There is nothing wrong with Farming / Zerg
in Battle for Lion’s Arch - Aftermath
Posted by: Stone.6751
Raingarde – Level 80 Necromancer
in Battle for Lion’s Arch - Aftermath
Posted by: Stone.6751
Zergs are the reason why i, and many others have just stoopped doing the living story.
Standing in a huge mass of players, mashing 1 and getting some loot just isnt fun. It requires no thinking, no movement, no skillfull use of skills, and most of the time you only see floating names because you have to put character limit low, or get really low fps.
Im one of those rare people who play games for fun. I know some people only play for rewards, and just want to feel accomplished, but not everyone is like that.
I wish there were more instances. Im getting sick of 90% of all patches being nothing but zergs.
Don’t join the zerg in LA then. Get with a handful of friends and do the citizen evacuations instead. It’s much more enjoyable.
A green
A few blues
A handful of Empyreal Shards
It would be nice to know. I held on to a bunch of those cyphers from the Marionette event for weeks after it was over, then eventually threw them out because they were taking up bank space, only to see a post from a dev a day later saying they would bring the chests back?
Is it worth my time to keep gathering heirlooms for an alt, or would I be wasting my time? At this point I don’t know, so I’m just not going to bother with it, which is too bad because a little information could solve that problem easily.
There is only one reason to farm EfLA, and that is to make a lot of Spinal Backpacks.
Otherwise it’s just dependent on if you find it fun or not.
Exactly!
That’s what just blows my mind about the people farming bags. Seriously, how many spinal backpacks do people plan on making? Otherwise the loot from those bags is just so-so, and the play isn’t all that fun when mobs melt in one second and you are frantically just trying to tag something..anything.
Why not play for some bags (you do still get bags playing for rescues!) AND a chance at the really good loot bag for doing 1200 rescues?
Why wouldn’t you play for a chance at the Monocle, the Molten Jetpack, the Air Filtration Mask, or the other good loot?!? THAT’s why people get so frustrated.
I have seen them completed many times?
in Battle for Lion’s Arch - Aftermath
Posted by: Stone.6751
Sorry, but if nobody else is going to say it, I guess I will.
Events scale
Be it eight or eighty players, the events in Lion’s Arch scale accordingly. If there wasn’t a zerg at point X, the enemies could be handled. When a zerg passes through an objective or simply doesn’t do it properly in order to farm – it hurts the overall effort. Every person in the zerg, making the events scale to the zerg, is another person who isn’t elsewhere where they might actually be needed.
Of course, some zergers do try to at least do the events, and I appreciate that a lot. However, as already stated, it is a bit of a pain that Anet has designed the game so that nearly anything and everything seems as if it should be zerged. Still, it’s a loophole with a core game mechanic, we can hardly blame the players for it… unless they’re just plain toxic (see: Queensdale/Frostgorge).
This.
The zerg isn’t just wiping out huge swaths of enemies, its also creating them because the events scale. Then a large percentage of the map population are all in a few locations trying to tag enemies before they melt.
Meanwhile a much smaller percentage of the map population is trying to rescue citizens, but there isn’t enough of them to be effective because you can’t just run up to a citizen, encourage them and get it to count as a rescue. Those citizens have to make a long run along paths filled with enemies that kill them.
So those rescuing are trying to rescue and escort to safety and there simply isn’t enough time to do both.
If people would stop mindlessly zerging events and move into the paths the citizens are using to evacuate, killing enemies along those routes instead, they could farm bags and have a far, far greater chance at 1200 rescues. Plus, these evacuation routes often occur near events, so its possible to still get in an event or two for additional bags.
To be honest, the LA zerg isn’t that much fun. Most mobs melt so fast you can hardly get a tag on them. If the goal is just to farm mobs or champs for loot, I’m not sure the LA event is the most rewarding anyway. So its perplexing that so many choose to do it over the alternative.
there is one big problem with most argument here. You’re assuming that developers are sacrificing game play for monotization but those two are intertwined. who is going to pay if they’re not playing? and who is going to play just cause they have stuff to buy? simply speaking if a sizeable amount of players do not enjoy game play choices they made they wouldnt be making the dollar amounts they’re making.
- The argument that gameplay and revenue are intertwined doesn’t hold if you look at another example: slot machines. They have no gameplay value yet they bring revenue to casinos and gas stations. The key is to hook players in a manner that makes them spend money on your game.
This is a poor example because the motivations for gambling are completely different.
I feel you and was just thinking the other day if they are ever going to give us other things instead of back pieces.
I have been able to use most of mine by setting them with different sets of stats and when I want to change the role I play with my group I swap to a different back piece. So when I want to do more healing, I swap to my Mace/Focus and use my pink quaggan backpack because its got healing stats. Normally I use the white flower back piece from the Southsun event because its got power/precision stats. I also have a red flower back piece with the same stats that I swap out depending on what I set my armor dye to (which I switch occasionally).
I also have wings from the Dragonbash event but that’s on my Necro, and a killer whale backpack that’s on my Engineer, and a charr backpack on my Ranger.
And still I have one of those dream catcher back pieces, and a green quaggan backpack, and now the new spinal back piece. I suppose that eventually I might get to the point where I use these as alternatives for each of those alts, but I’m not quite there yet.
I’m not at all bored. I’ve been playing for a little over a year, typically for a few hours at night after work and more when I have free weekends. I try and do a variety of things; materials gathering, temples, world bosses, living story achievements, and leveling my alts. I try and set a new goal for myself every so often and slowly work towards it.
A goal for me might be something like getting the Halo from the LA event, leveling up another crafting profession, finishing my ascended armor, building up a certain amount of wealth and materials, something simple like doing the daily, or something more involved like learning how to command effectively in WvW.
I still have a lot to learn about dungeons because I don’t do them too frequently but would like to, and I have multiple alts that I’m interested in leveling up to 80. When I do level them I’ll do so normally through PvE because its a beautiful world and I look forward to exploring it again.
So no, I’m not bored at all. There are still a number of things I would like to do eventually, but one thing at a time.
Call me unimaginative if you will, but I can’t for the life of me understand flipping Mithril. The profit margin seems too low. What am I missing?
There is so much Mithril out there..
The OP just confirms what I’ve said before – players who come to GW2 from other games seem to struggle to leave their gaming history bias behind and enjoy GW2 for what it is.
That’s not to judge, it just seems to be the case and the OP says it again clearly – players from GW1 or WoW switch to GW2 and play but eventually long for all the things things from those games that aren’t in GW2, and players who didn’t play either of those games are still going strong with GW2.
So that begs the question,; is it the game or is it the player mentality that causes them to lose interest?
1. To make lots of gold farming Iron Ore while everyone rushes to build their back piece.
2. Explore LA under attack; it is pretty awesome to revisit it now.
3. Complete the events for the AP points.
All are now complete. But I’m going to keep farming and selling Iron as long as people are still willing to pay so much for it.
in Battle for Lion’s Arch - Aftermath
Posted by: Stone.6751
All these discussions are sidetracking us from the core reason this topic was begun. Nobody is arguing that they should have not taken away LA. This is a fresh new change to the world and it brings a new dynamic that people have to adapt to. This discussion is about the air ship replacement that costs gems. Do you not see that taking something away from the game that is free and replacing it with something that (Potentially) costs money is a bad road to start down?
Also, the people arguing that you can do the same thing in other cities, your argument is null and void. It has nothing to do with this topic. If Arena Net thought that people could do everything they wanted in other cities, WHY would they release a new place for all your needs that costs money?
No, you’re the one that isn’t following the discussion.
Nothing in the game was removed. Not a single service in the game is gated behind a requirement to pay. Every single service that existed in LA still exists in the game for free.
That is the real true point that makes this a completely worthless and pointless thread. Nothing was lost. Nothing is being forced on anyone.
Exactly this. The fact that ANET is trying to make money in a manner that’s DOESN’T gate services and content behind a requirement to pay is something people should be praising them for. Yet here we have someone who has the smallest inconvenience of taking one extra portal OCCASIONALLY when the situation calls for someone to need to access everything at once, and they come on the forums and make it sound like a crime was committed.
It’s laughable and everyone seems to see it save a few people.
She forged a large alliance, but who is to say that alliance is the most powerful force of evil that could be raised or that this is the most diabolical plan that could be hatched?
I like the feeling of a big population working and playing together. Its unique to MMO games. There is plenty to do solo and in small groups, and having massive open world events is a welcome addition.
Karma has value, but I feel its more limited than some other currencies. Obsidian shards, a limited set of armors, and some crafting materials..is there anything else I’m missing? Still, you need it for sure but I’m at like 3.1 million and ive been looking for things to spend it on like boatloads of shards, crafting recipes, and…well I guess thats it.
in Battle for Lion’s Arch - Aftermath
Posted by: Stone.6751
Face it. People complaining about this look silly for being upset over a perceived injustice that doesn’t really exist, as has been noted over and again multiple times.
The beauty of the Living Story, however, is that it creates a timeline and a history for the players that experienced it.
Exactly.
For the players that experienced it.
As far as ANet is concerned, though, everyone else can take a flying leap. I find no beauty in that whatsoever.
I find that incredibly beautiful because it makes those events truly unique to those that were there to experience them. I understand that some may not like how that feels. People don’t like to feel left out, but that’s life, people miss out on stuff. It may not seem fair to some people (see info on Millennial generation) but that’s the price for this type of a system and the benefits it does bring. And just like any other system it has its pros and its cons.
Regardless, it is what ANET has decided upon and if this is what they are planning then let it be big and bold, instead of some weak, on the side, off the radar, event happening that no one really pays attention to.
Mounts? No sir, I don’t want a mount.
I want an airship. My own airship that doubles as my home instance.
The beauty of the Living Story, however, is that it creates a timeline and a history for the players that experienced it. Unlike having new DE content show up (which I like the idea of BTW) the Living Story gives the entire world an overarching history that players live through. Small dynamic events that happen around various maps would be nice, and might encourage players to be out in the world more often, but it wouldn’t give the game a real sense of progression. The Living Story does, however I feel it only truly does this when players feel the way it impacts their world, which is why I suggested they make future Living Story events bold and in-your-face.
I would completely agree that focusing 100% on Living Story at the expense of development in other areas of game is not ideal. I hope that the statements made from developers about having enough foundational material from this year’s LS to redirect their efforts into other aspects of the game’s development is true and acted upon.
But if we are left with the Living Story then make them stand out. Don’t just make them some off the beaten path thing that you can do “by checklist” and then abandon without seeing or feeling how it affected the world.
This is considered A Living Story. Time should not stop for players who where not around nor new players.. We don’t have time machines to go back and relive past events in the real world. We read about it or watch d footage of it. This should be the only way for people to “relive” past events.. Snooze you lose!
yet in GW1 you can do exactly that, WiK and WoC are pretty much the LS of GW1 and you can play them at your own pace.
nothing is removed after a while, everything is put on pause till you continue.Perhaps you don’t understand Living as in Breathing. Here today gone tomorrow. Guild Wars and Guild Wars 2 are to very different games. The Devs as far as I or most can tell are trying to make it as if the events going on in Tyria are the same as in the real world real time. You shouldnt be able to go back and relive say the events of 9/11 as if it just happened(not that anyone would want to).I do agree though that there should be some sort of summary for Lacking/new players on past story events.
it’s still a game and any game i have played (and it’s allot) gives everyone the chance to play the game at their pace, this game tries to simulate a living breathing world but it fails even at that.
if you truly want a living breathing world then we would be able to march right to scarlet’s hideouts and destroy them permanently, we would be able to get LA back within a day and we would be able to destroy the drill within 15 minutes.
or better yet, a truly breathing world let’s us permanently change the world beyond recognition.
one player could push an event that causes a great war, the other could even single handedly stop a war by simply killing the general or whoever the leader is.for instance, let’s say there is a camp where the leader of all centaurs is, i march to this camp with 2 other players and kill the general.
currently the game simply respawns the general after a set time, a true living world makes the kill permanently and even makes sure i stopped the war with my 2 fellow players.i think you don’t understand a true living breathing world, all we have now are events that constantly changes maps of the world.
it’s filled with new enemies and new achievements but the fact is, it’s still not a living breathing world, just a generic event made to keep players busy.
You are correct. It’s not a true living world, but that is of course not what anyone has described it as either. Your doing such is a poor try at discrediting the Living STory or what it actually is.
It’s an evolving storyline that gives the world a sense of progression, of history, by moving a story forward in that world. Those events, just like real life, come to be and then pass and as such the world is given a history that players were able to experience.
It’s not difficult to understand, nor is it difficult to understand why that content is then not left available in the world. Doing so would defeat the purpose. Perhaps ANET will create some kind of a loophole where players can “relive” or “imagine” those events, but even so it would not be the same because you aren’t living it in the moment with everyone else!
in Battle for Lion’s Arch - Aftermath
Posted by: Stone.6751
GOOD!! Anet needs to make money somehow, and if they can do it based on a MINOR convenience that does not disrupt anyone’s access to content or their ability to compete in the game on a level playing field then more power to them!
Are people so naive as to think that all of this added content development and support would come at no cost? It’s almost laughable that people expect so much and expect that they should not have to somehow support it. And no, your original purchase of the game does not fund that support, it funded the original development of the content that existed when the game was released.
The answer is, tough. You will have to learn to accept it. Even if you did have access to the old Living Story, it wouldn’t be the living story because it wouldn’t be what’s currently happening and affecting the world.
If you are unsatisfied because you missed that experience, and wish to be able to have it now, you can’t. You can’t ever recreate it because it’s already happened. Bringing it back won’t make it happen again. You might get access to the content, but even having access to the content won’t change that you missed out on it when it was alive and part of the world that everyone is experiencing with you. Its the community experiencing it together that really makes it what it is. You would be better off accepting it and looking forward to more new content that’s to come and being a part of that.
1. Lyssa. Hands down my least favorite fight in the entire game. Incredibly annoying.
2. Taidha Covington – she’s a tank and a half, and hits like a wrecking ball.
3. Anything that uses confusion
4. Anything that does long stuns/knockdowns
The guards in WvW protecting the spawn points also do that same kind of damage, and those races are already playable. Sorry.
This past year of Living Story has been interesting, and I’ve been following along. It really wasn’t until more recently that it has caught my attention as things are getting a little more bold – like the attack on Lion’s Arch. The rest of the LS content was good and I appreciated the content, but it wasn’t as easy to feel the impact of the story on the living world, until now.
So ANET, my feedback to you is to get even more bold. Don’t stop at Lion’s Arch where most people think this will end. Reading the forums, people seem to think it’ll all be over in two weeks and things will be restored and maybe it’ll look different, etc. By I’m suggesting you don’t do the expected, and instead continue to create major disruptions to the world and changes to the landscape. Keep us, the players, on our heels and surprise us! Attack the Vigil, the Priory and the Whispers. Keep Lion’s Arch in ruins for a while longer. Create even more chaos across Tyria, create even more disruption and change that impacts players, and make us feel like we have to really fight for our world.
Don’t stop now, take this in a bold direction.
Can someone help me as to why I cant make gold and be wealthy? I don’t spend money on anything, I farm dungeons now and then, I WvW, I flip on the TP, I farm to craft, yet I only end up getting like 4-5 gold a day. When I flip on the TP things that haven’t sold in weeks are still there, when I do dungeons I get like one gold, when I farm to craft i get like three depending on how much stuff I do, yet I see an NPC charr betting 20 gold on a shot in Orr. Please, what am I doing wrong?
I guess 4-5 gold a day isn’t terrible if you are playing a few hours each day. If you are online all day, that does seem low. Some of your wealth is probably in your materials. If you are willing to part with them you will find gold exists there and that is part of your loot.
Put your gold to work. If it’s just sitting in your bank its not working for you. That does involve some smart decision making and understanding the market.
Others mentioned farming and I too have enjoyed learning bigger and more efficient runs across Tyria gathering materials. When I do, I always keep the World Events timer up and running and I make sure to hop over for those during my run in order to get those rares. A successful few hours of materials + rares from World Events = what, about 5-7g?
With the price of Iron right now, you can earn 1.5 gold in about 15 minutes though, you just have to know where to go and have all the WPs open.
Find a guild or friends to play with – the game is much more enjoyable that way.
From what I can tell its not that guilds only recruit guardians and warriors. Those just make up the backbone of many WvW guilds, so they need a lot more of those classes than they do Engineers, and they may already have enough of those.
Like others have said, check out the havoc or roaming guilds. That’s a role an Engineer could do very well playing.
When it became more clear that there would be an attack on Lion’s Arch, I wondered if the developers were doing it as a way to get players into other areas of the world. They have stated that they don’t want the cities to be dead zones, and this might be one way to kick off such a thing.
Now if they make LA out of commission as a hub for a while, then implement some additional incentives for players and guilds to spend more time in a city. Perhaps guild halls are located in any city, but your guild can only have them in one city, or cities each have unique city features like having specific dungeon vendors unique to that city. Who knows. They already started giving players one incentive – the home instanced daily nodes to farm. I’m willing to bet that was a lead-in to something more.
Lion’s Arch won’t go away completely. It will return, but I bet its different. I hope it’s different, because people use like 5% of the map as it is now which is kind of a shame.
am i the only person that is more impressed with seeing pseudo legendaries vs legendaries. its not about the cost and rather about the rarity of some weapons.
seeing someone with the crossing is cooler than someone with bifrost imo. or the scythe
volcanus mjolnir foefire azureflames spectral weapons all of these are cool imo. not saying that legendaries arent cool. i just like seeing the use of pseudos more
I’ve never been particularly interested in most of the Legendary weapons. Some of the greatswords are cool but mostly just for their effects. I’ve never tried for a legendary weapon as a goal, but I’ve made The Crossing a goal and achieved it.
I do agree with you though – the Scythe and the Grinning Shield in particular seem extremely rare, far more so than a legendary.
Events like the Wurm don’t necessarily fail because someone isn’t using “the best” build for their class. It doesn’t matter if everyone is running your ‘meta’ builds if they don’t know how to play them well. They could pop their utility skills when they aren’t particularly useful, or all of them too quickly, or the player could not know how to dodge well or use combo fields, or any other number of things that can trump the meta build. Maybe that person’s particular play style is better suited for a tank build because they aren’t quite as skilled and need a little extra wiggle room in their play? Better off they are alive and doing some DPS than laying there dead. Or, people just don’t know what’s going on with an event, get confused, and just die easily.
There is absolutely nothing about this game, not even WvW, that truly requires anyone to conform to some idea of ‘the best’ build. While there are some really bad builds out there, and some players can certainly benefit from a better build, there are any number of good builds people can choose from and still do perfectly well anywhere in the game.
I agree with the last post, a system based on guild alliances would be ideal in my opinion. Create min/max players per Alliance to help create balance, and let Guilds start politicking, communicating, planning, etc.
Then we would truly have Guild Wars, and WvW would take on an added dimension of strategy and people would take more ownership of the results.
I think this is somewhat of the right idea. Personally I feel that in order to address the issues of population, night coverage, etc., that you have to set up a system where people (guilds) form mega-teams of their own choosing. There would be a player minimum and maximum to ensure size is somewhat balanced. Guild status, communication, politics, alliances, etc suddenly become far more important, and balance issues, queue times, and questions about skill are dramatically reduced.
They would just have to find a place to fit unorganized casual players, aka pugs, into wvw, and to make sure filling rosters is fairly simple.
100% thieves is best
ive seen this done before. 25 thieves. each party puts a target on some shmucks head.
that guy gets insta-ganked the zerg disappears into the mist. realpy’s targets, repeat. Lolz to the commander who gets picked out of his zerg.
I’ve seen it done on a slightly smaller scale, like 7-10 thieves, and it was extremely effective. They kept each other in stealth pretty much all the time except when attacking, and when one or two did get downed the rest went stealth until the group moved on, then they rezzed their buddies and were right back to picking the group apart.
Whenever I try to do the “small group” things like roaming, escorting yaks, and defending camps, I ended up getting trolled by thieves and/or warriors.
Zergs? Blob vs blob. Great fun >.>
Join a decent guild that does organized WvW and uses voice chat, or play a class that excels at roaming. Also, make sure your build is set up for the type of WvW you are playing; if you are playing small group/roaming make sure your build is set up for small group/roaming, and if you are doing large group/zerging make sure your build is set up for that.
I’ve spent the past few weeks learning to gather materials quickly. There are certain places on certain maps where you will reliably find good amounts of a given type of material. For example, Gallowfields Waypoint in Brisband Wildlands is a reliable place to find multiple Iron Ore nodes in a small area, and typically one is a Rich.
If you do a little bit of research you will find that there are gathering hot spots around the world and jumping from one to the next gathering doesn’t take all that long. You can actually gather quite a lot of materials quickly if you take the time to do this day after day for a few days. I’ll usually do this when I’m also working on my daily or as I’m moving to a part of the world for a meta event.
The only material that takes longer to gather is Soft Wood. There just doesn’t seem to be as much of it around as there is with other types of wood, but again, there are areas where you can reliably find it.
I’ve crafted two Ascended weapons so far and I’ve made extra Spiritwood and Deldrimor Ingots and put them up for sale and I’ve still got extra materials. Again, it is somewhat of a time commitment if you are up for it, but it doesn’t take too long if you just hit up a few key areas once a day, and especially if you are focused on 1-2 types of materials.
(edited by Stone.6751)
Eliminate Server Wars and implement Guild Wars.
Each week allow guilds to sign up for WvW battles. Create rosters of a certain size and let guild leaders select the players who will join them until the rosters are full for each week. This way guilds can form partnerships and play in a truly coordinated and competitive fashion. Create a cap that teams must reach (you could even do cap tiers), and if a team can’t reach the cap, but are within a certain range, they can still elect to go forward.
The matches can be random based on the size of the Guild teams each week, and the win can be for bragging rights. Casual WvW players, AKA pugs, could be placed into servers specified for non-guild WvW for the week or could place themselves up for auction as mercenaries for guilds that need extra bodies.
Its a huge change from the current Server vs. Server, but if you ever want this to be a fair and competitive e-sport you have to eliminate the randomness of the casual server population.
Because the size of the guild teams would be equal, or nearly equal, no one could complain about numbers. Guilds could play without interference or being trolled by casual players. People wouldn’t take supply randomly from keeps and towers, and the whole system could be played intelligently.
Plus, you could actually stand behind the name Guild Wars.
(edited by Stone.6751)
So do 4 leagues in NA. This eliminates the enormous population difference from server 1 to server 12 and 13 to 24.
If you really think the server that is ranked 12th at the start of this stands any chance against the top servers you are delusional.
I never said they did. However, I’d argue that they do in fact stand a chance against the 6th ranked server and the 5th ranked server. We are not trying to only ever match you up against your closest comparable server. That was what was happening with the system before and it was bad. If you are saying you don’t ever even want the chance to try and show your skill against a higher ranked server, then I don’t know what to say.
We will continue to look into ways to change scoring to try and even out some of the population based imbalances, but that is not an easy task and it won’t happen during the season.
The thing is, its not all about skill. In fact, its mostly not about skill.
And I agree, lower ranked servers will have a chance against servers ranked closest to them, but these are the servers we already fight most often. So the good fights will be the more familiar fights, and the rest will be garbage.
I’d rather have more good familiar fights than some good fights and some that are so lopsided thakittens kitten.
Community concern is that incentives will be high enough to draw players to transfer up the tiers, killing even more low tier servers, over filling silver tiers with players and so forth for gold. Can you comment on any plans to address community size issues?
I can’t comment at this time as we haven’t finalized anything. In addition, you should look at it this way, if people flee lower league servers to get into the top leagues, it opens the opportunity for people to move to those lower leagues and finish 1st or 2nd, rather than being in the top league and finishing 6th or 7th. The rewards for finishing 2nd in the Bronze League will be markedly better than the rewards for finishing 6th in the Gold league.
Why would anyone leave a top two (or three) server (that is almost guaranteed to be in the running for top placement in future leagues) to move to a lower ranked server, which will be unstable and possibly not even win a silver or bronze league, or if they do, could move up a league the next match up and thus place last in the tougher league getting poor rewards? This gives incentive to players on middle-low ranked servers in a future league to move either up or down (any server currently ranked between 4 and 10 in NA is very unlikely to get a first place finish in either of the NA leagues and the players on them would do better to move to another server).
So you are punished for being the 7th best server in the gold league (a server which would be rated higher than the 1st place server in the bronze league) and rewarded for being conveniently placed in the bronze league despite having a weaker server?
Why would you do this? Why would you create arbitrary rewards for an arena you said yourself is not balanced? Why would you give greater rewards to a server that is weaker than another server but because they were weak enough, they get placed in a low league (and thus a higher placement in that league) but a stronger server “isn’t weak enough” and falls into the bottom placements for a tougher league “earning” them inferior rewards? None of this makes sense. You are randomly giving rewards to servers. Some servers will get them because they have the best coverage. Some servers will get them because they are better placed in the ratings. Some servers won’t get them because none of your arbitrary criteria favours them.
How is any of this helping?
As someone on the Borlis Pass server, I couldn’t agree with you more. Its a huge issue right now for our WvW community. We know we are straddling the low end of the Gold Tier and the idea of facing Tier 1 and Tier 2 servers is horrendous. It would completely ruin any fun that comes from WvW for many of us. What happens in Tier 1 is a completely different gaming experience than what we currently experience.
Knowing that not only will we have our WvW experience all but ruined by facing servers with far greater number and far greater coverage BUT that we will also get the shaft when it comes to rewards for it? Talk about kicking someone when they are down.
This whole thing will only serve to polarize the servers more as people flee to the highest ranking servers in the two leagues. Its already a discussion and its already creating rifts within the WvW community.
Seriously though where is everyone. There have never been so little people in WvW ever. What’s up?
This is a three day weekend for a lot of people, so some people may have other plans. Also, college football just started.
Don’t worry, BP tends to pick up the pace during the week.
Need to use a link to the video not the edit screen
Thanks I’m a newb lol
This should work!
Thank you for posting this video. It was interesting to see that first fight in the video from the other side. Now I see what hit me so dang hard. :P
I didn’t bother to look who started the drama, our side or yours, but lets just shake hands and get over it. Anyways good fights, I hope to duel and smash forces with you all in the coming days if we get matched up again.
No, BP, i for my part do not shake hands with you. This went beyond mere “drama”, and in case you do not know what your server accused us of or how you guys behaved this week, then you apparently do not visit your server’s Forum. (If any Forum mod wants to know what i am talking about, please feel free to contact me).
By the way, which server does your commander transfer to, the one that said he would transfer if YB doesn’t come 3rd this week? I will personally pay for it if he transfers to Maguuma.
Interesting. Whatever it was somehow escaped me anyway, I even went back to look and didn’t find anything so it must not have been that dramatic, or I’m just not good at finding stuff.
The Commander you speak of is Kalkz, and if you know Kalkz you would know that’s just Kalkz, it wasn’t a serious threat.
you realize that there are already several conflicts going on in tyria already?
not to mention at least 2 elder dragons still on the loose.. and you want the living world to involve itself in an assassination of the queen of the dwindling human race.. o k
sounds important
Yes I am aware. It was just an example of something BIG that would alter the entire feeling of Tyria for a period of time. Something too big for players to not notice, and something with enough gravity behind it that the outcome permanently alters Tyria.
To be part of something that MAKES HISTORY in this Living World, something with lasting implications, and that’s course is driven by the decisions and behaviors of players, would be epic.
I completely agree. We all try and justify our results, here just like elsewhere in life. We used to do it, like you said, claiming we had fewer wvw players, wvw guilds, and a list of other things.
My point was simply that if you go back and read through those old threads you would find an overall sense of superiority from Ebay (not necessarily unjustified) that was based on their use of strategy and organization that came from a lot of forum posters. It was quite clear that there was a focus on PPT and winning coming from Ebay and they rubbed our nose in the fact that they beat us.
I remember one reset night I watch in awe as Ebay’s guilds fanned out across BP BL, each heading to a specific tower, and after they capped they left behind guild members in the towers to to scout and build siege while their main force roamed around busting up any force we tried to get momentum with. That small amount of manpower in the towers was used so efficiently because it allowed 1-2 guys with arrow carts to defend a structure long enough to call back their zerg to wipe us before we could recap. Before we knew it, they had upgraded towers in our BL and we were struggling to just get out of Citadel. It opened my eyes to just how poor BP’s organization and coordination was as a server.
Those long months of getting stomped by Ebay are in part responsible for BP’s evolution. They forced us to learn to play the game better, and that’s resulted in things like leaving defenders in towers with siege or running yaks to upgrade structures, and to play with a sense of strategy.
(edited by Stone.6751)
just confirming that there are groups on Ehmry who just roam and fight. I could personally care less about most of the objectives.
It sure seems like the server that is losing says this a lot…
Well ya, they have to protect their ego somehow.
If I really cared about the points, I’d just turn around and list off every consecutive week for months where we dumpstered Borlis Pass again and again and again. I’m not interested in going through the motions of the inane posturing you people do. Servers gain and lose population in general and at different times of day. If you want to spout off garbage while following a brainless nightcapping zerg and pretend that it makes you skillful players, be my guest. I care only about the good fights I have out in the field.
I believe you. However, we are just having fun pointing out that when you all are losing in PPT the forum warriors tunes changed to “score? who plays for that? that’s for newbs, we just want to just fight pvp style”
But when you all were winning, all those weeks you “dumpstered” our server, you all sang the tune of, “BP is just bads who run around like savages. We at Ebay are far superior at WvW so allow us to enlighten you: we have structured guilds with dedicated groups for yak escorting, scouting, upgrading our structures, and zerg busting. Poor little BP is just bads; you should learn how to use siege and play for objectives you silly monkeys!”
Its nothing more than humorous to us, so don’t get all “rustled”.
I will say this however, skilled roamers are our own worst enemies in these situations. When a group of 5-10 people push out against half their numbers and get wiped over and over again, the natural evolution will be something like the attached image.
this is a proud group of 10+ bp “defending” their keep from 3-6 roamers with 2 cannons 2 arrow carts and 1 ballista over the course of an hour.
I want to call them cowards, I want to call them kitten tower huggers. Yet, after many failed attempts at leaving the tower and pretty much any person who stepped foot over the edge of that bridge died, siege or no.
Perhaps, they are simply very very wise players for using this play style
Thank you for teaching us oh great and wise one. We are humbled in your presence.
It is clear now that your superiority in combat, bravery, and leadership is what causes us to cower in fear of you behind walls and siege weapons, which are still no match for you.
We will surely take this lesson, study it and pass it down to future generations who will sing praises of you.
I would love to see the Living Story go big. As others have stated, the LS to date is a nice addition but has been fairly tame. I’ll give the developers the benefit of the doubt that these LS events are now nicely set up to draw from again each year without the need for much effort on their part so they can focus on bigger LS stuff. And that’s what I’m wanting to see.
Give us a war!
Example: Queen Jennah gives a speech, is assassinated by some group, and chaos ensues. Players engaging in the LS are given an ethical dilemma and must choose sides between two groups (sort of like they did with the Ellen vs Evon LS) those who fight on behalf of the dead Queen, and those who fight on the side of the assassins. Battle lines are drawn and Tyria erupts in the flames of war. Familiar places like Gendarren Fields and Snowden Drifts become barely recognizable as the fighting rages on these battlefields.
Eventually the aggregated player choices on which side to help, and how much help they give, determines the final outcome of the war and thus the direction of the world moving forward.
It could of course be a multiple part LS that’s drawn out over time, but it would certainly shake things up and I would love to see the Living Story truly direct the future of Tyria through players’ decisions and actions.
just confirming that there are groups on Ehmry who just roam and fight. I could personally care less about most of the objectives.
It sure seems like the server that is losing says this a lot…
Well ya, they have to protect their ego somehow.
Ok, i’m not pushing my form of fun on him, but he admitted to enjoying fighting others, is that called something else in WvW? Cause i thought that’s still technically PvP…. In the end, we are enjoying the same thing, WvW. You’re right, he may find fun in fighting in bigger groups, and for me in smaller groups, but my statement was adressing the players who will only fight you if their group is bigger than yours or if they have a tower or camp to support them. That makes it a quite unfair fight for the people on the receiving end, don’t you think? So why is it that these people don’t enjoy fair fights? Even if you lose, what’s to be afraid of dying in a game?
I just find it annoying, as well as many others, when we go to WvW expecting some player activity and some fair fights, and when we get there, people hide in the towers or camps, leaving no choice but to zerg… What happened to small group fights of 5 or 10?
I’m glad that you are open-minded enough to consider and understand the other aspects of WvW that people enjoy, and to understand that as a reason why they ‘hide’ in towers or avoid some 1v1 fights.
Don’t mistake my explanation though for my personal preference in the game. I do enjoy fighting enemies, but I don’t enjoy straight PvP games where the only objective is to fight the other player. What I enjoy are games where there are other strategic objectives and battle (PvP) is part of the equation. However, PvP is not my sole, or even primary, reason for entering WvW.
I sincerely do hope that for your sake, and for others who aren’t interested in the strategic aspect of WvW, that ANet releases some way for groups to straight GvG.
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