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Dualest (elite idea)

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Posted by: Shufflepants.9785

Shufflepants.9785

“Dualest”
“Dualist”
….
The word you’re looking for is “Duelist”.

A ‘duel’ is a contest between two participants.
‘Dual’ means consisting of two parts, elements, or aspects.

‘-est’ would imply something being ‘the most’ whatever it proceeds.
‘-ist’ is the ending for “some one who does” that thing that this proceeds.

dual-est
Something that is composed of two parts more than any other thing is composed of two parts.

duel-ist
One who engages in 1 on 1 fights.

Season 1 ever going to be revived?

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Posted by: Shufflepants.9785

Shufflepants.9785

ANet has promised to re-release Season 1 Living Story in some form or another just as soon as they can get their hands on one of these:

Attachments:

[VIDEO]DAREDEVIL S/D outnumber | wvw montage

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Shufflepants.9785

Or is it outnumbered because thieves are expected to +1 in pvp? So, an even fight is 2v1, and 1v1 is outnumbered?

[VIDEO]DAREDEVIL S/D outnumber | wvw montage

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Shufflepants.9785

Does it really count as outnumbered when it’s just you vs a ranger and his pet?

What is it with these small cap circles?

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Shufflepants.9785

In addition to this, I wish the capture points were separated by more distance. You can get in a fight with some one on a node, have some one show up to that fight just before you kill the first guy, be fighting the second guy, and then the first guy respawn and make it back to the node before either of you or the second guy kill each other. The points on kyloh are so close together that if there weren’t obstacles in the way, a ranger would kitten near be able to stand between two of the points and shoot people fighting on both of them by just turning his camera. Deciding which point to go to should be more of a decision. But even slowish classes can make it between two points in like ~10 sec.

Tone Down Revive

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Something else to be looked at: the amount of health the rezzed player comes back with.
When some one gets rezzed they come back with half health, and their heal is usually off cooldown by then so they immediately heal, and for a lot of heals, that takes them straight back to full health; essentially almost completely resetting the fight. But I suppose just bringing back the downstate penalty might be sufficient.

Tone Down Revive

in PvP

Posted by: Shufflepants.9785

Shufflepants.9785

  • Implement 1-to-1 rally policy, similar to WvW. This means that only 1 player would rally per enemy killed, rather than up to 5. Would likely be the downed ally closest to the enemy player.
  • Cap the range at which someone can rally.
  • Bring back PvE-downstate policy
  • Shorten revive/downed “invuln” buff.
  • Reduce healing per tick when rezzing.

I would be completely fine with doing all of these concurrently. Reviving a downed player should be something that can only really happen after a fight has been won or at least while the player being revived and the player doing the reviving are not under attack. It seems crazy-pants and really frustrating as the attacking player that a player could rez another with some one attacking the both of them the whole time.

I’d be in favor of getting rid of the invuln frames altogether.

Why PiPs suck

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Posted by: Shufflepants.9785

Shufflepants.9785

What the kittening is this bullkitten Win one, Lose one, Win one, Lose one,Win one, Lose one, Win one, Lose one,Win one, Lose one, Win one, Lose one,Win one, Lose one, Win one, Lose one great design chose here Anet.

sick of this kitten all most ready to stop playing pvp

Winning approximately 50% of your matches is exactly what should be happening in a good matchmaking system assuming you have reached the MMR where you are playing against people who are of similar skill level.

The problem is with the way rewards are given out (for getting to certain tiers/pips), in order to get the rewards, you have to do better than 50% winrate, which if you’ve played awhile and your MMR has stabilized will be nigh impossible.

If they want to have rewards that only a few people are expected to be able to get, the rewards should be directly tied to reaching a certain MMR or possibly reaching an MMR that puts you above X% of the player base. And for the rewards they expect many players to be able to achieve, they need to completely disassociate those rewards from rank/MMR/pips so that the only thing needed is some number of wins.

That way, no really good players are incentivized to tank their own ranking (assuming the matchmaking math is good), and the only thing regular players have to do to get stuff is play more.

One thing they could possibly consider is if they wanted to further reward people who are high ranked, they could make it so to get the rewards you needed X points. And then give some number of points for every win you get, but slightly scale those points based on your rating. So, a player with 2000 MMR might get like 30 points for a win, while some one at 1500 might only get 20 points for a win. And maybe there’s a minimum of 10 points for a win for anyone between 0 and 1000.

This system would both reward climbing the ranks and not make a single loss so frustrating.

Glass cannon strategy: exploit?

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Posted by: Shufflepants.9785

Shufflepants.9785

Against bosses and very large mobs, though, glass-cannons become an exploit. The GC charges in, deals a large amount of damage, the boss dies.

There, fixed that for you. Even as a glass cannon, it’s fairly easy to stay alive and not have to run back.

Dungeon nerf and TP flipping

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Shufflepants.9785

If TP flippers don’t play any other parts of the game, why would they need the gold?

Obviously, our sole purpose is to destroy the fun for other players, while John Smith takes care of the devs.

John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?

50 Times a week, I am the destroyer of the designers intention to make people happy.

Am I the only one who reads these forums almost exclusively for posts written by Wanze?

Major trading post bug!

in Bugs: Game, Forum, Website

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Shufflepants.9785

Same thing here.

In images: 10 Options we'd still like to see

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Shufflepants.9785

9. When players choose to Destroy certain items that require typing out a long full name, make players type out the word ‘delete’ instead. It is just as good! Therefore, instead of the text reading, “Enter the item’s name below to confirm before destroying” it would read, “Enter the word ‘delete’ below to confirm before destroying.” (This idea brought to you by Shaaba.5672)

I disagree with this one because it isn’t “just as good”. Making the user type out the name of item forces the user to be sure they’re deleting the right thing. A generic barrier, like “Delete” has no built-in safety that the item right-clicked on was the intended item, and can easily and quickly become automatic and mindless when deleting multiple items, risking costly mistakes.

Thank you for your feedback.

Then instead of it being worded as ‘delete’ I will update #9’s idea for Destroy Item Confirmation to ‘destroy item’ to remind players it is an item they are about to destroy. Not only that, the words destroy item are much stronger to use than the word delete.

Furthermore, the name of the item itself is still within the Destroy Item Confirmation Window, and anyone reading the text “Enter the words ‘destroy item’ below to confirm before destroying.” is going to think twice about and see that item’s name before destroying it.

You’re missing the point of his comment. “destroy item” is just as bad as “delete” because it isn’t specific to the item. The point of it is so that you know for 100% sure what item it is you’re deleting. If you’re deleting a bunch of items but don’t wanna delete that Eternity in your inventory, you might accidentally right click and select the delete option and then mindlessly type “destroy item” and then realize it was your Eternity that you had clicked, but there’s no way you’re going to accidentally type “Eternity” instead of “Hall of Monuments Portal Stone”.

Instanced Raids Confirmed [merged]

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Shufflepants.9785

Silverwastes. 80g a day you say? Uhhh...

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Shufflepants.9785

First thing you need to do is define a day’s worth of playtime.

Well, i had rather hoped anyone answering would include the time ratio. How much times they spent doing this in Silverwastes. Otherwise, I have no clue

It’s likely around 10G/hr at most when factoring in time to gather the crests for the keys, opening the bags, and listing everything on the TP.

I doubt people are factoring in the time for gathering crests. I’d guess a lot of people have a big stockpile of the things because they weren’t interested in buying anything else off the vendor.

Silverwastes. 80g a day you say? Uhhh...

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Shufflepants.9785

Yeah, I’d guess anyone claiming 80g a day was likely just chest farming. If you actually sold everything you got, I can see it bringing in 80g a day.

No RNG on Ascended Salvaging!

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Cuz I only do runs for the dailies, or if someone needs helps. With most of the fractal regulars I know doing 30+, theres little incentive to carry me up that far, nor do I want to grind out fractal levels and AR do 30+ fractals that I still screw up on at lvl 10.

While I do find them a nice change of pace, the only reason I do them is for pristine fractals for the occasional special crafting (like Light of Dwayna and Mawdry) or for asc rings when I decide to properly kit out a character I haven’t touched in a while.

Don’t get me wrong. I love the design approach to the individual fractals. I just hate the gear treadmill process for high level fractals, nor do I run them enough to take it seriously.

Oh, when I do run, I run with people who do them all the time so I started out doing level 19’s or 29’s with zero AR. You only even need like 10 AR for up through lvl 29. I’m not sure I’ve ever actually done a fractal that was my own level or lower; always go in with people who have a much higher personal level.

You have to keep in mind that they specifically added Fractals to be a gear grind for the people who want a gear grind. It’s basically the entire reason they exist. Though, the gear grind part of it is the easy part.

No RNG on Ascended Salvaging!

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Shufflepants.9785

+1

Ascended drop rates are extremely low, and earning a ring can take a month… That’s 1 ring that will fill up 1/6 slots for 1 character on 1 build.

If by ‘earning a ring can take a month’ you mean one a day, every day…

I take it you don’t fractal.

as a lvl 13 fractal…. I’ve yet to see this daily ring drop you’re talking about. Or any for that matter. I’m even hard pressed to get mist essence, and I do runs at least 3 times a week.

How are you only at level 13 when you do them at least 3 times a week? Did you just start doing them like 4 weeks ago? I’m only at level 13, but that’s because I’ve only done them about 13 times.

28/7 EU 8 servers whent Full!

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28 out of 7 EU servers are full?! That’s really full!

Tempest, Elite skill specifically.

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Posted by: Shufflepants.9785

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““Rebound!”: This is the only arcane aspect available to the tempest. Using this arcane shout will affect allies in the area around you, causing the next ability they use to have a 25% reduced recharge.”

This seems nearly useless in all but the most coordinated groups.

Does this affect weapon abilities? If yes, then good job, 80% of the time you will have reduced the recharge of an auto attack. Not exactly helpful.

Simplying Armor Stat Distribution!

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I think you Simplying’ed “simplying” too much.

It can happen...

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Shufflepants.9785

Personally, I wouldn’t salvage anything ever if I had dawn in my inventory. If I obtained a dawn, I would stop whatever I’m doing, move it straight into a nice special place in my bank and never remove it until I was ready to forge it into sunrise or sell it.

Why no PCP gear?

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Shufflepants.9785

I only read the title, but why would you want PCP gear? I mean what good would it do to lace your gear with angel dust?

Faster way spirit shard to gold?

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Shufflepants.9785

How do you convert spirit shards to gold at all? Just crafting mystic forge weapons?

2786 hours, 0 precursors

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Shufflepants.9785

So if I AFK in LA for 8K hours then that means I am due a precursor soon? Hours alone have no direct correlation as I have already stated. It has more to do with what you actually do in the game. Someone who levels 12+ characters is less likely to get a precursor as someone who farms and spends their earnings on the MF. It has been widely theorized that the bulk of precursors come from the MF.

You also need to take a look of the drop rate on an aggregate level across the population. Almost anything you do in the game has a chance for a precursor. If the rate were increased, supply would dramatically increase as well.

I think you’re confused about what I meant or perhaps you don’t know the difference between correlation and causation. I said that they were correlated, as in on the whole, as an average over all types of game play, either assuming a person is an “average player” or averaging across all players, as the number of hours played goes up, so does the expected value of number of precursors obtained (but this is only noticeable in the extreme long run due to the extremely low drop rate).

And I never said anything about anyone being “due a precursor soon”. That kind of thinking is what we call a gamblers fallacy. Your previous drops (or lack thereof) have no effect on the likelihood of getting future drops. But if you combined everyone’s play time and precursor drops into one giant graph as if they were all one player, there would be a positive correlation between played time and number of precursor drops.

This is a really simple statement and makes perfect intuitive sense when phrased as “you have to be playing the game to get precursors”.

You’re right that “Hours alone have no direct correlation”, but I didn’t say “hours alone”, I said hours. As in idealized “average hours” across all players, games modes, and behavior.

2786 hours, 0 precursors

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Shufflepants.9785

Anyone complaining that they have x hours played and still no pre drop was under the mistaken impression that they had a reasonable chance of ever getting one to drop.

How many people here have played WoW? Did you ever have a bind on equip epic drop for you out in the open world? I never did. And I never expected to. It’s the same with precursors. If you expect to, don’t. It’s like expecting to win the lottery.

More like there’s no direct correlation between hours played and precursor drops.

In a strictly theoretical long term sense, there is a correlation between hours played and number of precursor drops, but because the drop rate is so low, the correlation is hard to see. For it to become readily evident on your own account, you’d need to play for hundreds of thousands if not millions of hours (more than a life time). This is why I say no one should ever expect to get one.

2786 hours, 0 precursors

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Shufflepants.9785

Anyone complaining that they have x hours played and still no pre drop was under the mistaken impression that they had a reasonable chance of ever getting one to drop.

How many people here have played WoW? Did you ever have a bind on equip epic drop for you out in the open world? I never did. And I never expected to. It’s the same with precursors. If you expect to, don’t. It’s like expecting to win the lottery.

2786 hours, 0 precursors

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Shufflepants.9785

Is that strange? I always kinda assumed I would never find one.

2786 Lottery Tickets, 0 Jackpots

Is that strange? I always kinda assumed I would never win.

Destroyer Scythe, Obtainable...

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This skin is not just no longer attainable, it was never attainable. No one has this skin.

Asura+Mesmer+Lumiarmor=no butterfly :(

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Clearly, the real problem is that the male armors don’t have the butterflies.

Lucky numbers

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Shufflepants.9785

Not until all your currency is 5’s.

How to get Anet to fix the guardian bug

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Symbolic Avenger

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Guardian: Symbolic Avenger Trait bugged

in Bugs: Game, Forum, Website

Posted by: Shufflepants.9785

Shufflepants.9785

Assuming you could get 77 guardians in one place on a training dummy, and assuming all 77 guardians can concurrently drop 2 symbols each, and assuming at least one of the guardians can do over 1000 damage with a single attack (before the stacking bonus applies), you might be able to cause an integer overflow on the damage number (assuming 32 bit ints are used for damage numbers).

1.1^(2*x)*1000 = 2,147,483,647

Solving for x:
http://www.wolframalpha.com/input/?i=1.1%5E%282x%29*1000%3D2140000000

x = 76.4678 guardians

Thief Elite Spec

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I will be sad if thieves get staves. I’ve been hoping for rifle just in the hopes that the rifle’s skills will have 1200 range or greater. I’ve been sad ever since SB #2 got nerfed from 1200 → 900 range. Currently, thieves are the only profession without a 1200 range weapon option.

Let us make child characters!

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I’m just amazed no one has mentioned the primary reason ANet will never add playable children. It has nothing to do with the proclivities of perverts, various laws, keeping the innocence of children, or realism.

The #1 reason this will never happen is the benefit/cost.

To add playable children, would require them to double the number of playable model types. They have to give us a male and female version of all 5 races. Now you might be naively thinking that “But there’s already children models for most of the races already in the game!”. But that doesn’t matter. They don’t just have to give us one model of each, they have to give us the whole gambit of feature and hair customizations. They’d have to go through and get voice actors to voice 10 different voices for every personal story step and then be stuck with that many additional for all voiced story going forward. They’d have to make fitted versions of all armor sets for the 10 different new models (and all armor sets going forward).

Basically, they’d have to put in hundreds of man-hours just to retro-fit the existing game, with hundreds more hours for new content all because a tiny fraction of the playerbase wants to play as a kid. For the kind of work it would take them to do this, you’d have to be able to show them hundreds of thousands of people who are currently not playing the game that definitely would if only you could play as a kid (or hundreds of thousands of current players who are definitely going to quit the game if this isn’t added).

Considering this thread is the very first I’ve seen of its kind, and besides the OP, pretty much all the responses have been “No.”, I’m guessing the player base, whose deciding factor of whether they’ll buy the game or keep playing is this feature, is extremely small. I’d wager less than 100.

ANet just won’t put in the time and money necessary to cater to such a small population regardless of the other issues mentioned by others.

Behold, eles, we might get WARHORN!

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Why would a new warhorn skin indicate that ele’s are getting warhorns? I don’t see how that follows.

Anyone seen Ogden's Hammer npc?

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“By Ogden’s savings, what hammer?!”

Are vets buying the game twice?

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Short answer: No.


Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.

(edited by Shufflepants.9785)

HoT- veteran reward wishlist

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Shufflepants.9785

If I pre-purchase HOT, I want ANet to give us an end to these entitlement threads.

</sarcasm>

I really thought they would end with ANet’s very gracious “Pre-Purchase Community Address”. Boy, was I mistaken!

I'll not buy before the third expansion

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Why wait until the third expansion? Why not wait until the fourth expansion? Or until it’s confirmed that there are no more expansions coming and almost no one plays the game anymore? Why not just never buy or play the game?

Can I separate the expansion and new Account?

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If I currently have a copy of the core game and I buy the expansion (which comes with the core game), can I activate the expansion on my current account and still use the new copy of the core game without the expansion?

June 23 Specialization Changes

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“Adept:
Last Refuge: Use Blinding Powder when you are struck while below 25% health.”

Finally! Last refuge is no longer a minor trait! Though I’m curious as to why it wasn’t just removed altogether. Now, instead everyone everyone taking shadow arts having it, no one will have it.

Which Zone design is your favorite?

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1) Zephyr Sanctum (bazaar of the 4 winds)……..since i like both Jps and the elemental aspects, this was amazingly fun to play. beautiful to look at. sanctum sprint is the best mini game.

Oh man. I didn’t even consider Zephyr Sanctum for my answer. Wasn’t thinking about a place that we no longer have access to. But yeah, that place is great. The whole thing was one big jumping puzzle treasure hunt.

Which Zone design is your favorite?

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Shufflepants.9785

Caledon Forest.

4 Jumping Puzzles
2 Mini Dungeon/Puzzles
1 Hidden unfinished jumping puzzle that you can get into and explore if you know how

such explore. wow. much hidden.

[Suggestion] GM powers for Gems!

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It sure is Poe’s Law in here.

Real life example of Trading post flipping

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Playing a trading post game or “flipping” as we call it should be prevented, why?
Because it’s ruining gaming experience for every one.

Stopped reading after this first line. It is not ruining the game for me, so your statement is false. Please edit your post to remove such ridiculous exaggeration and we can have a discussion.

reading forums posts...

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Responding to forum posts…

With Chill being the Reapers thing..

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If you stay at 33% move speed for very long as a thief, you are very quickly dead anyway.

The (In)justice of Ascended

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No.

What you are saying is:
“Hey, you know this system that was explicitly put in place to be a time and gold sink for players? Can you make it not a time and gold sink thus negating the point of it?”

No.

question about Djinngots

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What in the world is a “Djinngot”? Googling it returns nothing…