Elementalist, is the worst kitten ever.
You can try to be damage dealer zerk, you won’t survive.
If you try to mix damage and survival, you will be useless.
With so much condi cleanse in game, their condi dmg is ridiculously low.
In the same basket as necro; They are free kill.
They have nothing, they are nothing but meaningless
if you cannot even understand what he means, you must be …..
Even ape could understand that, he means: Ranger are out of balance and he ask Anet:
Have you played Ranger, do you mean the balance is ok…. seriously?
Stop playing dumb as if you would not understand ….
(edited by Seyiwaji.4082)
Does someone know where is the post in which ANET wrote that condi is too powerful as it is now and they conscious of it?
that they will be monitoring it and do adjustment the post is almost year old, Does someone have the link?
So you compare ego shooter game with mmo atcion game? there are both games.
Why not comapring donut with chips, there are also both foods.
you just posted a 2 v 1, and you are proud? I guess, this is one of your best highlight. This is why you post it.
I am so sad for you…..
Please No hate those are just suggestions:
What about removing? The pet switching from PVP.
At this time, it doesn’t require much brain activity to play a ranger in pvp.
removing Pet switch would improve the quality of the play.
Ranger would care more about their Pet in pvp.
They would choose their PVP pet more carefully depending on the build.
It would solve a lot of balance Problem and give a sense to attack the ranger pet.
Because as it is now, the pet switching just make it almost impossible to kill a pet, doesn’t even make sense to attack it and really doesn’t help to balance ranger.
It would also solve the problem with pet switching when downed.
This is Good
……
And I’ve noticed a lot less Endgame complaints on the forums. It’s not perfect but It’s enjoyable.……
.
Because people passed the stage of complaints. At this point Anet lost.
Vivid Complaint are healthy. Less and less complaint shows that people are fed up and moved away.
and people believe this……
UFO and marsian are also real rofl
Since there is no feedback Topic, i will post here.
Gw2 PVP used to make map with sumptuous decor. “I THINK” that The way this map was made, show that Arenanet lost most of their best talent and they don’t want to replace them. As i read in most of website.
This map is empty and ugly. It just seems that blocks were put near eachother.
Instead of buffs, it could have been channeled for beast lion beast who attacks enemies.
You could have put some walk of lava, some dangerous peak on the wall so that push back could hurt.
Spawn 1 hit weapon that could stun or grab, or lockdown the target. (Even create a special “F slot to pick them” only for this map
But you made an empty map and you call it colosseum.
It is ANET logo (Colosseum) and is it not a map you should be proud of? think about it.
(edited by Seyiwaji.4082)
you should better go and sleep
what a stupid Topic.
You have to understand that nobody wanted you F2P players to begin with.
Even now, you are not desired.
This is a “try to play”. It is clear that all those restrictions are made only for you to try the game. If you like it; You buy.
If you don’t like it; You uninstall. This game is not made to play for free, for a long period of time.
Since you need to buy it to really play, it can not be pay 2 win.
You should remember long time ago, there were things called Demo. The core game now is working like this.
not even hyped.
i was using all this methods long ago, even before his vid. This is not the problem.
I would like them to fix their game.
Using mechanic to try to overcome a bug is not something i like. Considering that those devs are called Professional.
Each time i see this https://help.guildwars2.com/entries/98802888-Known-Issue-Tracker
i want to vomit.
FIX?
do you intend to fix this some days….? or dk
i know it has only been almost 1 year.
fix?
FIX?
SOME FIX ON GOING?
are the dev aware of the ISSUE?
Played the game since the launch and amassed some wealth. I started giving it away to friends/acquaintances/people who answered my challenges.
Here’s the thing tho, today I tried to organize a “find me” contest with stacks of ectos as reward during prime time in LA and managed to get one joke answer in total :/
I always asked for some sort of a challenge before giving away stuff, but if 90 or more gold doesn’t motivate anyone ingame what exactly does?
In short, how the hell do I make people in the most casual MMO ever to get off their bum and do something interesting for a nice reward and fun experience?
Maybe there is not enough players online.
Maybe nobody knows about what you are doing.
Maybe people just don’t log in because the game isn’t worth it.
Maybe people bought so much gold from seller that 90 gold is nothing for them.
Even if i had known that you did such an event, i would not waste my time to participate. Well I just log in once in the week, because this game is not worth my time anymore
(edited by Seyiwaji.4082)
At High Level Play it Becomes really Apparent that there is way to much AoE in this Game.
Guild Wars 1 had much better PvP for multiple reasons.
One of them is that most Skills Were Single Target with an Occasional AoE skill.
Excessive Prevalence of AoE Skills implicitly dilutes Overall Skill Requirement because instead of being Mindful of Focusing Your Target you resort to Spamming AoE/Cleaving and “Hoping” that it works.
Watch when a Player goes Down and the Excessive Implementation of AoE is Shown Clearly
yes it is true, we all already know this game is not really about being skilled.
the only solution against some classes: is to quit the point and let decap while attacking
I don’t quite understand how a guy who has repeatedly stated ’you’d have to literally pay me to play GW’s’ is trying to now encourage a healthy PvP scene? For me personally it kind of feels like an attempt to keep the dev money pouring into the pockets of what is really only a handful of people in the pro scene. But, I’m a cynic no offense or shots intended.
That aside, it’s a good discussion but as someone mentioned earlier, a lot of the playerbase get annoyed due to PvP being the area that gets balanced around. Having builds gutted or dealing with broken stuff when PvE stats are applied to PvP builds is a great way to build resentment towards PvP. It’s no wonder Reddit just downvotes stuff on PvP when you look from that perspective.
Which kind of ties into: Casual Wars 2 is in full-effect at the moment throughout the game, how can a game aimed almost directly at a casual/part-time audience ever hope to gain traction with ‘elite’ gamers? The PvP pro games are so far over the ‘regular’ players heads that they cannot even begin to care (just personal opinion ofc). Is there even a way to shift that perspective with the current overarching direction the game continues to take? I get it that the casting discussion would help a great deal but without a player base that cares about high-end PvP does it even matter?
Amen, there are people who still really understand.
There is no real competition.
Even really good players are not interested in those tournaments. Always the same people, the same faces over and over. Pro of 50 people?
Anet should stop this E-sport wannabe, there are only going deeper and deeper right to hell. This is the wrong way.
But it seems, I think ; This is what they have been doing for years. To nerf class based on complain and cry from the majority.
I will never forget “Mirror Blade” which is a perfect example.
Congratulations. This is the opposite of the OP’s point.
The OP’s point is that doing this is wrong. Exactly!
This is why “I THINK” Anet is not doing good.
do you understand now?
It shows that doing this, is not the right way.
It is some kind of oxymoron
(edited by Seyiwaji.4082)
But it seems, I think ; This is what they have been doing for years. To nerf class based on complain and cry from the majority.
I will never forget “Mirror Blade” which is a perfect example.
They didn’t do much about feedback and the problem with healing NPCS.
The problem is not, that it is a bad Map.
but….
As I used to play PVP, I stopped playing stronghold; Because you could heal the NPC so that they were almost unkillable.
1 month ago, after beeing reported for 7 months, the problem was the same.
So why would someone even bother playing it.
I don’t know how it is now, but it showed, that it was not their priority. So why should we play it?
They know how to half delivery content
This company…. seriously….
#4#
I don’t remember how many Hours and i don’t want to log in this fallen game to look.
But i have found 4 precursors over 3 years. But i played 80% PVP, so only 20% time in PVE but still 4
It would mean years of little or no content for GW2 while they make it
So it is confirmed that they are making GW3.
:D nice sacrasm
Sorry Bro, This is not “Riders of Icarus” based on Mount system.
nice free to play game by the way.
In Gw2 mount would be just useless, there are too many way point for you to teleport arround. Why would you need a mount? And most of class have already skills/traits to walk faster.
It just doesn’t fit into the game.
(edited by Seyiwaji.4082)
when it says “unblockable” it refer to the blind mech on the skill not the damage. so the shot from the pistol that hit a player will blind you but the dmg can blocked.
Yes this is what i mean. I guess Blind Mech is unblockable. As far as i remember, this is the same with Ineptitude (Mesmer).
Thanks now i understand a bit more the Mechanic behind it.
I guess they only take care about things that are massively discussed.
As i reported it 7 months ago, nobody really cared about it. People even thought i was talking sensless things and advice me not to dodge or use a skill before the cast end.
So i understood that those mesmers were not far/experienced enough to understand the problem. So i just let it go.
I repeat this bug is there since Beta.
ha…… morguls…… damage is not all….. you can deal 5 Billion damage and may be killed nothing.
not the field, the black powder, the ranged shot. Are all field effect unblockable?
I just ask why it is unblockable, because i don’t understand the mechanic behind it.
why is this skill unblockable?
So after 7 months, nothing was done.
Shield 4 [Echo of Memory]
Is unreliable, playing a phantasm build with chronophantasma: It just make it useless.
Every single evade skills that you block won’t allow you to cast a Phantasm (blurred frenzy, Unrelenting Assault) , this is a bit ridiculous.
But dev don’t care about it, if after 7 Month it was not reviewed.
It is a pain to fully chanel for a phantasm that won’t be summoned. I mean we are talking about evade and Phantasm.
Just saying now, I told you so, to all the people who kept screaming for an expansion for years, and the white knights claiming HoT would be a huge boon for profits and the number of active players.
Expansions, unless in widely-popular subscription games, do not make money. Microtransactions for cosmetics do, and focusing on important things like gameplay make any content droughts much more enjoyable. Games like League, which has an astrononical budget know this; almost all profit comes from skins and their tight gameplay mechanics and good balance, with a very occasional new champion/content release.
ANet has failed repeatedly to provide us with a quality, detail-driven gameplay experience as a whole for well over a year, now. Most aspects of the game which were once great selling points have been stymied, while an excess of attention has been put in all the wrong places in hopes to expand their bleeding playerbase via niche markets. Unfortunately, the real, hard truth is that the existing greatness of the game is being continuously tarnished through negligence, and in many respects, blatant ineptitude of maintaining such a great experience.
If every MMO has a failing, it’s lack of content. The fact is the model is designed for players to spend a lot of time at it, but in the process they rapidly burn through content and find themselves wondering what to do next. It’s the big content patches/expansions players look forward to at that point.
You seem to be suggesting that instead of developing the HoT expansion, ANet should have focused on class balance. In other words, the game was almost perfect and should have been left that way (more or less).
Are you primarily a PvP player? Because that actually makes a lot of sense in the PvP realm. PvP players are far more sensitive to balance issues. New content is great, but ultimately you’re there to compete against other players and you can’t do that very well when they drop a bunch of overpowered elite specs that only half the players have access to into the mix.
However, on the PvE side of the coin, these forums are full of players who dislike HoT and probably wish it had never happened. But do you think before HoT released they were looking forward to nothing but minor balance tweaks and the odd content release every now and then? Not likely!
PvE players want content. They always want content. Balance is great, but they play the game cooperatively or by themselves rather than competitively (for the most part). They aren’t sensitive to the razor’s edge on balance issues the way PvP players are and they don’t get as much replay value out of the combat itself as AI is far less dynamic.
You referenced “League” (I assume league of legends?). I’ve never played that one, but is it primarily a PvP game? If so, do you think perhaps their model of maintaining and refining class balance with only minor content upgrades would be a good fit in a heavy PvE game like GW2?
I primarily play(ed) WvW (quit on the 7/26 patch), which is the objectively most stale and most neglected format in the game. Quite frankly, I’ve been playing almost every day since before release, and still got enjoyment out of the game’s mechanics and the capacity for players to shape how events unfolded. Out of necessity to uphold my 2g/hour food, I did PvE. A lot of it. Dungeons were a great start to the game and offered substantial replayability in respects to the content design. The AI, as you said, wasn’t there, but it’s nigh impossible to make good, fast-performing AI that will extend the lifespan of the content dramatically before being figured out.
Which, in all seriousness, is the entire purpose of MMO’s in general: players shaping the world. Ask yourself if you’d rather play a single player game for its story or progression or gameplay or have the community of a guild/group/clan with a shared interest. If you’re only here for story, you’re playing the wrong game (sorry, but GW2’s story hasn’t been brag-worthy), and quite frankly, the wrong genre of game. It’s like complaining that there isn’t enough character development and interaction in FPS games.
Honestly, anyone pretending like making PvE MMO’s is a profitable endeavor doesn’t understand that unless the game is designed to take the players years to reach endgame, it’s going to lose money because the interest in PvE will wane due to its players beating content faster than what the game’s publisher can generate, unless it happens to get an absurd amount of financial backing and player support. ANet doesn’t have these resources. Pretty much nobody does; WoW being only close to an exception (and WoW also undergoes content droughts). Simply, it’s not even feasible to expect AAA quality coming at a rate as fast as players can consume it. Especially if the idea is to keep the game accessible by B2P or free.
GW2 marketed itself heavily as the play-as-you-wish, casual-friendly game in 2012 with a good amount of support and lots of developer interaction, which most Eastern imports cannot boast. The figures do not lie: ANet made back its development investment costs in the first year out of this ideology, and did well for itself within a level of expectation almost deliberately until HoT efforts began. The game was intended to be community-heavy, with extra bells and whistles thrown into things like character dyes, town clothes, and as of the early trailer/game ideals, character personalities and how they could affect aspects of gameplay or story. The core game was meant to be (and is) very deep, with a plethora of hidden secrets for people to discover, as to keep them entertained, with a diverse cast and in almost all respects, many, many options on just how players wished to play the game and be relatively/appropriately rewarded. They pushed for good profession balance with the dev transparency and attention to e-sports to monetize and gain support to turn more of a profit, since well-balanced games tend to do better than poorly-balanced ones (I.E. what we’ve been seeing since a little bit before HoT).
As far as balance goes, PvE is much more vocal about it and has gotten much more attention to their issues than the PvP/WvW side. Almost all major public releases of number-crunching, the whole “berserker meta” nonsense which largely got us into a horrible state of balance, talks over class viability, etc. via numbers come from the PvE community. In fact, I’d actually argue the exclusivity of the PvE community min-maxing has led to a large motive as to why players are so often chomping at the bit for new content: a few min-maxers post the next FoTM build or comp on a major website/stream, and the “hardcore” players copy-paste the build thinking nothing of it, and rush the content down.
The few weeks after launch were chaos in the absolute best ways, and some people I played with at level 80 didn’t even know what traits were, and most players were in greens and a few rares, with maybe an odd exotic. The few people who had figured anything out didn’t have the time and popularity to just let people copy-paste their builds, and the infrastructure of such sharing sites like metabattle or GW2skills wasn’t there, either.
The small episodes of LS every two weeks were icing to keep things fresh as to give both more hardcore and casual players a reason to keep coming back and keeping up with the game, but this cadence proved both unsustainable from a business perspective, and difficult for the players due to a constant dependency of needing to log in for an episode’ s period, which could not be replayed. So they dropped the concept.
GW2 was not meant to be a new-content-churning, hardcore PvE game.
I worked for a Korean grinder and this was quite literally a development strategy: .0000X% of a level per monster kill at the high levels just to allow patches to flow together such that players which play roughly 7 hours a day doing just grinding would reach the level cap roughly by the release of the next increase of the level cap. It did this because it was the only affordable way to guarantee their more-than-casual player-base wouldn’t just churn through content that took months to make in a week.
And this model objectively fails in the west. Western gamers don’t like being led on by a carrot on a stick, and don’t like to see that people with too much spare time end up on the top of the charts for no other reason than that spare time.
League of Legends is a PvP game. But that’s where the money is in multiplayer games. Unless development costs in terms of time/money are negligible, only PvP multiplayer games will turn massive profits long-term if the intent is to keep supporting them indefinitely. Games like those in the Souls franchise demonstrate this; long after the co-op online play dissolves, the PvP community is still going, despite no patches. After a DLC comes out, the PvE players come back in droves to beat it, maybe replay the content five or six more times, and then withdraw. The PvP community still trudges on for years afterwards.
Realistically, how else do you keep PvE players entertained while new content gets developed, all while turning a profit? It’s simply not possible on the AAA scale without just stumbling into huge amounts of money. The underlying gameplay just has to be so good to keep people invested in general. If that collapses, everything will.
Which is why you have so many people in PvE complaining about profession balance, too. The gameplay since launch has gotten stale and crippled, and rather than trying to fix it, we’re seeing massive resources go into niche markets like raids, over-designed maps, bug fixes to give programmers something to do, and ever-increasing in quantity, and inversely quality, skin releases.
The pillars which made GW2 amazing at its start have largely crumbled, and ANet’s negligence and/or incompetence has been responsible for its bleeding of players and subsequently profits, and such a lack of keeping the core tenets of the game well-maintained will be its demise.
Praise the lord
I have been waiting for this.
Now continue to say the game is not dying.Even those sales short before the end of 2Q 2016, didn’t change anything.
As it is now, this game won’t last long as worthy.But you know
Fan will say: The game is doing fine. That I laugh.
It if was dying , then they would stop having these public economy conference , just like WoW (where from now on they will link how many boxxes they sold and not how much revenue they make in each quarter)
And if GW2 is dying , then there will be grimm era for the mmos (what would WoW copy-paste then to keep their population?)
/popcorn
numbers speak for themselves, what you are saying is ridiculous.
This game is only 4 years old.
If you see a bright Future for it, be happy with your Illusions.
Come on even Aion made more money, Seriously?
I have been waiting for this.
Now continue to say the game is not dying.
Even those sales short before the end of 2Q 2016, didn’t change anything.
As it is now, this game won’t last long as worthy.
But you know Fan will say: The game is doing fine. That I laugh.
Hey folks,
Just a quick reminder: the PvP team is not responsible for profession balance. The PvP team, along with all of the other major feature teams, provides feedback to the skills team, but the PvP team itself is not directly involved in making balance changes.
What we do have control over – however – is the build panel (sigils, amulets, runes). It’s one of the knobs we can use to push gameplay in whichever direction we feel it needs to go for that particular season. For this release, we wanted to take support down a notch and increase the pace of combat.
It’s not our intent to completely remove professions from the meta – but things do fluctuate and I think we need to give the change a bit more time to see how it plays out. Elemental Bastion being bugged since Tuesday certainly has not helped the Tempest situation, but that should be resolved fairly soon and we’ll be able to properly see how ele will fare.
I know many of you fundamentally disagree with the removal of build items – and that’s fine. I understand where you’re coming from, but I hope you understand why we use this as a tool for balancing PvP specifically.
-Grouch
So you mean there is?:
- A dev team who creates skills and design them.
- A Balance team who reviews this and manages the skills output together
- A PVP Team who independently can change numbers in skills Trait, remove/change Amulets and reports balance failure to the Balance team
how does it work?
Do you communicate together?
Are there 3 teams on it?
Did i understand right?
(edited by Seyiwaji.4082)
just a question why do you still play?
My wife quited and never loged in again. I play less and less and i am fed up.
But you still play and complain why?
Seriously at this point, there is no need to open the same thread over and over and again and again.
This is beyond help. You are fed up? do like everybody who could not stand it quited.
If i recall, i think they said. It is not working for some reason, I think the same as color armor save or load
It is really had to distinguish true posts from trolls.
Btw, the PvP development team is trying to do something at least like enabling Q outside HotM. Hopefully they will bring more changes in the right direction.
If any player says that PvP here is not good, then they should post another game where the same is better than this. That would be helpful.
Tera PVP / GvG battle ground just super Amazing
(edited by Seyiwaji.4082)
I can see that you focus only on improving your build.
“Reduce Berserk damage by20-30% , this is a joke”
“Furious Interruption: Spawn a berserker on interrupt. ICD = berserker CD. So taking Imagined Burden for example would reduce the CD but prevent power block damage. Would also be mutually exclusive with shattered concentration. Did anyone use this trait before either?” —> This is a Joke
“The sword is also pretty underused in most game modes” this is not true
You are wish are Irrational and i hope never to see them.
If you got good pc log out to character screen and log in. You also can do this in variuos situations ex. beeing @ far and need protect lord asap at foefire etc.
And get banned
+500-000
you lost you had no chance to win.
Maybe a disconnect could have saved you.
Quit a year ago to come back a month or so ago and to only find it in worse state than I left. The Meta wasn’t great back then (think HamBow) but at least it was more twitch based, compared to the brain-dead condi-spam and passive that seems to rule the roost now. Throw in the power-creep from HoT and you have a dull and unbalanced game-mode.
Sure, I can go condi bunker Mesmer as well and face-roll my keyboard, but it’s just a skill-less game play that does not interest me. Just quit my guild and will quit the game soon. I’m sure some people still find PvP fun, it’s just not for me and I now remember why I quite a year ago and didn’t miss it GW2 PvP.
Do you pvp and pve? What amount of time do you pvp? And what have you been playing?
I ask cause I have played alot of games and wounder what games you think the pvp is better then GW2? As a player myself I play 99% of my time is pvp and have yet to find a game with pvp as good as this games.
One game that starts with a S and end with a E.
Start with a S and end with a D. (Not E)
Lol I can use any heal I wan’t to at this point.
Post another video with a different class doing the same thing I just did without using dodge or blocks or evades and sitting there for 5 minutes. And then you can talk about me taking npc. If you watched the video. I pointed out I faced NPC because they wouldn’t run from me. I wanted to show I can out heal damage permanently No energy bar needed.
Don’t know this player but he did a good job. Sadly I’m using his video as an example.
- you tank NPC
- you post 7 months old videos
are you trying to be funny? May be you show us some valid arguments?
If you can not, Stop lying here.
ah………seriously?
Don’t worry fanboys with pink glasses will continue to say. It is not dying at all.
Everything is fine. not that i care much now
Mesmer was never created to be TOP DPS.
Can a thief support?Yes a thief can support. Ever heard of Venoms?
Besides, this game was advertised on each class can play all roles of the game instead of having multiple dedicated classes like WoW. GW2 was supposed to be the WOW KILLER, remember? Mesmer wasn’t supposed to be the top dps, but it wasn’t supposed to be the absolute bottom of the barrel trash dps where it is half as good as ranger.
after reading this post, i can only laugh. There is no need to even try to discuss with you.
You made my day.
Now: go and ask Kasmeer to make DPS. This community…. maybe you should learn the real purpose of mesmers and you will see you can be useful to your team.
DPS DPS, mine is bigger than yours…. brain?
Mesmer was never created to be TOP DPS.
Can a thief support?
you don’t need defensiv stat, if you have ALL boons uptime.
1 time warp give 26 second quickness, and i don’t talk about continuum shift.
Well whatever, i won’t expect you to understand. Have a nice day.
The new boon duration amulets, they’re better in theory than in practice. They might make it in as a viable side-grade on certain professions, but will not succeed in shifting the meta
You don’t know what you are talking about. Even tough it doesn’t have toughness, you have 25 might uptime, protection uptime, regeneration uptime.
with leadership set 100% boon duration, try to fight a Chrono or a Druide
It won’t last long until it is removed.