Showing Posts For SkylightMoon.1980:

3 new Biomes = just 3 new maps?

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

I just looked up region on the gw2 wiki. Each region in guild wars 2 has around 6 maps. So im guessing about 6 new maps which im fine with.

3 new Biomes = just 3 new maps?

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

biomes are not maps. they are levels of maps. and no i seriously doubt it will be 10 new maps. id guess around 5-6.

WvW Community gets another EotM

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

I appreciate that you are interested in finding out more of what will be in the new map, but we didn’t show anything about it in the trailer that could lead you to the conclusions here. We’ll be talking about it a lot more and showing it off soon. At the least I’d hope you can reserve judgement until then.

Im not really upset about a new map. New maps are cool. But it doesnt fix the wound that hurts WvW which should be top priority when handling WvW and thats creating a ppt system that doesn’t revolve around population, whatever it takes.

Expansion WvW Content

in WvW

Posted by: SkylightMoon.1980

SkylightMoon.1980

I would glady be a ppt hero but the reason I never have is simply because of the ppt system. I think thats why a lot of people do. But I think that the scoring system is priority over anything else. Just merge serverss?

6 Weeks

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

Im gonna guess the release is like 6 months, near the summer.

Guild vs Guild

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

Its not really GvG. Its sPvP. The GvG in guild wars 2 that the community has asked for isn’t the same as stronghold.

Are there new dungeons/fractals?

in Guild Wars 2: Heart of Thorns

Posted by: SkylightMoon.1980

SkylightMoon.1980

We heard about new challenging content, but does that mean that fractals/dungeons are included?

What Will Community Do If HoT Is Not Xpac

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

The game will just die more. I dont care if its not an xpac, I just want xpac sized. Theyve had long enough and the majority of the community ive talked to believes it to be an expansion. If its just season 3(which I doubt) then there will be a lot of hell to ensue. People have stayed here for 2.5 years waiting for something massive and its time to see if were really gonna get it.

I think it will be something xpac like and not season 3 simply because they haven’t trademarked seasons and given them a logo. Nor have they built up this much hype and advertised something like a season to the public. You don’t do that because no one outside of the gw2 community knows what a living world season is. However gamers know what an xpac is.

Why cant we have difficult content?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Basically people these days feel that they are entitled to everything

Yes, for example there are people that think they are entitled to exclusive rewards or content aimed only at the small minority they are part of.
Funny how that argument works both ways, right?

lol it doesn’t. People who want content that requires organization and skill are not entitled. They are only asking for that content, and in doing so will receive the rewards for it. No one is asking for special rewards just for themself. Its the people who can’t do the content or don’t want to put in the effort to receive the reward, and then go on to complain about not having something handed to them. They are the truly toxic ones of gaming.

“I know you are but what am I” is a timeless retort

Can you not read?

(edited by SkylightMoon.1980)

Why cant we have difficult content?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Do you want challenge for the sake of challenge or challenge for the sake of more effort more reward?

I can’t speak for others but for me its more the challenge than the reward. I mean look at teq and the wurm when they were released. People were racing to get the world first. Ye the rewards weren’t too great for teq, a bit better for the wurm but still not amazing.

Rewards relative to the challenge will ultimately determine the contents longevity though from what ive seen. Look at teq, its completed even regularly by some pug groups if they have some sort of direction. The rewards fit for something that is difficult but doesn’t take a super coordinated guild group, days to do. The wurm on the other hand is different. I mean if you are a guild group that can consistently kill the wurm, like some do, then its worth it. For pugs or people who could take days and tons of coordination to do it, there is no point. If, however, the wurm was something that guilds consistently struggled to kill, even after this long, then the rewards wouldn’t be worth it at all.

Why cant we have difficult content?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Basically people these days feel that they are entitled to everything

Yes, for example there are people that think they are entitled to exclusive rewards or content aimed only at the small minority they are part of.
Funny how that argument works both ways, right?

lol it doesn’t. People who want content that requires organization and skill are not entitled. They are only asking for that content, and in doing so will receive the rewards for it. No one is asking for special rewards just for themself. Its the people who can’t do the content or don’t want to put in the effort to receive the reward, and then go on to complain about not having something handed to them. They are the truly toxic ones of gaming.

(edited by SkylightMoon.1980)

Heart of Thorns Wish List:

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Absolutely no to raids.

I would expect there would be significant changes to WvW and significant additions to PvP.

As for PvE, new maps definitely. New heavy class. New playable race. With the sylvari being turned on, I can see the tengu here. New dungeons. etc.

You know they hired a raid designer right? lol

Heart of Thorns Wish List:

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I want every part of the game to get attention. Thats my biggest wish. For pve that means dungeons/fractals/guild missions/maps/personal story? etc. For pvp that means new modes and maps and some additional features that pvp really needs like the ability to set up your own tourney. For wvw that means a solution to population in wvw. Also new siege and a new map along with many other features would be nice.

Low Damage != Fun

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

15% nerf to might is more than the 10% damage trait buffs.

It’s not a small nerf, strength runes will probably no longer provide the best damage output.

Just like we had to scrap all our divinity runes, same thing will happen here when guilds make their new WvW/GvG meta.

I was thinking about this earlier. I don’t think 15% is as significant as it seems. I mean its not technically 15% of your damage being nerfed. Think of where the big damage comes from = necros. They already have(in gvgs) some 2600 base power, with might(before) they had 3475. Now they’ll have 3350. Thats barely a difference in damage when your power is that high. I don’t really see the meta changing in gvg tbh.

Why cant we have difficult content?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

We need more difficult instanced content 1-5 man, but we’ll keep getting zerg fest content

More like you need to find a game that suit your needs better, not every game can be every thing to everyone.

Wildstar tried to cater to the loud hard core players and found out within a few weeks that hardcore actually do not care for challenging content they just want the content that provides the best loot. the truth is the future is not with the “I m leet crowd”.

I mean you can keep fighting against reality but hard content is just a Fancy code word for best loot.

World of Warcraft has content that appeals to a broad spectrum of players. Well if you enjoy running around a static route with an invincible zerg where you can basically get carried good for you. You’re just a hamster on a treadmill

Thats such a poor mentality. There is definitely a community in this game that would enjoy more large organized content. People do it in PVE and in WvW. Yet you have to somehow insult them by saying something like that lol.

Why cant we have difficult content?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I figured the new world boss would be a mega-boss type scenario, unfortunately its not. I don’t understand why we can’t have organized group level difficulty. Anet has designed the perfect system for this with the multiple-tier event system that can cater to casual and hardcore alike.

A good example of the perfectly designed event was Escape from Lions arch. It has like 5 difficulties of tier completion. Lower to mid were for pugs and it was fine, then there was a high 1500 citizens saved(or 1200) which needed an organized group usually, and that was perfect for guilds.

I don’t see why this wasn’t done with silverwastes or dry top. All that really needs to be done is adding another tier that is the hardcore tier. I think thats actually a more efficient way of designing hardcore content, because its so easy to do. You could make any event have a hardcore level difficulty, if naturally it has a tier system to it.

Cause it sucks, dude!

Liadri to this day was the worst content ever made.

And this is coming from someone who got ALL Liadri achievements.

I disagree and im sure others would. Doing the Liadri achievements doesn’t make your opinion anymore valid. The mechanics were interesting, at least it had mechanics. The only thing I remember being very bad was the field of view because of the bubble we were inside of. I don’t think it was there the second time around tho.

Why cant we have difficult content?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Theres really no reason to complain about Open World content. If the devs allow us to open our own overflows, it would work fine. This was datamined a few months ago, it was datamined as a guild feature. That would relieve all the stress of trying to do something difficult with pugs.

Why cant we have difficult content?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

People who complain about an event being too difficult for them and that they need to try too hard or coordinate are the worst type of people though. They arn’t comparable to people who ask for hardcore content. This is part of a bigger problem in MMO’s from what ive seen. Its self-entitled gamers.

By whose standards? Keep in mind that this is a game. You’re not contributing anything to society by excelling at it. Where do you draw the difficulty line? If you want harder games, there are plenty of them out there. ArenaNet has always targetted the more casual player. This isn’t a game design decision; it’s a business decision. Don’t you see the irony in calling other players self-entitled in a post where you’re effectively demanding that ArenaNet cater specifically to you?

Content like the Jungle Wurm was specifically made for hardcore groups. That means that yes you have to coordinate, not just smash your head on the keyboard with a bunch of random people.

Exactly. And how many players do that content regularly? I know of only one guild on my server that does it a couple of times a week. That’s pretty much my only option for ever seeing that content. Is that a good return on investment for ArenaNet?

We need to stop giving in to people who feel like they deserve everything and who don’t want to put any effort in for a reward.

You’re not putting in any effort that merits meaningful rewards; you’re screwing around in a game. If you want reward for effort then get a job where your contributions to society are rewarded meaningfully. Quit calling others self-entitled for not wanting their game to feel like a chore.

Well you must not play the game because people do the wurm regularily lol. Quite a few guilds and even community TS’s will do it. You sound like someone who got offended because you’re the type of person im talking about. Oh well. Chore? This is exactly what im talking about. You don’t have to do the event. Its hard for you, thats why you see it at a chore. Sorry, I guess hardcore content isnt for you :/

What ever happened to the GvG CDI?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I remember when the Guild CDI’s were going on, Chris kept saying they were saving GvG for last, yet we never got around to it. Did they mention any reason as to why?

Anybody DONT want Pax to be an Xpac?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Increasing the level cap is a deal-breaker for me.
I’m fine with new weapons/classes as long as they are paired with a complete rebalance of all existing weapons and classes.
New races don’t interest me.
New maps are only good if they are designed well (like Silverwastes or Dry Top, we already have plenty of “hurry and level through this area, then never come back” maps).

In this day and age, expansions are no longer needed but instead represent a relic from a bygone period in gaming history. We can continuously add content in a natural expansion of the game without the need for a sudden upending of everything (with a large sticker price).

I disagree with that. Expansions are still a huge part of MMO’s. The living story is interesting but in gw2’s example, it hasn’t proven to even remotely replace an expansion. Look at the games content increase after 2 years and seasons of living story. How much? Through the living story, we only had 2 new maps, 8 story instances, 1 dungeon path, 2 new pvp maps?, 2 new world bosses. I don’t technically consider the beginning of Season 1 to be living story because it was so experimental and was so much more diverse in content compared to the narrowness of season 2. Southsun cove and fractals don’t count because they weren’t added as part of the living story.

Why cant we have difficult content?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

GW2 already have a wide range of difficulty for different players. They will never make a content that please everyone. A tier system like Dry Top/Lion Arch and some ppl complain that they can’t reach the higher tier for the good reward because they never end up on a good map. A coordinated event that need individual skill and ppl will complain that they can’t do the event because of some of the player that are bad, like with the marionnette. Give a hard content like the Triple Wurm and ppl will complain that they can’t do it unless they join a specific guild. Give a easy content and ppl will complain its not hard enough.

I think the new event is alright. Not too hard that most map won’t fail it in a week, but not too easy as it became a afk fight like some World Boss. Not the best fight for me, but overall I think It can be appreciate by most ppl.

People who complain about an event being too difficult for them and that they need to try too hard or coordinate are the worst type of people though. They arn’t comparable to people who ask for hardcore content. This is part of a bigger problem in MMO’s from what ive seen. Its self-entitled gamers.

Content like the Jungle Wurm was specifically made for hardcore groups. That means that yes you have to coordinate, not just smash your head on the keyboard with a bunch of random people.

Again a tier system is perfect for this because it caters to everyone. No matter how bad you do, you still succeed. Its just that you have to be better and more organized to succeed at higher tiers.

We need to stop giving in to people who feel like they deserve everything and who don’t want to put any effort in for a reward.

HoT Paid or Free?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

If it was a legitimate amount of content, expansion sized, the size that gw2 is missing after 2.5 years, then id pay 100 dollars for it.

Why cant we have difficult content?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Answer : Because difficult doesn’t equal fun. And usually, difficult equals cheap gimmicks that just annoy/frustrate players.

i dont think thats true either. i mean, i thought doing the wurm and teq were fun. its awful when its pugged and no one listens or cooperates because thats what the events require(at least the wurm does nowadays). but when we worked together and completed it, it felt really good.

Why cant we have difficult content?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

The Moar-Harder crowd is very tiny and making content for them is not a sound investment when one has to try to entertain a far larger audience that is far more typically populated by players that cannot complete AC storymode reliably than by people that can solo Arah P.3.

I go so often to the triple wurm event. I love that event. I love how when it goes right, its such a beautiful exercise in coordinating multiple teams.

But it rather infrequently goes right. Rarely do enough people show up for it except once or maybe twice a day (at best), and even if many do, too many don’t even seem to have map chat on to be aware that anyone’s trying to organize tactics, if anyone’s even trying to at all.

I see Teq succeed rather more often because its essentially a very simple hokey-pokey dance that merely require a lot of people doing something useful to get it done decently. Even still, its not unusual to see a turret or two go down, or for there to be more than enough people to git’r’done and the event fails anyway because too many were hanging around being dead rather than respawning and zooming back, etcetera, so forth.

People routinely fail what is, in actuality, content that is only difficult because of the coordination it attempts to require. Compared to MY idea of difficult, neither triple wurm nor teq are hard – getting enough people that know where buttons other than 1 are to do the right things at the right time is.

Coordination, in other words.

God help us all if they make truly elaborate requirements for coordination further than they already have.

i hear this often but i feel it isnt true. i mean we don’t have statistics for it so i can’t say how big the crowd is that wants harder content. there was a massive poll done on the gw2 reddit a while ago with some several thousand participants, maybe that says something. but from my experience, i feel that the vast majority of people i meet in game do enjoy working for events like teq and the wurm, and would enjoy harder content in game.

Why cant we have difficult content?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

“Why cant we have difficult content?”
Because they keep putting it in the open world.

- If it requires too many players to play well, then the failings of a few can ruin it for everyone else (see Marionette).
- If it requires only a few players to play well to succeed, then most people don’t have to care and can even be carried. So it wasn’t really all that hard.
- If the rewards for reaching the hard tier are too good, then the hardcore players can become toxic against anyone perceived as not pulling their weight or causing failures – such as casual players just wanting to play the zone normally.
- If the rewards aren’t good enough, then hardly anyone will bother even trying.

Sure, if the game allowed easy separation between the people aiming for hard tier and people who don’t really care, then it might work out. But with random megaservers and all that’s a pain.

And yet, if they just tried this with instanced content, it would be so much easier on everyone. Players would have the choice of how hard they want to aim for and could group themselves accordingly. I think Fractals works reasonably well at this, and even vaguely similar models could be applied just as well.

But we have difficult content in the open world. Id be satisfied if the wurm was the most difficult open world content ever got, teq as well. We just didnt get any of that for season 2.

Why cant we have difficult content?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

if dry tops need coordination then the map is build wrong, the worst thing you can have in an MMO is the roller coaster effect and that’s exactly what GW2 has plenty of.

thats not what i said. keep the tiers that are already there, just add additional ones that can be done by higher organized groups.

Why cant we have difficult content?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

It seems you’re trying to link “difficult” with “cooperative”. I don’t feel that’s right. I’d love more Difficult content, things that actually make the individual play to a high level. More Cooperative content could be cool too, but with that you have the frustrations of trying to get your whole team onto the same map and trying to deal with griefers and general mouthbreathers scaling events while contributing nothing. I can’t say I’m a huge fan of the cooperative play in this game, Especially after the megaservers were added in.

you’re overthinking it. im asking for more difficult open world event tiers, so yes coordination is one part of it, as is individual skill.

Why cant we have difficult content?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I figured the new world boss would be a mega-boss type scenario, unfortunately its not. I don’t understand why we can’t have organized group level difficulty. Anet has designed the perfect system for this with the multiple-tier event system that can cater to casual and hardcore alike.

A good example of the perfectly designed event was Escape from Lions arch. It has like 5 difficulties of tier completion. Lower to mid were for pugs and it was fine, then there was a high 1500 citizens saved(or 1200) which needed an organized group usually, and that was perfect for guilds.

I don’t see why this wasn’t done with silverwastes or dry top. All that really needs to be done is adding another tier that is the hardcore tier. I think thats actually a more efficient way of designing hardcore content, because its so easy to do. You could make any event have a hardcore level difficulty, if naturally it has a tier system to it.

[Spoiler] video at the end of S2

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Heart of Thorns is something. Whatever it is, its obviously not just a Season 3. NCSoft doesnt trademark Seasons/Living story kitty content. You trademark big content. This is either an expansion or a new form of content we’ll be getting thats bigger than what we previously had.

The reward system is still terrible

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Remember when we first started playing guild wars 2, and the common joke was “Hey a blue and a green, or oh yh i got 2 greens shake it gurl”. The rewards system was such a joke then. Tbh, when you look deep enough, its still the same now.

Blues and greens are the majority of the rewards we get. Its just that we may receive them through a champ bag, or a wintersday gift, a collection reward that gives us some fancy named exotic box filled with blues and greens, or a daily. Its also that we receive such a huge quantity of them. Its like in Anets mind, the quantity replaces the quality. Id prefer getting a unique reward that is tied to the event/achievement/whatever that I completed, rather than 10 boxes filled with blues and greens and scraps.

Anet’s only gotten slightly better at this but they are still not really seeing the point. However this is tied to a certain fact. The game is about cosmetics, and nearly all the cosmetics in this game can be bought with gold = real life money. You get gold by farming. Farmings bags that give you more blues and greens, and a few silver. Blue and greens and occasionally rares that you can salvage and then sell the mats to obtain more gold.

This game needs more unique rewards. Especially cosmetic rewards since the majority are already bought with whats essentially real life money and not the completion of any specific task in game. The system just gets really really dry and thoughtless/superficial after a while. Its almost like giving someone money for christmas, it takes zero thought to do.

Does anyone actually want a Season 3?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I hate to be the bearer of bad news but this isn’t how it works. We don’t know what percentage of people who play the game post on reddit and the forums. We do know however that these are the only mediums of communication that the devs have available. There are no in game polls to express content with the game and opinions on certain issues.

No we don’t. In fact I would say we more or less know the complete opposite.

Yes we do. What are you basing your assumption on? Its obvious that the two are how devs/players communicate. Proof? CDI’s are the biggest ones. Balance designs. Most decisions made by Anet, if not all, can be affected by reddit/forums. Gemstore, temporary content, season 2, NPE, have all been affected. These are the only real places the two parties can talk.

GW2 Sneak Peek @ PAX South.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

The Living World was just the beginning.

…interesting.

Living Universe confirmed. Everyday releases, more trahearne, cooler gemstore hats.

Does anyone actually want a Season 3?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

So OP in answer to your question, it seems like a lot of people do want Season 3. Including me.

A post full of negative opinions…

“The opinions expressed in this thread are those of the vocal minority.”

Only 1% of the players post in the forums, so in the end everything posted here is the opinion of a minority.

Source ( in german ) :
https://forum-de.gw2archive.eu/forum/game/gw2/Mehr-Transparenz-beim-Runden-Tisch/416077

I hate to be the bearer of bad news but this isn’t how it works. We don’t know what percentage of people who play the game post on reddit and the forums. We do know however that these are the only mediums of communication that the devs have available. There are no in game polls to express content with the game and opinions on certain issues.

If the forums/reddit were such a minority, why would they be so influential in Anets decision making. Balance changes have been made because of them, the Gemstore Apocalypse was prevented because of them, Cantha, SAB, temporary content, CDI CDI CDI, etc. Anet creates the CDI for a place of discussion for certain future/current areas of development because they want to have a perspective on the communities desire.

Plus, if you truly believed that this place was a minority, then I guess you and Vayne are wrong because then that would mean your belief that the majority of people on this thread who say they want another Season 3, are only a small percentage of the population. I could just as easily say that the majority of people don’t want another Season, but they just don’t use the forums or play the game anymore.

Does anyone actually want a Season 3?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

In conclusion, it sounds like the majority of people want more content, but are divided as to whether or not they want it through a Season or not. I think this is because some like me have been jaded by the failed promises of the living story. I like the idea behind it, and the way its used, but not the quantity of content. I think starting living story seasons with expansions makes more sense.

Theres a lot of speculation that the LS team is only a small part of Anets employee staff and that others work on other projects. If thats true then you could probably assume that having one team for expansions and one for LS would be good.

However I think this would be too stale for Anet to do. They try to innovate everything(they do a good job too sometimes). I expect Anet to do some new form of content release that we haven’t heard of yet and to talk about it at PAX. Thats what I would guess.

(edited by SkylightMoon.1980)

Expansion Thread [merged]

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Posted by: SkylightMoon.1980

SkylightMoon.1980

One thing is for sure. What is happening right now in gw2 is hurting the game. Thats evident from the NCsoft reports on Anets quarterly income.

While it’s true that revenue has been on a steady decline, what evidence do you have that this is due to player unhappiness with content produced?

Listens to the crickets, whose noise sounds an awful lot like, “Everyone knows that.”

So, I’ll expand. What evidence do you have that proves that declining revenue is not due to other factors, like: ANet focusing on the China release for half the year (which revenue is shown in a different place in the financial docs); players leaving due to dissatisfaction with other aspects of GW2 (like poor PvP: that’s why most of my old GW alliance left); or even lack of interesting items in the store?

No. You have no evidence. You just want to believe it’s lack of an expansion, because an expansion is what you want.

An expansion is what many people, as cited by a massive poll taken on the gw2 community. I think its very reasonable to suggest a decline is sales is people losing interest in the game because the living story doesn’t provide enough content. There are several threads on the forum and reddit about this, and they have only gathered more since Season 2 has come to an end. Why? Because people were more open minded at the beginning of Season 2, like myself.

Anet makes money greatly from gemstore sales. Those are closely knit with the living story. Having those go down over a quarter or so that the living story is out can say a lot of things. One of those things is probably that people have lost interest in gw2 because the living story wasn’t as interesting as they though, so they don’t log in as much, so they don’t see the sales as much.

Frequent breaks, releases only including a 45 minute story instance, recycled holiday content. Thats sort of a recipe for disappointment. Especially within the last month, all those things have happened and you can sorta feel the tension in the community because of it.

Does anyone actually want a Season 3?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

So OP in answer to your question, it seems like a lot of people do want Season 3. Including me.

lol oh vayne, you and your white knighting. Thanks I can read. What I actually here is that people want another season if it includes actual expansion sized content. Whether that be having an expansion introduce the new season, or having the full team at Anet work on the living story since apparently a lot arn’t right now.

Many people however are jaded by the living story just because of the results its given. It hasn’t matched the large content promises its made for 2 years.

Expansion Thread [merged]

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I think everyone agrees that we need more content,EVERYONE,i don’t know someone who woudl say “No we don’t need content”…and i don’t say that.
BUT WHAT I SAY IS :
We don’t need it delivered in big chunks 1 time a year or 2 times a year.

I certainly agree with this. What I (at least personally) would like to see is something more akin to Firefly/Serenity (RIP sadface)

6-8 months of LS release, followed up by a “movie” expansion that builds on the prior releases with an epic ending. Most stories are 95% build up as far as I can see. People love the buildup to something if it’s delivered right.

If they had two teams(which they sound like they do), one for LS, and one for the expansion sized content that they release in chunks. They could begin a season with an expansion and then havethe other team take over to do the weekly cycles while the expansion team works for the next 9-12 motnhs.

Expansion Thread [merged]

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I think everyone agrees that we need more content,EVERYONE,i don’t know someone who woudl say “No we don’t need content”…and i don’t say that.
BUT WHAT I SAY IS :
We don’t need it delivered in big chunks 1 time a year or 2 times a year.

Ye I agree with that. But I doubt most people just want that. I think were too used to the LS.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

To my knowledge, which can be summarized as reading 80% of the posts on here, there is pretty much nothing that can satisfy this community. Literally something always has to cause conflict and several rage posts. To add to that, most of the forum posts that do offer criticism, don’t offer it constructively. There is a lot of “This is the last straw Anet”, or “Does Anet even care about their players?” on this forum. We get patches every month! And in the last 2 months, its been twice a month, which is absolutely insane for a game. Obviously its a continual learning process, but I don’t think most of you actually take the time to appreciate the immense work Anet puts into the game, part of which is going on the forums listening to you guys make lousy complaints.

I’m bored. had a beer. I’m going to leave this here. Not for the reasons you think though…. This is from a year ago.
(Sorry for using you as an example Skylight)

It’s because it highlights the way some players, while previously championing the ANet cause, have become a bit jaded. I agree it’s time for an expansion. Maybe not right now, but if Anet were to come out and say “We are hoping for an amazing addition to our product in 2016 that everyone will love, although it may cost $x amount” then it would quiet the fears of a lot of people that are worried the current content is becoming stale.

lol. Because I gave the LS a chance? Ye I used to think the LS could be a very big thing. Ive been proved wrong. I gave it a very fair chance for its content delivery and can objectively say it failed.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

A better question to you OP is.. Are you going to complain and quit if Anet releases an expansion?

I somehow highly doubt (call me crazy), that’d you’d complain or quit at all. I’m sure you’d be happy with it.

I’ll also ask you this; is giving players additional things to do a bad thing? Would it not make the game more appealing to new players?

Who said that i would quit,but who knows what i will do after i finish the expansion content and have to wait i don’t know how many months for new content…

I dont think anyone wants Anet to switch to only expansions for content releases. What I think most imagine is them keeping the living story, but starting the next one with an expansion. That would be starting a bi-weekly cycle with a new continent, new races, new classes, etc. All the expansion stuff youd expect in the introductory expansion for the LS, because the LS has proved to be incapable of doing any of that content.

Does anyone actually want a Season 3?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

The problem isn’t really about Anet being able to release content. It is rather about Ncsoft’s strategy as to how to manage GW2.

I sorta have a hard time believing that considering at least two NCsoft quarterly reports mentioned the possibility of developing expansions and at least one of those was in 2013. yet were at 2015 and still hear nothing.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Players simple want this.
A standard quantity of content(gw2 is subpar right now)
Something different than 30 minute personal story instances and an open world map per 3 months

I do not say that more content is nice,but coming with an expansion it will dmg more than help the game,if the stuff is realeased likethe LS,every few LS a new map….or after finishing a season,a race/class,map….whatever…but adopting the expansion (once every xxxx months content) will not benefit the game.

“I do not say that more content is nice” You say this as if we have a lot of content already lol. Well however you feel, you are of a small minority who is okay with the small amount of content. For people who have 2 hours a week to play, it probably feels right.
An expansion can in no way damage the game. It would only make ti grow. It will bring old and new players back.

One thing is for sure. What is happening right now in gw2 is hurting the game. Thats evident from the NCsoft reports on Anets quarterly income.

Not sure where do you see that i “say this as if we have a lot content already”…maybe you have a point of view that can see stuff i don’t want to deliver.
And i played daily since november last year,before that i played but with breaks.I know the content this game has.
It’s true,it might get back the old players…but for how long?How long will stay those players after the content is consumed knowing that you ahve to wait anotehr xxxx months or an year for a new content? In the long run this will dmg the game,it will get some players back but for what price?I know i will get bored to wait that much time and i’m sure i’m not the only one.
And you say “Minority”,that’s so wrong,the players who are happy with the game are playing the game,not checking the forums,the ones that are not happy are on the forum creating “We need an expansion threads”…minority on the forum….

You’re the minority because statistics show so. Reddit gw2 had a poll of some several thousand participants. Nearly all agreed to the need for an expansion. Why? Because of the lack of content delivered. Its that simple.

I barely use the forum…almost never reddit so imagine those who don’t use the forum at all why would they use reddit…i might go to the extent to say the players who don’t even play much the game use reddit and forum…or maybe not,i don’t know,but seems like it.

If they would make an in game poll,then we would see who’s the minority

I can guarantee youd still be the minority. The forums/reddit are the only means in which people communicate their desires towards the direction of the game. Without it, anet would be mostly in the dark. Big changes have been made to the game throghout its history because of the voices of the forum/reddit population. It obviously shows that Anet has to trust the these sources.

Expansion Thread [merged]

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Players simple want this.
A standard quantity of content(gw2 is subpar right now)
Something different than 30 minute personal story instances and an open world map per 3 months

I do not say that more content is nice,but coming with an expansion it will dmg more than help the game,if the stuff is realeased likethe LS,every few LS a new map….or after finishing a season,a race/class,map….whatever…but adopting the expansion (once every xxxx months content) will not benefit the game.

“I do not say that more content is nice” You say this as if we have a lot of content already lol. Well however you feel, you are of a small minority who is okay with the small amount of content. For people who have 2 hours a week to play, it probably feels right.
An expansion can in no way damage the game. It would only make ti grow. It will bring old and new players back.

One thing is for sure. What is happening right now in gw2 is hurting the game. Thats evident from the NCsoft reports on Anets quarterly income.

Not sure where do you see that i “say this as if we have a lot content already”…maybe you have a point of view that can see stuff i don’t want to deliver.
And i played daily since november last year,before that i played but with breaks.I know the content this game has.
It’s true,it might get back the old players…but for how long?How long will stay those players after the content is consumed knowing that you ahve to wait anotehr xxxx months or an year for a new content? In the long run this will dmg the game,it will get some players back but for what price?I know i will get bored to wait that much time and i’m sure i’m not the only one.
And you say “Minority”,that’s so wrong,the players who are happy with the game are playing the game,not checking the forums,the ones that are not happy are on the forum creating “We need an expansion threads”…minority on the forum….

You’re the minority because statistics show so. Reddit gw2 had a poll of some several thousand participants. Nearly all agreed to the need for an expansion. Why? Because of the lack of content delivered. Its that simple.

No, several thousand participants who use the forums/reddit/ect. have agreed they want an expansion. There are thousands and thousands of players who never check the forums, so you can assume they dont check reddit either, giving a poll like that a terrible amount of bias and making it useless.

Ye and thats the only way to get a representation of your community. Is through forums. Demographics won’t tell you anything about what your players want. Thats why devs encourage people to communicate.

With your logic, the CDI’s are useless because they don’t tell us what the community wants lol.

Expansion Thread [merged]

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Players simple want this.
A standard quantity of content(gw2 is subpar right now)
Something different than 30 minute personal story instances and an open world map per 3 months

I do not say that more content is nice,but coming with an expansion it will dmg more than help the game,if the stuff is realeased likethe LS,every few LS a new map….or after finishing a season,a race/class,map….whatever…but adopting the expansion (once every xxxx months content) will not benefit the game.

“I do not say that more content is nice” You say this as if we have a lot of content already lol. Well however you feel, you are of a small minority who is okay with the small amount of content. For people who have 2 hours a week to play, it probably feels right.
An expansion can in no way damage the game. It would only make ti grow. It will bring old and new players back.

One thing is for sure. What is happening right now in gw2 is hurting the game. Thats evident from the NCsoft reports on Anets quarterly income.

Not sure where do you see that i “say this as if we have a lot content already”…maybe you have a point of view that can see stuff i don’t want to deliver.
And i played daily since november last year,before that i played but with breaks.I know the content this game has.
It’s true,it might get back the old players…but for how long?How long will stay those players after the content is consumed knowing that you ahve to wait anotehr xxxx months or an year for a new content? In the long run this will dmg the game,it will get some players back but for what price?I know i will get bored to wait that much time and i’m sure i’m not the only one.
And you say “Minority”,that’s so wrong,the players who are happy with the game are playing the game,not checking the forums,the ones that are not happy are on the forum creating “We need an expansion threads”…minority on the forum….

You’re the minority because statistics show so. Reddit gw2 had a poll of some several thousand participants. Nearly all agreed to the need for an expansion. Why? Because of the lack of content delivered. Its that simple.

Expansion Thread [merged]

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Players simple want this.
A standard quantity of content(gw2 is subpar right now)
Something different than 30 minute personal story instances and an open world map per 3 months

I do not say that more content is nice,but coming with an expansion it will dmg more than help the game,if the stuff is realeased likethe LS,every few LS a new map….or after finishing a season,a race/class,map….whatever…but adopting the expansion (once every xxxx months content) will not benefit the game.

“I do not say that more content is nice” You say this as if we have a lot of content already lol. Well however you feel, you are of a small minority who is okay with the small amount of content. For people who have 2 hours a week to play, it probably feels right.

An expansion can in no way damage the game. It would only make ti grow. It will bring old and new players back.

One thing is for sure. What is happening right now in gw2 is hurting the game. Thats evident from the NCsoft reports on Anets quarterly income.

Does anyone actually want a Season 3?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Yep, looking forward to what they do with Season 3. S2 was better than S1, so far the trend is upwards. They’re constantly learning what people like and what they don’t, so they ought to be able to do even better next time.

Yet by Season 4, at this pace would we have only had an expansions amount of content. And that would have been within over 3, close to 4 years lol.

I’ll agree with the pace. As far as we know, there is an EP 8 for the last armor skins then…? I assume a 9, but if not….come back from holiday break, release one episode, ls break again??

Thast all I can assume. Most assume 8 is the end but if thats true, it means we get another break aftewards, unless episode 8 is a huge amount of content. That would just be ridiculous lol.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Players simple want this.
A standard quantity of content(gw2 is subpar right now)
Something different than 30 minute personal story instances and an open world map per 3 months

Does anyone actually want a Season 3?

in Guild Wars 2 Discussion

Posted by: SkylightMoon.1980

SkylightMoon.1980

Yep, looking forward to what they do with Season 3. S2 was better than S1, so far the trend is upwards. They’re constantly learning what people like and what they don’t, so they ought to be able to do even better next time.

Yet by Season 4, at this pace would we have only had an expansions amount of content. And that would have been within over 3, close to 4 years lol.

Does anyone actually want a Season 3?

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Posted by: SkylightMoon.1980

SkylightMoon.1980

I wouldn’t want new classes or weapon sets; gotta balance the ones we have. New skills yes, and why the heck aren’t their guild halls and jeweler 500 in the making?

As for wanting a season 3, yes. I’ve found season 2 to be a decent distraction, and haven’t even worked on the most recent two chapters yet.

So because you don’t think the pvp is balanced, everyone else should be denied new content? Thats pretty selfish. I might as well say I don’t want new races because it could interfere with the lore of the Universe or that I don’t want new zones because I don’t want a thin playerbase. Its not different.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Sorry but you are half wrong. The LS doesn’t create excitement, I agree. But your first statement says the living story can deliver all those expansion like pieces of content. Are you sure? How do you know? Because we haven’t received it yet. We’ve received 2 new zones in 7 months and 7 personal story like instances. Great, now you can mark off personal story and new zones.

Wheres everything else? GvG, new pvp modes, wvw innovation, guild halls, new weapons, new races, new skills, new classes. The living story is too slow paced or Arenanet doesn’t have what it takes to do those things. Its ironic considering the living story prided itself on having the fastest content cycle. With the first season this was true but the problem was the temporary nature of what we received. With the second season, this couldn’t be farther from the truth. We have more breaks than actual bi-weekly content cycles.