No thanks. Solo Queue was just a glorified hotjoin. This is a team game. If you can’t make the effort to form a team for whatever reason, you should be at a disadvantage against those that did put in the work and effort to get a team together.
What you should instead petition for is 1v1, 2v2, or 3v3 arenas if you’re looking to show off your individual skill. 5v5 matches are not the place for that.
1.) solo queue was a team game just like team queue was. The teams were just randomly formed in solo queue.
2.) it doesn’t follow that because the game is designed as a team contest that premade teams should be given an unfair advantage against randomly formed ones. It’s possible to match random teams against other random teams and premade teams against other premade teams.
3.) you seem to categorize a 2s or 3s arena team as “not a team.” Why?
1) Hotjoin is also a team game. But much like Solo Queue, it amounted to a bunch of random people running around doing their own thing.
2) This system makes an attempt to match teams against other teams. The problem here is the lack of population in sPvP. Splitting the queues would cause much higher queue times for the pre-made teams, made evident by the fact that solo players are already being matched against them because there is no other team in the queue for them to play against. Causing all of this just because solo players don’t like losing to a pre-made team and can’t be bothered to make their own team is just silly and anet isn’t going to take that route.
3) I never stated 2v2 or 3v3 arenas are not team games. Solo Queue players would however be more fitting there due to a single player having a much larger impact on the outcome of the game, thus granting a player a better chance at showing off their individual skills. Not to mention players have been asking for this since launch. I personally could care less.
Hotjoin is not a team game since you can switch teams, leave matches, and join in the middle.
It’s a match between two teams. Your personal feelings nor the player’s abuse of mechanics changes the fact it is a team game.
No thanks. Solo Queue was just a glorified hotjoin. This is a team game. If you can’t make the effort to form a team for whatever reason, you should be at a disadvantage against those that did put in the work and effort to get a team together.
What you should instead petition for is 1v1, 2v2, or 3v3 arenas if you’re looking to show off your individual skill. 5v5 matches are not the place for that.
1.) solo queue was a team game just like team queue was. The teams were just randomly formed in solo queue.
2.) it doesn’t follow that because the game is designed as a team contest that premade teams should be given an unfair advantage against randomly formed ones. It’s possible to match random teams against other random teams and premade teams against other premade teams.
3.) you seem to categorize a 2s or 3s arena team as “not a team.” Why?
1) Hotjoin is also a team game. But much like Solo Queue, it amounted to a bunch of random people running around doing their own thing.
2) This system makes an attempt to match teams against other teams. The problem here is the lack of population in sPvP. Splitting the queues would cause much higher queue times for the pre-made teams, made evident by the fact that solo players are already being matched against them because there is no other team in the queue for them to play against. Causing all of this just because solo players don’t like losing to a pre-made team and can’t be bothered to make their own team is just silly and anet isn’t going to take that route.
3) I never stated 2v2 or 3v3 arenas are not team games. Solo Queue players would however be more fitting there due to a single player having a much larger impact on the outcome of the game, thus granting a player a better chance at showing off their individual skills. Not to mention players have been asking for this since launch. I personally could care less.
You seem to not understand that no1 wants to queue with the current system, bring back old system and there will be alot more players
This is naive at best. Been here since launch, through every PvP system they have rolled out. Making a Solo Queue will not bring in a swarm of players, no matter how much you want to believe it.
Everyone spouting “condi cleanse” has never played against a burn engineer.
You can maintain 7 stacks of burning and reapply over and over and over if it is cleansed…. no amount of cleanse in the world can keep you alive.
…everyone cried about burn guardian, and now engineers are finally figuring out that their stuff is the absolute most broken out of any class capable of applying burn, and you better believe they are abusing it.
Cleanse works against condi guard, who needs to blow his load completely to achieve over 7 stacks of burning….. an enginer can practically autoattack with the flamethrower.
If an Engineer is keeping 7 stacks of burning on you then you are doing something seriously wrong. An Engineer can realistically maintain a decent 2-3 stacks of burning and can burst up to 10 stacks of burn on a lengthy cooldown. For him to maintain 7 stacks of burning, you must literally be standing in his fire fields complaining about how much it hurts.
You must literally be playing a different game, because 7 stacks can be maintained, and you can burst up to 22-23.
When traited (with Firearms grandmaster Incendiary Powder) and you blow your load completely…
Precast Bomb kit #2 – Fire Bomb + Toolbelt – Incendiary ammo + Toolbelt – Throw Napalm (fire field) + Flamethrower #4 – Napalm (fire field) + Flamethrower #1 – Flame Jet (Autoattack) + Flame turret + pistol #4 – Blowtorch
If you don’t blow your load completely, you can easily manage your cooldowns and maintain 7 stacks easily, all day long.
We are playing completely different games then. You’re hitting target dummies and I’m in pvp matches playing against competent players. Like I said, you would literally have to stand there in the Engineer’s fire fields.
The only way you are going to avoid the 7 stacks, is if you are not actually fighting anywhere near a capture point, and are instead fleeing for your life.
Also, you’d be surprised how many players share the same mentality as you about fire fields…. but end up staying a while and getting comfortable thanks to cc and immobilize.
Besides…. I’m sure you know how pvp works…. if the capture point is covered in fire fields, you aren’t going to want to stand in it. …and if you can’t stand on the point, you aren’t going to get the cap.
Dead Engi means no fire fields. You may lose the point momentarily, but you can take it back when the Engineer dies. If you kill yourself cause you are determined to stand on that point when you are running a build that can’t bunker while the Engineer is spamming burns on you, then you are the problem, not the Engineer. That’s the same as someone standing in a Necro Well intentionally and then complaining about how OP it is. Engineer burning is not OP, clueless players just make everything seem that way.
Everyone spouting “condi cleanse” has never played against a burn engineer.
You can maintain 7 stacks of burning and reapply over and over and over if it is cleansed…. no amount of cleanse in the world can keep you alive.
…everyone cried about burn guardian, and now engineers are finally figuring out that their stuff is the absolute most broken out of any class capable of applying burn, and you better believe they are abusing it.
Cleanse works against condi guard, who needs to blow his load completely to achieve over 7 stacks of burning….. an enginer can practically autoattack with the flamethrower.
If an Engineer is keeping 7 stacks of burning on you then you are doing something seriously wrong. An Engineer can realistically maintain a decent 2-3 stacks of burning and can burst up to 10 stacks of burn on a lengthy cooldown. For him to maintain 7 stacks of burning, you must literally be standing in his fire fields complaining about how much it hurts.
You must literally be playing a different game, because 7 stacks can be maintained, and you can burst up to 22-23.
When traited (with Firearms grandmaster Incendiary Powder) and you blow your load completely…
Precast Bomb kit #2 – Fire Bomb + Toolbelt – Incendiary ammo + Toolbelt – Throw Napalm (fire field) + Flamethrower #4 – Napalm (fire field) + Flamethrower #1 – Flame Jet (Autoattack) + Flame turret + pistol #4 – Blowtorch
If you don’t blow your load completely, you can easily manage your cooldowns and maintain 7 stacks easily, all day long.
We are playing completely different games then. You’re hitting target dummies and I’m in pvp matches playing against competent players. Like I said, you would literally have to stand there in the Engineer’s fire fields.
No thanks. Solo Queue was just a glorified hotjoin. This is a team game. If you can’t make the effort to form a team for whatever reason, you should be at a disadvantage against those that did put in the work and effort to get a team together.
What you should instead petition for is 1v1, 2v2, or 3v3 arenas if you’re looking to show off your individual skill. 5v5 matches are not the place for that.
1.) solo queue was a team game just like team queue was. The teams were just randomly formed in solo queue.
2.) it doesn’t follow that because the game is designed as a team contest that premade teams should be given an unfair advantage against randomly formed ones. It’s possible to match random teams against other random teams and premade teams against other premade teams.
3.) you seem to categorize a 2s or 3s arena team as “not a team.” Why?
1) Hotjoin is also a team game. But much like Solo Queue, it amounted to a bunch of random people running around doing their own thing.
2) This system makes an attempt to match teams against other teams. The problem here is the lack of population in sPvP. Splitting the queues would cause much higher queue times for the pre-made teams, made evident by the fact that solo players are already being matched against them because there is no other team in the queue for them to play against. Causing all of this just because solo players don’t like losing to a pre-made team and can’t be bothered to make their own team is just silly and anet isn’t going to take that route.
3) I never stated 2v2 or 3v3 arenas are not team games. Solo Queue players would however be more fitting there due to a single player having a much larger impact on the outcome of the game, thus granting a player a better chance at showing off their individual skills. Not to mention players have been asking for this since launch. I personally could care less.
Everyone spouting “condi cleanse” has never played against a burn engineer.
You can maintain 7 stacks of burning and reapply over and over and over if it is cleansed…. no amount of cleanse in the world can keep you alive.
…everyone cried about burn guardian, and now engineers are finally figuring out that their stuff is the absolute most broken out of any class capable of applying burn, and you better believe they are abusing it.
Cleanse works against condi guard, who needs to blow his load completely to achieve over 7 stacks of burning….. an enginer can practically autoattack with the flamethrower.
If an Engineer is keeping 7 stacks of burning on you then you are doing something seriously wrong. An Engineer can realistically maintain a decent 2-3 stacks of burning and can burst up to 10 stacks of burn on a lengthy cooldown. For him to maintain 7 stacks of burning, you must literally be standing in his fire fields complaining about how much it hurts.
Logic is not flawed simply because you say it is. Ranked exists for obvious reasons, Unranked is a place for teams to practice. If they only allowed 5-man teams in these queues, the wait time would be ridiculous because players don’t feel like getting a team together and would rather just solo queue. So by allowing people to solo queue in Unranked and Ranked matches alongside the teams, it gives the teams at least SOMEONE to fight against in the event no other team is available, while also creating the added benefit of allowing solo players to join these matches without going through the trouble of finding a team.
This was designed to be mutually beneficial. Being matched against a team as a solo player is due to the fact that the number of players that can’t be bothered to form a team to queue with outnumber the teams that are queuing. There is also the fact that when queuing solo I have come across many pre-made teams, many of which we won the match against. Having a pre-made team of 5 players is not an automatic win.
Finally, like I mentioned earlier, 5v5 matches are not the place to prove your worth as a solo player. It is designed to be a team effort requiring coordination and communication within the group. What you are looking for are smaller arenas designed for 1v1, 2v2, and 3v3 battles. It is unfortunate that Anet does not provide this for the large number of players interested in such a set-up, but that is not a reason to bring back solo queue.
Out of your source I can already guess you have average MMR, which ranked is totally fine for
If you’re in the higher brackets you always get matched with really bad people vs full decent premades everytime, which just proves nothing
In the old system you had insta qpops in SoloQ and in TeamQ with full premade almost always against equally skilled teams
Making baseless assumptions about my mmr is pointless, and I’ve been here since launch and getting an instant queue pop was extremely rare. If the game’s sPvP population increased exponentially, I could see a valid reason to leave Unranked as it is and separate Ranked into Solo and Team Queue. But with the current population numbers in sPvP, splitting up the Queues will only make things worse. There were complaints when the queues were split, now of course there is complaints now that the queues are together. Anet is simply taking the most logical route.
Base damage is really too high and 3 burning stacks on a single skill is like spike damage, not condi damage.
Professions like Ele D/D , guardian and condi engi (with flamethrower + ip + pistol oh) can stack a ridiculous quantity of burning too fast. I think every burning skill in their case shouldn’t apply more than 1 stack.
If you’re having issues with condi Engi that is your own fault. All of their damage is very well telegraphed. Their access to burning is most builds is limited to the last hit of a 2.25 second channel, napalm which is a burning line on the ground that is clearly visible, IP proc which is 2 stacks every 10 seconds, and blowtorch which is a max of 3 stacks if within 200 range, and IA which can burst you with burn stacks, but places an Icon on the Engineer’s bar so you KNOW it’s coming.
Same goes for Rangers. Their burn application abilities are very well telegraphed and completely avoidable. The biggest offender of unavoidable burns is the Guardian, but that comes in bursts and so you should know to save you cleanse for that burn stack burst which, also, you KNOW is coming.
So much this. Guardian also only applies burning (with the occasional blind). If you can’t out-cleanse one condition, consider changing your build, not the guardian burns.
Burn guards apply more burning than any build can cleanse.. Stop protecting the broken to faceroll you’re way out.
Present evidence to back up such a claim or get lost. Stop making ridiculous posts on your way out.
Honestly it’s a little waste of time try to answer to people who wants to defend burning and builds at every cost. So
Anet topic:
https://forum-en.gw2archive.eu/forum/game/gw2/Things-we-know/first —> Things we know
1) Conditions seem a bit strong
4) There are some overpowered buildsThey’re working on it and i think they need to find the best compromise for every game mode (pve/www/spvp) so it’s not super easy to fix.
We need to wait.
We in favor of burning have stated multiple times that it does need to be adjusted, but the damage isn’t the problem, it’s the stacks of burning that are being put out by certain skills. The stacks are what needs to be reduced otherwise you indirectly nerf other professions that were using burn builds but have not been a problem.
Logic is not flawed simply because you say it is. Ranked exists for obvious reasons, Unranked is a place for teams to practice. If they only allowed 5-man teams in these queues, the wait time would be ridiculous because players don’t feel like getting a team together and would rather just solo queue. So by allowing people to solo queue in Unranked and Ranked matches alongside the teams, it gives the teams at least SOMEONE to fight against in the event no other team is available, while also creating the added benefit of allowing solo players to join these matches without going through the trouble of finding a team.
This was designed to be mutually beneficial. Being matched against a team as a solo player is due to the fact that the number of players that can’t be bothered to form a team to queue with outnumber the teams that are queuing. There is also the fact that when queuing solo I have come across many pre-made teams, many of which we won the match against. Having a pre-made team of 5 players is not an automatic win.
Finally, like I mentioned earlier, 5v5 matches are not the place to prove your worth as a solo player. It is designed to be a team effort requiring coordination and communication within the group. What you are looking for are smaller arenas designed for 1v1, 2v2, and 3v3 battles. It is unfortunate that Anet does not provide this for the large number of players interested in such a set-up, but that is not a reason to bring back solo queue.
For the people who say no, I want to ask: How exactly would a dueling system negatively affect you (if there was an auto-decline option which was switched on initially)?
Such a system existed in WoW. People trolling players for not accepting duels, especial players that clearly had no chance of winning. Much of the toxic community resides in sPvP due to it being a competitive environment and a breeding ground for trolls. Last thing we need is those players trickling in to troll players in open world maps that have no interest in pvp. Lastly, this is already being implemented in guild halls, so continually asking for this is now pointless.
No thanks. Solo Queue was just a glorified hotjoin. This is a team game. If you can’t make the effort to form a team for whatever reason, you should be at a disadvantage against those that did put in the work and effort to get a team together.
What you should instead petition for is 1v1, 2v2, or 3v3 arenas if you’re looking to show off your individual skill. 5v5 matches are not the place for that.
Base damage is really too high and 3 burning stacks on a single skill is like spike damage, not condi damage.
Professions like Ele D/D , guardian and condi engi (with flamethrower + ip + pistol oh) can stack a ridiculous quantity of burning too fast. I think every burning skill in their case shouldn’t apply more than 1 stack.
If you’re having issues with condi Engi that is your own fault. All of their damage is very well telegraphed. Their access to burning is most builds is limited to the last hit of a 2.25 second channel, napalm which is a burning line on the ground that is clearly visible, IP proc which is 2 stacks every 10 seconds, and blowtorch which is a max of 3 stacks if within 200 range, and IA which can burst you with burn stacks, but places an Icon on the Engineer’s bar so you KNOW it’s coming.
Same goes for Rangers. Their burn application abilities are very well telegraphed and completely avoidable. The biggest offender of unavoidable burns is the Guardian, but that comes in bursts and so you should know to save you cleanse for that burn stack burst which, also, you KNOW is coming.
Burning damage doesn’t need to be nerfed, just some professions access to burning. It’s simple really, some professions are applying too many stacks of burning too easily, the main offenders being Elementalist and Guardian.
http://wiki.guildwars2.com/wiki/Burning
But looking at that list, most of Ele burning is well telegraphed and Guardians rely on burning as their sole source of condi damage, making it easier to cleanse. Even so, it might be healthy for the game to tone down some of the stacks that some Ele and Guardian skills/traits apply. But nerfing burn damage only hurts the professions that don’t have as much access to burning and rely on it for burst condi damage.
Either your mmr isn’t as high as you seem to think it is, or you are being paired with lower mmr players to balance the match out. Either way, being separated in League Divisions should fix alot of this when HoT comes out.
I was just typing up my refund request, but I’ll wait to see if Anet reverts the karma buff removal. I only used this product for the karma boost, so it’s worthless to me now.
You bought an item primarily designed as a never-ending Halloween tonic that gives an occasional boost and yet expect a refund because you only wanted it for the karma boost? Yeah……….lemme know how that goes.
Yes, we were all made aware of your opinion in your first post in this thread. I don’t know you, so I won’t be telling you personally how it goes. I also don’t know why you’re so invested in defending this change. Do you work for Anet?
The issue with the product is that they changed its function months after selling it. Go ahead and convince me that there would be no outcry if Anet removed the sprockets bonus from the Watchwork pick.
Sorry, actual player. The issue I have is it just boggles my mind that someone could even justify a refund request for this. Voicing opinions are one thing, but the general comments in here are just over the top and ridiculous.
I was just typing up my refund request, but I’ll wait to see if Anet reverts the karma buff removal. I only used this product for the karma boost, so it’s worthless to me now.
You bought an item primarily designed as a never-ending Halloween tonic that gives an occasional boost and yet expect a refund because you only wanted it for the karma boost? Yeah……….lemme know how that goes.
Guys, this item isn’t meant as a way for you obtain perma boosts whenever you want while bypassing the gem store. It’s not designed to be convenient. It’s just a fun item that gives you something to do with your candy corn and happens to occasionally reward you with a boost.
Plans to go do a farming run, wants boosts I can use for that:
Eat candy corn. Get transformed. No, don’t want that.
Eat candy corn. Get transformed. No, don’t want that.
Eat candy corn. Get transformed. No, don’t want that.
WvW/PvP boost. Thanks, but I’m not doing that right now.
Eat candy corn. Get transformed. No, don’t want that.
Eat candy corn. Get transformed. No, don’t want that.
Eat candy corn. Get transformed. No, don’t want that.
Get speed boost
Eat candy corn. Get transformed. No, don’t want that.
Eat candy corn. Get transformed. No, don’t want that.
Eat candy corn. Get transformed. No, don’t want that.
WvW/PvP boost. Thanks, but I’m not doing that right now.
Eat candy corn. Get transformed. No, don’t want that.
Eat candy corn. Get transformed. No, don’t want that.
Eat candy corn. Get transformed. No, don’t want that.
Get crafting boost. Not crafting right now, thanks anyway.
Get killstreak boost. I’m on my level 80. No use to me.Yah. You convinced me. I can see how it’s so much better for the boosts to be random.. It’s a fun item and I was thoroughly entertained. (I wonder how much all that just cost me).
The item gave you all the transformations. I fail to see how you using the item in a way the item wasn’t intended to be used is Anet’s fault. Sounds like you shoulda just paid up and bought the boosters, like Anet wants you to. ;P
I was thinking this the other day to. Ff14 has a cool mmo story all trying to take down an actual villain. Not something you see just one time, fight and kill. I’d love if the dragon had at least some sort of minion that was in charge somewhat that we had fights and encounters with first. Then upon finally defeating them then we can defeat the dragon
You mean like the Shadow of the Dragon? Or maybe you mean like the Eye of Zhaitan? We already have these dragon champions in game that we encounter multiple times before defeating them and moving on to the dragon.
It’s not meta at all, it was just used by the Abjured during their win in Cologne. Metabattle users decided that one team using it to win the WTS means it’s a frequently used build lots of players should use, and thus named it meta.
Whoah there….
Why hasn’t this been updated to be in the Meta category rather the Great category? Noscoc clearly used this build in the ESL Go4 Guild Wars 2 Cup: https://www.youtube.com/watch?v=mMcouNb1oiY —Velimere (talk • contribs)
1 guy running this build is not “meta”, meta here means common builds at high tier. On EU there’re barely any necs, on NA there’s a bit more though. Let’s wait until this week’s cup before making any changes. —Necromancer Icon Color.pngHanz(talk) 06:41, 23 July 2015 (UTC)
This was taken directly from the build’s discussion page. All of these things go through a voting process and are constantly monitored and updated. If anyone feels anything is inaccurate the proper thing to do would be to join discussions and contribute to the site to make it a better resource for everyone instead of putting out such a discrediting statement.
Yeah, I really loved playing my Reaper. A bit frustrating in PvP at times with greatsword’s issues, but still fun and awesome style. Now back on my Necro and my daggers feel unusually tiny….
To be honest though, depending on what Reaper improvements are made and how the Forge turns out, I may just stick with my Engi as my main.
Yeah, I was excited when I started doing the story, and my character started talking and giving out orders.
On a side note, anyone know if they plan on having the little cut-scenes during the conversations like they did in the personal story? I miss those.
I actually recall plenty of interaction with Zhaitan through his minions, and had some pretty fun missions in the personal story where I was genuinely excited to take down one of his minions because it felt personal. In fact, the only disappointing thing about Zhaitan was the horrible end fight. I know Anet says he is truely dead, but for me it would be EPIC if Zhaitan rose again as the final dragon to challenge us.
Guys, this item isn’t meant as a way for you obtain perma boosts whenever you want while bypassing the gem store. It’s not designed to be convenient. It’s just a fun item that gives you something to do with your candy corn and happens to occasionally reward you with a boost.
Lock On says hi. Stealth all you want, you can’t hide from me. ;-P
When i read the post about the leagues i was very much disappointed that u couldn´t loose ranks or even leagues starting at the very lowest league. After all the league system is supposed to be a help in finding matchups for your own strength, how would it help the matchmaking process if everyone ended up in the highest league eventually and the weaker players would have to fight top teams again.
Additionally in my opinion PvP players and teams who put a lot of effort into getting good deserve a reward that is hard to get, what would be special for them, if every PvE player were to run around with the legendary league title, because he queued alot.
I agree however that the legendary equipment should be attainable for all, so it would make sense to make this part of a regular rewardtrack.
I say this despite the fact that PvP players are generally the poor guys who receive way less gold and loot for their time spend in the game, than people doing dungeons fractals or even WvWAs it has been stated before I will not adress the soloq/teamq and balancing questions here
I agree that you should be able to lose ranks or divisions even at the lowest division in order to match players properly. Otherwise players will just slowly keep climbing until they are stuck in a division that they consistently can’t handle. But then again, I guess that is good as they may get better if they constantly face better players.
Additionally, for those complaining about lack of solo queue, this is a team game! Those who take the time to form teams and practice together deserve to have that advantage. If you’re looking to prove your worth as a solo player then 5v5 match-ups are not the way to do it. It is unfortunate that until Anet implements some sort of 1v1, 2v2, or 3v3 arena modes and leader boards that you may feel left out, but point still stands solo queue is really just a glorified hotjoin.
As for Legendary back piece being attainable for all, I hate this mentality. I hate the idea of catering to people that have no desire to put in the effort. Having that Legendary back piece will be a way for a player to show off that they were able to put in the effort to obtain it. Rewards based on skill and not just how much time you spent farming are nice and in the end it feels more rewarding.
So far resistance has not been difficult at all to deal with. The boon is generally short duration and not frequently accessible, and can be stripped/corrupted as well.
Those small seconds can still add up with those second preventing conditions from damaging the player with the resistance.
Currently being preHoT we only got some of the Resistance skills/traits so it easy to deal with currently but with more to arrive in HoT that may change slightly or greatly.
Based on the beta weekend there really isn’t much more Resistance sources, the biggest user being condi Revenant which, again, isn’t that hard to deal with. Anet wouldhave to add an insane amount of Resistance to the upcoming unannounced specializations for it to even be considered an issue.
So far resistance has not been difficult at all to deal with. The boon is generally short duration and not frequently accessible, and can be stripped/corrupted as well.
Given this is perhaps a bug which affects just about every class in some way, I suspect it will be looked into asap.
This bug has been around for quite some time. I think we’re already way past the time limit of ASAP. More like just the S now……..Soon.
Necro already does this and does a better job. At this point, Revenant is just plain bad.
You need vital persistence on every single necro build to have some grain of sustain. Meaning spectral bunker is non viable.
This just isn’t true at all. The significant increase in Life Force generation from a Spectral Bunker build more than makes up for the lack of Vital Persistence.
As for Spectral Bunker Reaper, still toying with it but an issue is automatically being locked into Soul Reaping and Reaper traitlines, where as a base Necro you have much more flexibility with your traits.
It would be epic if it followed you.
GS#4 isn’t bad at all. The root is insanely short and not an issue. You’re supposed to hold an enemy inside it. That being said I wouldn’t mind it having a slightly larger radius and to pulse blinds every second instead of 2 seconds, aka Well of Darkness on a much shorter cooldown. Lol.
Also, think for a second. If GS#4 became a well skill, it would have to balanced under the assumption you are always traiting for wells. That’s bad. And basically, you’re asking for a buffed Well of Darkness on the Greatsword. This topic should be “Please buff Well of Darkness.”
Probably eventually, but they don’t really tell us ahead of time when these things are going to happen.
I think the fear is that if we know something is coming we’ll save gems we have instead of spending them now and buying more later.
Personally I think they could have a calendar a few weeks out with upcoming items and just work on hyping them up instead of being super secret and taking advantage of peoples “what if it doesn’t come back” fear.
Between that and taking advantage of gambling addiction as a business model I don’t have much respect for them.
Tin Foil hat much?
Anyways, like mentioned the Hood will most likely make a Halloween return. As for the others, I suspect Anet will have some sort of sale going on shortly before HoT releases.
On this exact forum, there is a sticky post from a dev titled “Searching the Forums.” Give it a read. Also, a question like this belongs in Necro Forum.
The tooltip gives the idea that Air Blast extends existing stacks of burning on the target by 2 seconds. In reality what happens is Air Blast adds on a single 2 second burn stack if the target already has burning on them.
Back when burning didn’t stack, this seemed normal. However, now that it does stack it feels weak. What the OP is requesting is that Air Blast do as the tooltip suggests and extend the duration of existing stacks by 2 seconds instead of adding a single 2 second burn stack like it currently does. And to circumvent abuse in PvE, he is suggesting a 25 stack cap for the skill much like Epidemic has.
This doesn’t sound crazy or op to me at all. I hope this clears up some of the confusion going on in this thread.
…
D/D elePU mesmers
Condi Engie
Medi guards
Wilderness/Nature magic/BM
…So meta builds basically?
Alright anet, time for a worldwide rebalance.
/s
Condi Engi is nowhere near meta.
I mean, I guess you could aim behind your intended targets, but talk about skill shot…
I was aware of the small radius of Light field finishers, thus the reason of using it in melee range. But the projectile finisher not applying its effect unless it essentially passes through a player…..god that’s awful! Especially considering that unlike other proctiles, this is ground targeted, not some auto track shot. >. <
Or anyone on the current class I’m playing better than I also deserve my hate
lol. I hate this. Always feels embarrassing, especially if they start gloating. >. <
Go to your home city, take the portal to Lion’s Arch, then take the portal to Heart of the Mists. That will allow you to test out these classes at level 80 with all skills and traits unlocked.
That is the same as becoming lvl 3, and than using those swords on the top of the screen to go to the pvp lobby and heart of the mist?
Because I did that (before I made this thread), but I find it still difficult to choose, so therefore this thread.I am a new player so I am still figuring out how the professions and this game work.
Also the language like boons and such. I am getting into that.
Also, check out MetaBattle.com for builds to start you off with, then customize for your own play style.
I will.
Ah, I figured as a new player the swords didn’t show up for you yet due to the whole NPE changes Anet made.
Poor turret engi. I wouldn’t wish a nerf of that level on my worst enemy.
I’ve noticed this doesn’t seem to work all the time, if ever. Such as, I fire through a fire field, it says the projectile is a combo, but then no burning applied when it hits. Or I put down a light field at my feet, fire a light projectile combo at an enemy in melee range, but no conditions removed. Anyone know if this is bugged?
I found supply crate works great for condi engi. Run up in stealth, supply crate then condi burst and hope they die. Long cooldown kill but great at capturing a contested side point.
PU condi Mesmer. I hate always chasing them down while being slowly killed by conditions.
As for Rampage, I bring Elixir X just for that reason. I’ve even gotten Rampage from my own Elixir X and beaten Warriors while they are in their Rampage. Always fun.
Go to your home city, take the portal to Lion’s Arch, then take the portal to Heart of the Mists. That will allow you to test out these classes at level 80 with all skills and traits unlocked.
As for what you are describing as your play style, Elementalist would fit best, but if attainment swapping isn’t for you then go with the Engineer. I don’t think Guardian will fit your play style as it is a bit more restrictive.
Also, check out MetaBattle.com for builds to start you off with, then customize for your own play style.
I remember that really wild dungeon in Caledon forest. No thnx. I did it once with my party.
It’s not like you’d be forced to do the dungeon.
It’d be cool to see dungeons have an actual “Solo” option that maybe adjusted mechanics a bit while still being difficult. Also, would be nice to get better rewards for these solo runs, especially if they are designed to be very difficult.
I am eager to test out the Reaper. I really want to see how effective it is. After that, test out the Revenant and new map.
I recall having to do WvW for a Gift of Battle for my Legendary. I also recall getting the majority of my Mystic Clovers from sPvP. Not seeing the issue here.
Was in a match the other day fighting an Engi, my magnet pulled him 2 inches, then right after his magnet pulled me the whole way. Was like wtf?