Necro meta build has none of those conditions, I think something can be managed. You might put a little bit of regen on with corrosive cloud. The main thing to avoid is chill, fury/regen on mobs/bosses doesn’t matter, prot on the other hand really hits damage hard for non-condi classes.
Don’t forget that the data needs to pass between your connection and the server, the longer the distance the more intermediaries the data passes through, and delay at one of those can also slow you down while being neither of your faults. What time are you running at as well? The more people using internet near you the heavier the traffic for your internet provider(unless it’s satellite, in which case people anywhere can increase the load).
I hear ya. Just saying if there’s an easy way to make both the details and the encounters visible at once again, it may be worth looking into. I find most pop-ups disruptive, so it might just be my preference.
What kind of information are you looking from there?
Perhaps a concise skill description in a sidebar, and a complete list of detailed info in a pop-up? You could have slightly longer descriptions on monster skills in pop-ups: glowing effects, odd body movements, etc… Like graveling breeders stop, grab their abdomen and start vomiting hatchlings, bandit bombers whirl when they throw a barrage.
Idk what was broken with it but it sure made my pets tons more survivable after started using condi ranger.
It only applied when your pet’s hp was above 90%, and so after like 1 hit(~4 on a bear) on old tom the bark skin buff would stop applying and your pet would take full damage.
Description said it should be based on your hp, but instead your pet has to maintain scholar buff.
(edited by SlyDevil.3952)
ehm, apparently every post is missing
silly bug
Bear Force One is there to carry my kitten . Bark Skin + Troll Unguent = OP as balls.
Has bark skin been fixed yet?
don’t forget you can pull the bosses across the gap and bug the instance completely
I’d also like to see the stats track lost heals, to look at if you have healing potential getting wasted by having too much support.
And the holy grail of stats, taking damage caused by player given buffs and attributing it to their dps, so you can see how much damage a player dealt, and how much they are responsible for among the other players. Have a column for both total damage dealt by a player, and the percentage of it(plus the actual amount) that was sourced to them by team members.
Activate virtue of justice while fighting lupi.
and anet will nerf the +500% dmg enrage, so even if you hit the 8 min mark, you will still have a chance.
It was nerfed to 500%, supposedly it was higher and was reduced for the beta.
Could implement it as a feature only for enhanced squad UI, current lfg menu doesn’t support forming those groups as far as I know and it would require a person with a tag to activate it for a group.
Considering Crystal has stated they know how much damage they were doing in raid testing, I’m pretty sure this tool already exists, it is just only usable by devs/non-live servers. Guessing the main issue is making it so thousands of people can use it without kittening everything else up, or the problems it would bring to the surface.
I guess these 2 issues would be the main ones to find solutions to if this is to be implemented.
Lockout is per boss, per wing, per raid, per week.
http://dulfy.net/2015/09/26/gw2-twitchcon-designing-raids-in-heart-of-thorns/ not specifically, but they said ascended gear, and after accessories are so easy to get, I’m assuming it’s armour/weps
Considering the chance of not getting a fractal box after a week(ascended) was like 68%(was this the number), shouldn’t raids be sitting above 60% for a random ascended piece? or make it so you can select any piece with a lower drop rate?
Didn’t they already say ascended chests are a raid drop, and the rates are higher because of the weekly lockout.
Fragmentation Shot: Increased bleeding duration from 2 seconds to 3 seconds. (its 4s)
amrThats wrong, you probably chose the Firearms Trait-line, which gives you 33% bleeding duration.
But then again a strange thing that occures is this:
You get +33% bleeding-duration by the minor trait Serrated Steel. (4s)
If you also pick Chemical Rounds (50% Condi-duration) you get to a full 6s bleeding on Fragmentation Shot.
Why is that?/Is this intended?
Shouldnt it be 5,49s (Factor 1,83 on the base-duration) ?Also, the Gadgeteer GM-Trait does not work at all at the moment.
Chemical rounds increases the base duration of condis, so you get an extra 50% of the 33%.
Gravedigger procs no whirl finishers though it gets 3 pop-ups.
Sometimes I forget to think.
I feel you man. So does 90% of this forum.
Is there a way besides Silverwastes to get Sinister insignia/inscription recipes?
Trading post says hello.
Last time I checked, I can’t buy the insignia/inscription, only the recipes for the armor pieces/weapons.
You’re right, farmville says hello.
snip
So you either have high damage gear and the survival is on your skill, or you have lesser damage gear and part of the survival is put onto your stats instead of all on you/your team.
This seems like you’re in a high jump competition, and you’re asking the judge to lower the bar because you don’t know if you can jump it.
Waiting an extra minute for you to run back, or taking 15secs to kill the boss. I’d assume the loss of 2 blues, a green and a champ bag with probably another green wasn’t worth the time.
I was getting 3 pop-ups per gravedigger, but no effect was being applied, and no extra damage numbers were popping up when I used dark fields instead.
Soul spiral was getting like 12 popups, but after 2/3 the bolts stopped being applied because they were hitting the condi caps, likewise life steal bolts were only appearing a couple times on dark.
Never got into raids to fiddle with a break bar and chill bolts, work and UI problems conspire against me.
Is there a way besides Silverwastes to get Sinister insignia/inscription recipes?
Trading post says hello.
Then their DPS sucked. The raid boss has roughly 20 million HP – that’s less than 7k DPS per zerk player. A top flight DPS build should easily do twice that.
Source?
I thought the 14k DPS was only a reasonable expectation in short fights, using the pre bug fixed and pre-nerf ice bow.
7000 dps sounds reasonable for most classes, but easily doing 14000 seems like you’re exaggerating, unless you were intentionally picking out enemies with lower than typical toughness.
Otimpized dps builds vary from around 12k to 18/19k sustained dps under ideal conditions. Burst dps can go higher, especially if you can get in pre-fight weapon swapping. A sinister engineer can probably be hitting 14k dps, especially with 10 people contributing to vuln as long as they place fields correctly.
Turn left at the second tunnel instead of the first, the second tunnel only has breeders and hatchlings which are unable to cripple or knock you down, and you can avoid their hits if you have a speed boost when running by.
Whirl finishers were bugged on gravedigger, I got no procs all weekend while standing in hitboxes. RS 4 only activated a couple whirl finishers, didn’t notice anything happening on break bars(didn’t get to try on the raid boss). From what I heard berserker trait line will replace arms on warriors.
They said this on stream, the first person to enter an instance will have their progress used.
If you beat boss one, the next time you enter you start after boss 1 and your party is with you. If your party member completes boss 2 with you, they can later enter first and bring the party to the first boss for that reward.
You can only get rewards from each boss once per week.
Crystal is probably reading through the forums like, wow, all these raiders and it was too easy, let me fix that.
“Due to player concerns of the difficulty of raids lacking we will be implementing some updates to satisfy all of our players.
1. Each coloured mini boss will be now wielding eternity.
2. Because of the duality of raids(night/day but they cancel out for sigil purposes) the particle effects from both dusk and sunrise will be showing simultaneously.
3. Because buffs stack multiplicatively, you end up with 4x the total particle effects.
4. After the boss merges into a single form, he will wield eternity as well with the total power of all the mini guardians, thereby receiving all of the particle effects on a single weapon, but he will also be holding 2 eternities to make the boss truly have that ‘Ah kitten, this is going to hurt’ look.
5. Because there are 10 players in a raid, the particle effects will be a stacking buff according to nearby players.
We feel that this 24000% increase in difficulty will give our veteran players the challenge that they are seeking. Good luck and remember, even if you can’t beat the boss, at least you got to be touched by it’s magnificence."
Why bring dedicated healing when you have 10 players who can provide small amounts of support to one another?
To be fair Anet charged money for the betas
You bought the expansion, the beta is just an extra feature.
The bosses that drop the token bags are static, you’d just have to check each one if it does or not.
story modes give specifically a head piece at the recommended level of the story in a stat combo sold by the dungeon vendor specific to that dungeon(every gets the same piece not including light/med/heavy)
trash mobs give xp proportional to level, it might be something like 0.2% of a level per kill, same with open world mobs, some quick math should give the amount(levels 1-20 have boosted xp gains)
Each boss gives loot, nobody can take yours. The loot per boss is on a weekly lockout.
We also get leaderboards to track our progress.
Why you have to be so cruel? Don’t you know my fractal progress got reset too?
Food/util primers will make your consumables last the weekend, bank a couple of those as well.
A lot of the aegis is already going out to all of the party members, you’re going to overwrite your own aegis with the extra, can just pick up stalwart defender for 4secs off your shield 4 and give the aegis to all your party members anyways.
Good thing the condi ranger build has better dps and no animation locks :P
Had a pug group, usual description “40: projectile defenses, group offensive buffs and food & utility consumables”. With almost no communication we bugged the legendary harpy in volcanic. I think I had the best pug necro ever in that group.
Where is all this vuln coming from. At 33% you inflict a 2.5secs vuln(on a boss) per hit, with 4 hits every 2.1secs on dagger auto you’re getting just over 4.5 vuln stacks. If you trait for vuln in shroud you get 3 5sec vuln every 3 secs for another 5 vuln, but you drop your attack rate so you’re sitting at 8 vuln stacks on average at best? And reaper’s touch gives 12 stacks for 5 secs every 14.5. And that’s only below 33%, above that you get 5 stacks average if you’re sitting in shroud, plus the burst off focus.
Storm spirit creates 1.5 average per player on bosses regardless of the health threshold and it has the longest cc in game atm.
What’s a funny story about something that’s happened to you or your party while play-testing Raids?
- Me complaining that Crystal’s bosses are too hard, her telling me to shut-up and suck less (or something to that effect)
.
So are you the one paying all the chiropractor bills?
Every remembers this is a beta TEST for 1 of 3 bosses in the first wing, right? Does being the first to kill a possibly unfinished boss at least a month before it is officially released really matter that much? We’re all going into this weekend to test things, not start a kitten beating contest.
You can’t win a race if half the track is missing.
I have a question….. What if the bosses strip profession buffs? Banners, spirits, and empower like traits?
Then you take the classes which have the best dps not including those buffs, or you calculate the uptime for those buffs and see if they’re worth taking.
Can someone explain the idea that 10-cap would promote more diversity?
An optimal group will take the 10 best classes + builds for an encounter(s). Either the optimal is 5-6 classes with a bunch of doubles, or all 8 with 2 classes doubled. Either way we’re restricted, but instead of every class participating to some degree, just the best ones are taken.
The multiplicative effect of the buffs means a buff that is weak on 5 players, isn’t weak on 10 allowing other class choices to be made.
The group comp would be just as strict either way, you have more total classes being played though.
Good thing I have 3 weeks worth of birthday boosters. >.<
So the question is, “How much dps does Byron do on necro?”.
Ranger is actually pretty strong, they come out about mid way in terms of dps and they bring frost spirit and spotter as well as sun spirit and storm if the group has condi users or lacks vuln.
With the sword you can make him drop a bubble and just sword 2 before the animation is finished. this way you prevent another auto attack, but just keep at it. you will get it eventually.
You can make him drop a bubble and walk back in allowing you to bring mace with it’s higher damage from symbolic avenger. No teleports needed.
I played condi engi in a 50 trio and functioned as the control/projectile defenses for it, we didn’t get volcanic but that is the only fractal that would have stretched my versatility to its limit.
Power engi loses lots of damage when you swap out utilities, flame blast is a 1.75-2.5 coeff every 6secs, acid bomb is a 5.1 every 15. That’s like giving up blunderbuss and jump shot.
Condi damage also drops off when you aren’t using offensive skills, you can pop all your burns then run around and watch them tick, but you miss out on dozens of bleeds if you aren’t using other skills. You just won’t notice the damage drop until a while later when your old condis run out but you didn’t add the same amount of new ones.
(edited by SlyDevil.3952)
I got 5 volcanic fractals in a row, and with pugs I got the same rolls on consecutive 50,40,30. Whatever goat you’re sacrificing I’ll take one as well.