Henge of Denravi Server
www.gw2time.com
current requirement is 20
it should be increased to 40
becoz ppl talk about carrying, we have bad diamonds and legends. this then contribute o bad matchup.
What you described is simply a game that dies off, like I said, game dying is a natural thing. It is really up to the company to create and maintain a environment worthy enough to attract and retain population. Out of the hundreds MMOs, not many can do that.
However, while they have to look at the long term perspective. They too have to take care of the short term problems, like the current population. Like I said, regardless if merge or not merge, the WvW will continue to decline, servers will continue to drop dead one by one.
The thing is, merger is quick bandage, to stop some of the bleeding while giving them more time to work on the long term solutions. Otherwise, do you prefer the new blood to bleed off immediately from the existing wounds?
Merged servers is frankly be the worst possible way to handle the WvW population issue as it only solves symptoms and not the actual underlying problems.
It does not have to be “merge”, could be some other way, but number of servers HAS to be reduced dramatically. And I am in one of the dead servers, which I always love and will never transfer away, but it’s still dead. Sure there are other stuff that needs to be fixed too, but the last servers were dying even before HoT.
I find this to be a very odd statement. You love your server and would never leave but you want to see it destroyed?
He just means that he will accept whatever happen to the server system despite how much love he has for the server system. He has prepared to face reality.
Reality is server merges would go over terribly and drive even more people away from the game, especially since all the things that have been killing the game haven’t been addressed yet.
If the OP isn’t having fun on his server and his friends have already left then he should move. He can even park a free account on his server so he can keep playing with them from time to time.
Game will decline as time passes, that is a reality, a reality people refuse to accept. Many people has this pipe dream that population will not decline, people will not quit to move on to a newer game. But people will quit, people will move on as time passes. The amount of new blood that will replace those who left will not be enough, it will never be enough.
Anet has to produce contents worth retaining population but to create such content has always been proven difficult in MMORPGs. Of course, anet did produce certain changes that accelerate people to quit earlier than later but correcting these changes will not magically recover the losses. You cannot regain what is lost.
While people are contemplating what to do, new bloods continue to flow in and join the many servers, servers which can be low in WvW activity, these players then join PvE guilds that don’t do WvW at all. This further lower the amount of new blood entering WvW. PvX guilds nowadays hardly function as a mean to bring PvE players into WvW any more, ever since megaserver. While at the same time, servers continue to decline. FA has already fallen into medium pop, is not hard to know which server will be next.
By merging the servers, you give the new bloods a chance to be interested in WvW. You allow the PvX guilds to do their part to convert PvE players into PvX players. You get the WvW maps populated again, giving people a chance to experience liveliness it once had, rejuvenating the feelings people once had when they first see WvW.
I can understand that you are worried about people’s resistance to changes, especially changes as big as mergers or anything similiar while not resolving issues like big complicated borderland map. Merger is still inevitable as resolving any issues will not magically have the population return to previous height.
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Merged servers is frankly be the worst possible way to handle the WvW population issue as it only solves symptoms and not the actual underlying problems.
It does not have to be “merge”, could be some other way, but number of servers HAS to be reduced dramatically. And I am in one of the dead servers, which I always love and will never transfer away, but it’s still dead. Sure there are other stuff that needs to be fixed too, but the last servers were dying even before HoT.
I find this to be a very odd statement. You love your server and would never leave but you want to see it destroyed?
He just means that he will accept whatever happen to the server system despite how much love he has for the server system. He has prepared to face reality.
Merging servers are inevitable, it has to be done. Anet has to find a way for WvW to work hand in hand with their megaserver system which caused segregation. Furthermore, you can’t solve population unbalance without consolidating the population together in the first place. Additionally, anyone who correlate population balancing as score balancing need to get their logic checked.
equal score doesnt mean much
it can means equally dead
isn’t matchup thread prohibited?
in Guild Wars 2: Heart of Thorns
Posted by: SkyShroud.2865
OPs obviously has not explored much of the contents that the expansion bought during the launch to make such comments as the comments are not comprehensive.
The toxic good player has a reasonable chance of going afk when they don’t like the way the match is going. Bad player>afk.
I often get matched up with players that are so bad at rotating, that my personal contribution to the game is nullified. In these occasions go afk, and explain my team what is going wrong.
I will do whatever I can do to win, unless winning is made impossible due to having a terrible team.
These are some examples on when I afk:
- We start with 3 thieves, I switch class, the other thieves refuse to switch and tell me to ‘try’.
- Upon wiping the enemy team at mid, our necro goes far, while our close is decapped.
- Upon wiping the enemy team at mid, the enemy player is not stomped and manages to teleport onto the node to decap it.
- While fighting 1v2, my team keeps wiping on close and even manages to get a counter 3-cap.You can call me toxic, but it doesn’t change the outcome of a match, and players are not able to accept that.
To me, a toxic player are people who are vulgar, rude, mean and so on.
However, for your case of afking, that’s not toxic player and instead that makes you a quitter. Quitter are people I consider worse than toxic player. Toxic player while they can be mean, unpleasant and whatever, their ultimate intention is to win and within their toxicity, there might be some truth or valuable feedbacks to improve your gameplay. Quitter contribute nothing but one thing to the game, making your whole team lose. I have absolutely zero respect to people who call themselves competitive yet did not even bother to put up a fight.
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good players can be toxic, nothing surprising.
in game, u will rather have a winning team. is not like u gonna live with the toxic player forever
i remember seeing a full signet warrior at the end of ruby
i call out to him mainly due to his full signet
the next time i seen him, he no longer runs full signet
i also notice bad rev, i call out to him and he got mad
but after a few match, he changed to other class. lol
if u doing everything right as a warrior, it shouldnt be a issue
u can always screenshot and report that player for intentionally throwing the match.
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Correction
Orbs of Power removed due to hacking and balancing.
i remember server that had 3 of them always win
Also missing the wall exploit that let certain class to climb in.
Also landscape that allow people to leap into the keep.
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play at prime time if u want to avoid those mix division match
otherwise, outside prime time, u will encounter those quite frequently due to low population
also, i personally find myself winning frequently in NA prime time while losing in Eu to late EU. I find myself getting team with the same people more frequently during EU to late EU while NA prime has greater variety of players.
edit: i juz realise i replied to a month old thread, i am foolish.
(edited by SkyShroud.2865)
those who are “stuck” are complaining for other reasons.
well, they too will legend if they grind enough but pretty sure they dont want to grind
fishball got the idea
the system is flawed, if the system is to continue to run for longer time, u will see all kind of players at legend itself.
when ppl say u can grind to legend, they totally mean it.
edit: it is not like the real ladder system where u have a fixed number of slots for every division and thus the only way to go up is to beat the ppl down.
(edited by SkyShroud.2865)
higher is subjective
the fact that in some division you dont lose tier
the fact that you don’t drop down from division
already makes MMR irrelevant
giving you an example. the good players can suck up all the MMR from the bad players then reach legend through the divison system
what happen to the the playerbase at the bottom? it left with the bad players. so now the bad players get to match against each other and raise up. now when the bad players reach legend, do u think their MMR is comparable?
dev made it clear in other thread, there must be a incentive for people.
so the ranked system will never be truly a ranked system.
MMR and division are irrelevant .
even with low MMR, u will still able to reach the higher division as long you win.
bad players can grind through the division, depending on the timing of the day, some timing is really easy to win.
a player who have good individual skill but bad team play can too grind through
a player with good luck can too breeze through with winning streak
at the end of the day
there will be ppl who got carried through, there are ppl who carry others. this in the end make the match making frustrating as different type of players r in there.
the day when they change commander tag to 300g
instead of refunding all existing tag and remove tags from everyone’s account, they chose to refund selectively (only to those who buy more than 3 tags, worth more than 300g) and give free upgrades to those who bought less
base on that trend, no, u not gonna be refunded.
iirc, production on SAB was stopped because world 2 was considered unpopular by the mass due to the difficulty
cant find the source though =X
nothing to do with stacking
it is more like the bad situations at the bottom servers lead to players going up and they happen to choose that server
the situation ultimately is the result of the players themselves choosing a easy way out which lead to further complications
what anet can do now is to merge all the servers and recreate them dynamically every X months, redistributing the population while having a population enforcement across the servers. this is not a popular solution but regardless, it is the only way to spread the population equally. or you can continue to have people stacking on one server.
A few decent sized guilds came from T1. So it doesn’t really apply here. It is stacking a server for the purpose of bringing it to T1. Allowing this BS makes players leave. Everyone wants to think they they are playing a fair and unadulterated game, not something that is being fixed or hacked by any certain group.
I don’t think they should prevent players from moving, but they need to control it to a point. For instance, have a 3 or 6 month season and only in the first two weeks transfers can take place. Its no use playing in tiers if a group can switch between servers and change the environment and play. It might as well be random.
The main point is not about winning or losing, its about having fun and being competitive. These guilds that are moving and varying the population drastically – drives players away.
I’m probably not signing on this week and hoping others in FA and DB don’t so TC can just sit on their thumbs and enjoy the mess they made. It will also move us out of this political tier which will make me happy.
Personally, I don’t think anyone is intentionally stacking on tc. Well, if T1 guilds are stupid enough to go TC, that’s another story. WvW population trend continue to decline in a single direction. Like I predicted in my server forums, I mentioned that FA will be the next to drop into medium pop and it did now. DB will follow next while TC will be after DB.
Finally, after all of T2 drop into medium pop, T1 will finally get burn like the rest. Now, is a matter if the so-called overhaul will do anything to this trend.
nothing to do with stacking
it is more like the bad situations at the bottom servers lead to players going up and they happen to choose that server
the situation ultimately is the result of the players themselves choosing a easy way out which lead to further complications
what anet can do now is to merge all the servers and recreate them dynamically every X months, redistributing the population while having a population enforcement across the servers. this is not a popular solution but regardless, it is the only way to spread the population equally. or you can continue to have people stacking on one server.
Or y’know players finally clue in that stacking isn’t much fun and spread out to get more fights.
Anet shouldn’t have to step in like a parent with two cranky kids in the backseat. I assume most of us are adults?
sorry. adult in age and being adult are really different.
to begin with, the population collapsing and unbalance are primarily caused by players transferring in the first place – propaganda of the recruiters, guild leaders panicking and believe whatever, simplicity mindset that top = best and so on
there are things that shouldn’t be left to the players to decide because players naturally do not care about the bigger picture until they finally got burn. even by then, they are powerless to resolve it.
no worries, a lot of bad diamonds too.
there are a number of people getting carried up.
thanks “winning streak” system.
nothing to do with stacking
it is more like the bad situations at the bottom servers lead to players going up and they happen to choose that server
the situation ultimately is the result of the players themselves choosing a easy way out which lead to further complications
what anet can do now is to merge all the servers and recreate them dynamically every X months, redistributing the population while having a population enforcement across the servers. this is not a popular solution but regardless, it is the only way to spread the population equally. or you can continue to have people stacking on one server.
Together we grew the active player-base for PvP by 135% last year – and that’s pretty awesome.
honestly, i always thought that the pvp base grew largely due to the reward track implemented at the end of 2014. for this year will be due to the backpiece
I have been wondering, how the hell you have 25 losing streak, the probability of that happening is really low. You sure it isn’t your problem? You sure you didn’t get to diamond out of pure luck?
And I appreciate the other advice. Part of the reason I did some of those things is that I don’t trust people to win fights even if we have the plus 1, in my matches we seem to lose those about half the time and even fights 75%+ of the time. So tbh, I’d rather lose mid and win far than watch far wipe, and then get rolled mid. I’ll try to work on it though.
Your mindset is wrong,
Dont get me wrong…i dont trust anyone. But i dont give up points for free to engage in a 2v1 at waterfall that might take 30+ secs to finish. Unless there is noone inc…..but u didnt look around so u didnt see that inc opponent that was 2-3 secs away from mid.
Playing this game correctly is anticipating what will happen before it happens. So knowing that resses are inc after a wipe and positioning yourself or moving in a direction where u can cut off their supply or reinforce your own.
Lower rated ppl tend to move after they see teammates fighting on point. U need to read the map and look around to see inc before they reach nodes.
https://forum-en.gw2archive.eu/forum/game/pvp/MMR-system-Thank-you/first
This guy says otherwise, he say you should hard carry your team mate even if they lose a 4v2 fight.
if u keep it permanent, it gets old and it will die out
it wont have the same feel as a yearly content.
there are a lot of raid guilds these days…for the only purpose of raiding
however, all those raid guilds need “raid leaders” and is hard to fill
furthermore, the leader of those raids guilds had to go extra mile to arrange people to different teams. people who might not keep their promise to participate on timely and regularly fashion. theres a lot of work here so you can imagine the number of people wanting to fill that role. lastly, there are a lot of people that think way too highly of themselves and look down on some raid guilds. be unappreciative and such…. so, all in all, rarely get any thing done.
to put it simple, the community is becoming more and more unfriendly for guilds to function.
pug LFG will be in even worse situation
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ahhahaha…….
i always lose at my 3rd or 4th match and the cycle repeat…
is not that bad since is still progressing
1st thing i see is no portal
2nd thing is ur whole team has poor map control, cap only to be decapped.
3rd thing is u have problem fighting that dh in 1v1, especially when that dh is engaging and did not have piror traps set so you only fighting against one set of traps.
4th thing is as beep mentioned, u eyepower too long at that part
ur current playstyle wont reach diamond
not becoz diamond is that strong, i managed to 1v2 diamond and down them using mes. im ruby btw. is just that mes is strong if u know how. of course, there r some classes that r hard to fight. trap dh isn’t one of those and mes shld dominate it.
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cus they dun wanna spoil their account records since they playing a class or build they r not clear with
u can say they could play unrank but they can tell you cus unrank players r not serious
Holy kitten. What have I done? lool
nothing much. u started a topic with ppl debating about it.
I might be wrong here, but a big chunk of the traditional MMO population plays for the addictive feeling of progression and prestige via achievement/grind…..NOT for the gameplay or story. And with more actively engaging games (FIFA, CoD, Destiny, etc.) offering the same progression and grind, people are starting to gravitate away from MMORPGS (WoW, Elder Scrolls Online, GW2, etc.).
I don’t understand what you are saying now. You claim gw2 and wow are traditional but then you say traditional players are moving from said game while saying those other games are more traditional. So, is wow and gw2 traditional? _
i got down voted in reddit for mentioning SAB or riot…
i guess the SAB crowd back then are gone.
the issue is each servers not holding more than 80 players on each BL, if they resolve this, we could have much less servers that would bahave liek factions and something like a continent each server their spawn.
I think this is the real issue, that does not allow WvW to get improved, do they cover that with gimmicks after gimmicks.
this was actually discussed during launch and anet respond with technical difficulty. it is the same for why you can only hit 5 targets with AOE, it is because of technical difficulty.
the server is simply incapable of handling that large amount of data. though personally i have seen way larger number of people at one spot fighting in other mmorpgs
nothing much about wvw other than the improvement to desert….
is this all that is or is this just a small snippet of april content?
ermm…
gw2 and wow aren’t exactly traditional mmorpg
I would argue that compared to many “MMORPG-like” games released today, they definitely are traditional.
still, it isn’t traditional
furthermore, you are grouping wow a 2004 mmorpg and gw2 2012 mmorpg together. in those years gap, do you know which gen does wow belong to and gw2 belong to?
maybe they got nothing coming
is almost april and there isnt a “guild chat” about it
Here’s a picture of MMR Hell. I’ve won 1 of 8 games this a.m. In my most recent match, ( 335-501,) I was placed on a 5 Sapphire PuG. Our opponents were 3 Ruby and 2 Sapphire.
I get placed on a team that is very much pre set to lose, then I get punished for losing.This is also an interesting bit of evidence that population is low. The matchmaker is matching me, ( T3 Sapphire,) against Ruby players. I’d argue it’s a direct result of the matchmaking.
not that bad
i have been placed in a full team of sapphire while my opponent team is a full ruby
won it but….only one pip…..
well, conclusion from all those related matches, lower vs higher while winning the higher….is….bad players are carried up there by bias system while good players r slaughtering each other over the higher rank
btw, i had a match where my team of ruby broke a team of diamond……with a score gap
the diamond dont deserve their rank
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ermm…
gw2 and wow aren’t exactly traditional mmorpg
unless you are invited to the wvw guild without being mentioned that you are required to rep in wvw, the guild is at fault
however, if the guild did mentioned you are required to rep their guild while in wvw, i will not feel a single bit sympathy towards you. do not find faults with something you, yourself agree on.
either way, it is not possible to appear offline in one guild while online in another. good luck.
Legendary? Nah, legendaries weren’t that important, it were never really important. The main point is that anet has been, always been under delivering, scrapping system and so on. People are aware of all of those subconsciously but consciously they are telling themselves otherwise by telling themselves so and so contents are great. The legendaries announcement simply a wake up call, people start to realize things that wasn’t delivered or under delivered or problematic, people start to look back all the things and begin piecing them together.
MO is indeed taking risky maneuver. Personally, I never expect them to deliver all the “promised” contents within this year but a lot of people are thinking otherwise. MO can easily choose to keep quiet and let it go by but he chose to be honest about it. Well, at least better than colin who just keep hyping things up, I always roll eyes when I read his announcements.
Because if you can’t defeat those diamond…then you don’t belong in diamond division. Fought sapphire in emerald, ruby in sapphire, diamond in ruby..and legendary in diamond, it happens at all divisions at T5-6
the same can be reversed, right? if diamond can’t beat ruby, they don’t deserve to be in diamond. kitten , why are these people in diamond, i ask myself that question a lot when i match up against them.
does anyone noticed that OP has a rather low rank and also low match participation history?
OP is an also an ESL player.
don’t quote things out of context.
……
being in so many guilds, r u even contributing to all of those guilds?
or r all of those guilds nothing but a LFG to you?
think about it.
one more assumption for you
https://forum-en.gw2archive.eu/forum/game/wuv/Population-Balance-1/6058497
the MMR hell i experienced is the last tier of emerald and sapphire, even if i had winning streak on the tiers before but once reach that last tier, i got group up with some really absurd players that has no idea what they are doing. the worst part is to match against a team that knows what they doing. i end up spending lot of matches in those last tiers.
it gets better in ruby, my winning rate beginning to raise up but u still see one or two players like that in ur team. i saw a signet warrior once as well. yes, signet warrior in ruby.
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