This game has more viable PVP builds than any nearly all other PVP MMO’s.
I haven’t played a PVP MMO with more viable builds and I’ve played a lot.
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I really scratch my head and wonder why Anet makes build that are centered around AI. In many games, competitive ones especially, AI are used as a supplement for a build or an extension as some call it. A build or class or whatever it is should not be centered around AI, it is bad design since it ultimately removes player interaction which is detrimental in pvp environment. If anyone plays league of legends and remember the yorick incident then you will know what I mean.
If Anets goal is to make a competitive scene then turret engineer needs to be gutted even if it isn’t top tier. This build is a perfect example of how not to balance in pvp.
This is exactly what I think(without the LoL reference).
Those Turret engi QQthreads remind me of ol’ AION and it’s drama for years regarding Fear skills from Spiritmaster class.
No one cared that Sorcerer was one shotting everyone in pvp, no one cared that gladiator was knocking down everyone permanently even through “stability”. No one cared about Rangers 3shot KO anyone in pvp.
There was that one thing that everyone focused on, because other things were unimportant and normal.
Spiritmaster fear was the most overpowered thing I’ve ever seen in a video game.
It was fine before they decided greens/blues should rain from the sky and there should be 800 currencies that don’t go into the currency tab and every mob should have 18 different types of bags/boxes/satchels it could drop.
I feel sorry for anyone without maxed bank/bag slots.
Who doesn’t like getting CCed by a pet the player isn’t even controlling on a low CD?
Only two of those listed streamers is “active”.
http://www.twitch.tv/sizer2654/profile/past_broadcasts
Why would you link this person as an active streamer?
For reference, here is what an active streamers past broadcasts looks like:
http://www.twitch.tv/nl_kripp/profile/past_broadcasts
I think we all have different definitions for “Active streamers”. I want someone I can watch their past broadcast of every 1-3 days with 1-3 hours of broadcasts every 1-3 days.
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I only enjoy watching solo/duo queue.
I’m sad. Please start streaming.
The player base being small is why the matchmaking sucks, and the matchmaking sucking makes the player base even smaller because it ruins the fun for a lot of people and they quit due to it.
:(
I have no idea what the OP is complaining about.
Buff other bosses to be slightly harder or equally as hard as TEQ imo.
Also remove karka queen entirely.
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I reported someone for spamming racist words in /say and /map all game long in a SPVP match and he’s still playing the game a week later.
I wish venoms not basilisk and our traps were better.
Might and mesmers were long overdue for nerfs. 2 years to nerf might was insane.
The problem with courtyard is that you can constantly res zerg.
Please don’t make SH another boring 5v5 mode. Also, do you expect matches to be longer and more dragged out like they are in Mobas, or short like conquest.
5v5 isn’t boring.
5v5 is boring.
See I can do it too.
Then play WVWW
Your team was winning 4vs5 after you acted like a jerk.
Is being the best at turret eng something you should brag about?
Apparently having a civil discussion about Turret Engineers is not allowed. All we get is the usual “L2P” responses from the Engi players. Sometimes I wonder how the GW2 community was voted the nicest? It feels the same as any other mmorpg.
Just a reminder to people that with balances, it doesn’t always have to be negatives. Toning down one aspect could lead to another aspect to be boosted to compensate. We’re not even dwelling onto the power level. Simply trying to make the build more interactive than reactive, isn’t that the point of the game?
its not engineer fault you play berserker and die due to not having defenses or clearing out said turrets
By your logic,
Power builds: Too squishy to take out the Turrets due to lack of defenses.
Condition builds: Unable to damage the turrets at all.
Support/Bunker builds: Too low damage to take out the turrets quickly.Edit: More power to the Cele meta, they can do all of the above =o
Yeah it’s super obvious what class/build people play just from their replies.
I want turrets to deal less(zero) damage but have more utility and survivability.
I used to wish hotjoin was removed because there was only tournament and hotjoin, no unranked. With unranked there’s no reason to play hotjoin.
it has one role, and only one role. Its Representative at high tier pvp because teams can build around that role and it can be very effective.
that being said… it has one role only.
it is by far the weakest class in 1v1 and team fights. Thief only hard counters Mesmer. It can soft counter ranger and other burst in team fights only, but only as a soft counter(meaning it can’t totally neutralize, but with a little help from team can own the other burst rather quickly but needs a little push from the team)
Basically don’t play thief if you want to win in 1v1 situations and also be very active in the team fight.
Thief is one of the worst 1v1 classes in the game but it’s one of the best team fight classes in the game, so your post is half wrong. A good thief makes a HUGE difference in a team fight and really shuts down eng/eles/necros/rangers/mesmers in team fights.
Thief is countered by like every popular build 1v1 by rolling your face on the keyboard but it’s extremely strong in group pvp so no.
Logging on everyday for 5 seconds doesn’t take any time at all. I don’t see how “you have to log on everyday in order to progress your character” is time and dedication. It’s 5 seconds of your life everyday.
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Wasn’t Wildstar geared toward hard-cores? Considering how few of them there are overall, why did anyone think that an MMO made mainly for them would be a good idea?
The vanilla WoW founders of Carbine felt their voice about hard core raiding was being ignored by Blizzard and left. They thought it was an underrepresented part of the MMO playerbase and would flock to an MMO that had it as a core feature.
There was nothing hardcore about time gated attunements in wildstar.
I get so confused every time I see a level80 with 400 or less achievement points. My first character had over 1k upon dinging 80.
I don’t think anything you said is accurate.
Ascended gear is over a 10% damage increase vs exotics.
Eat a pepper steak.
Stacks with ascended gear.
I have no problems with the spec, I like to look at the game from everyone’s perspective and I feel bad for new players because turrets can’t possibly be enjoyable to fight against.
I don’t understand why I need to keep repeating this. I also don’t understand the constant insults against me and my skill by numerous posters in this thread. Can you have arguments or discussion without resorting to “you’re bad” “learn to play” “it’s you”? Apparently not.
It doesn’t even matter if I have problems with the spec or not, if you honestly think non-player controlled pet builds are good for the future of the game, you are not thinking very clearly or extremely biased. Considering your sig is “minion master” and you’re a “dedicated minion master”, I’m going to go with the latter.
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High level play makes up less than 1% of the PVP playerbase.
If new players are quitting/becoming frustrated due to boring no user interaction required pets/turrets killing them, then that’s less potential players that could be part of the high level play player base, thus killing the games competitive scene even more. You can’t have a competitive scene without a low level scene.
I have no issues with turrets or pets, they just aren’t fun to fight against.
Nothing wrong with wanting to be a cute loli.
See, here is exactly what we need to be concerned about.
If I said oppai loli there would be something to be concerned about.
Just another awful design decision by Anet. Instead of adding new content on top of what we already have, they delete 1 path then add another, so in reality we have the same amount of content we always have, it’s just different.
Nothing wrong with wanting to be a cute loli.
I disagree because most AI builds lack certain givens of other builds, usually defensive maneuvers, cc breaks, mobility, and non-pet utilities. It’s a totally different way to play, you control enemies to allow your pets to be fully effective. Pet builds focus on controlling enemies and looking out for their own back and have to make sure they’re in the best spot at all times because they lack board cover.
Unlike say, dps builds, who have mobility, cc breaks, aegis, blinds, various things like this, they have more defensive utility to support their own damage game. Personally, I think insta-gibbing glassis more toxic, personally, but it’s part of the game.
People have two problems. One, AI deals damage where as more “passive” or even active defenses only make you live longer, it’s easy to see why one hurts new players more, but thst doesn’t make it bad, and yes, in many cases it would be nice to move more passive damage to active damage, but not abolish the idea of area denial pet classes all together.
Secondly, people are very tunnel visioned, thy have an ego to protect and can’t accept that there are legitimate unique ways to play. Admitting that you’re a very low level player so “x” shouldn’t exist should instantly draw a red flag. Try improving before making such harsh calls like that. I don’t “like” grenade engineers, but how silly would I sound to say “I hate them, remove grenades from pvp!” It’s very silly.
My suggestion is to stop being so close minded and don’t judge everything based on how well rabits can handle them.
That’s great, but passive damage a player doesn’t even control should never deal damage in PVP.
that would remove alot more damage than just pets and ai.
I’m specifically talking about pets and turrets.
I’d like more game modes, and a proper death match, not the stupid res zerg map we have.
3v3/2v2 would be fun.
Hroatgar, from the start I’ve seen your problem, and the moment you mentioned WoW (which after reading your first couple of posts I was expecting you would) I was convinced.
You want your character to be stronger. You want it to be best of the best and top of the top, and have your characters in the best of the best and top of the top gear. You want to be able to flaunt that and to feel good about yourself.
Unfortunately you’re going at it the wrong way. The WoW way. Where you’re vertically progressing to better gear and better weapons (and better mounts etc etc) . GW2 is very different. There is no vertical progression. Wearing ascended is not really the best thing ever – look around you, how many people do you see wearing ascended gear? Very very very few. You know why? Because they have transmuted their gear to look different. Because the LOOKS not the stats are the shiznit in GW2. Stats? for one the ascended gear doesn’t give you that much of an advantage. Besides, you can get ascended trinkets in several ways and have them infused for the same result as wearing ascended gear.
You want to be top of the top and show it off and feel good about yourself? Do that list that was suggested to you. In GW2 it’s not just how your looks are – it’s also about your TITLE.Besides, to be honest, as others already said it on this thread, you want it all, you want it now, and as soon as you get it you leave because you’re bored. Yea. Want some cheese with that whine?
Ascended gear is over a 10% damage increase vs exotics.
MMO’s should be better if the target audience stopped being casuals. Better games, not better money, which is all anyone cares about when it comes to video games now
I disagree because most AI builds lack certain givens of other builds, usually defensive maneuvers, cc breaks, mobility, and non-pet utilities. It’s a totally different way to play, you control enemies to allow your pets to be fully effective. Pet builds focus on controlling enemies and looking out for their own back and have to make sure they’re in the best spot at all times because they lack board cover.
Unlike say, dps builds, who have mobility, cc breaks, aegis, blinds, various things like this, they have more defensive utility to support their own damage game. Personally, I think insta-gibbing glassis more toxic, personally, but it’s part of the game.
People have two problems. One, AI deals damage where as more “passive” or even active defenses only make you live longer, it’s easy to see why one hurts new players more, but thst doesn’t make it bad, and yes, in many cases it would be nice to move more passive damage to active damage, but not abolish the idea of area denial pet classes all together.
Secondly, people are very tunnel visioned, thy have an ego to protect and can’t accept that there are legitimate unique ways to play. Admitting that you’re a very low level player so “x” shouldn’t exist should instantly draw a red flag. Try improving before making such harsh calls like that. I don’t “like” grenade engineers, but how silly would I sound to say “I hate them, remove grenades from pvp!” It’s very silly.
My suggestion is to stop being so close minded and don’t judge everything based on how well rabits can handle them.
That’s great, but passive damage a player doesn’t even control should never deal damage in PVP.
Your conclusion doesn’t make sense. Dying to ai is a frustrating prospect, but that’s a matter of strength. I don’t think anyone would be complaining about the AI if it didn’t have the STRENGTH to kill you. If turrets were peashooters or got knocked over by a stiff breeze coming their way, I don’t think you’d be making the same suggestion.
If they were weak, no one would be dying to them and thus no one would get frustrated so yes, that’s the point. That’s exactly why I said they shouldn’t deal damage in PVP.
I don’t see how anyone could disagree with this, it just encourages bad habits, bad behavior, dumbs down the game and let’s lesser skilled players stand a chance in sitations where they shouldn’t.
It’s bad for the future of the game and the competitive scene, and makes entry level PVP stagnant and less active because a new player will die to someone using 100% AI builds, get frustrated, and probably stop PVPing all together. Which leads to a smaller player base, and less potential new teams that could be competing in high level play.
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Problem with fractals is the teaming requirement. Dungeons are also PvE and we don’t get them as PvE dailies so why is it okay with Fractals?.
GW2 is a MMO right? I think that the first M stand for Multiplayer right? Just checking.
If everyone was replaced with AI in dungeons/fractals/open world PVE I don’t think anyone would notice a difference, honestly.
2 true PvE options for daily (Brisban Wildlands events, Kryta Forager).
I can’t get groups up for Fractals and PUGging them is for the birds. So where was this better choice in dailys we were told about?
You can’t PUG 1-9 fractals? Why?
Please don’t make SH another boring 5v5 mode. Also, do you expect matches to be longer and more dragged out like they are in Mobas, or short like conquest.
5v5 isn’t boring.
Bunker builds already are a rare breed.
You stack for buffs and AOE healing.
Stacking in corners is extremely obnoxious as a thief, meaning it’s almost impossible for me to use D/D, which I don’t really care anymore since D/D isn’t fun but this common strategy made it even less fun.
Not meleeing and supporting your teammates in melee range makes everyone else who is meleeing(and doing 50%+ more damage than you) have a much harder time.
Not catering to content locusts is the best thing Anet ever did (although they caved in a bit in the form of Ascended gear). I hope they never change their target audience (which is casual gamers who spend an hour or two per day on average in the game).
Yeah, because we need another casual MMO in the oversaturated casual MMO market.
“Content locust” is an awful word, can people stop using it?
If you hate turret engis so much, play a class that destroys turret engi like staff ele, power ranger, condi ranger or power necro.
I don’t even know how to respond to someone suggesting we should all play staff ele to counter a single build.
Everyone I know who played GW2 at release for ~6 months quit due to time-gated gearing(Ascended laurels, this was even before ascended gear was BOA so lol @ gearing more than 1 char) and temp content.
Both things seem to have gone away, honestly, as laurels as MUCH easier to get now and ascended gear is BOA. Temp content is pretty much completely gone outside holidays, which is 100% fine and how temp content should work. Great to see Anet learn from and admit to their mistakes.
Those who claim AI builds should never be meta or even a thing must realize that such a thing would require Ranger and Mesmer to be permanently disabled in PvP. Why? Both are designed around AI usage, dealing damage with AI and empowering the AI.
Changing the profession’s themselves so they no longer do damage using AI would be so hopelessly impossible to do without breaking them in every mode that disabling them would be the only cost efficient and user friendly solution.
AI is not the problem. People’s perception of skill, most notably their own skill, is the coreproblem.
That AI got less then 1/10,000,000 of your intelligence, yet you struggle to outsmart it.
Think, plan, execute plan. If you cannot think or make up a plan, ask someone else to do it for you
I don’t think you’ve ever played mesmer or understand how it works if you’re comparing it to 10k hp uncrittable turrets. Mesmer clones/illusions die instantly and are easily avoidable, mesmers also die extremely fast.
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