Showing Posts For SkylightMoon.1980:

WP video for mirage is too misleading

in Mesmer

Posted by: SkylightMoon.1980

SkylightMoon.1980

WP is a shill for Anet. He has no clue what he’s talking about. He’s garbage at PvP and he’s not a mesmer main.

He doesn’t know anything about core mesmer or its flow and doesn’t realize how trash mirage actually is because he played it for about 30 seconds.

I want mirage to be really good and for it to be viable but having some fat british kid shill for an hour and flat out mislead people on the reality of the elite spec isn’t going to make this happen.

Why didn't Mirage get a new F skills?

in Mesmer

Posted by: SkylightMoon.1980

SkylightMoon.1980

Engi got holosmith
Necro got shades
Warrior got counter
Ele gets to weave its attunements.

Mesmer… gets a slightly different dodge? Everyone else has something changed with their f skills. Thats sort of what changing a classes profession mechanic means.

I think the fact that we didn’t get this added to the lackluster feel of mirage, and the fact that its barely even an elite spec.

In my opinion, along with buffing ambush skills, and making mirrors not garbage, they should give us new f1-f4 skills with a mirage theme to them. That or something that actually changes our f skills.

Mirage Demo Weekend Feedback

in Mesmer

Posted by: SkylightMoon.1980

SkylightMoon.1980

I’ve been pretty excited for this elite spec for a while, it has a cool name, and concept.

That being said, in practice it’s laughably bad. The concept is great, but it feels like a half-built elite spec to be honest.

It feels the least elite out of all the elite specs so far. Every class gets some significant new f1 mechanic. Engis holosmith form, warriors get counter, necros get shades, etc.

Mesmer gets nothing. We get a new dodge that is cool but then ambush skills that are complete garbage.

Mirage cloak is good but ambush skills are not and thats why running over a mirror at some arbitrary distance away is not worth it.

Its damage is also poop.

I’m not sure what the devs were thinking on this. The spec needs a massive buff and slight rework in my opinion.

They should have changed something with the shatter skills.

Raid Normal/Hard Mode

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

I don’t think hard mode would be a good idea. No need to add multiple tiers of difficulty to split up the playerbase.

What I would think would be cool is if each raid had an extra optional boss that was significantly more difficult.

guild lost interest in raids.

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

lol @ all the qq from the casual scrubs who got teary eyed and quit VG after they couldn’t kill it in 5 attempts.

VG used to be seen as the holy grail which only one or two guilds could kill, now its basically a trash mob in the instance. Its not that difficult to find a group who can do it. I kill it all the time just for fun, because its a fun fight.

Raids are certainly harder than any other PVE content in the game. It requires high coordination and individual performance, especially when you get to a boss like Sabetha. Thats definitely not for everyone, and thats perfectly okay. But don’t qq on the forums about it and then report people when they disagree with you.

PLEASE PLEASE PLEASE don't nerf Raids

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

So, just so I get the fights, it’s ‘gimmick gimmick gimmick’ and if you miss gimmick 1 you wipe due to inst gib gimmick.

Raids don’t need to be made easier, they need difficulty levels so novices to the fights can learn the mechanics and not drag the whole party to failure as they didn’t jump during gimmick phase 4 part 2 when they should have dodged.

Having ‘one size fits all’ just means there is an ever increasing gap between those that jumped on at the start and now have memorised all the gimmicks and those that want to take part in raids but find themselves excluded from experienced parties due to the increased chance of failure if you include someone new. Just leads to lots of frustration all round and is very easily fixed.

First of all, your criticism is basically following the same line of logic as most who criticize raids. ITS TOO HARD

Raid wipe mechanics encourage people to execute mechanics, simple as that. There arn’t a lot of mechanics where one person can wipe an entire raid. On VG this is true if someone who is a dedicated green circle doesnt go in.

These raids are meant to have very high coordination and individual performance. Failing to execute either should be very punishing. In all cases, you either die, your raid wipes, or you take massive damage. Thats the way it should be. We already see instances in gw2 where failing to executes mechanics doesn’t punish you much. Thats why the encounters are so easy and facerollish.

Every game that has raids and aims to create difficulty has punishment in the form of either raid wipe or massive damage. Literally every game. Making this criticism towards gw2 is basically making it towards every serious raiding game, making it a sort of stupid criticism since its more of being aimed at raiding in general, not justs gw2 raiding.

Thats okay though, raids arn’t for everyone. If you can’t stand high coordination and high individual performance, that tends to breed a lot of frustration but also very fun moments, then raiding isn’t for you.

PLEASE PLEASE PLEASE don't nerf Raids

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

There really isnt much RNG in these fights if thats what you consider false difficulty. The only fight that really has an instance of RNG and you’ll understand why whenever you get to it.

Any mechanic that can kill you or wipe a raid thats based on RNG is pretty stupid I admit but this isn’t really the case with Sabetha.

Basically whenever you are returning to a platform from destroying a cannon, she can start activating her flamethrower on your way back and instantly kill you. The thing is I think the timing on this is so specific that it just seems RNG-ish. There are so many little things in the Sabetha fight that you must micromanage, and if you don’t, it seems almost random in some ways. Her flamethower has a timer though from what I understand.

With gorseval I don’t remember there being any RNG aspects to it.

PLEASE PLEASE PLEASE don't nerf Raids

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

I think I would disagree with your post – only about the difficulty of the raid. It is not too hard nor too easy. The mechanics that are proposed to make it difficult are not actually challenging – but an annoying hinderence. I give credit to their attempt, but I don’t think it worked for GW2 at all.

Tbh this sorta sounds like the normal criticism people make in gw2 whenever something is too hard. They accuse it of being “falsely” difficult. What would you consider a good mechanic? A lot of the mechanics in the raid require people not to screw up and encourage high individual performance. You may be considering difficulty for annoyance.

PLEASE PLEASE PLEASE don't nerf Raids

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Spirit Vale being the first raid released in gw2 is so perfect for a first raid. Each boss gets progressively more difficult and this is the first time that guild wars 2 has created content that requires high coordination and high individual performance. I raided in WoW for 3 years and was pretty impressed with how smooth this raid was.

Guild wars 2 has the capability to be an amazing raiding game, better so than WoW. The content lived up to its difficulty and Anet can surely go further with how difficult they want to make these bosses. Vale Guardian was perceived and this ominous threat when first released and now its seen as just another trash mob by those who are heavily experienced in it. Not to say it snot easy to wipe 20 times in a row on it, it still requires mechanics, but these fights have pushed me and my friends to our limits and beyond.

I think this is the type of content the community has really been asking for, difficult content. Raids in GW2 are one of the things released with HoT that have virtually no blemishes to them.

Some may say its too hard, that it requires too much dps or coordination, but they also forget that its meant to be extremely difficult, and that crying for a nerf is just purely immature.

Im just asking Anet to keep on track with their Raid development, because right now its looking awesome. I can’t wait for the next wing and I hope its just as hard.

Gorseval DPS "checks"...

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

I just killed gorseval for the first time tonight with a pug group, it was also my first night trying gorseval. We had a very good group and surprisingly dps wasn’t a problem. We all had good competent players who knew how to do dps.

Damage was never a problem for us, if anything, we had too much damage. We were pushing phase before he could channel his breakbar ability. We got him to 5% many times with a full minute left. The problem came down to individual things in the last phase that got us killed, and mechanics.

His stacking damage buff really screws you in the last phase if you don’t keep track of it. If he has 4 stacks, its sort of gg, well it was for us. 40% damage is basically a one hit on every ability he has. Also the eggs are really easy to screw people over, so be wary of those. After that just keep track of orbs but 2 tempests can handle those easy.

The fight certainly requires more dps but having high dps has to do with having good players who know rotations, no pugs who think spamming one on mesmer GS is considered damage.

FIX THE PRECURSOR CRAFTING EVENTS

in Bugs: Game, Forum, Website

Posted by: SkylightMoon.1980

SkylightMoon.1980

Im trying to complete the first part of my Dusk precrusor collection and I cant complete the inquest event in malchors leap. http://wiki.guildwars2.com/wiki/Escort_the_elite_Whispers_strike_team_to_the_secret_Inquest_base_entrance

This is where it bugs. I can’t get through the entrance to the lab where the event it, nobody can, and a lot of people are waiting here. Its really kittening me off and I want this fixed.

https://forum-en.gw2archive.eu/forum/support/bugs/Modniir-s-Ruin

People also mention it in this thread and that was 9 days ago. If this doesnt get a response or get heard im going to keep bumping it until it does, we need this fixed, its irritating and is preventing a lot of peple from getting their precursors.

(edited by SkylightMoon.1980)

[Feedback/Discussion] Fractals of the Mists

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

The fractals revamp is probably the shadiest stuff Anet has done with HoT. Its almost as if they didn’t even try and just figured they had to put some sort of fractals content in HoT because people would be kittened off if they didn’t.

Theres zero difficulty at +50 because they nerfed the difficulty at earlier levels and moved it up to higher levels. What an absolute joke. To add to it, there arn’t any new cool mechanics with the fights at higher levels or interesting ways the encounter changes with a mistlock instability, just that the bosses have a huge health pool. Thats not difficult, its time consuming. An absolute joke basically.

Its literally like they didn’t listen to anything in the Fractals CDI. With how little effort they put into fractals with this expansion, I seriously doubt they have any interest in further contuining with this part of the game. I think they will abandon it, just like with dungeons.

West Pylon is always 2/3....

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

The pylon in the skritt camp can never be activated because Dawkurra is still bugged. This is so irritating. She’s always been bugged in some way and its prevents us from actually defending tarir.

Change to HoT Story Gating

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

Didnt work for me, cancled it played again nothing works thanks A Net for time gating well done.

What a bull shi it

Edit: after doing the previous quest 2 times it works but then the sign cutting quest is bugged cause you cannot interact with the sign Anet at its best

Open your eyes a bit before you start talking kitten. You don’t actually interact with the sign, you just keep following her tracks. Maybe you cant read…

Auric Basin Dawkurra still bugged after patch

in Bugs: Game, Forum, Website

Posted by: SkylightMoon.1980

SkylightMoon.1980

They patched it so she didn’t bug at 9 out of ten eggs, but the thing is it bugs when she gets back to hte village. She just stands there, so we still can’t complete the event.

This is the only event from my knowledge that bugs and prevents you from capping all of the pylons you need to defend tarir. This is bad because it means we never have gotten to do the defend tarir event yet.

All maps so empty? Megaserver broken?

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

I have we can get another answer on this its very important.

All maps so empty? Megaserver broken?

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

It seems to just be the HoT maps.

All maps so empty? Megaserver broken?

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

I only spent a couple of hours on the first new map. Never saw anybody doing any of the events I ran across and I’m sure I wouldn’t be able to solo them. Hopefully just a megaserver issue, otherwise the new maps will be unplayable.

Agreed

All maps so empty? Megaserver broken?

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

This really needs to be brought to the attention of the devs because I think its very unhealth for the game and actually for the new maps. For the meta event in auric basin, tangled depths, and dragosn stand, you need a full map easily. Verdant brink I guess as well.

Basically all the maps designs are based around having a full map do them, you cant do these events with ten people.

All maps so empty? Megaserver broken?

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

Has anyone noticed the maps are really empty right now? It almost feels like pre-megaserver. I know a lot of people are still gonan be starting out and exploring verdant brink but auric basin and tangled depths and dragons stand had almost no one in the map. Ive heard a lot of other people have this expereince as well. Whats going on? There has to be at least enough people in some of the later maps for there to be full maps, it makes no sense for there not to be.

Did arenanet change something or potentially accidently screw up the megaserver?

Auric Basin Dawkkurra event bugged again...

in Bugs: Game, Forum, Website

Posted by: SkylightMoon.1980

SkylightMoon.1980

Since yesterday we’ve been trying to get all pylons active accept her event keeps bugging at 9 eggs its really weird and annoying. Can we have a bug fix for this please? Anyone else had thsi problem?

Remove enrage timers from raids

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Im very against this. Enrage timers are absolutely necessary for preserving difficulty in these bosses. Otherwise there would be no pressure to execute your play well, but instead could just tank up and out tank the boss for 20 minutes until you’ve done enough DPS, that would be awful.

Raids dont work without (gear) grind barrier

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

All your posts so far have just been you kittening.

Raids & Story

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

@Bobby I think you should be very careful about the extent to which you tie the games story to the raid content. Hopefully there are multiple avenues for experiencing the story, because the raid content wasn’t designed as a means to experience story, but first and foremost as a form of very challenging content, which means not very many people will be able to complete it/or put in the time to complete it.

Other games have had this problem, like WoW and its raiding scene. They intrinsically tied the story into the high level raids, and it created problems in the playerbase. Thats partially why releasing LFR was good for them, because it still let players experience the story through raids, yet allowed them to do it on a very low level of difficulty.

Blasting Staff bugged?

in Elementalist

Posted by: SkylightMoon.1980

SkylightMoon.1980

I read that they made it a default staff trait but all my skills act as if blasting staff isn’t included, like the statics lava fonts, waters, everything is smaller as if it didn’t have blasting staff. Is the trait bugged? If so why is it taking so long for a fix?

Cant get past launch

in WvW Desert Borderlands Stress Test

Posted by: SkylightMoon.1980

SkylightMoon.1980

My game is stll downloading but it says that its ready to play, so once I click it, nothing happens, the launch bar closes and then no game comes up after. I checked taskmanager and saw no game running there in the background.

Do I need to change something with my game shortcut to make it play? Right now its just Gw2FeaturePublicTestTiny

Facet of natur not available in WvW

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

Just checked it out, its weird. I have no access to it with the glint spec on.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

I think it sucks that it’s only 10 ppl i think it sucks that its instanced at all should be like VW this to me in the end of the game and community that was built up now its all gonna be about your own team and never wanting to play in open world again they better not give special rewards from it skins sure rewards NO

I can barely understand what you just said, but from what I did understand, I can tell that if thats your mentality, you must either deal with it or quit the game. The rest of us and all the new players will have a great time working hard at raids May I suggest club penguin?

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

I agree OP but it can’t be flexible in the same way that Dynamic events are, because those clearly scale in a correct way that preserves the intended difficulty. I think set numbers of raid sizes would be okay, like 10, 15, 20.

My major issue with "hard content"

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

Casual players lol. Ok OP let me explain this to you. The raiding content being put in game in HoT is in response to the community specifically asking for very challenging content, in some cases, specifically asking for raids.

This is content designed to require you to press more than 1 in your full zerker set. It is designed to challenge you mechanically and strategically. People who are casual wouldn’t really fit the criteria for completing the content, because thats not what being casual is about. Its not about putting in tons of hours and effort to complete a certain piece of content. Its about having a lay back experience.

So no, people who play the game casually probably won’t be able to complete the content. Yet that doesn’t mean that not everyone can complete this content. Anyone can, it just requires you to put effort into it.

So think of it as not catering to people who are put into groups like “hardcore” or “casual” but instead people who are willing to put in big effort to complete a certain fight as opposed to people who arn’t. Simple as that.

Revenant in WvW. What's its niche?

in Revenant

Posted by: SkylightMoon.1980

SkylightMoon.1980

@SkylightMoon.1980
We are not thinking wrong, unless you are also wrong.
We are aware that Revenant is only a backliner atm, but that doesn’t mean it needs to stat this way. Classes should have the chance to run different roles. That’s GW2 philosophy.

No you’re wrong. Most classes in game only fit one role. They may have specs for many but because of distinct metas, they usually play one. Necros/eles, have their own role in wvw, guards/wars do, thieves/mes/rangers do. Rev may have a place for frontline at some point, who knows, but it seems to be an exceptionally goood backliner for now and i don’t see why to ask for more .

Revenant in WvW. What's its niche?

in Revenant

Posted by: SkylightMoon.1980

SkylightMoon.1980

People are tihnking about revenant completely wrong here. At first I thought rev was supposed to be a frontliner because of the jallis stance and the fact that its a heavy. I was completely wrong. Its usefulness in WvW comes from its backline damage. Its insane. The hammer has very very strong numbers right now that outdamage ele and necro in terms of sustained damage.

The build I ran was bascially hammer with sword/axe, full assassins, scholars runes, devastation invocation retribution. Focusing on sitting in the back and basically spamming the s*** out of 2 since it hits harder than mighty blow, has a bigger radius, and a 2 second cooldown. Last night I consistently hit melee for 4-5k on crit with 25 might and ranged for +8k plus on some occasions with crit.

4 revenants spamming 2 and 5 on the frontline(5 on the backline as well possible to disrupt casters) along with pressure from the other skills does a ton of damage. Its way more damage than the consistent pressure of eles spamming staff 2 on a front line. Go try it out, and tell me what you think.

I also ran shiro/jallis and would use jallis to give stability and the elite buff to the frontline when they pushed in or came back and were taking heavy pressure, and would swap to shiro in case I got caught, so I could use the evade utility to escape. Also if the fight broke out into a more spread less zergy formation, where the blob starts to break, I’d just go in with sword/axe and would be okay getting a few casters here and there.

TLDR, screw revenant frontline, run full assasssins rev hammer backline and go ham.

revs so far in spvp

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Ceratin thing son revenant are really strong and in a good place. Like hammer. Hammer gives revenant the potential to easily compete with other backliners like eles and necros. In terms of sustained damage, revenant hammer has more than either, probably on par with a staff ele.

You basically have a long ranged mighty blow with a cheap energy cost and a no second cooldown to spam and hit 4k crits on frontline and 7k crits on backline.

In terms of sword/sword or sword/axe, full zerker is obviously best and its just too risky on revenant because there isn’t enough defense. Rev has decent mobility with it to escape and go in and out but the heals are terrible and so is the condi removal. But most importantly, compare it to something like thief since its somwhat similar. Thief has the defense of stealth and so does mesmer.

if helseth wins...

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

They won’t win. Helseth will magically find a way to die even in the strong state that mesmer is in.

Guild Wars 2 HoT Release Date? [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

There is still so much to be revealed(5 elite specs) and a lot of info about precursors, legendaries, guild halls, masteries, fractals, challenging content, and PVE maps. Its nearly august. We all though back in january that august was a realistic time for the expansion to release.

The pace of content info release has been really slow honestly. Anet said things would happen fast but one piece of info a week out of dozens of info pieces is really slow.

Just got back into gw2, mesmer pvp main

in Mesmer

Posted by: SkylightMoon.1980

SkylightMoon.1980

I just got back from a few monthkittenus a few days ago and playing mesmer feels amazing now. It feels like were really in a good spot. Not having to rely on illusions so much feels good and the PU buff is really useful. I think mesmers are definitely more on par with thieves, if not better. There is much more sustain and options in build diversity now which I like.

The only thing I think may be a bit strong are mantras. Mainly because mantras have no counterplay, power/stun mantras I mean.

Guild vs. Guild confirmed!

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

As a long time gvg enthusiast, im really really excited about this. Im pretty much sold on expansion now lol.

Food for thought for ArenaNet

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

I understand the desire to have your play-style supported. However, as a spectator without any vested interest in the guilds participating, it is not watchable. I’m sure for the people playing it’s fun to have a zerg vs zerg, but promoting it as watchable is ridiculous.

If the only point here is to have A-net create a tool for larger size groups to queue against each other in some way, then I definitely support that idea.

A possible solution is a custom arena with a limit of ten meet in the middle on foefire and have at it.

The amulet system/easy access to sigils and runes makes it easier to try different comps/builds out quickly without having to go use the TP for sigils, runes and gear.

Being able to spectate individual players would make this infinitely easier and cooler to watch. The truth of spectating gvg’s from the side of the arena is that you can tell certain things that are going on. You see them on a large scale. You see positioning of the fp or the ranged or the melee relative to everyone else and taht gives you a good idea of whats going on. Positioning is bascially everything in these fights. There are some good gvg cast vids online that kinda explain whats going on in some of these pre-recorded fights.

Oh and t2 invitational going on this week, heres a photo of just one side of the arena since ic ouldnt get it all lol

Attachments:

(edited by SkylightMoon.1980)

Food for thought for ArenaNet

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

I think that without a proper CDI, its hard for the devs to really know what the GvG community would want. Its not clear whether people just want an entirely new mode and ladders(which I disagree with) or just full capability to fight any roster of 15 or 20 in a custom arena like we have in hotm(which I would think is the best possible solution). Hopefully this thread brings some clarity to that.

I think there was a GvG CDI scheduled for last year, but then suddenly Anet stopped having those alltogether. Correct me if I’m wrong, but if I remember right the raid CDI caused so much trouble they gave up with the CDIs?

They did have one planned but it was cancelled because of the fact(I think) that they didn’t have resources to put into a separate GvG mode anyways. Colin said this and so did Mark when he commented on the forums. Thats where I disagree with them though. I don’t think GvG needs to be a whole separate mode. People just want more in game support for GvG. But all in all I think we need a CDI to make it clear what people exactly want from GvG.

Food for thought for ArenaNet

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

I think that without a proper CDI, its hard for the devs to really know what the GvG community would want. Its not clear whether people just want an entirely new mode and ladders(which I disagree with) or just full capability to fight any roster of 15 or 20 in a custom arena like we have in hotm(which I would think is the best possible solution). Hopefully this thread brings some clarity to that.

Blu Leaving

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Blue made a good point about the state of spvp on the reddit post. Anet prides themself on being a company that listens to the community yet that seems to be completely untrue for spvp and wvw. Spvp has never been in good shape and the necessary elements needed to make sPvP a truly competetive and esports type of game has never been done. Its really hard to respect and understand the mindset of the devs who manage sPvP when its been almost 3 years of the same stuff.

Food for thought for ArenaNet

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

okay, now ppl not only want 2v2 and 3v3 Arena, but also 10v10 and 20v20? GW1 never had an arena-mode, because it’s a bland and uninteresting and strategically boring game-mode, whether it’s in a 2v2 or 20v20…. -.-°

I sincerely hope ANet won’t waste it’s time by introducing a game-mode for WoW-fanboys.

And if you want large-scale battles, go WvWvW, do you really think they’ll make a 20v20 Arena for PvP? This would mean:

1) potentially splitting up playerbase for structured PvP even more. Although I doubt anyone would play it for anything else than a small distraction.
2) Ridiculous waiting-times in match-making or even worse match-making in terms of actually matching up teams of equal skill.
3) There would be almost no competetive Teams and eSport possibilities for it, simply because of logistics: It’s hard enough to coordinate schedules for 5 players to consistantly play together, but for 20?
4) Why would any sponsor pay for a 20-man team anything more than for a 5-man team when there is actually almost no more exposure for their brand?

and yes, if they plan on making an entirely new game-mode etc. I think the aspect of it potentially being watched and heavily played, like an eSport, should definitely be considered and it just makes no sense for what you want.

Plenty of people dont find arenas bland. There is a definitely a playerbase out there who enjoys pure combat compared to additional objectives. Look at how big WOW’s pvp scene is in its arena mode.

No one is asking or even thinks GvG should or could be an esport. There is too much focus on Esports from Arenanets POV, and I think its hurting their judgment. We want more support for arenas in this game because they are fun and there is an audience(as if this thread didn’t show that enough) for it, not because it has esports potential.

I think the biggest confusion with Arenas, small or large scale arenas, is how they should be implemented. I don’t think making a brand new mode with queues would be a good option at all. Maybe for smaller scale like 2v2’s or 3v3’s it would be fine but for 20’s and 15’s it makes no sense. For 20’s and 15’s, there simply needs to be an option for people to fight other groups of the same size in an instance.

The easiest way to do this is increase the player limit to 20 people on each side in custom arenas and make the Obsidian Sanctum GvG arena one of the maps as an option.

Food for thought for ArenaNet

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Posted by: SkylightMoon.1980

SkylightMoon.1980

+1 for the post. Ive been in the GvG scene for a while now and its one of the main reasons I play the game. I had great fights with my NA buddies when we went to EU last week. Thanks all the guilds who came and fought us.

I hope the devs take a second look at gvg.

Stronghold feedback by a long time pvp player

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I was pretty underwhelmed by the mode. The devs said they still wanted the mode to be pvp based but I found players ignoring each ohter a lot simply so they could rush the enemies lord. This turned everything into a dungeon speedrun. If I wanted to do PVE id go to do Ac p1. In its current state I dont see this mode really going anywhere. PVE people will really enjoy it since its so heavily focused around PVE.

Super Adventure Box [merged]

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Look, we all know its a really random, bizarre, kittenty april fools by Anet lol. White knighters know it as well.

It just makes you wonder what goes on in the convoluted mind of Anet employees who could easily toggle 1 option and make SAB available but instead put effort into something this stupid lol. Its so backwards.

Then again, maybe thats the point.

WvW is so lagy.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Im begging you. This is the worst ive ever had in wvw, and its not just me, its across the board. Lots of people have stopped going out during primetime because of how bad the lag gets in the BL’s. Its pretty unplayable 90% of the time. Every since the stab patch, wvw has turned into 1 big smc fights worth of lag during primetime, its so bad.

I want to play your game, I like WvW, but im completely unable to right now and its really disappointing to not hear a word from you guys about it.

The New WvW Borderland

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Posted by: SkylightMoon.1980

SkylightMoon.1980

“The Desert Borderlands Map will be replacing the old Borderlands map (Alpine Borderlands) when the expansion releases and we might reintroduce the old map in a rotation or tournament.”

GvG scene needs a place to do fights

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Posted by: SkylightMoon.1980

SkylightMoon.1980

This clearly looks like a stab in the heart to any guilds that like to gvg or have open field fights. I have no clue what this company is doing, they clearly dont listen to their community at all.

The New WvW Borderland

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Why on earth would they remove all the alpine borderlands? Thats insane. Those maps are amazing for open field encounters and roaming. Removing it makes me seirously think Anets agenda is actually against fighting other people in this game. This is such a huge stupid mistake from them. If its just one map being added in, then it would make sense.

This makes zero sense though. Especially with how objective heavy this new map sounds that I feel will be a lot like EOTM where there are no real good spots to fight people without being interrupting by cannons or some other BS.

If an Anet dev is reading this, tell me. WHY are you so objected to people enjoying fighting each other??? Im so stumped a with what your problem is. Is it against what you think WvW should be? Not fighting each other because thats not objective based?

You know very well that PPT itself means nothing but is merely there to create other things like cool encounters, sieges, long lord fights, or even open field fights. NO WvW vet out there actually goes into WvW thinking they can beat a server who has more coverage than them, NONE. Its about the experience, not winning, because you cant, because your scoring system is broken and we’ve all told you 10 millioin times.

Being told mesmer "can't work."

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Posted by: SkylightMoon.1980

SkylightMoon.1980

One thing they could do to even the mesmer/thief fight is give mesmers a reveal ability and also nerf the steal on thief. The steal off mesmer gives thieves a pretty big advantage in these 1v1’s.