Showing Posts For SkylightMoon.1980:

Ive finally solved the population problem

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Well then if we want to fix t3, then just send people from lower tiers to ioj and nsp. Sending people from t2 and t1 wont happen.

One thing that has been suggested multiple times is that we should just even out the population by sending all higher tier populated server people, to lower tier servers. By this, the population in lower tiers could be better and even that. So ye, besides the fact that this will never happen, its also a bad idea. A thinned out population in the game, throughout WvW, will give a very bad atmosphere. It will make things feel even more dead. Everything will feel like t3 or t4 which right now, is pretty dead.

Also the thing about spreading everyone out, is that population will inevitably become unstable again and then we will have certain servers stronger than others. The reason I don’t think this is a problem if we stacked on 3 tiers is that yes, the population would be stacked as hell, and maybe one server may have twice the population as another, but after a certain point in population, it makes no difference in WvW. Thats because after all servers have a certain population, they have constant queues, or near constant queues. Which means the fights are even almost all the time because the bl’s are queued and all have roughly the same amount of people on all sides.

gw2wvw.net upgrade complete and back online

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Im already having problems with malware on that sight. I havent logged into my account for a long time and am trying to reset my password, but when i do and type in my email to send, a screen pops up within 2-3 seconds and tells me I need to update my browser.

Ive finally solved the population problem

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Posted by: SkylightMoon.1980

SkylightMoon.1980

This is technically a player created solution and its an incredibly simple one. We all know that since the genesis of gw2, population has made things very very unfair. WvW has been on decline below the t2 area. There is a pretty significant difference in numbers. A lot of people I know who were once are t3-t4 servers have moved up to t2 and t1.

Thats what I suggest the playerbase do. Stack on t2 and t1 and if everyone did it, then t3 as well. There is literally no point in having 24-27 servers anymore. The population is almost non existent the lower that you go. You may see one queue on a bl during reset night, and thats.

This is what DAoC did. They never solved the problem. They just stacked on 3 servers. Ye, it would mean queues again that lasted 30 minutes, but it would be better than ded gaem WvW. It would make the game feel like launch day when there was constant battling occuring.

The GvG situation

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Proper gvg with rosters – ladders – rankings was mentioned. Unclear if it was part of stronghold, but did sound gw1 style – ie pvp. No mention of raid size either. If it doesn’t handle large enough party size, then not sure where it fits. Only time will tell on this and many other things – the devil is always in the details.

It was part of stronghold.

The GvG situation

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I just want to fight people in my guild hall.

Questions you want Answered

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Ranked by Importance
1. Is anything being done to address the population based ppt system?
2. How much of the map is being opened with the expansion(a picture or description would be nice).
3. Are there going to be dungeons and fractals in the expansion?

New Expansion, Why?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

So you announce a new expansion anet, and it looks great, I’ll give you that. But I see one problem: your base game is STILL broken. Why release a new story for us to play through, when the old story, the original story, is still in shambles? And don’t even give me “We’re trying to figure out how to fix it”. It’s been 5 months now since you changed things, you’ve said many times you have plans for it, yet now instead “Her’s an expansion!”. I will not be buying the expansion with the current story in the state it’s in, as how can I trust you’ll make the expansion have a good story when you’re so willing to let your orginal story be torn to shreds? Please, PLEASE, fix your base game before you throw an expansion at us.

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/179506/TESO.gif

3 new Biomes = just 3 new maps?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Why are people overthinking this? Biomes is simply talking about how the map is layered. Literally from top to bottom. There is the ground layer. The roots layer(below), and the canopy in the sky of the tree tops. Its nothing to do with how many maps there are.

If you want a good guess about number of maps, its probably 5-7 from what we already know about regions. One new region is added and every other region in the game has 5-7 maps. Some regions are much bigger than others, lik ethe shiverpeaks.

What happens to those who don't buy it?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

you die………………….

Holding wvw objectives MORE important?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I will be happy if it doesnt backfire but that sounds like it will. I mean, more populus servers will hold more objectives so wouldn’t that mean they get even more powerful and harder to touch?

The GvG situation

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Stronghold is a pvp mode. They arn’t adding arenas for deathmatch gvg’s as far as I know.

How many Specializations per Profession?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I sort of expect them to cop out and do only 1 for each prof with every expansion.

Which sounds terribly boring to me, but it fits their casual build system.

Ye but they said upon achieving your new specialization, you get new traits, new utilties, a new weapon, and new mechanics. The new mechanics part is most interesting because it changes the fundamental parts of the class which I think is really really interesting.

I think that specializations as well just give them more space to add content in the future. So much more space.

Will ppt be finally fixed in HoT?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I remember colin saying “a new map and we have redone the way you something someting objectives.” The way he said it made it sound like core parts of ppt in wvw were changing. A solution to this deadly problem would help WvW significantly more than a new map. A new map is cool and it looks cool, I just want the most primary problem to be fixed first.

Will ppt be finally fixed in HoT?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Im in a matchup with db and ioj and nsp, and db has 3 times the combined total score of nsp and ioj together. Its almost 2 and a half years into the game and this still goes on. Its not fun for anyone. Its the same problem thats always existed, population. Will it finally be fixed? Can we please just merge servers or use a combo of guild alliances with a megaserver system? Being locked in the same matchup til the end of time gets real boring, and fighting anyone different ends up being impossble because we either kill someone below us or get murdered by someone above us.

Stronghold GvG?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

If GvG is all about one person yelling at another 14+ people to do something and you call it strategy than I don’t know what to say.

Its much more than that though. A driver doesn’t make a good guild, good players do. Haivng a good driver and bad players won’t get you as far as a mediocre driver with exceptional players. The driver pulls the melee with him, who even act independently a lot as well. The ranged follow some calls for the driver, like when to spike, but otherwise they coordinate with each other and the fp to pick off targets or coordinate plays.

GW2 arenas 3v3 2v2

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Im kinda sad this was put in game as well and I think it should be there. But there is one important reason Anet probably wont do this. Its because their pvp devs only care about developing an esport. You cant have 2v2/3v3 arenas be an esport. So for them, there is no point. xVx has always been very interesting to watch, some may disagree, but you have to have an eye for pvp to really know whats going on.

WoW’s entire esport is centered around 3v3 arena PVP. If you have good combat arena is great reports material. Especially if matches were set up best of 3. Gw2 2v2 and 3v3s have tons of moments for amazing clutch moments and stomp plays. Just watch some 2v2 tournies, it’s exciting as hell. In many cases way more exciting than a sweeping game or a stalemate or watching a bunker roll around on the ground doing nothing but trying to survive in a circle.

I agree but they still won’t do it lol.

Stronghold GvG?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

You cannot make a competitive gamemode with more than 5 players per team. Period.

8 players+ is for casuals that want to get carried

Where are you developing this logic from? Or are you just pulling it out of your?

Stronghold GvG?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

No, what he’s saying is not rubbish. The caliber of the players are much less observable in a 15v15 teamfight. Seeing abilities and reacting to them, dodging, defensive positioning, baiting of cooldowns, these skills which are usually tied to player skill become almost impossible to perform, or pick out.

Also, your reason why a guild team of 5 or 8 players can’t prove who the better guild is – that’s rubbish, lol. PvP guilds are very often, 5 players. Who are you to say a Guild has to be a certain size to be legitimate?

I think your statement is like many others that basically say “its too hard to tell whats going on”. Thats true about pvp in any game that has a mildly intricate pvp system. If you dont watch gvg’s a lot, then you won’t really know whats going on.

GW2 arenas 3v3 2v2

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Im kinda sad this was put in game as well and I think it should be there. But there is one important reason Anet probably wont do this. Its because their pvp devs only care about developing an esport. You cant have 2v2/3v3 arenas be an esport. So for them, there is no point. xVx has always been very interesting to watch, some may disagree, but you have to have an eye for pvp to really know whats going on.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

GvG in Gw1 had you bust through gates to kill a Guild Lord defended by weak NPCs. to win

GW2’s Stronghold has you bust through gates to kill a Guild Lord to win.

Stronghold = GW1 GvG with a few added elements.

Stronghold is the GvG that I want. Not some stupid 20v20 death balling.

Are all PvPers this ignorant?

We want you to have Stronghold too. The WvW community has a GvG scene (which you currently do not) and they would like for anet to make it more convenient for them to arrange those GvGs.

Apparently. Its actually mind blowing how stupid some of these comments are lol. Its not even constructive criticism. A lot of pvpers have this mentality though. They think because they act on a small scale in independent fights, that it somehow takes more skill. Theres zero logic to that thought pattern but then again they arn’t logic. Funny enough, most of them are actually terrible at pvp and dueling. Most of the people who are in gvg guilds, however, do pvp and duel a lot.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

All this talking about “waah gw2 isnt gw1 live with it” “gvg wont be like in gw1, blah blah”. Now we get a mode that is really really close to what we had in gw1 and the first thing I read on forums is that this no gvg, posted by a guy that calls people ignorant for not sharing his opinion, also saying that people asked for deathmatch GvGs. Like “most of the people” right I wanna see that statistics. I’d bet alot coin that at least 60% of all players will be totally satisfied with a mode like this, since it gives much more space for tactics and movement, which is totally not the case in battles like the so called “gvg” ppl use to do on wvw borderlands (which is generally a big joke, since it cant be more unbalanced (gear, borderland bonus etc)). Its important to have tactical elements like splits and possibilities to fall back in a GvG mode. Thats what differs GvG from a counter strike DM.

So SkylightMoon I know you like your GvGs in wvw and that totally fine, but dont say the now comming mode is not GvG, since you would call that “ignorant”

this will be GVG!

I never called anyone ignorant because they like a different style of gvg. I think people are incredibly ignorant when they think that tdm takes no skill and is just a zergfest. Just read the comments. The two modes take skill in different ways.

If you want proof that gw2 deathmatch has been the most requested, then go search the forum for posts talking about gvg’s and I guarantee you that the majority will be about gw2 gvg which is a tdm match.

GvG isn’t really unbalanced because the gear people have is practically all on the same level. I mean your comment is a perfect example of the ignorance im talking about. You have no exposure whatsoever to the gvg community in gw2 and don’t want to be open minded into looking at it, and so you write stupid comments like this. You write things like its unbalanced because of gear and what not LOL.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I dont think Anet will ever give offical support in from of a structured enviroment to the “WvW GvG”.

The structered pvp was always intended to be small scaled not 20v20.

I think the least they could do is give the OS some more capabilities that will let us fight against people in other matchups. Perhaps make it a megaserver style.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

If you want me to introduce you to the GvG scene and the metas/tactics going on, I will easily convince you that it is much more than a spam fest. Guild wars 2 combat is very confusing if you don’t know whats going on.

I’m perfectly introduced already, but thanks.

I was just stating some facts.

If you think that the gw2 gvg is something that is just a spam zerg fest then it just proves that you’re ignorant. Its a lot more than just pressing one. Its okay if you don’t know anything about it, there is a lot to learn. If you think its as easy as it looks then I can pull you into a gvg guild to show you lol.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Also, the new mode doesn’t stop people from going into some out of the way section and organizing fights. You can have your deathmatch battles as you do now, and the other guys get the new style, which is currently impossible.

I mean im not asking for a new mode. And ye I think its cool that stronghold has been added. All gvg guilds have every asked for is the capability to fight other guilds. We can’t completely do that now if the guild is in a different matchup or on the same server. Thast why I think they should just give us the ability to open up an instanced OS arena in our guild halls.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

It sounds like a evolution of the actual Guild Wars GvGs which were pretty popular and extremely well designed (the best PvP mode in any game to this date if you ask me) with some DOTA-style elements added on top.

Very few people actually cares about that ridiculous spamfest you have going on the corner of some WvW map, in fact, I’m sure the combat designers are bit ashamed of their work when they see that stuff (I know I would…)

If you want me to introduce you to the GvG scene and the metas/tactics going on, I will easily convince you that it is much more than a spam fest. Guild wars 2 combat is very confusing if you don’t know whats going on.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

More “What I like to do must be what everyone wants to do” stuff.

I’m with the GW1 players that seem excited over something of a revival of gw1 gvg.

I keep seeing posts like this. What exactly is the thought process behind them?

The GvG scene in GW2 is well established and always has been. Trying to ‘invalidate’ it is the most ridiculous of things I’ve seen on these forums in a long time. Why are you so upset about semantics that you must utter something so ridiculous?

Yes, Stronghold appears to be a very nice implementation of elements of GW1 for SPvP. And yes, it will be guilds playing versus other guilds and you’re getting a ranking for it too. As a WvW player I’m exicted about it too.

But it has absolutely nothing to do with the present GvG scene of GW2.

Where’s the fuss coming from?

There is a strong divide over what GvG means and it arises between those who play gw2 and those from gw1. I like gw2 deathmatch gvg but I also think stronghold looks promising. Theres no reason to get into a name calling game over this, it doesn’t do anything. Its just that a lot of gw1 players get upset because of how gw2 players have their own GvG that isn’t like guild wars 1’s

Source for the number of maps?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Colin said 1 new region = Heart of Maguuma. A region in gw2 is not the same as a zone. Ascalon, Shiverpeaks, and Kryta are all regions. They all contain 5-7 zones which inclines me to believe it will have 5-7 zones. Im just curious as to how much of magus falls and the maguuma wastes will be covered by the new region. Hopefully all ^.^

But those 5-7 zones ranged from level 1 to 80 (in some) This content is all geared towards level 80 so 1,2, maybe 3 if were lucky. Gotta remember this “expansion” is a glorified collection of living story updates. no new race to level up or story to tell

I don’t see any relevance of them being all 80 zones. It makes no difference tbh. And this seems much more than a living story update. We never got features this big in the living story updates.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

More “What I like to do must be what everyone wants to do” stuff.

I’m with the GW1 players that seem excited over something of a revival of gw1 gvg.

You mean the gw1 players who never really asked for a gw1 guildlord version of gvg when the other group of players from gw2 had consistently asked for 2 years? Its not what I like, its what the community has asked for. Again if you dont believe me I can cite Jon Peters when he was asked about GvG back in April and he said “I think the type of gvg the community is asking for isn’t really guild lord/flagstand gvg but more of a deathmatch style.”

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

If anything, the ppt population is the smallest in wvw. Almost everyone in WvW likes fights in some way. Very few people(eotm heros or yaks bend) like to only ppt and sit in a tower all day, ignoring fights and playing with acs to ward back to enemy. You should play more wvw and youd realize how many guilds are actually there.

You do know there is a MASSIVE difference between wanting fights and “GvGing” right?

Pretty much every guild out there that goes for fights in wvw also gvg’s.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I guessing that “massive” so called “GvG” population as you put it is a small % of the entire WvW population. Which just so happens to be a small % of the entire games population. Yes people had to put up with it to do any type of larger scale pvp with their guild, but it was never really supported or widespread.

If anything, the ppt population is the smallest in wvw. Almost everyone in WvW likes fights in some way. Very few people(eotm heros or yaks bend) like to only ppt and sit in a tower all day, ignoring fights and playing with acs to ward back to enemy. You should play more wvw and youd realize how many guilds are actually there.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

People keep asking for deathmatch and gvg. You all do realise this isn’t gw1 where we had the Trinity which included healers. It all sounds good on paper but in reality it’s awful

You obivously have no idea what you are talking about.

The GvG scene is massive in both the EU and NA, and it is open field 20 vs. 20 and it works perfectly fine.

How is that gvg? That is a player made conception. Until anet themselves come out and support your zerg vs zerg it will remain so.

because its 2 guilds fighting each other. your concept of gvg is based off of gw1. thats gw1. this is gw2. gw1’s gvg wasn’t centralized around fighitng. gw2’s is. gw1’s gvg is just as much a conception as anything else lol. technically, any mode can be a guild versus guild, as long as people have a mode to compete with. I promise that if you take the time to investigate gvg’s and the meta’s/tactics used, that you will find its much more than just people running into each other.

Source for the number of maps?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Colin said 1 new region = Heart of Maguuma. A region in gw2 is not the same as a zone. Ascalon, Shiverpeaks, and Kryta are all regions. They all contain 5-7 zones which inclines me to believe it will have 5-7 zones. Im just curious as to how much of magus falls and the maguuma wastes will be covered by the new region. Hopefully all ^.^

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

People keep asking for deathmatch and gvg. You all do realise this isn’t gw1 where we had the Trinity which included healers. It all sounds good on paper but in reality it’s awful

You obivously have no idea what you are talking about.

The GvG scene is massive in both the EU and NA, and it is open field 20 vs. 20 and it works perfectly fine.

If it works perfectly then why are people still talking about not having a GvG game mode or a spot dedicated to GvG’ing ?

the guilds are there who want it, but gvg itself doesn’t have proper game support. we can’t gvg guilds whenever we want. simply because they may be on the same server as us, they may be in a different matchup, and there may be trolls in the gvg. I actually saw Caed trolling a couple of rounds in a scrimmage between two guilds in the OS the other day. Caed! No respect obviously is this is exactly what im talking about.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

gvg has been a thing since gw1. and it was definitely not this kittenin zergfest that you all think. they finally added something like the original gvg.

please if you are going to comment then try to comment on something youre educated on. if you don’t know much about gvg in gw2, then don’t say anything or admit your ignorance, otherwise go away.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I’m happy with how this looks. WvW players will have to find another name and they will no longer disgrace the GvG name with their brainless zergfests. Justice.

And why would Anet make a gamemode for ~100 people? Not everyone can get 19 core players for a team who can be online at the same time.

GW1 had GvG. GW2 does not, but some people decided to call their abomination GvG. Now that GvG’s happening and is inspired by GW1, WvW zerglings are upset that “it’s not GvG”. What a joke.

what an ignorant comment. this is just another typical gw1 fanboy comment. you don’t like the game type so you have to insult it and the people playing it lol. stronghold isn’t gvg, its another spvp mode. the reason people think it is, is being colin added the word guild features and guild ladders, and because stronghold is similar from what we know to the original gvg in guild wars 1.

GvG as far as we know it for guild wars 2 will always be deathmatch style OS battles with 15’s and 20’s. If you think it takes no skill I will gladly pull you into a T2 top tier guild and we will see how you fare ^.^

(edited by SkylightMoon.1980)

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Gw1 GvG would never work in GW2. People have to realize that.

Hopefully the GW2 interpretation (GW1 GvG meets MoBA) will be fun.

And the WvW’s iteration of GvG is just a deathmatch with numbers. DM isn’t that great either as a full fledged gamemode.

Well people have competitively done deathmatch gw2 since the game started, and there has been a large demand for systems in the game to progress this game mode, so id say that its pretty great to the playerbase. I mean in the end of the day, lots of guilds gvg because its fun, thats all that matters.

It doesn’t matter how intricate the game mode is or not, whether or not it even took skill. Its about fun. Most of PVE takes no skill and people still do that because they enjoy it.

The population that does GvG is marginal (which is normal as it’s not supported), however I realize that lots of people like the idea (GvG or broader: DM). But the moment it becomes a full fledged stand alone gamemode, it might go either way in terms of fun/popularity. There are not many games out there with pure DM as a core gamemode, almost all of them have other objectives. And they have their reasons for that.
Deathmatch works much better when in small numbers, i.e arenas (2v2, 3v3).

Stronghold seems to be more open to ‘DM encounters’ as opposed to conquest where you are forced to hold points which completely changes the dynamics (from builds to rotations). We have to wait for more details but the main goal will atleast be killing the GL as in gw1. This might open up the gameplay for more skirmishes, splits, teamfights, basically more fights no points. I’m excited to see how it’ll pan out, though I’m already afraid for how the treb and NPC (‘hiring soldiers’???) will influence the gamemode.

There are few guilds because they aim at large numbers not 3v3 2v2. Id say in total there are +100 guilds in the entire game who do 20’s and 15’s. The reason gvg seems so small is that people focus so much on the top 5 or 6 guilds. In reality there are TONS and TONS of guilds running in WvW.

T2 right now in NA has blown up with guilds recently from what I see in WvW. By guilds I mean guilds who don’t PPT but search for fights only. A lot of borderlands just end up being slaughterfests between 6 or 7 guilds or 15-25 who exchange fights and what not. Its really fun.

I can’t agree with you on that point because who cares how many games do a full fledged deathmatch. If your community wants it, then why not do it. Its fun, and thats all that matters. I dont see any problems with deathmatch in gw2, because there never has been. Its quite simple. You have one life only, and thats it. If it was so disastrous then people wouldn’t be doing it.

GvG, massive combats or limited teams?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

What would be the point of massive GvG? Guilds of 100 members smashing guilds of just 20? Sorry, but it makes no sense, if there is a limit of 10 and you are 60, then play 6 games at the same time.

thats not what gvg. ill enlighten you. gvg is 20v20 or 15v15 deathmatch. if you play wvw in anywhere t1 or t2 you should easily see this. in t2 especially there are gvg’s hosted nightly in the OS if you want to go watch. gvg is not 100 vs 20, i have no clue where you got this from lol.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Gw1 GvG would never work in GW2. People have to realize that.

Hopefully the GW2 interpretation (GW1 GvG meets MoBA) will be fun.

And the WvW’s iteration of GvG is just a deathmatch with numbers. DM isn’t that great either as a full fledged gamemode.

Well people have competitively done deathmatch gw2 since the game started, and there has been a large demand for systems in the game to progress this game mode, so id say that its pretty great to the playerbase. I mean in the end of the day, lots of guilds gvg because its fun, thats all that matters.

It doesn’t matter how intricate the game mode is or not, whether or not it even took skill. Its about fun. Most of PVE takes no skill and people still do that because they enjoy it.

(edited by SkylightMoon.1980)

My disappointment with this announcement

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Posted by: SkylightMoon.1980

SkylightMoon.1980

1) I heard rather many mentions of new harder than ever group content during the stream, so I would assume they are adding what you are talking about.
The main issue is that the only real way to make something lasting is to require people to grind it over and over and over and over again in order to progress, something that goes against the whole philosophy behind GW2.

2) We had Edge of the Mists in February 2014, that is less than a year ago, not even close to two and a half years.

Clearly the pre-expansion levels are rather large based on the activity in-game, so I really don’t see how that is so much of an issue.

i agree with the hardcore pve stuff. I felt like colin iterated this a lot of times.

So, what do we do until HoT is released?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

take lots of drugs to sleep 19 hours a day until release hits.

3 new Biomes = just 3 new maps?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

http://en.wikipedia.org/wiki/Biome

Biome = region = multiple maps.

Maguuma Wastes and Maguuma Jungle are probably a given.

My bet for number 3 is either IoJ, Crystal Desert, or Ring of Fire.

You misunderstand. He means the maps have multiple layers. If you watched the presentation he said the jungle has the core layer, the roots(below), and the canopy. This is how the maps are layered. As for the number of maps, its probably 6. Thats my guess, I hope for more. Colin also said 1 new region, the heart of maguuma(something like that). A region consists of typically 5-7 zones which is why I said 6.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

But why would people refer to Guild Wars 1 when talking about GvG if they were not talking about the Guild Wars 1 GvG?

From what ive seen, when gvg is requested, its not in the form of gw1. Im just going off what ive seen, and that the majority of gvg requests have been from gvg players in this game in gvg guilds who do OS type 15’s or 20’s fights. I haven’t commonly seen people ask for gvg in the form of a guild wars 1 gvg. Then again its very vague because when some people arn’t being specific to which type of gvg they want, then its confusing.

Im also going off Jon Peters statement back in April when interviewed by MMORPG after they asked him about GvG. He pretty much said he viewed the gvg being requested as a deathmatch style, more than a guild wars 1 gvg.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

It is an advanced version of the GW1 GvG though, and I was under impression that it was that kind of GvG people wanted, seeing as they always shouted about how much it sucked that GW2 didn’t have GvG when GW1 did.

The confusion arises over terminology. I guess if were completely objective, GvG just requires guilds competing each other in some mode format. This could be conquest, deathmatch, stronghold. People have been using the word GvG to refer to different types of modes, and thats why there has been disagreement.

Stronghold isnt GvG

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Posted by: SkylightMoon.1980

SkylightMoon.1980

1. I keep hearing people say they added GvG but this isnt really true. People think that because they heard that a guild feature and leaderboard was included as well, that recognizes guilds in spvp. Stronghold itself is just another pvp mode. Its not more GvG than Conquest or any random mode you can think of.

2. The GvG that guild wars 2 players have consistently asked for is a deathmatch style version in an instanced arena. I think they can still do this really easily if they just give us instanced arenas in our guild hall, that we can buy for them. Even if it was gems for the instanced arena, kinda like how you spend gems for a custom arena in spvp, that would work.

The point is that they didnt really satisfy the craving of GvG guilds in gw2 because they didn’t(as far as I know), add an instanced area for guilds to fight in their guild halls. This has to be one of the most requested features since GvG started in the beginning of the game.

What happened to GvG CDI?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Pretty sure a lot of people who want GvG just want the old GvG from GW1 back. If stronghold allows for 2-4 teams of 5 on each side, it sounds like it will meet that need.

Where did you hear it allows for 2-4 teams?

What happened to GvG CDI?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Were not getting gvg as a gamemode. Were getting stronghold as a gamemode and a feature that supports guild representation and a leaderboard. The only thing making any gamemode a gvg or not is its support for guilds. Stronghold is about as much a GvG mode as conquest is.

The gvg that the community asked for was simply a deathmatch style gvg with an arena to fight in. Just give us an instance we can fight other guilds in, in our guild hall. It could even be the OS but an instanced version in the guild halls.

WvW Community gets another EotM

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Posted by: SkylightMoon.1980

SkylightMoon.1980

It wont be a EOTM map, it’s supposed to be a BL rotation. I have already posted my disappointment that after all this wait we only get one new WvW BL map and some yet to detail WvW changes in defense of towers.

We should have had this map last year, this map should be at minimum the 3rd WvW BL map.

But again we’ll have to wait and see.
It will refresh the stale state of WvW at the moment, and I am hopeful it will bring some old players back to check out the changes.

The new PvP mode will allow GvGs, great for GvG players as well.

BUT WvW deserves more attention!

And what I really want to know is and answer from anet: Why should WvW players buy your expansion for just one much delayed map?!

Not it wont. Its just stronghold an spvp mode that allows you to rep guilds. GvG guilds just want to fight other guilds 15v15 or 20v20 in an arena. Thats super easy to do, just give us an instanced OS in our guild halls.

It's going to be a long wait...

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Posted by: SkylightMoon.1980

SkylightMoon.1980

6 weeks unyil we play it at pax… 6 weeks after that is 10 year anniversary. Im going to bet on that

haha. doubt it. that would mean they have to release the beta immediately after pax and have 6 weeks to test every part of the xpac and make changes. sorry but thats crazy unrealistic.

It's going to be a long wait...

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Posted by: SkylightMoon.1980

SkylightMoon.1980

They have 6 weeks til a demo and then a beta after that. Id guess this xpac hits around the summer at earliest.

Guild vs Guild

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Posted by: SkylightMoon.1980

SkylightMoon.1980

The community asked for Guild Wars 1 style GvG WAYYYYY before the WvW community came up with a 20v20 deathmatch ‘GvG game mode’. If you want to play zerg vs zerg, then stick to WvW. If you want to play coordinated GvG with in depth mechanics where only good players can succeed, then you’ll have to play REAL GvG GW1 style.

This isn’t true LOL. Even the devs themselves have acknowledged that the GvG they believe that players ask for isn’t necessarily a gw1 version with ppt and lords and flags, but a deathmatch style. Jon peters said this in the april feature pack interview.

You have no clue whatsoever about gvg in gw2, and if you think it takes no skill then make a guild and go beat people lol.