Henge of Denravi Server
www.gw2time.com
EU is less casual than NA.
the description says you can only get one buff since it come in a form of personal buff
Besides the nerf to the required HP to unlock the full specialization… i’ve just been to the 2nd HP challenge only to discover that it too has been modified… the champion which was suppose to spawn is now just a veteran.
If the contents gets systematically nerfed, people will rush through it… and one month from now they will complain they will not have any content to play. Furthermore there will be a far greater gap between raids… and the new open world content, unless of course raids will be nerfed into the ground as well… in which case i really do not see a future for this game.
I have soloed 90% of all HP champions so far… with two players it should be no problem what so ever.
Heart of Thorns has been amazing so far, don’t take it away from us… please… stahp…
/beg
They are tuning content based on patterns. The game is only becoming better and more approachable as a result. Monday was a horrible time to be in game on Verdant Brink. Today with the tuning and fix the mega-server I feel like I’m finally playing it as intended and it’s awesome. Tuning is a a normal phase post launch for MMOs.
But really, why do you care? You got your reward as your herded though the gate at launch then decided to stay in game from god knows how many hours blasting through new content… The problem is the hardcore community in GW2 seems to be hell bent on turning it into another trash “me first” grind fest MMO and you’ve all collectively failed. ArenaNet is holding to the original tenants of their manifesto.
Let me explain something to you about casual gamers. We are big gem store spenders. We have lives outside the game because we prefer winning and being “me first” in life instead of always accomplishing that in a game world. GW2 has always been the “MMO for everyone” there is still plenty of hardcore content, but you’re not going to steal the game away from the large causal and simi-causal base who love it just as much as you do and probably spend more in the cash shop to support the company.
If you want an MMO that leans heavy on rewarding only the hardcore crowd there are plenty of great options.
ermm…….
semi-casual is the same as semi-hardcore….
do u even know what that even means?
if u think that being casual means u spent limited time, let me tell you that there are tons of people who spent great amount of time but still considered casual because of their attitude towards gaming.
hardcores don’t whine, they get it done and over with. they wouldn’t even whine about how freaking hard it is and will find ways to overcome it. hardcore play the game as it is. the only things the hardcore ever complain are no new contents, bugs and balancing. so, it is pretty obvious that the many who are whining and whining and continue to whine are not hardcores.
btw, semi-hardcore or semi-casual are downgrade from hardcore because they couldn’t spend that amount of time due to real life but that doesn’t mean their attitude towards gaming will become that of a casual.
naturally, casuals use gem store more because hardcores don’t put that much interest into cosmetic stuffs but will still use it to change gems to golds though semi-casual/hardcore will exchange more often.
edit: forgot to mention balancing
(edited by SkyShroud.2865)
there is a bug? i done that without any problem
btw, hero challenge scales too incase ppl dont know.
but dont nerf to the point that solo is much easier than grouping up. otherwise, whats the point of travelling in group?
so you want to solo kill a elder dragon….erm….
u shld play f2p aka p2w game with imbal gears.
In another thread, a guild claimed the guild hall with 3 person.
In the many other threads, many guilds claimed the hall with 5.
So, to answer your question, guild hall can be claimed by 5.
For education purpose, the more people, the harder it is.
still waiting for the story to unfold…
what is the elder dragon role in this world? just to destroy or they are there to balance the flow of magic?
why do glint want to replace the elder dragon?
tbh, they didn’t go back on their word
it takes 3 days to reach 80 in hardcore mode, but it can take longer to obtain all the HP to unlock all cores and specialization
Not that it really matters, a lot of server will open up because many players are now playing HOT than wvw.
Actually, why people don’t find SOS being a high server able to compete against Full server weird in the first place?
Trek is the problem here, it can be done with a small group but what happen if you want to do it with large group of people, how is the reward gonna be distributed? Are we suppose to hold multiple trek activity?
The old guild trek did not reward anything except guild merit, I believe they (the old devs) are aware of this issue. Please clarify.
(edited by SkyShroud.2865)
to those who keep saying favor is a issue…wait till you see level 2 upgrade costs
to those that complain 3 requirement for guild missions, pve mission has no such requirement.
This isn’t precisely true. Yes, nothing in the guild panel states that there is a body count for pve missions; however, watch the twitch stream about guilds. The devs specifically state that for some of them you ‘need x’ number of people.
there isn’t any count because it is just like the old guild missions, in fact, the pve are the old guild missions. they simply modified it. as long you are able to kill the bounty, as long you are able to complete your challenge even if it means by doing with another guild. as long you have even a single member there, it will be credited provided you deal enough damage or do enough for the system to reward you with event medals
the reason why pvp require 3 are basically because the system has always been designed to recognize 3 person from same guild as guild team.
as for wvw, i didnt test the limit of the wvw much, maybe someone can go try and capture a camp single highhandedly and see if the system register it or not. if 1 doesn’t count, try 2. just make sure that you capped the camp without any pugs around you as the wvw system will only recognize you with the rights to claim base on the most number of guildie on that objective OR if you are the lone guild in that objective.
(edited by SkyShroud.2865)
weird, the topic changed from missions 3-man is bad to mats is bad.
at first tiny guild complain about not able to get guild hall but other tiny guild who accepted the change proved it can be obtained with 4 people.
now, as expected, tiny guild is going to complain about the mats
let see, to those who say is unfair. fairness is about equal starting, equal requirement…basically being equal. obviously, i don’t think the tiny guild (tiny is a more appropriate word) is seeking for fairness. tiny guild is seeking for favoritism.
to those that complain 3 requirement for guild missions, pve mission has no such requirement.
to those who are complaining about mats that tiny guild couldn’t afford and it should be scaled. scaling isn’t fairness, is balancing but to scale the mats to build something, you are encouraging people to abuse the system. though, technically, it can be scaled according to the guild’s max size but at the same time, that doesn’t mean all the items should be scaled. To be exact, the cost to build something which can only be used by the member of the guild can be scaled, it doesn’t spoil the balance but at the same time, items that can be used by everybody including outsiders should not be scaled. Likewise, banks cannot be scaled since every use the same storage size. Also, since things are scaled, the exp gain from those upgrades should be scaled as well. Likewise, the mining should be scaled too since the cost is scaled and logically, the building is smaller and it should produce and store lesser. The most tricky part is the war room, should a scaled war room be allowed to claim, if a war room can claim then why should the larger guild be paying for more, now it has become a matter of fairness. Should a scaled workshop be allowed to access and produce all kind of items or should a scaled workshop be only allow specific items, same logic as the war room, fairness.
fairness isn’t discrimination or favoritism, is about having equal opportunity and start. every single guild are given a equal start with no extreme barrier of entry. which is different from cost of progression
spark are easy to obtain from personal story
I’ve been looking around and haven’t found any definitive answers about how small guilds are being handled with the new expansion. I have a small guild (2 active members and 2 semi-active members) where the active members have bought HoT and the others are unlikely too.
I understand that we will need to adventure to unlock the guild hall and that it will likely require at least 5+ players to do so. Is this true and if so how are guilds like mine meant to manage it?
This is what the Guild Initiative is for. It’s an instance, just like Guild Halls, with all the amenities of Guild Halls, minus the ability to use decorations.
You can’t get a war room there. It’s not an alternative for small wvw guilds.
you should be honest about if you really deserve the guild hall, a guild hall that is as big as a city. a guild hall that can be claimed by 4.
I’m speaking for myself here but I’m pretty sure that others will agree: I don’t need and don’t want a guild hall that is “as big as a city” for my guild. I wish anet had designed smaller halls as well, halls that fit better for smaller guilds and are less expensive to obtain. Big guilds could still go for their big halls and smaller guilds could go for something that may not be as big but gives them the same functionality (access to consumables like banners, the ability to help their server in wvw with the +5 supplies buff, etc.).
By anet definition, 2 person isn’t a guild. HOWEVER, anet did not stop you from ASKING others to help you obtain the guild hall. The thing is, a lot of the complains that I read isn’t even that serious or really big deal, it is more of complete refusal to ask people to help to obtain the hall.
You refuse to ask for help, anet did not even ban you from getting the guild hall. The option is there, it is you, yourself that refuse to seek for temporary help.
I’m not refusing to ask for help. I’ve been getting help from friends who are in small guilds as well and I’ve been helping them out, too. What I’m asking for is to make things easier for small guilds e.g. by introducing smaller guild halls. Small guilds don’t have the same amount of gold and resources available as big guilds and it will take us very long to get our old upgrades back – you know, the upgrades that we already earned in the old system.
it was a wrong quote, the post i trying to quote is deleted
anyway, someone already suggested so
https://forum-en.gw2archive.eu/forum/game/hot/Idea-for-the-future-for-small-guilds/first
i do agree that the upgrading cost can be scaled to a certain degree
but at the same time, some items should not be scaled, things that can be used by outsiders, people who don’t belong to the guild. this is to prevent people creating small guild just to mass produce these items. also, storage cost should not be scaled since everyone has the same storage size, it would be extremely unfair to all the guilds.
however, this implementation is hard to pull off as there are guilds who are already 500 size but rather empty, unless the dev give them a option to downsize.
By anet definition, 2 person isn’t a guild. HOWEVER, anet did not stop you from ASKING others to help you obtain the guild hall. The thing is, a lot of the complains that I read isn’t even that serious or really big deal, it is more of complete refusal to ask people to help to obtain the hall.
You refuse to ask for help, anet did not even ban you from getting the guild hall. The option is there, it is you, yourself that refuse to seek for temporary help.
Edit: BTW, wait till you see the upgrade costs.
Edit2: quote wrong, the post disappear! was it deleted?
(edited by SkyShroud.2865)
Still recruiting more NAs players.
Other timezones are welcome.
Attached is our guild photo on sunday, had around 90 people in expedition with 8 maws spawn but had to cut number by half as map couldn’t handle that numbers, kicked all of us twice. Disappointed couldn’t do it together as a entire guild, especially we polled and scheduled the timing.
in Guild Wars 2: Heart of Thorns
Posted by: SkyShroud.2865
support
needmorewords
in Guild Wars 2: Heart of Thorns
Posted by: SkyShroud.2865
Gw2 like all old games is built to use only two cores since they are not designed with intention to achieve the greatest performance.
Thus, amd, which focus on number of physical cores will not able to run Gw2 as well as intel which focus on high single core performance. For amd to be on par with intel, amd users have to overclock it to achieve higher single core performance.
Wrong! Two cores is required but the game does perform much better with an actual third or fourth core (rather than HT cores of the i3 or “thread cores” of the AMD Bulldozer architecture (FX and 2nd gen and beyond A-series APUs).
i don’t know what you are saying
are you talking about processors with only two cores?
if you want your influence spent to return back…
are you telling anet to remove the upgrades that are carried over and the deco that was given to you for having full upgrades?
personally i dont mind it because if anet had to implement such, they had to implement across the guilds. but do kept mind that only the simple passive upgrades will be scaled while passive & active upgrades like banners, sieges, wvw buffs will not be scaled becoz it can be accessed and used by anyone, for balancing sake. at the same time, if such a guild which want to increase in numbers, they had to pay the mats to upgrade their existing passive upgrades like what you said to prevent exploit.
(edited by SkyShroud.2865)
in Guild Wars 2: Heart of Thorns
Posted by: SkyShroud.2865
Gw2 like all old games is built to use only two cores since they are not designed with intention to achieve the greatest performance.
Thus, amd, which focus on number of physical cores will not able to run Gw2 as well as intel which focus on high single core performance. For amd to be on par with intel, amd users have to overclock it to achieve higher single core performance.
In case people are still QQing…..
Small guilds of 7, 6, 5 and even 4 have said that they managed to claim the guild hall. If anyone’s guild couldn’t even get a party size, you should be honest about if you really deserve the guild hall, a guild hall that is as big as a city. a guild hall that can be claimed by 4.
We have a small guild 4 Players (6 on extremely rare occasion) that have been together since GW1. We play every night. I know everyone’s real name, birthday, and what is going on in their life. We play GW2 on line and chat about what is going on in each other lives.
One thing we liked to do in GW 1 was enter the guild hall and have small skirmishes. We liked our guild hall then. Enter HOT.
Hot now is killing off small guilds for some master plan. Making owning and building virtually impossible.
Why not just scale the Guild Claim for the size playing?
I really wish they would told us the truth before we bought HOT. In fact Anet said. “We will not abandon small guilds,” during pre-sales.
Guild Was is supped to be fun. I wish Anet would remember that.
dear ts (threadstarter)
it is unfortunate to inform you that in other thread, small guilds of 7, 6, 5 and even 4 have come out and said they managed to claim the guild hall. good luck.
The fight to claim to hall is exponentially harder with more people. My guild has 500 people. We did it with 200+ (both of them). We got wrecked the first time we tried. The second time we tried it was still difficult. 7 commander groups constantly moving. Tons of vets and champs. It wasnt easy. And each group only had 5-8 people in them. It was extremely difficult.
200 people in a map? your map didn’t crash?
we had 8 squads with around 10+ people on each squad. we got dc-ed twice and progress reset. it finally stop dc-ing us when we reduce our numbers by half.
and yes, it is harder, there are more veteran mobs per maw.
ermm…
did the thread got dug up and topic changed to the 1 or 2 guild (again)?
back to topic
5-men party claimed guild halls. in fact, the lesser people it is, minimum 5 though recommended 10, the easier to capture guild hall. the scaling is bad as you get more people though it is more fun with the difficulty increased.
i had around 90 in the expedition and the number of veterans in each maw doesn’t seem to be scaling proportionally, even though the number of maws is scaling proportionally. i notice this because we had to cut our numbers by half as the server is unable to handle 90 people and keep crashing, dcing everyone and resetting the process. with half the number, it is extremely easy compare to 90 people, the number of mobs per maw are so much lesser.
in Guild Wars 2: Heart of Thorns
Posted by: SkyShroud.2865
I heard 5 person claimed it.
many people are playing the expansion, i mean, why are u playing wvw when the long awaited expansion finally is out. of course many will be spending time playing the stories and flying around the place
Ermm….
I had around 80 people in guild hall at one time. Though the map keep closing and some players sent to different instance.
@Schappler.1082
It has proven in many MMOs that even if game tried to stop players from creating guild of their own. Players will find ways to exploit and create a guild of their own, even complain if have to but usually complain doesn’t work unless is about bugs that are not intended.
So, let say if guild creation is increase to 3 minimum. Like one of the complainer in this thread mentioned, he got random strangers to help him register his guild in other game. Is it a effective deterrence? Not really. Another poster also mentioned that anet intention might be allowing that one person to create a guild in name so he or she can have a easier time to recruit people which I have mentioned a couple of post earlier.
However, the fact that one person can create a guild never change. They simply made it clear that one person cannot progress a guild unless they go to the extra miles of hiring mercenaries. Did they stop solo or duo from progressing? Not really, they can still progress if they go through the extra mile of hiring mercenaries to do so. Like some of the complainers that kept saying that they earn them. I think they should continue doing so, earn it. Unfortunately, one complainer even admit that he complain that he do not want to do so because I want to save golds. It actually fit to my descriptions that he complains about difficulty and not actually being not able to obtain them.
BTW, my guild is a large guild, not the largest because I know guilds that are larger than mine but considered large since we managed to cause the guild hall expedition server map to crash with our numbers. One thing for sure is that anet never design contents for large guilds because the large guilds are actually the minority type of guilds. There are way more small and medium sized guilds than large guilds and all the guild contents are designed base on those numbers. The fact they even put a limit on some guild stuffs also mean they are restricting the large guilds from moving too fast ahead. All the large guilds never complain about that, is fair, honestly. That also means that solo and duo guilds are the minority type of guild as well since contents are not designed for them.
(edited by SkyShroud.2865)
I read it as it is. You are complaining not because it is was taken away, those are not removed from the game. You are complaining that you couldn’t get them as easily as you want, not as easy as before. That is what you are complaining about.
All i see people arguing is, making the change from minimum 3 players to 2 players, is going to make all hell break loose. And the PVP argument that 3 players in PVP was recognized as a guild team is simply because guild was majority. If it was 10 players then it would have been if 6 players it is a Guild party. If you go by this logic, you are not a guild in WvW unless you have a majority of the players on the map.
Can we just agree to disagree? Anet made something possible in GW1, and GW2, that was small guilds 1 or 2 people. With HoT they took this away, with the benefits that came with the guilds we already had. Its a kittenty move, I’m happy you guys are in a big guild, that does not make this any less frustrating for us who are not in a big guild. Stop acting like your playstyle is the only valid, cause it’s not.
I don’t stand at the top of stairs laughing at crippled people cause they can’t do what I can.
That’s not logic, that’s a pattern.
It might be true that is consider a majority rule approach. But, it also can be true that the minimum 3 to be considered as guild is exactly because of PvP. Afterall, we now have this thing called PvP guild missions. Otherwise, why is it 3 and not 5? There must be a reason for the number 3.
A solo or duo guild can never do PvP guild missions. Can it do WvW missions then, nope, the magical number 3. Well, to begin with, the arguements are started because of the magical number 3 which are specifically for PvP and WvW.
How about PvE missions then, we do not know what are the PvE missions but based on past PvE missions, can those missions be done by solo and duo? Guild trek is possible and only guild trek. So let say if guild trek still exist and it is possible to be done through solo and duo but since the missions are randomised, are you going to demand anet for exception and make your kind of guild to have that specific mission?
Let say you are happy that you get to do certain mission, even if it is not every week. You will still complain about guild hall because the guild hall require X people. Or are you going to be like the rest said, give it up when you realize you can’t solo/duo the guild hall or are you going to again demand anet to nerf the guild hall to make it possible to solo and duo guild?
Edited.
somewordshere
Hi,
My guild had close to 100 members in the guild hall map.
The server map keep crashing everytime we close to completion.
EDIT: Please set expedition to have a map cap if server couldn’t handle certain number of people though it is kinda disappointing you couldn’t do it with your whole guild. It take us 2 dc to realize the map server crashed.
EDIT2: The scaling is weird, the number of mobs and maws don’t seem to be in correct proportion, The more people, the harder it is while the less people, is extremely easy, literally. Not that I’m complaining about it, is only fun if is that hard but it only get that hard when reaching close to 100 people . At half the number, it was really easy, no wonder I heard people saying that 5 people can do it. My members was saying I like “SM” because I enjoyed that difficulties =(
(edited by SkyShroud.2865)
But that do tells me one thing, you never play before pvpish MMOs. Pvp-ish means PvP focused MMOs. Guilds in some games are given the capability to temporary boost the fighting capabilities of their members, to put in plain simple term, boost the powers of their members. For the sake of balancing and all, getting all these lovely features won’t be cheap otherwise, every tom, kitten and harry can obtain them then activating them whenever they please.
So? We’re talking about GW2 here, not one of those “pvpish” MMOs, so this consideration doesn’t apply.
I realize that some people participating in this “discussion”, do note I used the quotation marks, they are doing selective reading and selective argument which are often bias and just simply seeking to look for one ultimate result. That is to allow a solo or duo guild to gain favors and even guild halls, even though they themselves had once agreed that previously it was designed to do but refuse to come to acceptance that it is no longer designed so. The refusal to accept the current designs might be because being a one-man army make oneself feels pro or getting another individual into a private couple heaven is invasive or because getting 100-slots bank is cheaper than going to gems store to expand your personal ones even though anet did made a small compromise by allowing people to get a 50-slot stash with a little bit of help but people simply wants more.
Meanwhile, open minded individuals have already asked for assistances in helping to obtain favors and even guild halls
…“open minded individuals”? “selective reading”? “selective arguments”?
Why don’t you look at your own post first?
It is funny when you tell me I’m selective reading and arguing when you intervene my reply which I made for others.
I believe your idea of open mindedness is you want anet to change the whole system to cater for a group of people instead of coming to acceptance of this is what the system is now and will continue to be. Instead like other people who accept how it is and begin to ask their friends or even pugs to help them with a bit of missions (most likely PvP) and even guild halls which can be captured with 10 people. Instead of looking for a workaround which is 3 person for PvP guild missions while 10 people to capture a guild hall, getting one or two guy to do PvP guild missions isn’t exactly life and death difficulty, is it? Though getting 10 people to help capture guild hall can be difficult but not impossible afterall Gw2 is said to have helpful community.
if anet didn’t want 1 or 2 players to make guilds they shouldn’t have allowed them to be created in the first place
Since launch, 3 person is anet’s definition for guild. Anet may not have explicitly announce it but anyone that played PvP ranked or unranked arena with guildies. They will notice that the system automatically recognize 3 people as a guild by displaying their guild name in the match up in the form of <Guild’s Name> vs <Random Pug’s name>. Never for 2 person even if the other 3 are of complete different guilds, much say one person.
However, that doesn’t mean that anet has to stop you from creating a guild in name just so you have a easier time to recruit. You can start a company alone and hire employees later, is exactly the same concept. However, a company with only you yourself in it, it is not exactly practical to occupy entire office building, right?
Let’s be realistic here. Someone asked me why is it absurd for a solo to have 3/4 of a guild. I didn’t reply him. It is indeed absurd though for a person to have that much “power” or access to so much features which are made to cater to be used by many people, not one or two. If Gw2 is a pvpish game, this will become extremely game breaking with solo or duo people having so much power. Thus, this isn’t realistic or even fair in those games.
Also, realistically, a small guild has a small hall because of the limited of resources while a large guild will have a large hall. However, guild hall can’t be scaled so they limit it via features. If solo or duo guild are to confine into this concept, they will not get guild hall because it is only realistic and fair to the guilds that actually bother to earn for it and not buy their way through. If golds is all you need to build a guild, that is really a insult to all the guilds that actually put in efforts to gather people, create a community and advance.
I’m sorry, what is this gamebreaking “power” that small guilds could potentially wield by having a hall to put flags in? Could you clarify?
I am talking about pvpish mmo in that same statement. Do you actually read or do you not play pvpish mmo before?
Edit: Btw, small guild is not equivalent to solo or duo person guild. Choice of words is very important here.
That doesn’t answer my question. What is this power that solo- and duo-guilds hold over “pvpish mmo” (whatever that is)?
But that do tells me one thing, you never play before pvpish MMOs. Pvp-ish means PvP focused MMOs. Guilds in some games are given the capability to temporary boost the fighting capabilities of their members, to put in plain simple term, boost the powers of their members. For the sake of balancing and all, getting all these lovely features won’t be cheap otherwise, every tom, kitten and harry can obtain them then activating them whenever they please.
Let’s be realistic here. Someone asked me why is it absurd for a solo to have 3/4 of a guild. I didn’t reply him. It is indeed absurd though for a person to have that much “power” or access to so much features which are made to cater to be used by many people, not one or two. If Gw2 is a pvpish game, this will become extremely game breaking with solo or duo people having so much power. Thus, this isn’t realistic or even fair in those games.
Also, realistically, a small guild has a small hall because of the limited of resources while a large guild will have a large hall. However, guild hall can’t be scaled so they limit it via features. If solo or duo guild are to confine into this concept, they will not get guild hall because it is only realistic and fair to the guilds that actually bother to earn for it and not buy their way through. If golds is all you need to build a guild, that is really a insult to all the guilds that actually put in efforts to gather people, create a community and advance.
What Power? The powers I abused sooo much planting banners in noob zones? My horrific abuse of power placing +5 on a camp when a map commander asked? The raw, game breaking arrogance of fully buffing a keep or tower? My maniacal laughter while placing superior guild siege to help my server?
Please tell me how I, personally, gained by such callous abuse of my ill gotten gains? By providing things, free, to this community? Good lord, this game needs a dungeon lockup for “power mad” Tyrants such as I. Oh, the destruction I have wrought. Mea Culpa.
And BTW, I upgraded my Guild with influence, not Gold. My perfidy knows no bounds.
Same to you, read the above.
Btw, if you really did earn influence by gaining through huge number of events, that really is impressive. But, did you really gain that much influence through solo events?
This is GW2. I earned that influence ungrouped. As designed and intended in Open World. Most times alone, sometimes not.
I realize that some people participating in this “discussion”, do note I used the quotation marks, they are doing selective reading and selective argument which are often bias and just simply seeking to look for one ultimate result. That is to allow a solo or duo guild to gain favors and even guild halls, even though they themselves had once agreed that previously it was designed to do but refuse to come to acceptance that it is no longer designed so. The refusal to accept the current designs might be because being a one-man army make oneself feels pro or getting another individual into a private couple heaven is invasive or because getting 100-slots bank is cheaper than going to gems store to expand your personal ones even though anet did made a small compromise by allowing people to get a 50-slot stash with a little bit of help but people simply wants more.
Meanwhile, open minded individuals have already asked for assistances in helping to obtain favors and even guild halls
Let’s be realistic here. Someone asked me why is it absurd for a solo to have 3/4 of a guild. I didn’t reply him. It is indeed absurd though for a person to have that much “power” or access to so much features which are made to cater to be used by many people, not one or two. If Gw2 is a pvpish game, this will become extremely game breaking with solo or duo people having so much power. Thus, this isn’t realistic or even fair in those games.
Also, realistically, a small guild has a small hall because of the limited of resources while a large guild will have a large hall. However, guild hall can’t be scaled so they limit it via features. If solo or duo guild are to confine into this concept, they will not get guild hall because it is only realistic and fair to the guilds that actually bother to earn for it and not buy their way through. If golds is all you need to build a guild, that is really a insult to all the guilds that actually put in efforts to gather people, create a community and advance.
What Power? The powers I abused sooo much planting banners in noob zones? My horrific abuse of power placing +5 on a camp when a map commander asked? The raw, game breaking arrogance of fully buffing a keep or tower? My maniacal laughter while placing superior guild siege to help my server?
Please tell me how I, personally, gained by such callous abuse of my ill gotten gains? By providing things, free, to this community? Good lord, this game needs a dungeon lockup for “power mad” Tyrants such as I. Oh, the destruction I have wrought. Mea Culpa.
And BTW, I upgraded my Guild with influence, not Gold. My perfidy knows no bounds.
Same to you, read the above.
Btw, if you really did earn influence by gaining through huge number of events, that really is impressive. But, did you really gain that much influence through solo events?
Let’s be realistic here. Someone asked me why is it absurd for a solo to have 3/4 of a guild. I didn’t reply him. It is indeed absurd though for a person to have that much “power” or access to so much features which are made to cater to be used by many people, not one or two. If Gw2 is a pvpish game, this will become extremely game breaking with solo or duo people having so much power. Thus, this isn’t realistic or even fair in those games.
Also, realistically, a small guild has a small hall because of the limited of resources while a large guild will have a large hall. However, guild hall can’t be scaled so they limit it via features. If solo or duo guild are to confine into this concept, they will not get guild hall because it is only realistic and fair to the guilds that actually bother to earn for it and not buy their way through. If golds is all you need to build a guild, that is really a insult to all the guilds that actually put in efforts to gather people, create a community and advance.
I’m sorry, what is this gamebreaking “power” that small guilds could potentially wield by having a hall to put flags in? Could you clarify?
I am talking about pvpish mmo in that same statement. Do you actually read or do you not play pvpish mmo before?
Edit: Btw, small guild is not equivalent to solo or duo person guild. Choice of words is very important here.
(edited by SkyShroud.2865)
Let’s be realistic here. Someone asked me why is it absurd for a solo to have 3/4 of a guild. I didn’t reply him. It is indeed absurd though for a person to have that much “power” or access to so much features which are made to cater to be used by many people, not one or two. If Gw2 is a pvpish game, this will become extremely game breaking with solo or duo people having so much power. Thus, this isn’t realistic or even fair in those games.
Also, realistically, a small guild has a small hall because of the limited of resources while a large guild will have a large hall. However, guild hall can’t be scaled so they limit it via features. If solo or duo guild are to confine into this concept, they will not get guild hall because it is only realistic and fair to the guilds that actually bother to earn for it and not buy their way through. If golds is all you need to build a guild, that is really a insult to all the guilds that actually put in efforts to gather people, create a community and advance.
yes, anet plz give in so i can complain about no new contents after a month.
I’ve been a solo player for years, I’ve made and paid for my own guild to reach level 5 via buying commendations with in game gold and now with the release of HOT I just found out I need to find some players to grind favor so I can try obtain my own guild hall? I don’t enjoy trying to coordinate playing the game with friends to achieve something. I don’t want to join another guild. Why the F do I need a minimal of 3 people to gain favor? I was planning on trying to solo clear out my own hall but now I find out I need Favor just to freaken attempt to obtain a guild? WTF? What happened to big and small guilds can obtain their own Hall? Can you please sort this Anet because a fair percentage of your player base prefer to solo regularly.
“reach level 5 via buying commendations with in game gold”
You can buy commendation?
“I need to find some players to grind favor so I can try obtain my own guild hall?”
let say you really did buy commendation with golds, you can buy mercenary to build your hall.
Btw,
A guild is a group of people.
2 person is a partnership
1 person is a solo.
So, naturally, 3.
(edited by SkyShroud.2865)
Can I have your stuff
can share some with me?
Sorry, you will never be able to get into T1, i predict, a year. YB has a chance to get into in near future but definitely not for BG and JQ.
Eastern MMO followed the Western MMO.
Western MMO was initially grindy and non-forgiving. Eastern MMO simply keep to that trend though it is toned down slightly while improving the gameplay via different mechanism. Western MMO on other hand, slowly shifted to target casual market with less grind and more carebear.
PvP guild missions are terrible for large guilds, especially it can only work for a party of 5.
If a guild sent out multiple parties, for my guild case, we had 6 pvp parties. If one of the teams complete the requirements, the mission will be considered done. Then, we had to reactivate it again, but reactivation has cool down. So, in our case of 6 teams, we couldn’t get all of them done at the same time because of the cool down. We also had to set up guild teams and etc. This can become lengthy and even if members do want to do it at their own time own target, they still need to get the guild team setup in the guild panel and have the missions activated. PvP missions need to be optimized to cater for large number of teams.
WvW missions is lame/easy, we just literally afk there. Also, obviously only works well for guilds that with people mostly from same server.
Anet allow one person to start a guild and grow from there, exactly.
Though, some people will take this the other way, I will create a solo or super small guild because I can, then expecting to get as much things as possible. Human being human, always seeking for greatest amount of benefits even if might not be realistic or practical.
so gw2 is moving to pay to win now?
To begin with, it is absurd that a solo player can get 3/4 of the guild stuffs by themselves.
No, it’s not. It’s absolutely fine. It’s their game too. They work for it or pay for it. It does not come for free.
. You don’t really see solo guild in other mmos.
Yes you do. For example in Neverwinter you need a minimum of 5 people to start a guild and it’s very common to pay a small fee to 4 random folk to temporarily join you so you can start a solo guild. There are regular calls for it in chat and plenty of collaborators. And the main reason for a solo guild there is the same as here – cheap storage. I’m pretty sure in GW2 we’ll see a culture emerge for solo guilds to help each other capture their guild halls. And that’s fine, isn’kitten It has no impact on other players and doesn’t harm anyone. Play the game any way you want.
Like you said, they had to receive help from others to create a guild. Solo is called solo because you gotten do everything by oneself but the moment you need help from others, it is no longer solo.
What TS want is a solo guild, a real solo. Not receiving help from anyone to do anything, that is why he is complaining because he can’t solo to obtain things again.
All those solo guilds now need to learn to ask for help or even buy mercenaries if they want something. No longer the one-man show era.
From what I can ascertain (and, admittedly, I am still a little confused…), these changes will be hurting small guilds the most.
Small guild and solo guild are very different.
To begin with, it is absurd that a solo player can get 3/4 of the guild stuffs by themselves. Solo player can even buy their way through. Of course, a lot of people took it for granted but honestly speaking, you don’t actually see such thing happening in another MMO. You don’t really see solo guild in other mmos, to even start a guild, you need to have a number of people to do so.
The large guilds work their way up through combined efforts, building a large guild is not even that easy in the first place thus there’s are only that many large guilds in this game. There are tons of small and medium sized guilds than large guilds. Anet didn’t make cross chat for large guilds, they made it for the small and medium size guilds, cross chat actually put some stress on the large guilds since more kind of people can now join them so much easier than before. Anet didn’t remove the influence because of large guilds, they did so for the small and medium sized guilds because they are the ones that complain about influence, too bad for solo guilds though.
There are things that are intentionally done for the small and medium sized guilds, nothing is intentionally done for the large ones except for limiting their growth for guild hall. However, anet also want to give “Guild” their rightful place and meanings by making people earn for that place, so that “Guild” won’t be just yet another “thing” in Gw2 which a solo player can earn everything by himself or herself.
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