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The time of the Ranger is now!

in Ranger

Posted by: Swagger.1459

Swagger.1459

-sits on bear and raises longbow with pride-

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Will Guild Wars 2 ever be an eSport?

in PvP

Posted by: Swagger.1459

Swagger.1459

Short answer: No.

long answer: Nooooooooooooooooooooooooooooooooooo.

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What do you think about the PvP changes?

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

ANet slid the core issues of PvP under the rug and showed off some new shiny rewards. The sad part is, people actually bought it.

yes, anet has a tendency to do that, but things will go back to really bad after players find out how poor professions and combat truly are in a pvp setting. In 2-3 weeks most of them will go back to where professions and combat shine… pve/wvw auto attack zerg trains.

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(edited by Swagger.1459)

Personal damage meter API?

in API Development

Posted by: Swagger.1459

Swagger.1459

thanks for the response!

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Personal damage meter API?

in API Development

Posted by: Swagger.1459

Swagger.1459

Where is the personal damage meter API?

Edit- any combo personal/pet damage meters floating around as well?

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(edited by Swagger.1459)

TP question for developers

in Black Lion Trading Co

Posted by: Swagger.1459

Swagger.1459

My question was not about botting, that is a separate issue. it was about why the use of 3rd party tools to monitor, access and use the tp while not actually logged into to the game is allowed and encouraged. A developer response to clarify would be great.

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Will Guild Wars 2 ever be an eSport?

in PvP

Posted by: Swagger.1459

Swagger.1459

they are working on loot currently so hopefully profession revamps are in the works as well.

yes, the spvp area is designed around small groups of players vs other small groups of players, but that does not mean professions and combat for the sake of combat are good at all. given the current state of things, death match mode would only highlite how much more terrible the professions, combat systems and meta really are.

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TP question for developers

in Black Lion Trading Co

Posted by: Swagger.1459

Swagger.1459

still does not answer the question. why is/will/are said app(s) be(ing) allowed?

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Will Guild Wars 2 ever be an eSport?

in PvP

Posted by: Swagger.1459

Swagger.1459

the sPvP population of gw2 is too low.

need more PvE / WvW people to try sPvP.

else no esports.

need better profession designs that are geared less toward zerg vs zerg gameplay and more with individual performance. doing so would make for an interesting profession and combat system, and players would be more inclined to participate in spvp. more buttons to press on the combat ui would help too, because the auto attack, dodge, swap, dodge, swap, swap and long cool down wars are really terrible and uninteresting. additionally, profession development needs a heck of a lot more love than just turtle paced trait number reshuffling when it comes to tackling the current major balance and meta problems.

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TP question for developers

in Black Lion Trading Co

Posted by: Swagger.1459

Swagger.1459

Why do you permit 3rd party programs that allow players to monitor the tp and purchase/sell items when they are not logged in the game?

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TP question for developers

in Crafting

Posted by: Swagger.1459

Swagger.1459

moved to bltc

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(edited by Swagger.1459)

I'm Done with PVP

in PvP

Posted by: Swagger.1459

Swagger.1459

Every single match I walk into I see nothing but new players running around without a clue. ArenaNet does NOTHING to fix this problem and just lets the issue get worse and worse.

I must have lost 8 matches due to players who don’t know how to play. Last match I was running treb and literally had 2 teammates standing next to me at the treb.

I am completely frustrated at the state of the game.

I really liked this game. I really wanted to love it, but ArenaNet has decided to do nothing about it.

I’m done. You guys don’t want to fix your game, so I’m not playing it anymore.

the way professions were designed makes combat for the sake of combat pretty terrible. until a strong reinvestment is made to revamp professions, nothing is going to change. I’m not talking about shuffling around trait numbers again for the next year, or adding in a few more skills and weapons on a limited number of long cool down buttons either. I’m talking about hiring more people, like they did for living story development, and get back to the drawing board. unfortunately though, I highly doubt they would ever do such a thing because the bare minimum has been done so far and their attitude seems to be that things are good enough for them.

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Today Anet taught us to never be selfish

in WvW

Posted by: Swagger.1459

Swagger.1459

I have dishonored my server.

I have spent valuable minutes, perhaps hours, trying to do jumping puzzles, while there are queues to the borderlands, and the map chat is filling with requests to come defend hills, bay, and garrison.

I have disregarded cries to man the siege at garrison, simply because I only had 5 ruins left to flip to get my achievement.

I have let enemy players kill our dollies, when we’ve been so close to full T3 keeps, simply because they then would let me kill theirs.

I’ve abandoned the zerg, to stay in scout circles, while rushing to defeat an enemy zerg.

What have I gained for these dishonorable acts? What have I gained sacrificing fun and challenging play time for grinding out achievements? 1 rare, and some worthless skill tomes, and an ACCOUNT BOUND dolly.

that was both funny and sad, kind of like wvw and the state of the entire game currently.

Kudos!

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Superior Skill Points - For the new skills

in Suggestions

Posted by: Swagger.1459

Swagger.1459

So we saw that the new skills will cost 25 skill points, however I think there should be a different way of doing it, more exciting and challening. Skill Points do not mean anything now and most people have piles of them lying, so I think there should be points of higher tier called Superior (or w/e) Skill Points. These type of SP will have to be collected by doing special mini dungeons, bosses, event chains, scavenger hunts. Activities, for short. This will be more exciting way of getting them. The skills could cost from 1-5 depending on their tier (ex. 1 for healing, 2-3-4 for Utility, 5 for elite)

The current skill system makes sense and works, so let’s not muck it up unnecessarily.

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Ascended Armor

in A Very Merry Wintersday

Posted by: Swagger.1459

Swagger.1459

I think some people are totally missing the point of the type of goal ascended gear is supposed to provide.

I’m pretty sure gold sinks and increasing gem sales are a big part of the ascended equation as well.

They would have a hard time adding armor acquisition methods outside of drops to other areas of the game because crafting acts as a time, effort, and money gate.

naw, they could have used the laurel system (see ascended trinkets in pve and wvw) for acquiring ascended weapons and armor to start as well. would have been pretty easy for them to allow players to purchase X ascended piece for X laurels, X gold, X crafting mat or X badges to accomplish the same goals.

don’t make excuses for a poor implementation decision that only provides 1 reliable method to obtain ascended gear and alienates players who don’t like to craft in the process.

Yeah they could have it use laurels, but without a time gate, having it bought with laurels will make the crafting method effectively useless which is why you will never see another direct method happen. Laurels are a currency which exists that is not end game and is not suitable for ascended armor as an end game goal.

Laurel system has no time gate for players like me that have been playing regularly since the start are sitting on almost if not more than 200 laurels and loads of t7 mats, we would most likely have the armor the first day. And instantly be bored again.

Laurel system, will make the current reward system to obtain ascended effectively mute, as people no longer need to earn materials to craft, as it would defeat the purpose to have a laurel vendor require all the mats without the crafting. It doesn’t encourage people to venture outside their comfort zone into other areas of the game.

Just because you don’t like the way something or the way it was implemented doesn’t mean its poor, in my opinion it was a genius way to get players out in all areas of the game working toward a new goal. And it also put some value into having a crafting profession. Don’t like to craft? Don’t do it, they made the increase negligible for a reason.

You seem intelligent, so I’d like to suggest that you try to get out of that 1 dimension you’re stuck in and join us on our great migration to seek out and find new ascended options and possibilities.

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PSA: Stealth is not invincibility

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

Yep, when I see a Thief invis near me, I swap to GS and swing around like crazy.

Draknar swung a sword. Draknar swung a sword again. Hey! Draknar swung it again. That’s great!

Here ya go folks and future developers, top notch AAA stealth and counter stealth mechanics right here that will stand the test of time and be written in the history books for all future mmorpgs!

:)

It’s not an MMO, but i can’t tell you how many time’s i’ve killed invisible Spies in TF2 just by swinging in the air. And i’m talking about the one’s that are standing still so they are completely invisible.

Awesome! Another great example of quality game mechanics!

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PSA: Stealth is not invincibility

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

Yep, when I see a Thief invis near me, I swap to GS and swing around like crazy.

Draknar swung a sword. Draknar swung a sword again. Hey! Draknar swung it again. That’s great!

There ya go folks and future developers, top notch AAA stealth and counter stealth mechanics right here that will stand the test of time and be written in the history books for all future mmorpgs!

:)

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(edited by Swagger.1459)

New skills good. Acquisition Bad

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

I agree with the OP. Would it kill Anet to put in a little effort and make a fun quest or storyline for these skills to unlock?

This just in Anet, not everything needs to be either freely given, farmed, or crafted. Pro tip for making MMOs for you.

I’d prefer it they used their time and resources to making a robust and customizable profession system outside of adding new gear. Having a few more buttons to press that were devoted to making weapon sets feel complete and more skills at hand to use wouldn’t hurt either.

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Ascended gear and level increase?

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Swagger.1459

So what’s happens to level 80 ascended gear when profession levels are possibly increased?

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other ways of getting quartz crystals?

in A Very Merry Wintersday

Posted by: Swagger.1459

Swagger.1459

I hope they add gathering nodes to maps if qc are required mats for any ascended gear.

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Ascended Armor

in A Very Merry Wintersday

Posted by: Swagger.1459

Swagger.1459

I’m not a fan of time gating, but the point of that post was to show that it’s not hard to provide other options for ascended gear acquisition.

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(edited by Swagger.1459)

Ascended Armor

in A Very Merry Wintersday

Posted by: Swagger.1459

Swagger.1459

I think some people are totally missing the point of the type of goal ascended gear is supposed to provide.

I’m pretty sure gold sinks and increasing gem sales are a big part of the ascended equation as well.

They would have a hard time adding armor acquisition methods outside of drops to other areas of the game because crafting acts as a time, effort, and money gate.

naw, they could have used the laurel system (see ascended trinkets in pve and wvw) for acquiring ascended weapons and armor to start as well. would have been pretty easy for them to allow players to purchase X ascended piece for X laurels, X gold, X crafting mat or X badges to accomplish the same goals.

don’t make excuses for a poor implementation decision that only provides 1 reliable method to obtain ascended gear and alienates players who don’t like to craft in the process.

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ascended gear implementation qs

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

why is ascended gear acquisition tied to crafting first when there are many other ways it could have been initially implemented?

If the main concerns were improving “character progression” and to keep players happily logging in, why design a gearing up system that alienates a portion of the player base without introducing other methods simultaneously?

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New skills good. Acquisition Bad

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

Hey there!

So recently it was revealed that you’ll be getting new skills coming this time around. That’s great and all and I love that we’re seeing new skills. However, how you’re having us to acquire them is a bit bad. You use skill points to unlock them in PvE.

What do you think of this acquisition method? Is this suitable progression for you or would you rather have it another way? If so whats you’re idea.

I’ll give my personal opinion on the matter.

Personally I hate gathering and crafting. As a result, I never used my skill points on any of my characters. Combine with items that give you skill points, I have a TON. My main has something close to 300.

In my opinion, you need to have us do stuff in game if you want us to have skill progression. That is why gw1 had such an awesome skill progression. You didn’t just use skill points and boom. You actually had to hunt down a specific enemy who had specific strategies that you had to master for your class to take down. What you should have done is made it so we unlock it when we do a certain event in the open world. It could be class based. We would have to do this event which was tough to a certain degree (liadari of darkness tough would be awesome, though I think too many people didn’t like that. So a bit easier)

Progression needs to take time. Since there aren’t too many good skillpoint drains for none grinders/gatherers, I know a lot of people have a huge amount of skill points sitting around. They’ll probably buy the skill instantly and then go back to what they usual do with no change in the endgame progression for them.

Anyways thats my opinion on the matter.

i’ll pass on the creative ways to get skills in this game. players jump through enough hoops to get stuff so the skill point system is fine.

edit- the current system is streamlined and makes sense, so let’s not give them more ideas to force us into doing things we don’t want to do to “progress” our characters.

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(edited by Swagger.1459)

forced crafting

in Crafting

Posted by: Swagger.1459

Swagger.1459

I don’t see it. The ONLY BiS gear you can craft is the weapon (so far). No one is being forced.

it would probably be helpful if you were more aware of what major things are being implemented and going on with the game.

sure you can niggle about the ops wording, but the bigger picture is that crafting is the only reliable way to get said “character progression” gear. basically having 1 path (no, not counting .0002% random drop rate) is the current issue. also, it would be foolish to think that the devs won’t eventually design harder content around improved gear, increased character performance, higher profession levels, stronger abilities… so there needs to be multiple methods to achieve this gear much sooner than later. not to mention the gear disparities that will occur in wvw over time when some players are decked out in full ascended and whipping the floor with newbies and those who sat around in exotics telling others that ascended was not needed.

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Why the difference in health pools?

in Guild Wars 2 Discussion

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Swagger.1459

I’ve been playing for some time now, but I’ve never managed to get my head round why classes have different base health pools?

Take for example..

On my Ele I can get the same stats and output roughly the same damage as my Necromancer. Though, my Necro has much, much more health.

Can anyone please explain why there is a difference in health pools?

I’ve mained a Warrior for a while and recently moved on to playing Mesmer and Guardian a lot. I’ve been playing a relatively tanky build on my Guardian and only recently decided to try get some DPS going. When I traited full zerk I was shocked to see that I only had around 10,000 health. My Warrior has the same stats, does better damage (and more efficiently) and still has around 20,000 health.

Why on earth?..

Because this was yet another poor profession design decision that continues to be ignored.

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How many Chars will you gear w/ ascended?

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Swagger.1459

Zero. I’m not going to sacrifice or waste my game time, effort, gold or cash crafting. Until I can earn them as rewards through regular gameplay of my choosing without an unreasonable grind and purchase them off the bltc, this system for gear progression does not interest me.

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Skills, Abilities and Character Progression

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

Yes, coming next year, some new skills, new traits, new weapons and old weapons for different classes. When exactly? Noone has an idea, not even ANet :P

As per Colin’s blog, they were going to start deploying these new skills in 2013. So far, we have a new healing skill(anti toxin) and it sounds like we may be getting more healing skills. Who cares about healing skills? They don’t drastically change gameplay. I havent switched out my healing skill on any character since Ive hit 80. We want more utilities, elites, and weapon skills.

Per Jon Peters:

’The reason we went with heal skills first is that we actually believe this is the highest impact area for build diversity.

1) it is a small pool to begin with so adding to it increases choice by a large %
2) it sees a lot of use
3) it heals you which is pretty important

As time goes on we will also introduce traits, utilities, elites, and potentially other stuff.

Jon’

i roll my eyes every time they mention the words “build diversity”.

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GW2 Becoming P2W

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

You can exchange gems for gold and buy a full exotic set.

You’re really reaching. Considering you can farm out a full exotic set in a matter of days, less depending on your playing habits, and the person that outright bought it will still have no stat advantage over you.
I have a feeling many of you claiming the P2W scenario have never played a P2W MMO.
One where the highest tier gear is only available in the cashshop and its stat increases are hugely significant over anything that can be earned in game. And this gear costs hundreds, in some cases thousands of dollars (USD). That’s P2W. And its not an exaggeration. Look at games published by PWE. Their flagship game has the highest tier endgame gear direct in the cashshop as its only method of acquisition. This gear is hugely more powerful than what’s farmable in game. And it costs somewhere around $1200USD to buy it. Plus the method to ‘refine’ this gear to even higher and more devastating stats is also only in the cashshop and costs hundreds more to max refine. You can then take this gear and smash anyones face in PvP and steamroll any PvE when any player not able to charge would struggle or fall to being one-shot in PvP everytime they encounter a cashshop player.
You dump huge amounts of real money into a game to instantly be better than anyone who cannot charge and have a massive stat advantage over them, that they can never achieve in the game itself.
There is nothing in GW2 that falls into P2W. Cosmetics are not winning anything. Conveniences are not winning anything.

I hate to ruin (pun intended) your day, but you seem out of the loop to what is coming and we are not in cosmetic Kansas anymore.

-all legendary gear will have ascended stats and you will be able to change those stats out of combat.

-you are and will be able to continue to buy all higher stat legendaries on the market.

-the devs are in the process of making it easier to obtain precursors and legendaries, so it will lower the prices on the market and make purchasing bis gear a more attractive option than grinding for them.

-eventually you will see players just buying the best gear when they hit max level. so yes, you will be able to dump huge amounts of real money into this game to instantly have better stats than most players. yes, this is intentional. yes, they want your money. yes, there will be a pay 2 have the highest stats option because it generates profit for anet.

-there will be level increases and higher stat gear introduced in the future so this money making cycle will continue.

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Nexon and NCsoft?

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Posted by: Swagger.1459

Swagger.1459

Is it true Nexon bought a part of NCsoft? If this is true I can see why the community is complaining about this game becoming P2W. Well, I think I just lost motivation to continue playing. I will have nothing to do with Nexon.

Good thing no-one is jumping to conclusions.

Can I have your gold?

good thing we can use gold to buy bis legendary gear when we’re tired of grinding for them

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will gw2 ever become an esport

in PvP

Posted by: Swagger.1459

Swagger.1459

gw2 spvp needs more players before it has any remote chance to become a popular e-sports.

given how they allocate their resources into PvE, living stories (more PvE), gem store (PvE again) i say this is impossible. unless they change their monetization policies and focus on attracting more players to play gw2 sPvP.

until more players play gw2 sPvP, it will never become an e-spot.

some external references.
http://store.steampowered.com/stats/

Current Players | Peak Today – Game
231,589 | 509,107 – Dota 2
36,100 | 63,810 – Team Fortress 2
18,051 | 48,849 – Counter-Strike: Global Offensive

try achieving an average of 200k+ gw2 sPvP players per day.
then we talk about e-sports.

for comparison, Dota 2 has … lots of heroes, that plays differently, and are unplayable.

how many actual builds are playable for each of the 8 professions in guild wars 2? in sPvP i mean.

yes, having more players to draw from helps. the core issues though…

for this type of game, professions and combat are not good at all for any type of pvp, and is barley digestible in pve. there is so much more potential to make the core of this game better, but very little to no effort goes into making professions and combat a high quality aaa experience. until they start going back to the drawing board for professions, no one who cares about having a rich, deep, diverse, flexible, customizable, balanced… character system and wants a quality combat for the sake of combat experience, will ever take the game seriously.

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gear progression statement nov. 2012

in Guild Wars 2 Discussion

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Swagger.1459

Happy Thanksgiving Y’all!

The holiday season is officially upon us so remember my fellow tyrians, grind is/are totally lame!

Hopefully over the weekend some of you -looks at vayne and hjorje- can submit a basic gear progression system proposal to make tyria a better place to live and migrate to. all is/are totally welcome to join in the conversation to help us find solutions to the current lame turkey grind issues

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(edited by Swagger.1459)

gear progression statement nov. 2012

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

This is what I look at for the future. If ANET keeps it like it is, with Ascended being the last tier and they don’t add anymore. A year from when the armors are released, it will be a none issue. This game is just a little over a year old, it has a lot of growing to do.

I think GW1 was successful for a lot of reason, not just no vertical progression.

But to touch on a point made farther up the thread. The day ANET adds content that requires Ascended armor, that stops some players from being able to do it, is the day I turn my back on them. The day they add another tier above this one, which shows they are going full on vertical progression, is the day I probably stop playing as much. I personally don’t mind ascended, I actually enjoy it, that little bit of progression is fun for me. But a true treadmill, where you have to grind for everything, that is something I don’t want, something that will kill the game for me.

you keep talking about change, so i’m going to tell you now that…

-there will be an increase in profession levels down the road.

-there will be harder content designed around higher levels, ascended and legendary stat performance.

-there will be a higher level tiers of gear as the game continues to expand and change.

falling back to my question to you now. things will change. if the current ascended gear fiasco is any indicator of what the future of gear progression holds, we need to think about possible solutions that will make anet money while keeping the majority of players happy.

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gear progression statement nov. 2012

in Guild Wars 2 Discussion

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Swagger.1459

hi jheryn, if you were hired today to design a gearing up system that made everyone happy, what would it look like?

No one, especially me, would be hired to do that because it is impossible. There isn’t any system that will make everyone happy. No matter what I or anyone else would do, there will be people complaining about they way it is.

I have seen changes actually happen that people/posters have wanted in this game and others that seem to be what everyone is is screaming for. As soon as those changes are done a whole fresh group of people who hate the changes emerge. Heck, even many of those clamoring for the change start hating on the change because it wasn’t good enough for them.

You are never going to make everyone happy. It is pointless to try. For myself, I either accept changes as they come or do what I can to change the changes.

I understand, but that is not the point of the exercise. i’m looking for hypothetical solutions that are reasonable and would benefit both anet and players. put all your thoughts and feelings aside for now, and place yourself in a position where you had to/were forced/must create a gear progression system that made all parties involved happy/happier/less sad/smile more often when they logged in…

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gear progression statement nov. 2012

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Swagger.1459

hi jheryn, if you were hired today to design a gearing up system that made everyone happy, what would it look like?

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gear progression statement nov. 2012

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Swagger.1459

ok Vayne, if you were lead developer in charge of gear implementation and progression, how would you design all gear related systems that would be beneficial for anet and not keep any player out in the cold?

Well, see this is the problem.

First, don’t make any mistakes. I’m against, in principle, ascended gear. I don’t like it and I don’t think it’s necessary.

However, I understand I’m not typical of people who play MMOs and might not well be in the majority. I’ve seen far too many people get to max level and leave the game because they had “nothing to do”.

Arguably, most of us would rather have more content than grind for ascended gear, but no matter how fast content is made, once it’s consumed we’re in the exact same place again.

Dynamic events weren’t working to keep people playing. Lots of people say because they’re not rewarding enough, but if every dynamic event had enough rewards to keep people playing them, the inflation would be insane, and people would keep needed to do it to catch up. It’s not a solution.

So Anet probably had some sort of meeting about what to do, and there were probably lots of suggestions. Of those suggestions, most would take time and a short time later leave them in exactly the same situation.

They can’t make content fast enough….no company can. People run out of things to do and they leave.

Annecdotally at least, it seems concurrency numbers are very important to Anet. They have said directly that it’s what they look at, because they’re not a subscription game. They can’t get concurrency numbers up if people don’t log in. That’s why the current situation exists.

Anet might have tried many other untried, untested, longer to implement solutions to keep people playing, but that involves increased risk. More time to program, more downtime if it doesn’t work and then what?

So they did what businesses always do when something they’ve tried doesn’t work. They go to something that they suspect will work. It’s the best thing to do for the business, which in my mind is probably the best thing to do for the game.

Will they lose people? Undoubtedly. But the alternative may well have been to lose more people.

thanks for replying. I understand there are many factor running in the background, but let us look at hypothetical solutions instead of anything else for now. if you were hired today to design a gearing up system that made everyone happy, what would it look like?

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gear progression statement nov. 2012

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Posted by: Swagger.1459

Swagger.1459

ok Vayne, if you were lead developer in charge of gear implementation and progression, how would you design all gear related systems that would be beneficial for anet and not keep any player out in the cold?

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What’re THE 5 things you love most about GW2?

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Posted by: Swagger.1459

Swagger.1459

- graphics are awesome!

- shared gathering nodes.

- you can move and attack.

- the ability to sell stuff on the bltc from anywhere.

- auto attack

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Your top 5 design mistakes in GW2?

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Swagger.1459

-gimmicky and unbalanced profession designs. limited build variety and too much emphasis on gear for customization.

Ignoring your other points, this one struck me as complete BS. You think Elementalist is gimmicky? Or Engineer? Or Mesmer? How are those gimmicky, because they are different from what any other MMO has tried? All three of those that I listed are unique and offer many different play styles through weapon/trait changes. A staff Ele versus a D/D for example, fire vs. air, I mean seriously, It’s almost like you already hate the game and want to use sweeping generalizations about a core aspect of the game to express your dissatisfaction, regardless of how absurd. If I didn’t think you would lie about it, I’d ask if you’ve even played an Elementalist or Mesmer or Engi or heck even a Necro.

Granted Warrior, Guardian, Ranger, Thief, maybe even Necro, I could see as somewhat uninspired on face level, but the other three? In all my years of MMO-ing those three classes stand out as unique and patently un-gimmicky.

Unbalanced, well that’s a different issue and I partly agree, but boy did that gimmicky comment get to me. What isn’t gimmicky by your definition?

In addition to gimmicky, unbalanced and limited, I forgot to add in shallow and poorly designed.

You don’t have to like it, but there is a difference between unique and gimmicky for me. My post was designed to talk about things in general terms, and the work gimmicky happens to most accurately describe what I think. You may not agree with me using the word gimmicky and call it bs, but there is nothing I can do to change that. If I think something is gimmicky, then I will call it gimmicky.

There are a few worse games, but profession, weapons, combat and combat controls are gimmicky, unbalanced, limited, shallow and poorly designed. In my book, the main redeeming quality (aside from pretty pixels) to professions and combat are the ability to move while attacking. If you were to take that away, this would have been another completely gimmicky garbage bin game for me.

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(edited by Swagger.1459)

Your top 5 design mistakes in GW2?

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Posted by: Swagger.1459

Swagger.1459

-turtle paced profession development that mostly revolves around trait numbers.

-gimmicky and unbalanced profession designs. limited build variety and too much emphasis on gear for customization.

-gimmicky and limited weapon designs forced into only 5 slots. weapon abilities feel cheap and unfinished.

-having too many things packed into too few buttons on the combat interface causing controls to be clunky. I find myself watching and playing the ui, managing overused swap and cooldown timers, keeping my eyes out for red circles and not the rest of what is happening on the screen.

-the tremendous amount of time and resources invested on gear progression that far outweighs any core profession development currently.

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(edited by Swagger.1459)

gear progression statement nov. 2012

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Posted by: Swagger.1459

Swagger.1459

So when Anet released the game, the max level gear was it. Done. Exotics were top level and it’s all we could get. And people weren’t staying with the game. We know that because Anet said it, but also because of stuff posted on the forum. I know it anecdotally from my own observations.

So Anet gave it the old college try and saw it wasn’t working. They made changes to try to bring players back to the game, or keep players that were playing the game. Unfortunately, that left other players out in the cold.

ok Vayne, if you were lead developer in charge of gear implementation and progression, how would you design all gear related systems that would be beneficial for anet and not keep any player out in the cold?

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gear progression statement nov. 2012

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Swagger.1459

Actually I will say that, ascended added something to the game that was lacking for me. When I started playing I thought Exotic was going to be that for me, but it was too easy to acquire them. I like something to work for. Ascended gives me that. Also I don’t see it as a grind. I am not a players that needs everything right now. I play the way I play and the items just come.

If GW2 actually had meaningful build diversity, you’d be able to farm all the various stat sets available to try new and fun different builds !

Alas, only Zerk matters.

meaningful build diversity is severely lack here.

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gear progression statement nov. 2012

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Swagger.1459

Change will always happen. Not accepting that fact, I believe, is unhealthy.

I agree, but there are much healthier ways to make gear progression additions and changes. I outlined a much better vertical gear route in my OP and hopefully we get something similar to it sooner than later.

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Swagger.1459

All I can add to this thread is that if you’re grinding, it’s because you choose to grind.

I have no ascended gear. I have no legendary. I still perform well, and I am still able to compete in PvE and WvW (I don’t sPvP, so I have no idea how that would go.) I am having fun without the other stuff. I simply don’t need it.

IF I decide that I want Ascended gear, or a Legendary weapon, then I would be making a conscious decision to get that gear/weapon, and would involve actively pursuing whatever means I needed to take to get it. If that includes grinding, then so be it. I will definitely take the grind they have here over the grind they have elsewhere.

Honestly, if the amount of grind in this game makes you crazy, please stay away from most F2P games. They would cause you to have a coronary.

it’s not about choosing/not choosing or needing/not needing ascended gear, it’s about the way it is currently being implemented that contradicts previous design intentions and statements. the main point is that there are better ways to do gear progression that would be beneficial for both developers and players.

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Swagger.1459

So, reading those quotes, they really do intend to create a gradual but constant power growth. For example, they fully expect to one day raise the level cap. In doing so, all that shiny ascended gear will cease to be the pinnacle of gear and you’ll need to suit back up again. Only your legendaries are safe.

interesting point, i never thought of that.

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GW2 Livestream: PvP map creation

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Posted by: Swagger.1459

Swagger.1459

i’m behind the times for spvp so I gotta ask, are we getting a map where the only objective is killing other players?

I think having a pure death match mode would be a great way to highlight the tremendous amount of diverse and viable build options in this deep, rich and flexible professions system.

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gear progression statement nov. 2012

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Swagger.1459

You guys want to hold ArenaNet to quotes taken a year ago or worse yet a manifesto taken five years.

But what if new information comes to light? What if the majority of players like to grind?

You wouldn’t want your doctor or stockbrooker using outdated information.Why should ArenaNet be any different?

Yes, as a customer who likes the devs and game enough to spend roughly $800 to date, I want them to keep their integrity by sticking to their words.

Don’t act as if it’s not possible for them to follow through with their original design intent while catering to all types of players. Besides, if you follow the idea, players who like to “grind” will be able to for infusion upgrades and for the various forms of currency to obtain what they want. “Grinding” would still present, but there would be more available options that appeal to various gamers.

I’ve spent roughly $1600 on this game, don’t mind the vertical progression or grind. Tell me more about how entitled you are because you’ve spent a lot of money.

There is nothing in any of my posts that has anything to do with entitlement and I’m sorry you are reading it that way. The point was that I feel the developers and the game were worth the investment, but they need to make improvements based off of certain statements on fundamental parts of this game.

I’m glad you spent that much and are content

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Across Board Increase

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Posted by: Swagger.1459

Swagger.1459

Across the board changes dont work and it would cause more problems than it would fix.

I mean, you could increase the MH axes damage by 50% and probably noone would notice or care, but LB can already hit 8-9k on AA under perfect situations, and people would be crying all day long is suddenly rangers were one hitting thieves, eles and mesmers from 1500 range with the same 50% damage increase.

8-9k hit on 1 long bow auto attack?

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gear progression statement nov. 2012

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Swagger.1459

Dear ladies and gents,

You all can negotiate and spin developer wording all you want, but the basic premise here is that things can be done better to achieve goals that a good for the players, developers and long term health of the game.

Thanks

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gear progression statement nov. 2012

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Posted by: Swagger.1459

Swagger.1459

You guys want to hold ArenaNet to quotes taken a year ago or worse yet a manifesto taken five years.

But what if new information comes to light? What if the majority of players like to grind?

You wouldn’t want your doctor or stockbrooker using outdated information.Why should ArenaNet be any different?

Yes, as a customer who likes the devs and game enough to spend roughly $800 to date, I want them to keep their integrity by sticking to their words.

Don’t act as if it’s not possible for them to follow through with their original design intent while catering to all types of players. Besides, if you follow the idea, players who like to “grind” will be able to for infusion upgrades and for the various forms of currency to obtain what they want. “Grinding” would still present, but there would be more available options that appeal to various gamers.

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(edited by Swagger.1459)