Bossy B – Elementalist
Pocket Rot- Necro
I got my first ascended ring out of a WvW rank up chest today with around 175% MF with birthday booster on. Too bad it’s useless to me and any of my 80s and I can’t salvage it for a few laurels or anything. =P
You should play what -you- want. Commanders don’t give a kitten what stats you have as long as you know how to play what you have. You’re there for the fields and CC. Whether your using your stats for damage or healing with icebow auto attacks/ condi removal/ burst healing, it doesn’t matter.
If you can’t decide, go full celestial and get the best of both worlds. Staff eles benefit fully from celestial as every stat is useful.
This sounds really stressful for you. I would also not do them. It’s 1-2 less achievement points per day.
I haven’t had a bad experience in tPvP, to be honest. I haven’t heard anyone trash talking on my team or anything. I’ve gotten compliments on my performance from both teams, and both teams often say “gg” at the end. Even on games where people refuse to fight on nodes or go afk, there’s not much complaining going around.
Just remember that games are relatively short, and so you don’t have to suffer through a terrible experience very long. It helps if you are positive from the start.
“Hi everyone. I plan on going mid to help out, but I can hold home and roam mid when I’m needed if that helps. Have fun, good luck.”
It’s not a big heal, but it does scale with healing power. As with all on swap weapon sigils, it has an ICD of 9 seconds.
If you’re looking for personal damage and healing, then leeching would be better, but it’s no where near as good for group support/healing.
Yeah, it’s pretty dookie in tPvP or even sPvP. But it’s not terrible in WvW as you have access to high damage caps and different runes/food to help you out where you need it.
The standard PvT D/D with sigil of battle/ sigil of force/ runes of strength/ sharpening stone/ bowl of orrian truffle and meat stew is still really strong as you can have up 3k armor (with lust/in earth attunement), decent HP pool, and can maintain 11-13 stacks of might in a battle by yourself netting around 3.6-4k attack depending on how much ascended gear you have. When you have that much might, your condition damage isn’t the worst either.
(edited by Shinoobi.1259)
Runes of Scavenging with Sigil of Doom or Sigil of Geomancy help a lot with damage. Also try to take advantage of your fire/earth dodge for damage, because they do good condition damage. Fiery Greatsword 2, for instance, with 50% condition duration and good condition damage can do upward to 20k burning. Dragon’s Breath does a good job at putting out pressure as well since it has such a low cooldown.
The problem I had was that they don’t have access to enough different types of conditions-burning and bleeding. I tried using Sigil of Doom with Perplexity runes, and that worked really well. I wouldn’t say Sigil of Doom is “weaker” than Sigil of Battle for condition elementalists, because it gives you what you’re missing, and that makes it more powerful.
Copy pasta from other thread.
Make acquiring a pet to require putting 5-10 points in the beastmastery trait line. Otherwise, you have no pet. Your damage is unscaled. Your utility skills are unbound so that almost all of them are no longer pet oriented and rely on the poor pet AI. This will let people who want the traditional pet class have a pet and people who want the traditional archer class to have an archer or a ranger who is very agile at dodging/applying conditions/setting traps and do competent damage.
Make putting 5-15 points in marksmenship give you “quiver” attunements, or some kind of “natural poison” attunment, similiar to elementalists/guardians that apply effects like weakness/poison/burning/chill once every 5 seconds.
And please let us use our pets secondary abilities on demand. One more keybinding won’t scare away gamers. Not having access, on demand , to my pet’s CC really irritates me, because Rangers lack CC, and we’re suppose to fill that role with our pet, but it’s very shoddy. That’s really at the core of all the issues wrong with the profession. We rely on our pets yet they are just unreliable.
Path of Scars kind of sucks against players, because even if they are accidentally pressing either the A or D key, it won’t hit them. It’s good CC versus zergs, but it’s really pitiful for 1v1/roaming.
I don’t know what to say other than stay free, then, I guess.
Actually, every single one of the choices makes sense. I’m not really sure what people aren’t getting about the build, I’m starting to wonder if I’m the only other person who has played it besides Sol lol.
No, you and this guy aren’t the only people who have played around with trap ranger. There are a lot of sub optimal choices made, but if his argument is that’s what he’s comfortable with, then there’s really no debate to be had.
I don’t think it’s a very strong build. It’s one dimensional, the weapon sigils aren’t very good(two stacking condi sigils? Why not a sigil of earth, fire, lightning… something to take advantage of your crit chance), and it lacks survivability in comparison to a lot of other builds minus glass.
There are better builds for trap rangers, in my opinion. They may not do as much “burst” damage, but this isn’t PvE, it’s not all about burst damage. =P
thank you very much for the feedback Stand the wall.
on my zerker ele i have still yet to see meteor hit past 6-7k , with 4 k power and 113%crit damage. also, The aoe output is just not as stable as i would had wanted it to be , maybe I am just not skilled enough yet.
I would love more opinions on best berserker geared zerging class .
I am leaning towards spending my laurels on pimping up my elementalist , but still undecided.
mainly looking for big numbers , can be a selfish class so supporting the zerg is a non major factor.
so current top runner for zerking the zerg is a Elementalist ,.. any opinions?
here’s the trick, cast meteor shower -> transform into tornado
tornado skill will give you a huge boost in your stats which will then display themselves in the meteor shower you just laid down. I’m talking going from 2k power to 4.5k with double the original crit chance.
While it may make your meteor shower do more damage, you’ll lose overall damage just staying in the back as a tornado. Surely you aren’t suggesting going -into- the fight as a berserker tornado ele? It doesn’t give toughness/vitality like plague does, so you’ll die instantly.
Make acquiring a pet to require putting 5-10 points in the beastmastery trait line. Otherwise, you have no pet. Your damage is unscaled. Your utility skills are unbound so that almost all of them are no longer pet oriented and rely on the poor pet AI. This will let people who want the traditional pet class have a pet and people who want the traditional archer class to have an archer or a ranger who is very agile at dodging/applying conditions/setting traps and do competent damage.
Make putting 5-15 points in marksmenship give you “quiver” attunements, or some kind of “natural poison” attunment, similiar to elementalists/guardians that apply effects like weakness/poison/burning/chill once every 5 seconds.
And please let us use our pets secondary abilities on demand. One more keybinding won’t scare away gamers. Not having access, on demand , to my pet’s CC really irritates me, because Rangers lack CC, and we’re suppose to fill that role with our pet, but it’s very shoddy. That’s really at the core of all the issues wrong with the profession. We rely on our pets yet they are just unreliable.
(edited by Shinoobi.1259)
I would love to see half the top team ranger’s copy and paste this build and be good at it. That’s right almost every single top team ranger for ages all suck at the class and only play FOTM builds.
Won’t happen. The build is very selfish, which is why you probably find it fun in sPvP. It doesn’t promote team play or offer your team anything which is what tPvP is about. You may have some success in it playing homepoint in soloqueue, but you won’t go far with it.
River Drake is really only good with longbow barrage or storm spirit for AoE burst. You should change it to a bird if you want more pet damage uptime on mobile enemies, a boar if you want more CC(forage is amazing and the boar has a 3 second knockdown), or a black widow/jungle spider(they are really good about using their AoE poison) for the on demand, ranged immobilize—and they have two of them. The Drake doesn’t offer you anything as a condi/trap build. It’s not like you’re trying to use their blast finisher for healing spring or anything. More CC on your target = more reliable traps, less damage taken, save weapon evades.
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Make escorting Doylaks count toward the Yakslapper achievement.
Some kind of ICD on the damage would be nice. A hunter’s warhorn 4’s return on retail is pretty insane.
I actually enjoy downed state. It adds an extra layer of drama in fights. Every class does have access to a res ability, except you need to be quick and attentive to use it correctly. Some of them have too long of cast time though, maybe that can be addressed.
on my zerker ele i have still yet to see meteor hit past 6-7k , with 4 k power and 113%crit damage. also, The aoe output is just not as stable as i would had wanted it to be , maybe I am just not skilled enough yet.
Of course it’s not stable. All your damage relies on enemies standing in very obvious, telling AoE on the ground. And lottery storm? It’s great, but it’s far from stable. The only thing that makes it more reliable is to do something RedGuard did and… add more Elementalists to make it more stable.
I preferred to play the opposite with my staff elementalists and go for 2200 healing power and heal our melee train with icebow/water1 and such when my CC was off cooldown.
I would vote for the classic longbow, full zerk ranger who is a mobile arrow cart. The thing about zerker eles is that their AoE is unpredictable, and if your meteor shower doesn’t do its job, you’ll be tossing around Air auto attacks waiting for cooldowns.
And if you want to go melee, get an elementalist friend. Their conjured weapons aren’t scaled down on base damage like ranger weapons are. There’s a full berzerker lightning hammer ranger build that is super funny and extremely powerful.
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Eh, not worth it for Flame Axe. There’s no point building pure glass cannon and trying to play safe in GvG.
Looks pretty fun, actually. An ele giving up a utility slot to increase overall DPS of his group is worth it.
I don’t agree with giving your pet more crit damage though. Just get bleeding on crits for a little dps boost and make them waste their cleanses on weak DoTs.
Depending on how big your GvG fight is, spirit rangers are pretty strong due to the elite preventing stomps and removing conditions. River Drake + Spirit of Storm does very good AoE damage. Anything above 10v10 though, it starts to become more poopy, because the spirits take buffs like stability away from other party members. So this build looks very fun for 15v15 kamikaze glass cannon. If you had a mesmer/necro backing you up with boon stripping aoe, it would be very strong since dodge rolling/protection/ aegis will stop a lot of your burst since you seem to bet the farm on 6 seconds.
The bird pet is the only pet that reliably hits a moving target on time. So it’s a DPS increase on things like actual players where movement is important. It doesn’t have the burst a jungle stalker or the good CC a wolf/boar has, but if you’re looking for just DPS in PvP… then the bird is your friend.
Always go with Sigil of Fire over Sigil of Lightning for WvW. Go Valk with Berserker trinkets. Use sigil of bloodlust instead of perception. Use greatsword as your off weapon for swoop escapes, defensive utility.
Have patience. Don’t try to rush toward the front to drop your uber barrage or crossfire. You’ll get blown up. Wait a good 3-5 seconds after initial push by enemy to use your cooldowns or you’ll likely get half HP or lower from retaliation and nothing else.
We can take a door down in like… 3 minutes PvD in T1. I remember coming from Crystal Desert, and the idea to PvD was just laughable.
I don’t like PvD, personally, but I think it would be a poor idea to remove it. People will get bored just standing around not doing anything if they aren’t on siege. You expect them to scout or block pathways to intercept incomings? Nah.
This thread is really petty. I don’t even know what I could contribute to this thread that would make any sense. I don’t have any ascended pieces other than trinkets on my characters, and I have never encountered a situation where I needed BiS gear to complete content. I don’t run fractals or dungeons. I just PvP and WvW. Would I eventually get enough from salvaging and drops to maybe make a piece of ascended gear? Probably. Do I need it? No.
Would much rather them to keep building on the content we have now, fix professions and balance issues, and make WvW more dynamic than add more zones to be deserted in a few months after an expansion drops.
Yep. Chill is super OP. It’s a shame people don’t use it, poison, and weakness more.
I personally use a brown bear and a moa for WvW. Sometimes I’ll switch the moa for a wolf if I need the fear. However, I play in a T1 server, and pets are always useless if you use them for anything other than utility. I keep my pets on passive the entire time so their F2 skills work more reliably. I only use my pet for damage if the fights are small scale and it can survive. Otherwise, their revive timer is longer than the cooldown on their F2, so I can get more AoE condition clear for people on rams, or people trying to hold circles with bear if I keep it on passive, send it to attack a target, interrupt it with a retreat command, then use F2, and then make it retreat again. Condition clear is very important in WvW. I do the same thing with the wolf if we need more CC. I’ll just send it in after the train’s stability has expired and fear, then make it retreat again. The Moa’s fury ability, I’ll pop when we restack during fights and such. That’s about as useful as I can make pets in WvW, because they sure aren’t there to do damage, and brown bear tends to be the most useful.
I use axe/warhorn + greatsword, however in WvW. I find I do relatable damage with axe and sigil of fire than I do speccing into piercing arrows and trying to get people with longbow auto attacks. Greatsword is just our best defensive/offensive/mobile weapon for WvW. In T1, anything that requires you to have a target can be detrimental, since the targeting system in this game is wretched, so the cleave/ evasion on the 1 is nice for running through enemy blobs. None of the skills require targeting to be effective, and that’s a good thing.
I can’t comment on PvE, Dungeons, or Fractals. I’ve never ran a dungeon or a fractal since this game’s launch. I just used traps, river drake f2, and longbow barrage to kill anything in PvE.
(edited by Shinoobi.1259)
Can Rangers not be defaulted to a pet based class? Putting 5 points in to Beast Mastery could “unlock” pets. Otherwise, their damage can remain fully scaled with weapons.
Untie all the utilities that are tied to pets and make them more focused on our character.
Instead of having elemental spirits being little companions, make them similiar to attunements with cooldowns(ie. Fire Spirit: Next attack gives burning(2sec) cd. 10 sec.)
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Can try this one. Builds in description.
Yeah, this is the ever popular condi/regen ranger build. It’s more of a 1v1, sPvP build, though, in my opinion. But it’s a good build.
I personally enjoy Axe/ Axe + Greatsword. I wear PvT armor with melandru runes/ lemongrass food. I use one sigil of fire to tag with axe, and either a sigil of battle or a sigil of hydromancy on the offhand. Sigil of Energy of Greatsword.
Traits are 10/ 0/ 30/ 30/ 0. I spec into giving me boons when my pets die, and I only use pets like the moa to give boons. Barkskin scales pretty well with a lot of toughness/ vitality with condition removal via melandru/ lemongrass. I use to use the sigil for condition removal also, but for me, it wasn’t useful enough and I just picked up evasive purity instead.
For utilities, I enjoy either the poison/ frost trap with muddy terrain. Swap the run speed sigil for the regen one or keep the third slot open for whatever you think you’ll need the most for the fight. Rampage as one is pretty necessary since you’ll be in the front line providing water fields and chill/poison. If you want to stay back and chunk axes, then you can switch to your spirit elite for battle rezzing. Your offhand axe provides decent utility with it’s pull if you decide to melee train it though.
This build doesn’t do a lot of damage, but it tags very well, and it’s a lot of fun for me.
I guess I missed the “small scale” stuff. Small scale on this server is like.. 15v15. It’s super rare to get 1v1s or less here unless you meet up by the borderland’s windmill or something.
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My only gripe with combat is how loose the target system is. I want a “target enemy players” option so when I tab I don’t have to go through all the moas and random monsters in WvW, turrets, pets, spirits, guards, just so I can hopefully target a nearest player. I hold right click down constantly, and trying to click on someone to target them doesn’t come naturally to me anymore. That part of it is just a mess.
I wouldn’t mind this. But I would like it to include healing done, boons applied, damage mitigated and other useful things for trying out a build. Not everyone wants to just see how much l337deeps they do, even if the game seems to favor teams of glass cannons.
Hate to break it to you, but here is the truth:
No profession in this game has a high skill cap. The skill cap required is game knowledge and how skilled your opponent is. This is no different for Rangers.
Know the duration of the thief’s stealth ability he uses and try to avoid/block the initial burst. Do not use big skills while blinded. Try to keep 1 iDefender out at all times. Distortion when you need to heal or avoid big cooldowns. Use daze to interrupt their heal if you can. Try to either keep conditions up if you’re a condition mesmer, or try to get duelists up if you’re playing phantasms. The range and quickness of the duelist’s channel plus the bleeds it puts on them creates a lot of pressure for the thief.
You basically want to make them play defensively. If you are constantly playing defensively and not putting out any offense, then you will lose.
This is the most mind-numbing yet infuriating post I have encountered on these forums to date.
How can you say, “F**k this, I’m not fighting -that-!” is not rage quitting? You’re showing people that you are at a disadvantage. You seem to be under the illusion that every player is at the same skill level or at a skill level below you and use these builds as a crutch to overcome your l337 superiority complex.
Try thinking on both sides for a moment. Maybe these other players are simply better than you are. Maybe these players enjoy the builds they have chosen to play just as you have chosen to roam on a necromancer, because it is -fun for you-.
If you do not think you are at a disadvantage and have nothing to learn from fighting classes which give you a difficult time, then just quit PvPing all together. You’re done. You mastered your craft of alt-f4ing to avoid stepping in a puddle. You got a little muck on your boot, and now you’re turning to go home instead of going ahead.
In the end, though, I give you a 3/10 for being an unintentional troll.
I use the GW2 mouse. This is not an advertisement. I used a Razor Naga and the WoW mouse for all the keybindings I needed before, but you don’t need all those for GW2.
I play Gunz: The Duel, and having a good mouse that can take a beating and a lot of wear is ideal for me. I’ve had this mouse over a year now, and it still works perfectly. I haven’t had a problem yet, and it’s relatively cheap.
I just wish rangers needed to spec into Beast Mastery to obtain a pet. Otherwise, they gain “nature attunements” which provide poison, blinding, torment, and bleeding on 1 attacks with weapons. They receive full scaling damage on their weapons. Speccing into Beast Mastery for those who want a pet will receive current damage scaling.
1. Rangers must spec into Beast Mastery to obtain a pet. Otherwise, they gain “nature attunements” which provide poison, blinding, torment, and bleeding on 1 attacks with weapons. They receive full scaling damage on their weapons. Speccing into Beast Mastery for those who want a pet will receive current damage scaling.
2. Give Rangers more offensive utilities. Currently most of their utilities and all of their elites are centered around making your pet deal more damage unless you spec into grandmaster sigil sharing. In WvW, most of your utilities become useless, because your pet will spend a lot of time dead and incapable of doing any damage. It’s more beneficial to keep your pet on passive, bring pets which bring utility as condition removal or boons, and suffer the DPS loss of not using your pet in combat at all unless it’s F2 and recalling them.
3. I would enjoy structure buffs to worlds which have less numbers on a map. If BG has 80 more people on their borderlands than SoR and JQ combined, then give structures minor vulnerability.
4. Let immobilize be taken off with a stun break or give it priority on condition removal.
5. Make Ascended Items account bound instead of soul bound.
6. Let us redye hair accessories after character creation.
7. Promoted Team Death Match sPvP. It would be quicker and more interesting to spectate than the current mode, in my opinion.
It was difficult for me to come up with seven things, but here they are. I feel strongly about the first two, though.
Female Asuran ranger. Get big floppy ears. Jump a lot. Profit.
You generally have better luck with sigil of fire than sigil of torment if you want quick AoE damage, even if you spec for condition damage, especially in WvW.
But I switch to a staff with sigil of torment on it after getting 25 stacks in WvW. The multiple hits and chaos storm will usually proc it. I use a sigil of doom on a sceptor, since it’s single target and I don’t lose any potential from it, and a sigil of fire on the focus for more AoE.
From my personal experience, this has been the most reliable set up for me. Sigil of Doom on sceptor, because the first auto attack isn’t that slow. Sigil of Fire/ Torment on staff.
As for which one is better:
Sigil of Fire- Best, immediate AoE damage
Sigil of Torment- Decent for longer fights/ changing weapon sets immediately as to not idle during the 8 second icd
Sigil of Doom- Best for single target condition damage.
Looks pretty fun for sPvP or WvW roaming.
I would agree about the Lyssa rune change.
Chaos storm hits for up to 5k per pulse, per player.
Wat?
In full zerker gear, chaos storm does somewhere between 1 and 2k per pulse per player. Maybe around 3k if upleveled and exremely lucky (never saw that happen, though). Now YOU claim to be wearing full dire gear and getting 5k per pulse and player? Show me your secret please! I want to do more direct dmg with full condi-tank than with full glass cannon too!
I have 3300 power, and with just the 6% crit damage from traveller runes, my chaos storm hits for maybe 500/600. Other numbers show up, but that’s because I trait into doing damage on interrupts, which chaos storm is great at.
I run the traditional glamour build, but I use my third utility slot for either Radiation Field(great AoE. Poison + Weakness that can affect a lot of people who run through it), Viel, or Blink. I don’t try to “do damage”. That’s not a condition mesmer’s role in large fights. You don’t provide damaging conditions, mostly. Therefore, I usually run a sigil of torment on my staff or a sigil of fire on my staff and sceptor. When all my glamors and chaos storm are on cooldown, I spam autos and use the AoE on that to put out pressure.
Don’t trait into things that make your phantasms or illusions stronger. They don’t survive in ZvZ at all. They’re just shatter bait. If anything, the only trait you want is the one that applies conditions when they are killed. It works well with the dodge clone trait, but it’s likely you cannot afford either of those if you’re running full glamor confusion/blind/cdr set up.
(edited by Shinoobi.1259)
Smokey from HB- Blackgate.
I think this would encourage more organized team play just like it does in almost every other game which wants to be competitive. What other PvP game do you know of where you can’t see your opponents resources? Even in fighting games you can see the enemy’s meter and knowing how much or how little they have can effect each person’s playstyle.
Having transparency in PvP does not dumb it down. It enhances team mechanics. It would stop your own team mates from mashing cooldowns when not necessary.
Even if it did “dumb it down” for other people, that is a -good- thing. This is a brainless change. Having more transparency in PvP is a good thing. Plus, this pvp scene could use all the new players it can muster. Such a quality of life change shouldn’t be discouraged.
If you’re worried you’ll lose any of your elitism from counting 1, 2 when people dodge, you aren’t.
Our AoE isn’t “bad”. Our AoE just doesn’t do a lot of damage. We put on very important conditions like weakness, poison, chill, blind, and confusion, which are severely hampering to large groups looking to trade damage. We enable our big groups to out damage other groups. We’re enablers.
You won’t see big numbers from glamour/ chaos storm/ radiation field/ shatter and stuff in large groups, but what you’re doing is still very helpful.
Just go straight power. Levels 1-40 are pretty rough. GS/ Sword + Focus. Group them up for your focus 5, sword 2, use GS to pull multiple things in, get iBerzerker going. Spec early for more power + mind wrack damage. Get a cheap sigil of bloodlust for your weapon(150 extra power at those levels is an incredible dps boost).
Conditions(especially confusion) won’t serve you well at all.
I know it’s not a stun or even close, but I really wish they’d allow stun breakers to cure it.
Guardian, no contest.
A warrior is more fun, but a guardian is more rewarding to play in WvW(if that makes sense). You’ll have less stress as a guardian.
If you’re looking for PvE, then I’d go with Ranger. It’s more solo friendly(thieves can solo too, but it’s more work).
If you’re looking for PvP, then playing a thief rarely gets tiring.
Just dropping in to remind everyone this is the whiniest thread on the internet atm.
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