Henge of Denravi Server
www.gw2time.com
i heard that they only hav to rep anet guild when they are working, but well, they always seem to be working as they always rep anet guild
let see….
in ur definition, casual means easy
hardcore means difficultthis is so confusing, so many definition of those terms.
hope you can contribute your definition in this thread
https://forum-en.gw2archive.eu/forum/game/gw2/Casual-Semi-Hardcore-What/firstanyway, if it is too easy, people will complain
if it is too difficult, people will complain too
if u go for middle ground, people will complain
there is really isnt any way to please everyone, right?Thats why we r talking in this thread about haveing normal and hardmode for open world.
and y..causual = easier…u dont need die a 100 time after u finally get ur reward or finish the story
harcore = enjoy difficult fights..and wanna go to the limits
that also means that harder mode will be more rewarding than the easy mode
wouldn’t that go back to square one again?
so the question is “will i get bored after few hours of playing”
the question to you is why did you left the game and why did you want to return to the game after leaving the game for whatever reason. this should guide you to your answer if hot is worth it or not.
but if u consider the long term benefits of the engine will bring…it is worthy investment
the new stuffs apparently moving towards more cpu intensive gameplay like more units, shiny fancy bling bling stuffs, the hot map being multi layered so the likelyhood of new living story map being too and so on……
the optimised engine will simply give everyone a better game performance which result in better game experience and thus better game play. this also means that anet has lesser limitation on the type of contents and bling bling caused by performance issue
is a win-win situation for both the players and the developers
unfortunately, throughout the years, anet does give a impression that they give little cares in term of long term goals.
Well, according the the most recent AMA anet is just going to sit around and make no improvements to their engine whatsoever.
It’s incredibly disappointing that, in 2016, they still refuse to make any effort whatsoever to properly support modern hardware like most of their competition does.
There are other ways to improve the game engine other than update DX.
I asked in the ama if there is any plan the game engine will be optimised to utilise all the cores but no reply.
sad face
let see….
in ur definition, casual means easy
hardcore means difficult
this is so confusing, so many definition of those terms.
hope you can contribute your definition in this thread
https://forum-en.gw2archive.eu/forum/game/gw2/Casual-Semi-Hardcore-What/first
anyway, if it is too easy, people will complain
if it is too difficult, people will complain too
if u go for middle ground, people will complain
there is really isnt any way to please everyone, right?
i didnt face a premade team but im once on a premade 4-men team….they r bad.
if it can be counter play, it isnt broken, isnt it?
something with counterplay can still be broken my friend
what does that even mean? that doesnt make much logical sense.
the AMA already mentioned that they are aware of it but have no intention of improving it for this season, they r only looking at improving it for next season
used to see a lot of rpers on TC, before megaserver, there used to be rp spots in DR.
well, nowadays, you had to join RP guilds to rp otherwise it is really hard to get people onto the same instance
if it can be counter play, it isnt broken, isnt it?
if u read all the complains and slowly link them up on a board, you will start to get it
to ask for summary, is really hard, theres too much of it.
generally speaking, a lot of complains were empowered by the negative impressions left by the legit former issues and current issues.
ouch, so many incorrect perceptions to your post…@skyshroud
it’s one thing to defy traditional design, it’s quite another trying to make a square wheel.
open world pvp – is simply an open world where people can fight each other. That does not make a game competitive, structure does.
when people complain about mobs, is because there is no systematic way for a smaller server to counter them. There are no rules to balancing the fight, such as a homefield advantage. Bragging rights would be using those rules to have a smaller server conquer a bigger one. But there is no brain over brawn strategy to win wvw.
and if pve fire creates a scoring imbalance on the field, it will just be a visual prop to fulfill the rpg aspect of digital gaming. So that comment is incorrect. it’s known in wargaming that some things have to be fictitiously adapted – because it’s still a game. That’s why we don’t drown in GW after spending hours underwater without an air tank. In real life, People don’t shoot lazers out of greatswords like a mesmer, you won’t get cut and in need of stitches if you run into a tree – so things will get adapted, and your character doesn’t risk being fried by a torch hanging on the wall in a tower.
Wargaming, is exactly that ….making a game out of war. Nothing more, nothing less.
the problem is open world pvp without rules is the equivalent of a riot, and I don’t mean an lol riot, I mean senseless fighting, anything goes, and you don’t score it. Nothing intelligent about destroying everything in your path.
to say wargaming has no part of esports is to wonder why I’m even debating ? lol
I’ve not only lived this and watched it evolve first hand, I’ve played in some of the first player organized online tournaments…those tournies would have never happened without rules, because the game didn’t have any structured rules…it was pure open world pvp. but there are game design articles on the topic that specifically discuss this as well. It’s not a new concept.
it’s the design specifically for strategic game play. intelligent pvp, not just whack a mole.
the interview has never state they want wvw to be competitive but as a alternative for open-world pvp. im not even talking about wvw competitiveness yet.
also, you started the esport topic though i had no idea what you trying to relate esport to. tournament is tournament because it has rules but what are you trying to say here? are you trying to say that pve balancing should not affect wvw? is that what you have been saying? if that is so, i have already mentioned open-world pvp and with that interview, it is already clear that wvw is alternative to open-world pvp and thus it follows the pve rules. also, wvw is not a esport and anet is not trying to make it a esport. the only thing that anet is trying to do for esport is spvp so you should be directing your complains about balancing changes to spvp.
lastly, yes, u have played some online tournament, good for you. i have actually entered live tournaments. that still doesn’t mean anything or make it sound any more convincing. you said there are articles, can you provide the source of these articles?
you are indeed thinking too much
gw2 has been trying to defy some of the traditional approach to mmorpg
this include removal of pvp from open-world, wvw is gw2’s answer to that, you can check one of their old interviews about wvw concept. so, as a matter of fact, when people are complaining about mobs in wvw, they simple do not understand that wvw is the result of gw2 separating pvp from open-world while mixing in castle siege concept into itwargaming is never ancestor to open world pvp, it is the other way round. if you look at humanity history, open world pvp already exist in ancient era where human can be doing fist fight in the wild. wargaming is simply a war game to simulate the evolved stage of human conflict where strategy comes into play.
also removing pve rules from pvp rules is like saying in reality, you expect fire not to produce heat.
do u wanna know why so many ppl went over to pvp mmorpg and didnt stay there for long? because they r not as pvp as they think they are.
lastly, to say that esport r successful because of wargame is too far fetch. they are only successful because of their focused gameplay, they only do one thing and it did it good which appeal to the majority. furthermore, those games do not require long hours of play unlike mmorpg.
There is a difference between and area that has Open World PvP, like WvW does, and doing PvE and PvP at the same time. I have played games like that and they are full of griefers and PK’ers., the regular players leave once they have had enough of it.
WvW is designed for groups on down, but in a coordinated way. Open World PvP does not have that as every player is for themselves.
“they r not as pvp as they think they are”
as for wvw is “designed” for that or this, here, i made an effort to search for that interview. i have to highlight a point, “many of the elements”, which means things like constant threat from your surrounding is obviously greatly reduced in gw2.
“The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible. World versus world is our version of open world PvP, and while it isn’t ‘true’ open world PvP for more PvP purists, it does contain many of the elements that make world PvP so exciting. Hopefully it will mostly satisfy people that want open world PvP”
also, in pvp mmorpg, one must be in good guilds, good guilds with members that understand their duties as a member of the guild and guilds that understand their responsibilities as a guild. otherwise, you can get slaughtered and no1 will help you.
you are indeed thinking too much
gw2 has been trying to defy some of the traditional approach to mmorpg
this include removal of pvp from open-world, wvw is gw2’s answer to that, you can check one of their old interviews about wvw concept. so, as a matter of fact, when people are complaining about mobs in wvw, they simple do not understand that wvw is the result of gw2 separating pvp from open-world while mixing in castle siege concept into it
wargaming is never ancestor to open world pvp, it is the other way round. if you look at humanity history, open world pvp already exist in ancient era where human can be doing fist fight in the wild. wargaming is simply a war game to simulate the evolved stage of human conflict where strategy comes into play.
also removing pve rules from pvp rules is like saying in reality, you expect fire not to produce heat.
do u wanna know why so many ppl went over to pvp mmorpg and didnt stay there for long? because they r not as pvp as they think they are.
lastly, to say that esport r successful because of wargame is too far fetch. they are only successful because of their focused gameplay, they only do one thing and it did it good which appeal to the majority. furthermore, those games do not require long hours of play unlike mmorpg.
(edited by SkyShroud.2865)
……..
you are thinking too much
Yeah, we had a couple of spawn point that were far away. Doesn’t sound so bad until you have to do it, right? Again, it just seems very unfriendly to small guilds.
nope. the event itself scale and it scale in a way that it become more brutal.
doing with 5 is perfectly fine, i helped people did it with 5, it is relatively easy.
it is subjective
it really all depends on the overall game designIn what game design are raids good for games? Curious.
let see, it is really hard to say
to begin with, raid isnt suitable for gw2 due to its casual approach.
raid was originated from MUDs, the mother of all MMORPGs, a lot of ideas were taken from the different MUDs. most old school games are generally very grindy and with that, every different levels there will be a range of new gears and items. raid too was meant as a mean to obtain rare items that you won’t get from normal mobs. in those games, there could be several different raids and each raid could have different levels as it target the different leveling stage of the players.
for raid to complement the whole game design, it has to be aligned to the game progression but in gw2 case, there is very little reason to do raid other than the fancy legendary which is equivalent to a ascended.
furthermore, as casual as gw2 is, the mentality of the players are vastly different from people of grindy mmorpg.
it is subjective
it really all depends on the overall game design
14m isnt that bad.
i did like to assume that the 20m isn’t pure gem sales, which means it also include gw2 game sales.
sigh…….
those ppl who have no issue will only understand it if they expereince it themselves
imaging you keep getting weird matchmaking consist of ppl of lower division in your team while your team are facing people of a higher division. loool
do you even see anything that is close to “similar” MMR in that situation?
honestly…..i miss playing necro fear….i find fear more fun.
actually, the main concern isn’t anet not doing anything, but rather, the wrong priorities which ultimately lead to a very sorry state.
the fundamental concept that the MMR is able to get good players out quickly is wrong
i have times when i fought a full team of higher div with a full team of lower div and won
does that means those ppl are actually better?
heck, the same group of people that won get stuck in the cycle of losing streak the moment they let the system decide their solo Q
Try an all Mesmer and 1 thief team…not fun dude.
i had that once and we won….LOOOL
i dont get how we won that match but we did
had a match with a guy dc-ed and returned
the match we were winning, barely
then, we lost…barely as well after that guy dced and returned
i didnt lose a pip, the system say no pip lost due to someone abandoning the match
is not just the matchmaking is bad
the pipping is bad
there have been cases where my team filled with lower division beating a team filled with higher div, yet we only get 1 pip. does that make sense? it doesnt.
this season seems to only giving u 2 pips for straight wins (even out of pure luck). yes, resulting in cases where you hav a lower div beating the crap of higher div. why are they in higher div in the first place, lets not talk about why they are there. why theres only 1 pip?
edit: heck, what with this comeback 2 pip nonsense anyway? all of these nonsensical pipping combined with bias matchmaking system result in all the frustration
(edited by SkyShroud.2865)
FFA will never be truly FFA
politics will come into picture and people will form alliance
there is no rule that u must kill your “enemies”
i seen it happen in many mmorpg that consist of multiple fractions, the fractions leaders always do something like that. at some point, all except one fractions might even gang on that one fraction.
another post with the threadstarter not replying
flame bait thread?
or just ranting cus he can’t beat a mes.
the root of the problem is planning isn’t done in a timely manner or maybe there wasn’t any planning done.
a employee leaving will slow down the development, but to halt the development will be a real serious issue. we dont know if the development did halt or not but sure, the patch is coming too late.
Everything was fine until you posted nitpicking my word usage and insulting my argument. Me saying mine is more logical is way different than you saying mine is juvenile. See what im saying there? Keep that crap to yourself and just say everything else. Its childish to bring those type of words into debates and you could of easily made your point without it. I chose to ignore your first attack and you kept at it. You should have just left me out of your posts at that point. As for going into my post history im sorry for what nerve i struck but youre taking this too personally. Im sorry so lets just move on. The information is out here so we have nothing further to discuss
i see…rhetoric
attacks? what attacks? personal? what personal?
firstly, when im talking about posts history, im saying about your entire forums post history and implying that you are inexperience when come to forums discussions. while being inexperience at that, you are going real hard in the discussions, using some fancy yet ambiguous reasoning. most importantly, in some replies you have made, you are attempting to imply very negative things about the posters themselves while not being objective about the topic at hand (yes, rhetoric).
to put it simple, you have been using suggestive words about the posters and when the same thing are used on you, you get upset about. then maybe you should stop using those suggestive words and others will not do so, isn’t that simple?
once again, i re-read your posts history and in your very recent participation in another thread, you again imply something negative about a poster and that poster happen to be a elder. i highlight again, please be objective.
i have digress from the main topic far enough
moon blade is the best
+100 strength
+80 agility
anyway to topic, if u talking about killing with weapons, it has something to do with class skills as well. since each class has diff skills, it is quite to determine the so-called best weap
13 pages and people still think the api is the issue…
It is … DX9 doesn’t support hyperthreading and that’s why GW2 won’t ever use more than 50% of my CPU. with DX11, client would be able to use 100% of CPU and GPU, so that would increase FPS.
I get it that this game is CPU hungry, but it’s dumb that it can only use 50% of my CPU.For i7/xenon CPU users that would bring nice amount of performance.
to be accurate
dx9 does not support multithread rendering
but that does not means that dx9 cannot be multithread to have worker threads to process the information needed for rendering
becoz it seems more like there are a lot of processing need to be made before rendering which result in the low FPS.
anet didn’t provide the numbers
did you even read the article at all?
“SuperData Research CEO Joost van Dreunen”sophomoric indeed
I guess i missed that but i can admit to that. Whether a company ceo would lie is up to question. We know it isnt anet promoting their own game then. But you really enjoy rubbing people the wrong way dont you. Theres really no winners in forum debates and yet you play a soap box stance on your matter. Leave the little insults out and maybe youll learn to have an adult conversation. Go back and show me any point where i insult your ideas. People grow up eventually so i have hope for you.
wow….lol
just to make things clear. you are the one who started putting words in my statement like devaluing? wow. really. then, you start to use the so-called “rhetoric” reply to prove your “point” and finally, you claim it to be more “logical”. i don’t know, there is really nothing adult about that, it is more like someone trying real hard to say they are right and going all out to protect anet while attempting to give a impression that there is no right or wrong. all in all, attempt to make others look like a villain while looking like a great fellow.
furthermore, looking at your posts history, you didn’t participant in forums much and look, you going real hard at it.
you know, if you actually made objective discussion which is what being done here instead of those, that will be different.
to your question, ceo does not lie but analysis is analysis, it is never accurate. trend can be said to be directional accurate but numbers will never be do. so when they say active is doubled, sure, the trend is going up but doubled or not, no1 can say for sure. so when they say 3.1 million, that is never a accurate number and will be far from accurate. also, how is their MAU calculated? no1 knows
game companies nowadays rarely will report the MAU to public. unless the games are on steam or similar platform which subject to their online count features.
yes anet, plz region ban.
thats what OP asking for, right?
anet didn’t provide the numbers
did you even read the article at all?
“SuperData Research CEO Joost van Dreunen”
sophomoric indeed
Your anecdotal evidence says that to you. But without hard facts or anet releases my stance on this matter is more grounded. I know noone who uses multiple accounts and the ingame maps are always loaded with people. Just accept the games popularity and enjoy it. Or hate it and dont play
oh, you mean by forcing people to accept your words while twisting their words? is that so? i see, that is so….so that what it is…
Youre really misunderstanding my rhetoric. You can have your opinion. Your opinion could be right. Im saying mine is more logical because it doesnt base itself on personal experiences. And more players is a good thing. Life is too short to always be cynical. Look at 3.1 mil as a positive thing. If you just want anet to fail then dont bother debating with me because that is pointless
………………….speechless
do you know what is rhetoric?
cynical about what? do you know what is cynical?
u know, if u can’t use the words correctly, don’t use it.
3.1m users are being discussed in a objective manner but if you want to defend for the sake of defending while using some sophomoric reasoning and usage of words, sure, go ahead and all the best doing so.
Your anecdotal evidence says that to you. But without hard facts or anet releases my stance on this matter is more grounded. I know noone who uses multiple accounts and the ingame maps are always loaded with people. Just accept the games popularity and enjoy it. Or hate it and dont play
oh, you mean by forcing people to accept your words while twisting their words? is that so? i see, that is so….so that what it is…
I dont see what you get trying to devalue their accomplishment. Anet deserves the popularity and kudos. They earned it. Your bias doesnt change the numbers and its impressive. Who the heck makes multiple accounts just to make them. Maps are overloaded with people. My anecdotal evidence supports their claims.
digressing from the topic then going back to the topic…ermmm
no1 makes multiple accounts just to make them
however, that doesnt mean a person cannot have multiple accounts to do multiple dailies or multiple harvest/chopping/mining or on different servers to wvw with and so on. in fact, i know people who even have three accounts.
http://fortune.com/2015/11/24/areanet-investing-in-esports/
Right at the bottom of the article you will get your answer. And this is approaching 4 -5 months ago.but that number is questionable
due to multi account holders, bots and also f2p users who create an account then quit after playing a few days or a week.i hope we can know the average online count so we can have a better understanding where gw2 is standing at now
You call the numbers in the link meaningless for containing F2P accounts that quit after a week, multi account holders, and bots. How would an average online count be any different? It would contain the same things you’re using to discount the previous figures.
it is simple, very simple
the millions of account logon monthly seems really impressive on paper, truly impressivehowever, by looking at the actual average online count
you reduce the possibilities of multiple logons from the same users and give a better insights of the number of active users who play multiple hours instead of simply logon and then logoff.of course, when im talking about average online count, im not talking about by monthly, im talking about by hours. a real time online count will be even more awesome.
the only reasons why media choose to use number of people by monthly is just purely to impress people with big numbers. is a marketing thing
3.1 million monthly active UNIQUE accounts log in. The argument that accounts can log in once and never again can be made but it eliminates any argument against one account logging in multiple times. Im one of those 3.1 million. Not 300 of them cause i logged in 300 times.
you don’t seems to get it
when im talking about multiple logons, im talking about a user logging on multiple accounts
maybe u shld read the previous posts instead of posting for the sake of posting?
http://fortune.com/2015/11/24/areanet-investing-in-esports/
Right at the bottom of the article you will get your answer. And this is approaching 4 -5 months ago.but that number is questionable
due to multi account holders, bots and also f2p users who create an account then quit after playing a few days or a week.i hope we can know the average online count so we can have a better understanding where gw2 is standing at now
You call the numbers in the link meaningless for containing F2P accounts that quit after a week, multi account holders, and bots. How would an average online count be any different? It would contain the same things you’re using to discount the previous figures.
it is simple, very simple
the millions of account logon monthly seems really impressive on paper, truly impressive
however, by looking at the actual average online count
you reduce the possibilities of multiple logons from the same users and give a better insights of the number of active users who play multiple hours instead of simply logon and then logoff.
of course, when im talking about average online count, im not talking about by monthly, im talking about by hours. a real time online count will be even more awesome.
the only reasons why media choose to use number of people by monthly is just purely to impress people with big numbers. is a marketing thing
huh???
do you guys who are talking about getting out of amber beoz of some luck even know what you are talking?
you do not lose pip in amber, anyone is capable of getting out of it if grind enough
furthermore, the analogy is flawed, totally flawed. using a flawed analogy to tell a philosophy is…. =,=
didn’t we hav this kind of thread before
http://fortune.com/2015/11/24/areanet-investing-in-esports/
Right at the bottom of the article you will get your answer. And this is approaching 4 -5 months ago.
but that number is questionable
due to multi account holders, bots and also f2p users who create an account then quit after playing a few days or a week.
i hope we can know the average online count so we can have a better understanding where gw2 is standing at now
Hey,
The only incentive was skins and if you didn’t like the skin, well you didn’t have any reason to care about it.You are playing the wrong game. And maybe with the wrong guild.
In my guild there are about 230 people, of which about 30-40 are pretty active, so business as usual.
We maxed out everything yesterday. World first. One of the world firsts at least.
Nobody ever demanded anything from any of us. Boss-man would update us on what was needed and each contributed however much they wanted. Then a couple of other guildies went crazy and decorated the place and now it looks awesome, I mean, we have a Chinese Garden kind of thing going (we call it “Beer Garden”), we have arcs, our guild initials on the walls, it’s awesome! We also had a jumping puzzle that led to a part of the map that wasn’t even finished by Anet, I spent maybe an hour just exploring that.
As for the raids – what exactly did you want? To shower you with money? You have legendary armor, you have skins and exclusive minnies to show off. If you want a gear treadmill, I suggest you play some other game. Because that’s not what GW2 is about.
The GH was not a resounding success, but it was NOT a failure.
I’m sorry, but I can’t help but feel your guild is not the common experience. We had people who donated and “went crazy”. However, that was maybe 1-5% of our guild population. Most of the population (despite being active and playing content) simply didn’t donate. Majority of them simply didn’t care because the rewards didn’t serve a purpose.
As for raids, yes I did. That is exactly what I expected. You have supposedly the hardest content in the game that not only requires 10 players, but is on a weekly cooldown. I expect some pretty good rewards.
Rewards have been an issue in this game since release. With the horizontal set up there’s little incentive to continue playing expansion content. So you have situations like we have now where HoT PvE zones have population issues where maybe one instance of each map completes the meta each rotation.
Guild Halls should’ve been areas where guilds were incentivized to play together. For example, they should have made decorations mainly bought with resonating crystals. These decoration merchants would come from all parts of the game and be hidden/locked behind certain events. Maybe you have to get to the end of a mini dungeon or jumping puzzle for a few. Maybe you have to complete a event chain in a zone. Open world content like that. To get resonating crystals, the main method would be from certain events. Completing events with guildies in your group or squad give you a medium to high chance of rewarding crystals. Completing dungeons and fractals with 3 or more guildies rewards you with crystals (with dungeons rewarding more then fractals). Taking WvW camps or doing guild team sPvP. All of these guild focused activities reward crystals that would be mainly used in decoration and upgrades.
There are a lot of areas where HoT didn’t deliver. You can see we’ve been bleeding players pretty fast. I mean just look at social medias. Reddit was getting 1200-1500 peak visitors and now its back down to pre expansion release levels. You don’t want your game returning to “normal” populations a mere 5 months after release. Especially for a f2p game.
First, no, rewards have never been an issue. Like I said, you seem to be playing the wrong game. 90% of the core GW2 players don’t want what you describe. We don’t want gear treadmill, we want new skins. I’m sorry, but what you say is a non-issue for most of us. Remember what happened when they added ascended items? Read my lips – nobody wants gear treadmill.
Second, that’s an issue your guild has. We wanted to have a cool place to meet up and we got that. The core of my guild is very tight, we help each other constantly, have a second guild so that people who can’t do GMs on Monday do them on Sunday (with a lot of people who have already done them helping out just because) and are always on TS. If your guildies are doing this just for the personal rewards, well, I already said it – you are in the wrong guild. And in the wrong game.
Third, I’ve been playing MMOs for 13 years. I’ve played maybe about a dozen, maybe more. So I can confidently say this – never in the history of the entire genre has there ever been an upward trend after the release of an expansion (maybe EvE? probably not though, and those aren’t paid). Reddit users going back down to pre-HoT levels when there is no big news around is not only expected, it’s perfectly fine. Your argumentation is ludicrous and based entirely on the idea that just because you don’t like something, nobody does and therefore the game is doing badly. Even though you have ZERO data to support this. Not to mention GW2 was DESIGNED to be the MMO you play, leave, then return, play again and leave. That’s the point of B2P for Christ’s sake. So please, don’t make kitten up about whether the game is doing well or not, because you have absolutely no idea. Neither does anyone on these forums, no matter how insightful they might fancy themselves
Not trying to defend him but, you claim 90% of the core players and mentioned zero data at latter part of the post, aren’t you contradicting yourself? Where did you obtain this 90% data?
You further claim he is ludicrous and he based entirely on the idea that just because he don’t like something but aren’t you doing it the same with that 90% thing?
Furthermore, you claimed to played 13 years worth of MMO, then claim if guildies are doing this just for rewards, he is in the wrong game or wrong guild but before that statement, you said you had a 2nd GM for those who missed it, doesn’t that imply people doing GM for personal rewards as well? So what are you trying to say?
Considering usually half the people doing the second run are doing it as a favour, whaddya think I meant?
The 90% is what you call hyperbole. No, I do not know the exact number. Now please look back at what happened when Anet added ascended armor and remember how many people said “I want Ascended armor and I want higher tiers as well!” I don’t remember there being a single post like that, EVER. In fact, this is the first time anyone has requested a gear treadmill in a very long time, people actually complained that Legendary armor could be viewed as adding gear treadmill!
You can continue to bicker about details and ignore my actual point, but this doesn’t further the discussion, does it?
I am actually reading your actual points, you call it hyperbole but same can be apply to his.
Furthermore, he only mentioned the rewards and the gears costing/benefit ratio are not worth the effort. I didn’t see him asking for higher tiers of gears. You are the one saying that.
You say half are people who offer to help, it can also means that there are people who don’t offer to help. So, what are you going to do to those people who don’t help? Are these people not doing for rewards? Are you going to kick them?
I am reading both your details and points but if your details don’t make sense, thus, your points become less convincing.
EDIT: my point about 13 years is…..nah…i will get infracted if i say it out loud, lol.
You don’t need to say it out loud, your obviously aggressive stance is blatantly clear as is.
The rest of your post has nothing to do with the topic at hand. The rest are offline, can’t come or don’t want to come, nobody is forcing anyone to do anything, what the hell does that have to do with Guild Halls?!
Lol. You are ridiculous, you call me aggressive while you have been putting words in people’s mouth and at the same time, bragging about your 13 years worth of gaming. Mind you, I have played more years than that
You made several contradictory arguments while being denial of the ironical portion. If you just gonna post for the sake of winning a debate, maybe it will be better to just play your game because you can only win a debate if it is convincing enough and not by forcing it upon others.
Hey,
The only incentive was skins and if you didn’t like the skin, well you didn’t have any reason to care about it.You are playing the wrong game. And maybe with the wrong guild.
In my guild there are about 230 people, of which about 30-40 are pretty active, so business as usual.
We maxed out everything yesterday. World first. One of the world firsts at least.
Nobody ever demanded anything from any of us. Boss-man would update us on what was needed and each contributed however much they wanted. Then a couple of other guildies went crazy and decorated the place and now it looks awesome, I mean, we have a Chinese Garden kind of thing going (we call it “Beer Garden”), we have arcs, our guild initials on the walls, it’s awesome! We also had a jumping puzzle that led to a part of the map that wasn’t even finished by Anet, I spent maybe an hour just exploring that.
As for the raids – what exactly did you want? To shower you with money? You have legendary armor, you have skins and exclusive minnies to show off. If you want a gear treadmill, I suggest you play some other game. Because that’s not what GW2 is about.
The GH was not a resounding success, but it was NOT a failure.
I’m sorry, but I can’t help but feel your guild is not the common experience. We had people who donated and “went crazy”. However, that was maybe 1-5% of our guild population. Most of the population (despite being active and playing content) simply didn’t donate. Majority of them simply didn’t care because the rewards didn’t serve a purpose.
As for raids, yes I did. That is exactly what I expected. You have supposedly the hardest content in the game that not only requires 10 players, but is on a weekly cooldown. I expect some pretty good rewards.
Rewards have been an issue in this game since release. With the horizontal set up there’s little incentive to continue playing expansion content. So you have situations like we have now where HoT PvE zones have population issues where maybe one instance of each map completes the meta each rotation.
Guild Halls should’ve been areas where guilds were incentivized to play together. For example, they should have made decorations mainly bought with resonating crystals. These decoration merchants would come from all parts of the game and be hidden/locked behind certain events. Maybe you have to get to the end of a mini dungeon or jumping puzzle for a few. Maybe you have to complete a event chain in a zone. Open world content like that. To get resonating crystals, the main method would be from certain events. Completing events with guildies in your group or squad give you a medium to high chance of rewarding crystals. Completing dungeons and fractals with 3 or more guildies rewards you with crystals (with dungeons rewarding more then fractals). Taking WvW camps or doing guild team sPvP. All of these guild focused activities reward crystals that would be mainly used in decoration and upgrades.
There are a lot of areas where HoT didn’t deliver. You can see we’ve been bleeding players pretty fast. I mean just look at social medias. Reddit was getting 1200-1500 peak visitors and now its back down to pre expansion release levels. You don’t want your game returning to “normal” populations a mere 5 months after release. Especially for a f2p game.
First, no, rewards have never been an issue. Like I said, you seem to be playing the wrong game. 90% of the core GW2 players don’t want what you describe. We don’t want gear treadmill, we want new skins. I’m sorry, but what you say is a non-issue for most of us. Remember what happened when they added ascended items? Read my lips – nobody wants gear treadmill.
Second, that’s an issue your guild has. We wanted to have a cool place to meet up and we got that. The core of my guild is very tight, we help each other constantly, have a second guild so that people who can’t do GMs on Monday do them on Sunday (with a lot of people who have already done them helping out just because) and are always on TS. If your guildies are doing this just for the personal rewards, well, I already said it – you are in the wrong guild. And in the wrong game.
Third, I’ve been playing MMOs for 13 years. I’ve played maybe about a dozen, maybe more. So I can confidently say this – never in the history of the entire genre has there ever been an upward trend after the release of an expansion (maybe EvE? probably not though, and those aren’t paid). Reddit users going back down to pre-HoT levels when there is no big news around is not only expected, it’s perfectly fine. Your argumentation is ludicrous and based entirely on the idea that just because you don’t like something, nobody does and therefore the game is doing badly. Even though you have ZERO data to support this. Not to mention GW2 was DESIGNED to be the MMO you play, leave, then return, play again and leave. That’s the point of B2P for Christ’s sake. So please, don’t make kitten up about whether the game is doing well or not, because you have absolutely no idea. Neither does anyone on these forums, no matter how insightful they might fancy themselves
Not trying to defend him but, you claim 90% of the core players and mentioned zero data at latter part of the post, aren’t you contradicting yourself? Where did you obtain this 90% data?
You further claim he is ludicrous and he based entirely on the idea that just because he don’t like something but aren’t you doing it the same with that 90% thing?
Furthermore, you claimed to played 13 years worth of MMO, then claim if guildies are doing this just for rewards, he is in the wrong game or wrong guild but before that statement, you said you had a 2nd GM for those who missed it, doesn’t that imply people doing GM for personal rewards as well? So what are you trying to say?
Considering usually half the people doing the second run are doing it as a favour, whaddya think I meant?
The 90% is what you call hyperbole. No, I do not know the exact number. Now please look back at what happened when Anet added ascended armor and remember how many people said “I want Ascended armor and I want higher tiers as well!” I don’t remember there being a single post like that, EVER. In fact, this is the first time anyone has requested a gear treadmill in a very long time, people actually complained that Legendary armor could be viewed as adding gear treadmill!
You can continue to bicker about details and ignore my actual point, but this doesn’t further the discussion, does it?
I am actually reading your actual points, you call it hyperbole but same can be apply to his.
Furthermore, he only mentioned the rewards and the gears costing/benefit ratio are not worth the effort. I didn’t see him asking for higher tiers of gears. You are the one saying that.
You say half are people who offer to help, it can also means that there are people who don’t offer to help. So, what are you going to do to those people who don’t help? Are these people not doing for rewards? Are you going to kick them?
I am reading both your details and points but if your details don’t make sense, thus, your points become less convincing.
EDIT: my point about 13 years is…..nah…i will get infracted if i say it out loud, lol.
(edited by SkyShroud.2865)
Hey,
The only incentive was skins and if you didn’t like the skin, well you didn’t have any reason to care about it.You are playing the wrong game. And maybe with the wrong guild.
In my guild there are about 230 people, of which about 30-40 are pretty active, so business as usual.
We maxed out everything yesterday. World first. One of the world firsts at least.
Nobody ever demanded anything from any of us. Boss-man would update us on what was needed and each contributed however much they wanted. Then a couple of other guildies went crazy and decorated the place and now it looks awesome, I mean, we have a Chinese Garden kind of thing going (we call it “Beer Garden”), we have arcs, our guild initials on the walls, it’s awesome! We also had a jumping puzzle that led to a part of the map that wasn’t even finished by Anet, I spent maybe an hour just exploring that.
As for the raids – what exactly did you want? To shower you with money? You have legendary armor, you have skins and exclusive minnies to show off. If you want a gear treadmill, I suggest you play some other game. Because that’s not what GW2 is about.
The GH was not a resounding success, but it was NOT a failure.
I’m sorry, but I can’t help but feel your guild is not the common experience. We had people who donated and “went crazy”. However, that was maybe 1-5% of our guild population. Most of the population (despite being active and playing content) simply didn’t donate. Majority of them simply didn’t care because the rewards didn’t serve a purpose.
As for raids, yes I did. That is exactly what I expected. You have supposedly the hardest content in the game that not only requires 10 players, but is on a weekly cooldown. I expect some pretty good rewards.
Rewards have been an issue in this game since release. With the horizontal set up there’s little incentive to continue playing expansion content. So you have situations like we have now where HoT PvE zones have population issues where maybe one instance of each map completes the meta each rotation.
Guild Halls should’ve been areas where guilds were incentivized to play together. For example, they should have made decorations mainly bought with resonating crystals. These decoration merchants would come from all parts of the game and be hidden/locked behind certain events. Maybe you have to get to the end of a mini dungeon or jumping puzzle for a few. Maybe you have to complete a event chain in a zone. Open world content like that. To get resonating crystals, the main method would be from certain events. Completing events with guildies in your group or squad give you a medium to high chance of rewarding crystals. Completing dungeons and fractals with 3 or more guildies rewards you with crystals (with dungeons rewarding more then fractals). Taking WvW camps or doing guild team sPvP. All of these guild focused activities reward crystals that would be mainly used in decoration and upgrades.
There are a lot of areas where HoT didn’t deliver. You can see we’ve been bleeding players pretty fast. I mean just look at social medias. Reddit was getting 1200-1500 peak visitors and now its back down to pre expansion release levels. You don’t want your game returning to “normal” populations a mere 5 months after release. Especially for a f2p game.
First, no, rewards have never been an issue. Like I said, you seem to be playing the wrong game. 90% of the core GW2 players don’t want what you describe. We don’t want gear treadmill, we want new skins. I’m sorry, but what you say is a non-issue for most of us. Remember what happened when they added ascended items? Read my lips – nobody wants gear treadmill.
Second, that’s an issue your guild has. We wanted to have a cool place to meet up and we got that. The core of my guild is very tight, we help each other constantly, have a second guild so that people who can’t do GMs on Monday do them on Sunday (with a lot of people who have already done them helping out just because) and are always on TS. If your guildies are doing this just for the personal rewards, well, I already said it – you are in the wrong guild. And in the wrong game.
Third, I’ve been playing MMOs for 13 years. I’ve played maybe about a dozen, maybe more. So I can confidently say this – never in the history of the entire genre has there ever been an upward trend after the release of an expansion (maybe EvE? probably not though, and those aren’t paid). Reddit users going back down to pre-HoT levels when there is no big news around is not only expected, it’s perfectly fine. Your argumentation is ludicrous and based entirely on the idea that just because you don’t like something, nobody does and therefore the game is doing badly. Even though you have ZERO data to support this. Not to mention GW2 was DESIGNED to be the MMO you play, leave, then return, play again and leave. That’s the point of B2P for Christ’s sake. So please, don’t make kitten up about whether the game is doing well or not, because you have absolutely no idea. Neither does anyone on these forums, no matter how insightful they might fancy themselves
Not trying to defend him but, you claim 90% of the core players and mentioned zero data at latter part of the post, aren’t you contradicting yourself? Where did you obtain this 90% data?
You further claim he is ludicrous and he based entirely on the idea that just because he don’t like something but aren’t you doing it the same with that 90% thing?
Furthermore, you claimed to played 13 years worth of MMO, then claim if guildies are doing this just for rewards, he is in the wrong game or wrong guild but before that statement, you said you had a 2nd GM for those who missed it, doesn’t that imply people doing GM for personal rewards as well? So what are you trying to say?
accurately, the HOT is not a completed expansion
it is obvious when it was announced that raid will be delayed during launch, furthermore, the raid does not have all the wings available
it is obvious when the ending story was so buggy
it is obvious when some guild upgrades materials are items that become so rare due to certain changes
it is obvious when scribing did not have the full recipes and still missing some recipes now i think
it is obvious when it was announced that scribing crafting requirements for certain recipes dont make sense and they will correct that
it is obvious when wvw overhaul isnt part of the expansion, citing time constraint as reason
and so on….
HOT is never completed and it will take a long time to be considered “completed”.
so a lot of group contents seems to be sloppy
no1 knows
likely to be 50-100k online?
but if it is 50k online, the number of wvwer is really kitten low. lol
so i think around 30k online?
but the patch won’t magically pop up by demanding it now
anet pretty much planned late and delivered late, the result is wvw rapid decline with no counter measure
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