Raingarde – Level 80 Necromancer
Raingarde – Level 80 Necromancer
I think they are worth doing, but I’m not going to sit around and wait for them to happen. Instead, if I see one about to pop and I’m not doing anything else pressing at the time I might WP over and join in. Yesterday I got Final Rest from SB, and it took all of 5 minutes to complete. That’s the 3rd Final Rest that SB has dropped for me, so I find the reward/effort to be quite worth the time, and its not as if its ruining the other things I’d rather be doing since it only takes a few minutes.
Raingarde – Level 80 Necromancer
BP chest thumping more then Ebay? That’s really saying something. You seem to know a lot about our oceanic timezone, so as a regular commander for SoS and someone who plays oceanic times, I’d like to rectify some common misconceptions people from your server seem to have against SoS.
Let’s start with this queue you speak of. What the kitten is a queue? (Btw I actually said kitten Anet so you don’t have to censor this one Lol) As Asuna pointed out, we havn’t had a queue since the SoS/CD/SBI matchup. Running with AoA, we’ve been able to float with our 20/25 man zergs easily all night, every night. I would go so far as to say our Oceanic crew is as large as our NA crew, the only difference is the number of opponents we face.
As for these claims of wiping these “queued map zergs” with only 20 BP. I don’t ever get a repair bill running in oceanic times, and have to make multiple trips to the merchant, because some people like to collect their merchants … LEMON. Anyways when I command SoS oceanics, all I do is say stack, and they do the rest for me, training achieves great things
Of course that’s not to say our numbers don’t help. Really just pic/videos or it didn’t happen.
I’d also like to point out how self centered you guys sound when you complain about night capping. You realise you “night cap” us too, evident by your picture you posted of your BP Borderlands 2.0, yet I don’t hear any SoS complaints on this forum.
So really I’m sorry, but you have been grossly misinformed on really every piece of information you have posted on these forums about our oceanics. Now I don’t know where you got this information, personally to me it sounds like you pulled this information out of your kitten (Again I got this one Anet) but I’m telling you now, your pretty much as wrong as you could possibly be.
I will say though, I admire both servers efforts in not letting us hit the 695 ppt mark :P
Pointing out that SoS is winning because they PvDoor when BP and EB are sleeping isn’t “chest thumping”, its just pointing out a fact about the score. It doesn’t even really seem to read as a complaint so much as a statement of fact, one that we have to accept and one that must be kind of boring for your oceanic guilds (unless they enjoy the lack of real opposition).
We don’t really night-cap considering the fact that the servers are supposed to be North American. Yea I get that your night is our day, but that goes back to the point that is is just an unfortunate system. What would make it more interesting is if the oceanic players didn’t congregate to a few servers, but spread themselves more evenly so as to have some competition on the battlefield at all times of day. Who knows what you all enjoy, but I can’t think its fun going into empty maps all the time.
And yes, the score and night capping PvDoor correlation is quite evident in when you all score your points. Again, its just a fact not a complaint. I’ve actually enjoyed playing WvW this week.
Raingarde – Level 80 Necromancer
Also, its easy to make 1g or more playing WvW in a night, and that’s excluding the materials that I bank. However I play with a WvW focused guild who runs together, in TeamSpeak, and uses coordinated tactics. So we tend to be successful and cap a lot of locations, which is great for loot, experience, karma, coin, and WvW experience. Plus, its more fun than running as a PUG.
Raingarde – Level 80 Necromancer
If i were you I would look at your build in WvW. I dont see any need to die 24/7 even if you are solo roaming, just don’t be to aggresive. WvW follows the same as PvE in the rewards, and lvling and what not, of course there should be a repair cost.
ok, i might be slightly exaggerating when I say 24/7 , but the point is there, I die more often than not in most encounters that involve a thief, or a mesmer. But that aside, I like to play guardian in-your-face kind of thing, and being on in WvW is fun, minus the part where at the end of 2 tower sieges I have to go back and repair 80% of my equipment. I ddi my job to protect everyone, heal them, and Im rewarded with having to run back, having to pay not only with my life , but with the few coins I made?! No, thats unfair, either give guardians a 1200 range weapon, or eliminate costs!
What build are you running? Weapons, armor, runes, utility skills? I run a Guardian in WvW and the only time I die is when I’m completely overwhelmed by the enemy OR when I’m foolish enough to try and fight 1v1 against enemies, especially burst-damage enemies like thieves.
I don’t know how long you have played WvW, but it took me a while to understand the dynamics of my character and how I fit within a large group vs. small group vs. individual roamers. Also understanding player behaviors and what to watch for can go a really long way to staying alive.
Honestly, if you are playing with a decent group as a support guardian you should be just about the hardest thing on the field to kill AND you should be scooping up loads of loot.
Raingarde – Level 80 Necromancer
Really have our hands full on our borderland tonight.
Must have something to do with a certain server utilizing gate glitches repeatedly.
I don’t know what Ebay does, but I can say that I’ve been running around SoS for the past few hours with my guild and we have been legitimately knocking down doors with rams. No glitching needed when there is little in the way of defense. Well except in garrison just a little bit ago, that was a fun fight. I thought you guys were going to wipe us at the gate right before it went down, but we managed to cling to life and reinforcements kept coming, and eventually we held.
I’m sure you guys will come back around tonight and destroy everything anyway, so what’s the worry, right?
Raingarde – Level 80 Necromancer
My gosh does Bp sound just like egobay with the amount of chest thumping you guys do now.. I can remember my 5 months stay on Bp, you all use to be so humble. What the kitten happened to you people?
Really? This has been a pretty tame thread I thought, kind of boring actually. I’ve been critical of people before for forum behavior, but I don’t really see much going on here that would be considered chest-thumping.
Raingarde – Level 80 Necromancer
Random matchups working as intended.
Ebay and Borlis are a good balanced matchup, drama aside. As much as we (apparently) hate each other (not that I personally have been around yet to even know what on earth caused the two of you to hate each other so much…) – we have very close scores – You can’t deny that our matchup is very close.
I’m having fun! Stop being so srs.
It’s been a good match so far. Hopefully you’ll all learn from the tactics SoS has been using and better coordinate yourselves for next week. With a little practice. You’ll sure do better! TC showed us that and now look where we are!
I’ve been enjoying this match. All three servers are fairly equally matched and SoS is one of the more respectable opponents. Heck, even Ebay has been more respectable since some of their players were either banned or transferred.
Its my first time up against SoS and although you are beating us handily in points, I can’t say I’ve learned anything new. Really the only thing I get out of this is the experience of playing against a server with serious Oceanic coverage. Maybe that’s what’s made it tolerable is that you guys don’t just stomp all over us when we are actually online, its been fairly even, so playing isn’t frustrating.
I did learn that in this kind of match its fairly pointless to upgrade anything, and we would be better off just flipping everything we can during the day, because come night time its all going to be demolished by your night crew.
Raingarde – Level 80 Necromancer
So you reached level 80. Congratulations. You have finally reached the end of the beginning and are ready to start the game proper.
If you think that level 1-79 is ‘the game’ and having hit 80 is a dead-end for you then you may have missed out on the point of the game entirely and as others have said you might want to reconsider your choice of game.
Or, if that’s not your thing and you really want to give GW2 a try, then you need to start setting some goals for yourself. There is a lot to do, and you are right the game doesn’t dictate to you how to play. Instead, the game is now open to you, sort of like a giant sandbox game, and its up to you now to decide on your goals. ,
Raingarde – Level 80 Necromancer
Oh BP. Are you guys still caught up with all the trash talk all those weeks ago?
And I love how you guys complain about all the comments in our 13 week long adventure together then in your very next matchup, you sound just like us to your new competitors.
We are just playing our Big Brother role with you guys just like how Maguuma does with us :]]]]]]]]]]]]]]
Its true, but we will never admit it. Ehmry did make us better. But we only got better to find better ways to destroy you :P
I like this guy, Noodica too. They get it.
Thank you sir
, I’m really proud of borlis, we continue to improve and beating Ebay this week is a huge accomplishment seeing as we got crushed by you’s for what was it, 13 or 14weeks straight? x)
The week isn’t over yet. Also, if anybody else is also blindly unaware, EBay has like 70% of the WvW population of BP, and about 50% of CD…yet they refuse to fight eachother in their BLs.
Maybe it’s just this week because we were up against Zerg Coast last week. Who knows.
I have to agree on that first point, don’t get kitteny until it’s really over lol. I only see a lead of about 300 points on that board. If you’re looking to drive it home go for it, but no gloating just yet.
Now, having said that. I’m making no excuses, fact is so far that I’ve seen massive improvements from the BP homefront. Guess they just decided to start buying Wheaties and Myoplex by the crate, lol. Have I seen us being a bit lax? A little bit. I’ve seen folks in lounging in LA during times they probably shouldn’t have been. WvW does not come with a ball and chain though last I checked, so you work with what you got. And currently what we got is gettin’ sacked lol.
No excuses, no apologies, no kitten. Borliss, way to step it up. This match-up has been a constant tug-o’-war between us, and you have proven yourselves a worthy adversary.
… Took you long enough. Rofl!
Borlis Pass has improved a lot in the past few months. I give a lot of the credit to the leaders on our server who have worked hard to improve communication and cooperation between our commanders and guilds. They have taken what I saw as largely a PUG server and got everyone organized, improved communication with a server TeamSpeak, made an effort to teach people where to place siege and how to use field tactics, and improved upon our map strategy. We have also seen the addition of new commanders who have learned quickly and are doing well to gain notoriety, and a few guilds have transferred to our server to help fill in some gaps in coverage.
All of that has really polished our game and given us greater resolve. However, the thing that’s not as obvious, and what I feel has really made all of this possible, is the strong community that BP is building. People are generally helpful and cooperative and at least from my perspective there is an importance placed on respecting one another.
Borlis Pass will continue to grow stronger as long as it retains that kind of character.
Raingarde – Level 80 Necromancer
(edited by Stone.6751)
This happened to me as well and I filed a ticket and received no response. Considering the time gate for these items it was incredibly discouraging, especially since nothing prompted me that it would be an issue.
Raingarde – Level 80 Necromancer
It’s not up to the player, it’s up to Anet and how they design this game. The argument that this game is perfect and players are to blame is not a very good one.
Anet has promised us that skill would take players to the top. I don’t even mind the existance of grinding, so that less skilled players can get the best stuff too. But for those who don’t like grinding, where is the alternative challenging content that was promised to us?
Blaming the players’ choices is a bad argument, because there are no meaningful choices to be made. There’s no choice such as “I can play this really challening content and get things faster, or go the easier way and grind for a long time”. You either grind for most of the rewards in this game, or you don’t get them at all.
Players can’t create new content. Players can’t redesign existing content. Players can’t make existing content more difficult and fun. It’s all up to Anet. So no, the problem isn’t with the players’ choices.
Also, not every player is a wandering “today I feel going there doing this stuff” type. Especially when GW2 offers “so much to do”, yet most of it isn’t special at all.
Tell me, what’s there to explore, outside of grinding hearts and rushing to vistas/ points? There’s almost no lore to be found. Most maps play the same way. There’s almost no exciting hidden places nor dangerous creatures to fear. Outside of a few hidden jumping puzzles, exploring is heart grinding and point rushing.
WvW is mostly driven by zergs, with poor support for smaller squads. Dungeons are mostly filled with boring encounters that can one-hit kill most builds, and are otherwise boring and easy because, as long as you can dodge everything, all they have is high HP.
What you describe isnt grinding, its playing the game. What is there to do in a racing game outside of running the same tracks again? Is that a grind? What is there to do in a game like Call of Duty after you have beat it once? “Grind” through it again? No dude, no. Playing a game is not grinding. If you dint have the imagination or dont find playing fun then consider a new game as I would do with any game.
Grinding forced in a game is being forced, with no other option to progress, to do the same thing repetitively over and over. GW2 is masterful in avoiding this to a great extent.
It is about choices, you are just choosing to focus on rewards over play.
Raingarde – Level 80 Necromancer
Nothing in this game is a grind, unless you choose to grind. And that’s simply a player’s choice. For example, if a player just simply must have the TA armor ASAP, and they grind TA day after day to get the set, and they don’t find that enjoyable, then that’s just their own stupid fault.
A player looking to acquire a complete set of dungeon armor is looking at a total of 1380 dungeon tokens. At 60 tokens per completed path, you would need to do 23 of them, at the least.
Not to mention that, if you want Cultural Armor, good luck getting those 100 gold, plus finding yourself a set of exotic armor and earning the gold required to buy gems and get the transformation stones.
And good luck finding those 100 Charged Lodestones for the Gift of Light required for a bunch of weapons, right now you would pay more or less 300 gold for that.
Not to mention the entire Legendary grind.
“Nothing in this game is a grind”? Hah! Guild Wars 2 is filled with grind. Someone may reply, “You could simply not get any of those skins”, to which I reply – you could also simply not play the game. The issue is that the reward system in GW2 rewards grind, so much more than anything else, that unless you are a grinder you are going to miss most of the rewards in the game.
IMO, the only “stupid fault” in the game is pretending it’s perfect and refusing to give ArenaNet any constructive criticism. They should change the reward system so it’s closer to their told stated goal of “skill > time spent”, instead of being a matter of who’s willing to grind so much.
That’s correct, none of those things need be a grind that you just cited as an example, even the 23 dungeon runs or whatever.
Its ONLY a grind if YOU GRIND IT to earn it. You see, you can simply play the game casually and not chase the reward at the expense of your fun and experience, run that dungeon every so often instead of back to back to back day after day, and get yourself a full set of dungeon gear.
Playing the game and grinding are NOT the same thing, heck, playing the game to earn a difficult reward isn’t even grinding, doing the same thing over and over in succession to the point that you don’t find it enjoyable and at the expense of the rest of your game experience is a grind. At no time in this game are you required to play that way. Again, players just get too caught up in the game’s rewards and honestly I think those players have a problem of sorts. Anytime people treat any game like work, where its not fun, and dump hours into it in misery need to step back from the game and look at their life.
its HOW you play the game that results in a grind.
Raingarde – Level 80 Necromancer
Interesting. From an outside perspective, as someone who didn’t play GW1 or any MMO for the past 10 years, I don’t really see why people make these types of complaints about the game. The game is very progressive in the world of MMOs, so much that it attracts players like myself who are primarily console gamers.
You should’ve seen Guild Wars 1.
I don’t know what the betrayal, false information, etc. was that people felt sold on, but did you ever think thakittens possible that people took information and created a set of false expectations in their head about what that information meant?
No. The fact there are so many of us who believe Anet has backtracked on their Manifesto is solid evidence they are at fault for the miscommunication; it is their responsibility to prevent misunderstandings, and they could have been perfectly clear.
So fault ANet for the miscommunication, and then let go of it. Move on. They aren’t going to change GW2 back to GW1, so why continue to beat this dead horse?
Raingarde – Level 80 Necromancer
If this is the only time this gear is available I’d be sad. We don’t have anything saying that this is the only time and only place this gear will ever be available in this game.
I’m not sure what you need to buy from the Gem Store to get Celestial gear though. I thought you could get the recipes in trade for common materials and then just mine the crystals and turn them into those special crystals to craft with?
Isn’t everything still available to people without buying anything in the Gem Store?
Raingarde – Level 80 Necromancer
This seems like its not just an MMO problem, but a RPG problem. Going all the way back to the days of D&D your level determined your stats. Its the way that RPGs are structured. Unless they were to only have weak characters playing at the lowest levels of the game, and who wants to fight nothing but kittens and womp rats until they reach level 15, I don’t know how they would avoid this issue.
Raingarde – Level 80 Necromancer
This is the first we have seen of the new stat gear. Has there been any official word that it will never show up anywhere else?
Raingarde – Level 80 Necromancer
My brother worked for a company that sent “gifts” to its best customers several times throughout the year…..such as a Christmas ham, and an Easter basket. Ever been to a casino and see how they treat the high-rollers? It’s just a matter of business that the customers who spend the most money, so to speak, do get preferential treatment in some ways. As its been pointed out many, many times on these forums, Anet is in the business to make money.
Not saying its right or wrong, but thats just the way it is….
If you are in the business of losing money you won’t be in business long. Rewarding customers with gifts this was is a pretty clever marketing tool by ANet. It doesn’t surprise me in the slightest that it would bring out the complaints; its just what this forum is all about. Most people can’t seem to think critically beyond ‘but its what I want’ and as a result we have a forum full of half-baked, semi-logical, gripes.
Raingarde – Level 80 Necromancer
I know you are a lover of the English language so I’ll give the first definition of PROMISE from merriam-webster.com:
a : a declaration that one will do or refrain from doing something specified
If they say they are going to do something or not do something they have declared it. But if you are still in doubt, let me give you the first definition of DECLARE.
1: to make known formally, officially, or explicitly
Is the manifesto a legally binding contract that can never change? No, but it is a declaration of what they will do and what they will refrain from doing. And, that’s how it reads. The manifesto and associated marketing documents contain promises. What is my authority for believing so? A conventional understanding of the English language. Heck, if I tell you I will meet you for lunch, I consider that a promise. And, if I have to break it, I’ll call in advance and renegotiate a time.
I don’t know, we may have differing understandings of promise. I rely on the plain meaning that we hold conventionally.
I think most of us understand there is a context in which a “declaration of intent” constitutes a promise, and when it is simply a statement of someone’s thoughts or plans.
If you and I are out to breakfast and I say "I think I’ll have some OJ with breakfast’ only to when they waitress comes I say, “You know, coffee actually sounds good, I think I’ll have that to drink”, would I have broken a promise and lied to you? Most people understand that given the social context it would not be considered a lie. Sure I said one thing, then change my mind and did another, but people would not call it a promise or a lie. There was no intention to deceive, it was simply a change in plans for whatever the reason.
Saying I’m going to buy your lunch, then when the check arrives tell you that I actually have no money and you will need to pick up the check, would be a broken promise and a lie since there was a clear intent to deceive.
Raingarde – Level 80 Necromancer
There is no treadmill anywhere in this game other than the fact thakittens a RPG, which inherently means that it includes continued adventure for new items and new levels of progression, but beyond level 80 this is all optional. GW2 does it in a much more fair and accessible fashion than other MMOs.
Again I think where many people have gone wrong with this game is to play it in a fashion they don’t enjoy. They ‘grind’ and ‘farm’ for things and its not fun, but they do it because they feel compelled to do it. Honestly that sounds like someone with a problem and that person should probably step away from the game and take a reality check, reassess their situation, and get back to playing games in a fashion that they find enjoyable.
Guild Wars did not have veritical progression and it was a role playing game. Max stat gear was readily available.
I stopped playing GW2 for months because of the grind. When I came back there’s even more vertical progression, ascended items.
So would your suggestion be for anyone who enjoyed ANet’s last game and was expecting their next game to follow the same philosophies to not push for the things that drew them to the development company in the first place to be brought back?
Yes, I would suggest that you post stating that in their next game you would prefer they revert back to their old system. You can do that without complaining about this game. This game is what it is, so enjoy it for what it is, and quit trying to make it something its not. If you prefer GW1 then go play it. That’s not meant to be rude either, I legitimately feel like people should spend their time gaming where they find the most enjoyment.
I’ve only played this game since late February. I’m a single dad who commutes and works a full time job. I don’t ignore my child and I wait to play until after she goes to bed. I have a few weekends a month free to play between other things. Without ever “grinding” or “farming” I’ve managed to level two 80s complete with exotic gear and almost complete with Ascended trinkets. I’ve got a commander’kitten for WvW, pretty much ever cosmetic item I want, and I still have a lot of excess gold and inventory.
I’m a console gamer prior to this game. I play video games because they are fun, and never treat them as a chore or hamster-wheel chase rewards. Its why I bought this game and no other MMO game in the past decade. To say this game is a gear grind is a complete falsity. Simply play they game however you would like and you will earn enough gold to buy any gear you want from the TP if you don’t find it along the way (which I usually did not). While there are a few other items you need to make an effort to obtain, such as Ascended items or Dungeon gear, you can do so quite easily and without grinding.
Grinding is a choice, its not a built in necessity.
Raingarde – Level 80 Necromancer
But most people aren’t calling them on getting rid of energy potions. Why wasn’t that a promise?
Because it wasn’t a promise. They were talking about a minor feature in the game added to serve a purpose, but it wasn’t the best feature for the purpose they were going for, so it was changed.
That’s very different from claiming what was their design philosophy when building the game – “we don’t want players to grind” – and then going back on it. It feels less like iterative process, and more a change of direction in the game.
It’s little surprise that people continue discussing that line in the Manifesto. It was fundamentally part of the basic premises ArenaNet would theorically build the game on, but they changed their minds halfway through development.
It’s a pity that they didn’t keep the “we don’t want players to grind” mentality through the end. Crafting, dungeons, the reward systems and so on would have been much better with it.
Nothing in this game is a grind, unless you choose to grind. And that’s simply a player’s choice. For example, if a player just simply must have the TA armor ASAP, and they grind TA day after day to get the set, and they don’t find that enjoyable, then that’s just their own stupid fault.
The game gives you choices on what to do, when to do it, and how to do it. Players make the mistake of chasing rewards to the detriment of enjoying the game. Unless ANet began restricting player’s freedom to choose how to play I don’t see how its preventable in an open game like GW2. At least they have made some effort to discourage it by including diminishing returns or by limiting certain things like Laurels to daily events, which prevents people from farming and grinding even more than they already do.
Raingarde – Level 80 Necromancer
If you’re selling siege you likely don’t care about wvw anyway… otherwise there’s a dozen commanders willing to take donations on your server I’m sure.
I don’t quite understand why people who can afford to throw 100g on a badge would need donations lol. Shouldn’t it be the other way around, commanders giving out siege to people who follow them?
As a general practice, most people leave it to the commander to place siege. I’ve seen it plenty of times before where if it goes any other way, there is just too much. Because the commander has supply check ability he can calculate how much should/can be expended so its better left in cmd hands, unless its an organized guild. So basically the commander uses 90% of the siege and others fill in with defensive stuff.
This. And the serious commanders who play frequently can burn through a lot of siege very quickly. While they may be able to fund buying more, it can quickly become expensive for one person to fun. That zerg of 5o gets the loot at the expense of a few armor repairs, but the commander shoulders both the burden of leadership and the cost of siege. Before this update people regularly donated siege to commanders to help out, so this just acknowledges what was already happening and allows us to skip past the formalities.
Its a nice nod to see the price of siege come down a bit.
Raingarde – Level 80 Necromancer
Some skill in this game do have rather long cast time, for example, light of deliverance – a guardian skill has 4 seconds cast time. Some skills root you in place while channeling (moving interrupts the skill), some don’t.
Another thing about this game is that, there really isn’t such things as “castor classes,” “range classes,” etc. Every class has a blend of everything but still different from one another.
This pretty much sums up my thoughts on the subject.
Raingarde – Level 80 Necromancer
So a company made an ad that made their game look good. An ad which had in it actual game play, where most companies make ads and have some bullkitten video cut scene that doesn’t represent gameplay at all, and you say the company was acting like a business? lol
I wasn’t an ad though, nor was the associated information presented to players around the time.
As for acting like a business they could make a product actually for players which makes them money they did it with GW1. They started to with GW2 but then they deviated away from it to include what I would call anti player systems which are basically a treadmill keeping people playing and spending money in the cash shop, not to mention the gambling boxes.
Most of what was said in the manifesto remains true to this day. And anyone who actually looks at what’s being said, particularly with what was clarified immediately after (Ree talking about personal story, Colin talking about DEs)…well, yeah.
Not gonna debate this with you because you’re wrong and its useless debating the topic any more.
Everything in the Gem Store is 100% optional. The RNG boxes are 100% optional. People may prefer a straight up buy of their desired item, but that’s not the model ANet uses 100% of the time (although it IS what they do MOST of the time), and players are free to make their own choices.
There is no treadmill anywhere in this game other than the fact thakittens a RPG, which inherently means that it includes continued adventure for new items and new levels of progression, but beyond level 80 this is all optional. GW2 does it in a much more fair and accessible fashion than other MMOs.
Again I think where many people have gone wrong with this game is to play it in a fashion they don’t enjoy. They ‘grind’ and ‘farm’ for things and its not fun, but they do it because they feel compelled to do it. Honestly that sounds like someone with a problem and that person should probably step away from the game and take a reality check, reassess their situation, and get back to playing games in a fashion that they find enjoyable.
Raingarde – Level 80 Necromancer
Uhh…yea. But people have beaten this horse to death, drudging up old comments made by ANet employees from years ago, writing page long posts, and even linking “the manifesto” in their signature.
I like to talk about games too. I’m just saying that people take the complaints to the level of an unhealthy obsession.
The game is what it is.
People were sold the game based on the manifesto and other marketing from around that time. They had a high opinion of anet as a players company based on GW1 and the way they sold GW2.
So when its revealed that it was all a bunch of marketing BS and that anet are really just another corporate game company they feel disappointed and betrayed.
Interesting. From an outside perspective, as someone who didn’t play GW1 or any MMO for the past 10 years, I don’t really see why people make these types of complaints about the game. The game is very progressive in the world of MMOs, so much that it attracts players like myself who are primarily console gamers. You aren’t forced to buy anything, and the game doesn’t force you into the typical MMO grind like other games. It provides you with a huge open world and allows you to choose how to play (some people just choose to grind). Its really quite a beautiful game.
I don’t know what the betrayal, false information, etc. was that people felt sold on, but did you ever think thakittens possible that people took information and created a set of false expectations in their head about what that information meant?
Raingarde – Level 80 Necromancer
We are so good we ran away and hid behind legendary defenders
Fixed it for you.
sorry we couldn’t handle ur amazing might stacking technique along with your super sneaky movements
do u guys give lessons?
I know you are desperately trying to chest thump, but when even Monkey Shinezzzzzzz joins in on trolling you at your spawn, it might be time to go check out the steam sale for something new.
Monkey Shinezzzzz! Haha, this is now my favorite post in this thread. The other servers won’t understand, but anyone who has ever WvW on BP will get it.
Raingarde – Level 80 Necromancer
…and it wasn’t because there was more mini-games.
At launch the game was about dynamic events, leveling, crafting and gear progression. I had more fun back then. I really miss that time. I loved the feeling that there is a reason to fight that monster and help those peasants. Now I feel that the game is about farming achievements and getting 8th back piece that I really don’t need and don’t care about… I never cared much about achievements. That didn’t change. But AN puts most of their effort on mini games and achievement system instead of that what was really fun for me – dynamic events, fighting giants and dragons with crowd of people!
After launch I was playing a LOT. Now I rarely log in. Just to check out new area or dungeon. After an hour I’m done and bored. I spend more time on the forums now.
The beauty of GW2, in my opinion, is that the world is open to you and it allows you to make choices in what to do and how to play. If you don’t like grinding for rewards then stop grinding for rewards! Problem solved! If you feel compelled to do something that you don’t find enjoyable you might want to step back and take a long look at yourself.
If you enjoyed the early game play where you were playing for level progression, scrapping through various zones and exploring, doing dynamic events and hearts, then go roll another character and do it again. You know, most people did not play through leveling up their first character with a group of friends. Why not try it with some of your friends or guild mates, its a whole new and fun experience, and learning a new class or having a new starting zone can put a new spin on the game.
If you you enjoyed
Raingarde – Level 80 Necromancer
They are expensive, but there are much less expensive alternatives you can buy. Eventually you will have plenty of gold to spend and it won’t seem like its so expensive.
Raingarde – Level 80 Necromancer
Its simply amazing that people care so much about this. I don’t even know what to think about it. Its like an obsession for some, an unhealthy obsession.
It’s a debate on getting value for your time as it relates to gaming philosophies. I openly admit to being obsessed with getting value for my time. It doesn’t have be monetary value, but I can say that I spent $220 on Guild Wars over 6 years and 4500 hours of play and enjoyed it more than any other game I’ve played including GW2, and that time has been far more enjoyable and valuable than the $140 I’ve spent thus far in Guild Wars 2 for the near 300 hours I’ve played it.
Uhh…yea. But people have beaten this horse to death, drudging up old comments made by ANet employees from years ago, writing page long posts, and even linking “the manifesto” in their signature.
I like to talk about games too. I’m just saying that people take the complaints to the level of an unhealthy obsession.
The game is what it is.
Raingarde – Level 80 Necromancer
Its simply amazing that people care so much about this. I don’t even know what to think about it. Its like an obsession for some, an unhealthy obsession.
Raingarde – Level 80 Necromancer
The manifesto intended players to not have to grind levels. In some mmo’s you have to grind the same monsters, sometimes competing with others for the same spawns to earn levels. It is this kind of grinding Anet has eliminated.
Thanks for this. This is precisely what Anet was talking about. That and not having to get to “end game” to have fun encounters. It’s been explained so many times, it’s hard to imagine anyone can believe otherwise…unless they’re just saying it to further an agenda.
I agree. I’m always surprised by what people call ‘grinding’ in this game because its usually just playing the game – and the game is laid out open to you with many, many different routes to take. People just seem to make choices to do the same things over and over again, and sometimes they do it even when they don’t enjoy it, which I find rather silly. But the game doesn’t force it, players just get caught up chasing a reward and forget to have fun playing the game.
When I imagine grinding I think of City of Heroes where you look down a city street at group after group of enemy mobs, and all you did was move from one group to the next to the next to the next in order to level up….and that was pretty much it and on to the next zone where you looked down a city street at group after group of enemy mobs. That was a grind.
Raingarde – Level 80 Necromancer
Human, Guardian, Vigil
Raingarde – Level 80 Necromancer
It’s why I’m quitting.
If previous temporary content could be replayed, it would be 99% better. Maybe some sort of Asuran Historical time distortion device?
I can see why temporary content is used. It’s addictive – it keeps you wanting to complete and finish everything and you need to keep logging in to do it. That’s exactly why I hate it, and it’s driven me to hate GW2 because of it.
dailies, as they are, are another temporary content I would rather do without. If they were changed to actually be “earn while you do what you normally do”, that would be something different.
You are basically admitting that this is a problem with you, not the game. Its as if you are unable to just enjoy the game and instead feel compelled to do certain things for the reward, which takes away from what you actually enjoy. So you are choosing the reward over what you actually want, which is to have fun playing the game.
I’ve seen this same behavior with people I play with, who will grind away for this or that reward only to not enjoy any of it. I’ve always felt that was a silly way to spend your time.
Raingarde – Level 80 Necromancer
Well it appears CD has some serious night coverage. I think there are more on at 2am PST than there was at 9pm. This will make things a real pain in the kitten.
Raingarde – Level 80 Necromancer
You changed your name to your stinky Guardian. Boo Guardians!
We had our first date today in DH bls, I was teaching her how to play the guardian!!
Btw fun fights in CD bls tonight. this week will be fun. Rekz….we are going to have fun this week I can tell
. We are newly reformed and only about a week old so. A lot of new members trying to mesh with the oldschool krew members. Its a learning process atm but we had some fun fights against you so far.Same deal with GH
Is getting lawnmowered what were calling a fight now?
OOOOoooOOOoooOO…good burn.
:/
Raingarde – Level 80 Necromancer
BS went from about 15 people online for reset to almost 50 in the space of a few weeks after a few of our major guilds left. No guild is irreplaceable. In fact, I am of the opinion a guild leaving a server is good for the server. Fair weather players are not wanted or needed.
I wonder what BURN, ORL and GOAT think now. Odds are good we will be fighting them soon. And beating them. Can’t wait till we get Maguuma, and we will at the rate things are going.
BURN wasn’t that good of a WvW guild anyway. I ran with them for a while and although they had some good people their ranks were undisciplined and sloppy. They relied on throwing numbers at the enemy, essentially a PUG guild, and as a result people quickly dropped out of WvW and went back to PvE.
You might be right, it may be better they left the server and made room for other guilds to step in and take their place.
Raingarde – Level 80 Necromancer
I’m glad the zergy people are having fun this matchup. From a roamer POV this has been the worse matchup I’ve ever seen. People are either running away, moving in groups of 10, or not being around completely.
Sad face.
Maybe I’ve been looking in the wrong places, but I agree with this. Almost every solo I’ve come across turned and ran instead of fighting, and getting jumped by 15 guys (who proceeded to drop everything and chase me for ten minutes) was commonplace.
Well there is always PvP for you then.
Raingarde – Level 80 Necromancer
I like the temporary content. The completionist in me is sad when I don’t get 100% of it done, but then the next thing pops up and I’m happy to have something new and be done with the old.
GW2 is still a fairly new game and I predict that people will one day look back on each of the temporary events with nostalgia.
Raingarde – Level 80 Necromancer
Why do you need to do every possible daily? Optional means just that. If you personally cannot handle options I don’t really think it is the game that is the problem.
Boom, roasted.
Raingarde – Level 80 Necromancer
Hello,
I purchased two identical Ascended Rings using Laurels. No where was I informed that I would be unable to equip two similar items until I searched the internet. It’s a very poor system, or downright unfair, to waste something that takes literally a month’s investment when there is nothing stating I couldn’t equip both rings.
I understand if you cannot fix this for me retroactively, but I’m posting in hopes you take notice so no other player is faced with such discouragement as throwing that much investment into a reward of nothing.
And no, I can’t use it on another character because trying to equip it simply unequipped the other one, making it Soulbound to this character.
Raingarde – Level 80 Necromancer
I fixed it.
————
Dear Devs,
Thank you for the AP rewards, its nice to get a little something for our achievements. I like some of the skins, but the style doesn’t mesh very well with my taste or my characters’ style. I don’t mean to complain I just mean to suggest that if possible, please consider adding additional styles of weapons/armor skins that could be unlocked. The variation in styles would go a long way to ensuring that all players are able to enjoy this gift you have provided us to its fullest.
Thanks again,
Raingarde – Level 80 Necromancer
I can see where completionists will get really frustrated, or just quit, knowing that content missed won’t be available again, but for everyone else they just need to relax and realize that more new content is on its way.
Raingarde – Level 80 Necromancer
Yes, the Necromancer excels at AoE damage. You could have a staff with Marks, Wells, Epidemic, and Plague Form and pretty much every single skill you use would be AoE except Staff #1.
I’ve also found that my Guardian is able to tag a lot of players by using Staff #1. Because its ranged and hits up to 5 targets in a wide cone in front of me I’m tagging 5 people every second or whatever. I get lots of loot bags with it.
The nice thing about the Necromancer is that I can usually stand in one place at the back of a zerg and watch the loot bags pile up at my feet, while my Guardian is always on the move attacking, dodging, healing, etc. so I have to run around and find all my loot.
Raingarde – Level 80 Necromancer
This was happening last week to Borlis Pass but only in Eternal Battlegrounds. Even at off-peak hours we were getting mass-disconnects and skill-lag.
Raingarde – Level 80 Necromancer
I left for 3 months, at that time it was mostly watching timers and popping around to each boss event for loot. Guild events were just being added in and the living world hadn’t really progressed much at all.
So I logged in last night and I had camped out at the maw, yet there I saw everyone waiting for the maw, then zipping off to Behemoth, then Teq. Is this still what is really going on for endgame? Or am I missing some other great new things I am unaware of?
Certainly what you saw was not an “end-game”. Jumping from meta-event to meta-event is something people can do well before they have hit level 80 or maxed out their gear. People have just found that they can use timers to jump to meta-events in order to get easy access to rares and make some quick coin. Don’t mistake that for “end-game”, “what’s new” or “this is it” for GW2.
There isn’t that much content that’s restricted for max-level players, but from what I’ve played the most challenging would be dungeons, including Fractals, or Temple-runs. There really isn’t much else that’s geared for level 80 only, other than a few areas of the map.
Raingarde – Level 80 Necromancer
The past few days in Eternal Battlegrounds, and only this map in WvW, we have seen a lot of disconnects. I’m on the Borlis Pass server; not sure if others are seeing the same thing. Its not due to server traffic because the last time I was disconnected it was very, very slow with hardly anyone online during the 4th of July holiday.
Thanks.
Raingarde – Level 80 Necromancer
What I find incredible, is that one person is so obsessed with the GW2 Manifesto. Its time to let it go. Get outside and enjoy the sunshine.
Raingarde – Level 80 Necromancer
Posting should earn me more points! (starts complaint thread)
Raingarde – Level 80 Necromancer
Keep the Event Timer running and make sure you hit up all the Meta-Events every day. It doesn’t take much time or energy and you can make a couple gold.
Raingarde – Level 80 Necromancer
I’m looking forward to this match. NSP fights hard and BP and SBI have been going at it so they have some debts to repay eachother.
Hey BP, SBI said you’re momma was fat and has to fight your battles for you?!
Hey SBI, I heard BP was planning a karma train with your sister?!
Hey NSP, I heard someone said your…umm..hmm..dang..I guess no one ever said anything about you.
Raingarde – Level 80 Necromancer

, I’m really proud of borlis, we continue to improve and beating Ebay this week is a huge accomplishment seeing as we got crushed by you’s for what was it, 13 or 14weeks straight? x)