Showing Posts For Squall Leonhart.2075:

Shadows do not render (warning, laptop :P)

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

i wouldn’t call the chip aging

but you might have drivers that are too old for the game.

Computer crashes - thief creation

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

hmm, it should be a proper seasonic or whatever high end they used at the time then.

have you checked the smart stats on that HDD lately? F3’s are prone to high raw errors that could manifest in a way that crashes the computer at times.

Black Screen

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

i didn’t see anything about xp keeping it in the game folder on the wiki (doesn’t mean the wiki’s right though).

Computer crashes - thief creation

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

when did you buy that TX 850, you might have one of the dodgy swaps corsair did.

Download speed is very slow ?

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Squall Leonhart.2075

stop abusing the forums, you don’t get to bump until 2 criteria are met.

A. 24 hours are up
B. Your post is no longer on the first page.

Nvidia Black screen/freeze fix

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

What is up with fps in LA and mouse turning?

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

i get constant 30 in lions arch (capped) on a 550ti

my cpu is clocked at 3.8Ghz though.

Nvidia Black screen/freeze fix

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

XP black screens are caused by Pool exhaustion.

consider upgrading to NT6.

constant errors and crashing....

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

it honestly sounds like the gw2.exe is corrupted.

Crashing

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Squall Leonhart.2075

Download Process Explorer from the sys internals website, and add the Virtual Size column in the options.

then take screenshots of the process explorer window after loading into a character.

Crashing

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

disable high resolution character models, keep the textures to medium settings. (and hope anet find a way to reduce the virtual allocations)

Crashing

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

i explained that in another thread

You’re all posting on the wrong idea that physical memory (Working set and Private Set) is the most important aspect.

There is another field that is important on Virtual Memory based operating systems, that Task manager has no option to display what so ever.

This Virtual Size, as its known in Process Explorer, is often 500MB-1GB larger than the working set and is why the game is far more likely to crash on 32bit operating systems.

This Virtual Size is also often used to store quick cached copies of video resources so a game can be alt tabbed in and out of quickly without having to rehit the hdd for textures (among other things).

Just opening the GW2 launcher, 1.1GB of virtual space is allocated for the process.
By the time you hit the menu, its at 1.5GB

This is already close to unstable gameplay if it was running on a 32bit operating system.

Once loaded into a map (say Bloodtide) its already operating at 1.7GB’s of virtual. with a 2GB user address space, simply changing to a new map will crash the process.

1.9GB on portalling to lions arch
Bam, theres your crash.

changing the address space distribution on 32bit will help, in some cases, but it can send the OS unstable in many of them.

Black Screen

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

Check in your gw2 root folder, the one with your game executable.

erm
no

local.dat is always stored in the user’s my documents\guild wars 2 folder.

FPS Issues [merged]

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

reinstall your catalyst drivers, sp1 screws with display drivers from time to time.

FPS Issues [merged]

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Squall Leonhart.2075

An interesting point about shadows you mentioned.
There is something very fishy with shadows in GW2. Usually shadows quality is connected with increasing the shadow map resolution (pure GPU connected), or filtering when shadowing, also pure GPU load and/or you can skip shadow casters/receivers on lower settings. The fact that just going from high to medium shadows gives you a not bad improve in FPS tells me there is something either heavily connected with culling or there is something very wrong with the shadow rendering in GW2.

Its one of the many issues with Dynamic Shadows afaik
games like Skyrim use a delay on shadows to prevent them completely nuking framerates, but Fable 3….. shadows would absolutely nuke the game on anything less than a GTX 480.

My game crashes during udpate.

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

Reset your system bios to optimal defaults (read the mainboard manual for instructions)
Do a chkdsk
and try uninstalling (if you cannot turn off) your antivirus.

Incase of lost Google Authenticator

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

You can use account recovery to unlink the authenticator

be aware that the mobile authentication stuff is still WIP and some people have (myself included) had issues with the recovery unlink feature requiring us to contact support.

Crashing using waypoints

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

You’re all posting on the wrong idea that physical memory (Working set and Private Set) is the most important aspect.

There is another field that is important on Virtual Memory based operating systems, that Task manager has no option to display what so ever.

This Virtual Size, as its known in Process Explorer, is often 500MB-1GB larger than the working set and is why the game is far more likely to crash on 32bit operating systems.

This Virtual Size is also often used to store quick cached copies of video resources so a game can be alt tabbed in and out of quickly without having to rehit the hdd for textures (among other things).

Just opening the GW2 launcher, 1.1GB of virtual space is allocated for the process.
By the time you hit the menu, its at 1.5GB

This is already close to unstable gameplay if it was running on a 32bit operating system.

Once loaded into a map (say Bloodtide) its already operating at 1.7GB’s of virtual. with a 2GB user address space, simply changing to a new map will crash the process.

1.9GB on portalling to lions arch
Bam, theres your crash.

changing the address space distribution on 32bit will help, in some cases, but it can send the OS unstable in many of them.

(edited by Squall Leonhart.2075)

Accidental observation re: performance

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

for lack of better words, or the patience to answer you

Yes.

FPS Issues [merged]

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

Almost all stuff you do simultaneously you still have to synch MANUALLY ON THE CPU in DX11.

Not entirely the case
You did in Direct3D 10 for almost all attempts at MT rendering, since it was not Thread Safe.
But in Direct3D 11, much of what is good at being multithreaded is Thread Safe, and the API itself can handle it automatically.

There are obviously points where you can optimise further if you do go down the unsafe route, but these are still usually points that are faster with thread safety than DirectX 9 could permit at all.

You also did nothing to address the fact that Direct3D 11 has far lower overheads regardless of threading.

btw, the biggest impact on the CPU is still graphic settings in GW2. Particularly Shadows and particle effects.

That one file

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

Apart from that write to the system restore folder (i wonder why its doing that btw) the gw2 process has essentially stopped writing to the dat file

Alright, heres what you could try

Delete local.dat again, and add the GW2.exe process to your antivirus’s exclusion list, this way it won’t be scanning the files that gw2 opens and potentially corrupting either of the dat files.

FPS Issues [merged]

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

It has very little to no use of multiple cores.

What?

i don’t consider 40-50% of 8 cores (4+HT) to be “little to no use”. Thats effectively full use of a quad core cpu without hyperthreading (whilst load balancing across all 8 hyperthreads).

You really don’t understand how demanding DirectX9 is of the CPU either so YOU ARE THE ONE that should stop talking about things you don’t understand.

Theres alot of stuff DirectX 11 will permit the game to do in background Playback threads that Direct3D 9 only allows to be done on the main thread. Attempting to multithread Direct3D 9 usually ADDS additional cpu overhead.

Take a look at Dirt 2/3’s cpu usage between 9 and 11, and you’ll see that CPU usage overall is reduced in 11 vs 9.

http://hardocp.com/article/2009/12/23/dirt_2_gameplay_performance_image_quality/9

Making use of DirectX 11’s multithreaded display lists actually reduces overall cpu load because threads that would have to be executed and completed in a chain can be performed concurrently. permitting quicker execution of the entire batch before it is sent to the driver for execution.

Saints Row 3 is another point where 9 uses much more cpu than 11.

DirectX 9 DirectX 11
1 Core 100% 100%
1 Core OC 100% 100%
2 Cores ~80% ~60%
2 Cores OC ~68% ~55%
3 Cores ~48% ~35%
3 Cores OC ~43% ~23%
4 Cores ~39% ~20%
4 Cores OC ~36% ~18%

(edited by Squall Leonhart.2075)

Stuck at "Downloading 0kb (0kb/sec)"

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

delete local.dat and try a chkdsk

Trading Post has never worked for me

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

check that you have the latest root certificate update installed

Crashing using waypoints

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

Not gonna pay for Win7 64 bit to play a 50 dollar game when its something on their end not mine. They need to fix the issues with 32 bit OS rather than leave their customers on the down if thats the case

Well, theres surely ways to handle memory management better. Much of it is probably large chunk sizes resulting in excessive heap fragmentation.

That one file

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

you’re sorting upwards to the app with the highest writes, click it again to sort downwards from the app with the highest writes.

My game crashes during udpate.

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

delete local.dat, its probably corrupt, then run the repair again.

Crashing using waypoints

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

“Out of Memory: arena=Environment, cat=Map, allocBytes=38630160, "

Speaks for itself.

reduce your settings (textures in particularly) or use bcedit to change the userva limit

[SOLVED] Incorrect Password Random Disconnect

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

I had this problem after a system rebuild and decided to use MSE in combination with AVG Free. I was using AVG Free by itself prior.

I think the problem is more likely the fact you’re using multiple antivirus apps that cause the file to get locked as it gets juggled between them both.

any time avg scans the file, mse will as well, and the same in reverse.

Another guild mate of mine also had the issue and was solely using MSE.

myself and all my other friends using MSE are not. Letting MSE complete its 1 time off scan of the file wouldn’t hurt at all. but your MSE+AVG configuration will.

Home World Selection glitch - Please help!

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

FIgured it out! Just needed to update.

oh, lucky!, those intel hd chips are nasty for opengl support, was going to say you might have better luck under bootcamp

Installing

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

the client dat downloads to the location you run the launcher from.

Cyan to Yellow gradients on screen

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

Home World Selection glitch - Please help!

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

don’t most i5 based macs also have a geforce gpu inside?

Keyboard stops working after alt-tab

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

im using a logitech keyboard, and do not have this problem.

check that you’re using the latest LGS for it though

Mumble Overlay Solution Broken

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

report it to mumble developers, the issue is on there end.

Steam and Fraps overlays work after all, so it can be fixed in the overlay software

Game freezes/OS hangs. Requires hard reset ?

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

Perhaps this issue is common to those with a specific set up?

OS: Windows 7 Home Premium
Processor: Intel Core i5 3.2 GHz
Video: ATI Radeon HD 5700
RAM: 8 GB

No

Fps issues on brand new high end gaming rig

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

erm no

the 660 is high-mid end
the 660ti is low-high end (where 670 and 680 are mid-high and high respectively)

your game does not support sli kitten anet

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

When the game isn’t choked by the cpu, SLI scaling is just fine.

Game freezes/OS hangs. Requires hard reset ?

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

Actually its a thin client setup, not a heavy client. Most of the graphics and sound are stored client side.

Context in regards to this thread?

gw2 graphic trouble please help!

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

update your display drivers

Can't Open GW2

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

thread shows no text?

CPU bottlenecking GPU???

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

while phenom is superior to bulldozer in most aspects

its still half the performance of a similarly clocked intel processor in games that abuse the cpu.

Home World Selection glitch - Please help!

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

What Mac sku?
if its an intel mac using intel graphics, you’re completely screwed.

intel doesn’t do opengl properly.

Game freezes/OS hangs. Requires hard reset ?

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

GW2 is a fair bit heavier then most other games

its kind of like running pre 1.4 skyrim except it can use multiple cores.

Home World Selection glitch - Please help!

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

Post your crash log, dxdiag log or a system summary dump from aida64.

Game freezes/OS hangs. Requires hard reset ?

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

a virtual address space hang is software exception(crash to desktop or escapable by task manager), not a system exception (freeze/bsod)

A system freeze would be hardware wize for the most part.

your game does not support sli kitten anet

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

Your lack of Read is fail.

op posted that the game isn’t sli supported
this is proven as false.

Constant crashing when zoning/combat/in towns

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

so you guys are sure most of these problems are caused by Win XP being not 64 bit?

Because it’s really discouraging crashing in the middle of WvWvW and loggin in the middle of the woods with one piece of armor damaged meaning some friggin scrubs got a free kill on you cuz you crashed.

Alot of Windows XP’s problem comes from newer games and drivers utilising the system pools to a degree that XP was not coded to cater for.

Windows XP attempts to detect pool sizes at startup, but often doesn’t set the max possible for the users hardware capabilities

http://blogs.technet.com/blogfiles/markrussinovich/WindowsLiveWriter/PushingtheLimitsofWindowsPool_9AFB/image_thumb_2.png

If your system runs out of Non pageable pool, you will experience complete system crashes, where as running out of paged pool will see the game crash or randomly stop displaying textures or playing back sounds.

Another aspect is the Virtual Memory limit, which on both XP and Vista 32bit is 2GB (or 3gb with relative to the operating system changes to boot.ini or bcedit). GW2 can quite easily run up an allocation of 3GB during normal play, unless you drop all graphics settings to the minimum.

GW2 cannot run any more

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

update your display drivers, windows, directx
disable hardware acceleration in firefox

try rebooting….

HELPP ME I WITHDREW ORDER AND 132g GONE

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Posted by: Squall Leonhart.2075

Squall Leonhart.2075

Anet generally do NOT reply to threads regarding individual issues like this

take it up with support