Showing Posts For SkylightMoon.1980:

Being told mesmer "can't work."

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Thieves and medi guards are really the only truly viable zerk classes right now because thieves have either a ton of stealth and mobility or a bit of stealth with a ton of evades and mobility. Guards have a pretty decent amount of recovery because of their invulnerabilties/block and many heals.

I dont think they need a nerf because that would just throw power out of the meta and who would wanna be stuck in a gross cele meta? They just need to give other classes like mesmer smart buffs to their survivability.

Mesmer, the least played profession?

in Mesmer

Posted by: SkylightMoon.1980

SkylightMoon.1980

I don’t agree that mesmer is the worst in pvp. I think that they could use some buffs to survivability, but otherwise its a rarely played class because its so hard to play. Shatter probably has the highest skill cap in game, and is really really capable if put into the hands of the right person. Most people just dont want to put the thousadns of hours of effort into the class thats needed to play it extremely well.

This is a wonderful argument to make, and it would be awesome if it were true. Unfortunately…Supcutie, who is one of the best mesmers in the game and has certainly spent multiple thousands of hours mastering mesmer, ditched mesmer after just a couple games in the WTS and went back to thief because it simply isn’t good enough. Those couple of games were, as I understand, the only appearance of mesmer in the WTS.

So supcutie quits and mesmer is no longer viable? What stupid argument is that? Its no argument.

It’s not an argument, it’s a counter-example. Your statement was ‘with enough hours spent mastering mesmer, it’s an effective class in PvP’. I have provided a counter-example of a situation where enough hours were spent mastering mesmer, but it still wasn’t an effective class in PvP.

Well thast supcuties problem, not mine or other mesmers. There are still very high level mesmers who play out there who do just fine. If supcutie feels it doesnt’ work with his team comp or give him exactly what he wants to do then that doesnt really say anything about other groups or people.

Mesmer, the least played profession?

in Mesmer

Posted by: SkylightMoon.1980

SkylightMoon.1980

I don’t agree that mesmer is the worst in pvp. I think that they could use some buffs to survivability, but otherwise its a rarely played class because its so hard to play. Shatter probably has the highest skill cap in game, and is really really capable if put into the hands of the right person. Most people just dont want to put the thousadns of hours of effort into the class thats needed to play it extremely well.

This is a wonderful argument to make, and it would be awesome if it were true. Unfortunately…Supcutie, who is one of the best mesmers in the game and has certainly spent multiple thousands of hours mastering mesmer, ditched mesmer after just a couple games in the WTS and went back to thief because it simply isn’t good enough. Those couple of games were, as I understand, the only appearance of mesmer in the WTS.

So supcutie quits and mesmer is no longer viable? What stupid argument is that? Its no argument.

Mesmer, the least played profession?

in Mesmer

Posted by: SkylightMoon.1980

SkylightMoon.1980

I don’t agree that mesmer is the worst in pvp. I think that they could use some buffs to survivability, but otherwise its a rarely played class because its so hard to play. Shatter probably has the highest skill cap in game, and is really really capable if put into the hands of the right person. Most people just dont want to put the thousadns of hours of effort into the class thats needed to play it extremely well. Most would prefer to run a cele ele or a cele war, something that really takes no brain to play and is extremely forgiving.

Port Changes Coming Tomorrow?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

This is so much bullkitten. Its a stupid nerf. To mesmer, a class that already takes a lot of skill when it comes to survivability, this is just such a hard hit. To give nothing in return as well is pretty stupid.

So you’re saying you can win Forest or Foefire without terrians exploitation, but you suddenly can’t compete anymore when playing Kyhlo or Silent Storm without terrians exploitation?

Hmmm… Maybe that’s why I always avoid picking Kyhlo in map selection screen.

Where the hell did you get that from in my post? I’ll easily kill you on any map lol. And they arn’t exploits. Theyve been around for almost 3 years, im pretty sure the devs would have said something otherwise. There are blink spots on every map in case you didnt know. Especially kyhlo and silent storm lol which is why its so stupid that you mention those two.

Port Changes Coming Tomorrow?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

This is so much bullkitten. Its a stupid nerf. To mesmer, a class that already takes a lot of skill when it comes to survivability, this is just such a hard hit. To give nothing in return as well is pretty stupid.

Why I think Anet doesnt understand WvW

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

I remember watching the HoT press conference and colin talking about WvW. How its an epic experience of ramming gates and taking towers, overthrowing keeps. This made me a little sad because it showed that they still believed that people playing WvW actually cared about those things.

Sieging means PPT and PPT literally means nothing in WvW. About a year or so after launch when the servers population began to diminish, and even before that, its been pretty clear that its impossible to every win or succeed in PPT unless you have a certain population. Its the worst it ever has been now, especially in T2, but we know whose going to win from the beginning of the matchup. From the beginning of the tournaments we know whod win, and thats what made PPT always so hard to take seriously.

Thats why as it stands now, people go for the fights. Whether large scale or small scale, you could gain a lot of fun from these fights, and you could even win if you were outmanned. That could never happen in PPT. Because of 2 reasons. You cant win PPT outmanned, and its incredibly unrewarding. If you could make PPT balanced then you could make it rewarding and then more people would do it, but thats not the way it is.

I feel like Anet still doesnt get this understanding from the community. I mean they are giving us a new map that sounds heavily focused around sieging when thats the last thing we need. Encouraging more sieging, PPT, only means it rewards the higher stacked servers and eliminates more open field fights. Thats THE WORST case scenario for WvW.

If they really wanted to make PPT important and wanted people to embrace it, then they shoulda fixed the PPT problem. Maybe they will in the expansion, I really hope, either a new scoring system or megaservers, we’ll see.

The return of Raid on the Capricorn

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Their reasons for removing it were incredibly stupid. They could have just dried out the water area and edited the map a bit. What should have happened is skyhammers removal along with adding this back in game. I mean now that we can vote on the map we want, its pretty clear to anyone that consistently queues that skyhammer is the most hated.

Mes, Nec, and Ranger need buffs

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

cele is OP for any class that can mightstack really well and take advantage of healing power. Thast why its so stupid on war and ele.

Can we get a congratulations to ORomNG?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Nos got his kitten handed to him because of necro weakness. They should have never replaced OE. Because nos was out of play so much they were 4v5ing so much

Stronghold = too much PVE, too forgiving

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

As a pvp purist, I for one am super excited about the map and its mechanics! As I’ve always contested, anything to bring more numbers into the pvp playerbase is a good thing. If this “appeals” to PvErs, then by all minds, I don’t think that’s a bad thing. In fact, it’s the opposite.

It is very important to keep in mind that the majority of people we see in these videos are NOT hardcore pvpers, so what we see isn’t exactly what will go down in “competitive” play.

So far, BRAVO to anet! HoT Stronghold hype!

Its bad because it puts even less emphasis on actual PvP when its a PvP mode.

Wait, how is the emphasis less on PvP? What would you prefer, a pure deathmatch map? Better yet, you make several complaints about Stronghold already, but how would you change things based on your current observations?

You also never addressed anything in my post, so I don’t know why you used quotations at all.

At least with conquest, the additional objectives are few and simple to understand, and the mode remains about team fights, 1v1’s, etc. The map needs to either have a larger team size or be smaller. The amount of additional objectives + the size of the map for 5 players made the amount of other player encounters seems quite few from the footage ive seen. Lets just not make a mode that rewards people on being bad at what the game mode should be about, PvP.

Running supply and killing pve mobs isn’t PvP.

Stronghold = too much PVE, too forgiving

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Its bad because it puts even less emphasis on actual PvP when its a PvP mode.

PvP doesn’t mean just death-match. Stronghold has more interesting strategic decisions, pacing, and ways to draw out player fights. MoBas also have ai characters and “PvE” like you say, and nobody complains they aren’t pvp. Tapping into that popularity is a great thing. Even better if the new mode is accessible to all levels of players and doesn’t have as steep of a learning curve, while still having a high skill ceiling for players to strive for.

Of course it doesn’t. Thats because the combat of Moba’s is a lot simpler, so basing a mode simply around the combat wouldn’t work well in a moba. Its different in guild wars 2. It has the best combat out of any MMO currently and it doesn’t utilize it to the max. Making something like a Moba for gw2 is just going to encourage more gimmicky builds, like the permastealth thief to stealth minions, and take more away from actual teamfights.

Stronghold = too much PVE, too forgiving

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

As a pvp purist, I for one am super excited about the map and its mechanics! As I’ve always contested, anything to bring more numbers into the pvp playerbase is a good thing. If this “appeals” to PvErs, then by all minds, I don’t think that’s a bad thing. In fact, it’s the opposite.

It is very important to keep in mind that the majority of people we see in these videos are NOT hardcore pvpers, so what we see isn’t exactly what will go down in “competitive” play.

So far, BRAVO to anet! HoT Stronghold hype!

Its bad because it puts even less emphasis on actual PvP when its a PvP mode.

Stronghold = too much PVE, too forgiving

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Posted by: SkylightMoon.1980

SkylightMoon.1980

After watching some of the videos from today of the stronghold matches, Im beginning to think that stronghold will appeal less to the pvp crowd, and more the pve crowd. The map size along with the additional objectives spread out throughout the map made enemy encounters pretty rare. I saw a lot more of people bringing supply and killing or escorting guards/minions than actual fights.

The one philosophy I hate about Anet is that inspite of the fact that they are making something PvP(player versus player), they still insist on designing a mode that is incredibly forgiving to people who are bad at PvP(timing skills, knowing your class/rotation, coordinating with your team.)

All this talk about countering Abjured

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

\
Best at what? Team pvp? Probably. Thief? No.

Toker is probably best thief as well. Unless you’re implying Kronos Xnm is better. Which he isn’t.

Kronos is good but definitely not the best. He runs cheesy SA builds most of the time so its really hard to say what skill he has at all. Toker is also a really good thief but many things determine a good sPvP thief. Playing your role correctly as conquest demands is only one of them. In terms of sheer dueling and mechanical capability, there are a lot of others who are evenly matched.

Cheers Nightmare!

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Posted by: SkylightMoon.1980

SkylightMoon.1980

lol the priveleges of being a dev. they should their own team instead of hugging with the top players in game.

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Tbh, anyone who plays WvW knows the hammer train meta isn’t even a thing and hasn’t been for a very long time. Youd have to play on a server with very bad people to see it still exist. The actual meta for large scale combat nowadays usually revolves around what it is for GvG, and that is stupid amounts of range pressure.

If you observe the open field fights of T1 and T2 where people are a bit more familiar with the current meta of fighitng, you’ll see that melee are actually the ones who have a hard time. It really depends but this change could completely eliminate melee in total. I mean a lot of fights now really just come down to who has more ranged pressure anyway.

Revenant OP!

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

no, it will punish the less numerous side

currently my guild can routinely wipe groups up to 3 times their size, when said group will only need to put down 1 million statics/lines and we won’t have any way to negate that it won’t be possible anymore.

stability stacking intensity just favors who can stack the most cc = the larger side.

Which will reduce open Zerg v Zerg combat and make siege weapons and capping forts more important but maybe keep WvW issues with WvW thread.

Yes yes. More siege, less fighting, this is the way of Anet.

This will change large scale fight combat in interesting ways. It will make zergbusting a bit easier since the amount of targetless aoes like line of warding and static field will probably outdue the amount of stabiilty stacks, giving us a way to control these groups.

All it could really do is make things more of a ranged war yet things have already evolved like that in large scale fights already.

However, if this really empowers larger numbers even more, then im against the change. Anet has made it harder and harder to fight outmanned throughout the history of this game. Nerfing damage, nerfing specific skills.

(edited by SkylightMoon.1980)

Stability changes

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

this WILL RUIN THE WHOLE META OF GVG

You mean that thing that players do that isn’t actually supported by the dev?

It’s game over for WvW.

OR, some of the people wasting time GvGing might actually put some/more time IN to WvW.

No one wants to play your brain dead siege wars.. Gw2’s combat system is what’s keeping wvw alive and it’s hanging by a thread at the moment.

^ Sieging takes no skill or coordination, just memorization. Only an idiot would think otherwise.

Stability changes

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

This change will kill WvW but its what Anet always wanted, now they can get rid of that element and of us….

Why would it kill WvW? It will change the playstyle of open field combat lol. People who don’t like the new meta will leave because they can’t adapt.

Who cares if a certain meta right now is destroyed? Its boring as hell when one part of the meta remains persistent throughout the entire game.

(edited by SkylightMoon.1980)

Stability changes

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

Its a good change for the meta. It will hurt melee a lot and probably shift people to have more clever engages to avoid cc’s or make fights more ranged focused like they are now.

Its also going to help fight really big blobs a lot better by spamming CC’s that have no target limit to control them.

PvP - Full of anger and insuling...

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Ye its unfortunate that people will be kittenty like that sometimes. The thing is, this is pvp though. PvP in any game brings out the competetive side of people which isn’t so pretty. Just ignore them.

There is a difference in being competitive, and being foul.
But the more i read this post i realize how little ppl actually care about ppl in general…

Im reading posts in this Thread that genuinely makes me sad for humanity in general, i wonder… before it was normal to say GG and shake hands and be generally friendly after and end game, but now we get a surge of ppl without any morals or etics running around screaming only becaus their sitting with their face infront of a screen looking at pixels.

is this really okay?? do you guys seriously think verbally abusing ppl will get you somewhere, how would you react in real, would you vebally abuse if you were standing infront of someone….????
maybe a 12 year old kid or a 50 year old man the enjoys the leisure of a good game ??
think about it, behavior like this cannot last and i do really hope one day that anet will clean up in this, it is not okay in any way to think like this.

Yes but competitive environments can become pretty fowl. It always happens, I never encouraged it, I just said that if you go into a competitive environment in any game, you will find people like that.

Also, this is the internet. People have the leisure of being much more nasty because they are just nameless, faceless, trolls.

How can we changed WvW to prevent the blob

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

I am guessing the op does not want to remove organized large group combat but rather the “blob” mentality where you just throw X number of players at an objective.

First There really does need to be positive reinforcement for the maintenance and defense of controlled objectives. Any system however needs to be leech proof. (ie taking much needed supplies to repair a wall at 90% to get defense reward)

Additionally, There needs to be something that punishes uncooperative zergs, that can be safely ignored with organization. For instance something that can hurt everyone if players don’t communicate.

There is. An unorganized blob will get doodied on by an organized guild. Simple as that. Its always happened.

No need to get rid of the blobs. That would make things boring and farming for my legendary would be much more difficult.

PvP - Full of anger and insuling...

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Ye its unfortunate that people will be kittenty like that sometimes. The thing is, this is pvp though. PvP in any game brings out the competetive side of people which isn’t so pretty. Just ignore them.

Would You Like 10-Man Raids (Poll)

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Oh look another gamer who fears raids being introduced because of no reason whatsoever besides difficult content that they can’t do. Nothing new here.

Way to build your whole sentence out of mostly incorrect assumptions. Also, way to show exactly the reason why i might not want that “different breed” of players with the same attitude in this game.

With a poll of 250 votes, 2/3rds say that yes.

Oh yeah, ~150 people said yes. Out of over million players, and at least several thousand active forum posters. Great majority you have here.

Also, you really should brush up your info about MMORPG demographics. Raiders are always a minority – even in raid-heavy games, which GW2 is not. It is not an accident – you can say, it’s by design. By design, because, after all, raids are specifically made to exclude average and below-average players – they wouldn’t be challenging otherwise. That already places them as a content for minority, and that minority gets smaller and smaller the more challenging you want them to be.

If someone from top 10% wants a challenge, they would expect that challenge to be for them, not for someone of lower skill/gear plateau. If someone from top 1% wants a challenge… you get the picture.

TL/DR: Raids are a small minority content. They are a small minority content, because the raid community wants it that way. Even if they later try to fudge the numbers trying o pretend that they are more important than they really are.

200-300 is a significant sample size. Go to a math class please. So by your logic, because only 10% of the playerbase uses the forums, our opinions are the minority? Thats not hte assumption Anet operates under lol. Because the forums or reddit are the only place you can get an idea of what the players want, since there are no in games polls.

Again, Raid like content has already received a significant liking from the community. Raid bosses like teq and the wurm received a very good response when released. The only prblems people had, revolved around their open world aspect.

OstrichEggs interview with Kuhrer

in Community Creations

Posted by: SkylightMoon.1980

SkylightMoon.1980

LMAO….with only 5-7 really competitive teams….Esports in GW2 will never happen.

This

How WvW responds to their WvW Specialist.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I think there needs to be more than one WvW specialist. There are multiple sides to wvw. There are big ppt heroes, the roamers/scouts, the guilds who zergbust and gvg.

New gvg commentary series

in Community Creations

Posted by: SkylightMoon.1980

SkylightMoon.1980

Hey guys. Down at gw2wvw.com we have a friend who started a series for gvg’s that go on in NA. He is accepting any footage giving to him, hopefully more recent footage, but also taking it to do commentaries on them with other people. Its actually pretty interesting to watch them. Whether you are new or already experienced in the gvg scene, the video can give you a lot of ideas about what is going on in the footage. The first episode is out and can be viewed here:
https://www.youtube.com/watch?v=qopwpUwvlas

If you’d like to submit any footage, just whisper kyle the savage.

(edited by SkylightMoon.1980)

WvW completely broken, HOT must fix it

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

I took a glance over at the scores for the matchups in NA over at millenium, and there isn’t a single close matchup that indicates roughly equal coverage. Every single tier besides perhaps Tier 1 demonstrates that there is an obvious population advantage in WvW on one or more servers.

I do remember a period where matchups were much more equal and the giant gaps in score only existed in a few. There has never been a more pointless time to shoot for PPT besides now. People seem to aim more for fights and a fun siege more than aiming to truly win a match.

I hope that HOT brings either some form of server merges or some clever system to create a fair playing ground.

Would You Like 10-Man Raids (Poll)

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

So to sum things up:

People are divided about GW2 having raids.
Most people want more challenging content.
Most people don’t want the elitism and grind that goes with a traditional raid’s gear treadmill.
So make raids (or whatever you want to call it) with GW2 style rewards. Problem solved?

The question is ‘instanced or not’ when you get down to it.

The best compromise I can come up with is making a guild hall danger room that spawns private instances of world bosses.

That really shouldnt be the question. I and many players absolutely detest the fact that we are forced to play with strangers for most of our content (key word is forced). I dont mind playing with strangers for some things or on some occasions. But sometimes i dont want them influencing my gameplay and potentially ruining any fun i can have with my friends. If we are getting challenging content we should be able to control who we play with.

There really does need to be both open world and instanced content in an MMO. Its needed to keep both groups happy and prevent excessive collisions of interest. If you flat out removed dungeons and fractals from the game right now i guarantee the game would take a huge hit in popularity. People say instanced content lovers are the minority. There may be some truth to that in this game. But its certainly not a small enough minority to simply ignore. And you can bring back a huge amount of old players with new instanced content. Along with many new players.

Also GW1 was a fully instanced game. Its kind of disheartening to me for anet to go completely in the opposite direction and stop supporting instanced content rather than just branching out into both directions. After all GW1 was hugely successful especially with its elite missions and zones.

I understand where you are coming from spoj. One thing that i havent seen anyone mention, is that truly difficult open world content, like the wurm(basically the only one), is practically done in an instanced fashion. The organized groups that do this don’t just take their group and go into a map. They pop one or two overflows to ferry in their entire organized group so they don’t have to deal with the pugs in the open world. So basically they are trying as hard as they can to make the boss fight as instanced as possible.

Would You Like 10-Man Raids (Poll)

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Bump. Despite what the naysayers may say, the so called “vocal minority” actually ends up being the majority. Who would have thought

Majority? Where? Because you’re definitely not talking about gw2.

2. I think this forum, anecdotally, underestimates the number of players interested in this content.

No, we don’t. It’s aleady known that even in raid-heavy games raider community usually is no bigger than 10-15%. In gw2, aimed at casuals and with no raids whatsoever, i can safely say it’s likely much smaller.

4. If anything, raids will attract a different breed of player

I am quite aware of that. It’s one of the reasons why i argue against them.

Oh look another gamer who fears raids being introduced because of no reason whatsoever besides difficult content that they can’t do. Nothing new here.

With a poll of 250 votes, 2/3rds say that yes. The people who said no just happened to be more vocal about it here on the thread. Hence “vocal minority”.

Stronghold, not GvG afterall

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

They never called it GvG once though. They called it a new pvp mode, so exactly why people thought it was GvG is beyond me.

All of this argument about GvG really just comes down to semantics. GvG is just guild versus guild. It doesn’t specify anything about how they fight, but that they compete against each other in some format. To nostalgic spvp gw1 players, its the old GvG. To the WvW commnunity, its modern GvG.

Its really stupid for people to argue back and forth about what GvG really is. Whether its 5v5, 8v8, or 20v20, because there is pvp involved, it is something that will take skill. Because players fight each other, they evolve their skills and strategies, and it progresses.

No one who has participated in a high tier GvG in gw2 would say it takes no skill. End of argument.

The announcement detailed this new mode as a GvG. Guilds register on a leaderboard and compete against one another. That would be why people are calling it GvG.

No it didn’t. Watch the livestream again. Colin said it was a new pvp mode, that had guild ladders. That doesn’t mean the mode is actually called GvG, it just has guild ladder support.

Find me a quote of them calling the new mode GvG.

Ready Up this Friday: Stronghold

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Please don’t make SH another boring 5v5 mode. Also, do you expect matches to be longer and more dragged out like they are in Mobas, or short like conquest.

A better solution to the GvG problem!

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

I hear you, I stick to wvw cause I can mix and match my stats. Thing is people leave this game for many reason and most of those reason they blame on Anet not updating or from lack of updates.. GvG has been going on for a long time now without anet stepping in.. Why on earth would you even want anet to step in and do something about it? Especially when most put the blame on anet when parts of the game get no updates? They would probably make something that not all GvG players would agree on and then you have a whole new game mode to worry about, a whole new set of problems that new comers coming into this game mode will see, and a whole new section on the forums for people to complain when that game mode never gets any updates…

A mode dedicated to GvG would be a lot to ask, especially at this stage, but then again, Anet said there would be no expansions but here we are. Plus who else can be blamed other than the developer if a game isn’t receiving updates? Anyway, its impossible to please everyone, that’s a given, however, some issues seem pretty common.

  • Variety – opponents are limited by the current matchup which brought in requests for megaserver tech to be used in OS or altered custom arenas or GW1 style guild halls, just something. It leads to guilds transferring around and ending up in certain tiers. Opponent variety is an issue for some players who don’t even GvG.
  • Map support/queue – some PPT focused players would complain about fight guilds “taking up space”. And some GvG teams get caught in queues. If Os is occupied then there are very few other choices. It creates friction.
  • sPvP not cutting it – team sizes and build restrictions aside (crafted that Ascended set? Too bad!), the maps are pretty small. And limits on spectators help to hamper it from being a big ingame community event, yet it still manages be intrusive (some guilds guard their builds).

I’m sure there are more but the result is Anet deciding to bullheadedly pursue 5v5 tournaments and I fear they’ve missed the boat on GvG.

I think they should make the OS have a megaserver type system like EOTM does.

Stronghold, not GvG afterall

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

They never called it GvG once though. They called it a new pvp mode, so exactly why people thought it was GvG is beyond me.

All of this argument about GvG really just comes down to semantics. GvG is just guild versus guild. It doesn’t specify anything about how they fight, but that they compete against each other in some format. To nostalgic spvp gw1 players, its the old GvG. To the WvW commnunity, its modern GvG.

Its really stupid for people to argue back and forth about what GvG really is. Whether its 5v5, 8v8, or 20v20, because there is pvp involved, it is something that will take skill. Because players fight each other, they evolve their skills and strategies, and it progresses.

No one who has participated in a high tier GvG in gw2 would say it takes no skill. End of argument.

(edited by SkylightMoon.1980)

Would You Like 10-Man Raids (Poll)

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Bump. Despite what the naysayers may say, the so called “vocal minority” actually ends up being the majority. Who would have thought

A better solution to the GvG problem!

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

Briggah please. No one does 25v25 GvGs and hasn’t for almost 2 years. You act as if you actually know somehting about the nature of GvG and its community, but you make statements like that it and completely proves the opposite. This is a pretty common mentality a lot of outsiders have to GvG. They act as if they completely understand it lol.

PVP has a 10 vs 10 deathmatch map called courtyard. Guess 10vs10 isn’t enough right? Let me guess you want a 15vs15 game mode then?

No because its designed purpose wasn’t with gvg guilds in mind lol. It was to test out small scale deathmatch and failed miserably because putting random pugs into teams for deathmatch obviously would never work.

People do either 15’s or 20’s.

PSA: dont scroll over home cooked nourishment

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

It crashes your client and currently many trolls are performing this. Its nice for a giggle but hopefully Anet catches up to this and fixes it.

A better solution to the GvG problem!

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Take all the WvW guilds and then compare those with guilds that actually do GvG. There are a lot more WvW guilds than GvG guilds I would bet.. How long does fighting the same guilds over and over again go on before it becomes stale and boring.. How many actually GvG fights will you get in a day since most Guilds have different time zones and play at different times. You will still only be able to enter this GvG mode that you guys want when the other guild agrees on a time and can actually get people to go there.. I read forums. I watch GvG get canceled because the driver has a belly ache and cant make it.

The biggest problem going by what players talk about on these forums is population problems.. Making another game mode or even a spot for you all to run into each other will help kill off WvW even more.. So after you guys help kill WvW even more by pulling more people out of WvW. Your GvG mode be the next game mode to die off when you fight every guild that considers themselves a GvG guild over and over and over and over again.

So if your GvG map or mode that you want will help FIX population problems then I’m all for it.. If this GvG map or mode will take more players away from WvW then I’m not for it..

Guild vs Guild is your guild play against other guild; not server vs server; wvw, not pvp vs pvp.

many player do not play wvw; are you going to blame pvp? many player do not play pve; are you going to blame wvw? many player play pvp; are you going to blame pve and wvw? I research Guild Wars 2 have gvg; did gvg take away more player from pve and pvp?

Every player log in game have Choice to chose what game mode want play; arena net do not Force you chose and there is no 1 game mode in Guild Wars 2.

Example; more people take car to work; are you going blame train, bus for take away people? If there was only take car for work and no choice to chose train, bus than it is car for blame. It is not hard to understand; very easy.

Where did all these GvG guilds come from? Were they not created for WvW or started in WvW? They were started in wvw and now you guys want your own spot not in WvW.. I don’t know many pve/pvp guilds that have turned into GvG guilds. I know way more guilds that consider themselves a WvW guild than I do that actually consider themselves a GvG guild.. You guys are very very small compared to every other game mode already in this game.. Point is anet said they are not going to support your type of game mode. So you have 2 solutions

First solution: Keep making posts about not having a GvG mode. You guys are the smallest population out of every game mode and are starting to turn into the biggest QQ’ers on these forums.. This solution will only make you look sour..

Second solution: Keep gathering the way you have been and continue to keep your made up game mode thriving.. Keep doing what you are doing cause you seem to be having fun doing that.. This is the solution you should take.

Most will do the first solution..

so gvg is smallest population? so let me use example; so just because small people take bus and train to work; take it away from them? because they do not take car like other more people to work? so just because small people take bus and train to work; they have to be punish for not have car? If that were happen; what would happen to economy? what would happen to transportation? what would happen to financial market? so just because gvp is small population; take away privilege from them? so just because gvg is small population; take away choice from them? so just because gvg is small population; take way their value? If that is arena net model for Guild Wars 2, If that is arena net vision for Guild Wars 2; good luck.

Too bad this is a game.. I can point out a tons of ways how LIFE is not fair for some people. I’m talking about this game not how many people take a bus to and from work. So its not fair that anet won’t give you a spot to have 25vs25 death matches? Guess what LIFE isn’t fair so that is just part of life. You can move on and try to make something out of your life or you can constantly QQ because you feel it is unfair..

to sum it up. Anet won’t support your game mode.. You can either keep QQ’ing over it or you can continue to do what you have been doing and find some joy in GvG’ing

Briggah please. No one does 25v25 GvGs and hasn’t for almost 2 years. You act as if you actually know somehting about the nature of GvG and its community, but you make statements like that it and completely proves the opposite. This is a pretty common mentality a lot of outsiders have to GvG. They act as if they completely understand it lol.

A better solution to the GvG problem!

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

Take all the WvW guilds and then compare those with guilds that actually do GvG. There are a lot more WvW guilds than GvG guilds I would bet.. How long does fighting the same guilds over and over again go on before it becomes stale and boring.. How many actually GvG fights will you get in a day since most Guilds have different time zones and play at different times. You will still only be able to enter this GvG mode that you guys want when the other guild agrees on a time and can actually get people to go there.. I read forums. I watch GvG get canceled because the driver has a belly ache and cant make it.

The biggest problem going by what players talk about on these forums is population problems.. Making another game mode or even a spot for you all to run into each other will help kill off WvW even more.. So after you guys help kill WvW even more by pulling more people out of WvW. Your GvG mode be the next game mode to die off when you fight every guild that considers themselves a GvG guild over and over and over and over again.

So if your GvG map or mode that you want will help FIX population problems then I’m all for it.. If this GvG map or mode will take more players away from WvW then I’m not for it..

Im very doubtful of this. Ive played WvW in multiple dif tiers pretty consistently and id say its at least half and half. Some guilds GvG consistently while others rarely will.

There are really two types of guilds in WvW. People who do PPT and people who go for fights(usually end up being up for GvG’s as well). There is one important appeal of fights in WvW, and that is that you almost always have a chance to win a fight even if you are outmanned. This isn’t even remotely true with PPT. PPT is a population/coverage game. It will never be fair until the devs fix it. Which I hope they do. Because of that, even a lot of PPT guilds resort to developing a better open field comp.

Then, once guilds become more frequent open field brawlers, then tend to start looking at GvG. To say that the GvG community is small in WvW is sorta laughable. It certainly has a significant place. For example, if you go to T2, most of what you see during primetime are guilds running around murdering each other.

A better solution to the GvG problem!

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I know the devs already mentioned they dont have the resources to create a 4th mode called “GvG”. Yet the reason players asked for this was simply because GvG gave us certain things we didn’t have. The biggest thing is the ability to fight every and any guild we can. If we had this ability, things would be find imo. Leaderboards arn’t needed and almost every GvG enthusiast whose been around the scene for some time knows that there have been attempts to organize leaderboards in the past and that they never work.

So one of the main problems is that we can’t fight whoever we want. We are limited to fighting the people within our own matchup. EOTM GvGs rarely if ever happen because of the chaotic nature of EOTM that would disrupt GvGs, griefing, etc.

My idea is that with the upcoming guild halls, we could have the ability to buy an instanced arena for our guild hall that we can invite other guilds to, to fight in. Perhaps one that could be purchased through the gemstore, like one of the custom arenas. One that supports up to 15 or 20 players per team. This would solve the problem of not being able to fight guilds on our own server, or guilds in a different matchup.

Bronze Tier GvG Invitation

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Cause we’re not interested in stack and push play style.
15v15 group comps 5warr, 5guard, 2ele, 2 necro, 1mes
Run forward, veil, boon strip, static field

So when we say we dont have the numbers its more that we dont have enough ppl who play this specific way.

Sorry but no one runes a comp like that. Please inform yourself about GvG more before you decide to decline it. Be different than the rest of the tpvpers who act as if they know GvG up and down lol.

What's your biggest worry...

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

I’m a little concerned that the challenging content might go overboard in a misguided attempt to appeal to a vocal minority, but overall the new features sound great to me. My biggest worry is that quality of life won’t get much attention.

Guild Wars 2 is a great game that’s had some really brilliant iteration over the years, but that iteration hasn’t always been thorough. There are a ton of inconsistencies and leftover confusions that may not seem like much on their own, but really add up, and it really hurts the appeal of the game to new players. A lot of ones I was even taking for granted are being brought to my attention now that I got a couple of new people into the game.

Honestly, I think I would be happy with an expansion that did nothing but clean those things up (I mentioned several on a separate thread I posted not long ago, but that was before I started playing with new people). Few things bother me about a game as it ages than all the little loose ends, and they really are a detriment to bringing new players in, which is necessary for a healthy, long-lasting game.

I think the community that wants challenging content or would be okay with it is actually much much bigger than most people think. Ive met more people in pve who could do challenging content or would prefer something more challenging, than actual people who just want soft kitty content to farm.

I mean look at the amount of people doing teq and the wurm when they came out. Loads and loads of people and servers were doing them. I think those bosses and the marionette showed a great desire for more challenging content in this game.

What's your biggest worry...

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

My biggest fear is definetely that the HoT maps are too similar to Dry Top and the Silverwastes. In my opinion Dry Top and the Silverwastes are way too focused on zerging and farming. They are also lacking in the variety of their events.

I understand that they try to have this map-wide event that they want to tie everything to but I enjoy the way it is done in Orr (specifically Straits of Devastation but also the other two zones) way more than the way it is done in Dry Top and the Silverwastes. It feels much more organic and there is much more variety in the look and feel of the events and of the areas in which they take place.

I’m worried about the level number going away now. There is no way to see if anyone is 80 or lower for core content. This will really divide players more and make new players feel left out of old and new content.

Instead of looking at my party area, I will have to ask what their level is… of course 80 is required for southsun, orr, frostgorge and wastes areas and the new HoT maps, but dungeons? I should only have to look at my HUD!

Since masteries are only unlocked when a character is level 80, you do not have to worry about this. When you see a character’s mastery points you automatically know the character is level 80.

This is my exact worry as well. Dry Top and Silverwastes are fine for people who enjoy farming and grinding, but that goes against the spirit of the game. I find the rest of the open world to be much more enjoyable (even with less ‘rewards’), than those two zones.

I also agree. I feel like those zones have nothing to do in them besides complete the mapwide meta. I can only do that so many times, otherwise it just becomes grindy. Also, they are meta events that arn’t really hard to do. If vinewrath was considered to be on par with the “challenging” content in this expansion, id be rather upset.

What's your biggest worry...

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

They won’t touch dungeons and just leave them as they are. Honestly most encounters in this game need to be completely reworked. Many are very dull and need to be reworked completely. The AI is incredibly stupid and the mechanics behind bosses don’t really do anything, or the bosses have no mechanics. They may do something like “knocks down” or “enrages” but they arn’t mechanics you need to worry about.

I think that a rework of most of the dungeon paths in this game to create truly interesting encounters would go way beyond just adding a new dungeon or two. Also theyd have to make them more rewarding if they made them have some sort of difficulty to them.

"Suggestion" GW2 Dueling updated

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Dueling has been suggested numerous times by numerous people. It has met stiff resistance from a portion of the population.

Those who want it can’t understand why anyone would be against it or how it would affect them. Those who don’t want it feel it will negatively affect their experience and they don’t want it.

I personally don’t want it and would prefer open world dueling never be added.

I’m in this camp, though I’d be totally fine with there being some sort of duel area in the spvp lobby zone, or some specific map for it, or some gemstore-bought access key to such a map or what have you.

Just not open world dueling. Do Not Want.

Why though? It literally affects you in no way. Its not the same thing as open world pvp. Its like in other games where you accept a duel and only you and the opponent are the only ones who can hit each other.

Verbal Harassment Against Rangers

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Well ranger is sorta the new warrior in terms of skill input to reward output. So its sorta expected.

a new condi would improve balance

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Ew, this is awful. A new boon if anything is needed. Condis have already dealt enough damage to pvp in this game. A boon that reduces condi duration or damage would be nice.

Ive finally solved the population problem

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

This is technically a player created solution and its an incredibly simple one. We all know that since the genesis of gw2, population has made things very very unfair. WvW has been on decline below the t2 area. There is a pretty significant difference in numbers. A lot of people I know who were once are t3-t4 servers have moved up to t2 and t1.

Thats what I suggest the playerbase do. Stack on t2 and t1 and if everyone did it, then t3 as well. There is literally no point in having 24-27 servers anymore. The population is almost non existent the lower that you go. You may see one queue on a bl during reset night, and thats.

This is what DAoC did. They never solved the problem. They just stacked on 3 servers. Ye, it would mean queues again that lasted 30 minutes, but it would be better than ded gaem WvW. It would make the game feel like launch day when there was constant battling occuring.

Every single time a higher tier player suggests this, it’s insulting and ignores the countless other threads that have been started over the exact same thing.

My server was in T3/T4, guilds left to higher servers, and we plummeted down to T8 (rank 24). We’ve now clawed our way back up to T5 (rank 15). You think we want to be merged into some other tier because a few higher-ranked servers want blobbier fights?

No thanks. We’re not a resource to be used by the likes of you.

When the lower tier servers complain about population imbalance, it’s when there is a matchup like the essentially permanent one in T3 – where one server (and sometimes two, although not in T3) has such a huge comparative population that there is nearly no play to be had by the overwhelmed server. It has nothing to do with “the game won’t support 24 servers”, and that kind of thinking can just be tossed, thanks.

You know what we get on the lower servers? A sense that what we do matters. Our servers go up and down, within the tiers and across them. A few people can make a significant difference, even when we are popping queues (my lowly server had a queue in EBG last night – a Tuesday!) but we have a scant dozen to twenty on during the day. See the imbalance?

We don’t want to be merged.

We know where the gold servers are and how to farm if we want to be there, and since we’re still where we are… take the hint.

Well then the people who want to make a decision and move to a more balanced matchup in t2 and t1 can do that, and the people who don’t want to wait in 5 minute queues can wait in t8.

11K dmg eviscerate

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

This is pretty hilarious coming from a ranger. You are glassy, he is glassy. You’re auto attack have a 1500 range and probably hit him for 1.5-2k plus an 8k rapid fire. Eviscerate is also one of the most telegraphed abilities in game so its pretty easy to dodge. Especially because doing so will make him waste all his adrenaline.