Showing Posts For Shufflepants.9785:

Adaptive Active DMG mitigation AKA Dodge

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

I think such a change would take some getting used to, but I think it could be done in such a way so as not to be game breaking.

The point was brought up that conditions and CC would be too strong. So, make it so that the % based dodge only reduces direct damage but still completely avoids CC and condition application.

And I also feel like it should also scale off of healing power as well.

As for the actual scaling, I feel like it would work well if it started at a base of 50% reduction when you have zero bonus vitality, toughness, and healing power. And then from there, it should scale up very quickly at first with bonus t/v/h, but have diminishing returns such that you’d need infinity bonus t/v/h to achieve 100% reduction.

Maybe a scale that looked close to this:
(Tough + vit + heal) -> reduction %
0 -> 50% (no defensive stats on gear)
100 -> 60%
500 -> 75%
1000 -> 85%
1500 -> 90%
2000 -> 95%
2645 -> 98% (character in full ascended P/V/T with 30 points in 2/3 of the toughness, healing power, and vitality trait lines, omnomberry bread, dolyak runes, full defensive infusions)

Players with full P/V/T would take virtually no damage from dodged attacks while players in full glass would be taking half damage, and with something close to that scaling, it would highly incentivize throwing in at least a little bit of T/V/H as just getting up to a total of 500 bonus defensive stats will cut the damage you take from a dodged attack in half.

I also feel like if we moved to a system like this, the number of base dodges would need to go up by one, i.e. endurance cap changed to 150 so that anyone can hit 3 dodges in a row.

Also, any attacks that trigger something special when they successfully land (such as cloak and dagger) should still not trigger their effect when dodged. So, if you dodge a 5k CnD wearing zero defensive stats, you take 2.5k damage, but the thief does not stealth.

Overall, I think this is a rather creative idea that has a lot of potential. The primary drawback is that there may be further balancing issues I have no considered with certain PvE fights. Further, it may be a bit difficult for new players to get a grip on how it works, but I don’t think any more difficult than working out how a player’s armor total reduces damage.

Also, I think this change might unfairly buff direct damage in relation to condition damage. Perhaps dodged damaging conditions should still apply but at a reduced duration at the same % as the direct damage reduction. So, bleed, torment, burning, poison, and confusion still apply at a reduced duration when dodged, but weakness, chill, cripple, blindness, fear, and immobilize do not apply for any duration.
And the reduced duration should be applied to the modified duration, not the base. So, say a player dodges a bleed attack that has a base duration of 5 sec, the attacking player has +100% condition duration, and the dodging player has 1500 total bonus defensive stats, then the resulting applied bleed would be for only 1 sec.

How in the world do you people have money

in Black Lion Trading Co

Posted by: Shufflepants.9785

Shufflepants.9785

The trick is to play the game, and don’t buy anything. Gold will accumulate.

A Tale of 248 Superior runes, at What Cost?

in Black Lion Trading Co

Posted by: Shufflepants.9785

Shufflepants.9785

I don’t understand your data all. It seems like the only relevant information here is:
4194 major runes forged
248 superior runes obtained
average cost of major rune: 3.86s total cost: 151.82g
But you don’t tell us how much all the superior runes sold for.

better loot by not playing?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Oh look, another RNG conspiracy theory!

Suggestion: Reduced emote range

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

But what if I wanna /wave from a distance?!

Disabling backpack view for all characters

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

You will view my limited time back back and you will like it sir!

Newsflash those backpacks aren’t there so you can show it off, it’s there because you like it. Nobody ever congratulated me on my legendary and I certainly don’t expect – those backpacks should be for your viewing pleasure only…

An option to disable, please!

Newsflash! Many people specifically wear those backpacks in order to show it off! How else will people feel leet if people around them don’t start having seizures from all the particle effects?!

(sarcams aside, there really are a lot of people who pick flashy armor in order to show off and they would be upset by such a change.)

Come Vote or add Lankybird's Wish List

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

function vote(String x)
{
____while(true)
____{
_______vote(x);
____}
}

int main()
{
____vote(“Implement #12, please”);

}

1 Black Lion Key for Monthly 4/4 ?

in Black Lion Trading Co

Posted by: Shufflepants.9785

Shufflepants.9785

They have to give them to you rarely enough that you don’t feel like it is enough. From the sound of it, if they implemented the change you are asking for, you would get keys often enough that you would never be tempted in the slightest to buy one off the gem store. If that is the case for a large number of players, then they will never do that. They do not want people to be sated because they want people to buy them off of the gem store for real money. They give you a couple in the personal story just to give you a “taste” as drug dealers call it.

Swashbuckler's Cove terrain bug

in Bugs: Game, Forum, Website

Posted by: Shufflepants.9785

Shufflepants.9785

What’s funny is that, I think because the ledge is missing, you can totally skip the entire puzzle by climbing up the slope below where the ledge used to be, then, using guardian GS #3 or probably and large dash like warrior sword 2, teleport gun, engineer rifle jump, to jump directly to the end plateau. I did the whole puzzle, failed to make the jump, then had to use this just to complete it…

Tired of thieves being so overpowered

in Thief

Posted by: Shufflepants.9785

Shufflepants.9785

On second thought, maybe we should just nerf Sword #3 on Shortbow instead. It’s been a while since they whacked that weapon, and the change to Choking Gas isn’t enough.

Better yet, I feel like the shortbow still has too much range. All the skills should have a range of 600. It IS the SHORTbow after all. The nerf on the range of #2 was not enough. Thieves just spam all their abilities at their feet anyways.

Anger (Condition Suggestion)

in Profession Balance

Posted by: Shufflepants.9785

Shufflepants.9785

Taunt (Condition Suggestion)

There, fixed that for you.

New Search in BLTC or All Class Cosmetics?

in Black Lion Trading Co

Posted by: Shufflepants.9785

Shufflepants.9785

We’ve been asking for this and more with regards to the BLTP since the beta. May the odds be ever in your favor.

Remove minor traits and make them major

in Guild Wars 2 Discussion

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Shufflepants.9785

Not only would it open up more options, it would allow ANet to collect better data on how many people actually like certain minor traits. Currently, they can check how many people are using each major trait, but, if given the option, how many thieves would totally ditch Last Refuge for anything else.

Nerf to Ecto Salvaging rates?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

I disagree, based on my limited anecdotal evidence, I think ecto rates have been stealth buffed.

The use of the word 'cheese'

in Thief

Posted by: Shufflepants.9785

Shufflepants.9785

But cheese IS just a term used by scrubs. It always has been, even in other games.

The earliest example I can think of is spamming the sweep kick in Mortal Kombat. Yeah, if you pit two noobs against each other and one knows how to spam the sweep kick and the other doesn’t or refuses to, it feels kinda cheesy, but some one who is good at the game knows how to counter this.

Or in StarCraft 1 or 2, people call cannon rushing, 6 pooling, 2 base all-in, banshee rush, you name it, if it’s not sitting back and macroing for 20 minutes then letting your opponent know when you’re going to attack, people call it cheese. And even then, some one’s liable to call it cheese cause you built more bases than them. “You and your expansion spam cheese!”. But all of those strategies are vital to the health of the game, without a lot of them, every game would devolve into who could get to 5 bases the fastest. And good players learn to scout for and counter such builds.

What bad players call cheese, good players just call “the meta”.

No Achieves Because Other Players Are Bad...

in The Origins of Madness

Posted by: Shufflepants.9785

Shufflepants.9785

Sports teams are made up of people who know each other and learn to work together, and a good player in a bad team has the choice to look for a team that matches his skill level. GW2 matches you with randoms so the analogy doesn’t hold up.

That’s exactly what ANet has asked of its players and what people should be doing right now: learning to work together. Instead of asking for more individual rewards for group content, maybe people should be trying to coordinate better. Instead of telling players how bad they are and expecting to lose, how about encouraging them. Instead of telling people to just go look it up, maybe explain the fight and what people should do before and during the fight. My server, GoM just got our second marionette kill tonight with zero chain fails. It took us a few days, but more and more we’re getting there.

Click Wars 2 (About QoL Stuff)

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

As a work around, get a mouse that has a mouse wheel that can disengage and spin freely like the Logitech Performance MX. Then map scroll down to left click. Then flick that wheel hard to set it spinning like crazy → Profit.

No Achieves Because Other Players Are Bad...

in The Origins of Madness

Posted by: Shufflepants.9785

Shufflepants.9785

I think I spotted the problem, Akimbo. I think you’ve confused the word ‘achievement’ with the word ‘entitlement’.

Don’t think he did. Did you read his post?

He achieved the criteria. He and his team defeated his warden and destroyed his regulator. He also avoided getting hit by any marionette attacks.

He was unable to get the points because….someone else failed to do the same thing. Someone he didn’t know, couldn’t rely on, and couldn’t even help. I think you should check the meaning of entitlement again.

It’s like showing up to work every day and then on payday getting nothing because someone else in the office wasn’t working. These achievements are not dependent on your efforts; they should be. His problem with it is reasonable.

Oh, right, I forgot that they credit individual players for winning the world series for having the most RBI’s in a season even when their team loses every single game. Your work analogy is not applicable. Group events are failed or succeed as a group. It is more like a team sport. You don’t “win the game” when you personally score more points than any individual, you only win when your team has more points than the other team. And the OP feels like he deserves to “win the game” even though his team lost.

en·ti·tle·ment
noun
the feeling or belief that you deserve to be given something (such as special privileges)

He feels like he has a right to it when no such right exists.
That is entitlement.

Option to queue for a zone.

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

It is not instanced so that it can run on non-supercomputers. It is simply instanced because that is the way it normally would be implemented. And, it does not work. How do I know that? A simple thought experiment. A friend tells you an event is happening on the server you are on and invites you. You go to the zone and nothing is happening in the zone. This is how you can know for sure that it is not working.

It sounds like what you want is an end to overflow servers, you just want everyone on the entire Realm to be able to be in the same place at the same time, performance be kitten ed. If they allowed this, all it would do is cause massive server lag. We’ve already experienced massive server lag during certain events that lead to skill delay of over 1 minute, and this is with the map caps. If they did away with overflow, you could go to the zone where your friend invited to and you get there only to find that no one can use any skills and you all fail the event horribly.

Option to queue for a zone.

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Nope. There is no reason it can’t be done as it is being done. Anet has simply not done it. This is one of those things that may be too simple to be understood. And, btw, I am a software developer.

If you are a software developer, and you cannot see the mountains of work it would be for ANet to convert the GW2 world into one like that in WoW where the instance boundaries are more seamless (at least in the case of the open world), I pity the company you work for. There is a ton of architecture behind handling which physical servers get assigned which Realm instances on a dynamic basis, how overflows are created and handled, the load balancing, and I’m sure tons of other things that I’m sure only people who work for ANet are aware of that would have to be completely re-written. Not to mention the mountains of other code that all interface with all of this in virtually every aspect of the game that would need to be tweaked or re-written to be made compatible with the new system. Converting the game in the way you suggest would take a decent sized team probably the better part of a year or more, another while longer to test, and would benefit almost no one; especially not ANet, as it would cost them a lot and would only slightly appease a small amount of the customer base while kittening off some other portion of their customer base.

Option to queue for a zone.

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

They are technical limits. They are simply technical limits that GW2 has imposed by design.

There, fixed that for you. You must have confused “technical” with the notion of “a technicality” instead of it’s intended meaning here “having to do with the technological implementation”. The “design” is represented by software, in this case Guild Wars 2 the game. What was meant is that in order to implement the changes you seem to be asking for, it would require a complete rewriting of a massive amount of code, thus being a “technical limit”.

The one thing that would be perfect

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Shufflepants.9785

They could give you Keg brawl with guildies, but you would not be able to progress any achievements while in the guild version. Would you still want to play in the guild mode?

Transmutation Crystal Limits?

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Shufflepants.9785

Picture related.

Attachments:

Dangerous precedent: Watchwork Pick

in Guild Wars 2 Discussion

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Shufflepants.9785

Since they didn’t let people know that these things were coming, and they just threw them into the game and let people start buying these things already, they have really put themselves in a hole. It means they can’t retract the item or its capabilities. The way I see it, the only way for them to salvage this situation is to add the chance for mining additional things on to all the other existing infinite mining picks and promise not to do such silly things again.

Kudzu...

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Won’t it look weird holding an arrow whilst holding a bunch of floating petals, then the arrow rockets off for no reason?

No Achieves Because Other Players Are Bad...

in The Origins of Madness

Posted by: Shufflepants.9785

Shufflepants.9785

I think I spotted the problem, Akimbo. I think you’ve confused the word ‘achievement’ with the word ‘entitlement’.

lvl 55 and Still Noob

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Play the game more.

funny bug from beta

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

My favorite bug back in the beta was before they took out the snakes. At point point, snakes were a type of critter that slithered around, but some times the entire back half of the snake would become perfectly straight and rigid, and would flail around all over the place as the snake slithered. There was also a tonic to turn you into a snake, and you could get this bug on yourself. I imagine they just removed snakes altogether as it was easier than sorting out the bug.

How to counter thief stealth

in Profession Balance

Posted by: Shufflepants.9785

Shufflepants.9785

I find this bit hilariously amusing. On my thief, no matter what build I’m running, I find a condition necromancer to be one of the most difficult things to deal with.

So because YOU find it hard to kill them, it means they are strong? Overpowered? Quite easy to kill any sort of Necromancer – Just bring CC and plenty of it. If that fails just use Stealth and repeat the process of BS, spamming HS and then jumping back into stealth. They WILL die, that is of course you are an up leveled player.

They are strong, yes. Overpowered? No, I never said that. I just said that they are difficult for thieves to deal with, as in, they are one of the more challenging class/builds to 1v1 as a thief. Because they take a long time to kill with their two large health bars, and that is a long time for a lot of conditions to tick. Being revealed for 3-4 seconds is plenty of time for them to load up a lot of conditions, and against a decent necromancer those backstabs to restealth are hard to land between the fears and dodges. And I’m not sure if you’re aware of this, but a backstab thief cannot bring “CC and plenty of it”. They might have basilisk venom, but that’s about it.

Sounds to me like the situation is that you are not the best necromancer and just because you aren’t good at killing thieves, you think necromancers in general aren’t.

How to counter thief stealth

in Profession Balance

Posted by: Shufflepants.9785

Shufflepants.9785

Why are you so against a nerf to stealth? It is not the sole identifier of the thief class. It is not what makes a thief unique. Yes thieves have the most access to it. And yes it is broken as kitten which this thread is trying to address by finding a way to make it more reactive with the rest of the game.

It may not be “the sole identifier” since other classes have it. It may not make them “unique”. But you are failing to realize just how many abilities and builds are tied to it.

Stealth is the only way for a thief to effectively clear conditions with the trait: http://wiki.guildwars2.com/wiki/Shadow%27s_Embrace

Without it, the only ways we have to clear conditions are:
http://wiki.guildwars2.com/wiki/Shadow_Return (infiltrators return)
Only on the sword and essentially costs 5 initiative to cure ONE condition.
http://wiki.guildwars2.com/wiki/Shadow_Return_
Removes three conditions, which is decent, but it’s on a 50 second cooldown and is primarily used as a stun break. If we use it just to cure some conditions, there goes our stun break.
http://wiki.guildwars2.com/wiki/Signet_of_Agility
Although it talks about curing one for each ally, that’s one condition on each ally. It only cures ONE condition on the thief and has a 30 sec cooldown.
http://wiki.guildwars2.com/wiki/Fleet_of_Foot
Hardly counts as a condition cure as it only removes cripple and weakness. Neither of these are one of the 5 damaging conditions.
http://wiki.guildwars2.com/wiki/Pain_Response
This one isn’t too bad because it can remove 3 conditions that are damaging, but only 3 specific ones. It won’t do anything to torment or confusion, and it has a 30s cooldown.
http://wiki.guildwars2.com/wiki/Withdraw
Hardly counts again, as it only removes non-damaging conditions.
http://wiki.guildwars2.com/wiki/Hide_in_Shadows
Is fairly decent, but like Pain Response, only handles burning, poison, and bleeding.

Besides this very important stealth based trait to remove conditions, lets look at the absolute plethora of traits tied to stealth:
http://wiki.guildwars2.com/wiki/Hidden_Killer
http://wiki.guildwars2.com/wiki/Meld_with_Shadows
http://wiki.guildwars2.com/wiki/Hidden_Assassin
http://wiki.guildwars2.com/wiki/Shadow_Protector
http://wiki.guildwars2.com/wiki/Infusion_of_Shadow
http://wiki.guildwars2.com/wiki/Cloaked_in_Shadow
http://wiki.guildwars2.com/wiki/Hidden_Thief
http://wiki.guildwars2.com/wiki/Patience
http://wiki.guildwars2.com/wiki/Shadow%27s_Rejuvenation
http://wiki.guildwars2.com/wiki/Fleet_Shadow
http://wiki.guildwars2.com/wiki/Merciful_Ambush
http://wiki.guildwars2.com/wiki/Instinctual_Response
http://wiki.guildwars2.com/wiki/Last_Refuge

Then there’s the fact that our biggest burst comes from attacks while stealthed:
http://wiki.guildwars2.com/wiki/Backstab
Without that, I think our biggest possible burst is maybe
http://wiki.guildwars2.com/wiki/Pistol_Whip
But no one but idiots stand in that for its full duration.

Then, lets remember that it is our primary ability used to not die.
Thieves have ZERO access to Aegis and Protection. We have only one ability that gives us stability, and it’s tied to an elite that is quite situational. We have a couple traits that improve dodges, but very little access to vigor. And we also have ZERO access to total damage immunity or immunity to conditions. You might think we have a lot of dodges built into our weapon skills, but the vast majority of these are extremely short duration and do not even cover the full animation for the skill. Thieves are also among the lowest base health, and just the middle of the pack for armor. And we can’t really spend much to improve those. If we build toughness and vitality, our attacks hit like wet noodles and we still die fairly easily.

Stealth is huge part of most thief builds. Significantly nerfing stealth would significantly kitten the class. What if we gave other classes a way to instantly kill all of a ranger’s equipped pets, what if we made a counter that instantly drained all of a necros life force, what if we gave people a way to prevent a guardian from gaining aegis for 10 sec, or prevented a mesmer from making any phantasms. It would have a similar effect.

Making any significant nerf to stealth would have to come with some significant buffs in several other areas and would basically require almost a complete class redesign. But then, people are asking for hard counters to stealth. And even assuming stealth is a problem, hard counters are not the way to go. Hard counters just lead to balancing arms races. One class gets a hard counter, the others need a hard counter to that hard counter, and so forth. Perhaps stealth could use one more soft counter, but it already has quite a few of them, it’s just that people refuse to learn how. But nobody has proposed a good soft counter that I’ve seen.

How to counter thief stealth

in Profession Balance

Posted by: Shufflepants.9785

Shufflepants.9785

2) Like what? Again, this is something only FEW classes have and even then, again limited in duration Some classes have blocks, Mesmer has Scepter #2 and a sword block, Engi has shield that stuns, Ele has shield that can stun dunno about warrior, guardian or Ranger – Necro has NONE of these.

I find this bit hilariously amusing. On my thief, no matter what build I’m running, I find a condition necromancer to be one of the most difficult things to deal with.

Fewer Content Releases, Please.

in Guild Wars 2 Discussion

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Shufflepants.9785

We’ve been enjoying new content every other week, a true milestone for MMOs. As a player who arrived on the scene shortly after the game was released, I didn’t pay much attention to the Living Story releases when they came out (was Flame and Frost the first?) When I finally did get into the Living Story, I realized it was a quick achievement grind that may or may not have lasting consequences. Permanent rewards (nodes in the home instance) are something, but most of the missed rewards are inconsequential.

There’s no doubt that ANet developers are very savvy. We’ve seen what they are capable with a two week deadline, and I don’t mean that in a derogatory way. Instead of rapid releasing disposable content, I would be much more excited about fewer patches that are more substantive.

Once a month, maybe?

They have 4 small teams dedicated to Living Story. One team takes roughly 4 months to make a living story update. They don’t just make it in 2 weeks. It’s just that as soon as a team is done with one, they start working working on the next one that they will do.

Note, these are not the only teams working on content for the game by any means. There are other groups working on more long term content.

Why have I never seen...

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

In Orr, it makes sense. Before Orr was full of undead, it was at the bottom of the ocean. And before it was at the bottom of the ocean, it was populated almost entirely by humans. Zhaitan just raised the corpses that were in Orr. Thus it makes sense that virtually all risen are undead humans.

Deleted Unlimited Gathering tools

in Account & Technical Support

Posted by: Shufflepants.9785

Shufflepants.9785

Repeat after me:
“I will always, always, always, log in one last time to any character I am thinking of deleting and check their entire inventory and equipped items before ever thinking of actually deleting them.”

GW2 Caramelldansen

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

What is CaramellDansen?
What is DE?
I assume 2D means two dimensional?
What in the world are you talking about?

[PvP]Revealed as long as stealth before

in Profession Balance

Posted by: Shufflepants.9785

Shufflepants.9785

If the revealed debuff really lasted exactly as long as the thief was in stealth, this would skyrocket backstab thief builds. CnD → immediately backstab after being in stealth for only like .25 sec, then revealed only lasts .25 sec, immediately CnD and back stab again. You’d get off so many back stabs so fast, it’d be worth it to take every trait you could to increase initiative regen since it’d be the only limiting factor.

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

It seems that there is one simple fact that a lot of people don’t seem to understand:

ANet specifically created fractals in order to give people who enjoy grinding a vertical gear grind.

Yes, they made some thing that was grindy. Because people who like to grind were complaining they had nothing to do.

Many people are also missing this other simple fact:

ANet never said they wanted to make GW2 to be a game which had zero things to grind. They said that they didn’t want to make any mandatory grinding. That is, they didn’t want you to have to grind one part of a game in order to be able to do another part of a game.

And lets be clear what I mean when I say “part of a game”. No, early level fractals is not a separate part of the game as later level fractals; it’s all fractals. Low level fractals are the same content as high level fractals, it’s just that the difficulty is scaled up. What would qualify as being a grind gated mechanic was if you had to complete the dredge fractal 30 times before you were ever allowed to step foot into the swamp fractal.

There is no aspect of the game that you have to grind in order to participate in another aspect of the game. This is what they mean by not being grindy. You do not have to farm the same 3 boar camp spawns for 5 hours just to get to the next level so that you can move on to farming the same 3 dire boar camp spawns for 5 hours.

I feel like any one who complains about GW2 being a grindy game should be forced to level an Everquest character to max level before being allowed to resume posting.

You do not understand what grinding even means.

(And no, shiny armor and weapons do not count as content in this context, shiny things are rewards, things that you do are content)

Why do you not play sPvP?

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Shufflepants.9785

I’m really hoping they add capture the flag; that was always my favorite game type.

Why do you not play sPvP?

in Guild Wars 2 Discussion

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Shufflepants.9785

Because I play a class with a very core mechanic of stealth, but stealth is useless in this all conquest set of maps.

How far can you push a guardian?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Once you get dagger storm and signet of malice on a thief, you can drop caltrops, and spin up dagger storm and stay alive with like a dozen regular mobs wailing on you. After the dagger storm ends, you dodge out and spam #2 on the shortbow to finish off the few mobs that are left. With this you can take out as big of a group of regular mobs as you can gather together.

Dredge Mathematics

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

That paper was amazing. I only wish we had more mathematicians at work on analyzing more aspects of the game or that more people would pay attention to the math that has already been done.

+1

Guild wars 2 copies sold

in Guild Wars 2 Discussion

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Shufflepants.9785

Did anyone else read the title and think, “I’m pretty sure there’s been more than 2 copies of Guild Wars sold.”?

Damage calculations, need an explanation

in Guild Wars 2 Discussion

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Shufflepants.9785

If normal damage is 2255.615 X 153% = 345109.095…. that number makes no sense. .

It makes no sense because that’s not how you multiply percentages.
2255.615 * 153% = 2255.615 * 1.53 = 3451
But even this is not correct, if your critical damge stat is 103% then a crit will do 153% MORE than a regular hit which is 253% of normal. So, if a normal hit does 2255 on average, then the average crit with 103% crit damage will do 2255 * 2.53 = 5705.

Ectoplasm salvaging... on the decline?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

The one thing I noticed is that the more ecto you have in your inventory, the success rate seems to go down. It seems that the number of ectos you have is used in the RNG calculation.

This can be counteracted by eating a plate of nachos before salvaging. For every three tortilla chips drenched in cheese and sour cream you eat within an hour before salvaging, you’ll get an extra ecto.

Thus, they cancel each other out, each having exactly the same effect on your salvage rate.

I’m not sure if you’ve coded before because there are ways to make RNG bias..

I’m not sure if you’ve read anything about psychology because there are ways to make cognitive bias..

Discussion-Immunity based on race

in Suggestions

Posted by: Shufflepants.9785

Shufflepants.9785

Welcome to NOPEville, where arguments that lead to obvious balance issues based entirely on what seems logical from a physics perspective in a video game are dismissed out of hand.

Ectoplasm salvaging... on the decline?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

So there is still at least a 5% chance of being correct? :P

At a 5% chance of being right, we should still be telling them to come back when they have more data. That’s a 95% chance of being wrong :P (And realistically I think the chance that he is right is much lower than 5%).

Ectoplasm salvaging... on the decline?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

I am not aware this question as been asked before… Why am I getting responses like I have asked this question 50 million times before?

Thank you for those who genuinely answered.

The rest of you are just all out rude, I’m sorry

Because it has been asked before, dozens of times since the game came out. And it has been discussed in great length many times before on what constitutes a significant sample size, and people are getting sick of people who don’t understand RNG or statistics coming in with their crazy conspiracy theories.

Ectoplasm salvaging... on the decline?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

This again? Sheesh.

Your sample size is way too small to try to conclude anything, try multiplying it by 1,000 and then post again.

Keep trolling.

He could post results on a 10,000 run and you’d still claim the sample size was too small.

That is where you are wrong. If he really did a run of 10,000, we’d be ready to hear him out. And if his data showed a rate that was higher than 0.9 or lower than 0.7 I would definitely want a dev to look into this.

Yes, it really happened that there was a problem with the ecto rate ONCE, but there have been people claiming problems with the rate every week since the game has been out. Without any serious data, it’s more likely that the OP is mistaken and is merely a victim of RNG.

Mistfire Wolf

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Posted by: Shufflepants.9785

Shufflepants.9785

I bought the deluxe edition as soon as it was available and I knew that mistfire wolf would likely be slightly less good than other elites, but I like it for the fact that not all classes and races have an elite than can summon another pet/ally. It is nice for variety and also cause you get it at 30 without having to save up skill points.

Stop merging parties in LFG

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

If the LFG tool is really kicking people from your party, I’m sure this is a bug and should be reported as such in the bug forums.