Agreed I don’t find the Winter’s Day Puzzle in need of a ghost mode. CLock Tower on the other hand yes they did with all the small platforms and everyone basically run the same path and since last year we had like ~10 people doing it at a time it was too much. With Wintersday however it was completely fine last year. We got to play with our friends, we were split to 3 paths, the paths were not completely narrow to the point that everyone jumped to the same exact spot, and we got to watch people finish the puzzle if we fail. No need to change what is fine.
Agreed it is very silly that it limits us to only 5 guilds. It also would be reasonable for us to have to pay to unlock more guild slots.
This likely won’t happen because they don’t want people using the TP as storage.
True I guess people could just post stuff, take it off real quick, and hold it forever in the tp if you can choose around it.
I also wouldn’t mind having the option to just take gold out. Since a lot of times I’m just running to the TP to pick up some more coin but then I have to spend a couple minutes going through a bunch of junk I buy.
That’s a pretty good idea, but it would be more of a bother the first week or so when the content comes out. Since guilds like to run together and what not.
Perhaps there could be a Taxi/Ferry NPC instead, that you can talk to that will send you into an overflow/reenter the que to get into the main again. Maybe not for every event that comes out, but for like the Tower, Mad King Maze, Crown Pavilion events it would be nice.
From 475-490 craft fine/masterwork/rares for cheap levels.
I’m not sure I understand. All the fine/masterwork/rare level 80 recipes I have previously discovered are all grey. Which means you get no CXP from making them or discovering them. unless there are F/M/R recipes req400+ level to discover. I’d appreciate more detail on that. My goal is to avoid the ecto cost. I didn’t plan on using more ecto than the handful that was needed to get to 450.
I would assume he/she is talking about the bonus from discovering the recipe. So if you already discovered the recipes it wouldn’t help you. On the plus side if snowflakes are coming back this wintersday you can use them to discover their recipes (if you don’t have them already).
I have all 5 toy minis since I bought my missing ones on in the Gem Store. Personally I don’t mind that they are coming back for others.
What I don’t like is that it is the reward for the meta…Not exactly rewarding if we already have it.
The dye preview system as it is now is not very good in my opinion. Since I don’t always have the same colors for all my pieces I can’t get a good preview on how it will work. SO some sort of dye preview NPC or something would be nice if they allow you too see all the dyes and choose which slots
I feel like a splitter would be better that way you don’t have buy yourself a skin to transmute it to you will just take your skin off.
I assumed anyway that they would get rid of the skin for you (in a splitter like fashion) if you ask for a refund. I mean that’s how stores work you get your money back and give them the returned item.
I would be happy with them using a similar system with the finishers for the minis!!
Or someone before came up with the idea for a quick box for ~3-4 consumables which I thought would be a nice way to active or remind me to active my mini since they disappear for often. They can either hold the items like another special slot bag or it can be chosen out of the your inventory which would still require an invisible bag.
Actually any type of update/system for the minis would be nice. lol
People will be getting a mini Dolyak if they do the WvW Season 1 Meta. We don’t get it til the end of the season though, so not sure if it is just a dolyak or a mini version of the WvW dolyaks with packs on it’s back. If you want it better hurry up though the Season is ending in a couple days you you would have to do some serious grinding and hope your server is good enough to help you out.
urg I lost what I type up…so short version
Yes, So getting burnt out. Why? the direction the LS is going focus on zerg events all the time and ties achv to them. Which is a bad idea. example:
- Teq: content awesome and great but the follow up stinks. No server really runs Teq anymore, besudes maybe once on the weekend or TTS
- Clockwork: Invasions was awesome just because they were profitable and worth it to farm. Unfortunately it kill the Pavilion, why would you give us 2 big pve farmable things at the same time, the zerg will always go for the most profitable
- Tower of Nightmare: after the first 5 days no one runs the events in Kessex Hills, and unless you have helpful guild mates have fun finding a party to help you kill the Krait witches.
- Nightmare Within: you NEED the zerg for the achvs, since you cant solo your way past the champs and to the top since you HAVE to defeat them. again the zergs stop running this after the first couple days since it’s not worth farming
- Blood and Madness: zerg was required for killing those champs in the maze. but it wasnt worth farming in the maze for the zerg stopped after 1 week. so goo luck to those that want to farm the candy corn or to those that didn’t get on the first week.
I’m not saying zerging is bad but if keep adding zerg activity to the LS they need to either not tie them to advancing/achievements or make them worth it to farm so it doesn’t go dead after the first couple days. As it stands now if we want to do the LS content then we are “forced” to rush it, since it is dependent on zergs.
Cute idea perhaps next year, since Anet should have the Wintersdays content completed by now. With the few bug fixes and polishing here and there of course.
Yes I would really like a new tab for the minis. sure they are out of the way at the bottom but there is 3 tabs of them and it just keeps getting bigger. next year there will be a series 3, not to mention almost every LS has a mini with it. They do deserve their own tab someday and I prefer sooner then later. (Either that or have the minis work off the same/similar system as finishers)
I have seen some truly tasteless pet names, and wish there were a report button for them as well, but in general, naming things tasteless names are in the eye of the beholder.
Having said that, there are deliberate references to things that definitely should be “kittened” out.
I think it would be a good idea to throw the “kitten filter” into the game, and then any obscene or offensive names would show up as “kitten” in the game too.
In fact, I think it would be kind of funny if all of a sudden these names and pet names changed from (insert offensive word here) to Kitten. It wouldn’t cost the players anything, because pet names can be changed on the fly without cost.
Not only that, if someone didn’t have the forethought or thought it would be cute to name their character something offensive would have to buy a name-change ticket. Now, before anyone says “that’s not fair,” keep in mind that the original name was chosen by the player, so if it’s offensive enough to get “kittened” then it’s their own fault.
just sayin’
Only if I can filter to see kitten or not, would I be ok with a kitten filter in the game. I would so not want to see people/pets/other named kitten everywhere.
Minipets usually make people do crazy stuff to get them.
Maybe add one account bound minipet per region that drops only there.
And release a new set each year.-clip-
Realistically, that’s 25 maps if they do all maps, so asking for another 25 minis each year on top of all the minis we get every release might be a little crazy/over the top. After all anet will run out of “original” ideas for the minis eventually and series 5 minis will be all reskin minis but with a hat or something, which would be kind of lame imo if too many were like that. So I would suggest just 5-8 map minis put out yearly/biyearly plus that wouldn’t be too crazy for the player to only have to farm 5-8 maps instead of all of them every year.Yes it may be a bit much if it’s one mini per map.
But per region would be 5 : kryta, orr, maguuma, shiverpeaks and ascalon.
They could even add a 6th unique to wvw, other than the one we get at the end of the season.
Ahh I misread the part where you said region. I do think per region wouldn’t exactly help flood the less popular maps though. People would just stick to key spots in certain maps, or just farm in the starter maps and make Queensdale more annoying with farmers running around. So I would support 5 a year if those 5 when to certain maps instead so that it “make” people go to those certain empty maps.
No on the WvW mini though. We don’t need to have a bunch of people coming to WvW to just farm for a mini and not contribute anything. Which the mini Dolyak the mini collectors had to at least help to get it by doing the achievements where as a drop we would have useless people doing nothing and possibly taking a spot for someone that does want to WvW.
I get multiple a day. All from the same blabla bank with a special surprise. I hope they do not use hacked accounts because all of them go on report to be banned.
Considering all the whispers I get are from fnjwenfj or abfawfo I doubt they are hacked accounts and if they are…well they should’ve actually named themselves if they didn’t want us thinking they were bots.
Agreed an ingame feedback system could be very beneficial. I’m not sure how it was done during the beta…
But I think that the feedback prompt could be triggered once you complete a meta and it can ask you to rate what parts you liked and didn’t like and include a textbox for added feedback if desired. I don’t think it would be too harmful, they can try it a couple times and if turns out to be a good solid way to gain feedback they can keep doing it.
As people said not everyone uses the forums and even with those that do use the forums typically people post what they don’t like, what they wish were changed, or what they don’t want to see again. Sure there are some posts about what they enjoyed, but there could be one post about how they really liked A and 15 posts about how they hated B, C, & D
As far as the new currency goes I feel like it would be more trouble then it’s worth. They would have to create the new system, figure out what you need to buy with it, make it fair reward wise, track bugs and exploits, possible new npc, ect. Lastly on top of that people could get confused by a whole new currency about how to use it. Not to mention lorewise what is the purpose of it? Gold is money, Karma is your status/name with the people, dungeon tokens are favors for helping with the problems there.
Minipets usually make people do crazy stuff to get them.
Maybe add one account bound minipet per region that drops only there.
And release a new set each year.
I love this mini idea though, it would sooo make some maps more popular. Of coarse people will find the easiest spot to farm, but that goes without say. Also yes to the account bound that way you have to be the one to farm for it, instead of just buying it off the market.
Realistically, that’s 25 maps if they do all maps, so asking for another 25 minis each year on top of all the minis we get every release might be a little crazy/over the top. After all anet will run out of “original” ideas for the minis eventually and series 5 minis will be all reskin minis but with a hat or something, which would be kind of lame imo if too many were like that. So I would suggest just 5-8 map minis put out yearly/biyearly plus that wouldn’t be too crazy for the player to only have to farm 5-8 maps instead of all of them every year.
when they do finally add it you have a good thing and a bad thing.
good: armors from GW1
bad: they are in the gem storeI wouldn’t mind them being in the gem store… as long as they stay there as permanent sales, because some of us aren’t extremely rich and people like myself need time to save up to buy them – not have them as limited sales for 1-2 weeks like most skins these days.
Agreed while I don’t mind buying the skins, with real life money, to help support the game since I like it. I prefer to just buy a little here and a little there. But limited armor sales or town clothes sales really sucks when you like all of them (light, med, & heavy). That adds up and leaves a bad taste behind knowing that I have to spend the $20-$30 dollars on them all now or I don’t get them at all. I enjoy the game and keep playing because there’s no subscription fee, and if I want to buy an armor set I would buy it when I want to, since I don’t feel like spending my money every paycheck on a game, but some months I don’t mind it.
I doubt it would be too hard to have new accessory colors, since it can be implemented just like the new hair colors/styles are. Where you can only pick one of the new accessory colors when you use a total makeover kit/hairstyle kit, NOT in character creation. Just give us like 5-10 more accessory color to choose from next/each time you add more hairstyles/hair colors.
It would make tons of people happy since people want to coordinate how they look. Plus a know a bunch of people say how they never choose a hairstyle with an accessory just because they are limited with the colors.
Frankly, putting an Asura female in your typical female armor would look ridiculous – simply because most female gear in the game is made around showing off boobs, and Asura don’t have boobs.
Note: This is criticism of female gear in the game, not Asuran anatomy. I would like to see different armor on male and female asurans, but I don’t really see it working with what we already have ingame. Also: More pants for scholars, please. I hate skirts.Can’t say I agree with this. I’ve been to Japan and I saw a lot of gorgeous women with no boobs. I actually think it’s pretty sad that the only thing people care about is boob size. Who says you have to have boobs to dress nice??? I think it would be perfectly fine for an Asuran… after all, they have nice hair styles. Why can’t they have some nice clothes too? If all the arguments about “they don’t care how they look” are true, then why do the Asuran females have such sweet hairstyles???
What he/she is saying is that the clothes in the game are made to be for characters with boobs. Which is true the designs just emphasize the boobs so going from a glorious chest to nothing would make some outfits look weird. So since the asura have no boobs they need modifications to the clothes so they still look nice on them.
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So for pple who bought the human light T3 armor, did they get to keep it or did Anet took it off from them too and if so did they get a refund?
They keep it, but it will change to the new reskin once it is live. If they don’t like the reskin they can have it refunded. Assuming you are talking about the flamekissed version.
Which tower? Please provide a bit more information…
Sorry forgot to attach the picture i editted it with picture now =)
I have 3 characters with 100% World exploration and almost all of of them have Mount Maelstrom 100%, but this is the first time I’ve seen this tower.
Has it always been there?
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Shades.4572:The choice of attire for medium class is basically do you want your basic trench coat, a trench coat with buckles, a trench coat with frayed edges, or let me see we have another trench coat here in the back that’s leafy. Granted there are a few as in 1-3 that aren’t trench coats.
Not true. We have ONE armour option for our medium wearers that isn’t a coat.
Duelist, and all the named clones of it.
I said 1-3 because there is a duelist karma shirt for males and females, and 2 more if you are a female the exotic Duelist and Krytan armor gemstore. So ya one if you are a male, tough luck boys.
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Agreed!!
Typically I mark the end of the my bag with a crest (the yellow with pink upgrade component) since it is very noticeable at glance to see the bag end/start.
What I would suggest is to have the different bag slots be a different color. Not like something crazy like pink or blue but like off shades of the current background.
Invisible bag= off shade black/tint of black
weapons bag = tint of red
Oil = tint of brown?
Uncommon fractal= tint of blue
Rare fractal = tint of yellow
Exotic fractal= tint of orange
It can be an option in the bag menu so people can choose if they want to see it or not. LIke how there is a Show/Hide bags, Show/Hide Rarity, it would be a Show/HIde Bag color.
Yes please even if they only showed up when we hit the double click for salvaging. Since I use my copper-fed on all blues and greens and my mystic on rares it would be so helpful.
Edit: I just noticed this was in game and was going back in to change my post. Not sure when it happened but it is amazing!!!
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First off you get 3 transmute stones every map completion you can use for your character whenever you get a basic looking drop that has better stats then what you are wearing.
Secondly you can get the dungeon armor before lvl 80. They each offer their sets as lvl80exotics and as the exp lvl requirement rares. So AC lvl 35, CM 45, TA 55, ect so you don’t have to wait armor wise for the dungeon appearance.
Weapon-wise I get your point it sucks that we always end up getting the basic look, but then again I would always just use my transmute stone to keep whichever one I liked better since I have so much of the stones. Between checking out all the karma/heart for other skins and the cultural weapons seller in the cities and crafting there are a bunch of skins available even for low levels you just have to look for them and use your transmute stones.
When you hit lvl 80 the only issue then is having to use transmute crystals (blue one). That’s probably why a lot of people don’t reskin the armor once they get/find the stats they want. Or people just like the skin a lot that’s why everyone is wearing it.
i’d rather not create all new race that as generic as dark elves. let’s focus on bringing in actuall races that people are anticipaing, like, hmmm i dont know …. TENGU.
Assume the new race would be a Tengu and assuming on top of that they will have armor skins similar/the same as the Charr in shape/reskin since they have similar body builds, I hope they wait a long time before releasing. They really need to do something about how horrible the Charr look in armor with the stretching, clipping, and tail issues (not to mention that aesthetically lots of people don’t like the Char in anything unless its heavy). Those problems should be addressed before they make a new character use the same type of armor, otherwise we will have the same thing on the newly released playable which to me would be wasted effort.
yeah i know wvw rank should be acc bound. wvw is kinda alt unfriendly
Well I don’t necessarily mind the fact that rank isn’t account bound. I just don’t want another alt-unfriendly thing added to WvW. Obviously if I have a lvl 40 Rank and a couple lvl 10 rank I should know enough that I can pick up my supply anywhere or play with the golems even on an alt that I just started playing in WvW with.
It’s a lot easier to not hate Trahearne as a Sylvari because he actually makes a lot of appearances in the early Sylvari story quests. So when he suddenly shows up on Claw Island you aren’t meeting a new character but greeting an old friend.
SPOILERS IN THIS POST
^This exactly! I do like Trahearne, but then again Sylvari was my first. So my personaly story went from meeting my Destiny’s Edge member Caithe, to me meeting Trahearne from the start and was told how his hunt lines with/is simlar in nature to mine (to me it hinted/foreshadowed/I assumed that we are going to be killing stuff later together). SO you know more stuff happens you meet your order mentor, you see your buddy Trahearne again, your mentor sacrifices themself, and you party up with Trahearne and he make you his right hand man. Which basically fits in all nice and flow together, for the Sylvari.
In fact I even remember reporting it as a bug in the text for Claw Island how they are reintroducing me to Trahearne and attacking like I never meet him before. Little to my knowledge then, that it is just set up that way for the other races. So from the other races perspectives he really is a nobody that is trying to take your mentors place after Claw Island and the stories don’t flow together at all. Their story go from Destiny edge member, to mentor, to Trahearne which just seems like you are being thrown around not progressing. Not to mention the fact that you just meet him and he is willing to make you (a stranger) his right hand man doesn’t exactly make sense.
For all those who hate the golems, I justify it to the fact that he didn’t fight much before Claw Island so he didn’t have the power/experience to summon all of them then. But since he started leading everyone he gained experience/“skill points” and unlocked it for himself. But that’s just what I say to myself to justify it.
So overall I like Trahearne, but playing my personal again on other races I see why there is no love for him and I myself might not like him as much if I started as a different race. Since you are basically being pushed into being his lacky right after your mentor dies. While from a Sylvari point of view you “decide” to help out an old friend with the same goals to honor the memory of your mutual friend.
wvw needs a tutorial for newcommers so they know what to do and what not to. furthermore dropping siege should not be allowed by players rank X and below. same for riding gollems like frans said. also rank X and below should not be able to take suply from anything but suply camps.
I’d be fine with that as long as it is judging Rank X as your account Rank total or your Highest character rank. That way it just limits the beginners not those who like to switch to level different alts or those who created a new character, ect
This thread is awesome!!
Sylvari is by far my favorite race in the game and I would love to see some of these awesome hair suggestions work their way into the game.
About the faces I would like to see more options. Personally, I would go for the more human/pretty faces that have some plant-like qualities. So not too barky, but not full on human either. Such as how Caithe, Pale Tree, the current faces that have emphasis/added detail to the eyebrows and cheeks. For example what I would like to see added would be
- A female version of the bark eyebrows (not quite as long tho)
- The face that has all the pricks on the nose/forehead changed to just the eyebrows
- Have a spotted face skin on the checks and hair line, similar to the body skin
- Asymmetrical wood pattern for the males
- Asymmetrical camo pattern maybe
As far as the hairs go down the line I would like to see more long hairs, just watch that hair line. As people said it look a little off with out some sort of “bangs” in the front.
I just want to say to the artists that have been putting their sketches in this thread they are awesome and have tons of great ideas.
I like them all but the ones that I liked the most/would so change to @Pikachoo Flower pigtails with mushrooms, @Pikachoo Tigerlily, @Murke Willow, @Murke Venus Fly trap, @Phirantyk Acorn Hat
I wish I could post my sketchs but my scanner is broke atm and I’m not so hot at graphic design :/ But here are some picture I’ve found that have the same basic ideas I have in mine, that could perhaps inspire others.
- Final Fantasy, I like the one giant leaf/pedal for the hair in the back. Sort of like a upside down Calla Lily. If you want a male version you can go with the a sorter mop top look like the other guy.
- The Dekus from Zelda- I like the bush buns that the butler has. Mainly I like the princess with her leafy vine with a flower bunch at the end, since it looks like it’s braided maybe it could be medium pig tails instead since we have a long ponytail already
- For a male hair they can use a the spider plant to create a look like the boy in Treasure Plant, with the little pony tail out the back is one of the runners.
- Digimon, mostly I just like the rose vines look for the long hair. None the less a tulip/flower bulb hair style could look nice.
- From puffintalk.tumblr, found this and I it’s awesome as is, the fruit could be changed to a flower for lore-wise purposes if need be.
- From kinkei.deviantart, another awesome find the asymmetric looks great to me.
- Chia Pets & Grass hair obvious and plain hair no doubt but why not have a sylvari afro or have a side swooping buzz cut. Fancy hair doesn’t always mean better.
Again I want to state that I found this images and didn’t make/own them.
Agreed been posted time and time again. The choice of attire for medium class is basically do you want your basic trench coat, a trench coat with buckles, a trench coat with frayed edges, or let me see we have another trench coat here in the back that’s leafy. Granted there are a few as in 1-3 that aren’t trench coats.
It just really is discouraging trying to skin a medium class since essentially they all look the same. I get why medium is all trench coats they can be fitting for a ranger, engineer, and even a thief if you picture the whole tv show spy hiding in public in a trench coat and sunglasses. But let’s face it who want their Ranger, Their, and Engineer to all look the same.
If you are referring to the dang toxic offshoots I completely and totally agree!!! They are really in horrible spots on the EBG. I can live with them blocking the the centaur and Skritt, but come on on the merc camps really. It takes forever neutralizing the ogres because of the offshoot. If Anet ever adds something like this again they need to place them better/more out of the way.
It doesn’t help that it’s timed perfectly with the Season one ach so if you are trying for merc camp caps you are in for a horrible time with those things. If it wasn’t for those achv I probably wouldn’t care as much, but still.
Generally I would say it would be an awesome idea and be very nice to have population numbers for each in wvw, but sadly I say no to this. My reason being is because of spies. I’m not sure about other servers, but I know at least my server has issues with spies. A spy is a basically someones second account and they set it to a different server from their main so that they can see the other servers chat and inform their main server what’s going on, where trebs/sieges are, when a zerg is planning to ninja sm or another building, and also informing the other server as to roughly how many is in their zerg. Having the number counter would be beneficial to servers it would also supply a spy with a lot of information.
The queue counter on the other hand I’m all for since it’s annoying not knowing if you are one of the next in line to get in or not.
Your idea about consuming the Map of exploration is a good idea imo.
Tons of people have asked many time for ways around having to map explore their alts after they got their first 100%. The fact that the Gift is the consumable basically means they did explore at least one. There punishment (-one Gift) seems like a fair cost since they are being “helped” with their exploration towards 2 more Gifts.
I also like the idea that you suggested it only reveals 1/3 of the waypoints not all of them. Granted I would say 1/2 would be fair seeing as how you get 2 gifts every 100% so using one would give you the first ~250 wps and using a second will unlock the next ~250 wps. The waypoints would be of corse in a list/order by the level of the area/map.
Overall it seems like a reasonable solution that doesn’t involve adding a completely new system for those “lazy” people who don’t want to map explore with their alts. So kudos to the one who thought of the idea best one I’ve seen yet on the matter using the Gifts like that.
One last note on the matter, I personally wouldn’t use it just because I enjoy map exploring. However for those that don’t wish to explore on every character this would be a viable way for them to get those key wps they want without the hassle of running though all the maps a second time, and I don’t feel cheated in the slightest since I choose not to go that route.
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There shouldn’t be two reset periods. All things should reset when the daily does. JPs, rich nodes, vegetable farms, etc. No reason to have a real 24 for anything. ‘Especially’ when you tie JPs into the daily achievements.
That’s right. If I enter Obsidian sanctum (my favourite daily JP) at night, for example 22:00, I can’t claim the finals chest the next day in the morning or evening. I have to wait for the 24h reset. That means, sooner or later I will have to wait 2 days, as my personal reset will be so late at night, that I won’t bother going there.
Agreed all the 24hour stuff is annoying. I used to do that jp daily but I ended up having a time creep for it. Since let’s say I do it at 4, the next day I will do it at 4:30 just to be safe, and the day after 5 ect ect. Which frankly was a hassle since I get on everyday around the same time and like to do my rounds before moving on, this puzzle messed up my typical rounds since it had to be worked around otherwise I would have wasted my time doing it. After all it’s not like I can log into another alt while I wait for the timer…Not to mention with the time creep makes it hard to do it everyday.
Resetting at the daily like the other jumping puzzles would be ideal. Only issue with that would be someone running it just before reset so they can open it 2x (just before and right after) that way they only have to run it every other day. But still imagine other players from other servers would do the same and it would be harder at those times so it might even out.
Who knows though they are planning on changing up the EBG jp with the fractal update as a separate thing or w/e so they might change how the timer on it works.
Agreed it would be nice to see the change/difference between day and night.
I also concur that the “brightness” should be the only thing that changes for similar reasons that Leonie above mentioned, it would bother others.
That being said maybe there could be a graphics option or something to set the level of darkness for the night sky. It can scale from none where the sky stays daytime even at night, to how it is now, to a slightly darker night, to drastic where it is a pitch/dark night. That way people who want to see it darker can and it wont affect those who prefer not to have a night sky/change in brightness.
Soulbound to Account Bound already exists.
1) Take a soulbound item , like a Legendary.
2) Fuse it to white quality item. It will become Account Bound.
3) Move it to another character via your bank
4) Use Transmutation splitter to get the original item back. It will still be Soulbound, but it will be Soulbound to your new character instead.The OP wanted soulbound -> not bound, to sell his stuff.
I was happy with soulbound -> account bound. But since you can’t transmute trinkets this trick does nothing to help people transfer their ascended rings/amulets…
I also think this isn’t really the purpose of a transmutation splitter, and furthermore 800 gems per item can really stack up…
It would be so innovative to see all soulbound items just being changed to account bound… ANet took the first step with the harvesting tools, now’s the time to remove soulbound from the game entirely.
First off I don’t agree to the Soulbound → no bound. I agree with the possibly of Soulbound → Accountbound though.
Secondly I think the main reason they added the splitter in the first place was for all the people who transmute muted their Legendaries to other weapons due, do not liking the PVT stats or for swapping to an alt. So when they changed how the stats for Legendaries worked they needed something to compensate/fix it for those people. Hense why the stone was released at the same time if I remember right. I also heard a rumor how if you had a legendary prior to the change you got a free splitter, so that just even more so leads me to believe that’s why they created it.
Lastly I do agree with the fact that soulbound is more annoying then anything and it should just be changed to account bound across the game, however I doubt that would be free. So they should just create a Transmute _w/e_ in the gem store for 300gems (cost of a splitter) to change items from soulbound to account bound. Seeing as how we can already with a hassle, if you know the trick. Plus the splitter can still be used for things like keeping skins so it won’t make the splitter useless. Whether Anet foresaw this possibility as an exploit or not it’s in the game now, why not make it official with it’s own gem item.
Asura don’t wear skirts. Skirts are designed for the fashionable feature of attracting a lover, in places where potential lovers are into that kind of thing; “Showing skin”. Asura do not attract lovers with skin, as it is neither functional, nor efficient. They attract each other with intelligent designs and brilliantly functional fashions.
Just saying have you seen the light armor for Asura they have skirts on, or at least skirt like outfits. Sure there is pants under the skirts, but they are wearing skirts. So your point that Asuras don’t wear skirts, isn’t true.
Human females may show off their thighs in an attempt at attracting the attention of potential mates, because in human culture = physical beauty/appearance is the desired trait. In Asuran society, both Asuran males and females will attract mates by being scientifically creative, inventive, and possessing of mental qualities that are capable of sustaining a professional/philosophical partnership.
I do agree with you how lore-wise they shouldn’t show skin. On another note the fact that they do have child-like body structures (short, no boobs) it does kind of blur the line as to how far can they/should they take it. Because of that is why I wouldn’t want the exact same human female skins redone to the Asura.
That being said I don’t see a reason why there can’t be a distinction in clothes whether you are male or female. Obviously they are not “identical” to each other since they have gender based hairstyles. So I say what’s wrong with female asuras having armor the same as female humans but slightly modified. For example…
- Phoenix: Add pants under the feather skirt and maybe make it a tank top instead of the tube top.
- Magitech: Have part over the belt corset solid/no boob emphasis and add leggins/tights to hide the skin of the thigh
- Braham: (First off slightly silly since female is showing half their chest with the male version) The top can not have straps highlighting the boobs and be turned into a tank top instead of a tube tope and again add pants/tights under the skirt to hide the skin.
Really the main things on all the armors they would have to change is adding tights/pants under the skirts that are a bit too much, removing all straps/lines/stitching that emphasizes boobs, and possibly elongating tops to cover more of the belly.
Overall that would make many female Asura happy and wouldn’t be too far out of reach or over the line. Same goes for Charr for that matter, but they have their own issues when it comes to armor.
(edited by Shades.4572)
Champion Magus > renamed to “Sage of Elements”
Champion Paragon > renamed to “Keeper of Hope”
Champion Genius > renamed to “Creator of All Things”
Champion Shadow > renamed to “Hand of Death”
Champion Hunter > renamed to “Lord/Mistress of Beasts”
Champion Phantom > renamed to “Ruler of Souls”
Champion Illusionist > renamed to “Deceiver of Truth”
Champion Legionnaire > renamed to “Warlord of Eternal Battles”
I have to say I am in love with your title ideas/suggestions, especially these PvP ones. You can bet a tons of people will flock to PvP if the titles were those, I know I would be playing PvP more often to get those titles. Only one I am like eh about is the Warrior and the thief imo could be “Shadow of Death” instead seems more fitting.
Pro-tip: if you don’t want to waste your items in the mystic forge on the mf days just buy Minor Sigils on the bltp they go for 17c each so it’s just a 3.4s cost.
Unsure of exactly what your situation is, but you could
A. Use a transmute crystal to put the skin a different backpiece that has the stats you want (~40gems or ~4g & Seconded Backpiece)
B. Use a transmute splitter to remove the skin from the old back piece (300gem or ~23g)
C. Just buy a new Desert Rose skin (~24g)
Were are the backpacks? Can you buy them?
http://wiki.guildwars2.com/wiki/Guild_Armorer
You can get guild backpacks from an guild armorer if your guild has it unlocked. I’m not sure/don’t think there are other backpack options
None of them can be dyed. Backpieces don’t have any dye slots to begin with.
The water breather wasn’t dyeable until this last update so they can add dye slots to whatever they want. Why not the back slot?
Nice catch.
I would like to see all cosmetic items dye-able as well, including weapons. I think we’ll get them later though, certainly not never.
Correction the Air-Filtration-Device breather is NOT an aquatic helm it is a cosmetic helm for when you are on land. SO aqua helms are still not dyeable.
Ya but the reason they can pop out so much backpieces for us is because it is not dyeable. So personally I would rather have more backpack pieces then for them to change the system to make it dyeable and get less.
Regardless +1 for Angel wings. We have the holo, shatt, and teq wings, so next should be a more angelic type of wings