Showing Posts For SkylightMoon.1980:

Does anyone actually want a Season 3?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

I agree with Farzo. I’ll agree with you, they are dif games and Anet wants to handle them differently. That could mean the way they dish out content. Gw2 is living story, Gw1 is expansion. I have no problems with the means that the company wants to handle the content cycle of their game.

I, and many other players of Gw2, have an issue with the amount of content we’ve gotten; content, not features. It’s subpar for an MMO after 2 years.

Are you saying that because Gw2 is a different game, it should receive less content than a normal MMO or is predecessor Gw1?

Does anyone actually want a Season 3?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Why can’t we have both LS and expansion? Am I being too selfish? I think I remember hearing an interview where they said they didn’t have to stop LS to do an expansion ill have to look to find the interview.

Thats probably true. I think people are too used to 6 week periods of bi-weekly content by now to go without it. Id imagine it working as a new expansion releasing all the nice stuff an expansion offers, that begins the bi-weekly pace of season 3. Youd think thats what would have happened in the beginning of season 2, but realistically that would have been a very very tiny 100 gem worth expansion, since it began with a fraction of a new zone.

Does anyone actually want a Season 3?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

This doesnt’ need to be seen as an expansion thread.

o_O

As a playerbase we must realize that if we want to receive expansion like content, then it won’t happen through the living story either. Only through a boxed expansion will it happen.

Doesn’t this pretty much sum it up? And yes, I want a Season 3.

Thats my opinion of it. After carefully evaluating the history of gw2, and the promises made by the devs as to the type of content we received, that was my conclusion of it.

Break after finale?

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

Well I see episdoe 8 coming, a surprise valentine break with some nice gemstore hearts and bunny ears(crossing my fingers). Hopefully episode 9 and then maybe a break til june so we can fit in season 4 of wvw, zephyrites, NPE feature patch, all that good stuff.

Does anyone actually want a Season 3?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

This doesnt’ need to be seen as an expansion thread. Perhaps there are more possibilities than a boxed expansion or a living story. The question is having experienced 2 years of living story, almost exactly 2 years considering it started january 2013, do you really want a 3rd go at this?
#hashtagrepesentifuwantexpansionbb

Except that is exactly what it is starting from the OP. Yes, I want to see more of a LS, in an expanded and meatier version. I also would buy an expansion, but it is not end of the world critically urgent like some players are making it out to be around here.

I think the LS is nice too but after 2 years, I think I’ve given it enough of a chance. I don’t think its unreasonable at all. 2 years is plenty of time to develop and release an expansion worth. That didn’t happen and therefore the next logical step of the devs to take is to dedicate resources towards an expansion.

The living story began as a means to deliver content, and this time around its ending as a nice way to tell a story. They shifted their goals completely. We don’t see expansion like content because they don’t care about that. All of season 2 content was either a zone or a living story instance. How does that make you feel?

Does anyone actually want a Season 3?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

This doesnt’ need to be seen as an expansion thread. Perhaps there are more possibilities than a boxed expansion or a living story. The question is having experienced 2 years of living story, almost exactly 2 years considering it started january 2013, do you really want a 3rd go at this?
#hashtagrepesentifuwantexpansionbb

Does anyone actually want a Season 3?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Season 2 is nearly done and what we’ve got is 2 new zones as far as expansion content goes, then what will probably be 8 living story episodes in total for a full playthrough of 6 hours at least, 9 at most of gameplay. Content wise thats essentially all we got. Yes you can read that again if you need to. Thats all within 7 months or so.

Feature-wise some interesting things have happened. The only real update that really shook things up was the april feature patch. The september feature patch didnt’ have as big of an impact.

We’ve heard what the Living Story “is able to do” yet it doesnt’ match “what it actually has done”. For those who arn’t familiar with traditional boxed expansions, let me clarify what you would expect.

New race
New Class
New weapons/skills
New zones(4 sounds about the minimum)
New instanced challenging content(Dungeons/Fractals/Raids)
Improved Crafting
New PvP(or WvW) maps, modes
Feature wise we have seen some good things for gw2 but not huge. Guild Halls, Precursor Crafting, A NEW PPT SYSTEM PLEASE, would be just a few examples.

Those are what people desire for in a boxed expansion. Its in no way asking for a lot. Yet After reviewing what we’ve received CONTENT wise from the living story, the only conclusion we can make is that Anet hasn’t kept their word and still offered us very little expansion like content.

As a playerbase we must realize that if we want to receive expansion like content, then it won’t happen through the living story either. Only through a boxed expansion will it happen.

#2015expansioncanthamordermothgivemynecroagreatsword

(edited by SkylightMoon.1980)

Expansion wont satisfy me

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

To be honest, I’m starting to hope less for a legitimate expansion and more for a new GW2 game. I’ve read that GW1 didn’t have a proper expansion until EotN, which means the Cantha/Elona portions of GW1 were introduced as individual games and not an expansion. GW2 has had more than enough time to produce an expansion imo; they could have had an expansion out by last year if they worked towards it. I think we’re past the point where an expansion would make up for the stagnant state of the current game. I hope they’re working on a legitimate new GW2 game that takes us to Elona or Cantha or somewhere new. That’s my opinion anyway.

You said you read about GW1 expansions which means you know nothing about what thye are actually like to play. They were good expansions.

Anet seriously messed up WTS

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Well its not really a secret anymore if youve asked or payed attention to members of abjured or tcg, but from what they’ve said, the matches at the finals were extremely laggy. Not just a little lag but a significant amount. This along with the fact that there was no one dedicated stream for the finals to be watched on, makes Anet still look very amateurish in the esports arena.

You have people competing for 5 figures and you can’t host the game on a LAN network? Its either they arn’t very smart or don’t care that people’s money could be lose on something as important as a full second delay.

All this feels sorta like a desperate attempt from the devs to keep the esports chances alive. Throw money at it, not quality.

Living Story on break again?

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

Oh dear… LS2 chapter 8 is coming out next month…
Whatever will we do…
/sarcasm

You know, from the fevered rage that is plastered on these forums, I would have thought people would have /wanted/ the LS to stop. :p

My own jaded cynicism towards the internet aside… this all seems pretty simple to me.

Holidays take precedence. Living story chapters can happen at anytime, but one can not postpone Christmas.
As such, instead of pulling players in two directions with an annual event and a LS release, it was decided to postpone the LS release.

What part of that is so difficult for some people to understand?

Wintersday will probably be the same rehashed stuff and there isn’t any reason the two can’t coincide. Its not like we’d be overwhelmed or confused that there is content in two sections of the game happening at once.

There is "probably" no expansion, its a myth

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Id like to dematerialize a few rumors going around the community recently, of certain upcoming expansions. The talks became very prominent because of certain PR sent out from gaming websites along with NCSoft reports, etc.

The truth is, we’ve been around this block over a dozen times in gw2’s time. Whether it was 5 months after launch during the beginning of LS1 with colin saying “big things to come”, or whether it was Colin saying “big background projects” during an interview at Pax or an Interview of January 2014.

Reality is, there is probably no expansion, and there is no good evidence to support this belief. I really think an expansion would be great for the game but I think for Anet its not the route they want to go with releasing content. Their playerbase has stabilized which is good and not surprising. Season 2 was mildly successful(has ups and down but isn’t a failure). It could use improvements here and there and perhaps a Season 3 will shine upon these. I think that we may get some more big features here and there, and perhaps an improved Season 3 after two, but not an expansion like i’d like.

There have only ever been 2 arguments made for Anet’s works on an expansion.

1. The big background project. This is a phrase we’ve heard uttered a few times by Anet devs. Its also one that we heard a very long time ago. So long ago that its not unreasonable to believe it could be something we’ve already experienced, like Season 2 or a specific feature we received.

2. Where is the rest of the Anet staff? This is probably the worst and most speculative belief propelled by Expansion truthers. Ive heard a lot of people, like say WP, say that there are plenty of people at Anet we haven’t seen for a while, yet the problem is, the specific people or group or people are never mentioned. Its always “oh we haven’t seen a lot of people at Anet for a while”. its not saying who specifically isn’t there and because of that there is no good reason to believe people are missing or in the background if we can’t even name them.

Conclusion: Gw2’s may eventually get an expansion but its probably not anytime soon. Its probably far away, too far for your comfort. Season 2 actually seems to be the limit on content that Anet can pump out. They actually explained this in regards to a question I posed towards them in an interview about why we had such a long mid-season break, with their response being “quality over quantity” which is good yet still disappointing to me since id prefer shorter breaks. We’ll see Season 2 end soon, another holiday here, another feature pack there, and then probably back on track for the living world TV SHow.

World vs. World lack of dev attention

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

Everything besides the living story lacks attention in this game. Anet has shown no care.

Time to merge populations

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

I play on both eu and NA and know that population has plummeted massively for both. Even t1 is missing the massive queues it used to have. It seems like people only log on for reset night now as if this were some t8 server that can only field population for 1 night a week.

We all obv know whose fault this is but lets not worry about that. Lets worry aobut the solution. We’re playing an MMO right? and population is important. Thats exactly why you should do what you did with megaservers and merge population. Or at least merge servers.

What do you think PVP on PVE maps?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

They already have this, its called EOTM. Plus I don’t really think it would work in gw2 considering the target audience are very casual people who are mechanically too slow to do anything besides press 1.

SPECULATION: How LS Season 2 will end

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

This is something im only really interested in because it tells us what happens next. The end could hint at an expansion which would be amazing, or another mediocre living story season. I think a mix of both is the only good solution for guild wars 2 at this point. Im interested inthe story as well but more interested as to what this tells us about the future of guild wars 2.

Season 2 nearly done, was it enough? No!

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

The living story has had its second shot at our hearts, and for me I feel like quantity wise, there still isn’t enough content to be matched by what could with an expansion. In the 1st half of the living story, we had 1 very big first patch followed by 3 much smaller patches. So far for the 2nd half, it seems to be the same story. If each patch could be matched equally in quantity, then I think things would be very significant for season 2.

After 6-7 months of having the living story, we will have had 2 new maps from what I can see. Is that really enough? The world of Tyria is enormous, dozens of maps, yet in the games history we’ve only ever had 3 released. Anet still seems to be very focused on getting us to play the same content we’ve had for the last 2.5 years rather than giving us lots of new content to do.

I also think a very good and bad point of the second season are the living story instances. They are good bits of content to put in the game. They explain lore very well, and have lots of nice imagery. However the replayability factor is completely absent after you’ve done the achievements.

I think its incredibly sad we haven’t yet and perhaps won’t see any new fractals/dungeons for the duration of the living story. I think the game needs a change, the living story clearly isn’t enough. We need a mix of expansions or either a new content cycle for the living story.

ummm Are we back with bi-weekly releases?

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

Probably not. I sort of agree with waiting a bit longer, but not 2-3 months. Thats a little ridiculous. I think a month – 6 weeks of wait is fine, granted that the month is introducing the feature patch. Anything more is too long and the playerbase expressed that in the reason august-november break.

Silverwastes is too easy

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

I like the direction that Anet has taken with new zones. The 2 new zones during season 2, dry top and the silverwastes, take after the genius meta-event that in LA that took place during season 1. The event where there is no such thing as failing, but only suceeding, at a certain level of tier.

This style of design is really good because you kill two birds with 1 stone and dish out content that can cater to the most noobish kittens and the most hardcore super saiyan players. Create low tiers of completion for an event for the noobs, and high tiers(like +1500 citizens saved in LA) for the hardcore.

One thing I think Anet has done very wrong in this patch and perhaps a tad in dry top is that the tier ceiling for the meta event of the zone is too low. Securing the keeps and upgrading them is not that difficult with a pug group. This leaves nothing for the organized groups that enjoy pressing countless hours in the game to achieve completion at the final tier that gives uber-sexy rewards.

To summarize, Silverwastes is too easy, the meta event as a whole needs another tier added. At this point I feel like the zone has reduced to a farming territory, where instead it could be both a farming territory and challenging territory.

NCSoft prepares us for infos about X-packs

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

With WOD just releasing, and me playing a bit of it, it made me realize even more how outstanding an expansion would be for this game. There were so many old/new players who bought draenor just to experience launch day, which is absolutely massive.

First off, lets not any of us lie to ourselves. The living story is in no way comparable to an expansion in gw2 or any game. Its just too narrow content-wise for an expansion. We mostly get living story instances that explain lore and thats it.

Im pretty sure it would be in Anet and NCSOFT’s best interest to release an expansion, profit wise. Data from a massive poll on the gw2 reddit and from me constantly hearing about how much we need an expansion pretty much says that they could price a mega expansion at 80 bucks and anyone would buy it.

New player disappointed about fractals

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Sorry to hear that, but its very typical. The droprates are broken and the devs don’t care about this part of the game(fractals/dungeons) to fix them. Its unfortunate but its true. And im not exaggerating, this is the case completely theyve almost said it in word.

CDI's don't really make a difference

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Its a free to play game. They don’t have an income as high or as stable as WoW have (and even WoW make you pay most of the new stuff with expansion).

A lot of little things were changed since the beginning of the game. And a lot of these make a lot of difference. But these take time with a limited budget. Even worst, not everybody want the same thing. Some of the changes they did was nothing for me, but a big deal for other. So maybe Anet didn’t do the 2 or 3 things that you wanted the most, but that doesn’t mean that they didn’t do other stuff that other people wanted the most.

For me, i’m still waiting for the new Legendaries, precusors crafting and SAB. But a lot of people that I know, don’t really care about that. Hell, some people would hate if Anet wasted time on a new SAB world.

Did Anet did the best on some issues? Not really. New Legendaries and precursors crafting was suppose to be in the game a year ago according to Anet.
Did Anet should pay more people to get an paid expansion out? Maybe. I know I would pay for that and would love all the content that would come out of it.

But I think the CDI was a good idea. We already see some of the stuff that was talked about. But between talked about a issue on a forum and the implementation in the game, there will be a long long time. Because of reality and money.

I don’t really know if budget is to blame though. I mean something is holding them back from investing time in other parts of the game. My personal opinion is that their main focus is living story only(open world maps + personal story instance like content). We know that part of the game gets a lot of development. But other parts like fractals/dungeons don’t.

There are also guild missions but those were only expanded on a small bit. They haven’t been touched in ages. I guess thats why Im skeptical of “guild raiding”. It sounds cool but I feel that it will only be another section of content abandoned.

CDI's don't really make a difference

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Its really exciting to have the CDI’s back, and the discussions are really interesting. Guild raiding, gvg’s, its all really cool stuff..I know one reason the CDI’s were brought back were a desire for communication. But I feel like communication doesn’t equate to action. The community wants certain things, and have for a long time.

Last time we had the CDI’s, they didn’t really deliver anything. Think about it. We had one for Commanders, we had one for the living world, we had some for fractals. The only one that really received any attention was the Living world one. The others barely received anything. The fractals CDI was an entire year ago, along with the fractal update, and it still hasn’t received anything. The commander tag CDI had almost nothing done as a result of it. Literally the most bare minimum thing you could think of was done for the commander tags(colors).

I think communication from CDI’s is part of the answer for gw2, but the even bigger answer is action. You have to follow up with results from CDI’s. Otherwise, the entire 30 page discussion you had with developers was in vain.

Lack of content diversity with LS

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

I really enjoy the work Anet has done this time around, with their newest release, but after 5 releases, I think the foreseeable problem has been the lack of diversity in content.

We’ve pretty much only had personal story like instances and open world zones. There has been nothing to satisfy what dungeon/fractal type content does, and no big open world bosses. Maybe im speaking too soon, but with 3 episodes left id be surprsied if it happened.

Personal story like instances are a really great place for more casual oriented people to get some soft gameplay but mainly experience the lore. However, the main focus of these personal story like instances is to lore only, not gameplay. No offensive but the level of depth and difficulty in gameplay in these story instances just isn’t comparable to dungeons/fractals.

CDI-Guilds- Raiding

in CDI

Posted by: SkylightMoon.1980

SkylightMoon.1980

I really like the idea of raiding in guild wars 2 but I don’t really see it getting a kick off until things change.

Raiding is a new form of content you plan to add, yet if we look at avenues for content like fractals/dungeons/guild missions/world bosses that are already in game, they are barely developed. This is especially true for dungeons and guild missions. Even in interviews during September, you admitted that youd rather find more ways to keep people playing the dungeons already in game, rather than add new ones. Oddly enough people have already played the same dungeons for 2 years now.

The only type of content we really see Anet committed to right now is Living Story content, open world maps, or the story instances. Anything else has not been shown any attention.

My current stance is that it is just another avenue of content that will be neglected if put in game. Although, I really hope that the diversity of content pumped out changes.

The Shatterer.

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Thread explosion! Thanks for all the (rapid) responses. There seems to be a fairly consistent feeling that yes, these fights can be more engaging without becoming as difficult as the jungle wurm.

I like some of the ideas being presented, feel free to keep the discussion going. It’s also helpful to hear not only what’s working but why it’s working for you.

On the topic of using siege weapons as a role mechanic in these fights, is that something we want to see more of? I often worry that siege weapons can be just as boring as standing in the safe corner pressing the same attack. Do you feel that they can also cause some contention between players?

Siege would be cool but watch out for two things.

1. Dont make siege overwhelm the combat system you have in place. Make a characters class and skills feel/do something for the fight.

2. Don’t fall into the turret problem with tequatl. An entire event could potentially fail because 6 people did something wrong. Should make siege have some sort of emphasis on this fight, but in a balanced way.

The Shatterer.

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

The problem with Tequatl and the Wurm, for a player like me, is that they are heavily reliant on massive guild organization, which I don’t have a preference on, so I would simply ignore that this kind of content exists. Me, and many others, which can be bad when some bosses are heavily hyped in trailers, like Shatterer was.

“Oh, I can’t wait to play this game and fight this guy!”

“Nevermind, it’s all about guild coordenation, not to my tastes.”

Of course, the current version is not any better.

“Here I am, standing in a spot auto-attacking. Yay, I won. Here’s generic rare loot for me. Savage fodder! When will I be able to farm this guy again?”

I would like to see this battle expanded, but not into the direction that the two newest world bosses went to. I would like to see more mechanics for this boss, some fun stuff like what we’ve had with Marionnette and others, with creative and interesting movement and position tactics, and zerg-spreading content, etc, but done in a way where even the casual player could engage in and – even if said casual player would lose and find the content to be (too) hard at the beginning – with enough dedication they would eventually be able to overcome it – and perhaps even beat the guy in times of the day where the map would have fewer people.

And that’s why I don’t like the new Tequalt or the Wurm. No matter how much you “learn”, how much you improve upon, you either have the entire map coordenated, or you lose. It’s an interesting challenge to guilds, certainly. It is NOT, however, an interesting challenge to me, as an individual player.

Oh, and unique rewards! You can’t make one thousand marketing trailers hyping this big guy, and then have new players come in and not get a single unique reward out of him. This game is a RPG, and one of the strenghts and main appeals of the RPG genre is (among others) rewards and sense of progression. Especially for content that is (wants to be) challenging in nature and must be overcomed. (“Challenging” does not means ultra-hard content).

The problem with your comment is that you seem self-entitled. First off all, teq is puggable nowadays for the most part. The wurm is not, and thats fine. Anet didnt intend for it to be. Let the hardcore community have pieces of content in this game. If Anet goes forth with megabosses, then you will see only more guild coordination is required. There is lots to do in this game, especially in PVE, that doesn’t require you to coordinate at all, so maybe thats more for you.

The Shatterer.

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Do you guys think that there’s a middle ground between ultra hard and easy?

For example, I think we could clean up some of the issues with the Shatterer and just make it a more engaging experience. So rather than spending the entire fight hiding under his right paw he could, say, turn his head and attack that area? :] It doesn’t have to be hard, just a little more involved.

We tried to put in a few changes here and there when we added the new world boss timers. Reactions varied.

Right now for gw2 standards, the wurm is considered ultra hard. Its not puggable by any means. It requires a very organized group which is difficult to do open world, and even then its not always successful.

There is a midground between say the wurm and the shadow behemoth. I think it would be a tiny bit easier than teq but harder than jormag. This would probably end up being the Marionette if you looked for any fight in game. That was a very well designed fight.

Personally, I think making it around Teq difficulty is fine. Here’s why. Teq is a puggable boss, I see it happen quite frequently. Mainly because Teq was one of those bosses that the community just needed to get used to. Looking at it now, the mechanics arn’t too difficult, and the community has proven itself to do it on a regular basis. I really think that all or most of the dragon champions should be around the difficulty of Teq.

The thing is, if you are going to make another megaboss, there need to be further systems in place to help groups complete them, organized groups especially. Its not secret that there has been a lot of discussion since the release of the wurm on the problems of megabosses. The fact that you are almost never able to get a reliable organized group into the boss map is one factor, the other I think revolves around the fact that the bosses require an entire map que.

With regards to the number of people required, I think this is one big reason events like the wurm arn’t completed often. Its because there are so few organized groups(guilds) able to do it because very very very few groups(guilds) can field +100 people 2-3 times a day, each day of the week.

Remove FGS 4(PVE): Gamebreaking

in Profession Balance

Posted by: SkylightMoon.1980

SkylightMoon.1980

Ha, they actually listened. Well guys this is the beginning of a very promising future for pve. They just need to fix a lot of the old encounters now.

No precursor crafting in feature pack

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Also, don’t forget IF they launch precursor crafting in this patch they aren’t going to announce it until the very end to avoid a massive shock on the economy. If it was announced today, but not going to be implemented until Sept. 9th, all T6 mats, lodestones, ecto, etc. will jump through the roof in prices as everyone and thier mamma will want to get a head start and stock up for it.

Its nice to think things like that but in all honestly its probably not happening. If they said something like “ye its coming this patch” thats all theyd need to say. That wouldn’t ruin the economy because no one would know what was needed in the crafting. If they released a blog post with it, ye.

No precursor crafting in feature pack

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

So what else is not being released with this feature pack? Your post leads me to believe that you have secret knowledge of what weeks 2 and 3 will bring.

They literally just hinted that its not coming. Sorry. https://www.youtube.com/watch?v=gjo8MklCiLI

A question for the dungeon community

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

The pvp and pve community of this game both thinks the other part get all the credit, and the “elitists” ( the true ones, this time) for both communities despite the other game mode for that. But no, dungeons and fractals never got updated except for that crappy level reset, and everyone is getting bored. That’s why you see people doing solo naked, trying strange things like walling lupi for max reflect damage, etc. New content would help, and a fractal team/dungeon team is totally needed, but since we won’t have that, it’s better to just repeat what we have and improve.
tl;dr: No, we’re not even close to satisfied, but we have no choice and we deal with it.

To be honest, neither the pvp(including wvw) or pve(fractals/dungeons specifically) have received much in the history of guild wars 2. Its always been the selfish living story thats received everything. Its literally sucked out the life from so many parts of the game. Anet in an interview posted today said they couldn’t focus efforts on SAB because they had other parts of the game to work on, one of those being fractals.

FRACTALS!??! REALLY? How often have you actually updated that part of the game? Please tell me, because im extremely confused. Unless there was a sudden change, Anet has never cared about anything but the living world.

They completely reworked dredge. It’s not much but it was pretty significant and it doesn’t go unnoticed.

Ye but for someone in the dungeon community can you really live with those types of updates? I mean, for people like us who do spvp/wvw/dungeon(fractals), something like that seems big sadly lol. In a normal MMO, that isn’kittens just easier to say that this part of the game like many others has been left to die after looking at how many updates its received.

A question for the dungeon community

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

The pvp and pve community of this game both thinks the other part get all the credit, and the “elitists” ( the true ones, this time) for both communities despite the other game mode for that. But no, dungeons and fractals never got updated except for that crappy level reset, and everyone is getting bored. That’s why you see people doing solo naked, trying strange things like walling lupi for max reflect damage, etc. New content would help, and a fractal team/dungeon team is totally needed, but since we won’t have that, it’s better to just repeat what we have and improve.
tl;dr: No, we’re not even close to satisfied, but we have no choice and we deal with it.

To be honest, neither the pvp(including wvw) or pve(fractals/dungeons specifically) have received much in the history of guild wars 2. Its always been the selfish living story thats received everything. Its literally sucked out the life from so many parts of the game. Anet in an interview posted today said they couldn’t focus efforts on SAB because they had other parts of the game to work on, one of those being fractals.

FRACTALS!??! REALLY? How often have you actually updated that part of the game? Please tell me, because im extremely confused. Unless there was a sudden change, Anet has never cared about anything but the living world.

No precursor crafting in feature pack

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Well I can’t say I didn’t see that coming. Precursor crafting is as eluding as big foot nowadays. Its something you think you may see but never do. I remember specifically hearing from Anet themselves that it was supposed to be in the April feature pack but was pushed back due to the changes in rewards. I figured, along with everyone else, it was pushed back to this feature pack. After all, it has been what, 4-5 months since then?

If its really taking this long to do something like precursor crafting, it better be absolutely spectacular when it actually comes out. I mean amazing. They have spent most of the games history working on this.

What went wrong with gw2 pvp?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

I’ve been thinking about this a lot.
In my mind, the biggest misstep in the development of sPvP was to only have 1 game mode. (The most common description of GW2’s PvP that I see on other forums always seem to be that it gets dull, repetitive or boring quickly. Although it does gets praise as well)

If we had about 2 more game mode which fits in nicely with our current one, sPvP would probably enjoy a huge improvement. It’s reasonable to say that new game modes should collaborate with Conquest and offer what that mode doesn’t, in order to create a diverse and enjoyable PvP environment for everyone, which is something that I think is crucial.

I was looking back at gw1 pvp and realized it how much bigger it was after 2 years compared to gw2.

A question for the dungeon community

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

There has essentially been no real/proper dungeon or fractal content updates since launch.

Fractured! was a complete disaster which nerfed Fractal Skin drop rates into the gutter and rehashed a few old instances from Dead story.

Ye thats true. They dropped their dungeon teams shortly after launch for god knows why. I used to be a big pve person who did dungeon/fractals but left I guess for the lack of update. I feel like with this season, the direction guild wars 2 is heading is even more vague. Because the living story this season isn’t just a medium for delivering content, its only focused on delivering the story instances and occasional open world content. It doesn’t feel like there is much room for anything else.

A question for the dungeon community

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Who in their right minds would be satisfied with the dungeon/fractal content in this game? Fact is, Anet has orphaned dungeons, fractals, guild missions, WvW. They only care for sPvP (inexplicably, considering its total fail) and LS.

At least there’s still some excitement when it comes to fractals: “Will my pug group screw up with the hammer and make us restart the entire fractal?” It puts me at the edge of my seat.

Bud I can tell you for someone whose more invested in WvW/sPvP, they barely do that. Its more about the LS honestly. Every other part of the game (dungeons/wvw/spvp) is being abused to put all effort into the LS. I do think the dungeon community has a better chance of receiving content since the LS is PVE focused, lets hope we receive at least one soon.

A question for the dungeon community

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Can’t tell if kidding or what. I’m completely sure no one on here is satisfied with the fractal “updates” in a sense of introducing new fractals. Last thing ANet did was changing the Dredge fractal a bit and making, followed by reverting, Mai Trin hit like a truck. I don’t think anyone of the members here consider this an update to fractals.

I don’t ever use this subforum so I don’t really know the mood of it, sorry. I was just doing fractals today because I needed some stuff and realized how little that part of the game is update, along with dungeons in general.

A question for the dungeon community

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

I was doing fractals recently and realized how little it has been updated since it was released in november 2012. We had an update for fractals a year later on november 2013. Fractals really have great potential and seem to be the only endgame for pve that exists right now, for the hardcore.

My question is. Are you satisfied with only an annual update to fractals? The update we saw last time introduced 3 new fractals and 3 new boss fractals. It also introduced new rewards and mistlock instabilities. Is this enough? I personally think its not, not even close.

Fractals have a huge potential for greatness and arn’t really being utilized enough. Is it really too much to ask for a few new fractals(2-3) every 4 months or so? Dedicate a team just for that? I feel like in any other MMO you could.

What went wrong with gw2 pvp?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Whats disappointing to me is that 1 year ago exactly the devs had a livestream about test modes for pvp and we still haven’t had any yet. I don’t know how many people work on the spvp team but I don’t think its very many, otherwise it wouldn’t take this long.

What went wrong with gw2 pvp?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

The games been out for two years and I feel like for the NA/EU region the esports time has past. Because the pvp community has grown so small. How are they going to get people back into the game to make a big community again? A lot of pvp focused people left at launch because of the cesspool that sPvP was at the time. Was completely underdeveloped and the devs admitted that.

What went wrong with gw2 pvp?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

GW1 pvp was massively more successful than gw2 pvp currently is. It was an actual esport and had a pretty big community. You can find pvp finals videos on youtube with 300k views. I don’t know what the twitch stream numbers were like.

The All-Stars tournament was a massive fail, it barely had over 1k viewers. This was also supposed to be a big international tournament as well but felt about as big as a gathering of friends in my moms basement. It had a little over 1k viewers. EU vs NA GvG’s had 1500 viewers, plus the people in the OS. The dungeon running tournament had what like 5k viewers?

There is a quote from one of the devs saying something like “we plan to make gw2’s pvp the most popular out of any MMO.” Those are huge ambitions and coming from gw1, I can see those hopes not being to unrealistic.

Can someone explain to me what went wrong and if there is any hope for gw2 to ever have a big esports presence amongst the gaming community?

Farming in Orr

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

LOLOLOL. Because the devs intended people to fail events when they designed the DE system right? Ye. There used to be an Orr farm like this 9-10 months ago where people purposely failed an event south of meddlers waypoint. The devs fixed that event specifically for the reason that players were failing it to get huge amounts of loot. I remember those days, I remember trolling that event so hard to purposely make it succeed since thats the way its actually supposed to be done.

Acknowleges that he trolls for the sole purpose of kittening people off. GG.

Plus DR kicks in after two hours so where’s the issue ? Are you mad that people actually make money in this game and not you ? Stop that.

And for Vayne, this isn’t a bannable offense to fail the event. The only thing that’s wrong is ANet in not having a longer queue for the event restart, thus making it farmable.

Its exploitative, thats all that needs to be said. This happened before in the game once, and was patched. It will again. Just admit what you are doing it wrong. Tell me with a straight face that events were meant to be failed on purpose repeatedly?

I wouldn’t say events were meant to be failed, but they’ve often been designed with failure being an option since a number of events result in a different chain of events with failure.

In this particularly case though, I’d say the biggest fail is a design fail in that if the rewards are that significant rather than completing the chain of events, the reward system in game is not where it should be. Same with the SoE champ farm, it’s more rewarding to kill the three champ golems over and over than it is to actually completely the path.

Do I need to find quotes for you people to prove its not intended by the devs? People are trying to maneuver their way out of the fact that its exploitative lol. It doesn’t mean you will get banned, people didn’t before with the old event farm that theyd fail intentionally
.

Why would I get banned? I haven’t set foot in Orr for over a year now….

I disagree with it being an exploit, granted I have slightly more faith in the dev team than for them to have made a giant over sight about their event chains and mechanisms that have been in place and played for two years now…..if it is an over sight though I feel less secure about this game, two years is a long time to miss something that’s pretty obvious….

Okay well dont call it an exploit but let me show you a video of a dev specifically saying they dont want what you are doing. https://www.youtube.com/watch?v=Jy7CcwnfUdU 25:00, start there. lol there you go.

That’s exactly what people have been trying to say. It may not be what Dev had in mind, but they don’t mind it, they will however push us in other direction by changing what they think is unfit.

Colin just said its not what they want so of course they will change it lol. I can’t believe you are going to such great efforts to defend failing an event to grind gold.

He’s also said he wants to foster a positive community on numerous occasions but you’re here trolling and generally being negative…not sure why you’re up on that horse.

Im actually doing the events the way they are meant to be done and preventing exploitation.

Season 2, is this a single player game?

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

We did have some open world massive events in episode three, and guess what?
People hated it, even without the bugs.

People hated the zerginess of frostgorge sound and the bugginess that initially ensued. Thats not the open world content im talking about anyway. I mean open world like dry-top. Im not talking about directly involving open world content with the story instances.

Season 2, is this a single player game?

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

I’ve done almost all of season 2 with my guild. The instances do scale up if more players join you. So solo players can enjoy it AND groups can enjoy it.

And of course, no one is soloing Dry Top.

Ye but thats like co-op, not a massive multiplayer online experience.

Drytop, however, is a massive multiplayer experience. Getting to higher tiers requires coordination. You get some reward not getting to higher tiers, but getting to higher tiers feels (and is) a lot more rewarding.

Ye but look at how much it was updated over the course of the living story. In the beginning it was a lot, towards the end, barely. The last 2 patches barely gave us anything.

Perhaps you’re not remembering the beginning of Season 1. Most of the really big stuff game 6 months in.

We very little big stuff until near the end. I mean there was the Molten Facility but that was an instance. Before that we banged in signs.

Four chapters isn’t the whole story. In fact if you compare the first two months of the two seasons, the stuff we have open world in Dry Top is more than we got in the first Season by the same point.

Ye but the game has been out for two years. No more waiting. That was a valid excuse for season 1 because they were experimenting. They had 15 months of experimenting with season 1. They have no more time to say “well with season 2 we’re experimenitng with” no. The game has been out too long. This is Anets chance to prove expansion worthy content.

It’s called drama and building. You do big stuff for climaxes, not openers. This has nothing to do with big stuff every 2 weeks or every month.

They give you half a zone, not good enough. You want something very specific. Shrugs.

There may well be big events like the ones you’re talking about, but if it was a constant influx of those they’d become meaningless.

Thats called an excuse lol. You don’t know much about MMO’s do you? Its not normal to have nearly 2 zones after 2 years. Thats called sub-par for the industry. Its not even that. You act like im the only one who was surprised how little we got from season 2 so far in terms of open world content. You kidding? Especially the most recent patch should have had a much bigger sized zone since we’d be without any updates to content for over a month.

Farming in Orr

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

LOLOLOL. Because the devs intended people to fail events when they designed the DE system right? Ye. There used to be an Orr farm like this 9-10 months ago where people purposely failed an event south of meddlers waypoint. The devs fixed that event specifically for the reason that players were failing it to get huge amounts of loot. I remember those days, I remember trolling that event so hard to purposely make it succeed since thats the way its actually supposed to be done.

Acknowleges that he trolls for the sole purpose of kittening people off. GG.

Plus DR kicks in after two hours so where’s the issue ? Are you mad that people actually make money in this game and not you ? Stop that.

And for Vayne, this isn’t a bannable offense to fail the event. The only thing that’s wrong is ANet in not having a longer queue for the event restart, thus making it farmable.

Its exploitative, thats all that needs to be said. This happened before in the game once, and was patched. It will again. Just admit what you are doing it wrong. Tell me with a straight face that events were meant to be failed on purpose repeatedly?

I wouldn’t say events were meant to be failed, but they’ve often been designed with failure being an option since a number of events result in a different chain of events with failure.

In this particularly case though, I’d say the biggest fail is a design fail in that if the rewards are that significant rather than completing the chain of events, the reward system in game is not where it should be. Same with the SoE champ farm, it’s more rewarding to kill the three champ golems over and over than it is to actually completely the path.

Do I need to find quotes for you people to prove its not intended by the devs? People are trying to maneuver their way out of the fact that its exploitative lol. It doesn’t mean you will get banned, people didn’t before with the old event farm that theyd fail intentionally
.

Why would I get banned? I haven’t set foot in Orr for over a year now….

I disagree with it being an exploit, granted I have slightly more faith in the dev team than for them to have made a giant over sight about their event chains and mechanisms that have been in place and played for two years now…..if it is an over sight though I feel less secure about this game, two years is a long time to miss something that’s pretty obvious….

Okay well dont call it an exploit but let me show you a video of a dev specifically saying they dont want what you are doing. https://www.youtube.com/watch?v=Jy7CcwnfUdU 25:00, start there. lol there you go.

That’s exactly what people have been trying to say. It may not be what Dev had in mind, but they don’t mind it, they will however push us in other direction by changing what they think is unfit.

Colin just said its not what they want so of course they will change it lol. I can’t believe you are going to such great efforts to defend failing an event to grind gold.

Season 2, is this a single player game?

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

I’ve done almost all of season 2 with my guild. The instances do scale up if more players join you. So solo players can enjoy it AND groups can enjoy it.

And of course, no one is soloing Dry Top.

Ye but thats like co-op, not a massive multiplayer online experience.

Drytop, however, is a massive multiplayer experience. Getting to higher tiers requires coordination. You get some reward not getting to higher tiers, but getting to higher tiers feels (and is) a lot more rewarding.

Ye but look at how much it was updated over the course of the living story. In the beginning it was a lot, towards the end, barely. The last 2 patches barely gave us anything.

Perhaps you’re not remembering the beginning of Season 1. Most of the really big stuff game 6 months in.

We very little big stuff until near the end. I mean there was the Molten Facility but that was an instance. Before that we banged in signs.

Four chapters isn’t the whole story. In fact if you compare the first two months of the two seasons, the stuff we have open world in Dry Top is more than we got in the first Season by the same point.

Ye but the game has been out for two years. No more waiting. That was a valid excuse for season 1 because they were experimenting. They had 15 months of experimenting with season 1. They have no more time to say “well with season 2 we’re experimenitng with” no. The game has been out too long. This is Anets chance to prove expansion worthy content.

Farming in Orr

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

LOLOLOL. Because the devs intended people to fail events when they designed the DE system right? Ye. There used to be an Orr farm like this 9-10 months ago where people purposely failed an event south of meddlers waypoint. The devs fixed that event specifically for the reason that players were failing it to get huge amounts of loot. I remember those days, I remember trolling that event so hard to purposely make it succeed since thats the way its actually supposed to be done.

Acknowleges that he trolls for the sole purpose of kittening people off. GG.

Plus DR kicks in after two hours so where’s the issue ? Are you mad that people actually make money in this game and not you ? Stop that.

And for Vayne, this isn’t a bannable offense to fail the event. The only thing that’s wrong is ANet in not having a longer queue for the event restart, thus making it farmable.

Its exploitative, thats all that needs to be said. This happened before in the game once, and was patched. It will again. Just admit what you are doing it wrong. Tell me with a straight face that events were meant to be failed on purpose repeatedly?

I wouldn’t say events were meant to be failed, but they’ve often been designed with failure being an option since a number of events result in a different chain of events with failure.

In this particularly case though, I’d say the biggest fail is a design fail in that if the rewards are that significant rather than completing the chain of events, the reward system in game is not where it should be. Same with the SoE champ farm, it’s more rewarding to kill the three champ golems over and over than it is to actually completely the path.

Do I need to find quotes for you people to prove its not intended by the devs? People are trying to maneuver their way out of the fact that its exploitative lol. It doesn’t mean you will get banned, people didn’t before with the old event farm that theyd fail intentionally
.

Why would I get banned? I haven’t set foot in Orr for over a year now….

I disagree with it being an exploit, granted I have slightly more faith in the dev team than for them to have made a giant over sight about their event chains and mechanisms that have been in place and played for two years now…..if it is an over sight though I feel less secure about this game, two years is a long time to miss something that’s pretty obvious….

Okay well dont call it an exploit but let me show you a video of a dev specifically saying they dont want what you are doing. https://www.youtube.com/watch?v=Jy7CcwnfUdU 25:00, start there. lol there you go.

Farming in Orr

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

LOLOLOL. Because the devs intended people to fail events when they designed the DE system right? Ye. There used to be an Orr farm like this 9-10 months ago where people purposely failed an event south of meddlers waypoint. The devs fixed that event specifically for the reason that players were failing it to get huge amounts of loot. I remember those days, I remember trolling that event so hard to purposely make it succeed since thats the way its actually supposed to be done.

Acknowleges that he trolls for the sole purpose of kittening people off. GG.

Plus DR kicks in after two hours so where’s the issue ? Are you mad that people actually make money in this game and not you ? Stop that.

And for Vayne, this isn’t a bannable offense to fail the event. The only thing that’s wrong is ANet in not having a longer queue for the event restart, thus making it farmable.

Its exploitative, thats all that needs to be said. This happened before in the game once, and was patched. It will again. Just admit what you are doing it wrong. Tell me with a straight face that events were meant to be failed on purpose repeatedly?

I wouldn’t say events were meant to be failed, but they’ve often been designed with failure being an option since a number of events result in a different chain of events with failure.

In this particularly case though, I’d say the biggest fail is a design fail in that if the rewards are that significant rather than completing the chain of events, the reward system in game is not where it should be. Same with the SoE champ farm, it’s more rewarding to kill the three champ golems over and over than it is to actually completely the path.

Do I need to find quotes for you people to prove its not intended by the devs? People are trying to maneuver their way out of the fact that its exploitative lol. It doesn’t mean you will get banned, people didn’t before with the old event farm that theyd fail intentionally
.

Season 2, is this a single player game?

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

I’ve done almost all of season 2 with my guild. The instances do scale up if more players join you. So solo players can enjoy it AND groups can enjoy it.

And of course, no one is soloing Dry Top.

Ye but thats like co-op, not a massive multiplayer online experience.

Drytop, however, is a massive multiplayer experience. Getting to higher tiers requires coordination. You get some reward not getting to higher tiers, but getting to higher tiers feels (and is) a lot more rewarding.

Ye but look at how much it was updated over the course of the living story. In the beginning it was a lot, towards the end, barely. The last 2 patches barely gave us anything.

Season 2, is this a single player game?

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

I’ve done almost all of season 2 with my guild. The instances do scale up if more players join you. So solo players can enjoy it AND groups can enjoy it.

And of course, no one is soloing Dry Top.

Ye but thats like co-op, not a massive multiplayer online experience.