Showing Posts For SkylightMoon.1980:

Why doesnt anyone like TA Aether?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

People hate it becuase they cant stack

http://youtu.be/x88CmDOWnc4

lol no stacking

lol thats a complete joke. Did you watch any of the boss fights? We have a clear stacking on the last boss, and how long did he last? About 10 seconds.

Why can't I earn ascended through content?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Even if there was a way to obtain it for certain without crafting, it would still be a matter of RNG. And if it wasn’t, well there isn’t anything I can think of that give guaranteed loot anyway, with the exception of the skins from the AP chests, dailies, monthlies, and dungeon/fractal bonuses. But those don’t count, as those are more “monetary” type rewards, and I don’t think that was what the OP was refering to anyway.

Yeah it is a grind, but for now, with the way things are, its best that way. Until some of the game mechanics in general change, making ascended gear guaranteed drops just wouldn’t work. As there is no content difficult enough to warrent such a drop.

Ye I agree, even in games that do put in difficult content, they don’t guarantee you the loot. I get that, but in this game, they are bold enough to put blues and greens in the loot table. I think its BS to think a group of people doing fotm lvl 50, getting dredge/harpy/colossus, and then receive blues and greens. The rewards editors in this game should be fired for even setting up the loot tables so that should be possible.

I think more difficult content could be added to the game but only through instanced content. Its obvious that difficult open world content because a mess and difficult to organize. Like I said, even now I don’t think that a dredge/harpy/colossus combination should guarantee an ascended armor/weapon chest drop, but I think it should have a bare minimum of rares/exotics along with other things.

Why can't I earn ascended through content?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

I actually had a suggestion a while back that involved earning ascended gear, among other things, as a series of long-term event/meta-event “campaigns”.

I think their rationale behind locking ascended behind the crafting menu was the idea that you have to do a variety of content to get the mats, requiring you do do a lot of stuff to finally get your hands on ascended gear. I don’t feel it worked as well as they had planned.

That sounds like a cool idea, I just like the word campaign. I think that was their rationale as well, earn ascended by playing the way you want. It failed, its grindy, boring, and usually comes involves champ trains or some other way of making money.

Why can't I earn ascended through content?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

This goes for many other things in the game also; alas that would require them to make content. Adding crafting patterns is simply an order of magnitudes cheaper than actual content.

If you want to see change, voice your opinion about the LS in the various threads that exist about it. The LS is a crapheap that takes away the resources and development time that would otherwise be spent on permanent, and more fleshed out content.

Ye that is true. I don’t like that though, because it just means Anet has taken the lazy way out. They backed themself into this trap by putting all their effort into temporary content.

Why can't I earn ascended through content?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

If you mean ascended armor boxes, they also drop from wvw rank chests for example and LS. I got 2 each from rank chests and the LA Knights.

Ye but this is just rng. Its the same reason people complain about precursors, except with precursors we don’t even have a guaranteed way of getting them like through crafting, unless you want to spend nearly 1k gold.

Do You Enjoy Zerg Content ?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

In pve? Yes its destroying the game. In WvW its annoying but can easily be countered by a skilled group, hence the term “skill group”.

Why can't I earn ascended through content?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Trying to craft my ascended armor/weapons currently and realized this game doesn’t really give you the option to earn it through any other means currently. They give you a chance at earning it through fractals/worldbosses but by no means are they reliable ways to get your ascended gear through any means.

I think this game needs an option for you to earn your ascended gear through doing actual “content” instead of farming for gold/crafting materials. This is one of those areas in the game that needs to be worked on, and some difficult content needs with ascended armor/weapons as rewards.

Fractals is the best bet right but the drop rates are obviously broken and I wouldn’t exactly agree that fotm lvl 50 is so difficult that it requires a guaranteed ascended armor/weapon chest drop.

Our standards must be very high for LS 2

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

we really don’t need yet another dungeon or fracture, we need new zones.
dungeons are for ppl who enjoy dungeons, same for fractures, but there has never bin a proper new zone in the game.

we have bin asking to add the crystal desert for almost 2 years and we still hear nothing about that, all we get is a lvl 80-only zone and a poor one at that.
i would like to see several zones added, not just lvl 80 but also around lvl 50 so we have new places to enjoy while leveling up a character.

Ye but honestly I wouldn’t want a new zone if it was just a zergy mess like end-game zones are now. Ive said this many times but open world content is bound to be zergy simply because difficult content that isn’t zergy requires coordination and open world groups cannot and will not ever be able to coordinate. You can’t throw a bunch of random people in a map, expect them to get along, to get in ts, to coordinate to get a boss killed. Teq and the wurm to this day have made it obvious how the only difficulty behind the bosses is getting the coordination there.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Let’s hope 2014 is the year of “substantial” content for guild wars 2. Up until this point no serious MMO player could say we’ve had substantial content, only features. For pve, we’ve had a lot of temporary living story open world content which is cool but in moderation, it has been done in excess and is a terrible dev decision.

My opinion on why we haven’t received substantial pve content(dungeons,raids) is because the devs are scared of spreading their community through instanced content. They have mentioned this sort of killed gw1, because the playerbase was spread. Thats probably why they want to do a lot of open world content compared to instanced content. The problem is that you can’t really put difficult or mechanics in open world content, because in open world its just a bunch of random people together who arn’t organized, sometimes guilds are there but that can be hard with the megaserver system. This is why open world content is so mindless and zergy, because the dev’s can’t realistically rely on coordination to achieve difficult fights, so everything becomes easy mode.

As for teq and the wurm, the only actually difficulty with these is getting people coordinated, the mechanics are really quite easy. Right now I don’t see any way they can put difficult “raid” style open world content and have it be done realistically simply due to the inability to coordinate. Looking at difficult pve dungeons/raids from other games, its obvious we can’t have that open world with spawn timers in the hours, and only being able to get 70 out of your 130 guildies into a map, and therefore being stuck with another 60 that are filled with people who don’t want to get in ts, or have never done the event.

So now we realize why we can’t really have difficult open world content, and why difficult content may not be achievable in guild wars 2 when the devs are scared of adding too much instanced content.

Sugestion: Body-blocking

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

It would be cool but is hard to implement for technical reasons. I’ve seen body-blocking put in other games, and lead to an immense amount of glitches.

So when will S2 Living World come ?

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

My honest guest would be 2 fridays from now on the 16th after it officially releases in china, during a ready up since they always have those on fridays. I would be surprised if it was any earlier but would be happy none the less.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

People have kind of missed the point of the post and started thinknig its about builds and what not when it was really about “The same stacking strategies or mob skipping is the majority of paths. Pretty much the average dungeon nowadays is pulling the last boss into the middle of the wall so he doesnt hit you and then pressing 1 while you afk.”

Which bosses behave like that?

I’ll name a few. Spider queen(her attacks hit super hard but stacking so tight makes her attacks hit into the wall so they miss you), most of the mob pulls in AC work like this, and obviously the last boss the howling king. You can stack him on p1 and p3, even though its harder on p1 if you are not all zerker. SE, the golem bosses halfway through. Frost from Caudecus manor(sort of). Hes not completely in the corner but you are able to get away with sitting high up in this little corner so that you take no damage and are able to range him. TA knight but someone already mentioned this. These are the ones off the top of my head.

Obviously one thing that would kill stacking is putting mechanics into a boss like I mentioned before. When I look at more of the recent content Anet’s put out (TA path one, some fractals), you start to see more mechanics within the bosses in some places at least, and this seems to counter the ability to get away with stacking. As far as I know you can’t stack any of the bosses in TA aether.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Actually, your suggest of nerfing field combos nerfs ALL professions reliant on field blasting, most importantly, engineers. Field blasting is better by design because it requires more motions, adding more pressure to players. Not to mention that it also makes parties mindful of their actions, because a mistimed field CAN mess up a lot of options available.

Honestly? They should improve on cross-profession combos more, but I don’t have ideas on where to start aside from adding combo-improvement traits to classes that need it the most.

When did I actually suggest that? lol. Combo fields are great, they shouldnt be removed, all ive really said is that they need to improve dungeons so you can’t stack your way through every dungeon. Put interesting mechanics into bosses, most of them are very dull already. One reason everything is stacked is because of the lack of mechanics. A lot of bosses may hit very hard or “apply bleeding” or “cc” when those are all negligible. Those are not mechanics, and whoever designed these dungeon boss mechanics should know better.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Stacking.

A lazy gamer’s best friend.

But on a more serious note, I do agree they don’t give much reward. However, if dungeon completions starts giving out, let’s say, 10 rares, then the rares price on TP and their overall value would decrease. Isn’t that so?

So I’m wondering what kind of “better rewards” people want, really.

Most people are sick of 2 blues and a green. 2 greens and a blue on the other hand..

High end FotM difficulty?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

I think if they add more fractals past 50, they should do something more interesting than just making the mobs hit harder and adding mistlock instabilities. Add more mechanics to the fractal bosses to make them more challenging and interesting. This way, the more high end content(+50) would be able to see these more interesting phases and boss evolutions. Obviously if they are going to make it more difficult, please more it more rewarding.

As someone who PVE’s occasionally just to make money, I even find fractal level 50 quite easy, besides some exceptions with dredge where things are tuned a little too high in terms of mob respawn rate. What the OP has stated is one reason many people have left gw2. They feel the lack of a PVE endgame or challenging PVE endgame. Hopefully in 2014 we see some answers too this.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

People have kind of missed the point of the post and started thinknig its about builds and what not when it was really about “The same stacking strategies or mob skipping is the majority of paths. Pretty much the average dungeon nowadays is pulling the last boss into the middle of the wall so he doesnt hit you and then pressing 1 while you afk.”

Recognition of PvE players

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Ye its unfortunate to see the negative comments on here, sorry about that. I have stated the same thing and gotten negativity as well. Mainly because a lot of PVE players in this game are kittens and competition would hurt their feelings. WvW and PvP both teams that you would see as recognizable for their skill.

In PVE this is not really true besides a few examples of people soloing certain fractals or certain explore paths, but even then they don’t get anything that separates them.

I think there should be a system that recognizes the more talented PVE players by rewarding them with special skins. One problem is that there currently isn’t any difficult PVE in this game, its easymode across the board. What is somewhat hard can be soloing content like I mentioned previously.

I have two suggestions. Make high level fractals have more than cheesy mistlock instabilities. Keep those there if you like, but put after a certain threshold(maybe 51+), add more mechanics and phases to each of the bosses in fractals so that they are more challenging and fun. Anet please be more creative than just giving the bosses more health and making them hit harder.

The second suggestion is put in a system that acknowledges a fractal/dungeon is being soloed, like a solo mode only. The content is the same difficulty with a few tweaks to certain dungeons/fractals that only can be 5-manned because of mechanics, but after that give the player certain rewards for doing so. Perhaps they get more fancy fractal skins or more fancy dungeon armor/weapon skins that are currently in the game. You could not cheat by bringing in an extra member to help you out with these solo instances because parties would not be allowed. Anyway something like this would be cool but anytime difficulty is added to PVE in gw2, there is a swarm of people who rush the forums to complain about the difficulty when in reality its just content too hard for them.

MOUNTS

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

IMO id like mounts and if not that, I think they should remove about 30% or so of the waypoints. Or give you a daily limit on waypoint use, or dramatically increase the price for waypoint use the more you use them. Make going from point A to point B more of a journey. Waypoints make the World in this game just as bad as flying mounts do in WoW.

In WoW, the world is added to the game is very absent to a high level player because they can fly through it and are not in direct contact with it. In gw2, you don’t even fly over it, you just teleport all over the place. I think this makes the world much less epic.

Our standards must be very high for LS 2

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

I’m not sure how constantly adding permanent content affects the game system though. Would having more zones increase the amount of assets ANet needs to run the game smoothly (more servers = more cost, etc)? Though it’d be really nice to visit the Bazaar of the Four Winds again – I think it’s such a pity that the devs put in so much hard work to get a zone up and running and have to scrap it two weeks later.

And I believe ANet’s reasoning behind it was to make sure there wouldn’t be too many dungeons available – imagine if you wanted to do a Living World dungeon but couldn’t get a PUG to join you because the amount of players wanting to do the same dungeon would be spread thin?

Thats generally Anets hesitance with expanding their world, because they think it will thin out the population. The megaserver will help this problem, but at the same time putting so much temporary content has already lost them players, oh the irony.

In terms of dungeons, its already hard sometimes to find a group for a certain path in lfg, which is why people join PVE guilds to do dungeons with. I honestly doubt adding another 3 dungeons with 3 paths each in them will make a difference.

Again Anet is being cowardly because they fear they will fall into the same trap they did in gw1 with spreading the playerbase, but what they’ve done so far has already alienated certain players.

Our standards must be very high for LS 2

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

Living Story Season 2 is approaching and after looking at the aftermath of Living Story Season 1 and how little permanent content was really added over the period of 18 months, and providing much criticism for this, I think we should all hold very high standards for Anet in Season 2.

Obviously the biggest flub of Season 1 was the joke of temporary content. The amount of permanent content added to the game in 20 months of being released is below MMO standards. Personally I am expecting new zones, new modes for spvp and perhaps an entirely new mode all together, new weapons, new dungeons and perhaps a new type of PVE content kind of how guild missions were new but something that is more endgamish. An expansion on fractals would also be nice. I don’t expect a new race though :P

To be honest none of these expectations are high for MMO standards for how long the game has been out, it just feels like that because Arena Net has promised so much “big” content in the past with so much hype that it turns out to be disappointing.

i think they’re working on something big, like a time machine made by asuras to revisit all old content

Ive made this exact same suggestion as before. Just expand on the current fractals system to let players go back in time to all previous events.

raid in gw2 and reward for them could be ?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

I have Anet say things like “we are open to anything” however I agree with the other comments and its one reason im quite unhappy with Anet. They have a very unrealistic vision of open world events in gw2. This is pretty apparent with statements colin made when heard commenting on the feature patch in the background as he showed it to MMORPG in a video they put up. He basically said “ye, perhaps a guild can’t get all their people in a map to complete the wurm/teq event, but its okay because randoms can just help out with them.”.

This is a fantastical perfect world type of mentality that will never be true in game. As much as I like the wurm and teq, they arn’t completed as frequently as they could be simply because of open world restrictions.

Anet mainly feels this way because of their dislike for instanced content as too much instanced content hurt the GW1 and separated the playerbase. Although this is true, I think too much open world content will do the same thing. Its pretty obvious that open world events can only be so hard when organized groups still can’t get in all their members into the same map and have to deal with other problems like griefing.

Tank/DPS Guardian is it possible?

in Guardian

Posted by: SkylightMoon.1980

SkylightMoon.1980

If you dont know why its good then you dont know kitten about guardian. The dps vs tanky is about as good as you will get. 21k hp 3k armor 2000 power (no might) 203% crit dam 40% crit chance and 800 healing. Cant ask for more than that. Obv full zerk is better but thats not what the OP asked for..

Funny numbers – build or it didn’t happen (especially the power value). But anyway, such a build’s DPS still sucks massively.

I have a build with those exact stats but the traits are 0/0/30/30/10. The power is 1800 though, not 2k. I don’t know how he’d get 2k power, I spent quite a bit of time rebalancing stats and what not to try to find the perfect balance.

Buff communal defenses

in Guardian

Posted by: SkylightMoon.1980

SkylightMoon.1980

This trait could honestly be very interesting if the internal CD was reduced down to 1 second or so. The idea would be to reduce it and then create a build where you have aegis heals on remove and with this you could make a support type build that functions like defiant stance does but on an AOE sized scale.

Obviously this could be a little OP so perhaps nerfing the heal when aegis is removed would be necessary, but I can think of situations it would be really cool like in WvW for skill groups as a replacement for altruistic healing. It would dominate in situations where you are taking extermely heaving dps for a few seconds because you would get hit 20 times in a row and if you use shelter you would block all those attacks, give aegis to your party who is also being hit, and the aegis is constantly being removed and healing on the remove.

AoE caps ruins WvWvW

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

They could get around the cap by simply amplifying the AoE damage to the 5 targets it hits.

10 targets = 25% damage
15 targets = 50% damage
20 targets = 75% damage
25 targets = 100% damage
30 targets = 125% damage

and so on.. max of 50 targets capped at 200% increased damage. Yes the 5 unlucky people it hits will probably drop pretty quick, then when dead, another 5 targets get destroyed.

Realistically, this shouldn’t be that bad; it’s not often more than 20 people wander into an AoE circle at once unless they PVD’ing.

Thats a poor idea. 5 cap aoe is better because its more realistic. It would be stupid if one warrior could hundred blades 80 people and down them in 2 years.

World Verses World.. What is it to you??

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

WvW is endgame for me. I go out with my guild and fight other guilds or farm big blobs, constantly looking to improve. If this game had no WvW id have no reason to play, PVE is currently laughable and has no endgame. Im really hoping Anet gives WvW, like a feature patch of its own, this year. If not then they’ll see a loss in players for sure.

WVW is not a challenge

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

Playing outnumbered do not means tyo loose….. thats the challange!

I always wanted to see the miracle when 10 man zerg can successfully defend the only tower they just flipped on the whole map against two 50 man zergs who are just too lazy to fight each other.

Im pretty sure its impossible to have two 50 man zergs on one team. The most ive legitimately seen is about 70, which to most people looks like 100.

Our standards must be very high for LS 2

in Living World

Posted by: SkylightMoon.1980

SkylightMoon.1980

Living Story Season 2 is approaching and after looking at the aftermath of Living Story Season 1 and how little permanent content was really added over the period of 18 months, and providing much criticism for this, I think we should all hold very high standards for Anet in Season 2.

Obviously the biggest flub of Season 1 was the joke of temporary content. The amount of permanent content added to the game in 20 months of being released is below MMO standards. Personally I am expecting new zones, new modes for spvp and perhaps an entirely new mode all together, new weapons, new dungeons and perhaps a new type of PVE content kind of how guild missions were new but something that is more endgamish. An expansion on fractals would also be nice. I don’t expect a new race though :P

To be honest none of these expectations are high for MMO standards for how long the game has been out, it just feels like that because Arena Net has promised so much “big” content in the past with so much hype that it turns out to be disappointing.

Features - better now than later

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Ye the feature patch changes are nice, I am somewhat disappointed at anet that it has taken them this long though. They always talk about how they have a priority list in terms of things they want to do in the game, and in my opinion they’ve wasted a lot of time on other useless things that have been added to the game when most of the features in the feature patch should have been there day one. It just makes me think the game was rushed.

As for the elder dragons and the living story, its cool and I want to know more but its scary how slow this games progress has been. Almost 2 years and were just beginning to encounter another dragon, and we’ve only had 1 new map added. The lack of permanent content after about 2 years is very sub-par for the MMO industry. Im hoping Anet has learned their lesson from this.

Gw2 most grindy game ever..?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

So I have slowly been creating Twilight over the past wee while and now looking at the 1k gold pile that I need to raise to afford Dusk at its current Trade Post price im starting to feel like Gw2 is a grind, I know that the developers said that they wanted to make the game feel like it wasnt a grind but I think some of the recent changes and perhaps lack of change has made it into one of the most grindy games I have ever played. does anybody else think that the whole Idea of needing a precurser or puting so much focus on gold has made Gw2 into a grind? because all I seem to be doing when I play is earning gold by grinding different dungeon paths or doing pvp which is kind of a grind aswell to level… :L perhaps ii play wrong.

Or perhaps this type of game is not meant for you. Whenever you have a game that has “top tier”, “must have”, or “legendary” items — people are going to work for them. You’re choosing to do that.

It is YOUR CHOICE.

I don’t disagree that getting a legendary should be a difficult task, but legendaries in thsi game are stupid. You pretty much just need a bunch of gold to buy them, which means you could easily buy it with real life money. Legendaries don’t mean anything in this game. Its a crafting/farming grindfest. A legendary should be about doing specific content, ideally difficult, to get your reward. A legendary doesn’t mean anything about skill, it doesn’t make you feel any better after you got it, especially when its just another item that can be bought with gold.

Gw2 most grindy game ever..?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Gw2 is grind. Because gw2 is about getting skins and most of the skins in game are bought through gold because Anet is too lazy to put them as obtainable through content, so basically if you want something expensive like a bltc skin, you grind your way to a lot of gold or slowly save up over months. Its really a huge flaw this game has.

Stop Organized Groups in EOTM

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

Bro you are going to get farmed so badly now just for whining about this. EOTM is the best farming place. This is the closest thing to open world pvp we will get, because were pretty much farming pve people, its amazing. We are crushing the pve champ trains of gw2 and before our feet lay bags for days.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Ah, dnt and rt I see. The propogators of the zerk and stacking meta. Its really quite embarassing that you encourage this toxic type of gameplay when you could really be a voice to the devs for guild wars 2 on how they could improve these dungeons.

I’m deeply offended by your unsubstantiated insinuations. In fact, I hate stacking more than you do.

That fgs stack :OOOOOOOOOOOO

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

There is not only no hope left for the gw2 dungeons, but also for a few people posting here in this very thread.
Especially for one specific person above me.

Ah, dnt and rt I see. The propogators of the zerk and stacking meta. Its really quite embarassing that you encourage this toxic type of gameplay when you could really be a voice to the devs for guild wars 2 on how they could improve these dungeons.

You’re funny. Toxic game play. what are you, the sheriff of fun? You determine what’s toxic and what’s fun now?

Because using the same stacking strategy to accomplish nearly every dungeon is fun? I get you wanna make money, I do to sometimes, but lets not pretend like there is anything challenging or fun about the way we do it.

Look sweetie I run Dungeons for fun with friends. What’s not fun:

*dying
*taking forever
*not being able to RP walk
*not making money
*kiting a boss for 10 minutes with bearbows
*unfashionable party members

See. Fun. Stacking and such fit into my idea of fun. I’m not in it for a huge stressful challenge. I’m not in a dungeon speed run guild. I play this game to have fun. Stop trying to ruin the majority of players fun because you want something that this game isn’t.

In gw2 you make your own challenges. Which is the beauty of it. You can kill bosses naked. You can do whatever you want. Stop trying to make this game that is ours into yours. God I hate you all.

Gw2 isnt inherently challenging which is why people consistently find ways to make it challenging. By soloing it, or doing it naked. Soloing some dungeons is actually quite challenging and impressive to see when done in a speedrun. There are some examples that obviously don’t count, where they bug the boss, like ive seen a player bug the spider queen in AC so she doesn’t move or attack and can just be dps’ed in the open.

The problem is that these players arn’t rewarded any differently. You take the easy way out and get rewards, they do something obviously much more difficult and get the exact same thing. Dungeons and fractals need a system that acknowledges that a player is soloing it so they can get better rewards.

It’s called getting it done quickly so you can run another path. That’s the incentive! More chances to receive a good roll on the loot table! More champ bags! More material bags!

Soloing and duoing? SELL THE SLOTS

Oh wait I’m sure you hate sellers too. Point is, rewards up the freaking wazzoo for doing something challenging.

Oh and ps. Good job taking my words, paraphrasing them, yo try and make yourself look good. GG.

Ye I get your mentality, you wanna get it done fast so you can make more gold and do another dungeon to make more gold so you can buy some pretty weapons that you can use to go back and speedrun the dungeon. This mentality makes no sense. At this point, there is nothing enjoyable about the content. Its the unique thing about guild wars 2.

This isnt the game you’re looking for, move along.

It’s about the gameplay. It’s about the rewards you get from gameplay. If it wasn’t I’d just play tetris. It’s fashion wars 2, baby, and I’m freaking winning it.

“Its about the gameplay.” What gameplay? All you are doing is stacking a boss in the corner, this is not gameplay, this is a joke. I won’t give up on this game even though its plagued by a seemingly brainwashed community of speedrunners who don’t want anything to change ever. This game has the best combat system out of any MMO ive played and Anet can do better.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

There is not only no hope left for the gw2 dungeons, but also for a few people posting here in this very thread.
Especially for one specific person above me.

Ah, dnt and rt I see. The propogators of the zerk and stacking meta. Its really quite embarassing that you encourage this toxic type of gameplay when you could really be a voice to the devs for guild wars 2 on how they could improve these dungeons.

You’re funny. Toxic game play. what are you, the sheriff of fun? You determine what’s toxic and what’s fun now?

Because using the same stacking strategy to accomplish nearly every dungeon is fun? I get you wanna make money, I do to sometimes, but lets not pretend like there is anything challenging or fun about the way we do it.

Look sweetie I run Dungeons for fun with friends. What’s not fun:

*dying
*taking forever
*not being able to RP walk
*not making money
*kiting a boss for 10 minutes with bearbows
*unfashionable party members

See. Fun. Stacking and such fit into my idea of fun. I’m not in it for a huge stressful challenge. I’m not in a dungeon speed run guild. I play this game to have fun. Stop trying to ruin the majority of players fun because you want something that this game isn’t.

In gw2 you make your own challenges. Which is the beauty of it. You can kill bosses naked. You can do whatever you want. Stop trying to make this game that is ours into yours. God I hate you all.

Gw2 isnt inherently challenging which is why people consistently find ways to make it challenging. By soloing it, or doing it naked. Soloing some dungeons is actually quite challenging and impressive to see when done in a speedrun. There are some examples that obviously don’t count, where they bug the boss, like ive seen a player bug the spider queen in AC so she doesn’t move or attack and can just be dps’ed in the open.

The problem is that these players arn’t rewarded any differently. You take the easy way out and get rewards, they do something obviously much more difficult and get the exact same thing. Dungeons and fractals need a system that acknowledges that a player is soloing it so they can get better rewards.

It’s called getting it done quickly so you can run another path. That’s the incentive! More chances to receive a good roll on the loot table! More champ bags! More material bags!

Soloing and duoing? SELL THE SLOTS

Oh wait I’m sure you hate sellers too. Point is, rewards up the freaking wazzoo for doing something challenging.

Oh and ps. Good job taking my words, paraphrasing them, yo try and make yourself look good. GG.

Ye I get your mentality, you wanna get it done fast so you can make more gold and do another dungeon to make more gold so you can buy some pretty weapons that you can use to go back and speedrun the dungeon. This mentality makes no sense. At this point, there is nothing enjoyable about the content. Its the unique thing about guild wars 2.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

First, there’s no dungeon team, so don’t expect any real improvements.

The devs haven’t listened to us filthy eleetist exploiter nerds ever yet, nor will they ever if things stay like this, though they have listened to the Pvt condition bear bow elementalist audience(damage nerf to critical damage is the best example).

Also, “encourage toxic type of gameplay”…“propogators of the zerk and”….what? Have you any clue what you are talking about?

I really don’t know how to answer to such inane bee es or why i’m even feeding such a bad thread.

Well then Anet can enjoying killing their own game. They’ve already expressed a dislike for instanced content because it “splits” the playerbase. They want it open world with their new megaserver which is a bad idea because you can’t have difficult, interesting, open world events when you go in a megaserver and its impossible to organize anything because you can’t get all your people in the same map. This means we can only have mindless zergy content.

The toxic gameplay you encourage is this zerky speedrun, lets kill the boss in 5 seconds with a FGS type gameplay. Thats just sad.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

There is not only no hope left for the gw2 dungeons, but also for a few people posting here in this very thread.
Especially for one specific person above me.

Ah, dnt and rt I see. The propogators of the zerk and stacking meta. Its really quite embarassing that you encourage this toxic type of gameplay when you could really be a voice to the devs for guild wars 2 on how they could improve these dungeons.

You’re funny. Toxic game play. what are you, the sheriff of fun? You determine what’s toxic and what’s fun now?

Because using the same stacking strategy to accomplish nearly every dungeon is fun? I get you wanna make money, I do to sometimes, but lets not pretend like there is anything challenging or fun about the way we do it.

Look sweetie I run Dungeons for fun with friends. What’s not fun:

*dying
*taking forever
*not being able to RP walk
*not making money
*kiting a boss for 10 minutes with bearbows
*unfashionable party members

See. Fun. Stacking and such fit into my idea of fun. I’m not in it for a huge stressful challenge. I’m not in a dungeon speed run guild. I play this game to have fun. Stop trying to ruin the majority of players fun because you want something that this game isn’t.

In gw2 you make your own challenges. Which is the beauty of it. You can kill bosses naked. You can do whatever you want. Stop trying to make this game that is ours into yours. God I hate you all.

Gw2 isnt inherently challenging which is why people consistently find ways to make it challenging. By soloing it, or doing it naked. Soloing some dungeons is actually quite challenging and impressive to see when done in a speedrun. There are some examples that obviously don’t count, where they bug the boss, like ive seen a player bug the spider queen in AC so she doesn’t move or attack and can just be dps’ed in the open.

The problem is that these players arn’t rewarded any differently. You take the easy way out and get rewards, they do something obviously much more difficult and get the exact same thing. Dungeons and fractals need a system that acknowledges that a player is soloing it so they can get better rewards.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

keep saying that all dungeons are about is stacking. you simply confirm our suspicions that you’re just another one of the skillless and vocal group of people who have never crawled out of AC/SE/insert easy faceroll farm dungeon here.

Ive done every dungeon in the game and done it with easy simple because of stacking lol. First off, there is no “hard” dungeon in this game because you can stack your way through it.

It’s not long. Watch it and tell me with a straight face that it’s stacking that trivialised the fight.

Sorry is this a joke? lol. This is the exact type of hilarity im talking about. This is the face of guild wars 2 dungeons.

I prefer these short intense fight to long afk fight I see in every other MMOs. In GW2 if you are playing the meta, 1 mistake kills you, that’s what you can see in the video.

But you’re probably the kind of guys who rather be watching a show and eating chips while pressing 1 with a range weapon in your soldier gears turning in circle.

One mistake obviously didn’t kill them, don’t make it sound that hard. You could see them hit once or twice in the video and losing health. Again this is the problem…. Since stacking has become the meta strategy for dungeons in gw2, skill level has dropped and people even find it difficult sometimes. Thats quite sad.

I dont want long afk fights either. I want fights that are difficult regardless of their duration. That challenge me to time all of my skills in order to “kill” the boss. Not kill the boss as fast as possible because its already an easy boss. I want just killing the boss to be difficult.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

keep saying that all dungeons are about is stacking. you simply confirm our suspicions that you’re just another one of the skillless and vocal group of people who have never crawled out of AC/SE/insert easy faceroll farm dungeon here.

Ive done every dungeon in the game and done it with easy simple because of stacking lol. First off, there is no “hard” dungeon in this game because you can stack your way through it.

how nice it must be to exaggerate and believe your own exaggerations. can you give me videos of you afk stacking lupicus? or afk stacking hunter crusher (lol)? afk stacking alpha (no, alpha is not harder if you don’t stack, especially now that they fixed the earth spike not hitting if you’re in his hitbox)

Even if im not afk, is it hard? No, of course not. Whats the hardest thing you could do while stacking? Build might? Dodge an attack or move a to a different angle of the boss? The skill threshold needed to complete dungeons in gw2 right now is so low it makes any players coming from previous MMO’s worse at the game if they havent already quit for many of the reasons stated in this thread.

Stacking has ruined player skill levels

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

No reason to make these posts honestly. There is a firmly established community of zerk speedrunners who will always believe they are good at PVE, and telling them otherwise will shatter their reality.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

keep saying that all dungeons are about is stacking. you simply confirm our suspicions that you’re just another one of the skillless and vocal group of people who have never crawled out of AC/SE/insert easy faceroll farm dungeon here.

Ive done every dungeon in the game and done it with easy simple because of stacking lol. First off, there is no “hard” dungeon in this game because you can stack your way through it.

It’s not long. Watch it and tell me with a straight face that it’s stacking that trivialised the fight.

Sorry is this a joke? lol. This is the exact type of hilarity im talking about. This is the face of guild wars 2 dungeons.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Do you have any link to dev post saying clearly that using fiery rush against the wall is an exploit? Also that 1shotting bosses with reflects is an exploit?

Ive been told devs say its use of clever gameplay. Clever gameplay should always be encouraged but when it makes the difference of taking the boss down about 90% faster, I think thats a flaw in the game. Its not even a difficult strategy to pull off either, its something so simple and yet it makes a fight that could last a 1-2 mins long go to 10 seconds.

Is there any hope for gw2 pve(dungeons)?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

The thing with untargeted FGS rush against a wall is that it’s not bugged or being used as an exploit, it’s a balance issue. The problem I feel is that ANet doesn’t balance for PvE as well as they balance for WvW or PvP. It goes both ways – that they don’t update mob encounters often, and that they don’t check balancing when they change stuff for PvP and how it’ll affect people in PvE. On high-level runs, classes aren’t balanced well, but there is partial balance set.

I don’t think it even matters if its a bug or exploit. You are toggling an option that makes you do 10 times or more dps and giving you the ability to one shot a boss. Why?

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

keep saying that all dungeons are about is stacking. you simply confirm our suspicions that you’re just another one of the skillless and vocal group of people who have never crawled out of AC/SE/insert easy faceroll farm dungeon here.

Ive done every dungeon in the game and done it with easy simple because of stacking lol. First off, there is no “hard” dungeon in this game because you can stack your way through it.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Theres no build diversity in PVE. Im not saying in the entire game, thats true obviously. Look at something like sPvP which does have an annoying condi meta right now but is certainly more diverse than the toxicity in dungeon community. One reason there is only zerker is because there is no strategy to the bosses in dungeons, at least nothing too complicated. The strategy used to kill most bosses in dungeons is so simple that it doesn’t really warrant multiple strategies to be used. Its usually just “okay lets do the strategy where we do as much dps as we can because this boss doesn’t do anything or we can completely avoid its abilities by putting it in a corner”

I think we have a difference of opinion on what build diversity is. For me it means how many viable options there are. For you it seems to mean how many optimal options there are. Please correct me if I’m wrong.

I should say “in the current state of dungeons”.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

If you actually read any of my original post you’d see that I blame lack of build diversity also on the lack of mechanics in most of the dungeons. Bosses may seem to have a mechanic by reading the text under their name but it usually is negligible.

I did read your original post. No one here is arguing that the mechanics of bosses don’t suck. They do. I acknowledged it. Others acknowledged it. People have supplied plenty of maybe-fixes for that. It’s this trinity thing that you keep pushing that people disagree with, and those are the counterpoints you seem to be ignoring when you continually say ‘but this will add diversity!’

What im trying to say is that one reason the bosses blow in this game is simply because Anet is trying to make bosses in a game that doesn’t have a trinity. Its rather that Anet has(had?) very bad encounter designers or they were trying to make the bosses so simple that literally any class set up could do it. At this point, zerker becomes the meta, because there are no boss mechanics and you only have to do dps and now doing the most dps you can in a certain amount of time becomes the next priority.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Im not even suggesting they bring in a trinity, but its obvious there is more diversity with a trinity than there currently is in PVE. I mean its really quite hard to lie about it, just open up LFG and look at the number of zerker only advertisements.

Are you, at any point, going to acknowledge any of the arguments made proving that a trinity won’t actually force build diversity? Your issue is that one particular build set is the only one people want to use. Making zerker no good won’t change that whatever build or build combo is the fastest is what people are going to use. Period. There is no more to it. Plenty of feedback has been given on ways that the dungeon encounters themselves could be made better, but none of that is going to change the fact that the overwhelming majority of players want to get in, get done, and get out.

What was the motto of every speedrunner ever even in WoW? “GOGOGOGOGO?”

If you actually read any of my original post you’d see that I blame lack of build diversity also on the lack of mechanics in most of the dungeons. Bosses may seem to have a mechanic by reading the text under their name but it usually is negligible.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

There is no build diversity. Your comment may be the most misleading comment ive ever seen. Everything is zerker, just zerker. Everything is about optimizing damage you so can get that extra few seconds shaved off of your dps when you are downing a boss who is LOS’ed through a wall.

Yeah that’s just wrong. Any build is viable in a dungeon. Not every build is optimal. Big difference. If you want to run the dungeon as fast as possible and be optimal then use meta builds. If, like me, you really don’t care then run whatever build you like. You’ll still get through the dungeon it’ll just take you a bit longer.

Theres no build diversity in PVE. Im not saying in the entire game, thats true obviously. Look at something like sPvP which does have an annoying condi meta right now but is certainly more diverse than the toxicity in dungeon community. One reason there is only zerker is because there is no strategy to the bosses in dungeons, at least nothing too complicated. The strategy used to kill most bosses in dungeons is so simple that it doesn’t really warrant multiple strategies to be used. Its usually just “okay lets do the strategy where we do as much dps as we can because this boss doesn’t do anything or we can completely avoid its abilities by putting it in a corner”

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

There is plenty of build diversity available in PvE. More builds are viable in this game’s dungeons than in most other MMO’s. Adding trinity would reduce build diversity. There’d be one slot for a tank running the right build, one for a healer running the right build and three for DPS running … the right build. Trinity would kill all groups that currently allow “play what you want.”

If you’re in a dedicated speed-run group, you’d be embracing the optimum build and group composition, not complaining about it. Since you are complaining, that tells me you’re wanting any build (or maybe just your build) to be acceptable in the PuG experience — random strangers on the internet with different desires and priorities.

No one who understood the game expected that Ferocity would suddenly mean that pseudo meta PuG groups would suddenly become more accepting.

There is no build diversity. Your comment may be the most misleading comment ive ever seen. Everything is zerker, just zerker. Everything is about optimizing damage you so can get that extra few seconds shaved off of your dps when you are downing a boss who is LOS’ed through a wall.

You didn’t even reply to my statement monotony of strategy in dungeons. For the most part, you only really need to understand how to stack and thats about 80% of the challenge in a dungeon. New players who come to this game are so confused by this after a certain point because they have never played a game that has such flawed design that it could warrant such strategy for the majority of its content.

You’re mistaking people’s desire for convenience with actual requirements. If you want to use different strategies, use them. If you want to use different builds, use them. You don’t even have to stack if you don’t want to. The only thing stopping you is the inconvenience of having to put together a group of the like minded.

The real problem is that dungeons are 20 months old and no content can remain fresh that long under constant use. How engaging are dungeons in other games if people have been running them nonstop for almost two years with nothing new on the horizon? I’ve known guilds that wanted to expand to larger raids (10 to 25 man) who failed because the principals couldn’t bring themselves to redo dungeons or 10-mans (once they got their own gear) in order to gear new recruits because they were bored out of their minds.

In other words, you want the meta to change. Well, as long as there’s nothing new, the meta will always be about convenience. Trinity might make the meta look better to you, but it won’t mean things won’t be stale, and the new meta won’t look better to those who dislike trinity. It would also mean the death of “anything goes” parties — the ones where you could play using builds and strategies of your choice. But go on demanding your preferred poison. I will, too.

You still miss the point, the fact that there is really one strategy to use ruins everything. Ye i’ll agree that people can do a dungeon in a long arduous manner clearing every mobs for no apparent reason since they arn’t rewarded any differently for it. People obviously speedclear through various methods(stacking/skipping). You can make your argument that no one is forced to do any specific strategy(this is one reason why mechanics are so poor in this game).

Now imagine if there was a strategy where you can complete a dungeon in 30 seconds. Obviously you don’t have to, you can do it the normal way and take 30 minutes like the expected time of the dungeon. People are still going to take this cheesy broken strategy anyway even though its not the only way.

Im not even suggesting they bring in a trinity, but its obvious there is more diversity with a trinity than there currently is in PVE. I mean its really quite hard to lie about it, just open up LFG and look at the number of zerker only advertisements.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

the whole stacking affair and the game mechanics that encourage it suck, but it is no way worse or more boring than one guy beating some monsters toe and shouting “Boss, yo mama!” from time to time, some dudes standing on the side going pew pew and some more guys standing back bashing the bosses heel – while one dude even further back goes wooosh – wooosh every 3 seconds. Seriously, every of your posts tells how you dislike every core mechanic of GW2 and how you´d rather have those of other existing games. Why don´t you just give it up and move on instead of trying to force GW2 into your mold?

Im pretty much saying if gw2 doesn’t change this trend in PVE that has continued for most of the games history, it will kill the game. PVE has no endgame to begin with, and this makes it no better. Its really a shame that a game with an amazing combat system is so disgraced by such poor PVE.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

There is no build diversity. Your comment may be the most misleading comment ive ever seen. Everything is zerker, just zerker. Everything is about optimizing damage you so can get that extra few seconds shaved off of your dps when you are downing a boss who is LOS’ed through a wall.

No it’s not, you think that because you don’t actually play the game, you dissect it to find the path of least resistance for the greatest reward, then once you’ve found that, you repeat it over and over again like a robot on an assembly line. You farm, that isn’t playing the game, that is work.

Ignoring time and efficiency and actually playing, you can take pretty much take any build through any dungeon (or most content for that matter) and get through it so long as you know your own build and the bosses.

Now do you ever need any particular build other than DPS? No, nobody needs a tanky character in a dungeon, nobody needs a healer, a controller, a buffer or a debuffer; and you can undoubtedly do anything slightly faster with maxed out power DPS and dodge uptime. But frankly, it’s a game, it’s purpose is to have fun, you don’t need anything in it, you don’t even need to play it. Saying something is broken because it isn’t necessary for mindless farming is ludicrous.

Ive played the game since launch and I barely do dungeons anymore because of the cheesy strategies people use. You have no idea what you’re talking about because you think im a zerker who speedruns dungeons. If you actually read the post you might slightly understand I am opposed to the zerker meta and stacking meta. You literally just embarassed yourself by raging in the comments getting angry at me for a game that has created a zerker meta itself.

Then again the rest of your statements seem to suggest you do want only DPS roles in dungeons which will lead to just more of the zerker meta. What makes the lack of roles even worse is that there are no mechanics to the majority of these dungeons in the first place. Its like whatever Anet tried to implement just requires a strategy of stacking and its set.