That sounds like it might be the 4th birthday mail carrier.
You don’t need to play WvW much to make a legendary weapon, and you never need to set foot in PvP at all. The shards of glory and memories of battle are tradeable, so you can get them by farming PvE if you want.
The only thing that makes you step out of PvE is the gift of battle, and you can get that by just doing some of the simpler dailies for a few weeks and using the potions from them to advance the reward track – ones like Big Spender or Master of Monuments that can be completed in a minute or two.
Ok, no more puns, i promise. I’ll be serious.
The dwarves really are a bust. Plenty of good reasons above, but for me the key thing is our characters start out green. All the remaining dwarves are grizzled, battle-hardened veterans that have been around for 250 years or more. This doesn’t fit with being a new character.
Skritt are out, too, along with hylek, ogres, grawl and quaggan. They’re known as the lesser races. It wouldn’t make sense for a PC to baby sit and patronise one of them, and yet also belong to one of the five races. Skritt have the added problem of their hive mind. A single skritt player should be significantly weaker than a full party of skritt, which gives a gameplay problem – why should one player be penalised based on what race other players choose?
Other existing races seem unlikely too. Borrowing reasons I’ve seen others use before – Kodan don’t wear much , meaning not much customization available to the player, Largos have wings, requiring rework of every armour set (think how long it’s taken so far to get just one set of legendary armour), and how exactly would a dagger/dagger Centaur thief’s death blossom animation work?
So, this brings me to my top three for most likely to be new races.
1) Tengu
Yeah, predicatable. We already know that they use the Charr model, so it’s not like they’d have to rework armour skins to fit them, with the added advantage that they wouldn’t have to worry about tails. There are pretty obvious placeholders in the world map for a city and starter zone. It also fits with lore – destroyers are prevalent along the northern border of their territory, so it makes sense for them to break their isolation and seek allies around the time we’re facing down Primordus.
2) Foreign humans
Canthans in a Cantha expansion, or Elonians in an Elona expansion. It could even be broken down further, Canthans being a choice between Imperial, Luxon or Kurzik, and Elonians being from Istan, Vabbi, or Kourna. Why foreign humans? Purely practical reasons – no work would be needed at all to fit exisiting armour to them. Plus who doesn’t want to go back to either continent?
3) Razah
Humans are not indiginous to Tyria. Given the existance of the mists, there’s no good reason to assume the next playable race will be either. Back in GW1, Razah was born of the mists, so perhaps somewhere in the mists there’s a whole civilization of mist-born creatures like Razah. As with foreign humans, it adds a new race without needing to rework existing armour, as Razah’s form was essentially human,
I think this episode suggests that the dwarves are ahead.
Just the one dwarf is a head (and a thumb).
Good point – my joke is a bust.
I think this episode suggests that the dwarves are a head.
And most of a torso.
Finally. I was beginning to think everyone had taken my post seriously (or maybe they were just ignoring me and hoping I’d go away and take my puns with me).
I think this episode suggests that the dwarves are ahead.
There is no collection to unlock. Go to the fifth tab down, and you should find the recipe for the first tier precursor, Hypothesis.
I think they’ve gone with the portal solution because they can limit its use to L80, preventing sub-L80 characters from entering a zone they have paternally decided is too hard for lowbies.
There are, however, other solutions that aren’t so annoying for our inventory:
One Portal to Rule Them All
- Create a new mini-instance, similar to the hall of monuments.
- Offer a single portal orb to the Hall of Portals, with whatever limits ANet wants. (e.g. HoT owners only, e.g. L80 only)
- Sell unlocks to the new zones, which subsequently open up a new portal.
- That reduces the need for new gizmos at the expense of a second loading screen.
One Gizmo to Rule Them All
- Create a different gizmo that opens up a dialogue box, similar to the portal in the pay-gated zones (e.g. Royal Terrace).
- Sell unlocks to the new zone.
- Use the gizmo and you get a choice to enter any of the zones unlocked for the account.
Either options seems a little convoluted for what you’re trying to solve, still requires having an item passed around between characters, and requires the time and effort to create new assets for a new instance or item.
Why not just have the first waypoint auto-unlock for a character if they’re level 80 and at least one character on the account has completed the episode. That would still solve the issue of players accidentally stumbling into a zone where they’re in over their heads, without adding any inventory clutter at all.
so i wont get any title at all for getting legendary division?
You will, it’ll get awarded at the end of the season.
Is it account wide or per character? Do I have to start episode 1 on all 10 of my toons before tomorrow?
It’s account wide, you only need to log in on a single character.
If the main circling group stop to do the pods as well as the preservers, there’s a chance they won’t make it back to the first pod before the preserver respawns and restores it. Having the first group deal with the preservers and the second group deal with the pods is more a reliable way of doing it.
No, I play about a hour a day and only gain the 10 points from dailies. Their is no way I could have reached that cap, most I can gain is 300 -310 a month. yet alone 15,000 so please explain that.
You must have at least ~10,000 from dailies and the old monthlies, considering that the players with the most AP only have around 30k.
Have a look at the breakdown of your AP (mouse over the total on the hero panel). If it shows 9,414 permenant AP, and the other two values add up to 15,000, then you’re at the cap.
Grandmaster Craftsman Hobbs in Lions Arch sells replacements for some items if you lose them – have you checked if he’ll sell you the putrid ichor?
Invisible bags are useful but when you switch out two one handed weapons for a two handed weapon one will go in the two handed weapon slot and the other will go into the first open inventory slot, which means it’s possible to sell it. I sold an ascended weapon to a vendor once when my game lagged during selling. I got it back because I reviewed my sales to merchant but a don’t sell mark on it would have stopped that.
You just need to leave a space in your inventory after the two-handed weapon – if you swap a two-handed weapon for a main and off hand, the main hand will go into the space vacated by the two-handed weapon, and the off hand weapon will go into the space to its right, if empty.
Except, any loot you get automatically fills up the first available space. So this only works if you don’t get any loot. If you’ve been running around for a while and want to switch a two-handed weapon to 2 one-handed weapons, it’s highly likely that space you trying to keep free is already filled up with something that dropped for you in the meantime. So your suggestion doesn’t work very well in practice.
This is why I keep my invisible bag at the bottom – the spare spots for swapping to two-handed weapons only get filledwith junk when I’m completely out of space.
But then the off-hand weapon gets punted to the first available space.
They don’t if you set your bags up right – as I said above, if you have a space to the right of the two-handed weapon, the off-hand weapon goes there, even if it’s not the first available space.
Predator : part 2.
The hunts man npc wants a bunch of soft staves, my weaponsmith has made them and transferred them to the huntsman crafter. The npc wont take them. This is preventin any progress.
You shouldn’t be making staves for predator, it should be rifle barrels and rifle stocks. It might be worth posting a screen shot, but if it’s telling you to make staves, that sounds like it’s telling you the wrong thing.
Invisible bags are useful but when you switch out two one handed weapons for a two handed weapon one will go in the two handed weapon slot and the other will go into the first open inventory slot, which means it’s possible to sell it. I sold an ascended weapon to a vendor once when my game lagged during selling. I got it back because I reviewed my sales to merchant but a don’t sell mark on it would have stopped that.
You just need to leave a space in your inventory after the two-handed weapon – if you swap a two-handed weapon for a main and off hand, the main hand will go into the space vacated by the two-handed weapon, and the off hand weapon will go into the space to its right, if empty.
Except, any loot you get automatically fills up the first available space. So this only works if you don’t get any loot. If you’ve been running around for a while and want to switch a two-handed weapon to 2 one-handed weapons, it’s highly likely that space you trying to keep free is already filled up with something that dropped for you in the meantime. So your suggestion doesn’t work very well in practice.
This is why I keep my invisible bag at the bottom – the spare spots for swapping to two-handed weapons only get filledwith junk when I’m completely out of space.
Invisible bags are useful but when you switch out two one handed weapons for a two handed weapon one will go in the two handed weapon slot and the other will go into the first open inventory slot, which means it’s possible to sell it. I sold an ascended weapon to a vendor once when my game lagged during selling. I got it back because I reviewed my sales to merchant but a don’t sell mark on it would have stopped that.
You just need to leave a space in your inventory after the two-handed weapon – if you swap a two-handed weapon for a main and off hand, the main hand will go into the space vacated by the two-handed weapon, and the off hand weapon will go into the space to its right, if empty.
You can use an invisible bag, that will prevent any items placed in it from showing up when talking to a vendor.
As for a ‘sell all’ button, it might be nice to have, but I reckon it will cause more trouble than it’s worth, with less careful players losing valuable items by mistake.
Rather than adding a vendor, wouldn’t it be better to add ‘Consume all’ as a right-click option for tomes, like we have with essences of luck? That way, you can convert them anywhere rather than having to go to specific location to trade them in.
Im not asking out of curiosity – this HAPPENED to me about a year and a half ago or so when I was new, and I just realized it doesn’t make sense and I never ask about it. I killed something in queens dale and got the profane armor
The Profane Light Armor has always been a gem store item.
However, if you had purchased the Heroic Edition of the core game, or the Digital Deluxe Upgrade from the gem shop, it gives you a choice of an armor set. https://wiki.guildwars2.com/wiki/Heroic_Chest
The Profane Light Armor is a choice from this. It actually gives you 2 versions of the armor you choose: 1 full set of just skins that you can apply to your armor, and a full set of rare quality starter armor that you can actually equip. https://wiki.guildwars2.com/wiki/Profane_Masque
What probably happened was you found a piece of the equippible version of the armor in your inventory and just assumed you got it as a loot drop from a monster.
I got the normal version of the game for $40 at the time idk if it was heroic or not, but I was NOT presented with a “choose this armor” page, and I do not have the other bonuses like the wolf, the mini, etc. I’m also 89% sure I saw it all pop in my inventory after o looted some enemy
Did you take part in one the HoT closed beta / stress tests last year, in either March or May. There was an odd side-effect to those where players who bought the game before the herioc edition existed got sent the chest of gem store armour.
Edit: This may, or may not, be helpful:
From the Wiki: The story reward pieces of the collection can only be obtained by the character who begins the collection, meaning that you must finish the story on that character to complete it.
You can use Google to search the forums about this issue. Some time back there were some threads about this. There may be answers to your dilemma there.
You can contact the CS Team via the ‘Support’ link above/below and ‘Submit a Request’ for assistance.
Good luck.
The wiki is misleading. You don’t have to finish the story on the character that begins the collection. You have to finish the story on a character that selected the corresponding backpack after Prisoner of the Dragon. It also has nothing to do with your character’s vigil/priory/whisper.
I don’t know for certain that this is correct, but I saw it suggested a while ago that’s it not just any character that selected the corresponding backpack, but it has to be the first character on which you selected the backpack.
Two things:
- We are trying to use consistency in our nomenclature, and are using the word “episode” rather than “chapter” when referring to Living World seasons. While it may be “chapter” in the Personal Story (I’m actually not sure about that), it’s definitely “episode” in the Living World seasons.
- It is recommended that you get Ley Line Gliding in addition to standard Gliding. Although I believe the latter would not be absolutely required to complete the episode, it’s a very useful (and fun!!) thing to have when playing Episode 1: Out of the Shadows content.
I don’t have the Mastery Points to get Ley Line Gliding and probably never will since I detest Adventures. I seem to be doing fine without it and some people have mentioned that it can be irritating to be flying around and suddenly be “captured” by a Ley Line and shot off somewhere.
If the new chapter is anything like the last, living story may get you there eventually – the last chapter added 6 mastery points, most of which were relatively easy to get, but only added 1 point’s worth of new mastery.
Something to bear in mind when working out how many mastery points you should have is that the UI is rather misleading for the points awarded for completing personal story, and makes it look like there more points available than there actually are.
The achievements panel shows 1 point per race for chapters 1-3, and one point per order for chapter 4, but you can only get one point per chapter, awarded for whichever race or order you complete the chapter with first.
So for example, you’ll only get mastery point for whichever of following achievements you complete first, and no points for the other four:
Crime and Punishment (human)
For the Legion! (charr)
Waking from the Nightmare (sylvari)
Rising to the Challenge (norn)
Graduation Day (asura)
As for not getting a response, you won’t get a response to a bug report (it says as much on the UI). For issues where you need a response, you should instead raise a support ticket on the website.
There is a cap of 15,000 AP combined between dailies and the old monthlies, odds are you have reached the cap.
I like the bugged effect when in death shroud, but other than that, I think it’s better off being fixed.
It’s because you’re just unequiping weapons without equipping anything else.
I was unequipping a weapon by equipping something else – when you do that, the weapon being unequipped takes the space vacated by the weapon being equipped.
Yes but the fact remains, unequipped ascended weapons land in the first available free inventory slot unless they are directly replaced with the exact same weapon that matches the hand type (main hand, off hand) or there is an equipment bag/box of the same rarity type as the unequipped weapon. That’s the problem.
Why are you doing it like that? Surely if you’re unequipping a weapon, you’re going to be equipping one to replace it? So do both in one go – it’s fewer clicks, faster, and you have more control over where they land.
And the hand type doesn’t matter – in my video, I was swapping between scepter/focus and staff.
It’s because you’re just unequiping weapons without equipping anything else.
I was unequipping a weapon by equipping something else – when you do that, the weapon being unequipped takes the space vacated by the weapon being equipped.
As I said above, this is not true. I have an invisible bag as the last of my bags, and my weapons always land in it, and not in the first available space. The trick is to make sure that if you’re switching from one handed weapons to a two handed weapon, there is a space next to the two-handed weapon.
Here is a deal. If you manage to unequip an ascended weapon and it lands in any of your special bags instead in the first available inventory slot I am going to give you 500g. If you can’t you are going to give me 500g. Agreed?
To all the rest, do not waste time on preaching, assessing or whatever you do here. My post was aimed entirely at ANet because this is an issue that needs to be sorted out. End of story.
Here you go: https://www.twitch.tv/stitch_mjh/v/88305596
You can keep the 500g, though, I’m not doing this for the money, just trying to help.
Once again, invisible (safe) bags are not the solution for the problem because unequipping a weapon will put it in the first available slot of the first bag/box that is not full, unless there is an equipment bag/box of the rarity which corresponds to the rarity of the unequipped weapon.
As I said above, this is not true. I have an invisible bag as the last of my bags, and my weapons always land in it, and not in the first available space. The trick is to make sure that if you’re switching from one handed weapons to a two handed weapon, there is a space next to the two-handed weapon.
If you want to see exactly what materials go into each weapon, this site lists all the components:
https://gw2efficiency.com/crafting/legendaries
It also compares the cost of buying vs crafting.
You have no backpack equipped. The birthday backpack is a skin, not a piece of equipment, so you need a backpack equipped to apply the skin to.
If you set your bags up right, that shouldn’t happen. If you’re equipping a 2-handed weapon, as long as there’s a space next to it, the weapons you’re removing should land in the invisible bag, even if you’re swapping from 2 weapons to 1.
It sounds like it’d be worth your while to invest in an invisible bag – much cheaper than the cost of remaking a lost ascended item.
I think it’s that the arrow-shaped pieces aren’t perfectly aligned?
There is always an outside chance it’ll be available again this Halloween. The Mad King dungeon reappeared last year after all, and IIRC they did look into to bringing mad memories back as well but there wasn’t time to fix whatever needed fixing, what with the expansion coming out.
As far as I know it’s all working correctly. I crafted the Juggernaut precursor a little while ago with no trouble, so if it’s bugged it’s a recent problem.
It might help to post screenshot of what you’ve crafted, and where you’re having trouble.
Some new weapons might be interesting, but I don’t think they’re urgently needed.
One important thing you’re overlooking is that with weapons tied to the elite spec, it may be possible for a class to repeat e.g. a new warrior elite spec might also use torch, but with different skills 4 & 5 from berserker. They’ve already shown some innovation in how weapons can be used in unexpected ways by some classes (e.g. Mesmer and Revenant being able to use greatsword and hammer respectively as ranged weapons) so having the same weapon twice for a class wouldn’t necessarily mean the two elite specs feel too similar.
You’ve probably hit the cap – 15,000 AP total from dailies and the old monthlies.
Get one of the zephyrite color swatches, and then sell the dye from that on the TP.
That doesn’t work, all of the dyes are account bound, even the standard ones from the zephyrite colour swatches.
Tried amulet, rune, and sigil, with no joy. As I said, it looks like it’s just a display bug and my build is working, so I’m not going to worry about it too much.
I keep getting a red exclaimation mark appearing over my PvP build icon. It only appears for a few seconds before disappearing, and reappears every few minutes. As far as I can tell, there’s nothing wrong/missing in my build, so I think it’s just an interemittent display bug.
It’s not that it’s not to be used, it’s that each is to be used in different circumstances. The in game report is for issues that require a fix in the game as a whole rather than to your account e.g. events bugging out. The website tickets are for issue affecting your account, and where you need a response from customer service.
Have you raised a support ticket from the website, not from in game? Reporting it in game won’t get you a response from customer service, so for something like this it’d be worth raising a ticket from the website.
I can only remember it happening twice before, and both times were years ago – a kite when the zephyrites first arrived in season 1, and mini Mr Sparkles & green quaggan backpack during Wintersday 2013.
Instead of waiting, you could go and actually do the events that unlock the adventure. If no-one else does it, you could be waiting there all day. Who knows, you might even have fun, and surely it can’t be worse than just waiting around.
I believe it went when HoT was released because of gliding – characters aren’t really going to scream as if falling to their deaths when they know they can just deploy their wings and glide away.
You need to use the skill from the counter magic mastery when it pops up above your skill bar, so you get tethered to the shard by a beam of red energy. Keep Adrienne in the beam and it’ll remove the shield.
You can get this by jumping from the skritt ship under the Silverwastes – I’ve linked a post from another thread showing where I jumped from and aimed towards: