It’s a common misconception that ANet isn’t listening when they don’t give the community exactly what the community wants.
Also, for Mobility, they changed the Dark Path skill on Shroud to be a mobility skill, by the sounds of it. That means every build with the elite spec has at least some mobility baked in. The Greatsword might have a leap, but that’s all speculation. It does have a pull baked in that looks like it should be more reliable than Spectral Grasp’s projectile. In my opinion, counter-mobility is about the same as mobility, with the exception of being able to run away. But running away is not fun to me anyway.
And as people said, the survivability you get from the damage redux while enemies are chilled could be significant.
And if the Shouts debuff enemies in any unique ways, suddenly it’s possible that we provide unique group support (in the PvE “kill everything super fast in glass gear because there aren’t very interesting mechanics” sense). I don’t want to be a boon-sharer. If I did, I’d play a different class.
And Necros may get a Defiance bar in their GM traits. I think it would make sense, but if it doesn’t happen, I won’t be too distraught.
What’s the sum of those parts?
- Some mobility baked into Shroud.
- Counter-mobility baked into a weapon skill that doesn’t appear to use a projectile.
- Survivability from Chills at a TBD amount.
- Potential support through de-buffing with Shouts.
- Potential stability through a Defiance bar from the Grandmaster traits.
At this point it’s all possible, yet you shout that they aren’t listening again.
I just don’t understand. And even if they don’t give Necros everything on your list, perhaps that’s because they, gasp…. disagree. It would be unredeeming hubris to assume the Necro community is always right about everything. Not that I don’t think there are good ideas floating around here, but who knows what will happen with balance when the expac hits and the new systems/specs/weapons/etc. release?
Not nice to mock the Necro community. They do have pretty good reason to be concerned, just look at Necro viability in group PvE content for the past 3 years and what Anet has done about it. Just saying, it’s one thing to be optimistic and encourage others, it’s another thing to entirely ignore Anet’s track record with Necromancers and mock the community for being pessimistic.
It will definitely be more open world focus but their presentation and focus on making reaper a big bad unstoppable boss seems heavy PvE focused we know how we deal with these bosses… I doubt they would choose that to describe a PvP spec players can try tough.
Well for open world or dungeons, from what has been shown at this time the Reaper will still bring no group utility and will be there for nothing but damage. Chill and Fear just aren’t that useful in group PvE content. On the other hand, a power-based necro that can stand and fight on a capture point or cripple enemy lane movements in stronghold would be very useful. And from what Dev posts I’ve seen, their concerns seem to gravitate around PvP.
I would like to point out to those complaining of no survival being given, if you take the traits reducing damaged from poisoned enemies and the other trait from reaper reducing damage from chilled enemies, that could be a decent survival boost to compensate for being in melee. Although, it does mean you have to go into Death Magic to get the poison reducing damage trait.
Still doesn’t scale though. And thats the main problem. A necro dies 5 times faster if attacked by 5 enemies, while eg. a warrior under endure pain lives rougly the same time 1 vs 1 as in a 1 vs 5, only difference being taking the little damage from conditions. Of course this would be 5 power-specced enemies, but still. If a necro gets focused it doesn’t matter he has 70% dmg reduction if 5 people burst him down anyways.
Well to be fair if you get focused down by 5 people you’re going to die no matter what profession you’re on. Invulnerability just delays this, not prevent it. The exception to this being disengage tools, which is different from survival tools that keep you in the fight. So in the purpose of increasing survival, they are putting some effort into that. Whether or not it winds up providing a significant impact or not is just something we’ll have to wait and see. There are plenty of reasons to hate on Anet’s Reaper, but survival isn’t one of them….yet.
@Shaogin I have the opposite impression let’s remember no new dungeons will probably be added.
Think I’m reading your reply wrong. You think the new build will be more PvE focused instead of PvP focused because it’s possible that no new dungeons are coming? I’m not sure I follow your logic there. :-/
I would like to point out to those complaining of no survival being given, if you take the traits reducing damaged from poisoned enemies and the other trait from reaper reducing damage from chilled enemies, that could be a decent survival boost to compensate for being in melee. Although, it does mean you have to go into Death Magic to get the poison reducing damage trait.
If the break bar is anything like the Hero’s break bar from the new pvp mode we got to preview, then fear doesn’t really knock much more, if any, off than an Engineer’s knock backs.
Funny stuff. And I get the bad feeling that this spec is all about introducing a viable power spec for pvp rather than making the necro viable in pve.
Let me try and clarify myself a bit more. Death Shroud is very powerful because it gives Necromancer access to a secondary health bar which is is much more reliably renewable than normal health is for other professions. On top of that it essentially also gives them a 3rd weapon set that they can use to circumvent the basic weapon swap cooldown to reliably bounce between powerful skills in 3 different sets. For both of these reasons, Necromancer has a high power ceiling but also an extremely high learning curve.
In the current condition heavy meta-game, there is a lot of condition removal. The problem this is causing for Necromancers is that they do not have a lot of build diversity in this meta, because they don’t have any great power builds they can turn to. What I would like to try and do is increase build diversity without increasing effectiveness because I don’t believe we have really seen what strong Necromancers can do yet.
Hopefully that explains a bit where we stand. We are still working towards getting rid of all of the bugs in everyone’s skills and traits at which point we can get a much better idea of where everyone stands. That time will also give us the chance to see where the large amount of current players actually takes the meta game.
Jon
As BlackBeard stated, option A is correct. Regardless of build, the specified change is now incorporated into the skill.
Btw, they way you made your thread, the title name starts with a big QQ. kind funny. ;P
As they have declared they are reworking turrets for HoT,
i mustve missed that, sauce?
I too would like a source on this, as I have seen no such comment like this made by any Anet source.
kitten people defending turrets should man up and try playing high risk high reward build.. Lol
So sad that these type of comments are the only ones in support of the turret nerfs. Many well-typed suggestions for a proper turret nerf pre-patch and even more suggestions for proper way to fix turrets post-patch. Yet all we ever hear from those in favor of the current nerf is “haha noobs must learn to play now / turrets should never be viable / AI not fair, doesn’t belong in PvP.” Guess it’s just easier to appease the immature whiners than it is to actually make an educated balance decision. Though I wasn’t fond of Turret Engineers or the players behind them, they didn’t deserve this. This isn’t balance, this is just removing options.
I think you all are kind of discounting how big a boon it is that Turrets are immobile with long range. Being 1500 units off point makes them way more survivable than necros minions or spirits, especially since to destroy them, most classes have to leave the point. Since turrets aren’t super tanky anymore, it encourages engineers to actually place their turrets in smart locations, not just plop them down in a ring around the point and go afk.
Feel like you just pulled some of those statements out of thin air though
Not sure what you mean by “Significantly longer cooldowns” unless I’m missing something.
Untraited
Average Turret Cooldown=32.5
Average Necro Minion Cooldown= 33.5
Only turrets with particularly long cds are Rocket and Thumper, only minions with particularly long cd are Flesh Golem and Wurm.Wurm is the only immobile minion and it is probably the only one that sees play since it has a useful ability and doesn’t die immediately as it follows its master into swarms of AoE.
According to the wiki, necros minions can’t get boons either so… yeah.
Not to mention Turrets can be picked up to shorten their cd, something minions do not have. Most turret engineers never picked up their turrets unless moving their camp to another point.
As for critting, it could be fixed by allowing turrets to scale off engineer stats, but it would have to also include power and ferocity as well to prevent the super tanky turret bunkers from just rising up again because turrets didn’t require investments in power or anything.
I’ve played both Minion Master and Turret Engi before and I can tell you turrets are nowhere near equal footing as other minions. First of all, yes, minions can receive boons. Second, they are much easier to keep alive. I have torn apart many Engineers attempting to cling to the turret build. There is no “smart placement” for turrets or “chance to pick them back up” before they die. No, you put a turret down, any turret, wherever you want, I guarantee you I will drop that turret in a few seconds and leave you down another utility for the next 30-50 seconds. The only acceptable method of using turrets now is to place them, overcharge, then immediately pick back up or detonate. Works great for a Static Discharge build or if you are just using the Healing Turret, but let’s not pretend even for a second that turrets are even remotely viable outside of that, unlike MM Necro.
Like what is going on lately? This only happens on gw2 while doing PvP. Everything else will still be running fine. Still getting 50mbps but for some reason, gw2 PvP keeps disconnecting. Anyone else having this issue?
Necro Shouts would be cool, would also fit with a cool name……..
Anet loves necros soooo……….
New Necro specialization is the Death Knight, now utilizing……nothing new. ;P
If you look at League, they got a balance patches that pretty much completely shift the meta every 3 weeks, and it keeps people on their toes, keep the matches fresh and not repetitive.
You mean, they nerf currently played heroes(sorry, champions) and buff underplayed ones, so they can sell more
heroeschampions.
That’s just switching around what narrow selection ofheroeschampions the players are supposed to play.
Doesn’t sound like balance to me. More like a business model.sure, I dont mind as long as each class gets a chance to be IN the meta. Mesmers, Necros and Rangers need a balance patch.
That’s a ridiculous way to approach balance.
It still isn’t going to be a big enough of an issue to warrant changes on the runes, especially when it just hurts the other professions using them for no reason. And like I said, I really don’t see a cooldown being implemented on the kit.
So, will it be more effective for an Engineer? Of course, just like the “on weapon swap” runes are. Will it be game-breaking or OP? No, it’s not really worth all the concern.
I don’t necessarily think there’s a need for rune changes. The most abusable aspect will be the fact that kits activate instantly, making Lyssa usable while cc’d, although Mortar could be the exception, like Basilisk is right now.
The only real benefit to using Lyssa while cc’d as opposed to any other stun break or instant skill is the ability to break fear.
It’s a pretty big deal when fighting a engi’s hard counter: necro.
Breaking that 6~7 secs long fear when you break stun skills on cd is rly nice.
Yeah, I’m getting the feeling that with the new traits and changes such as Mortar becoming a kit allowing us to proc lyssa on cd, conditions aren’t gonna be such a hard counter to Engineers anymore.
You probably won’t be able to acquire the current skin anymore – and the skin in your wardrobe will be changed as well possibly (??). That’s if they change it of course, as they noted in the post.
I should imagine all the current skins will be removed and replaced with the updated versions. Even the collection will most likely make the ‘new’ version – all the old ones will be gone forever.
Do you people read anything before spouting out this nonsense on new threads? >.<
Says right here the old precursor skins will still exist and be obtainable.
The second collection in your journey involves doing your research, talking to the experts, and honing your craft. You’ll need to barter for knowledge, seek out great minds and convince them to teach you their tricks, and prove your ability at the crafting workbench. All this work allows you to refine your base precursor into its next iteration. Completing this collection unlocks a recipe to do just that, resulting in another nontradable exotic weapon with the existing precursor skin.
And here it states that all the old precursors can still be obtained from random drops as they are now.
The final collections in these precursor journeys return to the themes of their respective legendary weapon. For the Moot, this is where the celebrating starts. Since the Moot’s theme is all about partying, you’ll participate in a range of activities that include dancing with world leaders, setting off fireworks for the Spirits of the Wild, and sampling delicacies and libations from around Tyria. This final collection unlocks the recipe to craft the polished final iteration of the precursor. For all of our existing precursors, this is a tradable exotic weapon, but they will all be updated to use new skins that look much like the legendary weapons they’ll one day become. We like to think of these new precursor skins as the legendary weapon before it is embodied by its soul. Unlocking one of these new skins in your wardrobe will also unlock the two previous tiers of skins. So, should you get lucky and find a precursor out in the world, you won’t miss out on the skins.
Geez people, really. Just…..wow.
You guys on NA or EU servers? Cause playing on NA lately, all my matches yesterday aside from one match was a close match, each team scoring at least 450 points. The one match that was a landslide, was simply because they were missing 2 players and it became a 5v3.
@Laraley.7695 – I’m not sure how you saw a complaint out of anything in what I said, but I have yet to complain. But what you said was as pointless as what Gabriell.4856 was trying to troll about.
So, this thread is here just to inform us that two condi cleanse traits will counter a trait that causes conditions?
Shall we start topics like ‘’Corrupt boon nullifies Balanced stance’’?
Poor Laraley, reading is hard, it’s ok. Go find you a nice easy troll thread to argue in, might make ya feel better. ;P
Just add your complaints/suggestions to one of these lists.
Btw, in my experience the majority of players receiving these whispers provoke it in the first place, and are just upset they couldn’t get the last word in. I just play in invisible mode if I know I’m going to be trash talking a player that deserves it but don’t want him spamming me with whispers.
Moving it to the middle of the screen until you have selected your are ready is a great idea. Last night I just posted in map chat at the start of every match “Change status to start the match early” and that generally worked. Just a simple copy/paste text line to remind everyone that button is there and what it is for. Of course on some matches I got the trolls and or people just goofing off, but the majority of the time people complied and had my back encouraging others to do the same.
I think the real question is who were these scrub lords who were defeated by turret engies pre-nerf who could just sit amongst there turret and not die? Whenever I ran turret and got in a fight, I would find myself quickly with all skills on cool down and an empty stamina bar (and those were the fights I won). Turret engie certainly wasn’t a super hard build, but it wasn’t mindless, and it certainly wasn’t particularly devastating to anyone with an IQ above 70.
Now I am going to have to struggle to find a use for turrets, since no amount of placement is going to keep a flame or thumper from being a wasted skill slot now. I guess rifle is still good for its toolbelt in a static discharge if nothing else. If only we could do boons…then perhaps team up with a ranger using healing spring…
Kittening noobs, always ruining the game crying for nerfs instead of learning to play…
I’ve actually been running a typical SD Engi build but swapped out Rifle Turret for Rocket Turret. The cooldown is longer on bothe the turret and toolbelt, but so is the damage. And a quick overcharged Rocket Turret knockdown is a great set up for my burst rotation. But using turrets outside of placing them just to overcharge and detonate, just not worth it. Saw a poor guy running Flamethrower with Flame Turret and Rocket Turret, just wasting those two utility slots.
For the record, you guys are no longer Guardians in my eyes. From now on, you are all Dragonhunters! ;p
https://forum-en.gw2archive.eu/forum/game/pvp/Engineer-Balance-Turrets/first#content
My proposed changes.
Fine Holl, I’ll subscribe to your YouTube channel! Geez, always forcing me to do things. ;P
You seriously couldn’t just put this in one of the many threads already open on this? Like, you don’t even have to search. You just pull up the Engineer or PvP forums and BAM! It’s there.
When watching the expansion’s announcement video I saw the Engi w/ hammer have some sort of drones near it.
Everyone that plays the game saw that. Thus the basis behind all the speculations.
The concern people, myself included have with them is that they potentially make the base classes inferior. Not to mention we have no idea how long it will be before we see new specializations. I wouldn’t be suprised if we don’t see new ones for a good 6 months to a year after hot releases.
6 months to a year? Think longer. Specializations will come out instead of new professions, so I’m under the impression like 1 new specialization with each expansion / dragon encounter.
Hodor.
This was a funny read. Then Taku posted. >.<
This is definitely the least interesting specialization released so far. Kind of sucks, I had high hopes for the Guardian. I’m just hoping the thief isn’t as big of a let down.
This is literally the second specialization they have revealed so far (outside the name tempest). It was either going to be “this is the best specialization they released so far” or “this is the worst specialization so far”. We don’t even know how it works yet, but I’m looking forward to trying it. But seriously, did you consider sounding less extreme and simply typing “this to me seems worse than the mesmer specialization”?
I too hope that the thief specialization is awesome. But I can see how people would be a little let down (with the information so far) when the chronomancer sounded like the coolest thing ever. I think a lot of people drooled over that one. I bet the guardian “traps” will be cool, and I’m looking forward to tomorrows reveal.
Exactly. I think the issue here is the Chronomancer presentation simply out-shined the Dragonhunter presentation. Well that and Dragonhunter is such a silly name. I’m sure Dragonhunter will be fine, of course they’ll all be inferior to the totally awesome Engineer Specialization!
I read “traps” and that’s when I jumped to the conclusion that Dragonhunters will suck and the world is coming to an end. No, I don’t want to know the details of these traps, that information is irrelevant. A trap is a trap and can’t in any way be cool. Dragonhunter doomed. >.<
Whoah there buddy, it’s going to be ok. ;P
They should’ve just made a spec that uses Lances and Spears instead, not a Bow.
They wanted to give the Guardians, sorry, Dragonhunters, ranged weapon options. Bow was there, land versions of spears / lances were not. This was easier. Simple really.
Lol……Dragonhunters. Forget Guardians, I’m now calling every Guardian I see Dragonhunter. ;P
It’s basically because they see the Chronomancer and feel the Mesmer is getting shinier toys than they are. You see this phenomenon in kids all the time really, it’s pretty common.
You’re complaining about the virtue actives? From what they showed us so far, the new virtue active effects are superior to the ones we currently have.
Irrelevant. Doesn’t matter if they’re better or worse, it’s bad design to replace what the profession has instead of adding to it. Unlike the Chronomancer’s new mechanics, which add to the mesmer, instead of replacing what it can do.
I’m sorry, who are you to be decided what is or isn’t good game design? Though the name is pretty lame, think we can all agree on that, we really don’t know enough about the Dragonhunter to be crying about it yet.
On a side note, thank god I play Engineer. Our Specialization is going to rock!
Why would I replace my 100% block aegis virtue of courage with an inferior position dependent version of it?
To block more than just a single attack….duh. Kinda funny, all the guardians panicking over something new they barely have any details on. Although I will say, the name blows.
Was a pretty good one. At least he didn’t over exaggerate in such a way that would be instantly obvious.
lol
Mesmers:
A lot of HP
50 clones that make the screen a mess
1 hit takes 10k damage
yeah.
Eh, this just sounds like Team Deathmatch, just on a different map. And we all know how popular the Courtyard is.
It is becoming a boon, so maybe it will stack in duration later. Makes sense.
nerf by removal
I like it
This seems to happen alot with Anet. >.<
Omg, it’s like people saw Incendiary Powder in the title and came in here ready to throw down arguments without even understanding the thread in the slightest bit. Too funny. And an educational read as well. This thread is a win.
I suggested they make the button a bit larger and more obtrusive. Most of the time I think people just forget to hit ready up
This is most likely what is going on. I always click the button, but to be honest, I had no idea that when everyone clicks the button then the match will go ahead and start. Mostly because I have never been in a match where everyone selected they are ready. Always thought it was an afk check or something, this explains so much.
Maybe explain to them that the match is waiting for them to hit the button to start? Guarantee you the majority of them just don’t know. ;P
Well as far as all the thieves and what not, people love bursty classes. More specifically, people love classes that excel in 1v1 fights. Even though this is a team game blah blah blah, people want to be able to win those 1v1’s. So any class that allows them to do a ton of damage in a short amount of time then turn tail and run when faced with any sort of challenge appeals to them. Not a knock against thieves, this applies for medi guards, longbow rangers, shatter mesmers (though no as common for some reason) too.
So again, when you get a match like that, it’s not Anet’s fault, it’s all the players that are just interested in those 1v1 fights playing selfishly.
I have a feeling that a new bunker engi build is coming that will make everyone wish they were still fighting turret engineers.
After seeing the Chronomancer and Dragonhunter, I’m excited to see what we get. But I have the sneaky suspicion that we are going to be the last to know about our specialization.
Yes, I like clone death Mesmer. As I mentioned, I’m North of 40 and my left hand is partially crippled. I dislike the trend of making classes more “skill based.” Let’s be honest, “skill based,” in this context means “better internet connection and reaction speed.”
Let’s be even more honest. I’m in the demographic that has the most money to spend on this game. ANET has made it abundantly clear that profit is a primary motive.
I like my Altruistic Heal/Retaliation Guardians. More important, I can succeed with them. My point is that making a class harder to play for the sake of making it feel more elite is stupid in the long run.
This is why the PvP “community” doesn’t grow. Other than trash power ranger… there isn’t a real entry point for new people.
I vividly remember on Thief… I met a brand new guardian in Queensdale. She was losing badly to a bandit. I rezzed her and killed the bandit, then talked to her about some of the guardian options for blocking and retaliation.
Her response? “Screw this, it’s not fun.” Let that be a lesson to you ANET.
Sorry, but you speak for a minority of players here. Easy to play builds are generally hated in PvP, especially if they are in any way effective. Just look at the most recently destroyed Turret Engineer.
Hmmmmm, floating drones replacing our toolbelt, now that sounds fun.
Oh it will definitely be very useful to some Engi builds. But stat-wise we’re looking at just precision and a small amount of condi duration.
When they bring trapper runes…watch out. Guardians with high access to stealth + superspeed…gonna be OP.
I was wondering about this two, invisible high speed long range condi Guardian. He’ll make a good WvW roamer, that’s for sure.
Sure, Anet MMM isn’t the best, but your examples here are the player base’s fault, not Anet’s. If one team was insanely more skilled….sure. But class distribution, well everyone should stop playing the same class. ;P
Please stop acting like there are only 10 people in the queue. There might be lots rangers and thieves, but there are also lots of other professions. While it might be a bit on the players’ side, this is a wonderful example of matchmaking failing again.
And what if those players playing these other professions just aren’t a good match due to having much more/less skill then you and the others in your match? Or maybe there really aren’t as many people in the queue as you like to think? Point is, matching what players are in the queue based on the profession they are playing when it is already seemingly difficult to match teams of equal skill level, is just silly. And I’m pretty sure Anet has already commented about not focusing on profession be a factor in the match-making process. Don’t solo queue and then complain because you got stuck with too many thieves/rangers/whatever. Complain because you were matched against a team so much better than yours that you stood no chance.
You obviously don’t understand the issues of matchmaking. Professions actually matter in matchmaking, as anet stated after introducing the system we have now. Matchmaking issues don’t have to come from one team being better than other, but rather unbalanced MMR’s on both teams, which means good players are stuck with bad ones. Back in the day of soloq, this was rare. And you know what? It doesn’t help there are premades that queue with two rangers, too. Obviously that’s not ANet’s fault, but there are ways to fix this. How about finally removing profession dailies, that would be great.
There is one thing we can agree on, profession dailies were a horrible idea. Much like changing the old leader boards to this crap we have now. But, we all know how Anet isn’t very fond of admitting when ideas are bad and, much less, going back and reverting bad changes.
I will say, compared to the Chronomancer preview, the Dragon Hunter just wasn’t as impressive was all.