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max dps thief with range weapon?

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SlyDevil.3952

Apply cripple to boss, turn 90 degrees, walk sideways, lol at pugs, cry at lack of profit.

Bug or Quiet Nerf? - Cultist Hammer Skill#3

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SlyDevil.3952

The hammer skill has been pulsing stab for months now. Ever since they updated stab skills to act more like defiant.

Your best LFG reads and puglife stories

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SlyDevil.3952

And here I thought selling a path included the end boss.

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Bug or Quiet Nerf? - Cultist Hammer Skill#3

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Blind, I did a 40 today and I was ticking stab at the same interval, rest of my party was ticking stab as well.

General Dungeon Discussion Thread - Part 2

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SlyDevil.3952

Spoj, you’re famous!

I just finished that fractal with an ele from [Hawt], got some lovely whispers thanking me for the carry.

dodging mai trin tele shot(thief)?

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SlyDevil.3952

You can also do it with heartseeker if you leap perpendicular to her. https://www.youtube.com/watch?v=PmmuZS8npp8 skip to 1:20

[Questions] Dungeons - Meta - Freedom

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SlyDevil.3952

Freedom of Choice

  • So how do you approach them and get them to play something better? How do you help them adapt their builds to what they want to do and still have fun with everyone else?
  • I know Berserker/Assasin is optimal, but why is it that we don’t have guides for Tank, Conditions, Support builds when the majority of players new to the game will explore so many possibilities before deciding what they actually love to play?
    *Would [time taken] change drastically if everyone was running Condition, or Support, or Tank, or a mixed group with people doing different stuff?

Getting people to try new things and change their build requires willingness, I can sit in ts and walk guildies through build tweaks, how it would affect play, comparing different choices, how it affects damage, support, etc… But if they aren’t willing to take the advice, it’s useless. If they are willing, give them advice based on what you can see about their build(refer to my comment about banner choice in the previous post).

Again players need to be willing to try new things, I can give a player a tanky build, but they rarely try to swap that built around to slot in pieces of berserker, or knights and look at relying more on active defenses. People tend to take a build as is, maybe tweak a trait quickly, then sit in this static build thinking, this is the the way the build was meant to be. This toxic elitist community of zerkers suggest zerker as the goal, and there are many guides and the math down for those, that give people an alternative to pure zerker dps builds as a set of training wheels. The goal is to take the wheels off, not leave them on(for years on end, possibly upgrading to extra wheels with nomads).

The time change isn’t drastic, per se, a group of condition builds get all their pure damage in, but after the first player, every1 else becomes useless for condi dmg. So you sacrifice say 60% of everyone’s pure dmg, and gain nothing in terms of conditions. The focus in reducing dungeon times is not just boss fights, having permanent swiftness in arah is a big component of reducing the time, if your mes is last getting to a boss that needs reflects, you’re going to be waiting a while. If you’re fighting the p1 entities in arah, your mes can jump off and run the long tunnel then portalling everyone from the white bear WP, you sacrifice a small amount of damage and save everyone the long run time. This applies to groups running support/tanky builds. If you’re in a tanky build, group buffing is more applicable, stacking 25 might on a player is 750 power, a nomad player has 926(1226 with traits), you’re giving them a 60-80% boost in dps(abysmally low dps) but buffing becomes more important if you don’t have dmg stats on your armour. Fury gives 20% crit, if you drop a disc banner they help boost each other, Increasing crit rate for low crit dmg is a minimal buff, likewise high crit dmg with no rate isn’t efficient. The higher your power, the more your crits hit, so might/fury/other buffs boost the players damage exponentially.

Giving offensive(and some defensive) support during fights, and supporting players on the travel portions is half the time in dungeons. There is a reason mesmer portals are in records(even though the mesmer deals significantly less damage, not including burst potential with 3 phantasms and shatter).

[Questions] Dungeons - Meta - Freedom

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SlyDevil.3952

There are plenty of builds based around supporting and tanking, they just aren’t as useful. I can go onto a benevolence ele and toss out lots of heals, but my team loses 20%(possibly more) of its dmg compared to running a meta build, and they can avoid the damage I would be healing. Tanking builds are usually built around the idea of the old trinity, which means they usually fail at tanking. Tanking requires close proximity, comparable damage, high toughness, first touch and damage mitigation. If your team is ranging, many bosses will focus on you when you melee them(they may swap between range/melee players for different attacks). If your team is dealing significantly more damage than you they will pull aggro off you(when I pug fractal 50s, the 4 champs in uncategorized come after my zerker thief regardless of the rest of the parties armour, or dmg, due to a healthy dose of backstabs and being the only player consistently in melee range). Toughness has generally been assumed to increase aggro, but you still need to keep in mind outgoing damage, which is why knight’s is recommended for tanking compared to nomad/soldier/sentinel. First touch is literally first to touch the enemy, mobs usually come back to you even when others have more dmg/toughness if you dealt the first damage. And last damage mitigation, you need to be alive to tank, bringing protection, regen, heals, blocks, cc, vigor, etc… is something many tank builds miss out on, they build for taking hits, not for taking aggro and avoiding hits/damage(bear in mind dodging away from a boss may affect the bosses aggro from lost proximity).

If players appear new, or inexperienced. You can either: kick them from the party(ur ma gurd, why you hate meh), give them advice or silently bear the heartache(if you’re confident you can just let them die and res them later). When giving advice, try to make general statements and don’t use an aggressive tone(“btw, disc banner provides better damage boost than str if you’re only dropping one banner” unless its a nomad group).

Average times are pretty subjective, but assuming you have a group of 80s(pugs) in exotics that either group buff or run full zerker. (Times are per single path) ac is usually assumed to be <10mins for p1/2, p3 should probably be sub 12. CM paths shouldn’t really be exceeding 10mins(maybe p2). TA likewise shouldn’t be exceeding 10mins. SE p1 should be <7mins. P3 will probably be around 15. CoF should be 10-15 depending on path. HotW will likewise be around 15mins per path. CoE as well. Arah 1/2 will probably be 25-30mins, p3 probably 12-15, p4 40+.

[Questions] Dungeons - Meta - Freedom

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SlyDevil.3952

  • How do I calculate my own DPS?
  • How would I calculate my average DPS during a dungeon path or encounters within that path?
  • Can I apply the same calculations to Condition Damage?
  • How reliable is a tool like JaxnX? And how can I use it efficiently?

I hope I didn’t kitten up the quotes.

Take a boss that you feel comfortable with(start with an easy one that is relatively short). Record yourself killing the boss with your damage log open. You then have 2 options, if you are the only player, you can take the bosses total hp(I think they’re listed on gw2dungeons.net) and divide by the seconds for kill. If you are in a group you can add up the total coefficients from skill use and put it into https://docs.google.com/spreadsheets/d/1H8FwevtNHMhoBQ7QkxYJF1W7DLTDkuKtA_oNSk4OOes/edit?pli=1#gid=1347975015 adding in the relevant buffs for a general idea.
Keep in mind how you are using skills, soloing a boss requires more defensive play than group fights and will result in lower dps(usually). This applies to dungeon paths as well, and again, keep in mind how your playstyle changes.

The same calculations apply to condition builds, they have a pure damage component and a condi. The condi part gets tricky since low rotations aren’t hitting their max dmg, you can split it into ramp-up time and sustained damage. Look at how long your longest condition is(engineer shrapnel can be going up near 18secs) this is probably your ramp-up time, and look at how many stacks you reach after X seconds to find the sustained damage. You can also calculate the average uptime/average stacks for conditions and calculate the average damage created, with the knowledge that you won’t realize that damage until X seconds later. Ramp-up damage is more annoying to calculate, you can count the total number of ticks for conditions in the time period then apply condi dmg(including your typical might) to find the dmg dealt during ramp-up.

The dps meter you linked I’ve never used, you’re on your own. Since it seems to be reading the combat log, it should be calculating only your damage whereas gw2esp(either Dub’s or Frifox’s version) is reading the bosses change in hp, therefore calculating dps based on all damage to the boss(including allies). When calculating dps using the meter, keep in mind how long the interval is(for 1sec intervals you get spikes during backstabs, for 5secs you’ll get spikes, just less noticable, longer intervals will reduce the spikes in dps from high coefficient skills).

  • If faced with a team that is constantly having problems, do you change builds to support them? Or are the meta builds in the hands of a good player capable of soloing every content?
  • Is there any site that covers these builds focused on players wanting to tank/support?
  • How do you deal with people that don’t talk and appear to be new to the dungeon?
  • How can I make sure my groups avoid glitching or stacking? Any LFG description I can use that will get the message across?
  • What is the average time to complete dungeons?

Supporting your team is always key, the goal of the meta builds(not metabattle, the builds published by the speedclear guilds, sometimes the same)is to have the highest damage while providing enough support to clear content. They do assume that the other party members are contributing support as well. The guardian doesn’t have perfect uptime on projectile defenses, on bosses like lupi, it can be assumed that a thief or ele will supply the downtime if your party is lacking dps(mesmer as well). The builds can quite likely solo much of the content, however tweaking some traits/utilities can either increase your survival, or increase the support provided(at alphard you can slot in sanctuary as a 3rd for pugs, but in an organized zerk group, its not useful). You always want builds to provide enough support to clear content, if you aren’t succeeding, either you need to improve, or you aren’t planning ahead. If it’s the latter, always bring more support(be aware of the difference between needing others support as a crutch, and when you actually need it).

General Dungeon Discussion Thread - Part 2

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SlyDevil.3952

I really enjoyed the writing style, REALLY enjoyed. We have a post with humour in it, this is a miracle.

Aetherpath "Stay Cool" Achievement Bugged

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SlyDevil.3952

Have any of your guildies waited outside the room and let everyone else 4man it? Burning isn’t what fails the achieve, look for the little fire debuff(different symbol than burning) that appears when you step in or near the fire.

LFG Advice for low-skill player?

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The second method already exists, you just say “p2” it is identical to your proposal, except you don’t need a second button.

I’m unsure if your proposal about hiding armour skins/level is only meant to apply to your 2nd option, or apply to both. I think this is where the confusion is.

General Dungeon Discussion Thread - Part 2

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SlyDevil.3952

I got cancer, you’re on your own weth, I’ll see you in the hospital.
Just going to keep editting as I gain additional forms of cancer.

On his first post, the approximate time to res a dead player with 5 alive is 13secs, not 4. When I lead top lane the dps for around 25 players usually sits at 70k average, with higher burst when all the eles drop icebow on the flower. If we assume that players are managing the very easy mechanics, they only die during the lower dps times. Therefore we can say the average dps per player is 2800(why is this so low with 25 might and fury, weird builds). Health drop for 2 players was 4.5mil -> 4.29, 105k per player. The dead player is contributing 105k hp, and you are losing 16.8k, for 13secs, 218.4k dmg lost.

Since he seems to like to use these weird extreme examples, lets say my zerker ele goes down who is contributing above 8k, and these 5 dudes are in nomads. So I contribute 105k hp, we lose my ~8k, plus there probably 5k post buff(together), for 13k during 13secs, still 169k lost for 105k extra dmg required.
These assume my vuln is negligible, but at a best case scenario for ressing, you shouldn’t touch the dead.

His mini rant about cc is mediocre at best. WvW cc as always been a major player, if a group decided not to use it, that doesn’t mean it was useless, just the players are borderline moronic. CC is being updated, so he’s discussing as is bosses, not post-update as a focus, since you know, he’s definitely trying to be constructive.

Many of the forms of support are dependent on failure to react appropriately, so, on a good player, yes they are useless, on bad ones, they work great.

The thinking critically was actually a good point, but not well carried through.

He could simplify a lot of what he said, making it easier to compare the math and not get lost in the semantics as well as increasing readability.

If he wants to calculate the dps gain by stopping to revive a player, he needs to calculate the total dmg required per second and compare it to the dmg loss while reviving(once the player is alive your dps would return to its previous average). And compare the dmg loss during revive and dmg gain after, to the reduced amount of dps required. The calcs also don’t take into account the reduced boss armour at lower numbers of players as well as the reduced occurance of non-weakness glancing blows.

(edited by SlyDevil.3952)

Instanced Enjoyment?

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SlyDevil.3952

I dont know why you keep using your guild as an example. Its obvious its a certain type of guild that has a much more casual playerbase. Which are the sort of players that try things once then move on to the next thing.

Actually I’m willing to wager that most of the playerbase is even more casual than my guild. They log in, kill a few things and log out. Some players probably never set a trait.

Do you have any clue how many people solo and never join a guild. Most of those people don’t do dungeons either and they usually make up a bigger percentage of the player base than we expect.

When you add up all the people who don’t do dungeons, soloers, casual people, people who only WvW or SPvP, RPers, I’m guessing it is a significant percentage of the playerbase.

Asking someone if they know, and using a generalization more sweeping than the VW troll boss’ beam attack. 13/10

When you say these people do things solo and never join a guild, are you saying they are soloing everything, or they are just avoiding interacting with other people in any way other than being nearby the same event?

When you add up every demographic except one I hope you’re reaching a ‘significant’ percentage. It’s like, lets add up the number of people who don’t play MM necro in pvp, well kitten, it appears we have a majority.

LFG Advice for low-skill player?

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SlyDevil.3952

a) Do the same way as now (push the ‘’Advertise your party’’ bottun + type comments on the box , such as ‘’only 80 EXP ZERGERs NEEDED’‘)
b) Push the ’’Create Party Que’’ (right next to the ‘’Advertise your Party’’ bottun) , where you can only choise the ‘’Story or P1/P2/P3 options’’ , but you CANT type any comments on the boxxes .
Each team members character will transformed with a tonic into an Ascalonian form , where their Visual Gear + each party members lvl on the left side will be hidden .

If 5 ppl joins you party , then every1 will get a buff that increase the reward at the end of the dungeons .

If some1 joins and then immidiatly leaves you party (trolling) you cant que up again with this mechnic and you are forced to use the ‘’old way’’ . (that person like the PvP Dishonorable , cannot join for some days in the parties using the 2nd mechanic)
If you kick some1 , cause you dont like their name (harrashing) , you leave the que and you cant use this mechanic (for 30 min) .

The 2nd option is no different than listing only the path number in your description, waste of a button.

If you are listing for a group and accepting anyone, whether or not you see their armour skins or lvl is negligible, and if I buy skins to look sexy af, I enjoy looking sexy af.
If you are asking for a lvl 80 group of zerkers, you aren’t looking for a deceitful party to hide behind this transformation to get a free carry, people want to know upfront if you’re failing their requirements, not half way through after wiping.

The dungeons are designed to be group content, giving you a buff for having a group is like, congrats, you managed to put together a group, for group content, huzzah on getting enough people for that 5 man group mechanic.

People are not always necessarily leaving parties just ‘cause’. If I click the wrong lfg, I don’t want to be removed from listing again. If a group says zerker only and I’m looking at a guy running a soldier’s set, I’m going to want to leave since all they want is the rest of the party to carry them. I’d rather not be stuck between carrying group members or punished and unable to find a group, I just want a run where party members are being truthful about whether or not they match the party requirements.

People are not kicked for their names, or very rarely. If a lvl 46 joins a party asking for lvl 80s, they should expect to be kicked. Then removing a party from the queue(or disallowing them to relist) because people either failed to read, or decided to troll, is once again, punishing them for issues that were not their fault.

Instanced Enjoyment?

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You couldn’t know I’m cheating without cheating, ha, checkmate pvf-er!!!

Instanced Enjoyment?

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I find it amusing when the dps of 25 ppl has trouble going past 70k on the bosses, and I’m sitting on staff ele dps at around 10% of the groups total dmg.

For Gods sake....

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I spent 5 months getting mai trin as my 50 roll(first swamp) when I was in DnT. I think we can safely assume I’m an outlier though.

Evolved Husk DPS Tactics

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Any knockback skill on the boss will provide a knockdown that ignores defiant. Kick, hammer 4 on warrior, gust on ele, lh 3, etc, etc. If your thief steals http://wiki.guildwars2.com/wiki/Branch_Bash from it, its another cc. Works amazing in arah at melandru when the thief steals off the trees. I guess you could even power block him with a mes, but he still has other attacks besides the thorns.

Selling FOTM Tiers? That's a thing?

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So, based on https://docs.google.com/spreadsheets/d/1GCoCukxegWfzdDHcCO8rZyC3FbM8E-HfEoicVo2z9S4/edit?usp=sharing you could compare crafting armour & weps by buying the items off tp, or buying the chances in fractals. How much do you value those shiny fractal skins and tonics?

General Dungeon Discussion Thread - Part 2

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SlyDevil.3952

http://wiki.guildwars2.com/wiki/Fractals_of_the_Mists

I did not realize that there is a mistlock instability called Antielitism. We have found the source of the PHIW’s power, now we must find how to destroy it…

For Gods sake....

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SlyDevil.3952

Fractals are organized into groups.

You have Aquatic Ruins, Swampland, Urban Battlegrounds, Uncategorized on the first tier. On first tier you randomly roll 1 of the 4.
Then you hit tier 2, which includes Uncategorized, Snowblind, Urban Battlegrounds, Molten Furnace, Cliffside. You again roll 1 of the 5, however you can not roll a fractal twice, so Urban Battlegrounds can’t be done on the 2nd tier, if you did it first tier.
Then tier 3, Aetherblade, Volcanic, Thaumanova Reactor, Underground Facility, Cliffside. Again, fractals can not be repeated by a group within a single instance.
And last boss tier, Solid Ocean Fractal, Molten Boss Fractal or Captain Mai Trin Boss Fractal.

So yes, in a way the previous fractal affects what you get later. But only in that it eliminates certain possibilties. Not affects the probability of other fractals.

For Gods sake....

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SlyDevil.3952

Thing to note, the video and forum thread are 9 months ago (Aug 2014) – which was way before the HoT announcement in Jan 2015.

As Jerus mentioned, they have given us a vague “challenging group content” for HoT. They did leave a comment to a forum thread that update world bosses like wyvern are not what they meant, but still vague comments, I’d suggest waiting a month to see if any of their weekly releases are about the group content, as well as seeing when they decided to release the news of updated AI that they’ve been working on.

For Gods sake....

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How I think dungeon skipping can be fixed

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Can someone just link Hrouda’s response to mob skipping from years ago? The game devs already answered this topic, when it was first created, years ago…..

For Gods sake....

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SlyDevil.3952

They said if they are adding more content it will probably be in the form of fractals as designing a whole dungeon path like aether was too much work.

Please fix zerkmeta dominance let others play

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SlyDevil.3952

I think I just got cancer from that spelling. That’s even insulting to the anti-zerkers.

But then again, everything is, cause is al aboot da ply how I wnt!!

Helping Downed/Defeated Players

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You could tap auto run and open up say chat, or when you target them right click and send a whisper. However in some cases it is a better choice to WP instead of wasting the time to res a player. In which case the expectation is for them to use the nearest WP while everyone ignores the dead body.

General Dungeon Discussion Thread - Part 2

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If it makes you feel better weth, I did testing on 80+ man events and on VW with 20+, dead players still scaled, WPing immediately reduced the hp. Also, taidha covington’s gate has over 5mil hp with 84 players there, and the bombs only do like 3k, so ya. Something like 4.5mil hp for 22 players, 2 leaving scaled to 4.29mil (VW mid boss, tested the top boss as well), idr the world boss numbers.
Also the supposed “dead players eventually stop scaling” exceeds at least the time window for VW, and that was with ~25 ppl in range. If i can get a bunch of guildies around I can go scale a boss for an hour and see what happens.

Any Tips On How To Reliably Dodge Lupi's AA

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You can use your blocks during phase 2 to stop the AA since you can put the aegis up before the attack will start. Phase 3 you can move back to max melee range, let him start the dome animation then step back in. You’ll get ~4 free seconds where he’s stuck with the dome skill being used and will avoid the other attacks, as well(if he actually has cooldowns), the other skills will have more time to become ready, therefore less AA usage. You can also bring him off wall during phase 3 so he also rotates his barrage in, where not getting the perfect dodge is 3-6k instead of 9k as well as more non-AA skills being used.

Search Speedrunguild

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SlyDevil.3952

NA or EU guild?

It's not the zerker meta, it's might stacking

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So, the big question, is anet going to throw in their new idea of limiting the might stacks on a 10sec interval?
So 6-7 stacks in 10secs, then none, to limit the average might a war can apply?
Also, Dusk, have you heard any mysterious rumors surrounding lupi’s AA? Last I read you thought they were implying it was intentional and they were going to think about the change.

General Dungeon Discussion Thread - Part 2

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SlyDevil.3952

Are they pushing for a holy trinity?

I think its more along the lines of how you build traits and skills. A warrior can trait for heals on shouts, or a guardian for heal on symbols or meditations. But can a condi revenant take a grandmaster to pick up pulse heals to match their pulse conditions?
Is the revenant equivalent of support traits to instead lose your damage legendary to swap into a support one, then swap back when it isn`t needed?

Maybe a good analogy would be staff eles, you go with an opening rotation, then chill in fire until you need to swap attunements(blasting a water field perhaps), and swapping back when able. It`s there to give the class a possibility of providing support. I can take an ele and pump out 7 blasts into someones water field plus a water trident for burst healing, or swirling winds to block projectiles. The revenant can swap legendaries, provide support, and if they really want to, camp that(benevolence ele says hello with 48% increased outgoing heals and icebow auto attack).

TL and you’re a lazy kitten:
Full support builds already exist. This reveal was just released, poorly. It only talked about a single build type, they didn’t release guardian at launch and say, look at all these heal traits, look at this hammer that produces symbols on AA chains.

They seem to be building a hype train out of a wooden toy set, we get little posts once a week that describe a couple of the skills. Why don’t they just make it its own profession release with a couple hours spent on ready up, like the other classes.

I’ll just be sitting here waiting for an official release about AI updates. The GDC presentation looked interesting, in theory. http://www.gdcvault.com/play/1021848/Building-a-Better-Centaur-AI

It's not the zerker meta, it's might stacking

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SlyDevil.3952

Imagine zergs colliding in wvw without being able to buff might first, they could tickle each other to death. Or pugs without a PS war in fractals/dungeons. And you’d get the random guy pop up saying how amazing necro is because ele and war are useless in the meta now. Could be a funny april fool’s joke to remove might for a day.

Edit: Would protection also be removed to prevent too strong bunker builds in pvp/wvw?

(edited by SlyDevil.3952)

General Dungeon Discussion Thread - Part 2

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SlyDevil.3952

Some one needs to brush up on their solo/duo play apparently

Your best LFG reads and puglife stories

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Butter popcorn sounds not bad, maybe damp socks after hiking through mordor?

XP an alt by switching character

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You need to be in the instance before the end reward is given, not necessarily changing just before the boss dies.

Belka's "Extreme Ranged Damage" hits in melee

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Reflecting her orb, while she has a reflect up will probably kill you since reflects cap at 2. Generally avoid reflecting the very first orb she fires, bad things usually happen.

Projectiles leading there targets has been around since release, any slow moving projectile can be avoided by changing direction after it is fired, this allows you to kill the arah turrets without a reflect, chill at cm p3 end boss, fight risen elementalists without taking damage on a class without reflects, etc… It’s one of the reasons they updated necro staff, the auto projectile speed was so slow pvp players could completely avoid it with direction changes, likewise with the ranger trait for longbow velocity, the projectiles move slow enough without the trait that you can avoid them at long ranges, especially when the ranger picks up the +300 range trait..

Recording Software and Timers

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Posted by: SlyDevil.3952

SlyDevil.3952

Currently using FFsplit and Wsplit.

My recording is going fine using FF, but Wsplit is having issues with hotkeys while running as an overlay to gw2. What do other people use, and are there timers that can be set to start upon skill use to get more accurate times for rotations?

Outgoing Ranger Pet Damage Calcs

in Ranger

Posted by: SlyDevil.3952

SlyDevil.3952

Wiki is devoid of coefficients for ranger pets.

Has any testing been done for both ranger pet coefficients and their weapon damage used for calculations? If so, does anyone have a link for known pet coefficients and weapon stats?

Mai Trin rez exploit. -Fractals

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

There are 200 ways to kitten and challenge yourself at any boss…

What if pugs don’t run the meta tactics because they’re increasing the difficulty on purpose? This whole time they’ve been playing the hardmode we’ve been looking for. Our filthy elitist berserker/blind/reflection exploits have been hindering us from fully participating in the challenging content Anet has already put in the game. Nomad was the sign, our moment of awakening and we missed it.

HOW COULD WE HAVE BEEN SO BLIND???

I guess our exploitation of mechanics has been, more punishing, to us than to others…

level 50 Fractal thief advice

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

For trash mobs in pug groups you can drop assassins signet for infiltrators and slot in smokescreen to guarantee blinds for the duration of fights.
Omnomberry pies provided 362(?) lifesteal every couple secs which helps with your sustain.
Fighting at max melee range allows you to step backwards out of melee range from hard-hitting attacks at will. There is max melee, and then you have the absolute max melee which is about 60 degrees off the centre of your character, if you attack diagonally your range is longest(you can attack bridgette in cm p2 without getting touched by symbol or her attacks), putting cripple and chill on bosses allows you to walk backwards and stay out of their range.
A reliable guard can help significantly, projectile defenses save lots of dodges in boss fights and the extra blinds help on trash mobs. Likewise aegis gives you breathing room for missed dodges.
Stripping defiance and allowing your party to use their longest cc gives you time to regen health, endurance and have utility cooldowns come closer to finish.
D/D will regen endurance through its auto attack if you are having trouble timing the pistol whip evades on bosses, and time in stealth is a chance to regen endurance without aggro. If you’re feeling confident death blossom is a great evade(beware of pushing bosses like lupi) which allows you to trade initiative for an evade without as much of a wind-up as pistol whip.

Dungeon Vendor Potions

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

It’s either 3 clicks per pot if you line it up, or 2 clicks per and you move your mouse a centimeter. And I’m dreading refilling my guardians pot set for 6 potion sets, full stack at 3 clicks per.(4500 clicks)

Dungeon Vendor Potions

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

Suggestion: Remove the pop-up that requires you to acknowledge spending 1 token on the slaying potions.

Why?
1. Tedious to click 500-750 times to buy a stack of potions.
2. It’s 1 token, compared to spending 180-390 on armour and weapons, I don’t think the world will end if you accidentally spend a token on a potion. (In the same way salvaging masterwork had its pop-up removed, it wasn’t a big deal to accidentally salvage one of those.)

Help- Dying a lot as an engineer in dungeon.

in Engineer

Posted by: SlyDevil.3952

SlyDevil.3952

The main thing to do is find which skills match up so you dont lose track of cd during kit swaps. Napalm in ft is a 24 sec cd, barrage is a 27 and you can always see barrage cd. Shrapnel Grenade is 5, flame blast is 4.25(?). blunderbuss is always used after acid bomb, acid bomb is every 2 flame blasts(or 3, depends how your rotation varies). If you forget what you should be doing, grenade auto until shrapnel comes off cd, then its back to flame blast, acid bomb, blunderbuss and possibly jump shot. Jump shot cd is never a worry since you’ll see it while doing blunderbuss. Freeze grenade also comes off cd(20sec) just before Napalm, so if you’re at a 2nd freeze, napalm will be ready soon and barrage after.

gw2esp [source past 3/15 patch available]

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

dll successfully injects using the injector but launching the exe returns “Dll not loaded!” press any key, ideas that will solve my computer ineptitude?

few questions need answering please :)

in Players Helping Players

Posted by: SlyDevil.3952

SlyDevil.3952

for pve, eles are pretty much always in demand since its hard to not figure out what to do on the very simple staff build, d/f s/f are more complicated and are more rare in complete pug groups

engineer turret is basically, place → overcharge → detonate using toolbelt
it will cleanse 2 conditions in aoe as well as providing a big burst heal, your dodge roll can’t take you out of its field in 1 go, and skills after the initial placement can be done mid dodge roll so with a bit of practice you should be good to heal up on the move

guardian fills the uber defensive type support in pve, it provides projectile defenses, blinds and blocks as well as condition cleansing and some minor heals while doing mid rank damage

if you are curious, you can always head straight to http://dtguilds.com/forum/m/6563292/viewforum/4280860 where DnT keeps all of their builds updated(the same as you would find on metabattle, just at the source)

Engineer Stealth Broken After Patch 5/19/2015

in Engineer

Posted by: SlyDevil.3952

SlyDevil.3952

after 3secs in stealth you get a forced reveal debuff, last i heard it was confirmed in the pvp forums that the devs are aware of the issue

https://forum-en.gw2archive.eu/forum/game/pvp/Revealed-bug-introduced-with-patch-3/first#post5082137

communication has apparently been started

Thanks for breaking stealth

in Bugs: Game, Forum, Website

Posted by: SlyDevil.3952

SlyDevil.3952

I hate how this game does dungeons, I hate skipping things I hate stealthing past things.

You do realize mandatory and voluntary have different definitions for a reason?
You have the option to stealth past things, if it was mandatory, the mobs would not be so easily killable, or just invulnerable.

Salvage Kit - Why I consider it a nerf

in Guild Wars 2 Discussion

Posted by: SlyDevil.3952

SlyDevil.3952

Or are sigil drops independent of the crafting drops when it comes to getting items off the loot table?

Sigils are considered an upgrade component, they have different salvage rates than materials. http://wiki.guildwars2.com/wiki/Salvage_kit
Upgrade vs. material.