| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
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This was the release page for the molten mining pick: https://www.guildwars2.com/en/news/red-hot-new-items-in-the-gem-store-now/
nothing about the last pick you’ll need to buy that I can see.
Thanks for the link
.
I believe I remember now – is there any way to check the little splashes that rotate when you open up the gem store – there’s usually 5-6 of them and they cycle every couple of seconds? I’m thinking that is where people saw “The last pick you’ll ever need” (because I remember seeing that phrase too, but not “on the boards”…)
That does sound like where I remember seeing that.
So far image captures I’ve found are:
Copper-Fed Salvage-o-Matic
Chop-It-All Logging Axe
Consortium Harvesting Sickle
Molten Pick
Bone Pick
Jack-in-the-Box Scythe
Dreamcleaver Logging Axe
I am wondering if that statement evolved from the Dreamcleaver splash, though the “Never need to buy another X again!” or “The last X you’ll ever need!” sound way too familiar and I know I’ve seen it on something.
I can’t find an info pop-up on the Gathering Tool 3 Pack sale…might’ve been on that. But it may also have been on the original splashes for these above listed items, or their re-introduction splashes…I don’t know if they were different from eachother.
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Queuing up for WvW is proof that you have interest in player to player combat. If you truly have no interest, you wouldn’t have clicked on the button that takes you there.
If there is story content available only in the WvW environment, you will see plenty of people who are there not because they have any interest in player vs player combat, but because they want to see how the story continues. I must say, it’s a bit absurd to spend a year delivering story in a PvE environment, and then say “if you want to see how it ends, get ready to be preyed upon by people who are literally salivating at the thought of inflicting suffering on others who just want to be left alone.” Don’t get me wrong, I enjoy WvW as a game mode, but this seems like an extremely ill-advised crossover. I’m excited to fight other players on the new map, but dreading the kittenstorm of ill-will and acrimony that happens when PvE players are bribed with rewards/achievements to enter a PvP environment without any real desire to be there.
Year of story in PvE
-BUT-
Conclusion is only available in WvW where you are likely to be killed many, many times by other people and you may never get to even see the end of the story or get the reward tied to completing the achievement.
Sounds like:
Entire “personal” story is solo and for you alone and never has you enter a single dungeon
-BUT-
Can only conclude your personal story by doing a dungeon with 4 other players.
“Absurd” fits them both.
Well, based on the mangled definition of “pay to win” that people are using on here, the entire gem store is P2W. This makes any argument about a particular item being P2W moot. So these threads about such and such item being P2W are pointless since everything in the gem store is and they’re just pointing out the obvious.
But this thread (and several others) are not about P2W… some people just insist on derailing the threads with constant posts discussing nothing but P2W (mostly its definition) instead of the question posed and topics outlined for discussion in the opening post.
Thief.
That needs to type more than 15 characters.
Spaces count as characters…stealthed characters.
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This behavior seems to have been corrected.
Thank you, forum peoples.
Go talk to the Black Lion Weapon specialists in LA. They allow you to change your soulbound tools to account bound versions.
Mind you though, you need to have the pick on you to make the trade, so if you deleted the character they were originally bound to and thus can’t take them out of the bank, I’m not sure this could help you. :/
Spot on. They’re stuck in the bank.
I would recommend filing a support ticket that outlines your situation and then comment in the Account Issues forum and include your ticket # there and see if Gaile can offer insight into the situation as well. As this item was given the ability to be made account bound, it is not exactly an issue of a standard soulbound item being bound to a deleted character, it is an issue of a soulbound item that was given the ability to be converted to account bound and the soulbound version discontinued from being sold any longer, and your unconverted version being stuck before it could be converted. As you are unable to make this conversion, they should be able to convert your soulbound version into the account bound version manually. The reason they placed the conversion task on the Weapons Specialist NPC was due to there being thousands of these items needing to be converted and that would cause too much of a hangup in Support to do it all manually. It can be done manually, it was just not the ideal way to do the mass conversions.
Again, check with support and seek Gaile’s assistance in Account Issues. I’m sure this has come up before.
I’ve now found that it doesn’t even require a new post for the order to swap. Simply refreshing the page with there being no new posts can result in the order being swapped.
When there is a new, un-read post in one of the Living World sub-forums (The Edge of the Mists!, The Origins of Madness) they keep swapping spots and bumping up to the top. This gets really annoying when taking note of an update to one of those sub-forums when their positions keep swapping.
I think a good fix to all this is for them to
1. apply this same feature to all unlimited picks, which gives them a small chance at sprocket, quartz crystal, or candy cane, and any other thing they decided to introduce in the future…
2. create a new in game pick “Ancient Orichalcum Infused Pick” for a couple more silver or an option to purchase with laurels or karma.Done. We’ve fixed it! How easy…
If they did go this route they would probably not make it as easily accessible as buying from a generic vendor (like normal tools). They would likely tack the “bonus” part onto the tools you purchase with laurels from the laurel vendor just so they they can say, “There you go, you can get it without going to the gem store now. Play our game every day and do your dailies if you want them!” It’ll also double quadruple octuple the laurel cost of those tools.
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My level of enjoyment of current “season” LS and Scarlet aside, if I need to enter WvW (a PvP game mode separate from the point of the game) in order to see how the story is wrapping up and to even have a chance at getting whatever the “meta” achievement may be this time around, then this is yet another LS I will not be taking part in, let alone completing.
I don’t enjoy PvP in GW2. I do, however, enjoy taking part in the LS. How does forcing an Open World PvE player with no interest in PvP in GW2, but with a strong interest in the PvE story, into PvP as a requirement to see the PvE Story (or even world completion; WvW is not on the world map of Tyria, why must I go there to get world map completion?) make any sense whatsoever?
I’ve already had to completely ignore several of the LS updates due the requirement of taking part in game modes unrelated to Open World PvE (…where the story takes place) to even see the story or have a chance at the “reward”. I had to go online to get informed on the story…which is a pretty sad thing to have to do because of your decisions on implementation. If I must now miss out on the end of the story (good or bad) and whatever the ‘Token of Remembrance’/‘Story Chapter Souvenir’ for this chapter may be (“meta” reward) because of this horrible plan, then why should I bother with next “season” of LS when I know that this is the direction you have chosen to go in (forcing players from the primary game world into PvP modes just to see the story or get the souvenir/reward)?
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“Not now. NOT NOTNOTNOTN-N-N-N-NOT-N-NOT-NOTNOW-NOTNOW-NONONOTNOTNOTN-N-N-NOT-N-NN-N-NOTNOWNOTNOW-N-N-N-NOT-NOT-NOTNOT-NN-N-N-NOTNOW”
-players spamming F key on a Charr NPC in Black Citadel around gate to Diessa Plateau.
One does not simply spam their F key on a Charr NPC in Black Citadel around the gate to Diessa Plateau.
Couldn’t help myself.
:P
honestly theres really no need to rage over the new pickaxe
it costs 200 more gems
the effect simply replaces whatever extra item you would ve gotten mining normally for a sprocket wich isnt really worth a kitten so far
so yeah it replaces ruby beryl and whatever orbs for a sprocket is it really that good for you guys to rage for that ?
That is incorrect. It does not replace the gem.
One strike = 1 ore + 1 chance at a gem + 1 chance at a sprocket
However, it actually seems to be that, instead of gaining extra ore in one strike, that extra ore is replaced with the sprocket. It also seems to not allow extra strikes beyond 3. Still no concrete information on this behavior, but gems are definitely not replaced with sprockets. You can get ore, a gem and a sprocket in one strike.
It’s a nice idea. However, many of the previous living story installments required many players to participate in them to complete them. There was also the 5-man dungeon aspect that gated off several of the previous conclusions to the living story events and the achievements tied to them. There have been some elements that could be completed solo or with only a few other people, but the majority of the story-based elements required from 5 players (dungeon story instance) to 80 or 100 players (current Marionette event) taking part in them to unlock the next portion of the story for you. As there is no guarantee that there will be 5-100 players active at any given time to complete these portions of the previous stories on this server, much of the previous stories will remain un-doable if they are offered identical on this server to how they had originally been offered, sadly.
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One thing to be clear on is that this has nothing whatsoever to do with power creep as it has nothing to do with increasing the power level of the game. That would be around ascended gear and the power creep it brought to the game not about gear grinds—right!
You’ve got to buy all picks, right? If they offer a pick of exceptional ability you are going to have to pay for it, right? What exactly is the problem of paying for it through the gemstore. Sounds like a win/win to me. Unlike, of course, the real power creep of vertical progression which is definitely lose/lose no matter how you consider it.
I would like to point out that your statement on power creep would be accurate if it was in the literal sense of the Power stat related to the functionality of a character in battle. This is, however, a discussion of a power creep in the sense of one item that has consistently had a static functionality now progressing into the arena of now possessing more functionality than those previous versions, thus making the previous versions obsolete. It is not discussing power creep in relation to a player’s Power attribute, but of a power creep in the sense that this item is now no longer on par with all of its counterparts and is more ‘powerful’ in that it has all of the functionality of those plus more; this is vertical progression, despite not being vertical progression of armor and weapon attributes.
Power creep has only one sense. Google it.
I do not agree with your statement. Your statement and tone also implies you are not open to a discussion on this matter so I will not be making any further replies to you in regards to this.
I believe objects (barrels, rockslides, other things) also do not permit triggering of critical hits and any sigils that proc on critical hits (fire, air) do not trigger when attacking such objects. As ranger pets rarely attack objects you are attacking (other than centaur weapon stands in harathi hinterlands) rangers are also immediately at a disadvantage when attacking said objects, especially in conjunction with conditions (shortbow #1 bleeding, etc) also not applying to such objects (I know, how can a barrel bleed", etc). Poison condition should be applied as Acid when attacking an object, and other conditions should have a logical alternative as well for when being applied to objects in order to maintain effectiveness of the player when attacking such items.
There’s definitely some work that needs to be done in regards to objects and the damage types they are susceptible to.
I would also include the big bosses that act as objects. That is a huge problem in my eyes.
I hear it is still a major issue for engineer turrets that do not attack objects, thus they still do not attack some bosses who are incorrectly marked as objects. :\
I believe objects (barrels, rockslides, other things) also do not permit triggering of critical hits and any sigils that proc on critical hits (fire, air) do not trigger when attacking such objects. As ranger pets rarely attack objects you are attacking (other than centaur weapon stands in harathi hinterlands) rangers are also immediately at a disadvantage when attacking said objects, especially in conjunction with conditions (shortbow #1 bleeding, etc) also not applying to such objects (I know, “how can a barrel bleed”, etc). Poison condition should be applied as Acid when attacking an object, and other conditions should have a logical alternative as well for when being applied to objects in order to maintain effectiveness of the player when attacking such items.
There’s definitely some work that needs to be done in regards to objects and the damage types they are susceptible to.
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One thing to be clear on is that this has nothing whatsoever to do with power creep as it has nothing to do with increasing the power level of the game. That would be around ascended gear and the power creep it brought to the game not about gear grinds—right!
You’ve got to buy all picks, right? If they offer a pick of exceptional ability you are going to have to pay for it, right? What exactly is the problem of paying for it through the gemstore. Sounds like a win/win to me. Unlike, of course, the real power creep of vertical progression which is definitely lose/lose no matter how you consider it.
I would like to point out that your statement on power creep would be accurate if it was in the literal sense of the Power stat related to the functionality of a character in battle. This is, however, a discussion of a power creep in the sense of one item that has consistently had a static functionality now progressing into the arena of now possessing more functionality than those previous versions, thus making the previous versions obsolete. It is not discussing power creep in relation to a player’s Power attribute, but of a power creep in the sense that this item is now no longer on par with all of its counterparts and is more ‘powerful’ in that it has all of the functionality of those plus more; this is vertical progression, despite not being vertical progression of armor and weapon attributes.
A problem with their gauging interest in this new direction on the number of sales of this item is that the tool does not state this additional functionality in the description of the watchwork pick in the gem store. The only ways for a person to know of this change prior to purchase is by reading the actual information release page on the tool or by word of mouth from others who have read it or had purchased and discovered this additional functionality and shared this with them. If they are intending to base future offerings on the purchase volume of this pick with additional functionality, then their metrics will be void due to players mainly being unaware of the additional functionality prior to purchasing it. Unless the lack of noting the additional functionality on the item in the gem store was intentional or a mistake, the metrics will not be a reliable source for them to base future offerings on.
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This pick is 1000 gems and robs me of a portion of my ore for an item that self-deflates in value because of this pick.
this pick does not rob you of anything. if you mine an iron ore with it, you get 3 iron ore and 0.6 sprockets (I assume it’s 20% per chance and not per node?) the sprocket has clearly been identified as in addition to the ore you normally get.
So far all player testing I’ve seen has stated no excess strikes or multiple ore from single strikes when using this pick. It seems it may be replacing those with the sprocket chance.
Also, the 20% is not a definitive number and only came as the result of some incomplete player testing. For all we know it could actually be 10% or even 35%…we just do not know for sure yet, though sprocket chance is based per strike and not per node.
Each strike seems to have a chance to produce a single ore, a chance at a gem and a chance at a sprocket. I say a “single” ore as player testing that I’ve seen so far states no additional amounts of ore or additional strike chances while using this pick.
Thing is, there’s not a whole lot of definite information and Anet is not giving us any. We need communication and it seems they do not like communicating facts or intentions to us.
Most likely the reskinned picks didn’t sell all that well so they decided to up the ante. Just another bad decision.
I also wouldn’t expect a reply as there really is no winning for them here. They know what they’ve done and they have the choice of either going with it or undoing it and right now undoing it would be very complicated.
I might have considered purchasing previous ones had they been made available as sets; i.e. molten pick, axe and scythe/sickle. I don’t want random ones that are all different, I want a themed set and not a molten pick, a steam axe and a jack-in-the-box clown sickle. A molten 3-pack I would have bought, but now I would not even buy that with this new direction of new editions making previous versions obsolete in functionality.
Thanks you for singling this new change out in its own thread, Smooth Penguin. I probably would not have discovered this until patch day if it was to be included in patch notes, or noticed the change at some random point down the road if it was not included in the patch notes.
Very good news to hear is finally being implemented.
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As I mentioned in the previous thread:
To Moderators,
It has happened in the past that people who disagree with the stance of the topic creator on a subject will intentionally make comments specifically calling out employees and will attempt to derail the thread and make inflammatory comments for the sole purpose of getting the thread closed. This is quite evident in the previous thread to where it was closed instead of being moderated.
Instead of closing the thread, Moderators, please remove these individual posts (and infract where applicable) to allow the thread and the spirit of its discussion to continue.
As I mentioned, with a topic such as the one discussed in that now-closed thread, closing it will not end the discussion as many players have an interest in the outcome of this matter, thus many more threads are now springing up as a result of its closing.
Again, with this in mind, if a Moderator is scanning this thread, please judge and take action on individual posts based on their content and do not slam the doors on the entire thread due to these inappropriate few.
Looks like we all got our response …
Braham isn’t actually a guardian, he’s secretly a Sandwichmancer, but doesn’t want to be teased for using Hamstorm.
we all know the sandwichmancer is reserved for the secret story character that represents colin in-game.
You mean Kolijn Johansson in Hoelbrak? (…who also has several typos in his dialogue that have not been fixed despite being reported many, many times since release)
yes it is.
Message Body length must at least be 15.
P2W is the ability to buy something NOT OBTAINABLE through normal game-play which IS NOT the case for the items mentioned in my reply before yours, so, no it’s not unlike GW2 which has MANY items ONLY OBTAINABLE by paying for them. THAT is P2W.
So GW2 is already pay 2 win 1 year ago? many skins can’t be obtained through normal game play.
That is correct.
As mentioned many times up to this point, skins in the gem store are cosmetic and offer no advantage (unless looking more fab than someone else is an advantage, however subjective) over other players. This mining pick does offer an advantage over other players who do not have it (even if not much of one at this point in time) and it opens the door for any number of potential offerings in the future (note the thread name and premise of the OP). It has also now introduced what appears to be a so-called “treadmill” for best in slot of foraging tools to where the next release may offer a bonus of something viewed as having more worth and will seemingly obsolete any previous tools as it would no longer be the best (just as this pick obsoletes previous picks). There are many posts in this thread outlining all of what I’ve just summarized. I highly recommend anyone entering this thread at this point to take the time to read through the entire thing before making a potentially duplicate or not entirely informed post.
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I have also noticed that nobody has mentioned Cymbel and Nia at Cymbel’s Rescue in Fields of Ruin. I know they are both sylvari and the known behaviors of sylvari apply, but I’ve just not seen anyone actually refer to them as examples of same gender relationships in the game, regardless of species. I used to go there and just hang out and protect the area as there are several events there of defending them and also helping Nia rescue Cymbel’s hounds that had been taken from her.
Second, there’s the age old fantasy rule of “No Uggoes.” In the fantasy genre being unattractive means one of two things: you’re evil or being “the ugly one” is your character type. Hence, no one in fantasy in general, or GW2 in particular, is allowed to be unattractive.
Do you pay attention to the chatter from the other NPCs around you? I know they aren’t Iconics or Biconics (Triconics? Side-conics?) but we got to see a Quaggan love story play out during the whole Tower of Nightmares saga.
True, they weren’t the main draw, but I smiled, and laughed, and cried a little watching them interact with each other (see sig). And was totally jazzed watching Peneloopee hitting on Bloomanoo at the end of the Tower saga, and seeing them together in Lion's Arch in the after-the-marionnete instance.
So yeah, there are heterosexual “normal” relationships in game. Maybe you have to pay attention a little to see them, but whatever. I sure hope the devs will let us be there when they announce the eggs! And I also hope that Peneloopee and Bloomanoo help defeat Scarlett in some small way, and get a little payback for the Quaggans.
I love Peneloopee! Though she did sound quite a lot like Chucky from Rugrats…though oddly it fit perfectly. I "awww"ed so much and just stood around at that camp for hours listening to her affected by the toxin and then her with Bloomanoo. So awesome. That was some of the best voicing and scripting I’ve ever witnessed…and it was unexpected and caught me completely by surprise.
I also do not understand how breaking open a rock to get the ore contained within it can somehow give cast metal that has been milled and routed with teeth. Might as well somehow get perfectly tanned and dyed leather patches or a fully functional engine from a 1980 Harley Davidson motor cycle…both make just as much sense as getting sprockets from mining an ore node.
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Oh great, now we’re going to call out employees by name and claim they ruin the game. This tactic has no class.
It has happened in the past that people who disagree with the stance of the topic creator on a subject will intentionally make comments specifically calling out employees (the one mentioned is the most common) and even attempt to derail the thread for the sole purpose of getting the thread closed. Instead of closing the thread the moderators should remove these individual posts (and infract where applicable) to allow the thread and the spirit of its discussion to continue. With a thread such as this, and the topic that it is discussing, closing it will not end the discussion as many players have an interest in the outcome of this matter, thus many more threads will likely spring up (more so than there already are). Allowing the posts to remain focused to this thread for the sake of discussion is better than dozens of threads across several forums were it to be closed.
With this in mind, if a moderator is scanning this thread, please judge and take action on individual posts based on their content and do not slam the doors on the entire thread due to these inappropriate few.
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Indeed, it does seem to have been altered to be more of a flail than a mace. Seems like an intentional and undocumented change to the skin’s aesthetics and physics. There are 21 of them on the TP ranging from 58g to 94g (and one at 150g)…I foresee the supply decreasing soon so it might be a good idea to buy them now before people discover this awesome change and the supply drops and prices rise.
This simply invalidates the previous infinate mining purchases – by providing a better product.
IMHO – getting tired of the money-grabbing nature of GW2. I’m all for pay-for-convenience, but adding ‘new improved versions’ of old paid-for tools while the old tools are soul-bound (even if they were account-bound they could be moved to a new character …) – this screams of P2W.DVD producers do this all the time with their special editions, and special special editions to get people to waste their money on the same product twice.
At the very least, the older tools should get upgraded to a chance to mine other materials / or the older picks/tools should be made account-bound (not soul-bound)
2 months ago.
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Don’t forget, the new pick is account bound as well. the older picks are not
2 months ago.
You may want to check that you are not accidentally turning your NumLock key off and on. This would cause that behavior.
Warrior………
All of you saying warrior might want to actually read the first two words of the original post before responding… then maybe read the rest of it.
“Besides warriors …”
Might not be in the “Official” store, but you can find GW2 shirts all over the place.
This one made me laugh
At this point…I’ll take anything, as long as we don’t have to wait another year for it.
My warrior ^^
The gas mask skin was just what I needed to complete the effect! Now I’m just looking out to see if a better (more appropriate) shoulder skin comes along
o.o
that is amazing!
I agree! Very, very awesome. Well done on your whole look, Daelin.
My ele and my charr
Charr have no class.
Charr need no class.
(LotR) :P Just playing. Nice pics!
For Open World PvE I highly enjoy the Ranger class; I have 5 currently and am going to be making a 6th soon. It has some pretty serious pet AI issues, but it’s manageable with a little practice of directing/recalling your pet coupled with where you place yourself and your traps (if you use them). Arctodus is good for holding aggro while you pummel your enemies and it has decent attack damage as well. I also recommend one of the devourers for ranged pet attacks when the enemies use local AoE. Spiders also have a nice root ability to help keep enemies away instead of just tanking their hits.
I recommend having a Primary Shortbow with a Fire Sigil on it which blasts a high damage AoE of fire when it triggers on critical hits…which is actually very frequently especially when running a Berzerker stat set.
As an alternate weapon set, have a Bloodlust or Perception Sigil on a shortbow to get 25 kills for 25 stacks of either power or perception. Once you have the 25 stacks, swap out this weapon for a different one you keep in your inventory as the buff stack remains even if you do not have that weapon equipped anymore. I recommend a Greatsword of Force/Fire for melee combat or a longbow with Fire as well.
With this setup you have your high rate of fire, shorter range shortbow with blast fire aoe, 25 stacks of power/perception, an alternate melee greatsword or a longbow with blast fire aoe with farther range and damage than a shortbow, but much slower rate of fire.
Due to the Fire Sigil having a chance to trigger on critical hits, the higher rate of fire of the shortbow, coupled with very high perception (and perception stacks) to increase the likelihood for a critical hit, will allow for constant fire aoes going off over the slower rate of fire of the longbow. However, the longbow does have a very nice burst #2 skill and a long duration aoe #5 skill for when going against a large mob (centaurs in Harathi Hinterlands, etc)
Very self-sufficient class with extremely high damage output and survivability against single target enemies and large mobs. Coupled with the flame trap, spike trap and Signet of the Wild utility skills with a very rare (if ever) usage of your Troll Unguent healing skill, you can pretty much take 30+ centaurs head on with bags of loot and being surrounded by horse-man corpses as the result.
Did you actually read the thread in question?
They very much allow criticism, but it must be constructive.
The thread in question was basically: “I hate this content, you suck for making this content” and that is not very constructive, thus it was removed.
I’ve only seen threads that are deemed as “not allowing for discussion” closed with a Moderator note stating as such…not straight up deleted. Even in threads where there are responses, yet the OP gets deleted/infracted remain visible even if they are also closed. Complete removal of a thread where the discussions taking place therein were not even volatile or even off topic is not something I’ve noticed as happening. I’m wondering if the Moderator accidentally hit the delete button instead of the close button for the thread. Only threads I see completely removed are ones that discuss exploits, and I agree with their removal. Threads stating they just don’t like the content get closed.
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The first birthday gift is soulbound, but upon opening it the contents of it are account bound.
Mini Queen Jennah
Experience Scroll
Birthday Booster
Birthday gifts are tied to and awarded based on the age of an individual character.
That is how it has been since birthday gifts first started being awarded and it was even tied to each character’s age, not the account’s age, back in GW1.
I’m not exactly sure what you are requesting to be changed.
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It sounds like you need to configure your Windows UAC to permit the game to contact the update server.
The easiest way is to:
Run As Admin
Otherwise, if the issue persists then you may want to make sure your Gw2.exe is permitted access to the internet in your anti-virus and firewall programs. However, I believe the UAC configuring via Run As Admin should solve the issue.
You may want to check your GPU monitor (nVidia should have one on their site, or can use a 3rd party program) to check that your card is not overheating. It sounds to me like your GPU fan is either slowed down by dust/etc to where it cannot cool the card enough, or the fan itself may be going bad. May want to monitor your GPU temp (and CPU temp as well) to rule out as a possible cause.
Try this:
Run As Admin
If the issue persists:
Check the game for errors and repair it
Also, if you have plenty of storage space on your hard disk(s), I highly recommend making a backup copy of your game installation folder elswhere on your drive in the event you need to do a re-installation or something happens that damages your current installation. All you would need to do is copy over your backup of the game to your installation directory so you do not need to re-install and/or re-download the entire thing all over again.
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Sorry, I should have also included this portion of the steps in the event you could not see the hidden folder:
If your search for “gw2cache” does not produce the folder I mentioned, then you will need to enable hidden files and folders in order to delete this cache folder.
Make hidden files visible and clear the game cache
—note—
By “window menus” I mean up at the top of the window where it says “File Edit View Tools Help”. If that bar does not display in your window for you along the top, then click the drop-down arrow next to the word “Organize” and then click on “Layout” and select “Menu bar” to enable showing of the menus (attached image #2).Another way to do Steps 3, 4 and 5 to make hidden folders visible is:
- Click your Start menu and then open Control Panel
- In your Control Panel, if items are sorted by “Category” then select “Appearance and Personalization” on the right side, then in the second bottom area under “Folder Options” click on “Show hidden files and folders”. This will open the same options dialogue box shown in attached image #1.
- Otherwise, if Control Panel is sorted by Icons, simply click on “Folder Options” from the list to bring up the options dialogue box shown in attached image #1.
@All – Have you tried to clear your GW2 game cache yet?
Most TP-specific issues are primarily related to some temporary GW2 files where removing them will allow them to be recreated and the TP to function properly again.
The quickest way to clear the GW2 Cache is to:
Unfortunately, no. However, you can re-list the bags you do not need to recoup most of the coin after they sell. I say “most” as you will lose the coin from the listing fee and the sales fee which is a total of 15%. You can always hang on to the bags you do not currently need for another character. With 5 species, 2 genders and 8 classes, it is likely you will want to try another combination different from your first character down the road.
(edited by StinVec.3621)
I’m sorry, I can’t think of anything else to try. If nobody else can think of anything or tech doesn’t pop in to say something helpful after the weekend is over, then you might want to contact Support at the top of the page and make a ticket to get more help.
Regarding local.dat, ignore the one in the game directory if there is one.
The one to delete is the one in the search results found at:
“C:\Users\YourComputerUserName\AppData\Roaming\Guild Wars 2”
Bringing this issue up again to request a status update on if it was ever fixed.
Can anyone tell me if they’ve ever gotten around to making it so the ears of asura are hidden when wearing the Hellfire Warhelm or is this still yet another something that has never been corrected? I see the Armor Preview still shows the ears as clipping horribly through the helm, but does wearing it actually hide them and it is only a preview issue now? I do not have the 9k AP just yet to see for myself.
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