Henge of Denravi Server
www.gw2time.com
Yes, we encounter this issue as well.
Anet…seriously?
For those saying that nerfing it has something to do with events, i find that very debatable.
Firstly, those who want skins have to do the events if they want to get tokens, yes, they can get hunting bags for tokens but that is only from the spider farm’s map, that don’t apply to other maps. So, people still have to do events to get tokens to get skins and gears or whatever map specific items. Likewise, people have to do events to get certain achievements. So, I don’t really think it has anything to do with events, mainly because people can choose to max their masteries first before farming events for tokens or achievements, because it might be easier for them to transverse the place and access to things. Most importantly, they put raid entrance in VB, do you really think it has anything to do with events?
Some people say that it has something to do with drops because it is a veteran mob, it drop rares and poison venom more frequently. I think this is the real reason why anet nerf it but too I find it puzzling, why is anet stopping people from farming mats? If the players find another spot, is anet gonna nerf it again? Is anet gonna nerf all the places we farm for mats? Is it why anet decided to put a huge gold sinks call guild hall to intentionally drain the mats market and cause gold inflation while nerfing dungeon rewards? Anet’s economy plan is puzzling.
Edit: Thinking again, there is one thing that benefit in the gold inflation and that is gem price. Is that anet’s real goal? To inflate the gold/gem conversion to make people buy gems to convert to gold?
(edited by SkyShroud.2865)
Which is why you should have gotten yourself a windows, you can run windows on mac. Most desktop games have windows as primary focus though it is true that anet is at fault here for not able to deliver, especially since they mentioned that mac is supported though they can argue that it is supported but didn’t say it is playable. Well, that’s a scam if they said it that way.
Secondly, didn’t anet mentioned that if people want to grind for experience and level up quickly, it is their rights to do so?
No. They said the Central Tyrian masteries were designed with old content in mind, and how fast we get them is up to us. These new ones in Maguuma they don’t want a farm like this. Which is why CoF is fine, but this is not according to ArenaNet
Isn’t that inconsistency then? A game as a whole has separate philosophies and players are expected to know these philosophies? Players do not care about these philosophies and only cares about what is presented to them. It is anet’s responsibilities to ensure that the game is presented like the image they have in their mind and not change things along the way and disrupt players’ activities, that is nothing more than bad design and planning.
It is puzzling.
Firstly, COF isn’t nerfed and spider is nerfed. There isn’t any consistency in those actions.
Secondly, didn’t anet mentioned that if people want to grind for experience and level up quickly, it is their rights to do so?
Tsk tsk tsk.
PS: I used to do spider but no longer do it since I don’t need it. However, I think such nerf is unreasonable and not consistent.
apparently, the squad UI which bug out during the beta is still having similar but less severe bug now.
i wonder if they fixed the guild puzzle reward bug since it was not mentioned
they also changed how the trek rewarded, i wonder if people standing around the glow will still receive the credits or not
overall, they managed to fix quite a number of bugs. lets hope they continue fixing the remaining bugs
Same, it happen to my squad.
We were doing fine for the first few hours then this happen. The whole squad system no longer respond, squad chat stop working, can’t leave etc.
hohoho, if the patch contains no bug fixing, i guess HOT rating on game sites gonna drop.
Will it fix all the gameplay bugs that are complained vastly by the players or it will just only contain raid content?
Should we start writing bad reviews on HOT if it doesn’t contain any bugs fixing?
if a mob can fight like half a player….im pretty sure many will ask for nerf…literally
i keep trying and trying and…
I’m not finding anything that says anything about getting a free transfer when upgrading a free account. Can someone please post a link?
This is what they see ingame.
https://i.imgur.com/9WIvtzQ.jpgI see. Thanks!
So either the free transfer is broken or the in-game text is wrong. My guess is that it’s more likely the popup is wrong. No where else when talking about upgrading your account, and the benefits of doing so, whether in the wiki, help topics, store, etc. mention anything about receiving a free transfer. But I could be wrong.
No free accounts should get the free transfer when they upgrade because free accounts do not get to choose their server when created just the region.
I didn’t know that, no wonder they have no idea which server they are in.
It does say that if you upgrade you get a free transfer. People need to submit tickets. Something is broken.
Yes, that’s what I told them. However, someone was saying it will be “fixed” at HOT? So, is it “fixed”?
I’m not finding anything that says anything about getting a free transfer when upgrading a free account. Can someone please post a link?
This is what they see ingame.
https://i.imgur.com/9WIvtzQ.jpg
That’s the transfer interval.
F2P account which upgraded to paid account are supposedly to have a free transfer, which means, having to pay 0 gems. However, some F2P players who upgraded to paid accounts have told me that the gem cost is not 0. So, what is the procedures for free transfer?
I read that F2P account will have a free transfer when they upgrade to paid account.
Then, I heard from some F2P account who upgraded to paid account did not see the option to perform free transfer.
Can anyone clarify the procedures for this free transfer thingy?
Yes, it has been 3 weeks but remember, is 3 weeks.
Looking at the TP graph, the supply for these items have been steadily increasing over the 3 weeks and the price will expect to go down further with the current trend. It won’t happen immediately, you are also not expected to upgrade your hall immediately but these items will go down in price.
https://www.gw2tp.com/item/71641-pile-of-coarse-sand
https://www.gw2tp.com/item/74090-pile-of-flax-seeds
The weekly favor cap always seem buggy to me but I didn’t bother to find out why it feels buggy. I got this feeling that the reset timing is indeed different for the weekly cap.
i didnt bother with scribing yet because i know that thing isn’t completed
u can get sand easily from a pvp reward trek
flax if are easy if u hav hard working ppl
Ah I misunderstood, sorry I thought you meant the people who paid more post update. (I actually thought people with multiple got compensated considering how fast it went but you would know better than I). However, it still not comparable because they didn’t remove functionality from anyone who had it, they just didn’t acknowledge those who had multiple. So basically, different people paid different amounts, but they all kept their functionality and gained the new functionality that was inherent so couldn’t be separated (without extra work).
Guild halls removes functionality, it would be like if they took the tag away from those who had it so to speak, gave it some extras and used the extras to justify making all the previous owner repurchase, regardless of how many tags they have or for how long they’ve had them.
And now the “rich” players (which translate to the current situation as guilds with a strong enough market presence or have enough farmers) shrug and buy back their functionality and tell others to stop complaining.So I say that this situation is worse than the commander tag, being more comparable to the “let’s reset the fractals because we want to add a leader board” on a larger scale (affects more people). And I’m bringing it up now because in a month or two, it’ll all be forgotten. Then next xpac/feature patch hits and it happens again (as this is a design decision) in a game of how often can we get people to pay for an altered, but ultimately repackaged thing designed to reset progress so the players will fill up part of their time with work to get back to where they were before the xpac.
It may be a small issue in the end, but I don’t agree with the idea behind it. I don’t want to see it becoming continuously more acceptable to take things away.
Honestly, anet has been doing this kind of things for the past 3 years, is just the matter of scales. People did complain but eventually, people accept it. The most anet ever do is the just tweak it to make it slightly easier to obtain.
So, basically, we paid for early access to the game where anet is still doing all kinds of experiments.
Yea, you can pretty much ignore Bloodstealer.5978. Much of his posts are simply aggressive and bias. He is not here to discuss, but here to demand.
@Snow.2048
If you had phrase your other posts in this manner, maybe people will respond to you better as many of the complains’ focus weren’t the reset of progress but rather the cost of the current progress and how the current cost of progress should be tweaked in a manner that benefit the smaller guilds. Naturally, when one start to ask to tweak to favor certain party, another party will begin to attack because they are being penalized.Anet respond to the full upgraded guild is a loose conversion, some statues and upgrades unlock. Of course, there are people who bough influence and now their investment have gone to waste. However, this too apply to the changes made for commander tag when anet decided to make it account bound. People who bought 100g tag get to benefit account-wide tag while people who bought more than 1 tag are not given a full refund but a partial refund by using the 300g as the new standard cost. So, is it fair for the people who bought more than 1 tag when the others got their account-wide tag for 100g? Not really, anet respond is indifferent. So, in other words, you can be sure that anet respond to this is indifferent as well since anet is determine to push forward with this. People who realize that simply decided to move on.
I tend to focus on these things in my serious posts, or at least try to. Others sometimes do not, which is why I tried to be careful not to (mis)representative of them, I am sorry if I failed.
I would like to bring the hypothesis that, given that many people are complaining at the costs and given that much of the cost is related to restoring previous features, that a better grandfathering would go/have gone a long way in stilling/preventing a portion of these complaints as the players wouldn’t be gathering for restoration but for true progress of the guild itself.
I know that I for one, while tending towards the negative side, would be less sympathetic to other’s complaints of the actual costs if I actually still had my guilds formally essential features, for many of the same reasons presented by others as there is sound logic to them. This is, however, not the case and therefore the argument is being flooded with complaints back and forth of symptoms, and the underlying cause keeps getting buried.As to your example, it is actually a decent one if we were to look at the whole feature instead of what you present, and add a new scenario that didn’t happen in reality but would be more accurate. The original plan with the account binding of the commander tag was to charge extra for the different colors as well as grandfathering the old tags to just have blue. There was huge backlash, and they changed their plan to what you present. Neither of the scenarios are actually akin to the guild halls.
Imagine if you would, if Arenanet decided instead to go with removing the tags from all commanders who had one, increased the price to rebuy them, but allowed the former commanders to still check supply. To regain functionality, they would have to invest more than their initial, on top of the burn that is they had feature removed from their character.
That would be more equivalent to the guild situation, and this is in mind why we should discuss this and not close the discussion (as this thread is actually on closing the discussion, and our continued opening of the discussion could be considered off-topic which was the original goal of my post to point the absurdity of, but I digress)So what they did was a good grandfathering. What they planned was reasonable grandfathering, but met with great backlash for similar reasons that are being debated with great fervour throughout the forums on costs. What they could have done in the hypothetical was not good grandfathering, and would have inspired even greater backlash, which is in my mind the equivalent in so far as the comparison can be drawn to what has happened here.
I would prefer that they move to better grandfathering to make either the second or perhaps even the top bracket of the example.
The grandfathering for commander tag wasn’t perfect because there were people who still lose out in the change. However, there is less repulsion because many people benefit from it by getting a account-wide tag for 100g. Those who are rich enough to buy more than a single tag, naturally, they did complain for a bit but quickly get over it, maybe because they are rich enough to absorb the unfairness.
Now, the grandfathering for the guild hall isn’t that popular to some people because they didn’t get any benefit out of it like the commander tag, for example, free tier 1 building upgrades. It is because people did not get anything, they complain, it is natural, it is human greed. Of course, if anet does give a free tier 1 building upgrades, it will also make it unfair to all the guilds that started during HOT. It is a very hard transition progress, how to make it fair for the new HOT guilds while not giving too much advantage to the pre-HOT guilds.
On a side note, honestly, if the people who complain about the current cost of progression simply want to reduce the cost for everyone, I think that will gain more supports from people but many people who complain about the cost of progression simply want the cost to be reduced for a certain group of people and that naturally isn’t very popular with many.
Edit: I am one of the guys who bought more than a tag, I think I bought 4 tags so yea, I paid 200g more than the rest who bought it at 100g.
(edited by SkyShroud.2865)
My main wish is that the materials needed scaled with the size of the guild. I wouldn’t mind having to put together like 300g worth of materials between everyone in my 15 person guild, if a guild with 450 members had to get together more like 600g or more.
The current system just sees small guilds punished and large guilds incentivised. We can’t wrangle enough people to get more than the easy mission done each week, so we have to wait a full week to upgrade our guild hall even though we’re all active (just at different times) and we have ALL of the required materials except for favor. Meanwhile, 200+ member guilds have had an easier time getting upgrades, so people leave or stop repping smaller guilds in favor of those large guilds because hey, there they can get their WvW, Magic Find, EXP etc bonuses that my small, close-knit guild can’t provide yet.
Putting up a counter argument, your perspective is from a small guild perspective that bias towards small guild. From a larger guild perspective, that arrangement will means the larger guilds are taxed for being larger even though they worked to be larger in the first place but they are penalized for what they worked for.
In the pre-HOT context, cost for upgrades are the same for all guilds. So, in that case, why should the cost of upgrades be subjective to guild size in HOT?
ERmmm………
The only thing that matters for full restore building is arena. Otherwise, for all other buildings, the only reason you want to restore them is to gain access to the upgrades that fall under them.
If you are only upgrading for looks, I think your guild must be really rich.
Yea, you can pretty much ignore Bloodstealer.5978. Much of his posts are simply aggressive and bias. He is not here to discuss, but here to demand.
@Snow.2048
If you had phrase your other posts in this manner, maybe people will respond to you better as many of the complains’ focus weren’t the reset of progress but rather the cost of the current progress and how the current cost of progress should be tweaked in a manner that benefit the smaller guilds. Naturally, when one start to ask to tweak to favor certain party, another party will begin to attack because they are being penalized.
Anet respond to the full upgraded guild is a loose conversion, some statues and upgrades unlock. Of course, there are people who bough influence and now their investment have gone to waste. However, this too apply to the changes made for commander tag when anet decided to make it account bound. People who bought 100g tag get to benefit account-wide tag while people who bought more than 1 tag are not given a full refund but a partial refund by using the 300g as the new standard cost. So, is it fair for the people who bought more than 1 tag when the others got their account-wide tag for 100g? Not really, anet respond is indifferent. So, in other words, you can be sure that anet respond to this is indifferent as well since anet is determine to push forward with this. People who realize that simply decided to move on.
(edited by SkyShroud.2865)
Like many already mentioned in this post, you have to go and work harder if you want to compete with the large guilds’ upgrading speed. Otherwise, if you don’t care about competitions, you can simply take it slow. Apparently, a lot of the guilds want to compete with large guilds’ upgrading speed, in that case, prepare to burn pockets. It is no different from pre-HOT influecen, large guilds will always have more influence gain than smaller guild.
Of course, there are also many people who insist they are entitled to certain upgrades because they had it pre-HOT. Yes, you are indeed entitled, they are not removed but converted to scribing upgrade. You do not have to unlock them again unlike the new guilds which have to pay mats to upgrade it. Things that you are not entitled to are things that don’t exist pre-HOT like the scribe, the passive +5 buffs (is passive not active). The game has moved on, you can complain all you want and demand for things but deep down inside, you know that it is not gonna happen.
Most importantly, if you want the GMs to give you unlimited golds, unlimited resources cheat, god mode, etc. I think you are playing the wrong game.
(edited by SkyShroud.2865)
Indeed, apparently there is a sudden increase of supply to quartz crystal within one day. So, I guess this thread attracted attention?
You can claim it with 5 people easily, just find 3 more pugs to help you to claim it, you don’t even have to invite them to the guild, they can enter your instance as long they are in your party.
Impossible to get favors?
Guild Trek can be solo-ed
PvP missions only need 3.
WvW missions only need 3, you can tag along with the zerg to do it.
You have 3 to 4 person that online everyday.Which part of it is impossible to get favors?
- We have not unlocked Trek, not enough points of influence due to irregulars account’s connexions and our guild-type: small = few players
- We have tried PvP (Bastion). We= totally inexperimented people in pvp, Team against us= experimented people, optimised stuff, perfect gamebuild. We lost… 20 vs 500. I hate PvP, no pleasure, no fun to do that – for me-.
- WW missions: depending the mission and the number of players against us… we have not optimised stuff (I love WW, play it sometimes but my guild members prefer PvE) and..
- I said 3 or 4 players who plays online on the same moment… if we are lucky. IRL priority.
So why Arenet just limits the obtention of points of favor to only missions guild?
Why the dungeons, fractals, WB, events on map played with online guild members aren’t know enough to justify this obtention?I never said missions guild musn’t give points of favor, but in this game it exists others activities and i don’t find fair to not also reward it.
From your reply, apparently you already managed to get 3 people to do PvP. So, it is just another typical case of player problem.
plot twist
one of the npc is a gay and will fall in love with the player character if is a male
Impossible to get favors?
Guild Trek can be solo-ed
PvP missions only need 3.
WvW missions only need 3, you can tag along with the zerg to do it.
You have 3 to 4 person that online everyday.
Which part of it is impossible to get favors?
I like how some people are trying to imply that 20 to 50 “active” players is a small guild. That is not a small guild at all. That is, at worst, a medium sized guild… A small guild, by definition, is a size on the lower end of the spectrum. In this case, 15 and under.
My standard
10 and less = tiny
20 to 100 = small
200 to 300 = medium
400 to 500 = large
multi sister guilds = huge
btw, what is the source of that definition when you say lower end of spectrum? how you define the lower end of spectrum? did you draw a spectrum graph? base on what info did you used to draw the spectrum graph?
most importantly, only the older player who did the living story have the node
You can get the home instance node from Laurel Vendors, along with the Krait Obelisk Shard (handy for charging quartz) and Gift of Sprockets, among other things.
Didn’t know that, I don’t visit laurel merchant even though I have 1k+ laurels. But, even with 5 nodes, still need to be very lucky to get 25 crystals to charge per day.
The home node can give 5 regular on one strike and it sometimes gives a charged quartz as well.
One strike, you mean hitting it 3 times? Maybe I shouldn’t use the word strike, ermm…
And yea, it sometimes give a charge quartz but that will not ease the demand for quartz crystal. The crystal will continue to climb in price because there is a lot of demands for it. Not just guild hall, you need it for celestial as well but of course, Guild Hall is the primary demand now and since is Guild Hall we are talking about here, it will need a lot of charge quartz.
Now charge quartz worth about 2.5g, won’t be surprise to see it worth 10g eventually.
I mean hitting it once so you could get up to the equivalent of 33 quartz in a day from the home instance.
You can also get quartz as part of the map bonus system. For this week that is Timberline Falls.
I mine it everyday from my instance, I don’t remember seeing that much, I don’t ever get surplus. Are you mining with full boost or something?
I’ve never gotten 30+, 15 sure even one got 2 charged.
“Equivalent.”
1 Charged = 25 quartz crystals
The map bonuses should be giving 5 crystal at a time as well.
=,= but you dont get charge everyday, about one every 3-4 days. otherwise, i would have use ceiling for the math and not the average.
most importantly, only the older player who did the living story have the node
The home node can give 5 regular on one strike and it sometimes gives a charged quartz as well.
One strike, you mean hitting it 3 times? Maybe I shouldn’t use the word strike, ermm…
And yea, it sometimes give a charge quartz but that will not ease the demand for quartz crystal. The crystal will continue to climb in price because there is a lot of demands for it. Not just guild hall, you need it for celestial as well but of course, Guild Hall is the primary demand now and since is Guild Hall we are talking about here, it will need a lot of charge quartz.
Now charge quartz worth about 2.5g, won’t be surprise to see it worth 10g eventually.
I mean hitting it once so you could get up to the equivalent of 33 quartz in a day from the home instance.
You can also get quartz as part of the map bonus system. For this week that is Timberline Falls.
I mine it everyday from my instance, I don’t remember seeing that much, I don’t ever get surplus. Are you mining with full boost or something?
The home node can give 5 regular on one strike and it sometimes gives a charged quartz as well.
One strike, you mean hitting it 3 times? Maybe I shouldn’t use the word strike, ermm…
And yea, it sometimes give a charge quartz but that will not ease the demand for quartz crystal. The crystal will continue to climb in price because there is a lot of demands for it. Not just guild hall, you need it for celestial as well but of course, Guild Hall is the primary demand now and since is Guild Hall we are talking about here, it will need a lot of charge quartz.
Now charge quartz worth about 2.5g, won’t be surprise to see it worth 10g eventually.
………..
You don’t seem to get the whole picture, so I will explain in a simpler manner.
To prove my point, here the supply/demand graph.
https://www.gw2tp.com/item/43773-quartz-crystal
The cost for this item will go really high at this rate as there are only 4 nodes, 5 if include home instance but not everyone has one node at their home instance. So, there is a very high probability that a player will not able to charge a quartz everyday and will proceed to buy it from the TP. The high demand and low supply will eventually crash the market for this item.
Can anet make all the resources node harvest by character instead of account? This will at least improve the supply, furthermore, charge quartz itself is already timegate, why limit the supply and make it unnecessary costly.
in Guild Wars 2: Heart of Thorns
Posted by: SkyShroud.2865
that amount of hours doesnt sound casual to me…
unless you are referring to casual mentality which should be your case
in that case, i think you should actually put in efforts to get what you want.
edit: btw, i hav this member who spent 3 months to get legendary while playing 3-4hrs per day and here you are, complaining about that while playing more hours than him. seriously
(edited by SkyShroud.2865)
The ore happens to give you crystals as well which I assume is for guild weapons.
Also, anet will most likely tell you that you will profit in long term.
define irony: small guilds complaining about being denied content, and then larger guilds are now complaining in many, many threads about the costs of scribing their precious ‘large guild’ shinys.
Sounds like large guilds thought they were going to get handed everything right off the bat. Sounds like they should make more friends and absorb more people to grind out the scribing skills…
First thing first, can you show me the threads that large guilds are complaining about scribing cost because I certainly did not read any scribing threads with people proclaiming they are of guild of whatever size. That led me to another question, are you trying to spread hate?
i got it for 34 usd, #justsaying
in Guild Wars 2: Heart of Thorns
Posted by: SkyShroud.2865
i hav a hardworking guildie and he has 100++ charged…
raid golds per week not equal dungeon golds per day
in Guild Wars 2: Heart of Thorns
Posted by: SkyShroud.2865
ermm…
i got this member with around 150 shovels, #justsaying
Do you think HOT is ready?
Before HOT was released, I was already under the impressions that HOT isn’t ready for release on the release date because there are so many things aren’t iron out.
After HOT was released, the new maps are nice indeed but it has also confirm my doubt that HOT isn’t ready with all the silly little mistakes like war room require badges of tributes but can only be bought from there, like the master of ruins daily which no longer can be done, etc. Most importantly, big issue like final story being buggy which I assume because they do not have the time to test it, many missing recipes for crafting, missing raid, problematic guild missions, etc.
So, how ready do you think is HOT?
yes, spider farm or spider grind….is basiaclly the old school mmo of grinding where u just lure and kill…
too many ppl kill too fast and less ppl get rewarded, so usually is around 5 people…
if u hav a zerg doing it, it is not rewarding and whoever follow a zerg doing it has no idea what they are doing.
classic takeover
may i know the person name? u know, juz incase he join my guild
u can pm me :|
u need 100 exp for each level and each upgrade provide certain amount of exp, all are written there
Yes, I don’t understand why they have to go and remove the old methods which is unlock the chest, get the rewards then reward the guild if the rush or puzzle is complete. This is proven to work to all guilds of all sizes but they had to go and change it into something that uses some badly designed AI to give out the rewards. We wasted a lot more time trying to get the rewards than completing the missions.
They also choose to selectively instance mission. I mean, why puzzle and challenge are instanced but rush isn’t? Anyway, the main point is small guild no longer can do challenge or puzzle with the bigger guilds, they can’t complete them anymore. Well, I understand if anet want to make it purely guild effort, that’s fine, then make sure rush is instanced and pvp is minimum full team. Otherwise, there is no consistency and I will simply consider it as poorly thought and designed.
Also, the timer thing for pvp is really stupid. It doesn’t account for the possibilities of multiple teams. So, bigger guilds can’t even do this as a guild event.
Anet said that this guild dev team is a perm team but honestly, I think they are very inexperience and perhaps, no experience in any form of guilds activities.
(edited by SkyShroud.2865)
Guild puzzle is absolutely terrible, a lot of my members couldn’t get any rewards even though we complete it. If I get my members to start complaining on this forums, we can easily flood a few pages…anet better revert back to the old large chest.
Don’t “fix” things that isn’t broken.
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