Showing Posts For SlyDevil.3952:

When to use condi/power ranger?

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

Ranger just doesn’t cut it anywhere by Solid Ocean because of the permanent reflects on the trash at the end.

If you hit the colossi with a non-projectile cc it will remove their shield, glyph of tides does this well. Electric wyvern, GoEqual, etc…

Sound Updates

in Guild Wars 2 Discussion

Posted by: SlyDevil.3952

SlyDevil.3952

Can we “cull” sound effects from other players gear? Similar to being able to set character models to a base quality that hides all skins, a setting to mute/ignore sounds from other players.

Sigil Proposals

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Posted by: SlyDevil.3952

SlyDevil.3952

Nullification seems…. weak, remove 3 boons instead? Multiple classes put up 2-5 boons at almost any given time, swapping and maybe getting the boon off of your target(stab, resist, prot) doesn’t seem like it will help the sigil to be used.

Sigil Update

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SlyDevil.3952

If sigils get unique buffs showing on player buff bars, can we have 3 distinct rows for buffs? Ie. First row is for boons, 2nd is for unique combat buffs(stances, sigil icons, auras), 3rd row is for other buffs(mainly PvE related; banner buffs, other similar things) to facilitate looking at boons/buffs quickly and being able to sort out which are relevant and remaining durations

Thaumanova Reactor - Aggro problem

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SlyDevil.3952

Is it still possible to stand between the 2 consoles then manually click on each one before interacting to set interact priority? I haven’t used a teleport/condi cleanse in years.

Attuned Infused Raid Rings

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SlyDevil.3952

Do you get the extra matrices?

Condi War or Zerker Necro?

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SlyDevil.3952

Does anyone have any input on condi warrior versus condi necro? Nike suggested warrior as every group needs a warrior, but not necessarily a necro, so purely from team benefit, warrior is better.

Necro can do some fancy stuff with condition bouncing/transfers and good solo sustain. If you expect your group to die, necro is quite often the better choice.

Warrior buffs a group to make up for personal damage losses. If you expect your group to survive(and not flee to the 4 corners of the circular room) warrior is the better choice.

No place for power necro in raid.

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SlyDevil.3952

Yea I seen the 10 guardian vale guardian aswell…. were are the 10 ranger, 10 engi, 10 necro, 10 warrior, 10 thief, 10 mesmer and 10 revenant kills tho?

In order: DnT did 10 ranger vg(given the recent buffs to condi ranger the dps is easily high enough for any other boss); 10 engi hasn’t been done; 10 necro was done by [Ren] at sabetha, vg and slothasor; 10 warrior hasn’t been done but should be likewise doable based on buffs; 10 thief was vaguely attempted but lacked effort; 10 mesmer hasn’t been done but given the massive healing/defensive abilities of mesmers any fight lacking a hard enrage can be done; 10 rev hasn’t been done, but at least half the bosses should be doable; and eles because you didn’t mention them had a 10man done at gorseval(no updraft) as well as the 45-50min ones that were done by [SALT]

As an additional note on guards, matthias was also done by [Ren] + friends.

In order again: Narc has DnT videos, Dekeyz for Ren videos + gorseval, Teapot for SALT

Edit because the wrong person was quoted, kittening nested replies.

DPS meters help raids be more accessible

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Posted by: SlyDevil.3952

SlyDevil.3952

The “big three”, PS Warrior, Druid, Chronomancer won’t be affected by any DPS meter because everyone running those knows that when used together they triple the DPS of the entire group.

The 4 DPS slots are the only ones that will be affected by an individual DPS meter. Any group that kicks the “big 3” because they aren’t doing “enough dps” are just stupid.

Except when your chrono has a terrible rotation, or your warrior forgets phalanx strength. A DPS meter isn’t necessarily just dps, it’s more like, here are numbers you find relevant in an easy to read real-time format, just most of them are designed to increase dps in one way or another.

You can measure the druid’s dps, and graph his heal over time on the same graph as well as a comparison to the total available heals(missing hp from players) at a given time which would tell you the druid’s contribution to maintaining scholar buffs as well as personal dps and you could also have small boxes showing % fury uptime on a given sub-group as well as average gotl stacks. Can even have % on spotter uptime and frost spirit/sun/whatever. Glyph of empowerment uptime? Total duration of condis ticking on players(given that druids can carry much of the condi cleanse in groups). Contribution to breakbars. Contribution of certain conditions(burning, vulnerability, bleed, etc…) that can affect player multipliers. And probably some other things I’ve missed.

Can even dump all of this into a text file that leaves it up to a player whether they want to share it with others after a fight. Or only dump it into a file to reduce processing on servers/computers.

Combat tonics and raids.

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SlyDevil.3952

Is there a legit reason why tonics can’t be used in raids?

I’d hazard a guess it’s easier to turn off all items rather than picking and choosing based on what might be exploitable or not.

Crazy Damage In Tier 4 Fractals

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SlyDevil.3952

No one likes being killed by something they didn’t see coming, and while some of the current damage sources are fair, many of them feel too punishing. You’re going to see this become more balanced as time goes on and we get more reworks out.

Are you able to copy the animation from the wolves in the new LS instance to the wolves in fractals? In the cave where you are searching for the scroll, the leap animation on the wolves is a very obvious up/down motion, compared to the older animation that looks like the wolf is just skipping forward.

Crazy Damage In Tier 4 Fractals

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SlyDevil.3952

this is where everyone tells you git gud and how its so ez to dodge and see it coming. just wait. they love to be condescending.

Wolf mobs in this game have similar attack patterns across all of them, but different Dragon Minion wolves do different effects with their leaps.

The Icebrood Wolves in particular have a nasty small AoE nuke on their leap, but it has a very long cooldown and most of the time you can catch them around a corner in melee and they won’t immediately leap. I would recommend that when you get close to have a dodge or to put up a block, as the Icebrood Wolves outside of their leap are relatively harmless compared to say the Mordrem Wolves who prefer to flank.

…Oh crap I didn’t follow the script! Cmon you gotta dodge git gud nub.

or make your life much easier by just playing a ranged class. ranger or ele or something. fractals are anti melee pure and simple.

Can just sandstorm on an ele and melee anways. Thief/engi blind. Mes chain cc. Guard blocks and blinds. Ranger can get chain cc through druid. Necro can get blinds and cc. Really no limit to how easy it is to melee when 5 players can contribute to keeping mobs locked down.

[Feedback] Thaumanova Boss Arena Update

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SlyDevil.3952

Since no one has pointed out why you fell. The tiles overlap slightly, if you stand on one when it disappears you get knocked down(you also happen to fall because of gravity). This is noticeable when you fall as you character is laying down instead of being vertical, ie. the knockdown continues while you fall. Because the tiles overlap, the knockdown occurs, but the edge of the next tile stops your fall.

tl;dr you got off the tile too slow, move faster. Plan your skill use accordingly.

Comprehensive CC Guide for all classes

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SlyDevil.3952

Go into swamp, play with the champion drake. It has a base 500 bar + the base regeneration(30 I think) that you can find on the wiki. If you need to calculate more you can get a friend or 2 to do swamp up to bloom. At t4 his bar is 1k and he will always go into a breakbar after his first leap.

With the upcoming SoI nerf, drop chronos.

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SlyDevil.3952

Power / condi druid still mvp

It’ll be pretty tough for pubs, though. I have seen maybe 1 out of 20 groups that take sufficiently little damage such that power or condi Druid could be sufficient for keeping everyone alive (even with 2 of them). If that’s expected to get even worse with the healing value adjustments, then I foresee Magi being hands-down the way to go for all groups outside of very confident guilds.

Zerk druid with riceballs and druid runes? Toss in a couple pieces of zealots or a staff if needed.

Infinite Mist Potions

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Posted by: SlyDevil.3952

SlyDevil.3952

Incoming recipe for 4 infinite potions.

Recent Fractal Changes thoughts

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SlyDevil.3952

- Social awkwardness – I don’t like stacking in corners either but range of this is enaugh that you will get this all the time when you melee the boss.
- Convergence – there is nothing challanging about bunny or mossman spawning behind your back and instantly downing you.
- Toxic Trail – It could be interesting but it’s way too big, punishes melee too much.
- Flux Bomb – this is the only one that I like, some encounters feel more interesting with it.

It really pushed necro meta even further, why should I bother playing melee when I simply can easy mode everything on necro from range.

SA: There is room around a target for 5 players to melee comfortably, as in with movement modifiers foods and not hitting each other.

Convergence: The big crosshair that appears over the target and the effect when they appear isn’t clear enough?

Trail: Was less than half of max melee range, now reduced to 1/4, I could take a comfortable bath in the non-toxic area while meleeing.

Necro: Because you don’t want to waste half of your life finishing fractal dailies.

Recent Fractal Changes thoughts

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SlyDevil.3952

I run zerker thief so i guess combo of traits, evades and effectively 6 dodges does help there but i can imagine it being major pita for other melee classes/builds. I think the combo of social and poison just punishes melee too much while ranged can spam their dps button w/o any issue. Then again, i am not really surprised – Anet has been punishing melee for many patches now in pve (LS, new maps, fractals).

Also, i didn’t really notice much change in toughness scaling – if anything mobs feel tougher than ever.

There is space around a small hitbox mob for 5 players to melee without getting hit by social.

Mobs take ~62% more power dmg, however hp scaling was updated to mitigate this somewhat.

Pug Rev Question

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SlyDevil.3952

I’d personally camp glint. Fury is too good to give up for a bit of personal dps, the might is a nice bonus.

Edit: you should technically swap to glint every now and then, but I’ve found fractals really chaotic lately and it’s rare that buffs ever stick. I think if you can stack you should dip into shiro.

Fury gets applied for 5secs every 3, so you can stack 15s, swap legends and have ~5secs left over when you get back to glint. If you stack while running between fights you can get up to ~43secs of fury.

Poison trail is way over the top(?)

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SlyDevil.3952

The main issue i have with the poison is that the damage extends farther then the visual effect, to the point where even if you are trying to max melee enemies you can get hit by the edge of it.

Max melee is around 242, effective max melee is around 200, the radius of the circles was listed as 80.

Recent Fractal Changes thoughts

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SlyDevil.3952

Fractals are much more enjoyable now. I might have to caps lock the odd person here and there so that they don’t try and stack on narrow bridges when someone has the flux bomb, otherwise it’s great.

Game Update Notes - 9/22/2016

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SlyDevil.3952

Toxic trails, not at all toxic. This is kind of saddening.

extra fractal tonic needs to do something..

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SlyDevil.3952

They are literally worthless, they dont even cost much if you buy them from NPC

That’s the point, and yet they are still taking up a place on the daily drop tables for what ends up being 1c if you get it(and already have the infinites).

extra fractal tonic needs to do something..

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SlyDevil.3952

On the topic of drinkable things from fractals. Now that we have infinite potions, can we get something to do with the off/def/mob potions that still drop from daily chests?

Today: in things that didn't happen

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Posted by: SlyDevil.3952

SlyDevil.3952

December 8th, 2013.

Look at that bug still existing.

Attachments:

Road to a new RAID

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SlyDevil.3952

The game can be challenging without alienating players. I wasn’t required to have a set build in Fractals or Aetherblade. I wasn’t required to show off how many Pristine Fractal Relics or something like that.

The problem was that a lot of players weren’t challenged by fractals. And given their current state, most people still aren’t.

In this case when raids introduced a challenge for most groups, those groups chose to alienate. It seems we have one or the other with current content.

I’d much rather have challenging content and people have to take their head out of their kitten , rather than not have it, and people still have their head up their kitten for half a dozen other reasons.

Edit: Here is the ‘o’ I removed.

Extedn all the buffs to 10 people

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SlyDevil.3952

How does the cap on quickness work in this case?
Is it max duration of quickness that can be applied at any one time? So if you are 2 seconds under your max and you get another 3 seconds applied then you lose 1 second? What is the max for quickness btw?

Think of it like a pile. You have 9 boxes stacked up. Each time you try to add a new box, the bottom most one is taken away, regardless of its size. If you add a 1sec of quickness and the first applied stack is 5seconds, you end up losing 4 secs.

On the other hand, if you only had 8 boxes in the pile, adding 1 more second of quickness just adds the box on top with no loss.

I’m under the assumption that quickness stacks up to 9 times(~36 seconds), though I’ve been told someone once had over 50seconds and haven’t reproduced it yet.

Delay when picking up reflecting crystals

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SlyDevil.3952

Make sure you aren’t casting a skill while trying to pick it up, don’t spam the interact key, and last but not least, bundle pick-up has always had problems, plan ahead.

Extedn all the buffs to 10 people

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SlyDevil.3952

It was a conscious decision to limit buffs to 5-6 players.

Raid rewards overhaul!

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SlyDevil.3952

I really don’t think ANet wants to incentivize rerunning raid bosses repeatedly. It’s incomparable to meta maps or PvP or something like that because those activities are dynamic by design, whereas a raid boss—even if you change up comp or there are errors to recover from—ultimately goes basically the same way every time. You could probably make some pretty cogent arguments against that, but I think that’s where ANet is coming from regardless. Part of the problem is that big rewards from raids are awarded when the boss is killed (which varies a lot for different groups), whereas rewards from PvP or WvW are ultimately time gated by the reward track system.

Are we talking about the same things? The dynamic events on a static schedule that are organized to rotate groups of 40+ players through 6+ maps looting chests on each? Or BS fen? The map with a dynamic, known schedule that can be organized to rotate through 3-4 maps with squads of 50 people to hit the major events? The events which, given one of these squads coming into the map, never fail? How is a map with 60+ random players that never fails different from a raid which realistically fails much more often with a bunch of randoms.

PvP? This is actually pretty dynamic since you get a bunch of random people on your team, but when they suck you actually lose out on 2/3 of your rewards.

WvW? The reward track that people pop boosters for and sit semi-afk for 5 hours to get through it? Or the zergs running around capping a bunch of objectives and do not have any limit on the total rewards they can get.

I guess that leaves the question, why is open world PvE at such a disparity from the rewards in every other game mode? While a functioning economy is great, is the extra work for the economy/rewards teams that much of a loss if we can reward players approximately equal for any game mode? Players will either burnout on raids/fractals/pvp/wvw/whatever, I’d rather have a viable alternative in each of the others rather than simply taking a drop in rewards for changing my mind about what most interests me at the moment.

Necro not optimal for fractals

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SlyDevil.3952

I though it’s a given condi will out do the zerks on higher fractal levels

It would, solo, until you add in buffs that are shared in a group, and if you consider how long you can deal damage for. A group can phase bloomhunger in 4 seconds if you break his ground pound bar and buff, so power is basically always better at bloom, mossman likewise. Trash mobs as well favour power because you can chain cc and melt them. Old tom? Power because you can burn him so quickly, likewise the last 4 golems, the ettin might favour condi. Elemental source probably favours power because you can light fires/group mobs and burn in short intervals.

But then again, all the conditions to make power better than condi don’t exist in pug groups, so go condi anyways.

Necro not optimal for fractals

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SlyDevil.3952

You never take PS for MT 100 because you get 1 shotted because horrick will get 100% 25 might and fury. He one shots the entire team if you do the face tank method.

This is why you don’t face tank.

Also here is the link for armour tests that you referenced before, https://forum-en.gw2archive.eu/forum/game/dungeons/Stress-free-guide-to-tier-4-fractals/first#post6129808.

And lastly,

Then there’s that thing called armor scaling where power DPS drops by about 30% ?tested by a dnt friend).

How do I know you?

Non Raiders blocked from XP bar spirit shards

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SlyDevil.3952

Don’t tell me you can’t do one escort to unlock the mastery, come on.

You need people with raid mastery in your group in order to do the escort. Raiders don’t group with raid noobs.

Crystal please don’t put an invis wall in

Poor toughness signalling In Fractals

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SlyDevil.3952

It’s harder to damage after 50% because the platform vanishes and you cannot maintain proper melee rotations successfully. If you want to prove this to yourself, bring a Ranger to this fight and just Longbow spam the entire time. You’ll find that your numbers both above and below 50% HP are the exact same given the same buffs.

Just take an engineer, the turret explosions hit for the exact same amount all the time only affected by vuln(easily controllable).

The new Swamp [Merged]

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SlyDevil.3952

Gear doesn’t mean needing a certain stat type, it means putting on the right weapons to match what the encounter demands of you/your group.

Poor toughness signalling In Fractals

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SlyDevil.3952

Running around in circles like a headless chicken doesn’t make it the bosses fault.

Boon/Healing Priority?

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SlyDevil.3952

Did you test if a condi removal or a heal has priority for application when a skill does both? Ie. Seed of Life

Editting for clarity: If you have 6 players inside seed of life, the 5 closest are missing hp and have no condis, but the 6th person has a condi, which 5 get hit?

Or, if you have another another 6, the 1 person with a condi and no hp missing is closest, and the other 5 who are missing hp are further away, who gets healed and who loses a condi?

Are the 5person caps for healing/condi removal separate, or is condi removal only applied to someone who can receive the heal, or vice-versa.

(edited by SlyDevil.3952)

Wing 3 weird since the patch?

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SlyDevil.3952

Vale Guardian
The guardian spun in the middle of the arena when switching focus.
From what I can gather, our tank went downed in one of the damage zones and switched its focus to the next highest toughness. (Me) But I was behind the group running the green AOE circles. While the tank got revived, the Vale Guardian got stuck in the center spinning for a good 10 seconds.

I assume it could be a pathing error caused by the reward chest after defeat?

Matthias
The only thing I can note here without trying it again is that he seemed to change aggro a lot. And we double checked our toughness to make sure there was only one tank.

Keep Construct
After exposed core phase, during burn phase, he would spawn on the edge of the map. Most notably hugging the North Eastern side.

Bosses were updated a couple months back, when the tank goes down the boss will continue to focus on them(unless something like a warrior ressing goes higher). However vg in general has issues with the middle circle, just pull him wide and hope your tank doesn’t get ported. He’s had issues with the middle since release.

Matthias doesn’t have a tank, he has always changed target often. It seems to always be to the furthest person, toughness doesn’t matter to him.

KC spawning off to the side occurs when you break his bar mid leap animation, though it is actually a bug.

Wing 3 weird since the patch?

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SlyDevil.3952

I just noticed that npc enemies no longer treat daze as a stun, then can move while dazed since one of the recent patches. Thought I’d share, since this was fixed when everything else broke.

5959 vs artificers

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SlyDevil.3952

The reagent for a given +X is (2^X) – 1. Reagents are 1.496s per.

Derangement debuff @ Xera

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SlyDevil.3952

Are you walking through the small aoes created by the red balls colliding with teammates/yourself?

Design Issues in Fractals

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I wish everything in the game was just a cube-shaped boss of varying colour that guarded a chest with no lock.

Aquatic ruins

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I’d just like the dolphin path to not be a suicide run where the goal is to just res the dead as you swim rather than avoiding the krait and working your way stealthily through to the boss.

A question of Raid builds and usefulness

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SlyDevil.3952

What about DragonHunters?
Are they still looked upon as the “red-headed step child” or are they becoming viable what with prot and some cc and knockbacks?
And yea, several of our more serious raiding Guildies are telling folks to roll an Ele and never look back but kitten ed if I cant get past being so squishy. Maybe dust her off and practice dodging for life…lol?
Thanks again for input guys, much appreciated and gives me food for thought.

DHs are somewhat dicey in pug groups, in terms of practical damage they’re up next to eles/thieves because of how simple their rotation is with less movement than thief and less micromanagement than ele. Some groups realize the value of prot, others get angry at the group for not staying alive enough and some people know how to not stand in red circles, in most cases a dh is always useful to bring. Especially if you pull off really sneaky aegis’ at gors or sabetha, most groups won’t even realize they aren’t getting knocked back by gors’ smash saving the group precious seconds when they’re at the end of the enrage timer.

Though I’d always recommend ele, I hate thief/guard rotations because they’re less complicated.

Speaking of LI request on join

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SlyDevil.3952

Or, that you’re blatantly lying as the max stack is 250.

That’s the joke. Just like having a LI requirement. Jokeception, new meta.

Speaking of LI request on join

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SlyDevil.3952

If someone asks me for LI I ping 252. Either they’re going to realize that you’re a terrible player on the first pull, or you’ll be at least average like everyone else and they don’t really have a reason to kick you besides they hate your class.(Or you joined a group looking for a class besides what you have)

Thaumanova Reactor Knockdown

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SlyDevil.3952

I have marked on my site that the spin attack would also knockdown. But I tested it again on scale 15 and couldn’t get knocked down in any situation.

I suspect the spinning attack just reflects some projectile like Tremor, or that the knockdown only happens in higher scales.

Spinning attack reflects, disappearing platforms cause knockdown however their hitboxes extend slightly onto the neighbouring platforms allowing you to be knocked down on platforms that haven’t disappeared.

Thaumanova Fractal

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SlyDevil.3952

Why are people still complaining about pugging experiences when there’s a really simple solution ?

Soloing!

Percent of Players-POP

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SlyDevil.3952

It takes like 20minutes to make a pug group, unless I’m online at 7am est. If you need something to do while waiting you can solo dungeons/fractals/random open world things for dailies while you wait.

On the Underwater Fractal....

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SlyDevil.3952

What was the attacked called that caused fatal damage?