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WvW match up : How about.......

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Posted by: SkyShroud.2865

SkyShroud.2865

to put the glicko back to place just need to start another wvw tourny to mix up some matchups and drain the glicko from each other

that will also encourage another wave of bandwagoning from full server but it might a good thing due to the new pop capping system.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Are T1/T2 servers forever permalocked now?

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Posted by: SkyShroud.2865

SkyShroud.2865

There’s 0 chance the populations will end up balanced if you leave it to the player themselves with no hard rules to enforce balance.

You won’t balance it either way. Population is constantly changing in this game and it will never be a fixed value. People stop playing, new people buy the game, new people enter WvW as a game mode, the list goes on… and on… and on…So don’t you think it would be better to search for a solution that doesn’t revolve around a metric that is so volatile and inconsistent? Thats all I am saying, there has got to be a way to bring balance without trying to create “fixed” populations because no servers are ever going to have a population that doesn’t change on a daily/weekly/monthly/yearly basis.

It will indeed never be “perfectly” fixed, however, perfection isn’t what we should be looking at. Rather, prevention and deterrence are what we should be looking at. Without a cap in place, one of the servers would already have been reaching the capacity to queue 24/7. If you think such thing won’t occur, it just means that you have not played enough MMOs to know what kind of disaster players capable of creating.

The server cap is absolutely necessary and there is nothing wrong with it. One can only blame themselves to be at the top servers which naturally expected to be full.

Those SEA players have a good point though. The player population has attritioned to a point where there’s not enough in their timezone to support more than one tier. They simply can’t spread out and still have fun.

I think their best solution is just to mass-transfer down to T8 where there’s likely enough room for them all. Then they just have to make sure all the servers in T8 stay T8 — not too hard since T1 players have plenty of experience with that.

Sorry, the SEA players do not make sense if you know how large SEA population is. Most koreans are in SBI, most taiwanese are in DB. Korea is east asia though. Those are not T1 servers either. The SEA population should be capable of spreading up to 9 servers but asians being asians, they love to stack and very few asians will choose underdog server to join. I am asian, I know how asians think and behave. Most asians are generally casuals and fairweathers, they give up very easily in face of difficulties which why sometimes you see PPT may suddenly drop off. Most asians are PvErs as well.

And also, sometimes NA way of doing things are a big turn off to the asians counterpart. Many asians love to PPT and go all way out to fight to move to the top, however, quite a number of NAs are against PPT and want to stay in tier.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Take our money and let my friends go to T1

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Posted by: SkyShroud.2865

SkyShroud.2865

i think that if people have to keep saying that t1 is the only viable place for sea and ocx, it just means they are not confident with that “fact”, thus is a propaganda.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Take our money and let my friends go to T1

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Posted by: SkyShroud.2865

SkyShroud.2865

I agree, this new classification/transfer system is very poor for Oceanic/SEA players.

I play in SEA T1. There is very small SEA population outside of tier 1.

This change has locked every SEA player and guild to whatever T1 server they are currently on.

If SEA players/guilds leave their current T1 server they end up in T3 or T2 (at best) and end up having very little opposition (and thus very little fun).

Guilds want big fights against top class opposition.

I’ve been playing on JQ since the early days. I have friends on JQ that I don’t want to leave and I have a new friend that has never played GW2 that I want to introduce to WvW.

My friend can never join us. I won’t be able to convince my JQ friends to move to some backwater server for someone they do not know.

This change is actually increasing the WvW population rot (I’m not going to get my friend to buy GW2 and play WvW because he can’t join us).

I would also dispute that Tier 1 is full – JQ never has all maps queued (except maybe 30 minutes after reset). This is not a full server. We could queue 3 more maps with players. We are maybe 1/4 to 1/2 full in terms of our queues.

The servers should be able to support 4 queued maps all having blob fights at the same time on each map. If it can’t do that then they need to fix their servers to handle load not invent “Full” classifications.

For those mocking T1 and calling it a ktrain – that is so far from the truth. 90% of time in T1 SEA is open field multi-guild fights. JQ was relatively empty during the golem ktrain because we all found it so boring compared to fighting.

This change hasn’t stopped server overpopulation. It has simply altered the strategy for how people overpopulate a particular server. Instead you now get a situation like Yak’s Bend where everyone transfers into an empty server before it gets classified as Full.

GW2 is about letting people play the game they want to play it. If people want to roam on empty maps then let them live in T3 and below. If people want to blob in T1 and sit in long queues then let them.

Existing players on T1 should at a minimum be able to invite their friends onto their server.

Just open up everything up and let people transfer where they want and let the queue lengths be the control that discourages overpopulation.

I totally agree with you. Let people what they want, we paid for the game. Don’t use "stupid’ game politics restrict the fun of us. Otherwise, more and more people will leave the game. I think population balancing is important but anet locks migration of high tier server is a terrible idea. It can’t solve the problem and make it worse. It is the same as golem week. Besides locking the server transfer, wvw guesting system would be a better way to solve the population problem. You just need to let players guest to other server and enjoy the wvw. Set home server player have the priority enter their bl. Set a 1 minute timer for guest server player to kick them out of the map if a home server is in queue for their home server bl.

Apparently, you are not around during launch or have played much MMOs. Players were allowed to transfer any where and everywhere during the launch, this create a very chaotic situation with matchup capable of becoming unbalance so easily. This also caused many hardcore guilds to disband and players to quit the game, those are hardcore players and not just casuals who think they are hardcores. It is because of the unbalance, anet then start to close the free transfer which has been overdue. Anet is always one step slower in everything they do.

Allowing players to take matters to their own hands and leaving players to their own devices can be extremely destructive in certain game modes. Competitive gaming scene can only be competitive because of certain regulations in place.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Are people moving away from MMOs?

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Posted by: SkyShroud.2865

SkyShroud.2865

……

It is normal for gamers to move from one game to another. It is not uncommon to see games “lose” players, gamers simply have a change of interest and looking at other games after they got bored or completed the current.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Are T1/T2 servers forever permalocked now?

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Posted by: SkyShroud.2865

SkyShroud.2865

There’s 0 chance the populations will end up balanced if you leave it to the player themselves with no hard rules to enforce balance.

You won’t balance it either way. Population is constantly changing in this game and it will never be a fixed value. People stop playing, new people buy the game, new people enter WvW as a game mode, the list goes on… and on… and on…So don’t you think it would be better to search for a solution that doesn’t revolve around a metric that is so volatile and inconsistent? Thats all I am saying, there has got to be a way to bring balance without trying to create “fixed” populations because no servers are ever going to have a population that doesn’t change on a daily/weekly/monthly/yearly basis.

It will indeed never be “perfectly” fixed, however, perfection isn’t what we should be looking at. Rather, prevention and deterrence are what we should be looking at. Without a cap in place, one of the servers would already have been reaching the capacity to queue 24/7. If you think such thing won’t occur, it just means that you have not played enough MMOs to know what kind of disaster players capable of creating.

The server cap is absolutely necessary and there is nothing wrong with it. One can only blame themselves to be at the top servers which naturally expected to be full.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Hide AP from other players.

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Posted by: SkyShroud.2865

SkyShroud.2865

dw, i have seen 19k getting kicked, although im 21k myself

well, i dunno how they judge one’s skill with ap alone, they must have psychic.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

How To Fix WvW Pop-W/Out Locking Servers

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Posted by: SkyShroud.2865

SkyShroud.2865

You are indeed thinking about the top few servers when you come out with these suggestions. Giving them buffs and so on are not equivalent in having more people to play with and to work with, that is just making them feels better and less sorry about their own state. It also not any more fun than it is.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

How To Fix WvW Pop-W/Out Locking Servers

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Posted by: SkyShroud.2865

SkyShroud.2865

Nope, like I said, your suggestions is only about the PPT and not the actual situation. It doesn’t help with what is happening on the ground but rather just trying to make them feel better in a outman situation but it doesn’t change the fact that they are outman. Your suggestion is more towards keeping the status quo but anet is taking that big step to break that status quo and bring back what WvW meant to be, a variety of wars between different servers, not just between 3 same servers weeks after weeks.

Btw, to be precise, you are thinking about the top few server communities and ignoring the many other servers communities. However, to begin with, being at the top few servers, one should be prepared that they will have difficulties getting players in.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

How To Fix WvW Pop-W/Out Locking Servers

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Posted by: SkyShroud.2865

SkyShroud.2865

Anet goal is to drove the population to the lesser populated server and then given enough time, those server will become populated enough to create a variety of matchups. That is long term solution, to create variety of matchups than the current fixed servers on each tiers due to population difference.

Your suggestions are based on PPT and not about population balancing. The main concern has always been population balancing and this has been discussed for months and even years. Your suggestions while on the surface, on the graph, on the PPT, it seems promising but the reality is that your suggestion is trying to sweep the population issue under the rug.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Take our money and let my friends go to T1

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Posted by: SkyShroud.2865

SkyShroud.2865

No, they have to cap the population. I have play MMORPGs that were many times more hardcore than guild wars 2. One of these MMORPGs adapted a multiple nations raiding concept where you can raid any nations at any time. It is pretty much like WvW but instead of fighting at neutral ground, you can invade into the core of the nation and slay all the newbies. However, they do not have the concept of capping but rather encourage people to move to the lowest populated nation with some leveling buff as reward. It turn out bad, many people ended up bandwagoning to the strongest server and destroyed the game, the provider literally shut down the game few months after that.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

If we never had servers

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Posted by: SkyShroud.2865

SkyShroud.2865

……………….

Runescape concept of a server is very much different from Guild Wars 2’s. Runescape’s servers are merely to host players while Guild Wars 2’s servers also act as a realm or faction or alliance, any words you prefer to call it. Runescape doesn’t has the concept of realm, faction or alliance but rather utilise a open-world MMORPG concept with no allegiance to any things at pre-start. Guild Wars 2 uses the concept of realm vs realm, nation vs nation and in Guild Wars 2’s term, world vs world.

Like I have already said, your idea isn’t new and has been rebuked by others (not refuted, I bet you didn’t bother to dig up the thread and read it). Someone from anet too has said it that they will not do anything that will lead to the complete destructions of the existing communities. You should really find that thread and read it, it is really long, more than a hundred pages.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Your FPS with windows 10

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Posted by: SkyShroud.2865

SkyShroud.2865

theres already dx12 games, most of them are in alpha stage though but you can play them.
for released game, so far only wushu online is dx12.
you will see more dx12 games most likely by end of this year or start of this year.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

If we never had servers

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Posted by: SkyShroud.2865

SkyShroud.2865

@lil devils x.6071
Well established you said, can you mention which MMORPG has such system in placed and is in the same situation as guild wars 2 with large population from worldwide?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Population shift going good so far?

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Posted by: SkyShroud.2865

SkyShroud.2865

So, we gonna start the don’t duel in WvW argument again.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Discuss - New WvW Map Mechanic

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Posted by: SkyShroud.2865

SkyShroud.2865

esport is for the semi-hardcore and hardcore…..
however, given that the game is designed for the casuals and populated with mainly casuals…
im not too sure how esport will do well for gw2

as for your suggestions….i will use the word “fraction” because….my logic can’t accept the word “world”.

so, basically. players have to choose a brand new fraction…
each of these fraction has 4 lands and one of the land is the HQ.
enemy can choose to attack any of these 4 lands…

the question is.
do the enemies have to conquer the 3 lands before they can proceed to the HQ?
what happen if you conquer the lands?
what happen if you lose your HQ?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

If we never had servers

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Posted by: SkyShroud.2865

SkyShroud.2865

is similar based on your logic, the only different is the map contents and the rewards that come with it

ebg is created as and when need
ebg upgrade therefore will not become persistent as it is a temporary ebg
ppl in queue are being sent to that specific ebg, separating from the ebg they want to go to so they can play with their guild therefore they have to click and click to enter the same ebg
ppl r restricted to one map which is ebg like how eotm is restricted to one map.

ur solution in a nutshell include flooding a few servers with players to create non-persistent ebg when need which players can find themselves separated from their guilds and restrict guilds from jumping to other BL when as they like due to the queue.

a lot of your suggestions are about your immediate surroundings, nothing really about the heavily populated timezone.

1) ONLY if you keep wvw server based would you need to create more than one EBG in play at once in same match, and no, players would not be forced to go there if in que, it would just become available and hurt their team if no one does, as the other teams surely will take advantage of using the additional map once it is available. It would just alert all players in wvw or que that the new map is available. Now at the higher tiers, you frequently do not hold things for long even after they are fully upgraded due to the 2vs 1 to take it as it should be. The whole point of having 3 servers in a battle is if one becomes too powerful the two lesser servers are supposed to keep them in check. I personally love the 2 vs 1 all day long and think that makes for the best gameplay the game has to offer. The best fights are when all your walls are down on the keep, all your siege is dead, both enemy serves have a map que in your keep with an Anet Dev sitting next to a treb they built inside your own keep to treb you with and you STILL wind up killing them all, spiking a dev, and pushing them out. Those are the best days ever. That way if you win you earned it, if you lose you learn from it.

2) You are not restricted to one map, the only limitation is working with the other guilds on your team to make sure you coordinate efforts and shift populations accordingly to cover your bases. As long a you have all commanders on ccoms with each other, that should not be a problem and you can switch maps as needed. On JQ with all maps que, we still switch maps as needed by working with other commanders to make it happen. We even hop maps on reset night at times LOL It is just a matter of being organized and working as team.

Personally I would prefer they unhook wvw from severs instead though, as that is the only way I have seen thus far that will allow for all the problems to be resolved at once. Coverage wars, balance, players playing with family and friends, gvg, and variety to prevent stale game play are all easily solved though that method. You can still have your server you play on and can play on any of 3 teams per server, or you can go play on any of 3 teams on another sever if your server is not busy at the time you come in to play at will. Servers exist, they are just not your wvw team anymore unless you want to make it so via creating a guild for that. It would actually be guild wars in that case rather than server coverage wars. Players are much more dedicated to their guilds than their servers anyhow.

Clearly, you enjoy having tons of people on a map, I can understand that. Which is why all your suggestions’ main goal is to crowd as much people as possible to achieve maps with tons of people. However, I find it hard to understand your idea of playing with families and friends because these very families and friends will be stuck in the queue while trying to enter a map that crowded. Yes, you can also argue that you can switch to a instance that has lesser people so they can join in but adapting that way of doing things, it is fundamentally the same as EOTM, simply instances and more instances but in your case, instance of your choice, like the FPS servers browser. Then, the question arise, what’s the purpose of WvW then, what makes WvW fun then, what’s so different from EOTM other than map contents and durations?

Also, the idea to destroy all the servers were already rejected back….ermm….a long time back. It was suggested but it was rebuked by many others. You can go search that thread, it is still around, just buried down somewhere. Your suggestions aren’t new, all of it were rebuked at one point or another. Just search for it.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

100% complete game

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Posted by: SkyShroud.2865

SkyShroud.2865

Shield Master says ‘Hi’!

How the heck do you get Shield Master achievement?

I got shield master using a Guardian with shield and doing the Forewarned is Forearmed Vigil storyline (level 60) that has an infinite number of rats spawning.

With Stalward Defender, Shield of Judgement has a 16 second cooldown. Due to the extreme number of rats, you can get 5 with each hit. So that’s 16000 seconds or 4.4 hours.

For optimal efficiency as a Guardian you can do both Torch and Shield at the same time. While shield is on cooldown you kill rats with Torch, two birds with one stone. Of course getting the Shield kills takes significantly longer but you do both at the same time which reduces the amount of time needed for both achievements by a lot.

As for the Topic, the maximum amount of possible achievements at the moment is 29702. The top player in EU has only 28712, while the top player in NA has 28637 APs, so they both need another ~1k points to finish everything.

On a side note, the maximum number of APs is lower than 30k which is required to get the Radiant/Hellfire chest piece, so it’s impossible at the moment to get either even if you finish every single achievement.

Nice to know, thanks. Now I can work on getting more AP.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

DirectX 11/12 request [merged]

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Posted by: SkyShroud.2865

SkyShroud.2865

ermm…….

:)

u know is a lie when ppl say most uses dx9, they just have no idea what they are talking about

now the thing is dx12 isnt supported by all the cards. even if they do implement a newer dx, it will only be dx11 and 12 will be just a bonus.

still, it doesnt fix the performance issue due to how the game is coded.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

The Hitpoint System is Outdated.

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Posted by: SkyShroud.2865

SkyShroud.2865

is this related to blood magic?
using hp instead of mp?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Emotes

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Posted by: SkyShroud.2865

SkyShroud.2865

emote like the ones you seen in korea or japan games?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Will we ever see fix for broken combat?

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Posted by: SkyShroud.2865

SkyShroud.2865

the patch….will come….but juz a matter of when….
i remember it took then 2 years to fix something and pretty sure 2 years is understatement because there are bugs still not fixed for 3 years

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

If we never had servers

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Posted by: SkyShroud.2865

SkyShroud.2865

is similar based on your logic, the only different is the map contents and the rewards that come with it

ebg is created as and when need
ebg upgrade therefore will not become persistent as it is a temporary ebg
ppl in queue are being sent to that specific ebg, separating from the ebg they want to go to so they can play with their guild therefore they have to click and click to enter the same ebg
ppl r restricted to one map which is ebg like how eotm is restricted to one map.

ur solution in a nutshell include flooding a few servers with players to create non-persistent ebg when need which players can find themselves separated from their guilds and restrict guilds from jumping to other BL when as they like due to the queue.

a lot of your suggestions are about your immediate surroundings, nothing really about the heavily populated timezone.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

If we never had servers

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Posted by: SkyShroud.2865

SkyShroud.2865

again, based on your logic, you are adapting eotm way of doing things.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

EU vs US community

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Posted by: SkyShroud.2865

SkyShroud.2865

I assume EU is more of a old school gamer community.
they will chat not on the map but in party/say/guild.
they are more solo-ish and dont see any reason to call out events, dont see any reasons to do them either unless is for gold farming.

eu has more mmo from the east than the west if im not wrong.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

If we never had servers

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Posted by: SkyShroud.2865

SkyShroud.2865

it isnt a simple issue to design wvw due to the huge populaton and gw2 doesn’t support large scale fight due to a huge impact to game performance. furthermore, it is quite impossible to control the population. while it is possible to guide the population into certain direction but it will never be perfect.

if the system is designed in one way, the players will find some ways to exploit it to gain advantage. we can never have nice things because of that and thus a lot of systems are designed to restrict players forcefully in some ways. how, this become even more complicated when you try to do a population balance.

one way is to make players to make a choice of queuing map or to go to a slightly emptier group. but players will then complain you can increase the cap or “add” new map which then become similar to EOTM which people complain again yet again.

all kind of solutions will never be able to please any one.

the best solution is most likely to adapt what most MMORPG adapted, region restrictions.

EoTM is just the testing grounds for what they planned on implementing in wvw, not an additional in play map. ( although it should just be burned with fire)Adding an actual in play map that adds to the ppt would be like adding more EBGs to choose from at once in wvw instead. Adding more EBG’s =\= EoTM. Region restrictions do nothing to resolve the different times that people work and play in the same countries. In the US ,for example, when the east coast is going to sleep is when the west coast is getting home from work. MANY players work night jobs and different shifts. So region locking really would not do much except prevent friends/ couples/ families from playing together when out of town. One of the guilds I am in is primarily active military members, where they can play with their friends and family while stationed abroad and is the only way they can actually spend time together. Having some of the guild stationed in Qatar, while others on base in Texas and others in Okinawa, it is great that they can actually come on here and spend time with their families no matter where they are. GW2 would ALSO get bad press for then " not being military friendly" in addition to losing the players. Games are all many military can do in their free time.

The idea that you have to sacrifice core basic game mechanics of " being able to play with the people you enjoy playing with" is not what many consider “acceptable state of the game”.
Players playing on different servers than dead ones or not having wvw connected to servers is far less of a deal breaker than splitting up families, guilds and friends. It IS a deal breaker for players not to be able to play the game with those they care about. That just starts the chain reaction of " well we can’t play GW2 anymore so we are playing this game want to join ?" Until everyone has moved on eventually.

you have taken for granted that there are enough players to handle additional maps in off hours when compared to the peak hours.

region locking minimize timezone related issue by separating the primary timezone players. this population imbalance is caused by the primary timezone players, not the graveyard employees. looking at EU server which compose mainly of EU players, their matchup has more varieties than comparing to NA because they have lesser population imbalance issue caused by the different primary timezone players. well, even locking region is not a solution as it will cause more drama now. to begin with, there should have been a region server for the east side of the world.

the population imbalance has gone too far for any “solution” to work effectively. it is now just merely a matter of cutting fats and redistributing the population evenly which is what anet is doing now.

your complains of wanting your one or few sisters to join your server will never matter. naturally, you can get your that sister(s) to make support tickets for a transfer, provided that sister of your’s is blood related. making any further changes to the population system will just lead to players exploiting it to stack any server even further and that will be counter productive to the population balancing

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Need more Info on Full Server Status

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Posted by: SkyShroud.2865

SkyShroud.2865

Theoretically speaking, it is extremely difficult for any system to determine the timezone related issues unless the server has a data mining similar feature which used historical records to determine a user playing habit and timing. Then, based on that, determine if the user is eligible to make a transfer to the server. However, that will also mean that the population status will be made personalised and that will require quite a bit of computing power.

So, what I assume is that they determine the server overall strength by using certain kind of point system based on the historical records of the server populations. Then lock a server up. That is to say, if the server is extremely stacked in NA timing and averagely stacked for off hours, it is likely the server will be full. Likewise, a server that is well distributed 24 hours will also be full.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

If we never had servers

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Posted by: SkyShroud.2865

SkyShroud.2865

it isnt a simple issue to design wvw due to the huge populaton and gw2 doesn’t support large scale fight due to a huge impact to game performance. furthermore, it is quite impossible to control the population. while it is possible to guide the population into certain direction but it will never be perfect.

if the system is designed in one way, the players will find some ways to exploit it to gain advantage. we can never have nice things because of that and thus a lot of systems are designed to restrict players forcefully in some ways. however, this become even more complicated when you try to do a population balance.

one way is to make players to make a choice of queuing map or to go to a slightly emptier group. but players will then complain you can increase the cap or “add” new map which then become similar to EOTM which people complain again yet again.

another way is to adapt the old school approach of castle siege war but castle siege war are restricted by timing which again is not what WvW wanted to be. WvW meant to be open all day long, similar to Aika Online of nation raiding at any timing but much less hardcore than that.

all kind of solutions will never be able to please any one.

the best solution is most likely to adapt what most MMORPG adapted, region restrictions.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Cannot Buy Core Game without buying HoT?

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Posted by: SkyShroud.2865

SkyShroud.2865

no more $10 sales, expansion supposedly coming out “soon” but we don’t exactly how soon is “soon”.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

I dont wanna dx12 because...

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Posted by: SkyShroud.2865

SkyShroud.2865

apparently

gw2 has poor support for multithreading
before gw2 can do anything like new engine or implement dx12 support, gw2 has to solve their multithreading issue.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Anet looking for Multi-platform programmer

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Posted by: SkyShroud.2865

SkyShroud.2865

they need to solve their engine performance issue before thinking about multi platform…

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Cannot login to the leaderboards [merged]

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Posted by: SkyShroud.2865

SkyShroud.2865

The leaderboards doesn’t seem to work with the new logon site. Once logon, it is redirected to “Account” page.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

DirectX 11/12 request [merged]

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Posted by: SkyShroud.2865

SkyShroud.2865

ah, so thats why amd processors perform so badly…

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

DirectX 11/12 request [merged]

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Posted by: SkyShroud.2865

SkyShroud.2865

so you are saying gw2 is multithreaded but anet dump most of the things into one single thread thus the load balance isn’t there

that reminds me, gw2 engine was based on modifying gw1 engine which can be really old. not surprising if it does not take advantage of multi core architecture.

wow, so gw2 is super badly optimized eh…

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

DirectX 11/12 request [merged]

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Posted by: SkyShroud.2865

SkyShroud.2865

i hope you understand that dx12 is not just simply of increase of drawcalls.

while the increase of drawcalls indicate that the cpu can be freed of doing these tasks to focus on other tasks which also indicate performance increase due to that.

dx12 also help resolve problems with the cpu scaling

while anet dev is saying about dx9 regarding to rendering thread.
he has comment nothing about dx12 which work differently from all previous dx.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

DirectX 11/12 request [merged]

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Posted by: SkyShroud.2865

SkyShroud.2865

you don’t really understand what DX 12 signify or should i say, bother to understand it.

a lot of graphical things depend on this thing called drawcalls. to put it on simple terms, the things that you see on your screen are made up of tons of drawcalls

dx9 support up to 6k, dx11 support up to 10k iirc and finally dx12 support up to 600k drawcalls request.

so what happen when you exceed the drawcall limit? your cpu has to work harder to handle the extra drawcalls which naturally lead to cpu bottleneck.

so why is gw2 cpu intensive? gw2 has made a lot of drawcall requests and not only that, gw2 is a MMO which means the more characters on your screen, the more drawcall requests it will make.

if gw2 is to implement dx12, all players who use dx12 machines will see a significant improvement over fps in large scale event as the cpu and gpu will be utilised more efficiently. that is to say, even with a bad cpu, as long your gpu is dx12 compatible, you will see a significant boost in performance.

having better performance also mean your gameplay will improve, isnt it?

dx12 is the start of new era of gaming since the old era has been limited by drawcalls. the korea mmo try to enter the new era by pushing for action-based mmo but still, it is limited by the drawcall from reaching its greatest potential. the new high end hardwares is what pushing the game then. now, dx12 is here, the huge amount of possibility open due to it pushes the games to an new era.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

DirectX 11/12 request [merged]

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Posted by: SkyShroud.2865

SkyShroud.2865

DX12! DX12! DX12! DX12!

with windows 10 release, there will be games releasing with dx12 support, we may see those games at end of 2015. this include mutiplayer games. some new mmos that are under development is also now utilising dx12 and a few existing mmos already begin to implement dx12~

gw2 is so gonna be so out of competition when all these games are ready with the better graphics and gameplay experience possible with the high drawcall.

this is a mmo video released a few months ago, is a f2p game fyi
https://www.youtube.com/watch?t=44&v=--UD4iHJP-k

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

World Population Changes Are Coming

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Posted by: SkyShroud.2865

SkyShroud.2865

anet has made it clear. players has to destack the servers, spread across all servers and obtain a variety of matchup. it should have be been designed this way from the beginning anyway.

Why would you ever want to destack servers? If anything, this is great for showing which servers that should be completely abandoned by the community so that we can finally kill an entire tier (or two) and stack upwards. Move from lowest tier medium pop to highest medium pop, until that start going high/very high/full. Then move on to the next highest medium. Ideally we would achieve very high or full on all servers except the dead ones.

The lowest tier servers are stuck in glicko hell anyway.

you know, this has been discussed in the past, maybe you want to search the forums and see why anet didnt want to do that?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

World Population Changes Are Coming

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Posted by: SkyShroud.2865

SkyShroud.2865

anet has made it clear. players has to destack the servers, spread across all servers and obtain a variety of matchup. it should have be been designed this way from the beginning anyway.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

World Population Changes Are Coming

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Posted by: SkyShroud.2865

SkyShroud.2865

seeing that it was mentioned that some server pop will increase while some will decrease…

i assume that not the highest pop server is used as the base reference. so, in a way, it is attempting to direct people off to the lower tier by limiting the higher tier server.

if that is the case, it will take awhile before it show the effects.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

World Population Changes Are Coming

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Posted by: SkyShroud.2865

SkyShroud.2865

i have mixed feelings
it is great to see such a change after much complains for a year, after some server die or dying due to it…
at the same time, feeling sad that all those problems that have arise from it could have been long avoided.

i assume the pricing will be following the old like “Low” = free?
i wonder which server you guys are using as baseline for the population calculation, which server has the highest wvw pop?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Monday passes and not a word from ANET?

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Posted by: SkyShroud.2865

SkyShroud.2865

old video but still applicable

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

ISO: Guild in Asian Timezone. Active Player.

in Looking for...

Posted by: SkyShroud.2865

SkyShroud.2865

Hi~

[TIME] is an singapore-based international guild on Henge of Denravi (HOD) server. If you are on HOD, we will be glad to have you.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Video: Anet on competitive gaming

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Posted by: SkyShroud.2865

SkyShroud.2865

anet need to stop the esport nonsense and accept that esport is not applicable to mmorpg, an mmorpg is an mmorpg, it is not fps or moba or rts. gw2 can never enter esport scene which is catered to structured and well designed competitive focused games.

i know a lot of competitive players quitted the game and those who are still playing is because they are just merely waiting for a worthwhile buy to play title and yes, gw2 only value is the “buy-to-play” but competitive wise, is crap. anet idea of competitive is really not that related to mmorpg

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Something needs done with ET and DR.

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Posted by: SkyShroud.2865

SkyShroud.2865

it is saddening but gw2 is dying
there r less new players and less new players means there will be servers dying because they can’t replace their inactives. so what guilds do is pick a more populated server to delay their death deadline but it will come. im not even sure how many people HOT can attract with all the bugs not fixed.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Golem Rush Feedback Mega-Thread

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Posted by: SkyShroud.2865

SkyShroud.2865

golem price already dropped and still going down, u sure u r on the right page?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

No Dev Posts in WvW Forum?

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Posted by: SkyShroud.2865

SkyShroud.2865

most are CM, not dev, CM only help to pass words and they promise nothing else.

TBH, i forgot when is the last time i seen a wvw dev in wvw section

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

HQ texture pack at some point ?

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Posted by: SkyShroud.2865

SkyShroud.2865

i doubt, anet will focus on products that target the main market.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

T4 OC and EU status

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Posted by: SkyShroud.2865

SkyShroud.2865

also for a server that has reliable defense in off-hours?

That is very subjective if you are looking at HOD, Ebay and NSP because this is their first recent matchup since the last. I don’t know about NSP, especially Ebay since they are a new additional to T4. Base on the golems ktrain numbers, I can say HOD has bigger ktrain than NSP and Ebay, HOD also currently has garrison fully upgraded while ebg was waypointed earlier on during OCX/SEA, they defended it and got them upgraded.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Who plays WvW only?

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Posted by: SkyShroud.2865

SkyShroud.2865

no no you guys are all wrong. When you log on you are in a pve area, so you don’t only www. Duh.

kitten! You got me!!

lol, this is so true, i guess they define that this way. the fact they dont even collect data on the participations rate between different game mode show how much anet care when come to developing the game.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com