The only thing I’m excited about is the unblockable gale…..the rest is meh, it won’t change much for current ele…really a huge disappointement
From now I will laugh every time the devs propose to buff ele scepter, by the way they’re going if we’re lucky, ele scepter will be viable by 2030
Lol funny how you think bunker mesmer is still that good. They lose cap contribution easily.
Unbeatable comp would be something like 3 bunker tempests and 2 marauder engis.
Still..esl teams run double bunker mesmer, no triple bunker ele or double scrapper…^^ and all of them run double chronomancers…don’t see how that is bad
It’s very frustrating. I was 6 pips from Diamond, playing mainly solo queue with a DH. Then the losing streak happened and I lost 14 pips. It took 56 games to get back to where I was, 6 pips away from Diamond, which happened just last night. And today? 9 out of 11 matches were losses, the majority completely lopsided and now I’m back down to 13 pips away from Diamond.
I use the GW2 Efficiency website to look at my overall win percentage and any time I start to creep over 50%, Anet punishes me by horrible teammates or impossible comps. The last loss, my team had a Rev that finished with zero points. The guy above him had 20. I had 125. Sorry, I can’t carry the entire team.
I know I’m not the best player in the game by any stretch but I also know I’m decent. I know my rotations, I can 1 v 1 most classes, and I hold my own in a team fight. But because I have a relatively high MMR, I get punished hard by Anet. It’s very, very frustrating.
scoreboard points means nothing. with max points you still can be one of the worst that care less about team and more about grinding the scoreboard show off. and last ones with the lowest points also can be one of the most useful ones or one of the most focused targets
+1(most focused one ^^ )
I would not expect much…condi reaper is listed as newbie friendly, so these kind of threads are to be expected
majority of HoT meta builds are kinda newb friendly though, spam rotations on point and never die cuz invuln/heals/evades/protection lol
That’s my friend..it’s the wisest thing I read in a while and you’re right in saying so
I would not expect much…condi reaper is listed as newbie friendly, so these kind of threads are to be expected
The matchmaking has always stunk if you have a long record as even a decent player MMR wise you will be asked by the matchmaking to carry complete noobs for long stretches of matches. And you can’t carry in this game either really (downstate and the importance of good rotations by other teammates ensure that) most of the people on your side either know what they are doing (win) or they don’t (loss). The only way around it is to smurf or run a full group and possibly even smurf with that sadly lol. We need a hard MMR reset before next season and a cap on league difference for grouping purpoes. Also, its proably not even that your friend lost out of 13 out 14 that annoyed him most I bet the vast majority of them were drubbings where he played no differently then when he was winning matches fairly easily. Nothing makes me want to throw my computer out the window more then losing like 5 in a row by an average score of like 500-250. That usually happens after winning about 5 in a row by large margins.
+1 So much this
Play a DS Tempest until the condi builders manage to get it nerfed. Once that happens, condition builds can be free to rule PvP.
Sure, until people remember that they can put cleanses into their build. Current meta builds run very light on cleanses.
Remember when Shoutbow Warrior single-handedly removed condition builds from the meta? Fun fact: the anti-condition capabilities of the build were never reduced. If condition builds start to become overwhelming, they can easily come back. And that’s just one of the numerous builds out there that counters conditions without being totally immune.
Well…you could always try to run one of these condiclear builds…then try to team fight with it gl doing that. The game is about teamplay and selfish condi removal bring nothing to the table , because you’ll die anyway once focused by 2-3 condi spammers.
At this point I’d be happy if they’d nerf condi rev which is the major cause of congestion on the point
Its not about conditions spam, it is kinda everything spam to be honest =p
conditions are spammed, evades and dodges are spammed, boons are spammed.I am not sure what balance is happening but I am sure it won’t change any of these things.
Some abilities you will wonder why they even still exist “Arcane Thievery” or Signet of domination, long time ago I used to use these abilities in WvW but now these abilities don’t have any use with all of the abilities being spammed.
Also is the game balanced around having the boons and conditions? like protection, vigor, regeneration and having your enemy to have abilities like chill and weakness and maybe blind? ^^
Lets not forget about “stand on point” and aoe as much as you can, why is the aoe abilities usually made as big as the capping point? =p
Trying to get back on point , waiting for the “clatter” to be cleared.
The game was balanced around not having the amount of condis and boons currently being farted around and neither was balanced around having this ridiculous amount of CC, on a point it’s just a daze/kd spam.
There is loads of balancing that need to happen and condis must be nerfed hard
One suggestion : as soon as you see double ele….SWAP AS FAST AS YOU CAN that’s like 100% defeat just there
Besides the cripple, those DH traps are all power builds, so not really even a condi spec at all.
I’ve wrote CC before DH?…isn’t that clear enough?
You have to ask yourself, Brew Pinch, why an old trait like Diamond Skin is creating so many threads just now?
Actually DS created many complaint threads, when it first came out but after a while they vanished simply because the meta builds for eles didnt run the trait and most people dont complain about things they dont encounter.
Even so, the threads complaining about it were actually fairly regular, popping up about once a month, even when the trait wasn’t popular.
Given the amount of people running condis and the way condi builds are advertised as newbie friendly, it’s only natural to see this number of thread popping out.
XD Don’t you see all these “DS OP” threads started by randoms?…I’d be mad if I’d be you, it shows how simple is to run condi builds in gw2I was watching Nos stream earlier and even he couldn’t break DS on an ele before getting plus 1’d (and he was going at it for a good 30s+, and I think he was using Cele amulet). Some noob right.
We just showed a video of @Nos sitting at 40% HP ,downing a 100% HP DS ele naturally I’d say that here Nos outplayed the ele and viceversa can happen..but that would go against the “rules”
You have to ask yourself, Brew Pinch, why an old trait like Diamond Skin is creating so many threads just now?
Actually DS created many complaint threads, when it first came out but after a while they vanished simply because the meta builds for eles didnt run the trait and most people dont complain about things they dont encounter.
Even so, the threads complaining about it were actually fairly regular, popping up about once a month, even when the trait wasn’t popular.
Given the amount of people running condis and the way condi builds are advertised as newbie friendly, it’s only natural to see this number of thread popping out.
XD Don’t you see all these “DS OP” threads started by randoms?…I’d be mad if I’d be you, it shows how simple is to run condi builds in gw2
I’m multiclass so here are my list:
As thief :
faceroll tier:
engi, dh, rev, mesmer
unkillable tier:
elem, druid, mesmer
casual tier:
necro, dh
recycle tier:
thief, warrior
As warrior:
faceroll tier:
engi, dh, rev, mesmer
unkillable tier:
elem, druid, mesmer
casual tier:
necro, dh
recycle tier:
thief, warrior
As engineer
faceroll tier:
warrior, dh, rev, mesmer
unkillable tier:
elem, druid, mesmer
casual tier:
necro, dh
recycle tier:
thief, engineer
As..well no need xd
I’m tired of even discussing with people about this game..screw it for real, just made a dragon hunter (Alhystrea)…I will stop trying, like 12k dmg with 2 traps…next I will make a condi reaper, truly I’m done even discussing balance on this forum..
This game is nothing but condi spam all over the kittening place, every match it’s against condi reaper, viper revs, pistol/shield scrappers and condi druid that overload the blasted area with condis…It’s BS
On top of that there is a plethora of CC : scrapper stun/daze aoe, daze spam from druid, more stun/daze from reapers , interrupt/kd from chronomancer, daze/trap BS from dragon hunters
Any change coming soon?
Go play tempest in wvw with bolt to the heart + 50%+ crit chance and 200% crit dmg then supported by your zerg, rush forward shouting : “execution mode activated” while using air overload..nuff said
Why? It’s been the same for years. Now that nearly everyone wants to play some kind of cheap condi bomb you can’t vs the ele. You want to play Passive vs passive then this is what you get lol.
Except I’m a celestial Necromancer, and I can’t use any meaningful CC on an Elementalist with this trait because they can simply heal most of the damage I do to them… This is not just about condition damage, it means I can’t chill, fear, or immobilize them etc.
Except most diamond skin qq-ers are necromancer players like you who refuse to accept that you have counters and are not supposed to be able to win every 1v1.
Ds only counters 100% condi specs with zero direct dmg, it does not counter necromancers, the trait is useless against power necros
highlights
/15blyat
I’m dying HAHAHAHA, @leeoto is eternity itself
https://p.gr-assets.com/540x540/fit/hostedimages/1380398910/771392.gif
OMFG he is Leeto!
Leeto if life! Leeto is justice! Long LIve Leeto!
DS IMO is an OP mechanic. The problem is that it doesnt really open any damage window once you get the ele down in HP – they just heal up instantly and are invoulnerable to condis again. All that it really need is something akin to revealed – a cd after DS is broken until it goes up again (even if the ele is at 100% HP).
In my opinion it should be a dmg reduction and not a immunity for example over 75 % hp reduce condi dmg to 50 %. So i got at least a chance to win against a ele in a 1 v1 and 2 condis will win against a ele.
I agree with the majority of posts, tempests are currently abusing DS, but only because they are extremely weak without it. So, as the above posts suggest, I think DS could be reworked to remain very strong against condis without being as gamebreaking as it currently is. Both of the above suggestions are great ideas, and I appreciate the constructive way that the two posts try to address the issue.
I would add that another option might involve condi duration, so that very strong condi classes would still be able to break DS by timing their bursts correctly, and that the ele would have to manage the most damaging conditions by using their cleanses at the right time, instead of just constantly healing. Something like "50% incoming condition duration while above 85% health might be an option, and would still allow DS to have a strong impact on non-damaging (control) conditions without negating them entirely.
My other issue with ele right now is that focus, as a defensive weapon, is far too powerful atm. It has obsidian flesh, easily the best invulnerability skill in the game (4-second instant cast invuln on a weapon skill that allows the tempest to cast any and all skills while active), tons of defense/reflects against projectiles (swirling winds, earth overload, magnetic wave), with the latter skill also curing 3 condis and being instant cast, with tons of CC on fairly low cooldowns to boot.
The ability to use overloads and shouts means that the tempest is not as reliant on weapon skills to deal the bulk of its damage, so that it is free to use the most defensive weapons available without hurting its dps too much —-> d/f and (occasionally) staff
That’s why scepter (and to a lesser extent, warhorn and offhand dagger) are so ineffective as weapon choices in the current meta.
So, in addition to reworking DS, I’d like to see some nerfs to focus and some buffs to scepter, so that an offensively-geared tempest or ele build would become viable again in PvP. I think a lot of ele players would like to see more build diversity, which might take some of the sting out of a rework to DS.
Overloads can be interrupted if you know what you’re doing making your all post a moot point and the best invulnerability in the game is double elixirs and shield gear where you don’t lose the point and and you mention only the strong points of focus , what about the rest? freezing gust, fire aura? obsidian flesh comes as compensation for the rest of the crap focus has so…suck it up
I basically refuse to play anything that hasn’t got an overload on it, there is not a single overload that I hate, I use all of them at specific situation:
Reduce to ashes all who try to hide in stealth or shattering any hope of ressing for the enemy?…Fire Overload
A last ditch attempt to remain alive or save your friend from certain death?….Water Overload
Wanna inflict massive pain on the enemy and force them to run for their lives (assuming they do manage to run away) or simply want to teach the enemy the true meaning of fear?….Air Overload
Become an unbreakable moving fortress, bleeding to death all who dare to stay close?…..Earth Overload
Wherever I go..overloads will be there with me…./thread
So, I quit about 2 weeks after HoT launched. I got so frustrated with Druids and Reapers seeming to fulfill every position Warrior used to fill 2x better and the zerker meta seemed to still be alive and kicking. Additionally, I always felt that when I lost a fight to an elite spec it was simply because they were an elite spec and NOT because they were better than me. (GW2 being P2W now is a discussion for another thread, although it’s a discussion that I feel NEEDS to be had at some point)
How is the situation now?
Are elite specs dominating the field?Does anyone still play the normal specs now?
Is critical damage / chance (zerker) still the only way to play warrior effectively?
How is Warrior’s balance now? Underpowered? Overpowered?
Somebody asking “how’s balance?” on a MMO forum..it’s the equivalent of somebody asking “which one is the only true religion?”….*you’ll never get a straightforward peaceful answer!
We have not asking for much, just to make scepter a little bit better like improving the auto-attacks or making dragon’s tooth a tad faster
This thread was Obviously made for necro’s to cry. Ele is the only class that keeps reaper in check. Oh there is a counter to your condi bomb ?? boohoo lets go cry on the forums!
Noone is arguing that that is a bad thing. Keeping people in check and from being OP if fine (Like ele bunkers are themselves atm, I just 1v2’ed a warrior and a DH on point and won) It is simply TOO good of a counter. It is an ability that has zero counterplay besides playing a different class or changing your build (sorry, but that is not counterplay), and requires zero skill/effort on the part of the ele to reap the benefits. [[
Fair enough then why don’t keep the discussion limited to DS instead than suggest to nerf core ele in the process?
Enough already with this farse! Remove DS already
-It’s obvious that DS is being used as an excuse to nerf core ele to the ground
You keep saying this, but are there any core ele builds that use the discussed trait? If not, then is it actually affecting core ele at all?
Do I really need to go and cherry picking every comment from a necro saying: " DS not the problem, nerf healing, damage and protection on ele"?
But the real question is why people are so hell bent in reworking DS rather than remove it?
Let me guess… a trait that confers immunity , the perfect “triumph card” for a nerf crusade aimed at the profession, without DS…it’d be that much harder to cover any L2P issue
Afraid that you will run out excuses when losing to a ele? I do really wonder what will be next the reason why “PRO” necros lose vs ele
I should have recorded that fight vs a reaper yesterday…to lose vs a marauder scepter air tempest, what would be the excuse then? too much dmg from dragon’s tooth? or too much healing?
(edited by Supreme.3164)
I cannot attest to post-WotLK, but Vanilla WoW PvP destroys gw2 by a huge margin.
Rose-colored glasses. WoW PvP gets out of hand toward the end of an expansion due to gear scaling, and vanilla was no exception. Also, there was always an ideal composition (e.g. feral druid for running flags in WSG vanilla, arenas in later expansion had a selection of a few). However because your BG group in WoW was more what you could find (you couldn’t just swap classes because gear mattered a lot and progression was character-based), it seemed like it was more flexible.
I do agree that ANet needs to go back and take a serious look at core game balance and establish some ground rules which can loosely objectify the balance of an ability.
- Should condition damage work alone, or should it be a supplement to power like precision is? With condition damage being powerful by itself, you get on a slippery slope were you can stack too much defense while doing a lot of damage, especially if you have access to multiple condition types.
- Boons should be far more limited so that you can’t easily get 100% up-time on stronger boons, especially on a group, without sacrificing elsewhere for it.
- Stop the arms race. Don’t pile on more boon strip, condi clear, and unblockable everywhere because one build is causing trouble. Address the offending build instead.
- Fix bugs like abilities or movement getting locked during immobilize or leaps.
- There are clear winners for runes, usually because they provide heavy boon output.
In addition, the PvP system has heavy flaws which need to be addressed.
- Stat system is all-or-nothing and needs more granularity. 900 ferocity and 0 precision or 1200 toughness and 0 vitality makes no sense.
- Change how leagues are implemented. If league placement is meant as a way to rank players, you have to abandon rating for matchmaking and win determination. If you want to maintain rating, then league progression should be a facade only, mapped to rating, with extra progression if your league is much lower than your MMR.
+1
Weird Supreme, I remember you defended extreme bunkers a lot? What has changed?
I wasn’t really defending bunkers as a matter of fact I loathe them as I stated before.
I posted already a set of balance suggestions to bring bunkers in line while not promoting absurd dmg as a consequence, after all extreme bunkers exist to counter extreme burst.
Furthermore I stated that the real problem is the simplicity with which extreme bunker/burst are achieved, would the two be a result of pure personal skill then I’d have np
I’ve run into lotta teams who believed strongly in that and they lost because both homes were capped forever.
XD yeah
Lol, so players that play without tunnel vision still exist..good to know
DS nerf is only a trending persecution, pushed by players that wants to win every 1v1 fight, on team fights, there’s roles and each has a function, eles are doing theirs as intended as mesmers are. On those team fights DS is rarely OP, general sustainability and damage mitigation plays a more important role. In my opinion there’s a real OP trait that ele has that it’s a must pick and counters different mechanics and a whole trait line for a certain class, not a very specific build.
Not dude you need to have a CHANCE against any class or any build in 1 v1 . Having hardcounters where you have no chance cause you cant deal any dmg is just stupid and especially if you get hardcountered by 1 trait not by a single class
So if I choose not to take DS, do I deserve to have a chance against condi Reaper?
You’re asking for a chance for a condi Reaper to win DS Tempest. I’m asking for a chance for a none DS fresh air Tempest to win a Condi Reaper. Deal?
Just like I can’t pick a Freshair Tempest build and complain it dies to a Reaper, you can’t pick a full condi Reaper and complain it dies to a DS Tempest.
You can do that, just pick scepter and bolt to the heart over fresh air ( having the dmg to actually eat fast through their RS is more important and cumulative dmg from fresh air doesn’t cut), avoid their wambo combo at mele range spin to win +chill to the bone ( you’ll see it coming a mile away) and quickly eat through their RS bar, save your burst ( like air overload) with RS down..unleash hell ( have condi clear ready to get rid of fear/chill spike – magnetic wave saving).
Enough already with this farse! Remove DS already
-It’s obvious that DS is being used as an excuse to nerf core ele to the ground
-Eles can adapt and don’t die to condi spammers
-This overbearing complaining from the necro community has reached unstainable levels
To all eles, to hell with everything, you can play without diamond skin..just remove this trait and let’s stop the congestion on the forum, every day now you get 2-3 threads started by a condi spammer …
The major reason for flamed discussion is represented by the fact that people are trying to use DS as a ruse to nerf the core ele to the ground.
At the only mention of “removal of DS” you will be greeted by those who claim that the trait is OP, only in this case they will defend the trait claiming that the problem is ele and not the trait itself.And you’re right in saying that most info are left out from conversation…that’s more convenient for many
The discussion from DS has quickly switched to core ele, in a distorted and diluted way:
1) They say ele has dmg reduction while in earth; that’s incorrect, the earth trait line was originally the toughness line for ele, after the June patch anet has replaced the toughness=dmg reduction formula with a trait FOR ALL CLASSES NOt JUST ELE, therefore the earth GM minor is the equivalent of 250 toughness aka 10%, as it stands the trait doesn’t even add up to the full 300 toughness as it was nerfed quickly after the patch launched
Adaptive armor gives 300 armor maximum, and that’s considered pretty strong. Besides, the elementalist most definitely has protective skills and traits in the earth line, which are more important anyways.
2) Ele has no other forms of dmg mitigation outside protection, heals and dodge….funny how somebody mention 75s CD skills as viable dmg mitigation.
Just like I mention stone signet for damage mitigation on rangers. Also, again, take a look at necromancer. Do they get permanent 40% damage reduction? Hell no. Do they get any invulnerabilities? Nope. One quarter of the healing that elementalists have? No. Auras to reflect projectiles, give even more damage reduction, stun attackers? It isn’t just that tempests are unkillable, it’s that they make their teammates nearly unkillable as well. A tempest can do 700k healing to teammates over the course of a game, plus more than 300k damage, as well as being extremely difficult to bring down.
It has already been proved that meta auramancer dies to power/hybrid builds right?
That depends heavily on the power/hybrid build in question. Power reapers can’t because the tempest just kites them, and their reliance on conditions (specifically, fear and chill) to set up a burst is their downfall. Revenants can because their ridiculous defensive mechanics allow them to go full glass and survive, even in this meta. Even then, it’s rare to kill one in a 1v1. Usually, the fight goes on for a few minutes, then somebody rotates and the +1 is what decides it.
It has also been proved that once DS is off the ele falls down quickly despite all the super heal talk so again where’s the problem there?
Yeah, right. Unless you can remove boons and power spike them (in other words, unless you’re a Shiro/Mallyx Herald) they’ll just hit a few healing skills and get back to full health. Permanent 40% damage reduction and ridiculous amounts of healing are why diamond skin became such a problem in the first place.
Eles don’t get perma 40% protection for free…they have to trait for it, they make a choice like you can have the choice to go into death trait line and pick these traits:
http://wiki.guildwars2.com/wiki/Corrupter%27s_Fervor
http://wiki.guildwars2.com/wiki/Reaper%27s_Protection
I don’t bother to pick others as the idea is clear and also
http://wiki.guildwars2.com/wiki/Armored_Shroud It looks like Anet has given toughness traits to every professions speccing for ex toughness line…FTW -_-
You have build options..not using them it’s your problem
And again shall we remove clones/stealth from mesmer? evade/stealth from thieves? heal burst/blocks from guards? CC chain/heal burst/stealth/block from engies? ranger? war?…should I start complaining about all the defensive option of each class because ele hasn’t got it?
And revs use viper? They actually invest in power? If you’d know how to play a class outside a single build copied from metabattle..you wouldn’t be here, seen reapers changing builds and beating easily the ds auramancer so the problem is no the class but the copy/paste goons that wait for @Nos to post a new meta build for them, you guys copied his signet build, his reaper build etc etc…problem is @Nos is only bothered to play team based build that synergize with his team so that’s not what wins all 1vs1
If you just want to run meta then expect to be countered by another meta build..that’s why they’re meta in the first place…
Finally…
Do eles get invulnerabilities? yeah on 33s CD max if traited and picking the focus and even there , the lowest HP in the game guarantee that much
But hey, wanna be like eles?..Be my guest but then my friend you’ll have to forget about:
1) Free trait choice = NOPE it’s 2 defensive lines min or GTFO
2) Choice of amulet = NOPE it’s vit/toughness/healing for all your gear options
3) Wanna play bunker or dps or condi = NOPE you play bunker only or GTFO
That coalescence of ruin dmg LMAO, I can guess your build..watch out for the wind..it may take you away
The answer is no
In the current meta its really the only class that gives team support with the massive amounts of AOE condi. Take away Diamond Skin and the ele isnt usable anymore from a team perspective.
Also the huge thing is balance here. We have 2 classes that are not being used (except by a select few) for even regular ranked matches. People who actually try to play with non-meta builds are greatly weaker then there meta counter part.
Diamond Skin is just part of the current meta as a small counter to the spikes in DPS/Condi dmg being thrown around. IF you look at classes like DH/DD/Beserker, they are the actual counter to DS ele but the problem is that every other class counters them so the question becomes the upcoming patch.
The domino effect will occur but the question is will be good enough for eles to play other things?
Ironically Tempest meta is what is keeping many other specs from being nerfed
With no more aoe protection/heal/condi clear…all who talk now will see their dear spec being nerfed hard, as everybody would start abusing the kitten out of reaper/DH and the rest.
A strong bunker is a necessary evil, used to keep at bay an even greater evil…in the end nobody ever wins, if DS get nerfed those who would rejoice will see their specs nerfed soon after…guaranteed
the question is will be good enough for eles to play other things?
There won’t be problem there, eles will switch back to selfish traits, many teams may drop ele then..but the class will still be viable
There is a very serious problem in this topic; lack of enough explanation.
DS in a tempest is boringly op. Not game breaking, but boring. In normal dd ele, it is nothing. Just a minor barrier.
There is no balance between core vs elite. You say that most of the damage comes from melee, that also shows that core lb rangers are so outdated that they can kill themselves with their pew pew.
Some of us are thinking core professions when you adress one, and some of us think elite specs. That is why no one can communicate properly, and there are so much fights in the forums (also due to the immense failure of anet).
Maybe you/we should try to be specific about the profession/elite distinction. That would be easier. Most of the arguments I have seen in last month is flamed because of this misunderstanding.
The major reason for flamed discussion is represented by the fact that people are trying to use DS as a ruse to nerf the core ele to the ground.
At the only mention of “removal of DS” you will be greeted by those who claim that the trait is OP, only in this case they will defend the trait claiming that the problem is ele and not the trait itself.
And you’re right in saying that most info are left out from conversation…that’s more convenient for many
The discussion from DS has quickly switched to core ele, in a distorted and diluted way:
1) They say ele has dmg reduction while in earth; that’s incorrect, the earth trait line was originally the toughness line for ele, after the June patch anet has replaced the toughness=dmg reduction formula with a trait FOR ALL CLASSES NOt JUST ELE, therefore the earth GM minor is the equivalent of 250 toughness aka 10%, as it stands the trait doesn’t even add up to the full 300 toughness as it was nerfed quickly after the patch launched
2) Ele has no other forms of dmg mitigation outside protection, heals and dodge….funny how somebody mention 75s CD skills as viable dmg mitigation.
The discussion would be far less toxic if “players” would focus on the issue instead than trying to push their own agenda proposing nerfs to core ele traits ( and even the traits that make Tempest worth using )
It has already been proved that meta auramancer dies to power/hybrid builds right? That means all this talk about heal/protection is useless and only caused by bitter individuals and protection does jack squat vs condis anyway if those talking against DS had any resemblance of power dmg, they would have np against meta tempest.
It has also been proved that once DS is off the ele falls down quickly despite all the super heal talk so again where’s the problem there?
If you(general talking) have a problem with DS….stick to the trait alone when talking about issues
So my point is : if you( general talking) want just to nerf ele to the ground make your(general talking) own delusional thread and don’t use DS as an excuse to push your own agenda
(edited by Supreme.3164)
I dont believe anyone thinks it’s going to “ruin gw2.” However, I am one of the people who will be moving to it. My reasons being.
Competitive 1v1 (don’t have to rely on 4 other people)
-Frequent balance
-An established esports presence in other counties.
-Active combat. (ie passives aren’t running wild like gw2)
-Condis (dots) are not a massive source of damageand my #1 reason..
-No more Arena Net!
Most of the people here will realize that they’re not that good in 1vs1 to start with
Diamond Skin isn’t OP, its completely useless against power builds but it walls off condition builds pretty well. The only reason we can even fight necromancers is because of Diamond Skin. Once its removed, load on the conditions and its game over.
FALSE. Reaper power builds are slow, melee range bruisers that are forced to rely on slowing down their enemies with chill or locking them down with fear in order to deal their damage. Druids also tend to be heavily reliant on immobilize. All of these are negated by diamond skin. Even if we accept the incredibly poor design decision of passive, complete condition immunity, it still counters some power builds pretty well. And yes, especially if (as you pointed out) the tempest also has permanent 40% damage reduction, high reflect uptime, and auras that chill or stun attackers.
Well..good thing eles have something to punish people that attack him..maybe one day we’ll have something that prevent us from being hit in the first place
Diamond Skin isn’t OP, its completely useless against power builds but it walls off condition builds pretty well. The only reason we can even fight necromancers is because of Diamond Skin. Once its removed, load on the conditions and its game over.
Instead of nerfing Diamond Skin, how about we start with the Earth Major trait called Elemental Shielding. Here, I’ll link it for you. https://wiki.guildwars2.com/wiki/Elemental_Shielding
This is one of the reasons why removing DS is next to impossible on Tempest builds. When you have access to base 3 second protection on utility skills (Feel the Burn, Eye of the Storm, Aftershock), elite skill (if running Rebound) as well as weapon skills (Shocking Aura, Frost Aura for D/D, Magnetic Aura for Staff) it becomes a problem because now too much damage is being mitigated and most if not all damage that comes in is being out healed. Just as a start, I feel that Elemental Shielding needs an internal cooldown because the access to constant protection is what makes Diamond Skin OP.
I’ve used DS before HoT and at that point there were next to no complaints because many considered it to be garbage due to the “Above 90% HP only” which wasn’t a problem until Elemental Shielding can be activated on 5 to 6 different skills with no cooldown.
EDIT: Forgot to mention, DS is mainly OP on Tempest because Tempest traits synergize way too effectively with auras. Regen + Vigor on top of more auras from overloading and then healing on top of applying auras. Diamond Skin OP on Tempest, on anything else its okay at best.
https://wiki.guildwars2.com/wiki/Elemental_Bastion
https://wiki.guildwars2.com/wiki/Invigorating_Torrents
https://wiki.guildwars2.com/wiki/Unstable_Conduit
Diamond skin is only used by aurashare eles a selfless build , ele can run selfish builds also, builds that would suffer greatly with your suggestions
The DS tempest is the only thing helping the team to survive the onslaught of condis from revs, reapers, scrappers and more. The trait allows the ele to pick more team oriented traits like powerful aura over more selfish traits. Without DS, the tempests wil simply switch to selfish builds, the condi abuse currently affecting GW2 will become even more pronounced .
So necros think that eles are easy to beat if they don’t have DS, therefore them losing to eles is only due to this single trait, once the trait is removed..they should win easy against eles….and if not than something obviously still remains OP on ele
As I’ve said not matter what; the guy who lose will always blame the game and not themselves
This thread boiled down to two arguments:
Argument: A good condi necro can beat DS
Counter-argument: Only a bad DS loses to a condi necroThe real question is: Can a condi necro beat a DS tempest of equal skill?
I think the necros that this community views as the best say that they can’t beat the DS tempests that this community also views as the best.
I’ve run across two types of DS tempests. There are the ones that seem to think that DS is all they need to win. They die to viper necro. Then there are the ones that are very good at managing their health and counter the direct damage they are taking to keep their health high. They don’t die.
Pls define “skill”, in a MMO the guy who win is always the noob that runs OP builds and this accordingly to the general MMO pop, the real question is :
Will a nerf to DS stop necros from complaining about eles? …NO
It’s not like necros have suddenly started to complain about eles…so spare me the “I can’t beat eles because of DS” catch phrase
I’d prefer they increase the energy cost or cooldown of the skill rather than removing the evade frames. The problem with the skill is that it locks the Revenant in action, so without evade frames the skill becomes totally worthless as it makes you a sitting duck. I think if you made it weaker or removed the might, though, it’d also fall into disuse. If the cooldown or energy cost were increased, however, it’d still be useful just need to be used more tactfully.
Yeah that’s all I want, no delete..just remove the spamming effect, increased CD or energy would solve the issue
Common guys that is a GM trait worthless under %90 HP.
Look what nos does to DS Eles with Wanderer gear (0 Power) with chillomancer….
http://www.twitch.tv/noscoc/v/32498263
watch 00:50:00
Are you comparing your “average” necro to @Nos ?..lol good joke my friend ^^, do you know all necro playerbase run builds made by @Nos?
This single skill is simply too good:
1) huge dmg
2) 2s evade frame
3) 5s CD
It’s like heartseeker on steroids, I propose to either double the CD or reduce the evasion frame from 2s to 1s if not at the very least reduce the number of hits from 7 to 5; given the plethora of “oh kitten” skills on revenant, something must be done
And then when you will come crying on the forum ..I’ll say :“told you so..now suffer”
I asked for reasonable changes..but my guts tell me that OP changes are on their way and a new wave of monsters will reach our shores..be prepared
Don’t give it up guys! We must keep asking , our perseverance will pay off….one day.
Don’t let the dream die
Here a list of threads to remind you of what people have been asking for the last 3-4 months:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Improvements-to-scepter
https://forum-en.gw2archive.eu/forum/professions/elementalist/The-Scepter-buff-was-a-lie
Let’s keep it up.
P.S It’d be good if a forum specialist would take note of this (not exhaustive) list of threads about scepter
Anet devs work in the hyperbolic time chamber..there every day equals to 2 weeks in our time
let me get you right..you say this map+bunker meta is problem because?
the distance between points is too big?
bunkers can defend lord way too good?
what exectly do you claim here?
It’s a snowball map meaning that you keep mid, it’s very easy to snowball in either direction, the layout of the map allows bunkers to kite way too easily, making them near unkillable, the map is not suitable for the current balance and gamemode as it favour premade vs soloers