Showing Posts For SkylightMoon.1980:

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Adding trinity won’t help this. As Indigo said—that would make 3 sets of builds, one for heal, one for tank, one for DPS. And they would all just be focused on the same thing: killing everything the fastest.

Everything is zerker because zerker is fastest. Even if they change dungeons in such a way that pure DPS will no longer be the route to fastest completion, whatever build replaces it as the fastest will become the new zerker. (Look at fractals. They added a damage tick that you need to work around and people just stacked AR as needed and continued with the same mindset, only now instead of ‘all zerker’ it’s ’all zerker +whatever AR is needed for that level range.)

The problem might be able to be mitigated somewhat with better mob AI and special mechanics that need to be carried out (not related to a holy trinity because god no, some of us enjoy not having to wait twenty minutes to pug a tank in LFG.) but if your issue is that people demand zerker now, that’s not going to go away. That’s a people problem, not a build problem.

Trinity would at least give people the opportunity to play different roles. The only role people play in dungeons are another dps for the stacking ball. Having roles for support, or cc, or condi would at least be a start but apparently we can’t even have that.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

There is plenty of build diversity available in PvE. More builds are viable in this game’s dungeons than in most other MMO’s. Adding trinity would reduce build diversity. There’d be one slot for a tank running the right build, one for a healer running the right build and three for DPS running … the right build. Trinity would kill all groups that currently allow “play what you want.”

If you’re in a dedicated speed-run group, you’d be embracing the optimum build and group composition, not complaining about it. Since you are complaining, that tells me you’re wanting any build (or maybe just your build) to be acceptable in the PuG experience — random strangers on the internet with different desires and priorities.

No one who understood the game expected that Ferocity would suddenly mean that pseudo meta PuG groups would suddenly become more accepting.

There is no build diversity. Your comment may be the most misleading comment ive ever seen. Everything is zerker, just zerker. Everything is about optimizing damage you so can get that extra few seconds shaved off of your dps when you are downing a boss who is LOS’ed through a wall.

You didn’t even reply to my statement monotony of strategy in dungeons. For the most part, you only really need to understand how to stack and thats about 80% of the challenge in a dungeon. New players who come to this game are so confused by this after a certain point because they have never played a game that has such flawed design that it could warrant such strategy for the majority of its content.

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Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: SkylightMoon.1980

SkylightMoon.1980

Still no build diversity in PVE. The same stacking strategies or mob skipping is the majority of paths. Pretty much the average dungeon nowadays is pulling the last boss into the middle of the wall so he doesnt hit you and then pressing 1 while you afk.

Anet has really made little comment on this, I don’t see much point on them ever adding another dungeon in the game if its going to continue to be like this. Especially since people will get bored with it. Part of these problems obviously come from the lack of trinity in guild wars 2, while others are just entire paths that have mobs which lack any mechanic whatsoever. If there is one thing that will hinder this game in my opinion, its probably these problems.

The crit damage nerf didn’t do anything, if they planned on it affecting pve, well it backfired and thats more apparent now than ever.

Temporary LS content is not cutting it

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

I understand what you’re saying and im reserving judgement until I get a peak at LS season 2. If we continue to see this temporary content I don’t think it will be received well and the playerbase will decline.

Why is zerging so encouraged in this game?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Because Anet hasn’t really made any content in PVE that requires mechanics. If you make an open world event that is difficult and can scale up to 150 people, and requires people to do more than zerging, it probably won’t get done. Thats like wurm pre-patch. Its quite sad. Also, I think Anet really underestimated the skill of their players. They still seem to be under the impression the game is run by casuals who can only level up 2 times a week.

The best way to fix the zerging problem IMO is make fights have multiple completion levels. You can be a braindead zerghead about it and autoattack your way through, but you will only get through the first stage of the event and will fail. The highest completion level is achieved by much more complicated mechanics. Anet did do this recently with the citizens of LA event. It was quite a good idea. They also did it with the wurm. Escape from LA was probably the best meta-event theyve added because it successfully incentivized people to split up.

Commander Warrior Build

in Warrior

Posted by: SkylightMoon.1980

SkylightMoon.1980

Depends really. You don’t need to be super tanky, you can run the average zerg build. But if you want a really meaty commander build take this one. http://gw2skills.net/editor/?fJAQNBiYDbkpjGP78wyD6QDUFUoX8AoBUdDpPhXIFA-TFCEABOp8DS1f4SJYS7PUxRAAgHAAf6Ge4gAQKAmUGB-w

You have close to 40k with health and have stupidly high toughness. You pretty much should never die on this build tbh. This is called the easy-mode build, training-wheels build, the smooth-sailing build, cheese build, whatever you wanna call it. You have the health of 2 guardians essentially.

Why Phalanx Strength is no good.

in Warrior

Posted by: SkylightMoon.1980

SkylightMoon.1980

Phalanx strength and the forceful greatsword trait, runes, sigils, build might like 10 times faster than an Ele. I won’t share my build but you could probably figure it out, but in WvW I can keep up 25 stacks of might up consistently, simply through cleave damage. It drains pretty quick though.

Serious Griefing being done at Lyssa

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Every MMO has griefers. Gw2 has quite a good community compared to other MMO’s honestly.

HAHAHA ARE YOU FOR REAL

GW2’s community is just as bad as every other MMO community out there and you’re deluding yourself if you think that’s not the case. These forums are heavily sanitised so maybe the forums are a bit nicer than other MMOs’ forums but that’s it. Player base is just as bad/good as any other.

Or is the constant trolling all across the megaservers just a figment of my imagination?

Yeah I am and you must have never played another MMO lol. WoW and Rift have much worse communities than this. The forums from every game have really toxic environments, this one is pretty good. You probably need to read up on the blizz forums sometime to appreciate how well this one looks.

Forums are always toxic because every game has a community of people who feel the need to nag and let the world know about it, and the forums is pretty much where they go.

Serious Griefing being done at Lyssa

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

3 times today I have tried to get the trait that Lyssa gives and 3 times have been prevented by people deliberately killing the risen to stop Lyssa being spawned. Not only that but with people openly laughing in chat and saying “just pay gold noob”. Anet, I love the concept of unlocking traits and skills..but it’s like you didn’t think of the possibility that these events would be trolled….Between this and the toxic chat in Queensdale , I’m seeing some very very poor attitudes from the gw2 community

Dude just go buy them. Every MMO has griefers. Gw2 has quite a good community compared to other MMO’s honestly. Don’t waste your time at lyssa then, just go and make some quick gold through an arah run(if you can find a good group) and then you have 3 gold.

Considering Quiting after this Patch

in Profession Balance

Posted by: SkylightMoon.1980

SkylightMoon.1980

I understand what you’re saying but you really have to understand how difficult this game is to balance right now with sPvP and WvW. If you buffs condi’s for wvw just by directly increasing their damage(so that their damage is viable for large scale groups), you will utterly destroy PvP. If you nerf condi’s all across the board in builds, they will become even more useless in WvW(Along with PVE since they are already hated).

Tbh, if you’ve experienced PvP and class balance in MMO’s, youd be extremely thankful for how balanced this game is. The problem of condi’s is difficult but not nearly as bad as other games like WoW or Rift which are completely broken and beyond repair in terms of PvP.

Are megaservers killing the game?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

no the megaservers are helping the game in my opinion, gives it a lively feeling.

obtaining new traits

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

You can still buy them though. I mean, thats easier than what you’re currently saying. I guess thats kind of the stupid thing about this system. The tasks you have to do are more troublesome than actually making the gold yourself and then buying the traits.

I like the idea of the system but it could be improved. The one thing they definitely dont need to do though is backpeddle and say ok just complete some dailies or what not. That would be generic and make the traits feel generic.

Ideally for gw2, the tasks you do to obtain the trait would be matched with the trait themselves. I think that would be rather cool. Anet probably can’t do this now since theyd have to redesign the game around so the content fits this. But then again, this is just one of those things Anet should have done from the start.

Condi's in large scale combat...

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

For wvw, in large scale groups that are about +20, condi’s are quite useless. A skilled group can rotate aoe condi removal at a pretty quick rate along with shouts/traits/waterfields and reduced condi duration food that makes running a condi build quite useless. The only condis that really make a difference would be blind/chill/cripple/immobilize, but usually just blind to use it for avoiding the enemies burst.

This however is not the case for small scale combat, <5. In a 1v1, a full condi build like that an engineer would run, can spam so many conditions that its practically impossible for most classes to remove the necessary amount of condi’s to survive long enough.

What happens in the scaling from 2v2, 3v3’s to 20v20 groups that makes condi’s so useless? Its the massive aoe condi removal that +15 groups can get. There is so much more aoe condi removal than there is single target.

My suggestion for how to make condi’s usefull in large scale combat? Use combo fields. Create combo field combinations that apply aoe bleeding/torment/etc. Also, be sure to make the bleeding applied last long than 1 second like it does with something like burning applied through a projectile finisher.

It should be balanced in a way that in small scale combat, you can’t really get a lot out of it, but in large scale combat, with lots of blast/whirl/projectile finishers going on, you juice out a lot of condis for it, that have a very decent duration.

One other suggestion id say is nerf that lemongrass food, its pretty OP, especially for melee classes like warrior who already have 33% reduced condi duration. The fact that people can have upwards of 70-80% condi removal with traits/food/runes is kind of stupid.

Zerker nerf is not enough

in Profession Balance

Posted by: SkylightMoon.1980

SkylightMoon.1980

If you need to feel needed so badly, virtually every other MMO on the market uses the tired and archaic trinity system.

At least there was build diversity and allowed the devs to make interesting bosses because of the existence of roles. This isn’t true about gw2. There is no need to have a healer because one doesn’t exist but also the bosses don’t hit you hard enough to need one because the devs made a game that doesn’t have roles. Because of this, the top priority and only priority of every fight is DPS. Thats quite stupid, and boring.

Probably the single biggest change this game needs is a revamp to this problem in PVE.

Wrong.

Go to a build calculator, forget about the encounter mechanics at the moment, and see how many builds you can make centered around different things, such as CC, support, damage, hybrids.

It’s the encounter mechanics not bringing out the full depth of the combat system. Not the other way around.

As for the Trinity offering interesting encounters, name a few encounter mechanics that required the Trinity to be implemented, and thus couldn’t be replicated in GW2.

lol. no im right about the trinity still being better than the current state of gw2’s dry pve. Bosses that output high dps and therefore require a healer couldn’t be implemented in gw2. Currently with the new sigils/runes/traits for ele, you could make something that is very healer-ish, but then again the devs don’t want roles in this game so I doubt theyd make a fight for it.

Zerker nerf is not enough

in Profession Balance

Posted by: SkylightMoon.1980

SkylightMoon.1980

If you need to feel needed so badly, virtually every other MMO on the market uses the tired and archaic trinity system.

At least there was build diversity and allowed the devs to make interesting bosses because of the existence of roles. This isn’t true about gw2. There is no need to have a healer because one doesn’t exist but also the bosses don’t hit you hard enough to need one because the devs made a game that doesn’t have roles. Because of this, the top priority and only priority of every fight is DPS. Thats quite stupid, and boring.

Probably the single biggest change this game needs is a revamp to this problem in PVE.

Ele in sPvP After feature patch -Courtyard

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Ele’s are quite powerful. D/D has a very good burst rotation and good recovery. Its also good in teams for the support, another good source of aoe condi-cleanse.

After almost 2 years why not TDM?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

The issue is that you can’t balance a game around multiple game modes. It just isn’t possible. Right now, everything is balanced around Conquest, so it’s obvious that some builds and classes will excel at simply killing other people outside of Conquest.

I can’t imagine that being true. Anet would be quite stupid to balance an entire game around one mode in sPvP thats mildly popular when sPvP as a whole was a smaller community for a long time.

This is another problem games have is having to balance classes so that they are balanced in pvp and pve. Gw2 doesnt have this problem as much because the pve isnt really challenging. It could be a lot worse. It could be like WoW where there are 10 classes, each having many duplicates of skills that already exist, creating a redundance, and also making the game 1000 times harder to balance.

After almost 2 years why not TDM?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

^ LoL has an insane population though. I don’t know if gw2 pvp can handle two gamemodes. Let alone that they start balancing in favor of both those gamemodes.

I think gw2 could and if not well the pvp community are going to get extremely bored and then will lose more players. Theres no reason for Anet to ignore the desire of the community to have these arena style modes that they already host on their own by paying for custom arenas for setting up specific areas in wvw(like the OS) to 2v2, 3v3.

After almost 2 years why not TDM?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Healers? Mana? Stealth breaking on hit? No group stealth whatsoever? I’ve said it before, actually, but it appears it needs repeating, again.

And actually no, since RBGs have been given equal rewards as arena they are now the more popular pvp choice than arena. Arena was only more popular because it was the only way to get the best gear.

I’m also doubting the accuracy of your pvp claims if you think RMP was fight reset spam. Only the rogue who was lowest priority target could reset fightfor themselves only and their stealth broke on hit. A thief in GW2 can fight reset their entire team on a 50 second cooldown that can be camped in.

Bro you’ve spent like 20 comments arguing with people about why TDM would be imbalanced when TDM like fights already happen in game and tournaments for 2v2 3v3’s are already hosted and its not unbalanced,. Your entire argument has been based around shadow refuge being too OP and being able to reset the fight. I and other have given you good reason why stealth isn’t broken in these fights and why its easier to counter than you say.

Do you have any actual source other than ‘I saw it in 2v2 fanmade tourney?’ Because the representation of SR, thieves and spike damage in high level group play disagrees with you, but argue away. SR refuge is one example of a broken mechanic that would be totally out of place in ranked TDM

https://forum-en.gw2archive.eu/forum/pvp/pvp/GW2PvPTV-2v2-Tournaments-Starting-11-23/page/2#post3251851
This is a tournament a dev acknowledged, set up by blu the shoutcaster, and it was a tournament that had some very decent pvpers participate in. Also, ive given you reasons why SR isnt OP. You havent responded to them but just continued to say its broken.

After almost 2 years why not TDM?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Healers? Mana? Stealth breaking on hit? No group stealth whatsoever? I’ve said it before, actually, but it appears it needs repeating, again.

And actually no, since RBGs have been given equal rewards as arena they are now the more popular pvp choice than arena. Arena was only more popular because it was the only way to get the best gear.

I’m also doubting the accuracy of your pvp claims if you think RMP was fight reset spam. Only the rogue who was lowest priority target could reset fightfor themselves only and their stealth broke on hit. A thief in GW2 can fight reset their entire team on a 50 second cooldown that can be camped in.

Bro you’ve spent like 20 comments arguing with people about why TDM would be imbalanced when TDM like fights already happen in game and tournaments for 2v2 3v3’s are already hosted and its not unbalanced,. Your entire argument has been based around shadow refuge being too OP and being able to reset the fight. I and other have given you good reason why stealth isn’t broken in these fights and why its easier to counter than you say.

After almost 2 years why not TDM?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

If they limit TDM to 2v2 and 3v3, then I wouldn’t mind it. 5v5 is too zergy and keep that for conquest.

I admit 5v5 can be very zergy sometimes. It would be hard to kill 5 warriors focusing one target. You could, but you’d need a much different set up. Anything that ends up being zergy in this game, in pvp, is always easily countered by ranged dps. It happens with wvw zergs, and it could happen in spvp.

After almost 2 years why not TDM?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Im still not convinced that there is some lack of balance that would lead to the absence of a TDM.

In your view, what would be the counter to a team with even one thief using shadow refuge to reset the fight endlessly?

Conquest has a clear drawback in that they’d lose the capture point

EDIT: they really are that effective, I’ve already said, any class that couldn’t hard counter a spike would be out. Thieves and Warriors are already doing too well in dueling and that’s with restrictions on stealth resets.

So if they are using shadow refuge to reset the fight, and only have 1 thief, and if that thief decides to run reduced recharge on deceptions, his shadow refuge has a 48 second cooldown now. Thats quite long honestly and you can do a lot iwth 48 seconds. However, there are easy ways to counter shadow refuge. Use cc’s like push/pull/fear to knock them out, and even if you dont have that, aoe the area to death and their only choice is to take a lot of damage or move out of the refuge and get revealed.

It’s still a teamwide fight reset, it’s value warrants a cooldown of 3 minutes minimum. The only reason it’s even close to acceptable atm is because conquest eliminates stealth being used as a massive team benefit.

That’s still assuming that there’s only one thief, two would be able to guarantee team stealth even if you miraculously revealed everyone inside the first shadow refuge

Revealing people in shadow refuge isnt hard though. A warrior/mesmer/necro/guardian/ele(if anyone is crazy enough to use staff) can all do it. I don’t know the cc’s on other classes too well. But even a class like an engi could light up the area with bombs and murder them. Shadow refuge really isn’t as good as you make it out to be, especially if you have 5 people bomb the location.

After almost 2 years why not TDM?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Im still not convinced that there is some lack of balance that would lead to the absence of a TDM.

In your view, what would be the counter to a team with even one thief using shadow refuge to reset the fight endlessly?

Conquest has a clear drawback in that they’d lose the capture point

EDIT: they really are that effective, I’ve already said, any class that couldn’t hard counter a spike would be out. Thieves and Warriors are already doing too well in dueling and that’s with restrictions on stealth resets.

So if they are using shadow refuge to reset the fight, and only have 1 thief, and if that thief decides to run reduced recharge on deceptions, his shadow refuge has a 48 second cooldown now. Thats quite long honestly and you can do a lot iwth 48 seconds. However, there are easy ways to counter shadow refuge. Use cc’s like push/pull/fear to knock them out, and even if you dont have that, aoe the area to death and their only choice is to take a lot of damage or move out of the refuge and get revealed.

After almost 2 years why not TDM?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

I don’t really see any good examples of how a TDM game mode wouldn’t work; If you don’t like it, don’t play it.

Examples;
Perma stealth
Spamming fight resets til you win
Insta-gib
Unkillable bunker

If you don’t like it don’t play it is precisely what we have now. I don’t like it and I don’t play it, there’s no reason given to put it into rated play forcing people who don’t like it to play it.

All of those sound like they would be a problem in theory, but ive not seen one 5v5 yet that occurs where people try these cheesy 1 sided tactics. They arn’t as effective as you think. Even though in a 3v3, a team of 3 thieves could keep up permanent stealth, ive still seen these teams lose because what happens when you make a team setup that 1 sided is that you have a hole in your backside that you can’t replace and makes you vulnerable.

After almost 2 years why not TDM?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Im still not convinced that there is some lack of balance that would lead to the absence of a TDM. The only arguments ive seen are that people would pop their cooldowns and then the fight would be over soon. I doubt this, simply because I haven’t seen it happen yet in courtyard, or 2v2’s, 3v3’s, 5v5’s that occur in custom arenas or the OS. If they want to fix the spawn camping issue, then just have random spawn locations throughout the map.

They also should do something like WoW has done where you enter an arena and its a 2v2/3v3/5v5 deathmatch except as soon as you kill the other team, you win. No respawns, 1 life only. They could also add a tourney style system to this. Where multiple teams enter and you climb the later, beating each team you encounter, until you reach the last team who advanced the same distance as you did, and you fight for gold.

One thing we can all agree on is this conquest being the dominant mode in spvp is pretty plain and stupid. Id much rather watch spvp streams if people were focused on fighting and killing the enemy instead of capping points. Teams who win in spvp as well are probably not even the best at 5v5’s, 1v1’s. They have just designed their team to capture points pretty well, and that shouldn’t be the core of sPvP.

After almost 2 years why not TDM?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

Their reasoning for not putting it in forever is that they dont know how to balance ults. Like everyone just blows their ult right away. I suggested doing what wildstar or gears of war did with deathmatch where you just have a number of team lives (examp 6 lives for 2v2).

Another suggestion was making arena specific PVP ults. Some could stay as one (examp: necromancer flesh golem). But those classes that need an ult that isnt as ridiculous as supply drop for engi etc, could be given a new ult that isnt something you just blow right away…but has a steady use through out the match.

I had some more but those were suggested about 1 1/2 years ago, so i cant remember them. Anyway, why they never tried those i have no idea. But it was clear that spvp was not that important at launch, which i think is the real reason it never happend.

So we can’t have new game modes because the game is balanced in some aspects? Thats pretty dumb. I think there needs to be more of these 5v5 death matches to really tell which builds are unbalanced though.

After almost 2 years why not TDM?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

TDM would require a complete reworking of so many class aspects that it’s beyond happening

Its working pretty well and is extremely enjoyable right now in courtyard.

After almost 2 years why not TDM?

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

After almost 2 years of the game being out, i think we all really expected new game modes. TDM should honestly be one they implement. After seeing the immense success of courtyard, it would be in Anet’s best interest to create a new mode along with several new maps for a TDM mode. I don’t mind having point capping modes or objective modes exist, but also, this is pvp and we need a mode that purely tests players combat skill. A lot of builds have evolved in spvp that are burely based around bunkering(decap engi obviously) and just efficientcapping and holding points.

About Courtyard...

in PvP

Posted by: SkylightMoon.1980

SkylightMoon.1980

This map is so kitten amazing! I don’t know why they havent done this earlier. I know they said something like a tdm mode would be weird in spvp and woudlnt work but it does. This is a million times more fun than point capping. Courtyard is such a dynamic map and ive had so many fun fights so far.

There needs to be item drops on death in WvW

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

lol would be so funny to see this happen as an april fools joke but it would make the game wayy to hardcore, something far behind gw2, and also a level of difficulty that is somewhat humorous. No one would ever be able to hold onto their items in game, they’d constantly be shifted around from player to player.

Who is Guild Wars 2 really for?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Complete this difficult dungeon or this difficult dynamic event to unlock this vendor. Too little of that in this game. A lot of it is just okay well go buy the skin on the trading post. Thats why PVE endgame is a joke.

That’s exactly how dungeon armor works….do dungeon, get tokens, get armor, unlocks the armor. You can’t buy dungeon armor for money, only tokens. PvP is also a way to unlock dungeon skins, and I find that to be a great feature. Can’t buy Ascended skins either, have to create it or get it as a drop.

There are also a bunch of skins that are exclusive to the Personal Story. Can’t buy those either. There are/were also exclusive PvP skins (not sure if they were removed or not), that cannot be purchased.

It sounds like you don’t really play GW2 too much if you thought all skins are purchasable.

Well duh, there are dungeon skins, but compared to how many armor and weapon skins have been released in the gemstore over the history of the game, things look pretty imbalanced. There are so many sick weapon sets added through the bltc which you can buy at a vendor or buy with a lot of gold. They need to take a break and start putting in weapon skins that you earn, through tasks, and please no these petty achievements. The same goes for all the armor skins they’e added. More gemstorey-ness.

Anet needs to balance this out, its nice that they can make money off the gemstore but its pretty bad when after almost 2 years of the games release we haven’t had a single full armor set we can earn besides ascended gear which is craftable and a few armor skins from living story.

I think they should go forward with the dynamic event merchants, those are cool and work well. Make it so dynamic events have multiple levels to them. You can’t really fail the DE but you can definitely do much better, kind of how the escape from LA event worked, and how they reward you at the worm(but not as badly). Perhaps there are 5 level of completion for a DE, and after completing each link in the chain for this DE that has a set time window, a new merchant will spawn whenver the event is fully done or failed.

If you made it to the 3rd link in the chain of the DE when the time ran out, a merchant will spawn and give you access to some items. Perhaps more vanity items that are fun to use in dungeons/openworld like the frost gun or experimental rifle. But also say a weapon skin that is much less detailed than the one you’d get at the 5th chain. However these chains should be very difficult, i.e., completing the final and 5th link in the chain would be like killing the worm or something slightly more difficult.

They could also have this type of system for people who want to do solo cotent, so when they soloed a dungeon and completed it in some very quick time, they are rewarded with a weapon skin that lets other players know “kitten this guy is good”

GW2 without WvW

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

Lets try to keep focused on how much we love wvw and how essential it is to wvw, since its essentially endgame. Ive talked to a lot of people who have said they wouldn’t play gw2 if it wasn’t for wvw. WvW makes you feel connected to your server, makes you wanna go in every week and defend your home and the people you are fighitng with. For me being in a guild, it makes me get excited each week when reset hits to see who we face and what guilds we will see on the battlefield, what awesome fights we’ll have.

In other games, endgame may be a gear grind where you spend time getting geared for a certain raid that may take you 2 months to fully complete. In guild wars 2, the only equivalent to this is leveling your character, getting geared(ascended trinkets usually are what matter, not armor), finding a guild to join, joining them, and progressively getting better each night with each fight you have.

For me, im not much of a ppt fan since its unbalanced in my opinion and a very hard problem to fix, but when the servers have been balanced, its so fun. I’ve been in matches where everyone is 1k away from each other in terms of points.

New Fire Trait is useless?

in Elementalist

Posted by: SkylightMoon.1980

SkylightMoon.1980

fought an ele using it on me as a warrior. found it quite annoying considering a warrior must land all his big hits to be effective.

Who is Guild Wars 2 really for?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

This is one thing ive asked myself recently and honestly Anet seems to cater to casuals a lot more. I mean, one big reason is because the people who come to the forums to complain about being forced or something being hard are only the ones heard, so Anet perhaps thinks they are the majority of the community.

The reality the people who consistently speak on the forums and get heard, the posts that get heard, the ones that usually are raging at anet, are not representative of the community whatsoever.

In my opinion, there are a lot of people in this game, a lot, who would enjoy hardcore content. Raid like content, something challenging. Then there are kittens who want everything handed to them. It makes me sad because im one of the players id consider hardcore and this game is beginning to alienate me with its lack of hardcore content. The appearance of teq restored my hopes because it was a difficult piece of content that brought a whole new level to the game.

Another thing that this game does that has begun to alienate me is endgame. What are we really trying to do in PVE? In wvw and spvp its obvious because those endgames self-sustain with player skill level constantly rising. In PVE, for gw2, there is this horizontal idea of aesthetic progression. So its about skins, but the main way you obtain skins in this game is just buy them, and thats pathetic. I would enjoy this game a lot more if most of the skins were obtainable through tasks. Complete this difficult dungeon or this difficult dynamic event to unlock this vendor. Too little of that in this game. A lot of it is just okay well go buy the skin on the trading post. Thats why PVE endgame is a joke.

GW2 without WvW

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

Would be dead. Its a huge source of the playerbase and a reason why people log in everyday, to raid with their guild, or their servers commander. Its a mode that certainly needs a lot of work but is a goldmine for what every MMO desires —-> endgame content. Which is usually found in pvp type modes since player skill cap always rises, and there will always be a challenge.

Please Anet, I know its hard to fix the unbalanced nature of PPT in WvW, and im not offering a solution since I don’t know one and I think one would be particularily difficult to implement, but start giving this section of the game a lot more attention. This feature patch really gave a nice impact to spvp, so I hope now that that section of the game has gotten some love, another feature pack can be released down the line catering to the WvW audience.

Uninstalling for good.

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Been playing on and off since release, sometimes more, sometimes less.

I’ve had some fun with the game, but my time is through so I’ll leave my final bit of feedback.

1) Too many nerfs in the patch. These itemization and stat changes really needed to be done before people sunk hundreds of hours into farming for their ascended gear. The class balance changes should have been pushed off until after seeing the effects of the stat changes; a bunch of builds feel double nerfed.

2) Very little permanent content additions since release.

3) Fractals are one of the few major additions and many of them are still plagued with huge problems.

4) WvW never lived up to its potential. Was a huge selling point pre-launch but didn’t receive enough support post-launch to make it a viable endgame activity in its own right. I played DAoC for years and this is no DAoC. Not even close.

WvW is great, and it still has a lot of potential. But to execute on its potential, it first must be balanced, because coverage isn’t balance. But finding a fix for coverage is a lot more difficult than it seems.

Also, this is a feature patch, not a content patch, and was advertised as a feature patch for a very long time, so you can’t be upset about having no content.

WvW is fun but it’s a massive zerg fest. It should be groups of 5-15 people fighting and trying to gain land, take footholds and work together. Right now it’s swiftness, run to point, cap it, loot supplies, move around the map, take whatever is open with a zerg down, leave it, let stuff get capped then retake it back.

WvW should be where you want to lose nothing, where every person/place held means something, no point in even guild claiming most areas or upgrading.

Thats sort of true and sort of not true. WvW has a lot more skill groups these days, way more. During prime time, its a lot of guilds running around, slaughtering big blobs who try to take towers. I wouldn’t blame blobbing though, id blame the imbalance in coverage.

In my opinion, if 1 server had the same amoutn as another, blobbing would be the most inefficient way. Because a blob would go from tower to tower, while the other server would split into 4 differnet groups, of say 15-20 people, and go attack 5 different towers. This way, the enemy blob of 60 could save only one tower while the other 3 fall.

Uninstalling for good.

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Been playing on and off since release, sometimes more, sometimes less.

I’ve had some fun with the game, but my time is through so I’ll leave my final bit of feedback.

1) Too many nerfs in the patch. These itemization and stat changes really needed to be done before people sunk hundreds of hours into farming for their ascended gear. The class balance changes should have been pushed off until after seeing the effects of the stat changes; a bunch of builds feel double nerfed.

2) Very little permanent content additions since release.

3) Fractals are one of the few major additions and many of them are still plagued with huge problems.

4) WvW never lived up to its potential. Was a huge selling point pre-launch but didn’t receive enough support post-launch to make it a viable endgame activity in its own right. I played DAoC for years and this is no DAoC. Not even close.

WvW is great, and it still has a lot of potential. But to execute on its potential, it first must be balanced, because coverage isn’t balance. But finding a fix for coverage is a lot more difficult than it seems.

Also, this is a feature patch, not a content patch, and was advertised as a feature patch for a very long time, so you can’t be upset about having no content.

GW2 doesn't acknowledge player skill

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

For pve of course. Honestly, when I think about it, there are very very few instances where I see someones armor set or weapon and I think “kitten , they are good.” The only times I have had this in recent memory are with SAB tribulation skins, a mode which was incredibly annoying and difficult, and quite time consuming. That, and the liadri mini, which isn’t a skin or armor even though it should be.

A lot of weapon skins in this game, A LOT, are obtained through crafting or gold. Probably most are obtained through gold to be honest, since even the gemstorey bltc skins can be sold for very high amounts. For armor, we’ve mostly gotten armor from the gemstore, and a few pieces from the living story. I wish we had more armor that we could obtain in this game They need to balance it out. I don’t mind gemstore stuff but it really devalues the skin a lot I think. Ive bought a gemstore armor skin before and it was cool to have but I felt rather empty, because I didn’t really work for it at all.

What this game needs is more acknowledgement of the skilled players in PVE. Soloing high level fractals or certain explore paths can be impressive if the person doesn’t glitch the boss, but the only thing is these players are doing this because all the content in game that is offered isn’t challenging. So they have to create difficult content for themself by soloing content thats made for 5 people. The fact that 1 person is soloing what should be considered difficult for 5 should tell you how easy the content is on 5. Anyway I diverged off my thought path, and what I mean to say is there needs to be a way to reward these people based on their skill. They are soloing plenty of content and not receiving any reward whatsoever.

GW2 is a game based on horizontal progression, build your character through obtaining skins. Unfortunately a high amount of the skins in game can be bought through gold, which means they can be bought through real life money and thats just sad. Whats the point?

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

This really affects rp’ers I guess but that should encourage them to go meet other rp’ers who they are merged onto the same map with. Otherwise I like it a lot. The areas ive seen it affect, like major cities, looks really awesome

Boon duration builds

in Profession Balance

Posted by: SkylightMoon.1980

SkylightMoon.1980

From a WvW skill group perspective, id say no. A lot of guilds I know who are decent, would run the 45% boon duration rune combination. But to be honest, you don’t need that to keep up constant boons like stability and protection. Its just much much harder too, especially for something like stability.

Were your decent friends using the old 45% boon duration rune set? I bet they didn’t. The rune set wasn’t OP at all. It was really good for eles keeping their protection and might up.

I dont know about EU but on NA is was popular for a lot of guilds to do this. Even some top ranking one.

Good bye Zerker

in Profession Balance

Posted by: SkylightMoon.1980

SkylightMoon.1980

Build Diversity? What?
Zerker set is literally the only viable set now for the PvE, as it was before.
It still deals the most damage.

Learn to dodge and run 20/30/10/0/0 on Guard.

Thats such a dumb mentality, to have this closeted mindset about PVE. If you want to speedrun it, then ye run zerker, but stacking up mobs in a corner 30 times in a row throughout fractals is extremely boring, and almost ignores the content that was designed all together. You can literally run whatever you want in PVE, because the bosses arn’t really strict. Get the zerk meta out of your mind.

[WvW][PvP]Let's Theorycraft for Post 4/15!

in Warrior

Posted by: SkylightMoon.1980

SkylightMoon.1980

@OP

None of your builds maximize the weapon sets or mind sets at all. Sigh.

Just from the bat:

1.) There is no point in taking Phalanx Strength over shouts or Banner regeneration. PvP or WvW, just do the math. Winning in this game is about abusing broken sustain if you’re talking about team fights.
2.) You’re not going to take Fear Me on a condi Sword and Long Bow build? It’s too good to pass out and you’re kinda missing out.
3.) You don’t need ANY points in arms to make Axe hit hard. There is also one other trait that you don’t need with Axe but it’ll be blasphemous if I told you about it.

I guess the “cancer” version of the Axe build I’m talking about doesn’t need to be visible yet.

lol. I seriously disagree about phalanx strength. Shout heals are really not that good, you could easily make up for that small burst heal through other classes in your group. With banner heals, in a 20 man group, with 4-5 warriors, youd need about 1. Warriors have a lot of ways to gain might, through the sigil, rune, fgj, greatsword trait, you build might on allies extremely quickly. If you wanted to be crazy enough go for the food even though its not that worth it. I was able to build up 25 stacks of migh tin like 6 seconds on my friend and sustain pretty much permanently as long as I kept attacking. So while you are in combat you can assume a large amount of might being sustained.

So... Ferocity but NO CONDI NERF?

in Profession Balance

Posted by: SkylightMoon.1980

SkylightMoon.1980

Inspite of the fact that you could have calculated these things pre-patch, I still came here expected to see the same nonsense the forum is always filled with. I mean we knew about the crit damage changes and people still act like they are surprised.

The reduction of RP aspects of this RPG

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

I can’t really agree with traits. I think its really preference. There is a nice synchronization though with unlocking traits at 30, because thats when you finish the part of your personal story that makes it unique from everyones else, and now begin dungeons and unlocking traits. Perhaps putting traits in that early would be confusing to new players. Traits wouldn’t really make a difference for a the soft kitteny content at that low a level.

I love you Anet

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

I was playing just now and realized the game feels like launch. Especially in spvp. I feel really great about spvp now. It actually feels integrated into the game instead of totally separate

Good bye Zerker

in Profession Balance

Posted by: SkylightMoon.1980

SkylightMoon.1980

Sadly you’re wrong.
It’s – "ping zerker gear or kick " from now on. No longer does the current dps of a party afford to carry slackers.

this^

less damage – zerk more viable.
classes like necro/engi/ranger – no no, only high dps classes – thief war ele
if before patch i wasnt care about party gear or classes, play how you want – i have enough dmg to cover your ptv kitten . now I care, i dont want to carry ptv/cleric/bearbow etc.

in other words – zerk or kick.

for pve? maybe, but i expect to see more groups fail because they are doing 40% less damage and not downing the boss fast enough.

How exactly are they doing 40% less damage?

I’ve calculated my damage – I lost about 10% depending on buff and food and whatnot.
The average zerker damage – the OVERALL damage nerf was around 10%.
Yes – the critical damage loss was bigger but the overall damage loss isn’t much over 10%.

So if a party of 5 zerkers had the damage of X before the patch, they’ve lost roughly 10% of damage output – making a 100 second fight last 10 seconds longer.
I doubt it’ll impact/ change much.

You lose a lot more than that lol. On your traits, if you do 30 in the crit damage line for the 300 plus to ferocity, thats 20 crit damage instead of 30 now. Thats minus 10% crit damage from traits alone. Also, just for the zerk amulet alone, you go from 9 crit damage to 5.6. You can keep calculating the loss in crit damage and you’ll see its more than 10% on your crits.

Good bye Zerker

in Profession Balance

Posted by: SkylightMoon.1980

SkylightMoon.1980

At level 80, it will take 15 points of ferocity to gain 1% bonus critical damage, which means that there will about a 10% decrease in overall damage for a full “berserker” build.

https://www.guildwars2.com/en/news/learn-about-critical-damage-changes/

Well… Nope.
Now basically Warrior’s Discipline is 20% from 30%. Zerk weapon is 8.5% from 10%.
Ring from 8% to 4.5% etc.
It looks to me the nerf is higher than the announced.
Anet dev to come here and explain it.

Ye the nerf is higher than they said, I have no idea how the devs could have gotten their calculations wrong? Technically we could have figured out this nerf before the patch though because we already know the stats on secondary stats. For some reason no one really did the calculations which is quite odd.

List of Mega Server Maps

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

“This new system will first be enabled in the Heart of the Mists and then progressively rolled out to the rest of the open world, starting with the less populated areas.”
Quote from the patch notes. Hotm had like 70 people when i logged in lol. That was just in one area. However, a lot of new spvp stuff came so that may be a reason why its also very populated. Its still hard to tell. However if all the maps looked like that id be incredibly happy.

Good bye Zerker

in Profession Balance

Posted by: SkylightMoon.1980

SkylightMoon.1980

Sadly you’re wrong.
It’s – "ping zerker gear or kick " from now on. No longer does the current dps of a party afford to carry slackers.

this^

less damage – zerk more viable.
classes like necro/engi/ranger – no no, only high dps classes – thief war ele
if before patch i wasnt care about party gear or classes, play how you want – i have enough dmg to cover your ptv kitten . now I care, i dont want to carry ptv/cleric/bearbow etc.

in other words – zerk or kick.

for pve? maybe, but i expect to see more groups fail because they are doing 40% less damage and not downing the boss fast enough.

Good bye Zerker

in Profession Balance

Posted by: SkylightMoon.1980

SkylightMoon.1980

I lost 30 crit damage when I logged, and only had zerker trinkets. Makes me question whether or not I want to use it in wvw now or swap out to pvt and might stack. 30-35% loss in crit damage is pretty significant.