I feel like you are trying to say something………
If your team can’t stop enemy team from killing lord, then your team is the weaker team and deserved to lose. Just sayin…
Well so far, I am on Tier 4 of Amber. Got there with a few hours of playing off and on. Last Season I started late and only made it to Emerald.
So far, I have been winning just about every match with a few losses sprinkled in every now and then.
I’ve had a few close matches, but they have mostly been completely one-sided. I was even disconnected during a match for a good while right at the start. I came back about 300 or so points in the game, and we were winning. Yeah, my team was outnumbered and still winning. It feels like I’m playing Hotjoin on the team where all the good players stacked.
I mean, I’m fighting people like Druids who are just camping Longbow, never once swap weapons, and just drop so easily. I’ve seen silly builds like MM Necro running around. When I have lost, the others on my team were the type who like to fight off in an open field somewhere and neglect points, the type who will never attempt to res or stomp someone in a teamfight, the type that have no idea how to use the minimap or call targets.
So, while the current matchmaking is benefiting me, it’s still no fun, and surely not fair to those on the losing team who had no chance of winning.
And you know, I’m curious… who in the world puts together a match where one team literally has no chance of winning. I mean, what good could come from that? Why would that ever be a good thing? And then to punish them for their defeat (which was pre-determined) on top of that? It sucks losing a match when your team didn’t have a chance, I can’t imagine how frustrating it must be to get nothing but losing match-ups in this new system.
I take merc amulet just for the power. I run with spite instead of curses so I don’t need the crit. I do, however, still get plenty of crit chance from traits. For instance, RS 5 and 4 together can put all 25 stacks of vuln on a target. Then with 50% crit in shroud, I can run around doing high direct damage in shroud while my other condis are still ticking.
I mainly run my build this way because some classes have really good condi cleanse. On a wanderer build, that could possibly hardcounter me. On my merc build, I can still take him down. So as for your question, a merc amulet could be more useful for say a signet build, but it also depends on your enemy comp.
I killed 50 Skelks with only 20 arrows. ;-P
I do wanna say though, that would be a hardcore WvW tournament. Whoever comes in last will have their world destroyed and have to move to a new world. Talk about motivation, well, if you like your server that is.
You’re not the only one to do this before, especially in Unranked man. Not to mention, means your whole team did good.
I’m on NA as well.
That was quite possibly the most boring thing I’ve ever watched. I get that it might have been somewhat difficult despite the evade spam you have access to and they guy being insanely slow, but why? You must have been really bored.
I get that you are probably terrible at the game and have no clue about soloing, but why comment on a video you didnt’t like, you must be really boring. typical gw2 casual ^^
Whoah there, way to escalate things over nothing. Didn’t realize people were so sensitive. Was simply stating that you must have been really bored to do such a thing. If you can’t handle comments without insulting people, don’t post on the forums man.
You clearly said that ‘it was the most boring thing u ever watched’
It has nothing to do with being sensitive, i replied in equal respectHe said something you did was boring to watch (understandable for a 20m long boss kill). You said he (as a person) was boring, terrible at the game, had no clue about soloing, and was a “typical casual.” I wouldn’t call that “equal respect.”
Exactly. But I guess with all the jerks on the forums, people have just become overly defensive.
Anyways OP, you tried Blade and Soul yet. Seems to have a great PvP community, though I didn’t enjoy the PvE side so much. Can’t seem to find much info on BDO as their website is very vague.
Count me in for zerk ranger.
I’ve told people before to just kill the pet and they laugh at me and mock me as if it is an absurd strategy, and they then proceed to complain about bow tanky druid is and how much damage it puts out.
I dunno man, you just can’t help some people.
If you don’t make it back in time, the dishonor for a single DC is extremely small and has mostly worn off by the time the match is over too. If you keep DCing and rack up dishonor, stop playing PvP until your internet is behaving, because you’re ruining the experience of dozens of other players.
Mainly this. Not to mention, if they go too easy with issue dishonor, it gives more room for people to abuse it.
How did some of you not immediately smell the troll bait. I mean, it’s so obvious it’s bad. Engis were doing this with flamethrower ever since the change first hit. ;-P
Because I don’t understand why a trollpost like that would be made. To prove something? Enlighten me.
Trolls do not post with logic, they post just to get a reaction from people. If you attemtp to find the logic, the troll wins. ;-P
That was quite possibly the most boring thing I’ve ever watched. I get that it might have been somewhat difficult despite the evade spam you have access to and they guy being insanely slow, but why? You must have been really bored.
I get that you are probably terrible at the game and have no clue about soloing, but why comment on a video you didnt’t like, you must be really boring. typical gw2 casual ^^
Whoah there, way to escalate things over nothing. Didn’t realize people were so sensitive. Was simply stating that you must have been really bored to do such a thing. If you can’t handle comments without insulting people, don’t post on the forums man.
That was quite possibly the most boring thing I’ve ever watched. I get that it might have been somewhat difficult despite the evade spam you have access to and they guy being insanely slow, but why? You must have been really bored.
Classic Power Ranger.
Shoot me an invite.
How did some of you not immediately smell the troll bait. I mean, it’s so obvious it’s bad. Engis were doing this with flamethrower ever since the change first hit. ;-P
Thankyou! a post that has common sense! what a rare sight on these forums.
Really did you read his post?
Actually after reading his post I couldn’t stop laughing. Eles one of the toughest classes to master doesn’t know how to adapt? Really?
The OP is either new to this game, or doesn’t understand that bunker meta didn’t last years. It lasted months. There is a reason why people call it power creep.
But to the OP original point. Yes good job ANET. How big of a drop did you see the PVP population?
Ele one of the toughest classes to master? You guys are cute. ;-P
Anyways, this balance patch was but a step in the right direction. Alot more work still needs to be done. Rev, Reaper, Scrapper, and Druid all still need to be toned down a bit, and Warriors are still gonna need some buffs.
But it is nice that I can play a zerker build now without running into nothing but bunkers/bruisers.
Have you ever played a Necro? Do you honestly think Anet can balance life steal?
I still run a burn Engi when I’m bored. Gets wrecked easily by condi removal, but it seems some people take little to no condi removal, or blow their condi clear just for that 2 burns and some bleeds, and then of course proceed to tell me how condi is op.
And the crazy thing is, I could have much higher survival if I just took the meta Scrapper build, but whatever.
It’s WvW……………….
So? Do you really think that things are that different between pvp and wvw?
“Wvw is a joke, only pvp is the real thing!”
Yeah, right.
The sooner you realize the truth the easier it will be. When speaking of “balance”, WvW is irrelevant.
On a side note, that first traitline is just as useful for a hammer build as it is a rifle build. Just sayin………
(edited by Shaogin.2679)
Lol. This is a “Nerf Scrapper” thread posted in a poorly constructed disguise.
its not OP since banners were gutted since they remove the banner trait that everyone was using.
and they did not even bother to explain why they removed it.
they just removed it.
dead silence.
Anet nerfs anything they dont want to be decent for PvP.
D/D ele super OP so anet nerfs conjure weapons…….. ok
Warriors do alot of dps and bad players suck at actually thinking so they demand rampage nerf, so anet nerfs rampage so now warrior dps build is not very good. Next step to destroying warrior is shout heals. Mission complete warrior nerfed to the ground so revanent can take its place.
I mean we could go threw every class but its like Anet is like selling trips to detroit and you dont want it but its still given to you and you have to go but you dont know why.
Well if you’re referring to the icebow and fgs nerf, those were for pve.
As for banners stomping players, don’t think that is a great idea. You would be eliminating the whole teamwork aspect of ressing your allies. Not to mention, this wouldn’t make warriors perform any better, so it would be pretty meaningless.
This was just a 100 camp, with both yaks in though, still: I have no clue how to play engi, I just know how to blast my waterfield (which I didn’t need in that case). I die 1 vs 1 but can run small scale perfectly fine.
So no, Engi doesn’t seem OP to me. Everybody should be fine with a random build and half an Elite, no?!ETA: Just had a look at the traits and they’re beyond random as this is still my Rifle build
. So the first traitline is of absolutely no use to me. I’m basically killing players and wvw NPCs with 1,5 traitlines. Splendid.
It’s WvW……………….
Again though, a comparrison between flamethrower and grenades is wasted, seeing as how we take both anyways.
Here are some nerfs I think engi should get:
double the icd of protection injection and invigorating speed
put self regulating defenses on a 90sec icd
halve the superspeeds regen part from rapid regeneration
eliminate healing turrets and bunker downs perma regenThese imo would help bring scrapper in line with the rest of the lesser classes.
Extremely bad set of changes, besides the superspeed “regeneration” nerf, as this would simply kill the core engineer for anything else than pve.
2. The healing from rapid regeneration scrapper line trait with superspeed is too high and it stacks with real regeneration (which is much weaker).
wat
Playing as a scrapper and fighting against scrappers has led me to one conclusion: their passive health regeneration is way too high. That is not up for discussion. Alchemy offers way too much for survivability, so much so pretty much every build takes it. That should tell you something right there. If the only thing that was touched was protection injection, it would go a long way. It would not nerf engi to the ground, that is fear mongering.
Um, pretty sure every profession has that one trait line that they take with just about every build? Such as Necros and Soul Reaping. Should we nerf all those trait lines too since they are obviously op by your definition?
I’d say best bet is to start with more frequent balance patches so that smaller tweaks can be made instead of massive nerfs/buffs that make or break builds. After this we could start with a slight nerf to the regen from Rapid Regeneration, and see how that works. Let’s be sensible here.
Wait wait wait, I thought condis were op and required no skill while direct damage builds with these high attacks did require skill? Can you forum people pick a side and stick with it?
Or maybe all damage needz to be toned down so people can face tank it more? Well, no, cause then we go back into bunker/bruiser meta and you guys also said that took no skill and was op.
Ok so……..oh I get it, this entire game requires no skill. But wait, then why complain about someone else not needing skill when by definition neither do you…….?
Um………..erm………sorry guys I’m so lost. Maybe try another game?
That was pretty funny to watch.
As for people popping up with skill vs no skill, try condi flamethrower engi then maurauder scrapper and tell me which one took more “skill.”
Sorry I’m late to return to this conversation. Anyways, not sure why rifle and grenades are being compared, you take both, same with other kits. Think the thing to consider is, what utility that you don’t already take can replace grenade kit and provide the same or greater dps?
Lastly, hitting your target with grenades should not be an issue for anyone anymore with the snap ground targeting.
When I see people post their assesments of Engi and what nerfs it needs, I get the feeling they don’t really get how Engi works.
Such as someone saying, THEY HAVE A TON OF EVADES AND BLOCKS!…..um…..the typical scrapper build has 1 extra evade skill (hammer 3, which recently got a shave) and 1 block skill (hammer 4).
So while I agree that Scrapper still needs to be toned down (along with herald, reaper, and druid), I can’t help but not take you guys seriously or trust your idea of “balance” when you make silly exagerrations, list off skills/traits that aren’t even being used (as if we could fit them all into 1 viable build anyways), or throw out crazy nerf ideas that are over the top and would nerf core Engi just cause Scrapper is doing well (sounds like Anet’s style of nerfing cough turrets cough).
To an extent scrapper is even somewhat of a support.
Very true. My Scrapper cleanses condi from everyone; provides stability, stealth, and swiftness; and is great at rezzing other players. Not to mention a little team healing here and there.
Stability on Shroud 3 and Elite. Very little stability access compared to what others crap out.
No.
You’re being quite hyperbolic, Reaper has extremely impressive stability uptime with no require trait/ability investment beyond selecting the Reaper line.
Do play other professions if you would like to experience the truth of the matter.
Played other classes, opinion still the same. No exaggerations, it really is just a moderate amount of stability.
Grenades were never required for max DPS.
In pve? Please explain this one
I’d best not. Let’s presume I said nothing. That’s just a fight waiting to happen.
No fighting. If you’ve got legit math showing a build without nades performing dps equal to or greater than nades build then by all means do share.
Any chance this trait will ever see a buff? At 15% chance, I hardly ever notice this trait in action. I’d be happy with a reduction on the bleed duration if the percent chance was significantly buffed, so it would be more reliable and feel a bit less random.
To be numerically simple 15% is 1/7. If you through out 3 grenades at a time you can simply take say (1/7+1/7+1/7) or (15%15%15%) [rounded for ease] because they are “or” events in probability and it doesn’t matter which grenade triggers the bleed and we are not looking for the odds of more than one bleed or all three triggering bleeding (1/343 by the way) if that is possible. Basically just auto-attacking you have an 45% chance to cause bleeding with a single grenade volley.
This is relatively high considering it is non-conditional. To be blunt about 1/4 grenades will trigger a 12 ~ 24s bleed with condition duration. That’s pretty good.
The effectiveness is limited to grenades though, and results tend to be completely random. Sometimes it works great, but other times I’ve gone through quite a few cycles of grenades with no procs. I’m just one of those people that isn’t a fan of rng affecting combat too much. Personally I’d prefer a higher chance with an icd.
To answer your question, no matter the build, you must take Grenade Kit to maximize dps. Doubt that will ever change sadly.
Yeah. I mean, overall I love the trait, but at the moment it is so random for me. It either works incredible, or is hardly noticeable.
Any chance this trait will ever see a buff? At 15% chance, I hardly ever notice this trait in action. I’d be happy with a reduction on the bleed duration if the percent chance was significantly buffed, so it would be more reliable and feel a bit less random.
I mean, you said it yourself: clearly not a priority to anet. If the people creating and serving a community with intent to turn a profit don’t care, and flagrantly delete entire portions of underwater game play, why do you care? What exactly are you fighting underwater?
For the Aquatic Ruins Fractal, whether it be for a daily or Fractal Hero achieves.
P.s. rifle with TK, rifle turret, battering ran with static discharge kicker. Anything underwater just melted excluding 2 champion roamer in bloodied coast. Shark and the kuo toa, or lizard man, whatever gw2 calls them.
Or, instead of changing your entire build, just run typical power grenadier with Bomb Kit or Toolkit replacing Flamethrower underwater. Besides, Static Discharge is but a shadow of its former self.
I just find it unfathomable that the same company that made this AMAZING combat system (basically the best action combat out of all MMOs, by far) and really innovative class concepts (ele is a rather avatar-y take on the typical mage, mesmer is really unique, guardian a unique take on the paladin archetype, etc.) fails so hilariously again and again at providing BASIC pvp needs like multiple builds per class, reasonable balancing (5 class changes per quarter year is unacceptable) or even just a basic league system.
Not to mention solo queue or even just the basic mechanic of actually being allowed to play the game while waiting for a tournament queue pop, instead of having to idle in some god forsaken place.
Best action combat out of all MMOs?? Let me guess you have not played blade and soul.
Just checked out Blade and Soul forums, looks exactly like GW2 forums. This is OP, that is OP. MMOs be MMOs.
Reaper’s were down? Reaper’s were already good lol.
Never said Reapers were down. I said Necros were. Aside from an over-buff to chill damage and now boon corrupts, Reaper was one of the most balanced elites out there.
I use Wanderer just fine on a Curses condi build using Corruptions. Has decent survival through high Weakness and Chill uptime along with plenty of condi transfers.
Stability on Shroud 3 and Elite. Very little stability access compared to what others crap out.
It just feels like alot to us since we managed for so long with practically no stability.
It sucks being at the top. All these years, aside from a few moments, of being subpar, and now anyone that plays Reaper catches hell. >. <
At this point, I just say screw it, all you other professions had no problem crapping on us when we were down. Time for the Reapers to enjoy bathing in your salty tears until our inevitable nerf back down to mediocrity.
Yeah, with Chilling Darkness ICD, you’d only chill one target, not 4, since the snowballs are 4 separate attacks instead of 1 aoe. Could be wrong on that though, I’ll test it to be sure later.
Hi there, welcome to how the rest of the game deals with condies. Hope you enjoy.
Sad thing though, these buffs do nothing for power builds and nothing for pve condi builds. >. <
Man, you guys wasted no time at all declaring Necros OP. >. <
Anet fanboys can spit all the b/s they want in the defense of buying HoT update, but not when it comes to sPvP.
Because Anet guaranteed that in sPvP everyone is going to play on even terms and they destroyed their credbility by adding these pay2win specs in HoT and restricting players without update from using them.
If you do not agree pvp is now pay to win then you are fan boy cause, well……logic.
Lol. So ridiculous. New expansion, not everything balanced yet, just give it time. Also, I still do just fine on my vanilla necro, so maybe you all are just bad and can’t adapt?