Henge of Denravi Server
www.gw2time.com
The Alpine borderland is about the same size as the Desert borderland.
The Alpine towers are closer to center and there are large areas wasted in the south and in the northern corners of the map. Also the citadel takes up lot of space in the Alpine map.
Nope, it isn’t the same size. It is the same size if you are looking at breath X length but you forgot there is height as well. Desert borderland “largeness” comes from its multiple layers of surfaces and different segments of cliffs which therefore increased the running distance between one point to another. Which is why desert borderland is called “complicated” on first impression.
It is important to note that excessive running is a waste of time and nobody like excessive running.
Sometimes there are also multiple instances with the same ip.
I thought that too but there is no way to confirm it since I didn’t see anet says there are multiple instance per IP for the same map.
50% voted for discrimination
discriminated scoring system is fundamentally flawed to begin with
the root of the problem all points towards population imbalance which the “world linking” did not fully solved.
again, to really solve population imbalance is to literally delete all servers and force people to choose a new server, additional repeating this every X months. of course this is a extreme unpopular choice, more so than discriminated scoring even though it is more logically sound
As for the video, it must be either the timing I have played or the system literally put people in different group or I have terrible luck for me to keep seeing some common faces, worst part is i never see any familiar name in your video.
What division were you in? And what time of day did you play?
I usually played late at night (central time)
diamond, keep bouncing between 4 and 6 tiers
i play from late sea to late eu, sometimes to late NA
for the diamond, i usually play to prime NA since I found myself winning more during that time.
my blocklist in this season has a lot of new additional compare to previous
had a lot of ppl who the moment lose the mid fight, decided is a great idea to afk
Bandwagoners will always leave the server one day, all they need is ANY reason.
Bandwagoners wanting to “solve” community problems, I find that really silly, they couldn’t solve the problem in the server they came from in the first place. All they do is big talks or basically ego talking.
Verdant Bink /ip sometimes doesn’t “update” when you change instance. It remain at the first /ip
Instead of scrapping the idea of servers completely in favor of “alliance”.
I think it is way better to dynamically remove and create X number of servers every X months and allow players to choose a server of their choice every X months. This will resolve population imbalance if the cap system adapt a algorithm that analyse historical records of the players. The “alliance” in this concept will then become a community-run alliance instead of a technical one, ideally the old server community will convert to a alliance community.
Of course, this option is highly unpopular, the discriminate option is way more popular.
#DieEquality #DieGreaterGood
Reducing off time mattering in mu’s is obviously more logical answer.
Players contribution being worth less solely due to where they live is logical?
When you are on a server not located in your personal time zone. Yes, yes it is.
Base on the logic, the server is located in PST, so EST is considered night capping hours.
OK then you;d be happy for all your non NA to move to a rival server then I presume.
I totally do not understand what you saying has any relationship or whatsoever.
Reducing off time mattering in mu’s is obviously more logical answer.
Players contribution being worth less solely due to where they live is logical?
When you are on a server not located in your personal time zone. Yes, yes it is.
Base on the logic, the server is located in PST, so EST is considered night capping hours.
u want ppl dont stack is easy, increase the aoe limit to 50
raised by bandwagoners, fall by bandwagoners
how can you live with yourselves after voting for qol instead? they are one and all pretty meaningless compared to scoring updates, which we have needed ever since the servers how been tier locked due to kittenty glicko.
im curious to hear some responses against the scoring vote. also, it would be nice to have both, and im guessing we will get the other at some point in time.
Because the score changes is logically questionable in the first place?
Tell me, how is glicko calculated? It is calculated base on score, isn’kitten
How will glicko remain accurate if you go and tweak it into a discriminated scoring system?
So night capping impact lesser, doesn’t that give birth to the possibilities that server with night population staying in a tier that does not have night population? So, what gonna happen to those people? Go eat grass?
Next is scoring adjust to allow server to comeback. Wow, just how carebear this gonna get? Also, wouldn’t this give birth to the possibilities that server get stuck in a place they don’t belong to since they have bigger population / coverage all because you give people the possibility to make a comeback. This reminds me of the silly comeback pip in pvp season.
Do not mistaken equality as justice, what you voting for is justice and not equality. This justice is pretty twisted anyway.
(edited by SkyShroud.2865)
the point isn’t blackgate
why is there a wvw leak on reddit that is fairly accurate, top and bottom pairing?
the map is still too big…running from point A to point B takes too long
if the map running time is shortened to the same as the old map, then we can start talking
if the help you are seeking for is to carry you on their back, that’s not gonna happen.
if you asking for help to obtain a combative HP, well, u’re unlucky i guess, gw2 has really large population and even the helpful portion is just 1%, it still few hundreds of people and if u can’t encounter them, u r simply unlucky.
ocx combined popultion is few
unless your oceanic means oceanic + southeast asia but southeast asia is southeast asia
anyway, ocx combined population is few
asia server is more feasible and even more feasible if china stop hiding behind the great firewall
Nightcapping can be fixed with better population distribution or population balance. The merger is step 1 to fix population. To continue, we need to entice more players into WvW to get more people onto the borderlands around the clock.
the people are not interested in population balance or solving the root of the problem. they are interesting in “winning”
In some korean pvp mmorpg I have played. They “solve” the off hours issue by making special objectives not recap-able for X hours, regardless the of the timing. These special objectives are very rewarding and the whole fractions gameplay are revolved around defending and attacking for these special objectives. Fractions can only hold X amount of these special objectives at any time.
These special objectives provide a wide range of buffs for the entire fraction, in additional to that, participants who capture these objectives are rewarded high value loots. Thus, servers players regardless of PvE-er, PvPer, WvWer will naturally want to help defend and attack. Naturally, these buffs are not your lame 5% boost but a 10-15% boost for each objective and it accumulate, possible to gain 50%-100% drop rate.
Naturally, they still not able to truly resolve the so-called off hours unbalance issue because of the greedy natural of human, players like to stack on server.
Btw, is the population balancing finalised to begin with? The “linking” solution is rather amateur. Then jumping onto something else which is relative to the population balancing is unwise.
50% voted for discrimination, that’s how i see it. now we all know what the 50% of wvwer r like
True, so many voted for night players continuing to be worth 10 times as much as the rest. That is indeed discrimination.
justifying discrimination with half truth, interesting
50% voted for discrimination, that’s how i see it. now we all know what the 50% of wvwer r like
put themselves into situation of low NA pop by flooding their off hours which eventually make the server full which then affect their NA population
Hm…
I’m going to assume this was something you learned after your guild’s transfer to DB, which didn’t need any more SEA-time guilds and ended up Full.
nah, that is something i have learnt after the bandwagoners left CD for JQ right at the start, before the free transfer ended. JQ didn’t magically become that famous for SEA for no reason.
following their spirit, we decided to join DB since the CD environment become unbearable to stay after 2 long years. but meh, also, DB did need sea since TFV went to TC but eventually, the full status is too much to bear too. what rotten luck.
Still prefer season 1 pip system and prefer similar pips instead of MMR (aid in randomization as well)
As for the video, it must be either the timing I have played or the system literally put people in different group or I have terrible luck for me to keep seeing some common faces, worst part is i never see any familiar name in your video.
(edited by SkyShroud.2865)
i find flax fiber rarity more annoying
flax seed will continue to go down over the time.
Following to the anets poll my solution for nightcapping.
1. We determine that time zones stop to exist.
2. The earth is a flat. Nobody can exist at the dark bottom of the earth.Problem solved.
yes, earth is flat.
no, we have an entire advanced cyborglised civilization on the other side
jq since the day the free transfer closed (not sure the exact date) has been a SEA focused server. jq put themselves into situation of low NA pop by flooding their off hours which eventually make the server full which then affect their NA population. despite that, jq continue to keep up the propaganda of needing more off hours (yea, ur recruiters were really crazy about it)
well, doesnt matter, jq had more off hours to dominate other servers but what happen next? what happen after domination? what comes around goes around. jq can only blame their own recruiters for keeping up with those senseless propaganda and blame themselves for not seeing the future consequences of their actions
edit: had to change “you” to “jq” as it was quite misleading
(edited by SkyShroud.2865)
These estimates are based on last weeks data so may still be a bit inflated due to the population changes from the update.
The chart shows three timezone blocks (NA, OCX, EU). SEA was combined with OCX.
The number next to the server names is the average glicko rating of the combined servers.
The activity scores are calculated by adding capture volume, kills, and deaths.
I can’t tell the full impact of the queues until next week but it gives an good overall activity level estimate since the server linking.
how was the data collected?
did you use a script to capture the data at the beginning of each timezone and end of each timezone to get the differences?
or is juz base on ur assumptions?
where can you find lots of it? the rate is sad
when i read your topic
i thought u mean removing pking from wvw, i was….shocked
well, they are not violating the gamemode by dueling, they are still pking in their own ways.
i guess is some kind of API bug
I do not know if it is caused by lag or isolated issue or only affecting fews.
Whenever I change instance, my /ip still shows the same ip address.
capture volume means ktrain?
The fact that you continue to see the map queued, you continue to see a lot of people playing WvW already prove that the changes are welcomed.
You are using the queues as a method of measuring people’s approval of the changes. So you are admitting that if the queues die down/ stop then people no longer approve of the changes?
As a side note, saying that the increased populations on maps prove that they are welcome changes is to a degree wrong. It’s 2-3 days into a beta test. The point of a beta is to give feedback. How can people provide feedback without first having tested the game? So to use the queue times after such a short period as evidence is a bit premature don’t you think?
Queue will die down, surely, everyone will get bored of something eventually, otherwise we wouldn’t have so many different game titles. The question here is, how fast did the queue die down and before answering that, let’s think about why are there even that much queues in the first place. The queues were generated by the hypes of returning WvW players, a widely accepted speculations as many have claimed before the patch their servers were never really that populated. Using this, it explained the large queues on reset.
Now, the next thing is, why are there queues beyond reset, across timezone, throughout the weekend? Are there really that many WvW return players? Why are these players playing for so many hours, WvW must be really horrible for them to spend so much hours in it for the queues to keep on going across the timezone for multiple days. Honestly, I doubt majority of the people even spend that much hours prior to the link. Heck, I even have friendlist followers who in WvW for like 14 hours.
slimike.1693 let count how many complains vs how many ppl love this patch , ( there are MORE complains ) also did you waited 1 to 2 hours ? will you be happy waiting 2 hour per day from now on ? if you say yes u don’t mind , transfer to my server lol ,
I will give u a week in my server waiting for 1 or hours to get in wvw , then you will be posting complain lol
if you wanna use the word majority , if there was a majority of you ? why do I see more complain then ppl posting they love this patch ?
also majority of us , who work , got family
and just wanna spend an hour or so in the game to relax
for the people who want to fight in high population servers , let they pay to transfer
that is best its a win win for everyone
Of course there are more complains, can you tell me which game actually has more praise than complains threads? The fact that you continue to see the map queued, you continue to see a lot of people playing WvW already prove that the changes are welcomed.
Like I have said before in other threads I see no pros to this. none.
Can the people who like this change explain these things to me. I am genuinely interested in these answers.
Why, if you love big fights, did you not transfer to a server that had these?
they have existed in the higher tiers. and transferring is not actually that expensive at all. You can get enoug gold/gems with a couple of days of silverwaste farming if you are even remotely willing to put a little time into it and not want to spend a couple of bucks.
It is a matter of solo transfer and a group transfer. Also, you have to factor in the amount of time taken to farm those and the amount of gaming time a players have. Likewise, you also have to factor in financial level of the players in real life. And, you have to factor in the thoughts pattern of the players, thoughts such as but not limited to “why should I pay for something that anet is responsible of fixing”. Finally, you have to account for the super casuals.
Why do you like queues?
While I get that they represent a map being full and having a fair fight.
it also represents people not able to play where they want to play(the red number to me is people wanting to go somewhere they are not allowed). First and foremost this is a game people play to have fun in some way. Red numbers to me look like people not having fun, or not having as much fun as they want to.related to this: Prime time is not there because people only like the big fights. It’s there because that’s when the most people have time to play. If that’s when there are massive queues. That means that prime time players lose a significant chunk of their gaming time waiting to play.
It is unfortunate for you but not all servers are packed full after the link. TC might be the only server that is packed really full, afterall a number of guilds of decent size decided it is a great idea to transfer there a week before the patch. Ah, BG might be also another server that might be packed full.
Why is playing in smaller servers not a valid choice?
Many like the more focused smaller fights. Some of us transferred away from the big servers to the smaller ones for their own reasons.and more practically. It can be a way to avoid problems.
We have lost guild mates to the simple fact that their computers or internet cannot handle the big fights now dominating even the borderlands. And they have computers above the recommended system specifications.
Why should the wasteland servers be punished due to declining population? As for your point about computer spec, it doesn’t make sense technically because anet has never release such thing as recommended spec, only minimum spec.
why do you think it’s a good idea to change the server linking every three months?
Communication among team speak and community guilds is already at risk of being spied at. We have people joining guilds and TeamSpeak servers of people we might fight against in a couple of months.
Right now i am in the community guild of another server. If they don’t scrub their guild the next time we’re against them. We can just casually follow their every move.
This concern is raised in another thread, way before the link occur, right after the patch, raised by me in fact.
https://forum-en.gw2archive.eu/forum/game/wuv/Concerns-about-World-Linking-Reward-Tracks/first
It really depend on how your ts3 admin manage it. Teamspeak can create multiple different permissions and it is relatively easy to remove the permission altogether.
And the biggest question of all. What it all boils down to for me.
Why do you think it’s a good thing that we lost the ability to choose how we play?
Ranking, skill level, community thrown aside. All feelings of how you want to play thrown away.
How can you call it a good thing, that a way of playing the game, available for years now is shoved aside and removed.We had the choice how to play. And now we don’t. I can not think of a single reason why this is good. Not as a player, not as a consumer and not for a company.
I don’t get you. The only choice you had was a highly populated server or a low populated server. The only thing that affect you is your playstyle, it doesn’t change your ranking and skill range. Also, when you made transfer from one server community to another server community, did you ever care about the server community you were in? =)
Hi,
[TIME] is a singapore-based international PvX guild on henge of denravi server. We have a 90% rep rule, if you are interested, drop me a pm.
I can’t see that happening though. There has been a lot of time, money, energy spent into making TS3 server communities, websites, etc. You’ll basically be trashing everyone’s work and telling them they have to start all over again which you may find a lot saying why bother because what if this happens again.
Honestly, I believe this link is just a soft merge for anet to see how the communities respond to it and how active the WvW could be. If consolidating the population is proven to be more popular than server community site and ts3 by the majority, I believe anet will work on their next population balance base on this approval. Afterall, the greater good is the majority. This population balance still have a lot of areas not touched.
Mid tier (Ex T4 servers) does not have queue the next day. Even if there is queue, is only a very small queue. Overall the wvw is much more alive than before.
Personally, I don’t really care about so-called server community, I opt for the greater good and will vote for complete dissolve of servers and redistribution of population via selection of new servers.
I do hope they cut down the steps required to craft a main item.
Some of the steps are so redundant
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
He has been confusing from the beginning. At first he complain about the queues which I assume he thought that queue was caused by the merger. Then when people highlight that it might not be because of the merger, it very likely it is because of his own server being blobby to begin with, especially with return players, he quickly change his stand to low tier do not want blob play style. This again confused me immediately, who would want to go to last tier to avoid blob play style, last tier which is much like a wasteland.
He change his stand like how politician play with their words, is really amusing.
I am sorry you cannot grasp the concept of multiple issues being discussed in this thread. You do understand the point of a beta test right? It is to highlight problems with a feature both technical and regarding qol changes. Tell me exactly how my posts about the queues affect on player behavior equate to me changing my mind and acting like a politician? Different people have different playstyles, is it wrong to point out how this change has affected it? Perhaps a little objective thought and less personal bias next time.
:)
If you can’t see your own contradictory remarks, you can’t call yourself objective.If you ever look at my posts history, my involvement in any forms of discussions and arguments have been rather objective and logical to the point of being emotionless and sometimes blunt which can be seem rather offending to certain people.
Again, I have already stated.
Your argument on using “last tier” as a place for people to avoid blob style is highly questionable. As already mentioned, many who seek to avoid blob style reside mainly in mid tiers. Also, as mentioned by some of the last tier residents, last tier does not have queue on reset and pretty much like a wasteland.Furthermore, looking at your posts history, you were already at the state of frustration over the queue when you started this thread, which then highly suggest that you started it out of personal reason and that is because of the frustration on the queue.
Then, you also edited your main post 20 hours ago. My first post in the thread already suggested about queue. A few posts later, you quickly begin to talk about blob play style. Coincidentally, the main post is edited an hour later.
You flip flopped, we are not idiot.
I edited my post to include the change in gamestyle which I forgot to mention, but was later brought up, I felt it necessary to put into the first post. If you feel that warrants a personal attack, feel free, I couldnt care less personally. However you still cannot seem to grasp the concept of MULTIPLE ISSUES. Talking about different issues that have come up is now suddenly a bad thing? I did not make this thread only about queues, certain people seemed to just fixate about queues thats why the thread went in that direction. I am not the first, to bring these issues up, nor will I be the last. Please understand what a beta test and forums are for.
It is unfortunate for you, even your edited main post is unable vouch for your “multiple issues”. Your edited main post contain the words “This is just unplayable.” which you have used in another thread you posted in, at the time when you are in the state of frustration over the queue. Regardless if me or any other people have read your post history or not, those words alone highly suggested that you are posting due to frustration over the queue and just using “different playstyle” as a convenient point for argument sake.
I am not going to reply to you anymore since it is a waste of time as you clearly have a personal agenda for some reason, and are more interested in talking about me, then on the actual topics raised in this thread.
You seems to have mistaken something, you are the one who asked for it here, “changing my mind and acting like a politician”. I am simply answering to what you have asked.
(edited by SkyShroud.2865)
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
He has been confusing from the beginning. At first he complain about the queues which I assume he thought that queue was caused by the merger. Then when people highlight that it might not be because of the merger, it very likely it is because of his own server being blobby to begin with, especially with return players, he quickly change his stand to low tier do not want blob play style. This again confused me immediately, who would want to go to last tier to avoid blob play style, last tier which is much like a wasteland.
He change his stand like how politician play with their words, is really amusing.
I am sorry you cannot grasp the concept of multiple issues being discussed in this thread. You do understand the point of a beta test right? It is to highlight problems with a feature both technical and regarding qol changes. Tell me exactly how my posts about the queues affect on player behavior equate to me changing my mind and acting like a politician? Different people have different playstyles, is it wrong to point out how this change has affected it? Perhaps a little objective thought and less personal bias next time.
:)
If you can’t see your own contradictory remarks, you can’t call yourself objective.If you ever look at my posts history, my involvement in any forms of discussions and arguments have been rather objective and logical to the point of being emotionless and sometimes blunt which can be seem rather offending to certain people.
Again, I have already stated.
Your argument on using “last tier” as a place for people to avoid blob style is highly questionable. As already mentioned, many who seek to avoid blob style reside mainly in mid tiers. Also, as mentioned by some of the last tier residents, last tier does not have queue on reset and pretty much like a wasteland.Furthermore, looking at your posts history, you were already at the state of frustration over the queue when you started this thread, which then highly suggest that you started it out of personal reason and that is because of the frustration on the queue.
Then, you also edited your main post 20 hours ago. My first post in the thread already suggested about queue. A few posts later, you quickly begin to talk about blob play style. Coincidentally, the main post is edited an hour later.
You flip flopped, we are not idiot.
I edited my post to include the change in gamestyle which I forgot to mention, but was later brought up, I felt it necessary to put into the first post. If you feel that warrants a personal attack, feel free, I couldnt care less personally. However you still cannot seem to grasp the concept of MULTIPLE ISSUES. Talking about different issues that have come up is now suddenly a bad thing? I did not make this thread only about queues, certain people seemed to just fixate about queues thats why the thread went in that direction. I am not the first, to bring these issues up, nor will I be the last. Please understand what a beta test and forums are for.
It is unfortunate for you, even your edited main post is unable vouch for your “multiple issues”. Your edited main post contain the words “This is just unplayable.” which you have used in another thread you posted in, at the time when you are in the state of frustration over the queue. Regardless if me or any other people have read your post history or not, those words alone highly suggested that you are posting due to frustration over the queue and just using “different playstyle” as a convenient point for argument sake.
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
He has been confusing from the beginning. At first he complain about the queues which I assume he thought that queue was caused by the merger. Then when people highlight that it might not be because of the merger, it very likely it is because of his own server being blobby to begin with, especially with return players, he quickly change his stand to low tier do not want blob play style. This again confused me immediately, who would want to go to last tier to avoid blob play style, last tier which is much like a wasteland.
He change his stand like how politician play with their words, is really amusing.
I am sorry you cannot grasp the concept of multiple issues being discussed in this thread. You do understand the point of a beta test right? It is to highlight problems with a feature both technical and regarding qol changes. Tell me exactly how my posts about the queues affect on player behavior equate to me changing my mind and acting like a politician? Different people have different playstyles, is it wrong to point out how this change has affected it? Perhaps a little objective thought and less personal bias next time.
:)
If you can’t see your own contradictory remarks, you can’t call yourself objective.
If you ever look at my posts history, my involvement in any forms of discussions and arguments have been rather objective and logical to the point of being emotionless and sometimes blunt which can be seem rather offending to certain people.
Again, I have already stated.
Your argument on using “last tier” as a place for people to avoid blob style is highly questionable. As already mentioned, many who seek to avoid blob style reside mainly in mid tiers. Also, as mentioned by some of the last tier residents, last tier does not have queue on reset and pretty much like a wasteland.
Furthermore, looking at your posts history, you were already at the state of frustration over the queue when you started this thread, which then highly suggest that you started it out of personal reason and that is because of the frustration on the queue.
Then, you also edited your main post 20 hours ago. My first post in the thread already suggested about queue. A few posts later, you quickly begin to talk about blob play style. Coincidentally, the main post is edited an hour later.
You flip flopped, we are not idiot.
I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.
If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.
Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.
I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.
Here the question.
I am puzzled, why is it child’s play when you are annoyed about not able to one-hit kill a supposedly lower level monster. Isn’t it because you feel the need to be godlike? If that is the case, you should try korean mmorpg. Of course, please do not complain about grinding and pvpish environment because power come with a price. Otherwise, you still have single player game, you can use cheat code.
I love complaining
Thanks for confirming it as a self-entitled demand. I guess we can close the thread.
desert BL still too big, too much running.
yea, those t2 influx guilds must be facepalming themselves real hard for deciding to transfer a week before the patch instead of playing it safe
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
He has been confusing from the beginning. At first he complain about the queues which I assume he thought that queue was caused by the merger. Then when people highlight that it might not be because of the merger, it very likely it is because of his own server being blobby to begin with, especially with return players, he quickly change his stand to low tier do not want blob play style. This again confused me immediately, who would want to go to last tier to avoid blob play style, last tier which is much like a wasteland.
He change his stand like how politician play with their words, is really amusing.
i doubt they losing more player, theres queues, so is positive overall.
TC was flooded guilds prior to the merge thus the queue has nothing to do with the merge. Those guilds are the source of your queues.
What OP says are very subjective to individuals. Not all people want blob fights, not all people want dead servers too.
It is very important to understand that not everyone bother to spend gems to change servers. That is to say, the people who didn’t do WvW because of dead server might be far larger than those who transfer because of blob fights. Do keep in mind that a lot of players were left in dust due to guilds transferring in the first place.
Linking server were never a ideal solution but is a start. The ideal soluton is still dynamically create X number of server and give players a choice to choose their server for the next X months. Players regardless of timezone then has the choice to coordinate which servers are to be blobby, what servers are not. Of course, that means tearing down the existing communities but if the communities are really seeking for the greater good of fun gameplay, they should support it.
edit: wrong spelling lOl
(edited by SkyShroud.2865)
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