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Revs and stability in fractals?

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SlyDevil.3952

Yellow brick road your way to victory.

guild lost interest in raids.

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SlyDevil.3952

Can minis be removed from drop tables after they’ve already been acquired? I dislike watching a weekly chance at unique drops disappear for something i already have and isn’t useful the more of them you hide in a bank.

[Raids] Burnzerkers Meta, ~40% higher damage

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SlyDevil.3952

I thought this thread was about burn zerkers?

Sssh, we’re hiding from a fire field nerf.

Gearing for fractals / dungeons

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SlyDevil.3952

ascended trinkets can fit most of the agony resist you will need, weapons will give better damage and more space for agony, then armour is expensive, gives you a bit of stats and some more agony resist space. Infusing and attuning rings gives you lots of extra space for agony, just keep getting dailies done for all the +1 AR drops then upgrade and slot them as you need more AR.

Healers

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if you’re camping staff take healing on your gear, if you’re going sword or condi take berserker and viper gear respectively.

[suggestion] Ascended drop

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SlyDevil.3952

pvp joke /15 chars

[suggestion] Ascended drop

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SlyDevil.3952

Do we lose 2 ticks if we die to a boss that was less skilled than us?

Could be nice, especially if i could work towards an ascended piece that wasn’t shoulders or boots.

Raid Wing 2 release/hints?

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SlyDevil.3952

VG is the cousin of the thaumanova anomaly, therefore the next wing will have mai trin’s eldest cousin twice removed as the end boss.

Raids Need Their Own LFG Tab [Merged]

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SlyDevil.3952

Atm the lfg can’t handle 10-50 man squads. Previously it was stated that there were no plans to support squads in the lfg since raids weren’t supposed to be content you found 9 pugs and completed. I haven’t seen any news since that, but I know there was supposed to be a release on planned updates and changes for 2016 at some point.

When balance hits, how will raid teams fare?

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SlyDevil.3952

What would be the more likely scenario here?

Players get better or they stop meeting dps checks at gors when pugging.

Difficulty between raids in games

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SlyDevil.3952

On the other hand, only one person out of 25, with lag or just focused on his 25-skill-rotation, standing on LKs defile, meant certified fail.

You should play engi, last i heard the rotation is something like 639 skills

yeah, that’s one of the major flaws of this game: playing a complicated rotation means just sticking to the same pattern, as you cannot really see the cds on your skills.

In wow, you could use any number of skills you felt were useful and see the cd of ALL of them at the same time, allowing you to use a priority cast order.

Errrr not sure if i’m reading it wrong but there are options in settings that let you see the CDs of your skills…

Except engineer rotations are split between 4 kits and a weapon set, of which only 20% is visible at a time.

Difficulty between raids in games

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SlyDevil.3952

How does the GW2 raid stack up against Wildstar raids if anyone has experienced both of these (just Genetic Archives and Datascape, dunno bout the most recent one at all). I’d really like to try out the gw2 raid but am missing 1 piece of ascended armor for my light set so have been hesitant to try it.

When I spoke to NoTrigger, he said staying at the top of W* raids could require you to spend hours each day of the week raiding, whereas gw2 is currently a couple hours a week.

1 piece of ascended armour is <0.5 damage difference? Going out and practicing dps rotations will give you more benefit than farming for the last piece.

Mordremoth has desires too

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[Raids] Burnzerkers Meta, ~40% higher damage

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Thief really needs a buff that applies to party each time they steal. Like, each successful steal gives a 2% damage buff(condi/power) that lasts 2mins, applies to 5 nearby players at the location of the target.

Dungeon Mentors [Noob]

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SlyDevil.3952

Invite has been sent, for others looking for an invite please stick to the thread stickied at the top of the forum.

Please fix the rare veggie pizza exploit!

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40% magic find is like 8370 luck!!!!! OMG!!!!

Green circle group in VG

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Did you include both banners, assassin’s presence, fury, might, empower allies, 25 vuln as well as 39.9% crit chance + 10% against bleeding foes. Sharpshooter also is a 33% chance to inflict a 3sec bleed. You also go into grenade kit for other attacks so kit swapping into and out of it and possibly losing time is spread between all the skills you would use, which won’t necessarily occur if you go into mortar for just poison shell.

Is any time lost when you swap in and out of the kit?

Should also consider the time lost when ground target the moving Vale Guardian in that line of logic.

Considering both attacks ground target in the exact same way it doesn’t matter, and grenade has 3x the proc chances on shrapnel and sharpshooter.

Green circle group in VG

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SlyDevil.3952

Did you include both banners, assassin’s presence, fury, might, empower allies, 25 vuln as well as 39.9% crit chance + 10% against bleeding foes. Sharpshooter also is a 33% chance to inflict a 3sec bleed.

Is any time lost when you swap in and out of the kit?

general Questions about Dungeons/Fractals

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SlyDevil.3952

For high level fractals (80+) you’ll want a combination of support (providing boons and reflects), damage multipliers (alacrity and quickness) and a good mix damage skills.

Expanding on this, support is both offensive and defensive. CC and weakness are easy forms of defensive support(applied to the enemy), as well as boons like protection & aegis(applied to group) and skills the can negate projectiles like Wall of Reflect or Feedback. Swiftness can also be considered a form of defensive support in some situations, likewise cripple, chill and immobilize in limited circumstances.

Offensive support can include vulnerability(up to 25% more damage to your party), might, fury, profession specific buffs like assassin’s presence, spotter or empower allies, banner of strength/discipline(tactics/defense banners are defensive), frost/sun spirits, grace of the land. As a note, these buffs multiply one another as do trait and gear multipliers like force sigils, scholar runes, berserker runes, and a plethora of individual major and minor traits.

Vampiric aura on necro can fall into both categories.

A final note on alacrity and quickness. These multiply the effects of everything else, but they require more skillful play to take advantage of. If you run around like a headless chicken, having skills come off cd faster won’t really matter, especially if you are using skills that have little to no effect on the enemy, or you’re using skills that aren’t as strong as other available choices.

And another note on alac/quick, they affect different classes in different ways and some of their potential may be wasted on classes/players. Thief damage can depend on endurance level and initiative quantity, both of which are unaffected by alac/quickness(outside source of vigor sold separately), engineer kit swapping can put in tiny one second kit cds that won’t always allow you to use a skill off cd because you may be stuck in another kit.

Alac/quick also rely on chronos/mesmers, with the ebb and flow of a battle, both buffs may vary in their uptime, your choice of skills will constantly change throughout a fight depending on previous skill use and how cds are coming off.

Raid's rewards .....is that a joke ?

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Trailblazer was still bugged as of a week ago, don’t try to forge that one if you need a piece of usable gear right away.

guild lost interest in raids.

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SlyDevil.3952

Getting 10 guildies have become a major problem for me. It’s just too much.

5 guilds, friends list, other peoples friends list, pugs, there are a lot of ways to fill a 10 person party pretty quick

Green circle group in VG

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SlyDevil.3952

any advice as ‘engie seeker duty’ on how to push 2 (or even 3, if they are stacked closely) seekers all the way back with 1 skill?

Get right on the edge of the seekers aoe and push. You can also place healing turret ahead of time and detonate it for a small knockback on seekers. Big ol bomb is placed a half-step in front of you, you can then follow it up with a glue shot to keep the seeker in the correct place when the explosion goes off.

You also don’t need to always push them, magnet bomb on kit swap can pull seekers onto you(dodge) then immobilize them and they will usually despawn soon after. Fire mortar 3 ahead of the tank where the next seeker is spawning to give melee players more time to move the boss. I also pull a lot of aggro on engi, so you can just walk away from the group and half the seekers follow you anyways.

Raid Checkpoints

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Not squad leader, the first person to enter the instance. The next 9 players to enter inherit progress from the first.

Vale Guardian and Mesmer Feedback

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Hmm, I didn’t know that, I thought the damage is coming because we are entering the area that is not corresponding to our color.

And I am not sure about Gaurdian Shield, the guard popped the consecration bubble and shield bubble and let us pure DPS instead of breaking the break bar, but may be I am missing something there.

1: You take damage for being in any of the circles, if you have the same attunement as the guardian who is damaging you, you take decreased damage.

2: Sanctuary heals per pulse and knocksback incoming seekers, shield bubble heals, healer heals, if you stand in the correct place the lightning balls basically never hit you anyways.

Difficulty between raids in games

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On the other hand, only one person out of 25, with lag or just focused on his 25-skill-rotation, standing on LKs defile, meant certified fail.

You should play engi, last i heard the rotation is something like 639 skills

That's not difficulty

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The timer tells you how long you have to finish the fight. They could simply hide the timer and make VG explode the 3 pillars at 8mins instantly killing everything. Do people not feel immersed or something? The boss could literally just say “kitten it” and disappear into an energized mist making you instantly fail the fight, and quite frankly it would make more sense if the guardian put its safety first if the entrance to the spirit woods is gated behind destroying it. The timer is there to give you a general idea, a timer of some kind is always there, do people feel better if they can’t see it? Do we need an extra UI option for going into raid fights blind? Don’t forget to hide your aoe indicators too, don’t need those.

Green circle group in VG

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SlyDevil.3952

Engi dps is meh, bad rng will spawn circles making you miss a blowtorch, 2 fire bombs, static shot, concussion bomb and possibly 2 poison dart volleys while also requiring your engineer to have much better aim with grenade aiming and possibly forced into mortar AA.

However considering the fight is not dps heavy, engi is a great choice for pugging because: soft cc, hard cc, blast finisher on a 6 sec cd, 2 water fields per engineer(plus druid can get 2 more easily), scrapper if you take it for passive regen when you have swiftness and function gyros.

If someone holds red guardian still, condi wars can get 2 fields on him and warriors are able to soak damage better and have strong passive regen, plus banners, and banners give regen on condi war builds.

Raid "exclusivity"

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SlyDevil.3952

Step 1, ask guild if anyone wants to do vg practice.
Step 2, ask friends.
Step 3, invite these people.
Step 4, go into the boss fight and take it to 10% on the first try with basic explanations.

Asking questions, looking at videos, joining a random pug group for 30mins. There are a lot of ways to gain knowledge and experience about the mechanics, and they aren’t that time consuming.

If you take 5minutes to organize a time beforehand, you can have half of a raid ready to go and pick up a couple friends or randoms in 5-10mins while you clear the first 3 training mobs. Practice for 30 mins, feed children, rake leaves, shovel snow, continue on with your day. Do it again the next week.

This is like looking at the base material list for ascended and thinking it’s impossible. Copy paste a gathering route from forums/reddit, jump between WPs for 20mins each day, couple weeks later you have most of the mats you need and you can sell extras to buy remaining mats. Little planning, some practice, little bit of group practice and you get progress.

Raid Checkpoints

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SlyDevil.3952

If you clear all events up to gors, you get access to the ley-rift right next to him. Sabetha technically has a ley-rift but it’s waiting for a future update, so for sabetha you need to clear bandits each time you open the instance.

If you’re having to redo previous encounters leading up to gors, you didn’t fully complete them the first time, or you’ve hit a new bug.

Edit: If someone opens an instance at gors, but other players don’t have the rift unlocked for a week they can suicide off and respawn at the current checkpoint.

PSA Fractals "Full" Bug

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SlyDevil.3952

Remove cat from refrigerator->skin it→put it in a wok-> start rice steamer->add various vegetables->some kind of sauce-> pick up wok and make a circular motion with your hands->give up and use a spoon to stir it->eat food while trying to read these directions

(edited by SlyDevil.3952)

Now that we have condition builds that work

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SlyDevil.3952

but you could rust it with corrosive acid, therefore elixir gun should apply a debuff that depletes the hp of the core with the equation y=x^2 + llama

but wait, that would kill your whole team instead of cleansing conditions off them

checkmate realist!

Raid "exclusivity"

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SlyDevil.3952

Uhm, let me stop you there. The full set of legendary armour was said to cost the same as a legendary weapon.

The story does pick up from where Mordremoth dies, but touching the little pieces of paper to learn everything isn’t necessarily worthwhile when you could just read it online as the story progresses.

And ya, I’ve seen some really weird things in map chat, sometimes it’s best to leave it off for the day.

PSA Fractals "Full" Bug

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SlyDevil.3952

Have a person inside leave, have the person with bug join, reinvite the person who left, fixed (most of time).

You just have 1 person exit the instance and stay out until the other person is loaded in. No one needs to leave the party or restart a game or sacrifice a virgin to bring rain.

Esc→char select→ double click the first char slot→ load screen→dude says, “I’m in”→ load yourself back in

PSA Fractals "Full" Bug

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Leave the party and rejoin it.

This doesn’t work consistently.

Magnetite Shards Problem

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I’m curious if the other wings will use the same magnetite shards, or if they will use a currency per wing per raid.

Boon stripping in fractals?

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5 party members, ~93% crit chance on most classes without ranger, almost every class gets at least 2 hits/sec, definitely more with quickness. You’d be looking at almost identical numbers to Weth’s simulation of prot.

I don’t know if Weth wants to add it in, but 1/7th of crits will apply an aegis to negate the next attack(crit), so the hits/sec are slightly lower.

Magnetite Shards Problem

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Everyone remembers how people wanted rewards for running the raid multiple times to help friends/guildies out right?

Tank class/build for raids

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Berserker runes haven’t been bugged for over a month. But the difference between sinister with nightmare + diamond and viper with berserker is only a couple percent which is well within errors during play.

Scrapper tank needs an outside source of heals, they don’t really have any blocks or weapon evades worth using and minimal access to protection. On the upside they sacrifice something like 10% of their damage to tank up and have basically the same rotation. One thing to note is that condi tanks in general sacrifice the least amount of dps to draw aggro as their damage relies mainly on condi dmg and to a lesser extent on expertise/condi duration.

Chrono is a good choice, in that it can already sacrifice up to half its damage in providing quickness/alacrity uptime, so sacrificing a little bit more to go tanky isn’t as noticed.

Tempest I’m unsure about, if you bring it for both healing and tanking, any ranged members for green circles/orb clearing will have to sustain themselves.

Likewise a druid tank moving ahead to keep the boss moving will starve some members of potentially needed heals.

Necro I’m unsure if heals applied to you will work if you’re in death shroud, I know it was an issue before and the problem mentioned was that many necros would go into shroud when their hp was low, but you couldn’t heal the hp up until you had left shroud and were vulnerable again.

Guardian dps isn’t very strong as a tank, but it has really easy access to prot and some minor heals to melee players.

Rev dps is better than guards, but likewise you sacrifice a chunk of ferocity to take aggro. A rev ends up having to tank more hits than a guard due to lack of blocks and an inability to use UA reliably without getting other players hit.

I would guess thief’s biggest drawback would be damage, since you miss out on the dodging damage and the multiplier in order to keep the boss still.

Warrior, no idea, it can still provide might stacks with knight’s gear on, its condi build, like others, doesn’t lose a lot to bulk up.

Tank class/build for raids

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You can take a rev, put on some knight gear and run the protection in glint for pretty good damage and plenty of sustain.

Hammer guard also has perma prot, with knights gear you get enough toughness and you have access to a bunch of blocks on top of your heals.

Chrono tank has lovely evades on sword 2 and double block on shield(which you want anyways to get out shield phants), the boon duration on chrono is up in the air a bit. Sigil of concentration is great, but costs a lot. You’ll get at least 50% off a rev, and another 20% + 10% off consumables, so you can take conc sigil to get the last 20%, or go for commander’s gear(armour/wep) + 2 knight rings and be just under the boon duration cap and have the toughness you’re looking for.

Scrapper tank(rabid or trailblazer whenever it’s fixed) has great damage and pretty good sustain, but it’s usually only taken over another class on gors because of its cc potential.

Tempest is a more self-sustained tank, it also provides heals onto the group similar to a druid tank. Haven’t really used these so I’m unsure of its damage or support potential outside of heals. I assume the sustain is strong since ele has access to extra strength protection.

Druid provides both the group heals and the role of tank while supporting with spirits, GotL and spotter. You can take clerics gear and get all the toughness you need plus plenty of healing power to get into celestial form off cd. Bristleback, lynx both provide good damage that is independent of your stats, likewise you can bring the panther for a physical source of damage on bosses with lower toughness.

Necro tank can get out a bunch of minions that won’t die to boost its survival with the option of shroud to provide an extra source of damage soaking. Unsure of a necro tanks damage, though it should be pretty comparable to its normal damage if you run condi with toughness.

Thief tank can bring lots of self sustain with malice signet and invigorating precision as well as pistol whip for plenty of evades. I’m not sure how well thief damage does since you usually want to hold the boss still, but also want the multiplier and coefficient from dodging with daredevil on.

Warrior tank I have no knowledge of besides whirlwind attack is not a good skill to use while tanking. They still have access to plenty of group support and lots of healing through signet.

Edit: Also take into account boss mechanics. Sabetha doesn’t have a toughness aggro like others do, so usually a druid will tank because it can do most of its healing at range. VG needs a tank who may sometimes need to run away from every1 else into a lit floor to get the green circles in safe zones.

(edited by SlyDevil.3952)

Boon stripping in fractals?

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On a 40 sec(32 traited) cd, when many high damage classes will be putting out anywhere from 1-4 boons a second*5 players, giving you anywhere from 5 to ~16 boons a second and upwards of 20 boons/sec during bursting intervals. And this doesn’t include quickness or alacrity.

How about that well that strips 6 boons over 6 seconds. Oh wait, 32sec traited cd. This is like trying to boon strip a power rev in pvp the boons are back moments later.

Boon stripping in fractals?

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Retal, aegis, might(3stacks), fury, stab(3 stacks), prot and regen can be applied. 7 boons total, 6 since aegis is gone as it appears.

Boon stripping in fractals?

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Except the mesmer could have just put up 100% quickness and nearly permanent alacrity on their group, and condi classes would burn through everything faster than trying to strip.

I’m still unsure if the boons have a priority to removal or if its considered random, there is the possibility that you’ll completely end up missing protection stripping and have lost the group support for little to no gain in damage(and survival is no problem currently).

Boon stripping in fractals?

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SlyDevil.3952

yeah, even 1 mesmer doing disenchanters strips boons well enough to make a huge difference.

Remember, MOST OF THE BOONS YOU STRIP YOU DON’T CARE ABOUT

Stripping keeps enemy protection to a minimum, which is almost always a net party dps gain.

An engineer can generate 3 or more boons a second, let alone the other 4 party members, this was already discussed in another topic, a player specced to remove the most boons possible can’t keep up with boons created by a party that isn’t sacrificing significant dps to generate less. Condi classes just become even stronger and the mechanic is easier to ignore.

So how the dps list goes now?

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Considering a rev can hit around 11-12 vuln with just auto attacks, and there is no 50% duration on vuln due to unshakable, I’m pretty sure vuln is never a problem.

CC only works on bars, but chill/slow/cripple are easy to get onto a boss and will provide good degen(though bars get broken in 1-3 seconds, not 5-10).

I guess the other “debuff” worth mentioning is boon stripping ability? But at that only comes in one flavour, there isn’t anything to compare it to.

How does feedback work on Lupi's aoe blast?

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The projectiles themselves must hit the bubble, but the projectiles create aoes when they land, which can splash inside the bubble created by feedback. If you’re talking about the massive aoe during phase 2 where he crosses his arms, get everyone to stand between his legs while feedback is up, if you mean the smaller one during phase 3 where he puts his hands forward and sprays bolts in an aoe around a single player, feedback on its own should pretty much work as long as your character is inside of it.

Edit: The source of the projectiles is around his waist which is higher than the height of feedback, this is why some projectiles are completely missing the reflect and landing in other places.

Condi class for raids

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Slow boss attacks or gets blocked, you evade etc? There goes Confusion potential.

Once the attack starts confusion will deal its damage, whether or not you avoid the damage is irrelevant.

Beating Vale only gives 8 Magnetite Shards?

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But if you go in, kill Vale Guardian, Gorseval, then Sabetha, then Sabetha will give you max shards.

If you kill all 3 you get about half of the cap(with no failures).

Beating Vale only gives 8 Magnetite Shards?

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Does anyone have any idea what the red thing is supposed to be? I got a pop-up saying I had hit the weekly cap of magnetite, but I still got magnetite.

Attachments:

Beating Vale only gives 8 Magnetite Shards?

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That’s including the fact that this is under double rewards. So naturally we’d be getting 4 shards. Let that sink in real quick.

Only gold and xp is doubled, shards are consistent.

Boon/Healing Priority?

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Boons and buffs prioritize party/sub-groups first, and closest players within the group or other players if the group is too far away.