I’m expecting my Necro to get some buffs, quickly followed by more hate from the players and subsequent “Nerf Necro” threads until the eventual nerf.
i’m sorry if i offend anybody here but i’m just gonna get down to the point. PVP is now majorly broken and nothing i do can fix it. alot of people (including myself) that have not bought the expansion now cant even play a match with getting majorly destroyed. rangers range on the staff is too long and now they can tank like guardians. guardians can now tank and kill from a distance. you have mesmers who can kill anybody in 2 seconds (as if they weren’t op enough).
now some people are gonna be saying “haha noob just buy the expansion”, BUT some of us like PVP and don’t want to pay $30 or more just to balance the gameplay. anet, i like how you do things, but you need to nerf whatever your giving these players HARD, because you have broken the entire PVP systemSo they still haven’t nerfed those new specs? In that case, not buying HOT and not playing. Will wait until they try and fix it up a bit before coming back.
Just check back later today. Big balancing patch coming.
I always love these conspiracy theories that anet purposefully over-tuned the elite specs just to try to force PvP players to buy HoT.
Just take off the tin foil hats, breathe, and realize that it has always taken anet a while to balance things out.
Play as Burn Guard in PvE, you’ll cry even more. Even in WvW is complicated, with the immune fire elementals in shirines.
But I agree, they should updade all old deafiance mechanic to the new one. And remove a few exceptions where the NPC is immune to soft CC, should be changed to be no effect on them but still apply.
The amount of PvE bosses immune to burn is far fewer than those immune to chill and fear, so that would actually be an improvement.
Where are you all reading about this upcoming change?
http://dulfy.net/2016/01/15/gw2-balance-preview-livestream-notes/#more-142575
http://dulfy.net/2016/01/15/gw2-balance-preview-livestream-notes/#more-142575
There ya go. Always check Dulfy.
I remember years ago playing guild wars and enjoying every minute playing it,then gw2 comes along and yes just as good as the original.then the rot set in ,the living story was introduced and all we got was jumping puzzles and more jumping puzzles.the game became a massive platformer.then heart of thorns appeared and gone are the days of solo play,if your not in a group then your stuffed no way to do things on your own.then worst of all RAIDS,no ascended gear then you,ve no chance. you can’t even get in the kitten place.many people don’t enjoy crafting of which I,m one so we are penalised and will never get the opportunity to try these events out. make things a little more user friendly would be a good start. and bring back more solo play.
- I have cleared the new PvE zones solo.
- I have done the raid in exotics with ascended trinkets, which come from laurels, which are just handed to you for playing the game.
So either I’m a godly player that can achieve the impossible (nope), or you are just stating your personal opinions and portraying them as facts depicting a false image of the current state of the game.
Hmmmmmmm.
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
I have played through all the new PvE zones solo. Therefore, your statement is pure opinion, and Anet owes no such discloser.
/thread.
They need to implement something for sure.
Well actually I think our spike healling is pretty decent, its our sustain healing that is lacking. As others mentioned, it is a serious drop in potential offense and self defense to flash shroud on cooldown. Not such a big deal flashing shroud in pve as we may not need that extra defense, but still it comes down to why take a necro healer when we are so outclassed in that department?
Who really uses corruption skills and just lets the conditions tick away at their health? So let’s stop using that as a downside, as it is pretty invalid.
It’s a downside because it’s never worth doing that. It’s better to save the transfer or cleanse for when you need it, not waste it on the corruption.
With proper timing you can accomplish both though. You have condies you need to cleanse? Perfect time to use a corruption followed by condi transfer. Corruptions require more skill to use properly, but can have a higher pay-off. Having those kind of risk/reward skills may not appeal to everyone, but that’s just how the skills are meant to work. So if you see those self-applieds condies as a downside, then you’re using your corruption skills wrong.
Golemancer Zimm, Asuran Necro.
The Golemancer title was inspired after running through Oola’s lab, where she had expiremented combining Necromancy with her golems. And Zimm is a reference to the Invader Zim tv series.
8/10 for an interesting coincidence.
Lol. That’s awesome. Makes me even happier.
The only thing is, it already functions that way on enemies with break bars or the old defiance boon. They are still immune to the slow effects of chill or the cc effects of fear, but they still took damage from terror and deathly chill.
That is mainly what is bothering me. They already have enemies in the game that show this is perfectly possible to implement, but they still have these random enemies that remain completely immune to the damage from terror and deathly chill, making it that much more difficult to make a consistent necro/reaper condi build.
The only thing is, it already functions that way on enemies with break bars or the old defiance boon. They are still immune to the slow effects of chill or the cc effects of fear, but they still took damage from terror and deathly chill.
That is mainly what is bothering me. They already have enemies in the game that show this is perfectly possible to implement, but they still have these random enemies that remain completely immune to the damage from terror and deathly chill, making it that much more difficult to make a consistent necro/reaper condi build.
A quick note, corruption skills have self inflicted conditions for a reason. You are supposed to either consume them for your heal, or transfer them to your enemy. Who really uses corruption skills and just lets the conditions tick away at their health? So let’s stop using that as a downside, as it is pretty invalid.
With that said, there is still nothing OP about it, although I’m sure people will perceive it that way still.
Yeah, scepter buff will barely be noticed by us, but that doesn’t mean ignorant players won’t hesitate flock to the forums to QQ about how OP the Necro is now. Already see people in chat and on the forums talking about how OP Necro will be with its insane scepter buffs. Makes me cringe. I enjoy us being in a good spot, but it’s never good when a class gets too much attention.
You can stun break Chill to the Bone, but in no way is this skill weak. There is no reason whatsoever for this skill to be immune to blinds. You’re just going to have to learn to pay more attention when using it. I myself have no issues at all landing Chill to the Bone.
Yeah, boon spam is a bit out of control lately. Always nice for me as a Reaper, but of course not everyone has access to boon strips. And then Anet keeps throwing more boon corrupts at us and it’s like, “whoah dude, we got plenty of that already.”
You only break even or gain pips on a loss when the game expected you to lose due to facing a superior opponent, but you gave a good showing. Those games won’t happen every time.
In this case, you were facing an opponent that you were on even ground with. A roughly 50% chance that either team would win. So the winning team gains one pip, and the losing team loses one pip, no matter how close the score is. It’s the type of game matchmaking wants to set up.
The other games are anomalies. When matchmaking has to match teams of differing skill levels against each other because matches are taking too long to form. Pip gain on a close loss exists in those games as an apology for people who should be outmatched in their game, to try to encourage them to play hard anyway. And if that team can actually overcome the odds and beat the statistically superior opposition, then they’ll gain multiple pips for the win, while the defeated team will lose multiple pips for their defeat.
You just can’t expect to always gain a pip for losing. In the desired 50/50 matchup, you gain for winning and suffer for losing, and that’s that.
I think he is more upset that he lost 3 pips for such a close match, instead of losing at most 1 pip.
He only lost one pip. He lost the game by three points, that’s what he meant.
Ah I see. Then yeah, 1 pip loss is completely normal. Loss is a loss after all.
I think he is more upset that he lost 3 pips for such a close match, instead of losing at most 1 pip. And as to why, I think Anet’s reasoning was that your team must have had a really high chance to win. Such as, there was no way your team should of lost according to the difference in each team’s mmr.
Lol. Not sure why Sneak Gyro is hard to kill for some people, maybe I’m just an OP Reaper. And I succesfully condi bomb the stealthed Engi all the time cause, well, I know where he is thanks to the Gyro. With the upcoming cooldown increase, it will be even easier for me to lock a Scrapper out of his Elite considering he will need to wait even longer for the cool down. Scrappers also lack the mobility and extra benefits from stealth applications that Thieves have access too. And Scrapper survival is already an issue that Anet stated they would be nerfing, while at the same time buffing Thieves. That is why I’m saying it is silly to simply compare just those two abilities and draw the impression that Anet just favors Engies, especially when you haven’t even seen the upcoming patch notes yet. Ya know? Just too much drama for no reason.
You haven’t refuted my points tho. So who is being salty again?
Did you read literally any of what I wrote? And calling me salty doesn’t even make sense. Lol. I’m simply a Necro stating how silly it is to say Anet favors Engies just cause Sneak Gyro is better than shadow refuge. ;-P
Lol. Not sure why Sneak Gyro is hard to kill for some people, maybe I’m just an OP Reaper. And I succesfully condi bomb the stealthed Engi all the time cause, well, I know where he is thanks to the Gyro. With the upcoming cooldown increase, it will be even easier for me to lock a Scrapper out of his Elite considering he will need to wait even longer for the cool down. Scrappers also lack the mobility and extra benefits from stealth applications that Thieves have access too. And Scrapper survival is already an issue that Anet stated they would be nerfing, while at the same time buffing Thieves. That is why I’m saying it is silly to simply compare just those two abilities and draw the impression that Anet just favors Engies, especially when you haven’t even seen the upcoming patch notes yet. Ya know? Just too much drama for no reason.
You’re right, forgot that although Refuge is a short cast, it not being truly instant means you can’t use it while stunned. However I’d also like to point out that it can not be destroyed like the Sneak Gyro, and if you cc the Snek Gyro then you can prevent it from following the Engi then it loses that mobility feature. Now that may not satisfy a salty Thief, but just like Refuge it has counter play. Also needless to say, it’s silly to complain just because someone has something better than your class’ skill or trait. Also it was clearly stated that not all balance changes were revealed yet, making it also very silly to complain about not seeing the nerfs they also clearly stated would be coming.
One word: powercreep.
I really don’t understand stealth gyro implementation. Engis/scrappers got plenty of tools for survival/dmg set up, giving them stealth gyro on short CD with multifunctions is overkill and frankly worst case of class favoritism i saw in any game.
Class favoritism……lol. Yeah, Anet loves Engineers so much that they put so much work into making sure the class works great. Let’s all forget about Turrets being completely destroyed, gadgets having always been subpar, the new Gyros being yet another AI utility that of course has it’s own set of bugs and complications. But hey, at least for turrets we have healing turret, gadgets have slick shoes, and gyros have sneak gyro, right?
Look, Engineers have no more favoritism than any other profession, that is just ignorant thinking. Yeah, Sneak Gyro cooldown was way too low, literally everyone knew this already and we were all just waiting for Anet to increase the cooldown. But to think that other classes having any amount of stealth or reveals somehow invalidates Thieves, well that is just completely ridiculous. I mean, you guys are just desperately looking for something to whine about at this point. :-P
engi spotted~
Seems someone doesn’t like my comments. Anyways, as I try to say before, I’m a Necro player. Sorry to dissapoint. If you want to complain about something, use legitimate statements and not baseless assumptions, because that just weakens your argument.
Hope that doesn’t hurt anyone’s feelings this time, I love you all equally. ;-P
Should i forward you to engi class wiki with trait and spells info?
Just because I don’t main an Engi doesn’t make me unfamiliar with them. My opinions are just unbiased is all. Claiming Anet is showing Engis favoritism is a baseless accusation that makes it hard to take anything you say seriously. So to clear up your misconception, I provided you withk knowledge you appeared to lack in order to show you that Engineers are just like any other class out there.
Oh you want facts? OK.
The infamous bugged engi pull works pretty much like scorpion wire. Anet did fix engi pull but didn’t touch thief wire os it remains bugged.
Stealth gyro is mobile refuge, on lower CD than refuge, having multiple functionality, INSTANT.
Oh no, engis have few spells that are not brokenly op. Guess what, a lot of classes are in way worse state than this. Some were forced into same utilities for years because everything else just sucks.
Those are not facts that show Anet favors Engineers though, those are facts taken out of context to support a biased opinion. Shadow Refuge is also instant. Sneak Gyro follows the Scrapper around when it doesn’t bug out on terrain, providing huge counter play. The issues with Scrapper have been identified and Anet already announced they are addressing these issues with the next balance patch, which will include doubling the cooldown on Sneak Gyro and nerfing some of the Scrapper’s survivability. The very same patch in which they plan on buffing Thieves in fact. As for being locked into certain utilities because othe utilities are just plain bad, the Engineer has been in that boat for a long time as well. As for other classes being worse off, hello, Necro player here. Have any idea how long it was for us trying to get into dungeons and fractals only to see “No Necros or Rangers allowed” all the time. Or how long Necros spent being unviable in various pvp metas?
Of course there are aspects about the Scrapper that have been unbalanced, just like every other elite spec out there that has been either under or over powered.
None of this provides any proof whatsoever that Anet favors class X or hates class Y. All of that is baseless accusations used in weak arguments when people get upset.
One word: powercreep.
I really don’t understand stealth gyro implementation. Engis/scrappers got plenty of tools for survival/dmg set up, giving them stealth gyro on short CD with multifunctions is overkill and frankly worst case of class favoritism i saw in any game.
Class favoritism……lol. Yeah, Anet loves Engineers so much that they put so much work into making sure the class works great. Let’s all forget about Turrets being completely destroyed, gadgets having always been subpar, the new Gyros being yet another AI utility that of course has it’s own set of bugs and complications. But hey, at least for turrets we have healing turret, gadgets have slick shoes, and gyros have sneak gyro, right?
Look, Engineers have no more favoritism than any other profession, that is just ignorant thinking. Yeah, Sneak Gyro cooldown was way too low, literally everyone knew this already and we were all just waiting for Anet to increase the cooldown. But to think that other classes having any amount of stealth or reveals somehow invalidates Thieves, well that is just completely ridiculous. I mean, you guys are just desperately looking for something to whine about at this point. :-P
engi spotted~
Seems someone doesn’t like my comments. Anyways, as I try to say before, I’m a Necro player. Sorry to dissapoint. If you want to complain about something, use legitimate statements and not baseless assumptions, because that just weakens your argument.
Hope that doesn’t hurt anyone’s feelings this time, I love you all equally. ;-P
Should i forward you to engi class wiki with trait and spells info?
Just because I don’t main an Engi doesn’t make me unfamiliar with them. My opinions are just unbiased is all. Claiming Anet is showing Engis favoritism is a baseless accusation that makes it hard to take anything you say seriously. So to clear up your misconception, I provided you withk knowledge you appeared to lack in order to show you that Engineers are just like any other class out there.
One word: powercreep.
I really don’t understand stealth gyro implementation. Engis/scrappers got plenty of tools for survival/dmg set up, giving them stealth gyro on short CD with multifunctions is overkill and frankly worst case of class favoritism i saw in any game.
Class favoritism……lol. Yeah, Anet loves Engineers so much that they put so much work into making sure the class works great. Let’s all forget about Turrets being completely destroyed, gadgets having always been subpar, the new Gyros being yet another AI utility that of course has it’s own set of bugs and complications. But hey, at least for turrets we have healing turret, gadgets have slick shoes, and gyros have sneak gyro, right?
Look, Engineers have no more favoritism than any other profession, that is just ignorant thinking. Yeah, Sneak Gyro cooldown was way too low, literally everyone knew this already and we were all just waiting for Anet to increase the cooldown. But to think that other classes having any amount of stealth or reveals somehow invalidates Thieves, well that is just completely ridiculous. I mean, you guys are just desperately looking for something to whine about at this point. :-P
engi spotted~
Seems someone doesn’t like my comments. Anyways, as I try to say before, I’m a Necro player. Sorry to dissapoint. If you want to complain about something, use legitimate statements and not baseless assumptions, because that just weakens your argument.
Hope that doesn’t hurt anyone’s feelings this time, I love you all equally. ;-P
One word: powercreep.
I really don’t understand stealth gyro implementation. Engis/scrappers got plenty of tools for survival/dmg set up, giving them stealth gyro on short CD with multifunctions is overkill and frankly worst case of class favoritism i saw in any game.
Class favoritism……lol. Yeah, Anet loves Engineers so much that they put so much work into making sure the class works great. Let’s all forget about Turrets being completely destroyed, gadgets having always been subpar, the new Gyros being yet another AI utility that of course has it’s own set of bugs and complications. But hey, at least for turrets we have healing turret, gadgets have slick shoes, and gyros have sneak gyro, right?
Look, Engineers have no more favoritism than any other profession, that is just ignorant thinking. Yeah, Sneak Gyro cooldown was way too low, literally everyone knew this already and we were all just waiting for Anet to increase the cooldown. But to think that other classes having any amount of stealth or reveals somehow invalidates Thieves, well that is just completely ridiculous. I mean, you guys are just desperately looking for something to whine about at this point. :-P
Golemancer Zimm, Asuran Necro.
The Golemancer title was inspired after running through Oola’s lab, where she had expiremented combining Necromancy with her golems. And Zimm is a reference to the Invader Zim tv series.
Oh no, other people have stealth. The world is ending……
This here is why I don’t want Necro/Reaper to be buffed to meta pvp level. People always hate what is on top, Anet caters to noobs, Anet sucks at making small balance changes, they always buff/nerf to the extreme.
On the other hand, it will feel kinda nice having everyone envy us Reapers and tell us how op we are. All dem tears.
P.S. – I don’t care if you think Chill is too strong or not, it’s been the same way for over three years now and will probably never be changed. So………deal with it. Muhahahahaha.
I really hope this is just an oversight by anet and maybe someday they’ll fix it?
So switched my Reaper over to a condi build for PvE content and have been having much more fun with it. Then noticed that there are quite a few mobs in the new zones that are straight up immune to chill. Like, you go to apply chill and a message pops up saying “Immune.”
Just…..like….wtf!? That is such a large part of my condition damage that is just flat out gone. I understand they don’t want certain mobs slowed by chill, and I’m cool with that, but I’d still like the damage from Deathly Chill, especially when it’s part of what is such a big deal about condi Reaper!
I’ve noticed this is mostly on champion mobs that have no breakbar, such as the Legendary Wyvern. >.<
Diamond Skin was only an issue in 1v1 fights. The trait was garbage if I had someone with me that could break the Ele’s 90% health threshold for me. But running into one alone it meant I had no choice but to run away since I had literally no chance of winning. It was just an extremely poorly designed trait. I’m looking forward to see what they do with it and am glad I can 1v1 Ele again.
Yeah, was Halloween outfit. You’ll have to wait another year for that one.
It can work in pvp, it’s just not optimal. Attacks are slow and telegraphed, so works best in a teamfight build.
You can achieve great asthetic results with Charr, you just have to try harder. I’ll post some screensbots tomorrow night when I’m back on, but in the meantime you better be making a Charr Engineer.
Maybe they had super low mmr?
Yeah mm sucks though.
Great stuff man. Had me laughing my kitten off.
I gave this a shot. It didn’t give me ridiculous one-sided matches. It actually gave me some of the best match-ups I’ve had all week. Like final score within 50 points of each other. Last match, fighting for my last pip of the tier, literally came down to whoever got the next player kill. For the first time in a while, I had a GREAT time in PvP.
Screw solo queuing. Knowing who your teammates are going to be and knowing you can rely on them is great.
Best advice I can give to get over a losing streak, find a decent partner to queue with in map chat. If you’re a lower division, many higher division players will be more than willing to queue with you. I just duo/triple queued a few matches, and had some of the best match-ups I’ve had all week. Like, matches ending within 50 points of each other.
Even if the report function were to work, it is highly innefective. The secrecy behind punishments ensures that no one could ever prove one way or another.
Plenty of them felt like garbage when first seen- matter of overcompensating?
More than anything my money is on this. Anet has a habit of over-doing buffs and nerfs instead of making smaller adjustments. In my opinion, the whole push to get HoT out the door felt a bit rush. Without a doubt, the Elite Specs should of had more beta weekends.
Dude, i don’t want to be an kitten (probably I will ) but every your recent topic/reply is a complain about how people reached diamond/legendary “cheating” (lol), how bad matchmaking is, how bad the world is, how bad this, how bad that etc.
Have you considered the chance you’re just bad at pvp and there is not a conspiracy around you?
I’ll tell you a secret, there are people better than you, so less complain and try to improve yourself instead of crying on everything
Deal with that or simply play something different.
If he is a bad player as you state (I don’t know him so I have no idea if he is good or bad), it proves the MMR system is broken anyway. Why the system keep putting him against “better players” rather than setting more even matches? It only proves the system is broken.
Precisely.
How is my evidence anecdotal? I’ve, quite literally, listed every single trait/skill that’s either incredibly passive/instant with little-to-no counter play.
-Want to talk about regen? What about backpack Regenerator? A passive regen that CANNOT be dispelled that stacks with other forms of regen.
-Dhuumfire at least required you to be in a temporary state
-Turrets were never listed but had amazing decap potential, thanks for further reinforcing my point
-Nothing begins to toy with Ele but the mere fact that it comes close is a joke in of itself. Name another profession that can touch either?
-You’ve yet to name any meaningful skills, just another player stating a "fact" without backing anything up.I never stated they were unbeatable but rather stating facts based on the traits/skills I’ve listed. You haven’t listed anything aside from Dhuumfire to further your argument(Very weak I might add). Please, name something even close to the effectiveness of their traits aside from Ele, please.
You’ve literally done nothing to reinforce your argument throughout this whole discussion. *Next time you want to have an argument, bring facts, not opinions.*
Edit: I usually don’t attack players personally but you’re so blind that even Stevie wonder questions his own inability to see while listening to your argument.
Brain dead builds insist that the build itself can be played at a high-level and be incredibly effective....not sure where i’m seeing DH’s anymore.
Sorry to butt in, but it does seem like you discriminate against Engineers just a bit there.
* Backpack Regenerator is not limited to Engi. Other passive healing (some even stronger) included Warrior Healing Signet and Adrenal Health, Elementalist Soothing Mist, Guardian Virtue of Resolve. All of these are countered with Poison btw.
* Dhuumfire when first introduced was literally exactly like Incendiary Ammo, but was much more devastating due to the Necromancer’s already superior condi builds.
* Turrets only worked well against noobs, and again was not an Engi-specific issue, unless you are forgetting pre-nerfs MM Necro, Spirit Ranger, and phantasm Mesmer. All of which were low skill builds relying on AI, all of which were more effective than Turret Engi.
* Both Warrior and Guardian were often on par with Ele, all of which being meta classes in literally every game mode during extended periods of time.
* Lastly, I don’t believe I ever seen the Engi community defend their own passive mechanics. Many posts have been made suggesting alternatives involving active mechanics, only to be ignored by Anet. At this point, Engies are more in a position where these passive mechanics have become mandatory due to the Engineer being balanced around their existance, often to the disapproval of the Engineer community.
So as you can see, sure there have been bad Engineer builds, but that is something common to ALL GW2 classes. Therefore, there is no reason to discriminate against Engineers so harshly.
(edited by Shaogin.2679)
I think we can all agree that consistent matchups where one team wins by a landslide are no fun. When I win by 300+ points, it feels like I was just playing Hotjoin. I’m grateful for the easy win, but I know it wasn’t challenging at all and probably not deserving of a pip. When I lose by 300+ points, I can’t help but feel like, “Why was this match ever set up in the first place?”
A system that makes every effort to keep your winrate as close to 50% as possible is a failure. This process will deliberately throw you in a hopeless match just to bring you back down. This just results in poor morale and frustration.
The system should strive to place you in a match where you have a 50/50 chance of winning. Matches in which you win/lose by 150 points or less are normally pretty fun and exciting. Even when I lose those, i can normally see what went wrong and improve.
Lastly, you can’t really blame a player’s skill level for losing a match by 300+ points. When that happens, it is obvious that the player should have been matched against such a team, and should instead be matched against other lower skill players, resulting in a more even score.
I understand the occasional outlier match that winds up being a landslide victory/defeat, it’s gonna happen. But the point being made in this thread is that it is happening way too frequently.
(edited by Shaogin.2679)
Ranked and Unranked.
To clear things up, Turret Engi was bad for one reason, it was too easy to play and destroyed noobs. Saddest nerf ever. Turret Engi was simple to counter. If you were condi, then attack the Engi directly since he had abysmal condi clear. If you were Power, destroy the turrets first since they died easily and would leave the Engi helpless. But what happened instead? People complained to the point that Anet slapped them with a nerf so hard, that turrets haven’t been seen in PvP since. That was such a sad patch day. Instead of bothering to even lift a finger and attempt to balance them, they destroyed them and forgot about it. >. <
As for fun builds, the old Static Discharge Engi. You know, the one that actually did great damage. Also miss the old Kit Refinement trait.
Horrible builds... always hated PU Mesmer with a passion. Still hate condi Mesmers.
No idea why this hasn’t happened yet. Seems pretty straight forward to me. Can anyone present a negative effect this would have on the game?
Need to NERF thief now as well. Just look at this
Naw, that guy is a horrible programmer. ;P