Showing Posts For Solstice.1097:

Vabbi & WvW - make it playable for us?

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Posted by: Solstice.1097

Solstice.1097

there is no reason for Anet NOT to offer a reward or incentive to transfer to servers that need people…..

except for the fact that they want people to PAY for transfers, not get rewarded.

11/1 Sorrows Furnace/Fergster/DR(Round 3)

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Posted by: Solstice.1097

Solstice.1097

Lol some people are really trying to make an ally out of DR while at the same time critciszing them.

People in this video game are free to play the way they want and attack who they want. If DR wants to just fight FC they are free to do so, if they want to just fight SF they are free to do so. If they want to attack both at different times like they have been doing they are free to do so. I doubt most of the commanders from DR even read this subforum so complaining about how they play the game is pointless.

Have a good day folks.

it’s funny how this is worded as a reply when no one was even talking to you.

good day to you too sir

11/1 Sorrows Furnace/Fergster/DR(Round 3)

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Posted by: Solstice.1097

Solstice.1097

DR just sayin we FC have taken SF’s keeps 3x more than yours today.

and we have left your side of EB alone pretty much all week.

so if you attack us its out of fear of SF. it’s ok, they’re bigger, nobody blames you >.<

11/1 Sorrows Furnace/Fergster/DR(Round 3)

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Posted by: Solstice.1097

Solstice.1097

I was speaking as of this morning we kept getting pushed in EB and our BL by DR while we were trying to push SF.

Why?

shortly after I posted that DR went and took 2 towers and some camps in SF so technically I must retract my statement.

Now SF is down to 155 PPT with almost 100% paper in EB and their BL. The week days will go nothing like the weekend although the lead is very unlikely to be able to overcome.

11/1 Sorrows Furnace/Fergster/DR(Round 3)

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Posted by: Solstice.1097

Solstice.1097

DR you aren’t going to get 2nd place.

SF tricked you into thinking you had a shot so that you will 2v1 on us with them.

Falling for it makes you look silly and weak. Take more than a tower in SF BL and I’ll retract my statement. If you can’t do that, what makes you think you deserve 2nd when we take their keeps daily?

11/1 Sorrows Furnace/Fergster/DR(Round 3)

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Posted by: Solstice.1097

Solstice.1097

SF/DR we are very flattered by all this attention you’re giving us. bad for score, great for loot bags.

11/1 Sorrows Furnace/Fergster/DR(Round 3)

in Match-ups

Posted by: Solstice.1097

Solstice.1097

fc is still a bunch of scrubs in my eyes. hats off to DR though they definitely stepped it up .. fc biggest flaw = 80 million man blob that doesnt spread their numbers out and cant due to lack of skill ..also if they cant keep a wp their pretty much done cuz they cant spam their whole server in. and that folks is fc exposed like dog nuts. my advice to DR if u wanna take 2nd focus getting down fc’s way points. keep their kitten paper and GG.

you’re kittening garbage you moron. it’s easy to roflstomp someone with superior #s and then in hindsight say its because you have superior tactics.

you should stick to gaming because your ignorance won’t get you anywhere irl.

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

good job DH and GoM hitting our overlook and garrison at the same time.

whether intentional or not, it cost us our upgraded garrison.

Collaborative Development: World Population

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Posted by: Solstice.1097

Solstice.1097

my suggestion is too long and includes non-population topics so all I have to say is:

https://forum-en.gw2archive.eu/forum/wuv/wuv/How-would-you-react-to-these-notes/first#post3115955

Fictional: How would you react to these notes?

in Suggestions

Posted by: Solstice.1097

Solstice.1097

Announcing World versus World Season 2

World versus World Season 2 will begin on DD/MM/2014. We will be changing things up a bit. Starting with Season 2, players will now have two home worlds; one of them specifically for World versus World. The WvW worlds will have new names and a 2nd transfer option will now be available specifically for WvW. On DD/MM, players who completed the Season 1 Meta achievement will be able to select their new world. One week later, the option will be available to all players. World populations will have a hard cap which will increase every time all worlds have reached at least 85% of the cap. Our goal is to ensure guilds can stay together while also resolving some of the major population imbalances in the current structure. Once you have selected your world, you will have to pay the transfer fee if you wish to change. Player rewards for Season 2 will be based on the first world you log into once the season has begun. If you do not select a world prior to the start of the season, you will be assigned a world automatically upon logging in.

We are so confident that Season 2 will display the most exciting and competitive World versus World matches to-date that our internal staff is calling it World versus World 2.0

Changes to gameplay

There will be some additional changes to gameplay. Some are new, and some are changes we wanted to make in the past but that were not feasible at the time due to the major population imbalances. These changes are:

—Borderlands bloodlust once again awards up to 3 points, one per stack of bloodlust, for successfully using a finisher on a downed enemy.

—Waypoints – Contested waypoints will now allow 1 player every 10 seconds to use it, however they will stay contested for 10 seconds once the defense event ends, meaning it will not uncontest if the structure takes damage within those 10 seconds.

—Battle Standard – NPCs in World versus World that are revived by the Warrior skill Battle Standard will now have 50% of their health instead of 100%.

—Dolyaks – players are now able to take supplies from dolyaks that are in-transit, limit 5 per player and 50 per dolyak. This reduces the amount of supply the dolyak will deliver to its destination.

—Supply drop points – if a tower or keep has less than 10% of its supply capacity, it will activate a supply drop point where players can deposit their supply. Once the structure reaches 10% of capacity the drop point will disappear.

—Weight traps; new items will be sold in WvW that place traps on the ground which are activated by the weight of enemy players. Small traps are activated by 5 enemies and have a smaller radius. Medium traps have a larger radius and require 15 enemies inside it to activate. Large traps have a very large radius and will activate when 35 enemies are inside of it. Player minions do not count towards this total. Larger traps are more expensive. Upon activation, the trap does damage, a 10 second immobilize, 2 seconds daze, bleeding, reveal, and vulnerability to all players inside its radius. It also creates a temporary icon on the mini map at the location of the trap.

—Obsidian Sanctum is no longer part of standard WvW matches, and like Edge of the Mists is now a separate instance able to be entered directly from your WvW menu, and upon selection you will be asked to choose to enter as red, blue, or green. It now includes the overflow mechanic, and with the addition of the new open field area, will allow for player-organized battles across all servers. You can organize fights across servers without interfering with WvW matches. There are no official rules – this is your playground.

—Similar to the current orange sword indicator, a new orange flag icon will display on the map if there are 50 players from the same server within a certain radius of each other. In short, if there are 50+ of your server in one place, the enemy will see where you are on their map.

—World bonuses – in order to create this separation of worlds, we have eliminated the current world bonus structure. The reason for this is to prevent players from signing up for worlds for the bonuses without intention of playing WvW. To replace this system, we are adding additional permanent account-bound boosts to the achievement reward system, and these will be retroactive once implemented.

Sieg and patching

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Posted by: Solstice.1097

Solstice.1097

what I want to know is why you spent 5g on an omega

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

HoD player here. Looked at mos.millenium score and envied your fight. Came to post about it.

meh its just gom and DH focusing us. something I wish servers would do more often but it sucks to be on the receiving end.

o.O Last night, we kept hopping back and forth between bay and hills because we had a zerg from each server on our map… in this close of a matchup, I’d say all three servers will feel focused.

I’m going to back that up with SCIENCE and squiggly lines. Every possible combination of a double-team has already happened with each server taking turns being the victim. FC seems to have gotten hit really bad on that last one, though.

This morning is Gom’s turn. Fun being in 1st place yea? 10 PPT ouch

So, that means it’s DH’s turn next, right?

they have to get in first place first. first place right now is a death sentence apparently. making for a great match!

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

that is FC’s strength. our wvw population may be small but we go 24/7

makes for tough resets but strong finishes.

IMO, your WvW population isn’t that small for bronze lol. You definitely outnumber what I consider to be the bottom 3 servers (AR, DR, ET), and you’re perhaps only slightly outnumbered by GoM from my point of view. Most of the time it’s really even between the two of you. I won’t comment on Dh though as I’m obviously biased.

bronze is small by definition. HoD is very noticeably larger but still much smaller than any silver server except NSP/IoJ.

I bet NSP/HoD/IoJ right now would be an incredibly close match.

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

that is FC’s strength. our wvw population may be small but we go 24/7

makes for tough resets but strong finishes.

Collaborative Development: World Population

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Posted by: Solstice.1097

Solstice.1097

How about two matches per week where there is a scored, rated match for 3.5 days (just like current match) and then there is an unrated match where guesting is allowed for 3.5 days?

During the unrated matches top tier players would guest onto lower tier servers to avoid queues. It would start to create cross-server communities that would, as long as queues are still a problem on higher servers, set the stage for players beginning to transfer downwards much more often.

Nope this will have the opposite effect. Still can be on the winning server.(and get rewards for it : karma training during off hours) And have halve a week without queues.

i have a feeling it would make the queues worse during those 3.5 days. also a main reason people don’t de-stack is the community. If they came to feel like part of another community, the choice would be much easier to make.

Collaborative Development: World Population

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Posted by: Solstice.1097

Solstice.1097

How about two matches per week where there is a scored, rated match for 3.5 days (just like current match) and then there is an unrated match where guesting is allowed for 3.5 days?

During the unrated matches top tier players would guest onto lower tier servers to avoid queues. It would start to create cross-server communities that would, as long as queues are still a problem on higher servers, set the stage for players beginning to transfer downwards much more often.

or 5/2 or something doesn’t have to be 3.5/3.5

Collaborative Development: World Population

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Posted by: Solstice.1097

Solstice.1097

How about two matches per week where there is a scored, rated match for 3.5 days (just like current match) and then there is an unrated match where guesting is allowed for 3.5 days?

During the unrated matches top tier players would guest onto lower tier servers to avoid queues. It would start to create cross-server communities that would, as long as queues are still a problem on higher servers, set the stage for players beginning to transfer downwards much more often.

Antitoxin Spray

in WvW

Posted by: Solstice.1097

Solstice.1097

whats the cooldown on it?

Keep Lord Bannering

in WvW

Posted by: Solstice.1097

Solstice.1097

if you have a WP in your keep and you have 1 warrior for every 5 enemies you can pretty much hold the keep indefinitely.

ive had a large enemy zerg inside my overlook circle and there were only 10-15 of us to defend. we had 4 warriors, which was enough banners to allow the rest of us to all log out and get on our warriors and run from our spawn. We bannered the lord so many times – the enemy zerg stayed in that circle for probably 15 minutes unable to cap – our non-warriors stayed dead inside to tell us where the lord was so we could just run inside with stability and endure pain and banner him repeatedly.

eventually we got enough reinforcements to get some AC’s up and we ended up wiping the zerg and keeping our keep.

when it’s coordinated well, like it was in this case, it’s pretty OP

Antitoxin Spray

in WvW

Posted by: Solstice.1097

Solstice.1097

Solstice its in game under your skill menu for buying skills. You can buy it already for 25 skill points.

im not in game right now >.<

Antitoxin Spray

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Posted by: Solstice.1097

Solstice.1097

can i get some sort of link or confirmation of how much it heals and its aoe range?

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

HoD player here. Looked at mos.millenium score and envied your fight. Came to post about it.

meh its just gom and DH focusing us. something I wish servers would do more often but it sucks to be on the receiving end.

o.O Last night, we kept hopping back and forth between bay and hills because we had a zerg from each server on our map… in this close of a matchup, I’d say all three servers will feel focused.

I’m going to back that up with SCIENCE and squiggly lines. Every possible combination of a double-team has already happened with each server taking turns being the victim. FC seems to have gotten hit really bad on that last one, though.

This morning is Gom’s turn. Fun being in 1st place yea? 10 PPT ouch

Collaborative Development: World Population

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Posted by: Solstice.1097

Solstice.1097

We should all keep in mind transfers = revenue for Anet so any suggestion that blocks or denies transfers is off the table.

We should be finding a way to encourage transfers that help rather than compound the problem.

1. No forced transfers
2. No denied transfers
3. Create a system that rewards spreading out
4. Create systems that make fighting outnumbered more enjoyable

Collaborative Development: World Population

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Posted by: Solstice.1097

Solstice.1097

*Modify PPT of objectives based on the score of the ‘natural’ owner, with SMC exempt *

The modifier only applies to objectives you hold that naturally do not belong to your world, meaning in another borderland or another world’s side of EB.

PPT modifier = ‘natural’ owner’s % of total score divided by 33%

Example server A has 200k points and servers B and C have 100k.

Server A has 50% of total score divided by 33% = 151.5% modifier
Servers B and C have 25% of total score divided by 33% = 75.8% modifier

So taking a tower from server A is worth 15.2 PPT, but taking one from B or C is worth 7.6 PPT. Server A keep is worth 37.9 PPT vs server B or C worth 18.96 PPT.

This does not DIRECTLY affect world population, but it does help solve the problem that population imbalance creates.

Collaborative Development: World Population

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Posted by: Solstice.1097

Solstice.1097

The topic of World Population is synonymous with ‘non-competitive match-ups.’ Everyone has more fun when they can regularly accomplish objectives with the enemy still being a legitimate threat. In matches where this is sorely missing, the cause is World Population imbalance.

The subtopics that need addressed are:

1. Transfer incentives and costs. The costs are not aligned with World rating and there is currently no incentive to transfer to a server in need.

2. From Season 1 to Season 2. The league concept has given Anet huge leverage in being able to encourage or even force players to transfer servers. How can this best be leveraged to encourage a utilitarian result?

3. Disparity between WvW population and World population. We can’t completely ignore non-WvW players in the data as some would suggest we do, because part of our focus should be continuing to attract and retain more players into WvW. We also can’t ignore the fact that some servers have a much higher participation rate. We must discuss this issue from a very speculative viewpoint, using our collective foresight and anticipation to find the best solution.

4. The scoring and reward systems. Does this need to be re-looked at? Did a lack of defensive rewards create the karma-train and encourage abandoning those servers without the populations to play much more than defense? Does the scoring system need to take more into account than objectives held and player/dolyak kills?

I’ll give my thoughts and suggestions to these in a reply but I strongly feel this is where we need to be looking.

My suggestions on these are:

1. Charge 25 silver for guesting to servers for PvE. For 25 silver you can guest on the server of your choice for 24 hours. Next tie server transfer costs to WvW rating and include a prize/reward based on your choice. The lower the server rank the better the reward. This could be a player’s choice of a gem store item up to X value where X increases the lower down the ladder you go.

2. Let’s not make a drastic change to this as it will play out much differently. #1 above coupled with the system used for season 1 may yield good results. We should, however, communicate it differently to the player base.

3. no thoughts at the moment

4. Many suggestions have been posted by forum users and a lot of them are terrible but some are good and a few are even great. Let’s weed through them.

Collaborative Development: World Population

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Posted by: Solstice.1097

Solstice.1097

The topic of World Population is synonymous with ‘non-competitive match-ups.’ Everyone has more fun when they can regularly accomplish objectives with the enemy still being a legitimate threat. In matches where this is sorely missing, the cause is World Population imbalance.

The subtopics that need addressed are:

1. Transfer incentives and costs. The costs are not aligned with World rating and there is currently no incentive to transfer to a server in need.

2. From Season 1 to Season 2. The league concept has given Anet huge leverage in being able to encourage or even force players to transfer servers. How can this best be leveraged to encourage a utilitarian result?

3. Disparity between WvW population and World population. We can’t completely ignore non-WvW players in the data as some would suggest we do, because part of our focus should be continuing to attract and retain more players into WvW. We also can’t ignore the fact that some servers have a much higher participation rate. We must discuss this issue from a very speculative viewpoint, using our collective foresight and anticipation to find the best solution.

4. The scoring and reward systems. Does this need to be re-looked at? Did a lack of defensive rewards create the karma-train and encourage abandoning those servers without the populations to play much more than defense? Does the scoring system need to take more into account than objectives held and player/dolyak kills?

I’ll give my thoughts and suggestions to these in a reply but I strongly feel this is where we need to be looking.

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

HoD player here. Looked at mos.millenium score and envied your fight. Came to post about it.

meh its just gom and DH focusing us. something I wish servers would do more often but it sucks to be on the receiving end.

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

i searched all over and could not find that they changed yak points. thanks for that info.

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

Fun Fact

The PPT in this match so far is dead-even.

FC – 57,925
DH – 57,970
GM – 57,665

It’s non-PPT points that is giving FC the lead

FC – 34,488
DH – 29,533
GM – 31,272

Guess we’re just killing more of you than you’re killing of us?? /shrug

Congrats on having those yaks and sentries on lockdown.

Pretty sure we just have a lot more kills from being targeted more often.

It is probably mostly yaks.

  • Yaks are 3 points a piece.
  • Sentries are 1 point a piece
  • Spiking (not kills) grants at most 1 point per spike.

Edit: On second thought I’m not sure… It sure would be nice to have that data.

i dont think the difference in yak kills is huge among servers. also yaks are not 3 points the points vary depending on how many players killed it. this is to quote devon carver.

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

Fun Fact

The PPT in this match so far is dead-even.

FC – 57,925
DH – 57,970
GM – 57,665

It’s non-PPT points that is giving FC the lead

FC – 34,488
DH – 29,533
GM – 31,272

Guess we’re just killing more of you than you’re killing of us?? /shrug

Congrats on having those yaks and sentries on lockdown.

Pretty sure we just have a lot more kills from being targeted more often.

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

Fun Fact

The PPT in this match so far is dead-even.

FC – 57,925
DH – 57,970
GM – 57,665

It’s non-PPT points that is giving FC the lead

FC – 34,488
DH – 29,533
GM – 31,272

Guess we’re just killing more of you than you’re killing of us?? /shrug

Easy solution to Server Pop imbalance

in WvW

Posted by: Solstice.1097

Solstice.1097

The core issue is too many servers and not enough people to effectively populate them all.

Anything that brings more people into wvw helps eat away at that problem. It brings its own new set of growing pains but nothing would solve it overnight.

Warrior mobility

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Posted by: Solstice.1097

Solstice.1097

my warrior has 3,300 attack without might, 20% crit w/ 40% crit dmg, 3,850 armor, 27k health, -73% CC duration and -40% other condition duration.

yet I have much more fun and fight much better 1vX on my mesmer. so much that i rarely play warrior anymore.

Warrior mobility

in WvW

Posted by: Solstice.1097

Solstice.1097

i don’t see why the mobility is that big of a deal. thieves can escape fights just as well and so can good mesmers so the only difference is that you can actually watch the warrior run away instead of him being stealthed.

also any norn on any class can easily escape with snow leopard. snow leopard is so OP and awesome – twice as fast as a GS warrior and has stealth LOL

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

interesting….340 is the highest PPT anyone has achieved so far this match.

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

any DH or GoM mad at me yet? im the little white asura mesmer. if not, start getting mad plz. lol

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

yep we are gettin double teamed in EB and our BL

Oh, you’re not getting double teamed in EB lol. We’re trying to go for both of you in EB, we’re just going for you in FC BL because earlier you were in our BL. Dh, as a server, has the retaliation boon :P.

getting hit by 2 servers at once = double teamed, whether intentional or not.

10/25 DH/GoM/FC (Week 2 Bronze League)

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Posted by: Solstice.1097

Solstice.1097

yep we are gettin double teamed in EB and our BL

HoD/FC/Kain

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Posted by: Solstice.1097

Solstice.1097

Just killed a roaming thief of the [BLAM] guild on my staff ele who decided to use hacks in frustration. Luckily I got screen shot of the player. You’re whole guild. Complete kitten.

Anet please fix the hacking. It’s getting really old.

played 1500 hours on FC never heard of that guild.

sorry for your experience.

WvW is rarely fun during the week

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Posted by: Solstice.1097

Solstice.1097

considering how extremely RARE it is for matchups to stay close past the weekend, why are we still having week-long matches? Yes 1 day is too short but 1 week is too long. What is the problem with having 2 matches per week or even 3?

Is there ANYONE that disagrees and why?

HoD/FC/Kain

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Posted by: Solstice.1097

Solstice.1097

HoD are #s gloaters and KN are newbs. I hate you all!

(this is supposed to be war right?)

Whining about Queue? Read this

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Posted by: Solstice.1097

Solstice.1097

Hey people,
for few weeks Anet was telling you that moving to T1 is not good idea.
They also made some free transfers so you can move from overpopulated servers.
Nobody cared about it that time.

And it is not Anet fault. I dont see people from Bronze league whining about queues.

People aren’t whining about having to wait in a que… they are whining because the QUE SYSTEM DOESN’T WORK.

A lottery system is not a proper Que system.

we dont care. map cap wont change = average queue time wont change without wvw population drop. prioritizing wont fix kitten.

HoD/FC/Kain

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Posted by: Solstice.1097

Solstice.1097

you realize you’ve had a ~60 man karma train in EB for the last 4 hours right? while your guilds hit elsewhere.

the only way we can get a ~60 man karma train is if our guilds start it, leaving BL’s empty.

we aren’t complaining about it we just want you to admit it’s numbers instead of pretending and gloating like its some sort of amazing skills that’s winning for you.

PS you owe KN a round of drinks

HoD/FC/Kain

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Posted by: Solstice.1097

Solstice.1097

you seem to think splitting your zergs is “tactics”

vlk is good but not any better than our coordinated guilds

the score is purely based on numbers plus a bit of kaineng being a total kitten. i dont blame those left on kaineng though i blame those who LEFT it.

I can yolo against an entire HoD zerg and survive 2x longer than I can against 10 NSP

and i can yolo twice as long against KN as HoD.

HoD/FC/Kain

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Posted by: Solstice.1097

Solstice.1097

yea HoD numbers dont belong in bronze and their skill doesn’t belong in silver.

enjoy your bronze dolyaks hope it makes up for the next 7 weeks of boring fights you have.

this is sincere and does not mean offense don’t get me wrong. you have plenty of skilled players but your population doesn’t belong in any league. maybe season 2 will even things out.

Something tells me that Solstice was in one of them leet omega golems they had in their hills or bay… and they say Kain’s tactics suck

except i was in EB against your 60 man zerg with another 10-20 group running around.

wiping them like its nothing but the #s NEVER END.

VLK seems good but its pretty kittenin easy to push when you have a queued EB keeping most people from defending against your group.

HoD/FC/Kain

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Posted by: Solstice.1097

Solstice.1097

yea HoD numbers dont belong in bronze and their skill doesn’t belong in silver.

enjoy your bronze dolyaks hope it makes up for the next 7 weeks of boring fights you have.

this is sincere and does not mean offense don’t get me wrong. you have plenty of skilled players but your population doesn’t belong in any league. maybe season 2 will even things out.

HoD/FC/Kain

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Posted by: Solstice.1097

Solstice.1097

Dear Kaineng,

For the last time, you ARE allowed to attack HoD, and not just if they have SMC. A few of you do fight HoD but you’ve taken about 20x more FC towers than HoD’s. We have a hard enough time pushing HoD’s #s without you as a constant thorn in our side.

Sincerely,

FC

Dear Fc,

Gentlemen, its is the right of men to hit who and when we want. Stop crying over it.
PS, HoD and Kain has been fighting for over 3 weeks, since before reset. HoD/Kain/Devona, HoD/Kain/EB and now HoD/Kain/Fc. I think is fair we share this Joy with FC now

Sincerely Kaineng.

so you’re saying you suck at strategy and you are glad to see us? fair answer.

HoD/FC/Kain

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Posted by: Solstice.1097

Solstice.1097

kitten HoD ~60 zerg at SMC another group at ogres with another zerg in our BL and still defending your border while KN insists on pushing us instead of you.

the fact you aren’t blowing us away is a fail by you.

HoD/FC/Kain

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Posted by: Solstice.1097

Solstice.1097

Dear Kaineng,

For the last time, you ARE allowed to attack HoD, and not just if they have SMC. A few of you do fight HoD but you’ve taken about 20x more FC towers than HoD’s. We have a hard enough time pushing HoD’s #s without you as a constant thorn in our side.

Sincerely,

FC

HoD/FC/Kain

in Match-ups

Posted by: Solstice.1097

Solstice.1097

Wow what a horrid thread this is. page after page if whining, whinging, puling, mitching and complaining. I log in on the commuter van to read about the fights and the fun only to encounter mitch mitch mitch mitch mitch mitch. endless crying from kain and FC. FC is the worst offender who spend so much time mitching and moaning about every little thing you would think that this were the final match for #1 for all of NA and $100k prize money. what a pathetic spectacle. There is a reason why adults never want to compete with children and this thread embodies why. Leagues should have been a time to enjoy the game, but you guys (especially looking at all you fergs) would rather have it be a relentless mitchfest.

Then we have the unhappy NSPer. here Im shocked cuz i was thinking that bronze league servers were without fault and perfect in every way. HoD has come along way since those dark times in T8 and we have a long way to go to compete with the likes of BP and Ebay. We know that. I guess a friendly, kind, fun, drama-free environment to play WvW isnt enough for you. While you are back to NSP, dont worry, we will try hard to get you the best bronze league prize we can.

The biggest laugh is the ENDLESS mitching that HoD is somehow the solid silver league server that tricked its way down into bronze, only to have an unhappy NSPer come and say that HoD is bronze after all. well… which is it?

what a disgusting lot.

umadbro? remember you are talking about no more than a handful of any particular server so just shut your kitten mouth. your generalizations are not welcome here. or anywhere actually.

for some the banter is entertaining while bored at work etc. you want us all to cuddle up and hold hands? sorry bro this is (virtual) war, go play hello kitty’s island adventure or backgammon or something.