Showing Posts For Serraphin Storm.2369:

Axe needs more direct damage

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I would not be in favor of giving up sword for condi and nothing wrong with running dual axe on a power build

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Axe needs more direct damage

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

If your long bow aa damage at 1000 plus range is 930 your axe damage aa based on the same stats would be 485 × 3 = 1455 even with two hits on the same target you looking at 970. Now if arrow are piecing then the damage comes out better.

Don’t be dazzled by the bigger numbers on the long bow.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Axe needs more direct damage

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Axe damage is only low if you use it wrong. Axe main hand aa can do more damage that lb closes up (of course two or more targets).

Some of you call axe a hybrid weapon but split blade is only good at close range and the projectile finisher on the aa is the same lb gets. Chill and vulnerability don’t real get any thing out of raw condition damage.

Rangers really needed a main hand condition weapon which is why I find druid so disappointing.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Why cleric is better then Zealots in raids

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

When people are advocating magi gear a 7% to crit chance and 15% damage increase doesn’t really equate to a lot. When the buff just makes up for all the damage your not doing. When other class can heal just as well and dish out more damage.

When a mes can remove the need to chase green circles there by increasing the overall dps by more than 15%. With no real tank in the group a 10 man team could afford to have two healer that are capable of dpsing.

Why take a druid. While it will take a while for more mes to become capable of doing this, that day is coming unless it gets hit with the nerf bat.

To say no matter what one druid will be needed is very optimistic.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Why cleric is better then Zealots in raids

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

As more groups become comfortable with raids people will start to experiment more. Groups are starting to 5 man it and the concept that the healer needs to do more will further push Druids aside. Running Gear like magi and or shamans will just hasten the Druids fall.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Unplayable SEA.Why is this being ignored?

in Account & Technical Support

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

This is not an anet issue. I play from S. Korea and have no issues. I even went to the philipines 2 weeks ago and played from my hotel with no issue. The Highest my ping gets is 240 and 140 on a go day which is what I get when I’m at home in S.F.

The issue is your isp.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

High level fractal suicide

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Higher factal have higher toughness every ounce of damage is important In the grand scheme of things there are very few situation that you cant rally an ally and the damage that will kill most players a heal wont save them.

The amount of healing doesn’t out weigh the damage being done and infact because your healing the party is taking more damage because the mobs say alive longer.

Life steal food should be more than sufficient to keep yourself alive.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

High level fractal suicide

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Yes pay attention don’t rapid fire when your at 50% hp. 4k in retal damage or even 8k shouldn’t be enough to kill you. Be sure to heal before or after you rapid fire to ensure you don’t kill youself. Using food that life steals on crit. If you can’t do that then mango pie or use resounding timber.

Auto attack or stop attacking if your hp is to low and your heal is on cd. So again pay attention.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ranger is dead

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Why the hell do we need a heal meter. To prove ranger shines in one area that isn’t really needed. It doesn’t matter if rangers can heal for 1 million while other classes heal for half that because they will also be dealing damage equal or great to what they heal.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ranger is dead

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

You cant compare a warrior with even15 might stack to a ranger with no might stacks and they say even with group support ranger will be lower because the warrior will get more stack.

Other classes are better at self buffing but in a group situation it doesn’t matter because everyone should have 25 stacks of might and fury with 25 of vulnerability on the target.

Also comparing pvp stat to pve stats isn’t the best idea. We now have guild arenas this would be the ideal place to test such things.

[wind ] where are you you guys should be all over this.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

So many disrespectful Rangers.

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Active rangers do many different types of content. A good ranger will change his pet based on the encounter. Each of my pet have a name the fact that you as a stranger don’t know my pet’s name is to protect my pet just as you wouldn’t want everyone to know the name of your child.

A guard dog is only effective when there is no confusion whether your friend or foe.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ranger is dead

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Dps calculation don’t mean anything if the method for those calculation are not clear. To say don’t bring a ranger if you want good dps is plain bs.

Was the pet damage included (which pet), did you have 25 stacks of might. Did you use spotter and frost spirite. Did you include the druid damage buff. What weapon did you use. Vs what target. What class are you using as a damage comparison.

Rangers bring a number of unique buffs and while their personal dps isn’t the best (nor the worst) their ability to bump the groups dps out weights any short commings they have.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Any word on permanent ally health bars?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The fact that this should be optional is a key to how needed or received this option would be. I can think of at least 20 different things that are Qol that will have a bigger impact.

Time is always a factor if this idea was fully code and sitting on a shelf and we were asked to pick this or any other qol improvement eversuggested. I can’t see picking this even over account bound potion tabs.

Maybe this should be revisted once every class has a heal that can actually target another player.

I don’t think this improvement will have the desired effect. When there are a sea of health bars like in a big pack if mobs it becomes hard to click on the health bar of the mob you want.

Even when you are able to click the name of the person you want to heal your aoe heal don’t heal the person with the lowest health or your target and he still may not receive the heals.

Adding a Qol improvement that only a small group would use and that doesn’t help in the area it was meant to help with a lot of rng is just horrible .

Let the people who are actually making the decision evaluate what are valid arguments. Time, man hours and impact may not be high on your list but in may be on the devs.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Any word on permanent ally health bars?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Where did I say I speak for the majority. I said people are already complaining about icons. I said only about 1 in ten need this as currently raid size is 10 and I haven’t seen more than one dedicated healer per raid.

Optional or not I would rather the devs focus on bigger issue is that so hard to understand.

Qol changes are nice but not at the expensive of other things that need to be fixed.

This Qol change wont pacify me as many Qol are intended to do when there are real issue left on the table. So yes there are reasons to be against this.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Sacrifice pet for heals

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I’m guessing no in a general sense. The amount of healing isn’t comparable to the dps lose. Killing the target quickly makes healing that much more unnecessary.

in Pve pets get a 95% damage reduction (when not targeted). Actaully sacrificing your pet becomes difficult. If you pet is targeted why wait till it dies to start healing it.
Try to keep it alive will still build AF and maintain what dps you have.

So I don’t think Sacraficing your pet is worth AF generation.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Any word on permanent ally health bars?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

People are already complaining about pvp rank icons a sea of health bar would be terrible.

in open would healing isn’t needed and if it was only one in ten players would need this.

Plus with the squad ui you can see whos low on health select that player would give you the target indicator.

A small minority want this but its definitely not needed. plus would only create more clutter on the screen.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Why does my ranger's damage suck?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

When groups like Dnt calculate damage their method isn’t the best. They will calculate max damage meaning they will have 25 might and the like. They will often forget the pet damage and when they do calculate pet damage they do its not with maxed boons.

Classes like necro can seem to preform well since they have traits that can boost crit chance to 50% without a real investment in stats.

As for the sword it is our highest dps weapon. You can’t just look at the numbers on the screen. The auto attack chain may seem low but they also happen faster.

Necro can do 5 to 6k crit in deathshroud with their auto Rangers can do 4 to 5k on long bow aa. Add Rapid fire and pet damage into the mix and the ranger can eaislly out dps the necro. Draw back to the ranger is that food doesn’t affect our pet damage and lb dps is affected by range.

However rangers dps isn’t locked behind death shroud. In my experience it not the dps that the problem. Other classes can self buff better. Who cares about perma regen and swiftness when other class can maintain 25 stacks of might and kill thing so fast that regen and swiftness doesn’t matter.

Then their is defense: other classes can run knights like necro and not see any real offensive lose. Ele can negate condi. Warriors Defensive line is incredible. With the combination of spiked armor and defy pain it doesn’ matter that ranger have greater range because 90% of the time you cant keep the distance.

So in away ranger dps is bad only because other classes can also have defense negating ranger damage while they don’t giving up any of their own damage. A glass cannon ranger is really glass.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Farming Guild League = Broken Guild League

in PvP

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Cry me a river. A guild can have hundreds of players. If these teams have the same 5 players then only one incarnation of that team will be in the finals.

So it doesn’t matter if they hold 10 spots they only get one. It sense that the top pvp guild would have multiple teams. Guilds are suppose to help build the skill of their members.

It also comes down to skill it doesn’t matter how many teams you make if you suck. It makes senses that new teams would emerge as there is a large cash pot as motivation.

Are you hoping to win this or just make an appearance. If your not going to be in the top three then all this crying is for nothing. Or was your main goal to get your little participation award.

On another note 5 is higher than 18 when the matches lost are to the group that has 5 wins or groups that the 5 have beat. higher ranks noramally mean you play less not more. Lower ranks have to fight to the top while higher ranks sit there waiting for the worthy.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Leagues are too luck-based

in PvP

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

So the key is to improve. Play the players your up against. Don’t let that bunker Dh get on the point.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

yggdrasil nature spirit collect, bad luck?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Your suppose to kill the boss oakheart not the random one that are there before the event.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

High level fractal suicide

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Healer for fractal really. Just pay attention and don’t rapid fire when retail is up. Better yet go condi

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

[Raids] Zealot alternative

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Clerics has way to much toughness. Was in a group where the tank did an amazing job and only had 1400 toughness. I had to go to the bank to change armor because I was getting agro.

Zealots inst that expensive and coverting your ascended clerics to zealot would be the better choice.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

So Raids and Druids

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I didn’t make it pass the first boss but I change from zealot to zerker without any real noticeable difference. Our fails were due to bad tanking and failing to get to circles.

I just use staff to fill up my astral force and only used CA when we made big errors.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Ancient Seeds UI request

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

How are you trying to actively proc Ancient seeds? The skill that you would use to proc it all have cool downs. So based on which skill you used to proc it you know 10 seconds in to the cd its ready again.

Think to many players that once play wow have gotten to use to script and ui change they don’t know how to play other games as intended.

I mean really good players have internal clocks. Just as one should know their keybinds without looking at it one should have a feel for the timing in their rotations and not just spam stuff all of cd.

I would much rather they spend the time on creating a ui that shows boons on the ranger’s pet.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Druid: Why physical?

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

They initially had problem with condition damage giving astral force. Don’t remember if they fixed it or not.

while condi damage does make sense since it would allow you to still do decent damage. I’m glad its aoe range physical damage that’s not a projectile.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

need some quick help.

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

If you only look at damage people would only play one class. As a ranger you have range dps on a reaper. The reaper will try to get you in to melee. It comes done to who can keep the the fight in their comfort zone.

With all the cc Druids have from ancient seeds it easy to put put down a reaper before your in any real danger. Two reapers can be a serious problem.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Sad Beastmarster Druid

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The gave you the ability to immobi for 5 sec every 10 seconds, what more do you need?

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Natural Stride

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Natural Stride frees up a utility slot. While resounding timber is nice to have perma swiftness requires you to use a utility slot. It also allows you to drop resounding timber in the bm line for Companions might.

If your not running a healing build or a lot of glyphs there is really no other choice.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Sad Beastmarster Druid

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

The first problem is you are relying on the AI. In the best case scenario it can only account for 30% percent of your potential dps. I run the BM line in my build and my pets (smoke scale and bristle back) are amazing.

I run a zerker set up with Druid and skirmishing as my two other lines. I can easily break bar most champs when soloing and my pets can dish-out pretty good damage and tank at the same time.

For PvP these two pets have replaced my k9’s. With ancient seeds its gg. With the burst of my pets and myself only Guardians and Warriors have a chance of surviving a second set up.

The second problem is if you bought into the idea that healing is actually doing something. If your out putting 1million in heals with a healer build you miss the opportunity to deal almost twice that in damage. Healing doesn’t affect reviving or rallying. A well timed stomp or revive can trump a half a million worth of healing.

It comes down to how you use your pet and whether you augment or support them. To say x pet doesn’t cc whatsoever when you have traits like beastly warden that would allow it to taut every 15 seconds, is an example of not supporting or augmenting your pet.

Which is fine ,but if dps is a top priority and cc is low: its stands to reason your build maybe lacking in the cc department.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Smokescale, Too situational?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

While I miss the damage its a change for the better. Having a pet lay down a smoke field willy nilly would be another reason for people to shun rangers for.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

It has been proven that if you give loot from mobs in events people prolong event to farm the mobs or fail events to have them reoccur. This would be the same for xp since they are tied to masteries look at cof farm.

We abuse the system and anet tries to find ways to limit those abuses. and cof isn’t ban-able I’m sure anet will take steps to limit this kind of stuff in the future and why we don’t get loot or xp during events.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Any word on permanent ally health bars?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

You can’t target an ally specifically and you have no real control over who in a 8 man stack gets healed. With the staff it is clear for people to see the beam if they need to be heal they need to line up with it.

Adding a health bar really would be a was of time considering the first two points. This also assume that healing will be needed. Regardless of game mode it would be wasted effort.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Druids in PvE

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Crusader’s insigne are already in the game just go to your craftmaster and buy the recipe.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Druids in PvE

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Grave of the land only work in CA form with limit healing it will take forever to gain Ca form again In a DPS build. Ancient seeds is more value able and the amount damage bristlebacks and smokescales do is well worth the investment in the BM line.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Druids in PvE

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I was talking about open world whether your partied or not, event scaled based on the number of people. More events are on timers. Dps and cc matter.

A couple days ago I was helping a warrior and a Mesmer kill a champion (one I had solo before). 3 druids join middle battle. The battle became a lot harder. The champs health bar was barely moving. The only thing that salvage the fight was that two of the druids died (kill by pocket raptors I think. ) with only 30 seconds on the timer. They way pointed and the boss just melted.

People can run what they like, but that doesn’t change the fact what your running does affect other more so in Hot then in open would core.

Even in games with the standard trinity players can solo bosses. A ranged healer will have to chose to heal themselves or heal an ally/allies. If this choice isn’t necessary, this creates more questions. Why? What are the exception? How necessary is Healing?

While I don’t like the central theme of Druid (healing), it has some nice traits. I do have my preferred play style. This doesn’t mean that because I don’t like a build or play style no one should use it. With that said if your play style can have a negative inpact on those around you, at minimum you should be aware of it.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Druids in PvE

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

If your getting one and two shotted healing is going to save you. A zealot druid will go down just as fast as a zerker Ranger/Druid.

However a PVT warrior standing in a hylek poison field will benefit massively from druid healing. A zerk LB druid can absolutely work if you want to play a solo druid.

I’ve seen a lot of other professions advocating to start wearing non-zerk armor in the jungle. Rangers have no need for that since we have lots of evades in melee and the LB, but that means you have ample opportunity to heal if you want. I have been playing regular zerk ranger, but it is completely understandable if someone wants to use the new elite spec. It’s good practice for raids too.

Yep and together they are doing less damage than one zerker. They are just scaling the event up and making harder for the rest. Not to mention warriors have a lot of condition removal. Group resistance maybe of use but what you loose in dps for seconds of resistance isn’t worth it.

The argument that dead zerkers deal no damage is moot as having a dedicated healer is like having a player dead for 50% or more of the fight.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Ancient Seeds and Spike Trap.

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Wish they were as quick with the ranger fixes as there are with the nerfs.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Dragon's Stand needs a failure mechanic

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

If you no longer want to participate in an ‘awful group’ you could always leave the map. If you have no confidence the map will succeed, do something else or try to get into a different IP. No need to punish the whole map to make sure it doesn’t succeed.

Alternately you could step up and try to lead. Don’t wait 45 minutes for people to figure things out f you know the information. Tell people in map chat, and those around you in say chat. Invite people to a group, tell them what to do at each pod. You have choices other than standing around waiting for things to fail.

This is new content for everyone. It may be someone’s first experience with the map or the mechanics of the fight. Give people time and they will figure things out and maps will get more organized; especially if you pitch in and help without being negative.

You assume too much. Instructions were clearly given and the meta event also clearly tells you what to do. If you have morons ruining the event, there should be a way to end the event without the whole kitten thing taking 45 minutes.

People need to be reminded – constantly. Not everyone has done this fight a bunch of times or at all.

Again why should there be a fail mechanic? If you’re having trouble dealing with it – leave. Why are you sticking around the fight? It makes no sense to punish everyone because you don’t know how to work with others.

Again, you assume too much.

There should be a fail mechanic to prevent 45 minute slugfests in disorganized maps. There should be punishments handed out for failure.

I stick around for the fight because I want the rewards, obviously.

And saying that I can’t “work with people” or that I should “take leadership” is laughable. Get over yourself.

There is already a failure mechanic. You just don’t like how long it takes to reach it. If you have no faith in the maps ability to complete the event, why would you stick around on the same map to only fail again.

While you claim others assume to much, it appears you haven’t full explored your own line of thinking. What you want is a series checks. Which would only lead to more failure as every phase would be gated behind a check. Making it more likely players encounter more events they haven’t seen before.

As it is now players can see all the events the first time through and be more prepare for future attempts.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Druids in PvE

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

If your getting one and two shotted healing is going to save you. A zealot druid will go down just as fast as a zerker Ranger/Druid.

The thing is for every 5 people events scale up so if you have 5 dedicated healers that means the event scales up and the damage dealers have to output more damage.

In event where menders put up shield and you have to dps the main mob before they respawn a dedicated healer isn’t helping and in fact its hurting the event a lot.

Other classes can dps and heal easily whereas Druids struggle. You can go heal mode if you want but your not really helping. If you want to heal be quick with the rallies.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Druids in PvE

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

While I believe Druid is a failed endeavor as a whole (timed bosses and all), there are things you can benefit from.

Taking Druid’s natural stride gives you 33% increase speed when not affected by cripple chill, and immobilize; freeing up a utility slot in most builds.

Then there is ancient seeds with a lot of mobs having break bars this Gm trait is like applying 5 cc in 5 seconds.

Druid isn’t totally useless just the healing parts, so only 80 – 90 percent useless.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Dragonhunter or Ranger?

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

For a lot of mobs closest target take priority. I know a lot of ranger think that this is based on damage, since many times a mob will run by your pet. This is only because most mobs will target those how have done damage over a potential target that hasn’t dealt damage yet.

A quick stealth will have the mob target your pet and most likely stay on target.

As to the topic I think Guardian/Dragon hunter is a better choice. Unless you really like the pet then go with the Guardian/Dragon Hunter.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Don’t try to melee everything. A couple of challenges I have to come back to 2 or 3 time (even the one that take a bit to get too but, they are doe able in zerker gear.

My ability has improved a lot because of the harder content. The skill challenges are just that skill challenges. A champ alone isn’t a real challenge Champs surrounded by frequently spawning mobs are only a tab bit more difficult.

Even the Balthazar one isn’t hard if you use your head (not sure if that the right one the champion ooze that is healed by the little oozes). If you use aoe skills and kite you kill the smaller oozes so they cant heal the champ. Having timers means its just a dps race.

If you want easy then go with a friend. Things tend to be easier when its 1 – 5 people when its starts scaling up you get more people stacking toughness or healing and not pull thiere wait on the damage end.

If you are really having a problem gear for damage and trait for defense.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

DH - Ranged DPS - traps at feet?

in Guardian

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I’m enjoying DH so far. The Bow is decent, the traits are ok but i just can’t make sense of traps. There is a trait that increases damage done the further you far from a target, yet you lay traps at your feet?

So I’m supposed to run in and make myself vulnerable, lay traps, then run back losing damage? That just seems like a design flaw.

DH traps seriously need to be thrown at range.

Also not sure if its a bug or not but I placed 3 traps down under Teq several times during the fight and they didn’t activate once.

Unlike Rangers DH don’t lose dps when they get close on the bow. Stationary mobs don’t trigger traps. You can’t place a trap under someone feet and if the never talk a step they wont trigger it (he may trigger it on his return not sure).

As a Guardian/Hunter its not hard to port in and blind/KD/aegis and lay your traps. As with all things you have to pick your fights, So you have to go to and some will come to you.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Resounding Timbre nerf?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

There hasn’t been a change that I can see. Its the same as it was before WHao buff/nerf.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

black wing npc glider guy

in Bugs: Game, Forum, Website

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

When you talk to the guy you need to have the wings on (and maybe visible).

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Struggling in higher level fractals w/ sword

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Using serpent’s strike seem more responsive and the evade frame is longer. Looking at the cast time it seem that this is not the case but for me it works better.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

New Targeting system

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

We have already been told that pet ai is tied to mob any and that with HoT there will be some improvements. Not only that but we have 5 new pets two of which Directly address several problems ranger pet have.

The targeting system may address the obstructed bug. This helps everyone. You must be some kind of special snowflake if you don’t see how making things better for everyone affects you too. One class doesn’t out weight the 8 other classes.

This is the equivalent to Grandma baking cookies for everyone but your mad because she didn’t make your favorite and everyone gets to enjoy them too.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

(edited by Serraphin Storm.2369)

Can't access Pets in HoTM

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

What people aren’t happy then now can perma stow their pet. Think the issue comes from the new pets no being available. Once HoT launches I suspect this problem may fix its self.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Any video of Druid in Fractal?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

At the moment there isn’t a need for it. Once Fractals levels are increase there many be a need for healing, but I also suspect this role may be better served by Rev/heralds.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Any word on permanent ally health bars?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I did indeed play a druid in the last beta in a couple of raids none the less. Heals are aoe even if you put your cursor on the person that needs to be healed most he/she may not be healed at all.

Rather than implement health bars that in the end may not do anything but add more clutter on screen, Devs should spend the time adding code that will apply the heals to the targets that need it the most.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.