You can’t really judge these changes this early without seeing the exact changes being made to Grenade Kit and Mortar [Kit!]. Otherwise we’re all just blowing hot air for no reason. Also have no idea why this is in PvP forum and not Engineer Forum, where, you know, we’re already talking about these exact changes.
Oh look, another one. Must be the last of the QQ finally dripping off. Maybe we can merge it into one of these many other threads….
^^^
Then ANET should end this confusion once and for all.
The only confusion here is why so many illiterate people are on an internet forum. The answer is there, in the faq, in plain print. This is more of a, “I prefer to believe I’ll get automatic access to every future event despite the faq clearly stating I won’t” more than anything else.
Worst. Beta Testers. Ever.
Do you guys even know how to report a bug? Cause that was in the faq too but we all know you guys can’t comprehend that thing.
(edited by Shaogin.2679)
Sad thing is, this helm will probably look ridiculous on my Charr.
The answer is yes, you automatically get in. Do not by any means attempt to farm for a key. You can trust me.
Now if you feel you can’t trust me, then that means you know the answer is no but for some reason you people keep posting this ridiculous question in various places all over the forums. >.<
Did you read all of my comments or just pick the one in attempt to make a pointless argument that contributes nothing to this thread?
Applied satire is by no means an argument in and of itself. Did you even think before making said pointless comment in the first place? That’s the real question.
You have no real comments or counter-arguments and are here to argue for the sake of arguing. Noted.
Moving on to the real discussion, alot seem to be concerned about possible nerfs now. Haven’t studied the Ele’s updates too much yet but are you guys sure it’s going to be all doom and gloom? Alot of Engi’s seem to be feeling the same way but many of us also see that this is actually going to open us up to some really great builds and buff some that already exist.
Difficulty can be subjective. For me my engi is easier to play than my necro even though my engi has 3 kits. This may be because i got used to having these tools and they do not confuse me anymore.
Congratulations on disqualifying your own argument!
Similar, not the same. And not going into depth and off topic with that discussion. Just search the WvW forums for information on the GWEN meta that has existed for quite some time.
“Blanket statements means I win the argument and you can’t say anything back!”
Did you read all of my comments or just pick the one in attempt to make a pointless argument that contributes nothing to this thread?
Been playing lvl 80 engineer in dungeons/fractals and here are my observations in comparison to how ‘broken’ ele is:
-Higher burst damage from cycling through rifle, EG, FT, nades but sustained damage is poop outside of nade 111111111111 vuln stacking which gets boring
-Lack of offhand focus means no easy mode
-Feels more active with 3 kits
-Farm more lootbags in wvw with nadesThat said I’ve yet to find or come up with a non nade/bomb build that doesn’t make me feel like GW2 is a game about if you don’t use this one build you are a scrub.
lol wut?
Really wondering how this is going to work out with certain builds. With the new setup we can only pick up 3 trait lines (specializations) and from the looks of it we get to choose 1 major adept, master, and grand-master trait per line from the 3 options.
What worries me is how certain traits are going to be grouped. Such as, in a Static Discharge Build, will I still be able to pick up both Static Discharge and Speedy Kits.
With a 6/2/0/4/2 P/P Condi build, will I be able to get Hair Trigger still?
Not really worried, more so just curious has this is all going to work out.
Honestly, I think a lot of the “WvW wipe whole zergs” thing is totally overstated. Any Ele that spends some time running against zergs will be the first to tell you that Retaliation makes that whole ‘wiping zergs’ thing completely untrue. Dropping a Meteor Storm on a zerg is pretty much suicide.
SPVP depends on the Ele and the opponent, but I can assure you that they can be outplayed by multiple professions. There is no ‘mash button and win’ build for Ele against every class. I promise. A terrormancer, DP thief, or Shoutbow can take an Ele down unless the player is just new or bad. This is how it should be. Rock meet Scissors and whatnot.
Necros need love though. That profession has suffered enough.
lol. Yeah, Retaliation hurts, especially as a Flamethrower or Grenadier Engi. >.<
And of course the Ele isn’t top dog unbeatable in sPvP, but how many tPvP tourney teams do not bring at least 1 Ele? Not that Ele is op, just that the Ele is vital to the meta comp, and that is true for every game mode.
But like I said, none of this really matters, especially with the expansion coming.
If you can swap in and out at will (like normal kits), this is probably worth taking, maybe even OP. Will be interesting to see how it turns out.
Sounds like they might be taking the suggestion I’ve made a bunch of times before, which would be to let you swap in and out of it at will, but give each attack elite-level recharges.
Which would be amazing.
It’s a suggestion that many people have made over the past years. And we have no guarantee yet. We just know that the mortar is being flagged as a kit skill.
I would like to say I am glad to see so many levelheaded replies to this as oppose to jumping on the “CLASS IS OP! HUDHUDHHUD” train.
Agreed. Really, I feel as though there aren’t any OP classes right now. The biggest issue is some classes under-performing in certain areas of the game. But with the expansion coming, I don’t think it is something worse discussing until after it’s release.
I would like to say I am glad to see so many levelheaded replies to this as oppose to jumping on the “CLASS IS OP! HUDHUDHHUD” train.
Agreed. Really, I feel as though there aren’t any OP classes right now. The biggest issue is some classes under-performing in certain areas of the game. But with the expansion coming, I don’t think it is something worse discussing until after it’s release.
We’re all aware of the Ele and Engi’s capability of being a jack-of-all-trades. I think what the op is trying to get across is his concerns that the Ele out-shines all other professions due to having a vital role in literally every game mode meta out there, where as other professions will shine in some game modes and lack in others. Level of skill required is irrelevant for the purposes of this discussion and let’s be honest, often over-exaggerated.
This is true only for necromancer. Every other profession is viable in every game mode.
Viable sure. Vital to the meta, no. Can an Engineer play a role in a WvW zerg? Sure. Will he be as effective as an Elementalist? No. Just an example.
Why can’t he be as effective? Engis are very similar to elementalists.
Similar, not the same. And not going into depth and off topic with that discussion. Just search the WvW forums for information on the GWEN meta that has existed for quite some time.
Of course they are not the same. Nor should they. What’s the point of professions if they would be the same? I agree that elementalists are good in many cases but they are not alpha and omega of this game.
Never said they were the alpha and omega or anything of the sort. Please read comments thoroughly and stop creating random conclusions that deviate from the topic if you wish to contribute in any way here.
If you don’t understand the discussion, that’s ok. You’re not being forced to spout out random comments.
We’re all aware of the Ele and Engi’s capability of being a jack-of-all-trades. I think what the op is trying to get across is his concerns that the Ele out-shines all other professions due to having a vital role in literally every game mode meta out there, where as other professions will shine in some game modes and lack in others. Level of skill required is irrelevant for the purposes of this discussion and let’s be honest, often over-exaggerated.
This is true only for necromancer. Every other profession is viable in every game mode.
Viable sure. Vital to the meta, no. Can an Engineer play a role in a WvW zerg? Sure. Will he be as effective as an Elementalist? No. Just an example.
Why can’t he be as effective? Engis are very similar to elementalists.
Similar, not the same. And not going into depth and off topic with that discussion. Just search the WvW forums for information on the GWEN meta that has existed for quite some time.
Gwen died when they changed stability/stab.
On topic Ele would be op if they had more blast finishers. Party composition for me in WvW still requires an Ele most of the time but they have to be protected by the rest of the party is things start getting ugly.
I’m aware of the change to the meta, but the information he needed is contained within discussions pertaining to that meta. And Ele still has a meta role in WvW zerg, so no changes there. Not sure if OP is intending to declare Eles as op either. He seems to just feel that it seems unbalanced that the Elementalist is the only profession that fills a vital role in every meta across all game modes. Though not sure why he brings this up, seeing as how he has contributed little to his own thread. >.<
On a side note, just opened a BLC yesterday and got a Super Bee Dog.
We’re all aware of the Ele and Engi’s capability of being a jack-of-all-trades. I think what the op is trying to get across is his concerns that the Ele out-shines all other professions due to having a vital role in literally every game mode meta out there, where as other professions will shine in some game modes and lack in others. Level of skill required is irrelevant for the purposes of this discussion and let’s be honest, often over-exaggerated.
This is true only for necromancer. Every other profession is viable in every game mode.
Viable sure. Vital to the meta, no. Can an Engineer play a role in a WvW zerg? Sure. Will he be as effective as an Elementalist? No. Just an example.
Why can’t he be as effective? Engis are very similar to elementalists.
Similar, not the same. And not going into depth and off topic with that discussion. Just search the WvW forums for information on the GWEN meta that has existed for quite some time.
We’re all aware of the Ele and Engi’s capability of being a jack-of-all-trades. I think what the op is trying to get across is his concerns that the Ele out-shines all other professions due to having a vital role in literally every game mode meta out there, where as other professions will shine in some game modes and lack in others. Level of skill required is irrelevant for the purposes of this discussion and let’s be honest, often over-exaggerated.
This is true only for necromancer. Every other profession is viable in every game mode.
Viable sure. Vital to the meta, no. Can an Engineer play a role in a WvW zerg? Sure. Will he be as effective as an Elementalist? No. Just an example.
Why do we keep spouting this other nonsense? OP asked for fastest. It’s the Maize Balm farm, hands down. Nothing faster, period.
We’re all aware of the Ele and Engi’s capability of being a jack-of-all-trades. I think what the op is trying to get across is his concerns that the Ele out-shines all other professions due to having a vital role in literally every game mode meta out there, where as other professions will shine in some game modes and lack in others. Level of skill required is irrelevant for the purposes of this discussion and let’s be honest, often over-exaggerated.
(edited by Shaogin.2679)
I feel for the Ele’s having to deal with their elites. Every time I use Elixir X I’m praying I don’t get stuck with Tornadoe.
Maize Balm farm. Duh. It still exists, is very easy, and is always going on.
Wow, if only someone else had of thought of something like this….oh wait…..
multiple threads ftw.
Yeah, really no need to implement such a thing. If you want the watchwork sprockets, buy the watchwork pickax. If not, then use whichever pickax you want and don’t be jealous of what others have. :/
Don’t understand why everyone is arguing about this based on what makes sense. It’s a fantasy mmo, there will always be things that don’t make sense for the sake of balance, you’re just going to have to get over that part.
The only thing that needs to be discussed is if this change is a good or not in terms of achieving balance. Personally I like that they are taking small steps like this to attempt to achieve balance instead of rushing in and making drastic changes.
The best thing to do now is wait and see how this plays out and reserve our judgement and suggestions for then.
Revenant having a legend to channel based on race would be cool, but it wouldn’t quite work the same as other professions. Such as our current ability to include a single racial ability into our build, instead of in the case of the Revenant channeling a racial legendary, where he’d be forced to take an entire bar of mostly useless racial skills.
The easiest way to implement the racial skills for Revenant is to allow racial skills to be slotted in like normal. However, the best way to implement would be to integrate those racial skills into the Revenant channeled legends as alternate options.
To be honest, I reckon they’ll just be as they are at the moment, with no change whichever legend you have equipped – unless they change racial skills for the other 8 professions as well for balance.
For example: A Norn Revenant will still be able to summon a wurm and turn into Raven just like a Norn Thief or a Norn Necromancer. Their Wurm & raven skill I reckon will only change under what legend you have if they change the way they work under other classes too (i.e. what attunement you have as an elementalist, what virtues you have charged as Guardian, how much adrenaline you have as Warrior etc), as otherwise they will still only be ‘racial’ skills for the traditional eight professions.
As it would be a bigger overhaul than it seems to keep racial skills balanced, I can’t see Revenants having more than one version of each of their racial skills, but I also can’t see revenants not having racial skills either.
Just plain out no to this. There is no reason for other professions to get something simply because another profession has it. That’s just childish. Since when has balance ever been associated with racial skills? Since when has anyone ever complained that Engineers get toolbelt abilities for each racial skill and no one else does? Just…..no.
It seems to me that we currently have an abundance of armor and weapons that have flames radiating or glowing from them. Now I’m sure there are many players that love the whole “fire and brimstone” type deal. Personally I would love to use these armor sets/outfits if I could change the color of the flames, such as to blue or green.
Is this something that is just too difficult to implement or is there a specific reason why we aren’t allowed to color many of the particle or glowing effects on armor.
Also, is this something that other players are interested in as well?
You sure they didn’t get in while walls were down and just hide in stealth? Sorry, but I see no proof in that video, which also may be why your reports are doing nothing.
I’ll just leave this here for you since you people feel the need to open a new thread on the same subject every time. >.<
As long as they can nerf the turret Engineer without nerfing turrets to the extent that they’ll never be taken in any build sure. Can’t wait. Not that it was ever OP, just too easy to play and caused way too much forum QQ.
Though to be honest I get the fealing that once turret Engi’s are nerfed, then the nerf demands will move on to the rest of the Engi builds until they are no longer viable.
There is some extreme hate for the Engi. Went from being the least played profession to everyone wants one and everyone hates them.
Wow, can’t say I’ve ever died while in Moa unless it was a situation where I was going to die anyway. In fact, next time you get Moa’d, look that mesmer straight in the eyes and start attacking. I’ve killed many Mesmers as a Moa, it’s incredibly funny. In short, Moa does not need a nerf. Just L2p.
Seriously, another thread? you couldn’t just pick one of these?
Has anyone used the Mortar when defending in stronghold? It seems like this gamemode might be a spot where the mortar will shine.
No, I stuck with Crate. There is already a treb on the map to use and between that and Grenade Kit there is just no use for the mortar. Crated the little bombers many times and worked out great. Also Crate is great for taking out the Hero’s Break Bar or whatever they’re calling it.
Hard to kill, but easy to knock off a point and lacking cc of your own to decap a point.
I don’t PvP very seriously but I’m curious about this: with Foot in the Grave and two other stun breaks, is it really that easy to push a Necromancer off point?
No its not. The only class that will be able to knock you off point if you don’t play against them correctly is Engineer. You just have to save your Stun Break for the instant knock back immobilize combo. If you stun break right after they knock you back and dodge onto point they can’t knock you off for a long time. The stun break on the 10 second cool down is awesome. I played my build with the old Stability (not one stack) and its actually easier now to stay on point because of the 10 second stun break. Although I do miss that extra stability the stun break helps in some situations.
However.. if you are facing 2 coordinated engineers or 3 others coordinated people… sure they can knock you off point (if you are 1v2 or 1v3)… I don’t think any bunker build can hold the point vs that for that long (except in the middle of Foefire).
Stunbreak =/= Stability. Against players that have a clue, or any Rifle Engi with half a brain, a few stunbreaks will not keep you on the point. Not to mention if a bunker can’t keep a couple of enemies from decapping a point until help arrives then he really isn’t of much use in that department. In 1v1 situation the ability to simply kill the enemy player is so much more useful. Like I said, it’s a fun build for Hotjoin, but has no practical use in organized matches.
While in no way a “secret” build it is fun for hotjoins. But when it comes down to it you’re just a meatbag that takes up space. Hard to kill, but easy to knock off a point and lacking cc of your own to decap a point. No group support really, and not enough damage to down a foe. You’re kind of just ….there. No offense to you of course, just I’ve toyed around with the Spectral Bunker build alot myself before.
This has been suggested and asked for and devs actually listened, wow. +1 ANet.
Of course they listened and executed on it.
Its tied directly to people spending money. same as the mail carriers. Now go find one of the issues on these boards that doesn’t have a solution which can be turned into revenue and see how quickly that has gotten addressed.
They were offering it at a discounted price, they weren’t making extra money off it. In fact, you can still purchase the individual episodes. This fix had nothing to do with revenue.
Like it was mentioned, those threads were shouting for boycotts instead of maturely informing players. Also….
Sorry for the miscommunications here! The Season Two pack was available for a very short time before we discovered a modest issue that required that we pull it from the store. This is a known issue and it was not our intention to continue to sell the item while it was not working as intended. That is why it was pulled.
It will be added back just as soon as possible!
Note: You can continue to purchase individual episodes, but you will not get a discount. If you wish to get the discount, please check back a bit later.
BOOM!
All you naysayers panicking for no reason. Not to mention, whether you bought it on sale now or later, you will have still bought it at the same price and had the bug fixed at the same time. Bugs happen in this game that we all paid for all the time, it’s a game, it happens, no reason to throw a fit and yell for anarchy.
Or you know, those concerned about the bug could just be mature and keep the status of the bug updated in, oh, I don’t know, the Bug forum. It’s not like Anet isn’t working on a fix, and we all know what happens when they speak to the forums without a definitive answer, more chaos ensues and everything they said gets twisted. The bulk of the product is still playable, and all Anet is doing is offering a discount on a product that is already for sell.
Always wanted a centaur mount. But since my toon keeps reminding me she can run faster than a centaur, I’ve decided to let it go.
Epic.
Not for sale yet.
Also, did they delete the boycott threads or just move them? lol
I don’t always troll, but when I do, it’s cause I’m bored as hell.
I thought it was the movie ……!
lol, me too.
I just bought gw2 the tutorial is harder than unranked anything to do about this?
And could you possibly elaborate? What tutorial?
This thread……just so much fail……..but so fun to read.
RIOT UNTIL IT COMES BACK!!!!!
RAWR!
On a serious note, SAB would be such a great way to pass the time until HoT releases, would be such a great move on Anet’s part.
Oh look, it’s this again. Poor google, nobody loves you.
This is getting a little off topic. Nobody cares about thieves or warriors in this thread, it’s irrelevant to IP. As for the Necromancer Dhuumfire argument, If you really think that the Engineer could put out more pressure than Dhuumfire Terror Necro in it’s prime, then you clearly have no idea what you are talking about and probably did not play PvP during that time period. Again, to clarify, the condi Necro IN IT’S CURRENT STATE TODAY is in a rough place sure, but has nothing to do whatsoever with IP. The nerfs to Dhuumfire were well-warranted BACK THEN but of course Anet went over-board with the nerfs.
- In closing, you can not compare Dhuumfire to IP and ask for the same treatment to IP, it’s just not the same as we have exhaustively explained many times.
- Nobody likes the cheese mechanics of IP, not even Engineers. It’s more of a necessary cheese to provide us with some viable condi pressure. Sure it could use a rework that makes it more active and skillful, but so could literally every other instant proc in this game.
- There is no reason to single out IP aside from the biased hate towards Engineers.
Because burning from a Necromancer is much different than burning from an Engineer!
Wahoo! Bye frands!
I’m almost convinced that engineers are the favorite class of Anet, why they always seem to pop in the daily and why they haven’t suffered any significant nerf every since kit refinement.
And comments like this are the sign of an ignorant player that can just be ignored.
For all the clueless people bashing miss veewee, Dhuumfire was realeased during a time in which Necro Terror was strong and Bleed stack fast. Getting hit by a fear chain with burning with bleed stacks was enough to absolutely melt a player. Dhuumfire Terror Necros were really prevalent during this dark age. So Anet responded by nerfing all of the necro’s other condi applications and terror damage, instead of simply fixing Dhuumfire. After that still failed, they nerfed Dhuumfire but neglected to revert the nerf made to the necro’s other skills that were nerfed. So to answer your question, Dhuumfire was nerfed because Anet through it in there having no idea how it would work and then over-nerfed the necro to fix their mistake. Sure either Dhuumfire or the Terror/Bleed stacks nerf could be reverted at this point…..but…….Anet.
I really think Minon Masters are gonna make a comeback in HoT. And then shortly after nerfed to oblivion. But for a while it’ll be fun.