How does that drive prices up? Those people are already in the market, and unless they have bottomless coffers some of them will swap out to selling mats too.
I have come to the opposite conclusion.
It’s basic supply and demand. More supply (more mats on market), less demand (less people building precursors.) Maybe you could explain your reasoning?
Now, Leeching Thrashers have been around a while. They have two very recognizable attacks; one where they plug into the ground and fondle nearby targets, and another where they fly around and drop a life leeching field.
But I’ve noticed in Heart of Thorns that they sometimes spam The Crap out of the life leech field, and often don’t do the fondle attack at all. This was first notable on the hero point just west of the start of Verdant Brink, which spawns a random Mordrem boss. The Champion Thrasher was very difficult because of its tendency to spam the life leech field. But recently I’ve noticed it with Veteran Thrashers as well. I had a very difficult time killing a Veteran Thrasher with my Reaper in Dragons Stand; I had a Flesh Golem and there were two NPCs with attacking as well so I had to interrupt its Life Leech 4 times in a row in order to kill it. This was fairly difficult, since most of my interrupts had long cast times and/or involved swapping weapons/transformations to access the next one.
Is it really intended that Leeching Thrashers be spamming their life leech this much?
but to top it all off, you’ll be crafting mats which (if you sold instead) would give you the gold needed to just buy the precursor and you would be saving gold and time.
For example, I haven’t got the exact numbers, but let’s put it like this.
Let’s say Storm takes 700gs worth of mats to craft, which, if you gathered yourself, that took a long time, you also did some scavenging for certain pieces for said collection.
But, oh, would you look at that, storms 400g on the TP.
So what would you rather do, sell the mats/ascended crafts for 700g, buy storm and have 300g profit, or craft it, and lose out on 300g?
WAD
rationally if its cheaper for people to buy the precursor with gold they should be selling their mats
This will drive down the price of mats, which will drive down the price of crafting precursors
The big fly in this ointment is sunk costs for people only partway through precursor crafting
what do you mean by moved out?
We’ve always been trying to kill Faolain though
It’s not like we could get angrier at her
sneak gyro needs to do more than it does.
Every single scrapper i’ve seen in WvW is running sneak gyro
i get the impression the original design was that there would always be a surge of people in Dragon’s Stand because you had to ‘break in’ by completing the Tangled Depths meta.
quests like this sometimes scale to the number of people in the area.
it’s possible there was a bunch of idlers or random adventurers driving up the quota
i feel your pain. that sucks.
the 64 bit client also fixed the issue for me completely.
I have to give my two cents here. When Anet said that they would be adding legendary collections I assumed it would be something equivalent of, farm 3,000 of this map currency to buy one part of the first tier for said legendary, spend 500,000 karma on item number 2, use 1,500 dungeon tokens on item number 3, and the final item involving skill points. It’s really quite annoying you guys have went back on your word, looking at Kudzu alone, if i’m going to craft the FIRST TIER, i’ll need 40 spirit wood planks and 45 elonian leather squares, that’s not gating anything, that’s just being dumb. Take monetization out of precursor crafting and people will be happy, but the route you went with this is just so dumb, words can’t even describe.
i sympathize with this argument, but it would lead to a lot of literally grinding specific things. at least with monetized items, you can do whatever you want and earn money that way rather than being forced into Caudecus Manor or w/e.
i get a lot of use out of the wyverns, i find them to be quite adequate tanky pets. they are clumsy with their attacks, but the wing beat really pays off when it does hit.
I wish Fire Wyvern f2 was any use at all though
Ranged sustained damage pet. Don’t use F2, it’s broken. Just let it do its thing.
Bristleback F2 is wonderful for Strength of the Pack…
I think throwing a thorn into Faolein’s spine after being betrayed is a decently adequate going down fighting
it probably wont get fixed, transformations are incompatible with other transformations
You do realize that the pet having to chase the target, and not DPSing it, was one of the biggest complaints about the pets over the last few years on these boards . . . don’t you?
yes and it was overstated i believe that was my point
This is especially true in PvP.
read as: only true in pvp
Overstated? Are we playing the same game?
overstatement occurs in the forums, not in the game ;p
it’s an infinitely extensible system, so there was no reason not to include it really.
What, exactly, is hard or challenging on a personal level about waiting for a super rare boss to spawn in Dry Top, or hoping to god you get hit by a boss attack with a super low target cap?
There’s hundreds of collections items to be gotten. Picking out particularly difficult or buggy items as if the whole thing is like that is ridiculous. The game is designed to be completable; in the final analysis literally the only thing anything you do in the game costs you is time. Only a handful of content requires enough skill that its rare purely on the basis of difficulty.
Arenanet is already looking at the Shatterer item. Dry Top bosses are not about waiting for them to spawn; I don’t know what collection this is in reference too, but IME all Sandstorm bosses spawn at fixed times dependent on how much Favor of the Zephyrites is earned.
\Sadly, I am the parent, and I refuse to spend $45 for play gold, but time, I have. Have you seen the sell price of ascended mats? I think I would be much better off making and selling these than the current grind of precursor farming, unless that became the only way to get one.
This is how the economy is supposed to work
Right now the cost of ascended mats has increased for several reasons, but people getting into precursor crafting is a big one.
So people SHOULD be foregoing their own crafting in order to sell their materials to make gold
Eventually prices will settle down…maybe… I expect at least a small price spike after raids come out, assuming ascended materials will be part of legendary armor.
(edited by Shoe.5821)
Also, as you mentioned, you’re testing on a stationary target. In PvP, no one is standing still and the pets’ DPS disappears while it’s trying to catch the target.
IMO a lot of people in this forum way overstate this. While pets will generally miss moving targets that are chasing someone else, for the most part enemy players will be side strafing, backing up, or trying to get in your face. Such targets are generally not fast enough to escape pet damage (except the attacks with slow kitten windups, like F2 breath attacks.) Thats without talking about CC, which rangers have fairly decent access too.
You don’t understand how the mega server works appparently.
Uh, no – sorry – you are the one that is as wrong as can possibly be. You probably believe that the Megaserver was some strategic success. Some brilliant accomplishment on the part of Anet.
No.
The so called “megaserver” was created long after the game was released — and as an attempt to hide how few people were actually playing the game. The game was, quite simply, failing to attract new or retain existing players. It’s not really that complicated.
WvW and Guilds tie people to their server. Any consolidation of servers (i.e. the removal of a server) is an admission that the game is failing. Not only would it play havoc with WvW, it would also be a public admission that the game is on the ropes. Something Anet has taken great pain to avoid doing.
Had the game been wildly successful, they would have had to created new servers.
I ask you, did this EVER happen? At any time, did Anet need to add new servers?
As someone who inhabited a lower-rung WvW server for over two years, I can tell you the answer to that question….
So, when you are asked to change Maps during Prime Time, due to a lack of players, that’s not because the expansion is an overwhelming success.
Vayne’s correct, you have no idea how the megaserver works.
Issues with maps closing because of taxis or timezones have literally nothing to do with whether the game is getting more or less popular.
They might be new. IIRC It was a"Raider’s Legging Chest", it lets you select between 6-7 stat combos for ascended leggings. Interestingly one of the stat combos was Zealots.
i got an ascended pants box off the 21-50 daily.
shrug
the irony is that you could still call it lightning reflexes
Don’t agree. It doesn’t make any sense to put a lot of work into a lot of content that doesn’t stay in the game.
the idea was to make an ever-changing ‘living’ world (thus the name Living Story), rather than the static world of most MMOs.
this woulda worked fine, if they coulda chugged out content at 3x-4x the rate that they did. It just took too long between living world updates, and there wasnt enough to them; even the cooler ones mostly utilized existing world spaces.
As for removed content there were ways to preserve some of it. I find it baffling that there is no Clockwork Fractal.
edit: The cool part of the Living Story is that: Scarlet’s dead! It’s something that actually happened. You can see her impact all over the game, but she’s not around. It’s not something about where you are on your quest timeline, it’s not different for you depending on what plot choice you took; she’s dead. Same thing for the Ancient Karka sitting cooked through in the lava in Southsun. You don’t get the same sort feel of actual ingame history from repeatable content.
(edited by Shoe.5821)
Eventually adventures will get easier once videos start going up where all people have to do is learn to mimic what was done in those videos. Of course it won’t be applicable to the ones that tend to have a little randomness which are not that many.
Yeah with Shooting Gallery targets start spawning randomly after the first 20 (at least I can’t see any pattern yet). And so that’s where I’d like more attempts, but with the current setup it’s really hard to play it for any length of time.
And SG requires really pro-aiming skills – again where I need practice :/
Arenanet said that though it might seem random, it’s not. Good luck figuring it out though… :O
So far I’ve only found 3 nodes I can get them from: my home instance node (which gives about 3 pcs
if you are speaking of charged quartz, the home instance node has a good chance to give +5 quartz on at least one strike of the pickaxe, and a small chance to just grant a Charged Quartz outright.
characterizing this as rng is way too reductive; there’s no way the dice rolls on the harvesting/kill objectives are even close to comparable to the sheer luck involved in looting or mysticforging a precursor.
the old system was purely a lottery. the new system you can build your way steadily towards a precursor and make definite progress. Bifrost isn’t the only collection with a bugged boss atm (ULGOOOOOOTH!).
i think its pretty clear adventures are pretty hard given the rankings I have managed to get with mediocre Silver runs – within the top 200 in several adventures.
top 200 in the world should probably be gold ;p
they could add something special for really elite Adventurers, like an extra daily box for placing in the top 100 in the world.
why not just join a dungeon guild temporarily? Or ask your WvW guildies to do it for the novelty.
if you are comfortable paying people for a run, you could advertise in LFG that you’re looking to pay for someone to run you through CM.
Before it was more cooperative. I usually stay at Red and run Amber and Indigo caravans 2/3 of the way through and expect somebody defending Amber and Indigo to receive their supply.
you wern’t doing this because it was good gameplay or because it was more cooperative, you were doing this because you could tag as many events as possible.
in the new system, someone who’s defending blue oasis can receive similar event rewards to someone bounding between indigo <→ red rock.
And the fact you need people on the map has me a little nervous. Yesterday, was looking for POIs and Vistas I had missed in VB and the “Change to a more populous map” dialog came up. I switched. Five minutes later, it came up again. If we can’t get a map with enough players now, how will the metas and Hero Challenges with Champs going to work when the new map is a virtual ghost town, like WvW new BLs are now?
this happens not because noone isplaying but because you are playing when populations are decreasing
ie if a map has 800 people divided into 15 maps, and over an hour the population drops to 400, you’re going to get a lot of maps closing.
What? So now everyone just sets up shop in Red, Amber, Indigo, Blue, or is perpetually relegated to kicking some yaks around?
no? you just dont run around the map, tagging events and leaving. which you could before.
you can still
escort to red →
defend red →
get rubble →
kill mordrem threat →
escort to indigo →
et cetera
except you actually have to do the events instead of killing 3 guys and leaving
who actually yells in silly long worded sentences that clearly dont have any punctuation and is done for comic effect.
warn: lots of cussing
this was the point of the change?
when you tagged an escort and left you were relying on someone else to actually do the event ~ getting full credit was kinda silly
if sweet loots is what excites you you might like wow since its a hefty kitten gear grind where you’re always looking for the next tier of items
im surprised you’re grinding the same evetns over and over against since there are a lot of event chains in hot. Verdant Brink has five long daylight chains plus the nighttime security stuff. Auric Basin has the event chains for 4 outposts (which you probably wont do all of in one run), and then four different assault points for the octovine.
etc.
do y’all remember when givers was introduced? A lot of people thought it was OP to borderline OP because the meta was heavily into stacking boon duration as much as possible.
kittening mastery gated Itzel in Verdant Brink.
oh my god not itzel communication mastery, that might take you all of a few days to get
no loot for events is very deliberate
Orr tagging was diseased gameplay, and it is inevitable in any event where you get loot for directly killing spawned event mobs no matter how you configure it. It also rewards killzerker builds over sustainable builds.
The idea is that player should be rewarded for contributing, NOT rewarded for playing suboptimally just so they tag more enemies
do any of u know how megaserver works :P
it literally doesnt make a difference whether there’s 200000 or 500 people playing in verdant brink, in terms of how many people you see on the map
i dont really see the problem since people can have five guilds
you only ‘need’ to belong to 1 guild that has built up hall
i dont think the new materials system is a great idea, but its not the worst thing ever either. instead of nagging people just put a message in your MOTD.
the precursor is worthless except as part of a legendary, you wouldn’t be looking into getting a precursor if you didnt want a legendary. Precursors cost the same as they did before.
(2) This is true, because demand for some is much higher than others, but again, not relevant. The cost of crafting Precursors should be in the TASKS involved, not in the materials, and yes, they can add some balance by making the higher demand Pres (like the GSs) require more difficult tasks than the less desirable ones (like the underwater ones), but the gold costs for each should be negligible.
there’s no reason the gold costs should be negligible.
if the gold cost was negligible it would require serious grind to reach effort equivalency, rather than relatively simple tasks like now.
Yeah, when I found out what it actually takes to make a precursor, that was the tipping point. I’m giving up on this game. I think I’ll go play Skyrim again instead. This game has gone way to far away from its manifesto roots to be considered a game any more. Its just another badly designed korean grindfest MMO at this point.
ahaha. It’s expensive and time consuming to get the best possible weapons in the game, so its a korean grindfest mmo?
Eyes cant roll hard enough
theyre just critters with some special mechanics, fella.
@Nike: even if you view this as a better method for you – even though its extremely expensive – surely you must recognize that the general population will be using the TP if its cheaper than crafting.
i guess people just really love monthly fees as long as the xpac is only $30!
i haven’t played against this in pvp, is it really that bad? Blind is annoying but even spam hardly seems worse than all the evades, blocks, aegis, etc. being thrown around.
Avatar does have a secondary function: crowd control. Hard CC is more important than ever before with the crowds of tough enemies and defiance bars on champions.
Weapon CC → Celestial Avatar → Moonbeam → Convergence → Moonbeam is a devastating combo that is easy to pull off, providing extremely heavy cc in a short period of time.
1-40 would be unnecessarily restrictive.
anything less than an 80 map, or you just dont see mentor tags if you are 80, perhaps.
People who have spent 300g on a commander tag since the change must be a bit miffed that anyone can tag up now.
The only grudge I have about HoT is the inconsistency of some enemies. especially archers and smoke dogs, as they seem to be able to render you dead in a matter of seconds. Also they’ve went a bit overboard with the “this can stun you” abilities as all monsters seem to have some way of lock you for seconds, combined with the high damage, meaning you’re dead if you’re stunned.
However, I have seen what “casual friendly” can do to an MMO, the perfect example being World of Warcraft. Draenor was suppose to be this dangerous, savage, land filled with dangers and what-not. All it ended up being was a theme park with safety rails all over the place to guide the players. The only real danger came from falling of a cliff, and I did that on many occasions due to falling asleep.
HoT isn’t perfect, but I like their attempt in making new content that’s challenging and dangerous without being locked behind an instance for the dedicated few. Everyone can pit themselves against the dangers of the jungle. A slight fine tuning might be in order at certain bosses but on the overall, I think they’ve made a surprising good job.
most of the CC is super obvious though, stuff like Punishers or Arrowhead rolls… in fact offhand i cant think of any cc that isn’t easily dodgeable. though I am completely positive i’m missing something. :^)
no matter how much people like to pretend its so, they arn’t the avatar of the silent majority.