Showing Posts For Sigmoid.7082:

Death's charge + Path of corruption

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

They did confirm it would apply to all targets struck in the reveal stream.

Also, even traited, it’s a 5.1 second cooldown.

But by which part of the skill. Only the last part, the “blast” does the poison hit so is it the charge that would do damage or only the damage blast that would.

If its the charge you could theoretically have an large amount of people moving into you through that 600 range leap and each one would lose boons. On the other hand if its just the final poison blast then that would CSP at 5 and would be less powerful.

Edit it does do pass through damage as of 30:25 you can see he hits the golem for 80 damage then the burst of 1000 odd.

(edited by Sigmoid.7082)

[Follow Up] Forum Specialist Feedback

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Thematically we don’t fit blocks reflects etc and was said those things wouldn’t be given to us since they didn’t fit the class. Also inherently ranged damage would be the weakness of the close combat class reaper is.

We have tools to avoid being stunned from range now with the extra vuln and the trait relentless pursuit to help us keep marching at people till can pull or slow them down.

Death's charge + Path of corruption

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

It inherits traits from dark path so it would. But it remains to be seen if its just on the dash damage or the final poison burst that it would apply the corruption.

Reaper Hype: People Blinded By Aesthetics?

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

I hope they change things and shake it up. Break down the necro wall and use the good bricks to make s bigger better note functional one.

We have a lot of good stuff and some interesting concepts but some of the existing things don’t fit into the game as it is so I hope everything is looked at. Excited for full news on these changes.

[Follow Up] Forum Specialist Feedback

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

The straits are somewhat going to be put in their lines so they have themes and synergy correct? same as how the elite specs have been? Spite almost fits this as it is.

  1. Bitter chill > Chill of death > close to death they all fit
  2. Spiteful talisman > axe training > spiteful spirit all for boon removal so they all fit
  3. Reapers might > deathly shiver > signet mastery?? only signet mastery doesnt fit in here. since it does nothing for death shroud. If it allowed signets to persist through shroud would be useful.

[Follow Up] Forum Specialist Feedback

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

This is rather awful for a number of reasons. Obviously it is a very significant nerf to PvP builds, it also kills the synergy that Death Shiver and Bitter Chill had, it removes the double-boon removal, kills Axe/DS builds, and there are multiple traits that just aren’t in the right tier. It is way worse than the current setup is.

Beat me to it. Also just adjust your traits depending on the group and your build.

As they stand they are good you just have to make meaningful choices as to what you want to so in the situation which I’d what they wanted traits to be hence the smaller number. Smaller choice but more meaningful and bigger impact.

Condi Reaper thread

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Depending on how long you stay in reaper form sigil of Ice would be better than hydromancy.

Also has synergy with chilling Nova and Gs#3, Rs#4 and any multi hit/ fast attack skill.

GS#2 Gravedigger , is it worth spamming ?

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Grave Digger DPS will depend upon how foolish your targets are. I consider it a PvE skill.

You can cast it while moving so you can prep it moving onto a downed target. It has extreme pve potential expecially with all the pull and pulls we have. Plus its extremely strong. damage coeff of 2.0 and aoe and fortargets below 50% its essentially an aoe backstab due to close to death only and better with vuln stacks.

can see several combos and applications for it .

every class anticipates reaper bags

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Right I can think of valuable things too. The question is can you survive to provide them? I don’t think the Reaper was given the tools a melee class needs to actually function in a WvW environment unless it’s as a backline melee. But as a backline melee you need mobility and engagement tools that simply aren’t there (spectral grasp is unreliable at range and the GS pull is too short).

But that’s the point I was trying to make above… Reaper doesn’t work as a backline because it wasn’t given the tools to succeed at that role. I am questioning if it will work as a front line. What other role is there? Camp flipper and yak slapper?

The sustained damage mitigation with the healing and the right sigils and runes would be huge with what they have shown. Its a 78% reduction over all.

Also on the front line path of corruption. Would allow charge to turn two boons ever 4s is as quick as people die so boon removal alone with the well and the shout, removes 2 boons and turns them to vuln., would be huge since you can kill boons and turn stab into fear and chill.

Siphons in Rs as well as the of generation it has is massive. Keeping in shroud easy enough. Can be trained to just pulse vuln on anyone near you and every seeing as well. Also blood magic would make skills that reduce damage to 0 less useful since leech damage still does in.

I can see then having a huge place on the front line but only a limited number of them unlike other classes.

GS#2 Gravedigger , is it worth spamming ?

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

In love when you are cleaving a downed body it would be. Since the downed person recharges it same as a -50% does.

every class anticipates reaper bags

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

I thibk they will have a place. Having a few with the right skills would give you the boon advantage. Also if spin to win can be trained to heal then again soften the initial blow.

Boon removal and corruption is useful. And kitten rs have a lot of it as well as easily restacking vulnerability in an aoe.

I can see their potential value.

every class anticipates reaper bags

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

spectral grasp will now see a lot of use. Chill and pull.

[Follow Up] Forum Specialist Feedback

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Looking at coefficients, we need a damage buff then.

>25% Executioner Strike 4.0 scale? You know, big numbers for pvp videos…

You do realise that skill can finish of a 24k Max HP target under 25% right?

Chill DMG scales with....?

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Hi all!
Just to clear up the confusion: This trait currently scales off of condition damage. The amount it scales with is in-flux, but what you saw in the P.O.I. episode was roughly 25-33% of Terror’s values.

-Karl

Is it correct to assume this is also the above 50% damage so under 50% its 66% of terrors damage?

every class anticipates reaper bags

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Chill is pretty powerful. If Necromancer can permachill, it will be nerfed.

There are already builds that do this on a few classes. Namely necro and ranger.

every class anticipates reaper bags

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

I enjoy the "it will be easy to blind and interrupt " arguments when we have an additional air field that blinds, 2 new multi hit skills , GS #3 and Rs #4 and locust swarm along with more stab than ever , 11s every 28/25s without boon duration.

Stab and aegis aren’t an issue for condi reapers due to path of corruption. Fear chill and poison on one skill potentially.

Also I can just remove the chill or vulnerability. Sigil of ice will be go to and we have so many ways to apply the two that they will never be a non issue.

Also the sustain will be rediculous so yeah it will be fun to drink peoples tears

RATE the Revealed Elite specs best to worst

in Guild Wars 2: Heart of Thorns

Posted by: Sigmoid.7082

Sigmoid.7082

LB#1: 574 damage, 3/4 sec cast
GS#1: 740 , 740 , 926 damage, 3/4 sec cast (with chain that causes chill on third strike)

LB#2: 1641 damage, 3/4 sec cast. 4 sec CD
GS#2: 1852 damage, 1.25 sec cast, 8 sec CD (can be reduced to 0)

LB#3: 615 damage & 4 sec blind, 0.25 sec cast, 10 sec CD
GS#3: 833 damage & 10 sec vuln (x12), 1 sec cast, 10 sec CD

LB#4: 2050 damage, vigor, & burn over 4 pulses, 0.75 sec cast, 15 sec CD
GS#4: 2593 damage & blind , 0.25 sec cast, 20 sec CD

LB#5: 205+1641 damage, cripples, & barriers, 2.75 sec cast, 60 sec CD
GS#5: 926 damage, poison, & pull, 0.75 sec cast, 25 sec CD

These numbers are off because its a zerker amulet vs a settler amulet. If you compared the damage coefficients you can see better what it would be like.

  1. 0.6 vs 0.8, 0.8, 1
  2. 1.7 vs 2
  3. 0.66 vs 0.9
  4. 2.2 vs 0.7*4 (2.8)
  5. 2.43 vs 1

You can see why they did longbow in zerk amulet since it has fairly low damage coefficients. I changed the numbers in your post to show potential zerker vs zerker amulet damage.

[Follow Up] Forum Specialist Feedback

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

@ Foefaller

We do have agies and vigor its just hard to get because of how well of power works. Some times you can get 1 min of vigor other times none. Sometimes you can get pulsing aiges another times none.

Reaper dissapointments

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Strongest set of shouts in game warremts cast time IMHO.

Boon removal and unlockable. Can have a boon removal build with well, axe #3 , spiteful spirit and the shout.

Jagged horror bleeds is meh but did anyone say jagged horror suicide squad? Immense stacks of poison as well.

Condi transfer and more chill in a bog aoe? Potential yo remove 5 condis or 6 with runes. Even more with sigils and stuff.

Stun break and weakness ? Nice counter to stun burst.

Absoluelty massive aoe stun and long chill? Why not.

4k HP and life force on a short cool down? Coupled with other things and its awesome.

If they were all instant they would be OP.

@TyPin
We also don’t know if its per use or per target struck.

Reaper dissapointments

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

I’m happy with them and the Elie shout has a HUGE radius. 1200?!?! Its the easiest to hit 5 people with and does huge damage. Running into a fight you can precast it and follow it up with loads of things.

Also does anyone know if they avoid LoS since unholy feast does. If they do that’s another huge thing. If.

Power creep.

in Guild Wars 2: Heart of Thorns

Posted by: Sigmoid.7082

Sigmoid.7082

Loss of stats from traitlines is also happening people font forget. Base primary state are raising to 1000 but that still leaves 404 stats unaccounted for. Unless that’s all added to gear we lose stats. Also attributes no long from stats means some builds will have to change their gear/amulet if they want similar stats.

I see less power creep more reshuffle.

They already said the state are moving to gear and base. So yeah, still a creep.

You miss the point that if a build is using say a zerk ammy but is in defence and healing lines they get an extra 300 toughness and healing power. Rounding the build out.
That won’t be the case since all stats are tied to gear and stab combos are finite. In the above example it means you heal less and take around an extra 11% damage.

This is huge especially in PvP.

[Follow Up] Forum Specialist Feedback

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Also I just can’t view siphons as weak if they are going to heal you in your shrouded state. Especially on a reaper.

I’m sure they will be after the rework. But currently, even if healing worked through DS, the Blood Magic line is just too bad to make some small extra healing worth the point investment.

Thats what I am on about. After the rework lol. They suck right now on a whole other level…

[Follow Up] Forum Specialist Feedback

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

My point is they have their place when changed. In different game modes and in different builds.

Also I just can’t view siphons as weak if they are going to heal you in your shrouded state. Especially on a reaper.

@flow um I’m on about after the trait changes when it gives 10% every 3s and you no longer get stats from traits. In the current game and in their current form they aren’t worth a mention.

Also the unkillable refers to reapers specifically.

(edited by Sigmoid.7082)

[Follow Up] Forum Specialist Feedback

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

@ flow its not even best case. There will be 4 leaching traits. If you can take blood thirst with them as well …as long as you spec for it per crit per target its just under 200 ho which is why they keep saying its so strong even though the numbers are low. Considering the cleave snd extreme multi hit skills is quickly adds up. You can even see it in the video still numbers are subject to change.

Also I am serious. But for instances like wvw or small fights. One extends how long you can stay shrouded and the other makes you go into shroud as long as you have over 10% life force. Combine those with leaching and the ability to generate lf in shroud and stay in it for a while and yes you will have some builds while are almost untillable. Settlers or clerics for example.

Its the reason I expect it to get needed before it hits us.

(edited by Sigmoid.7082)

Reapers will be OP 1v1 here's how:

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

You do realize that the revenant basically gets stronger the more conditions applied to it, right?

Anet is also implementing something called resistance

which basically negates all conditions.

For a specialization that seems to be centered around applying chill and fear, there is already an OP counter in place.

Reaper still can get the boon hate necromancers have so what was resistance thingy again?

Not to mention Path of Corruption+Death’s Charge = AoE Boon Hate (2 boons to conditions) every 6 seconds. Not sure if it applies to the ending AoE or every hit from the charge + AoE at the end. Still though, that’s a pretty big deal for any condimancer that uses Reaper spec.

Yeah, everyone that tries to point out the resistance-spamming Mallyx Revenant that we saw last in PAX and the Stress test beta seem to forget that it would be almost painfully easy for Mesmers, Thieves, and, most importantly for this discussion, Necromaners to strip, steal or corrupt that resistance and have his plan to stack condis for more power blow up in his face.

Also if you corrupt stab it turns I to fear which will in turn chill your target, terror and the chill damage trait will kick in doing like 1.6k ticks. Or higher with the ease of access to might the class has.

They have stab on dodge too…so better for us

Power creep.

in Guild Wars 2: Heart of Thorns

Posted by: Sigmoid.7082

Sigmoid.7082

Loss of stats from traitlines is also happening people font forget. Base primary state are raising to 1000 but that still leaves 404 stats unaccounted for. Unless that’s all added to gear we lose stats. Also attributes no long from stats means some builds will have to change their gear/amulet if they want similar stats.

I see less power creep more reshuffle.

(edited by Sigmoid.7082)

[Follow Up] Forum Specialist Feedback

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

@Abimes
Unyielding blast stacks 2 stacks of vulnerability per auto attack swing. Faster than life blast anyways.
Bloodthirst with all the traits can result in 200+ HP in leaving per crit.
Unholy martyr and unholy sanctuary can be used for immortal builds.
Deathly strength is 14% toughness yo power in DS/Rs and works well with tsnky builds.

The rest I agree with and hope they are reworked.

Reapers will be OP 1v1 here's how:

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Stripping the shrouded state again wont be easy.

  • Has a natural -50% damage reduction for non overflow damage.
  • cold shoulder -15% damage from chilled people
  • putrid defence if taken another -10%
  • frost armour -10%
  • protection -33%

The -50%, are you talking about about vital persistance? You do know that reduces natural degeneration right? not incoming damage

Back in the day before you could see the number of how much life force you had people calculated it was around 120% of your hp pool. We were told it was 60% by anet.

When we were given the number and it was shown by anet to be 60% of your hp pool but your life force still lasted as long it was deemed that it had an innate 50% damage reduction. Test it yourself start at full life force and eat some big attacks. Or even on jade maw use it to shield its gaze and you will just5 lose all your LF and take no hp damage at all.

Reapers will be OP 1v1 here's how:

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

What will you do against players using -97% (40% food, 25/20 melandru/hoelbrak , -33% trait like doged march, geomancers training etc..) ? Or automated responses engi?

He could take condi duration + power food instead. That would get that 97% to 57% and 37% for chills, while still maintaining his condi application somewhat. Vulnerability stacks would be around 3.5-4.5 seconds against an anti-condi build compared to 8-10 seconds (?) usually.

Not to mention if its carrion gear there would still be s lot of power damage going out.

Think reapers natural enemies will be classes that are extremely ranged like GS mesmer and ranger.

Chill on Auto-attack.

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Yeah, but my impression is that with the Reaper, they are 100% cool with players having 100% chill uptime under ideal conditions. The Reaper is intended to leave everyone constantly chilled, it’s a feature, not a bug

Constant chill will be not fun. Unskilled and bad design

By that notion so is elemental attunement, healing signet and a bunch of other things already in the game.

RATE the Revealed Elite specs best to worst

in Guild Wars 2: Heart of Thorns

Posted by: Sigmoid.7082

Sigmoid.7082

It also seems like it will be heavily countered by an interrupt (thief, mes, or war)

More access to stabs and blinds should help us with this.

On topic

  1. Reaper : Cool as and the mechanics are very useful. It does a good job at opening things up for necro.
  2. Dragonhunter: Gives guard some nice new tools as well as how burning works now they have condi builds finally.
  3. Chronomancer : Maybe since it was the first one but i wasnt a fan and the new spec doesnt seem to do much for the class. It has some nice tools but nothing massivly new.

Chill on Auto-attack.

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

In the video there are times when its faster and times when its slower so looks like they are still messing with its cast and after cast. It essentially has similar timing to maul so you should be able to turn and use it same with maul.

Emergency Action is Needed to Save Necros

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Some people already think power necro is too strong, just wait until someone like that gets blown away by a reaper. The tears will flow.

Indeed. The PvP and Necro forums will be nerf central for the first few weeks when all this drops. I guarantee it. Some of it may be valid, but I’ll bet money that most of it won’t be and here’s why: People have gotten used to the state of Necro, and just how easy it can be to shut them down and drop them. Having trouble with them, and even losing to them regularly will simply be unacceptable. Mark my words.

Similar situation to when Hambow first became a thing. I’m not saying that some complaints weren’t justified but many were because players were so used to not having to worry about Warriors and suddenly they did and that annoyed them.

Same when rangers changed from free kills too.

Reaper vs Thief

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

I’ve never been afraid of necro when I am on thief, maybe in PvP if I don’t notice you in time but I always try to kill necro early and it usually works, wells only last that long. Good thieves will kind own reaper while most power thieves are melee we can also kite and have the initiation advantage I doubt ranged build will not become stronger especially with the possibility of us getting rifle condition ones as well. It will all depend on how much LF you have and if you are worthy to fight solo if not we’ll just cripple/immobolize you and go away. All my point of views are from WvW/PvP I never based on self made duels.

Left alone yes necro can do a lot but we don’t leave you alone imo.

The point is now with reaper if you try to focus them first they are one of the hardest to take down thanks to the new skill set and again if left alone will do wonders due to the same new skill set.

Cant wait for the pvp meta to shake up though its so stale right now..

Reapers will be OP 1v1 here's how:

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Ehi, I’m a warrior with GS! You can’t inflict chill, vulnerability and fear, I can clean all the conditions you give me easy and I don’t need you to stay away from be and you can’t hit me if you’re near me and when you attack me in DS state I can strip it away from you very easy with a single 100Blade and 1 or 2 attacks while immune from your attacks or evading with GS skills and dodge!
And you’re slow to move and can’t full me easy with conditions why Berserker stance and Cleansing Ire, while I can hit you from distance easy, with movement skills, swap in LB, immobilize and run away with no problems because we have the same speed, but I have so much more viable movement skills and you can’t fear me why I have 10 sec and 5 stack of stability!

In 10 sec of the duration of the Stances I can take you down with almost no damage and conditions received.
Expecially in www, where your build is made to work, right?

Yeah, the Reaper will be very good in 1vs1!

(p.s. in 1vs1 the warrior is one of the worst class, at the moment)

Few things wrong with your post.

Regardless of how much condi cleanse you have you will get stacks of vulnerability.

  1. Deatl shiver, death spiral, nothing can save you, chilling dark with bitter chill, deaths embrace list goes on.
  2. Bitter chill will make any application of chill apply vulnerability. So GS auto, RS #5, sigil of ice, chilling nova, frost armour, fear through shivers of dread, chill of death, staff #3, focus #5 , Spectral grasp, well of darkness,nightfall and dagger #4 with chilling dark

Also point 2 covers that one way or another you will have chill on you for a while regardless of what you do.

Stripping the shrouded state again wont be easy.

  • Has a natural -50% damage reduction for non overflow damage.
  • cold shoulder -15% damage from chilled people
  • putrid defence if taken another -10%
  • frost armour -10%
  • protection -33%

Potential to take only 22.7% of incoming physical damage more likely around 40% though. You would need to high extremely hard to cut through the shroud. Not only that 2 things can be happening at the same time:

  1. Health being siphoned from you which ignores endure pain
  2. Life force being generated in RS further negating your damage.

You say they are slow and cant load up conditions. Doesnt matter since all the useful ones are on auto attack and we have chill as extra damage on condi builds. Unless you used zerk stance and rush to escape you wont rush far cause of chill or cripple. Also stability will be a detriment vs a condi reaper with path of corruption since our leap is on a 6/4.5s cooldown and it will corrupt 2 boons every time. You essentially fear yourself..and because you feared yourself you will chill yourself too..

No reaper regardless of build will die in a 1v1 in under 10s. Its impossible to do so.

TL;DR
Reapers toolset makes them a nightmare in 1v1 and XvX situations. Changes to blood magic and siphons healing through deathshroud makes all necro and in-particular extremely tanky. Vuln and chill wont be avoided either as we have to many ways to apply it.

(edited by Sigmoid.7082)

Reaper's Onslaught GM should give evades

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Necrocoptor should block/reflect projectiles from the front when used.

CttB vs Golem

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

I chose answer C: Racial elite.

Ragnar knows what he’s talking about. Human Racial Elite will be amazing with Reaper for sure. Reaper of Grenth

WIll be the go to in WvW for sure. Synergy with chilling force, blighters boon, putrid defense, cold shoulder, bitter chill, chilling nova, deathly chill, and potentially blighters boon.

(edited by Sigmoid.7082)

Emergency Action is Needed to Save Necros

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Roe, How are you going to fight a ranger? How are you going to fight a Dragon Knight? A shortbow thief? a condi thief? pistol engi? nades?

My longbow ranger uses chill and cripple runes… I can see it now. Reapers are cannon fodder.

pretty sure the 33-66% snare duration will be staple in all reaper builds all they need is a staff and they can close the gap enough to get in range for the GS pull

Swiftness/25% move speed in RS. Infusing terror and the leap. Spectral grasp or the Reapers Grasp.
Sorted.

It might work if the other players are robots like in the video but when fighting others they can use blocks, blinds, stability, stealth or cc if your stab is gone. Or just blink away from you if you actually do pull them. Maybe staff could work but other classes like ranger and mesmer out damage us by a lot at range. Hopefully its enough to get us in close.

True but one you are on them or can pull them they will either be stuck at you or have to burn more cooldowns to get away. I still count that as a win.

[Follow Up] Forum Specialist Feedback

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

With grave digger you can set it up a number of way or force people to waste dodges for it. It can be blinded but there are lots of ways to negate blinds.

The best thing about it is that its aoe and it will recharge when someone below 50% is hit and it will hit for between 4~8k depending on target. These two things will make ressing someone when being attacked by a reaper almost impossible and landing it on anyone below 50% health with the way spinal shivers, air and fire are will kill someone.
It can also be set up with our AOE backstab on RS #5

Something I don't get

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Think the fact is cleaves and stacks shroud #1 buffs faster, vuln and might, is enough as it is

Emergency Action is Needed to Save Necros

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Well they redid blood magic as seen from the stream so I expect more changes for our traits. More so then other classes honestly.

Emergency Action is Needed to Save Necros

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Roe, How are you going to fight a ranger? How are you going to fight a Dragon Knight? A shortbow thief? a condi thief? pistol engi? nades?

My longbow ranger uses chill and cripple runes… I can see it now. Reapers are cannon fodder.

pretty sure the 33-66% snare duration will be staple in all reaper builds all they need is a staff and they can close the gap enough to get in range for the GS pull

Swiftness/25% move speed in RS. Infusing terror and the leap. Spectral grasp or the Reapers Grasp.
Sorted.

Blighter's Boon

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Assuming you can stay in DS for long enough though. And its a pointless discussion. The concept of the trait is good. If its too strong they will reduce the healing. Problem solved.

I full expect them to act on " leaching it a bit strong right now so we may lower it" and " this number may be a little high" and lower them all.

Blighter's Boon

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

Not sure its over estimated since in your shroud you take less damage and will take less again from chilled people which we put out all the time. With most of the siphon traits and then blighters you will gain 1% lifeforce 2~4 stacks of might and around 500 hp a swing in RS to your main health bar VS one target and it scales with the more people you are hitting. We are even hard to lock down as well.

Theory but you can sit in reaper shroud and heal yourself to full before it ends from all the LF gain when you are in it.

Shroud Knight- discussion

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

^Never mind, my bad, I confused Shroud’s number 2 skill with GS 2, which looks like it roots.

GS number #2 skill doesnt root thats what i am saying…

Shroud Knight- discussion

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

So Gravedigger doesn’t root? It looks like it does. Would be great if someone can confirm that it doesn’t.

it doesnnt. its in the video.

Blighter's Boon

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

never said that was an issue.

Guess I’m not really sure what you were trying to suggest then, honestly. Do you think it’s too strong or fine, just so I understand your feelings?

I think its fine as it is. It allows us to survive long enough in a match to do several things in team fights or on a point. You can hole 3v1 for a long time as well as in team fights totally make focusing you not a point but you still do enough damage through big hits and lots of vulnerability, chill and might that you cant be ignored. It just feels how the class is meant to be which is perfect.

Only issue is that is outshines unholy sanctuary so badly as a stand alone. Then again together you can avoid death for an extremely long time.

I commend Anet on this specs design since it fits every so perfectly while granting us so many options with things that are currently ignored.

Blighter's Boon

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

never said that was an issue.

Blighter's Boon

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

If it’s ANY boon gained, including outside sources, it’s actually very powerful. This means if there is any pre-buffing, no longer will Necros have to start with 0 LF.

It does NOT need a buff. That said, I hope it doesn’t get nerfed either. At least not with a ICD because they would completely ruin the team-based defense it gives allowing it to fight front lines. It’s the perfect trait.

I hope it doesn’t get nerfed as well but they could put a cap on how many times it can trigger in a short time period. Say 20x in 10 seconds, (ala chilling nova) to keep it from becoming completely insane.

I say this because if you pair it with a staff guardian, or certain types of ele & warrior it could become completely over powered in PvP.

Several builds will result in near immortality. Tank siphons being one.

More like lower/est priority. That’s the whole charm in it. It won’t be amazing alone, but in teams it makes us bulky and lower priority without taking the cop-out way of just giving us a billion CC breaks and mobility. It’s actually genius, even if it’s not their intent.

You should be able to hold on long enough after for people to respawn and its not like even in those builds the damage will be lower either…

Blighter's Boon

in Necromancer

Posted by: Sigmoid.7082

Sigmoid.7082

If it’s ANY boon gained, including outside sources, it’s actually very powerful. This means if there is any pre-buffing, no longer will Necros have to start with 0 LF.

It does NOT need a buff. That said, I hope it doesn’t get nerfed either. At least not with a ICD because they would completely ruin the team-based defense it gives allowing it to fight front lines. It’s the perfect trait.

I hope it doesn’t get nerfed as well but they could put a cap on how many times it can trigger in a short time period. Say 20x in 10 seconds, (ala chilling nova) to keep it from becoming completely insane.

I say this because if you pair it with a staff guardian, or certain types of ele & warrior it could become completely over powered in PvP.

Several builds will result in near immortality. Tank siphons being one.