IMO: This kinda sounds like a problem with death more than the timer per se. Death should partly immunize you from the inactive debuff, at least for a couple minutes.
corruptions are obviously designed to be used in tandem with condition transfer, you burst corruption so that you can burst transfer. IMO the only reason that people are viewing CPC so negatively is that they tried to slot it into non-corruption builds and got annoyed with it.
You can also use it to create boons using Well of Power (or in theory something like Runes of Lyssa, tho i havent tried that)
If you build for it you can get a ridiculous amount of condition transference, it’s not like you need to be conservative with them in that case. I’ve messed around with support builds oriented around Plague Signet, but I hate the scepter animations.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Shoe.5821
you don’t need 400 HP to use the elite specs. half of it is complete nonessentials.
you could do this a lot in silverwastes. tag some attackers to a fort, tag monsters attacking a caravan, run around tagging everything and get so many event completes.
it depends on if you are roaming solo or with a group
with a group, lb/gs is very good
solo, i’d lean towards a more survivable build
It’s one trait. you don’t even need to adjust your items or skills to use GotL. Lingering light and the entangle are both pretty great but honestly probably have limited utility on boss fights anyway….
my only problem with precombat stowing is that it counts as a pet swap when you pop it out. not sure if it should
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Shoe.5821
There’s no good reason or excuse to require the player to 100% unlock the base class before accessing the elite specialization. I can only equip 3 trait lines at a time, including the elite. Why in the kitten would I need to have fully unlocked 5 trait lines before I can slot the 6th? The only answer that can be given is “well, it extends the grind” and if that’s the only answer, then you need to rethink the design.
You get all those hero points just by leveling up. Lol. ‘extend the grind’ harrumph!
Elite Specs are a TOOL via which you experience content. They are hardly content themselves and any grind to unlock them is automatically unwarranted as a direct result.
The logical extension of this is that we should have all traits and skills unlocked at level 1. Doesn’t make much sense to me. On the flip side, the logical extension of the trait/skill unlock system is that elites were never just going to be handed to you just for being level 80.
these are ‘elite’ specs guys, the whole point is that they are further ways to develop your character.
The current counterattack just works, something that doesn’t Just Work is problematic, especially as stated given that the skill already has a secondary mode.
Counterattack needs its kick separated from the block and made optional after any successful block.
no it doesnt. this is very newbie unfriendly, especially for an attack that already has a secondary click.
I can’t see a reason why pets should insta-die vs players
Don’t use birds and you wont have this problem
Actually ANET made the right decision here. Everything you mention is considered skill-less play in PvP. They don’t belong there.
lol. as if shooting a gun or firing a bow in this game takes any more skill than a turret or a spirit weapon.
revenant looks more OP than it is
its got powerful abilities that are somewhat limited by the energy mechanic
right now its suffering from the grassisalwaysgreener effect but we’ll see how it works out in practice
I’m pretty sure it works in wvw, just not against players.
on that note: do attacks by other pets count as attacks by players? do siege weapons count as attacks by players?
will this override pet damage immunity to certain things like the lava in Megadestroyer?
HOPE is much better than Quip.
I wonder who designed Quip!!!
Some joker probably.
excellent, whao is both better AND more comprehensible
full zerk ranger is just asking to be killed.
while it does make you super squishy, LB ranger basically has one job- long range deeps- and it might as well do it well instead of halfassing it.
I often dont even run signet of stone for most fights – I need Sic Em to properly shut down squishies that rely on stealth.
Sorry for pulling out that one point and ignoring everything else; I thought this was a point worth mentioning.
The only way it does a million years of chill is if someone stays in it which is unlikely.
between chill and cripple they dont get much of a vote unless they dodge out
ive used it on quasi-tough builds (like celestial or marauder) in pvp to good effect. it is especially good while manning trebuchets given the narrow approach paths.
IMO the real odd-man-outness of frost trap is that it doesnt synergize with a condition build so its never going to be good for a trapper ranger. Instead, it competes with Muddy Terrain in terms of being a powerful but very niche utility skill for power rangers.
I think Anet needs to acknowledge that not everyone enjoys crafting and there should be multiple ways of obtaining end game gear. I’m not saying I need EASY ways of obtaining ascended, just alternative ways.
there are. you can get ascended armor and weapons crates from doing endgame content, rings from fractals, rings/accessories/amulets from laurels.
legendaries also primarily use the mystic forge, offhand i dont think any crafting is required.
frost trap already does millions of years of chill, if it needs a buff its only to recharge… :P
How could that be exploiting, the devs put stealth, portals, etc in the game. What other purpose would they serve? That doesn’t make any sense
PVP. WVW. Breaking aggro.
It’s exploiting because the really fast clearspeeds are unintended by the design, so the rate at which people rack up pure liquid gold is unintended by the design. This is actually a problem for everyone because it leads to inflation.
given the existence of reflects, monster aoes are not strong enough to discourage stacking, even on more interesting enemy groups like aetherblades
(edited by Shoe.5821)
difference in exchange rate doesnt actually mean anything for sale prices directly :^)
It is probably going to have higher requirements than SW or DT, given the multilayer nature of the jungle as well as the new weapon models/graphics
Same applies to dungeons, they give kitten drops. The gold at the end was their only worth so if you take that away you get what?
well, one reason they give bad drops is that noone kills the enemies that give drops cuz theyre more interested in finishing to get the gold
JUUUST SAAAYIN
i bet.. 1.
the fact that theyre pushing squad ui and raids out till post-release indicates they want launch to be stable, im guessing they’ll disable things rather than have to mess with the servers too much.
bestbuy.ca has it… for $70
i think judging wvw builds by looking at gvg fighting is erroneous.
90% of wvw does not resemble gvg stackstack blast stack blaststack at all, even in zerg fights. siege weapons and walls disrupt the normal course of buffblasting gameplay.
I find LB power ranger to be good at picking out targets in a big fight and downing them at long range, and the barrage’s ability to cripple a lot of targets at long range is pretty useful.
Ranger doesn’t have anywhere NEAR enough stab to hang around warrior/guardians. They would need to be grouped with guardians and be babysay stability. Why should ranger be leeching the stab over revenants and warriors?
why would a power ranger with 1500 range be sticking with the blast stack when it charges :/
how could they be? converting an item thats costed as a temp buff into a permanent unlock would be absurd.
i imagine in the new system the cost for guilds will be in claiming an objective rather than in activating buffs
" increased their healing coefficients from 100-145%". I understand that line like “every coeff gets +45%” or " coeff*1,45"
i’m pretty sure it’s actually from *2.00 to *2.45, but i guess we’ll see.
love the changes.
my favorite part is that you can dramatically vary how a druid supports just depending on your trait choices. this sort of thing is an ideal use of traits.
I do echo comments about CA #1 though – its sooooo awkward…..
IMO: It’s not really a contest. Longbow ranger will always lead on long range damage between 1500 range and piercing on all shots. The ranger LB also has greater straightforward utility with the self stealth and the fast interrupt.
Dragonhunter will be competitive in a scrum though and probably as capable at short range.
Can’t say for traps. Traps are usually used by condition rangers, power rangers only occasionally use them. DH traps fit better with a power build IMO so you will see them mixed with the bow more often than with rangers.
spirit weapons are so unused that they have longer durations ingame than on the wiki but noones ever fixed it
when i tried them in pvp for a few matches i feel they were pretty useful with a supporty guardian, what really killed them was the downtime. And getting cleaved, of course.
TBH, to be done properly, they probably deserve their own Elite Spec which morphs the Virtues into spirit weapons.
well, actually there’s various legal protections for small claims to protect people against malfeasance involving small fees. however, this really doesnt rate. just chill, play another character, file a support ticket.
…no? it really shouldnt.
immobilize is really good in pvp
Yeah, it’s more far more likely to be pure luck if someone hits you in counterattack than skill.
@ OP, i think you make good points. Ranger in general suffers from radius on skills, notably with spirits, and druid is even worse off. Grace of the Land is kind of a joke with 300 radius :/
///
IMO, either combo fields or blast finishers do need adjustment to promote more build variety
. It’s sort of like how dodging is a good enough defense for a lot of pve, except blasting fields is actually better in a lot of ways than actually building for healing or might stacking.
it’s half the range and half the damage of entangle without an immobilize and I fail to see why you would use it.
well, you can’t really evaluate the damage like that, since basically its retaliation with more potential but less flexibility. really powerful against minion necromancers, and maybe mesmers.
also, its on like a 20 second cooldown timer so you dont need to be afraid of blowing it on single targets. Too bad runes that proc on elite skill use tend to be on like kitten timers.
(edited by Shoe.5821)
you can get healing power without going clerics. Most of my Druid builds were trying to work with celestial.
if Druid played like a proper support with the ability to provide damage mitigation (protection, aegis, stability to a degree, weakness and soft/hard CC)
Yep, can’t think of any CC on the Druid. I would make a snarky comment about earth spirit but ehhhhhhhhh.
You basically offer no good boons to your teammates, the only thing you can offer is heals and some CC’s.
You can offer the same boons the Ranger can, for better or worse
(especially considering base Druid’s lack of stunbreak and its very conditional condition cleansing)
The druid has the same stunbreaks the ranger has.
We can judge the Druid on a basis other than a glyph build, folks :P
(edited by Shoe.5821)
There are some mobs/bosses with damage immunities, but they all require you to interact with your actual environment in order to combat them rather than simply specing for condis. Given how the current NPE works, I consider it an inconsistency to not cover this somehow.
Mordrem Husks are very resistant to normal damage but not to condi damage. Though this seems to be true to varying degrees depending on what version of Husk it is. i.e. Husks encountered in living story don’t seem very resistant, probably to make life easier for the player.
i really love that vision of spirits. i have been favoring a wispy implementation for a long time but ive never seen it so well thought out.
I dont agree with all the specifics (15s uptime for objects that inflict damage/conditions/etc?), and having pet heal on the water wisp is just gratuitously gamey. but id really love that type of spirit setup over what we’ve got now.
I don’t like ANY of the trap changes though. again, adding a stun break is gratuitously gamey, and i’d rather have cripple on all the traps like currently. FWIW i use fire trap for blasting might all the time, it also helps with Mordrem Husks.
a good Mesmer will spike you for 15k on 3k armor
this is silly. it really doesn’t matter what class you are playing if you let a burster burst you.
we might as well say ‘a good Druid will daze you continuously’ and it would be about as relevant.
i really really wanted to like glyph of unity, but it literally has negative synergy with your pet. Your pet takes aggro, preventing you from taking hits :/
it needs to also apply to the pet
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Shoe.5821
i sincerely doubt you can even start unlocking the elite spec without having unlocked everything else
I am perfectly fine with base heals being nerfed (as Irenio has stated they will be), but NOT below what blasting a water field can do—otherwise, water fields will always be superior in coordinated groups (since water fields do not supersede DPSing, like entering CAF does). I would also like to see Druid’s access to conditions and damage scaling improved to compensate for our lower base heals and increase build options—especially as groups become better at raids and less dependent on straight-up healing.
combo fields, cancer once again….
to be fair though there’s only so many blast finishers available.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Shoe.5821
You really should just ignore any number until it’s officially revealed.
-All Elite skills seem to cost between 8-9 hero points with a majority being 9 and engineer being the only class with the cost of 8 on all of its elite skills (why you so strange
Engi?).
my guess: getting the toolbelt skills on top of the skill.
They’re not trying to make the game balanced between HoT owners and people without because their entire business model for HoT depends on people actually buying the game. Just as the box price of the core game, combined with a little gem store money funded three years of content, the HoT purchase price plus a bit of gem store money will fund the content that comes out after HoT, and fund the creation of the next expansion.
in literal terms, they are trying to keep it balanced. IE elite specs are cool, but they arn’t on top of a characters existing specs.
just want to make that point.
bleh, adding a sink for shovels will just make people greedy with them. it makes chest runs the ONLY way to get chests (other than Vinewrath) since noone will use them at say the end of boss fights or just randomly.
chest runs are and were the most efficient way to use shovels. i guess maybe it will kill PUG chest runs and just leave guild chest runs :/
what a kitten solution
@ Elitejelly: thanks.