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Return our Ranger A.S.A.P!

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Rangers in GW1 suffered from rolling nerfs and a gradual reduction in power and performance, so much so, that they eventually had no place in the PVE landscape, and very little place in PVP. Unless the group was doing something ultra-specialized, no one ever said “Wait! Hold up… we can’t leave til we get a Ranger.” Some other class always found a way to do it better.

Yes, there were rolling nerfs. But those didn’t hit the ranger harder than any other class. And again, like in GW2, those nerfs were due to PvP balance. Then they split the skills and rangers were happy.

Rangers had a strong place in the PvE landscape. They were the original Drok’s runner, and can still run it, though not as easily as dervishes or assassins. They are one of the strongest spirit spammer builds. Good group spike damage with splinter/barrage builds. Great single-target pressure with burning arrow builds. Beastmaster builds are strong as well, being nearly impossible to kill coupled with a pet that is tankier than a W/Mo. And touch ranger remained viable as a build in PvE.

Oh, don’t forget that we’re one of the best solo farming classes.

No, we weren’t outclassed in GW1. No, we weren’t asked/waited for, but who aside from monks/rits or specialty builds were?

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Return our Ranger A.S.A.P!

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Whoa! A good post by Burnfall!

All joking aside, yes, I loved the ranger in GW1 and what we have in GW2 today is but a pale shadow of a wonderful class. Traps are worse. Spirits are worse. Pets are worse. Our ranged damage is kitten by design due to it being ‘safer’, despite it not really being any safer due to the prevalence of gap-closers. Our overall damage is kitten by design due to having a pet.

We’re a jack-of-all-trades. Unlike in GW1, though, we’re a master of none. I still main a ranger, though. And I won’t stop maining my ranger until I leave the game, which I don’t intend to anytime soon.

I dont see the point with this thread, other then “Q_Q this isnt what was promised a year ago”

It is pointing out the shortcomings of the class when it is obvious that they know how to make an effective ranger.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

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Posted by: SynfulChaot.3169

SynfulChaot.3169

For people complaining that putting a blast finisher on GS #2 would be too OP due to Healing Spring:

Yes, maybe, it would be powerful if the ranger were to stay in the field, but would any good player just let a ranger do so? No. They would move away, and force the ranger to follow. How often do you stay in the field for the full duration? An engi, for example, could possibly just stand away and pepper the field with grenades. You’d be at a disadvantage to stay in such a deathtrap.

Balance shouldn’t be done solely around PvP, you know. And in PvE that would be quite powerful.

Try thinking about all game modes more.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Not awful patch after all? Yay or nay?

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Posted by: SynfulChaot.3169

SynfulChaot.3169

You can never, ever, ever get away from this “In the same hands” argument.
All of us who do well on Ranger, do so explicitly because we are technically adept meaning that we are better at understanding & then fighting broken controls, AI/UI and broken mechanics than we are at actually fighting the more mainstream MMO definitions of challenging fights.

You’re right there. In the same hands, we’d rock so many more classes much, much better. In late-game PvE, that is anyways. We’re plenty powerful in PvP. It’s only PvE that we’re weaker due to reasons that we all know.

Yes, any competent rangers here will agree that we have glaring issues. We, though, are not unplayable everywhere. Or even anywhere.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Are we talking about both cripple and blast finisher? Because as much as I like the idea, that would probably end with “it’s so OP” cry.

That cry would be completely justified. GS doesn’t need a blast finisher; it already has two other finishers. It needs better base damage and better execution of its skills.

And a complete redesign of Maul, as right now it’s practically useless with it’s token vuln.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Not awful patch after all? Yay or nay?

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Posted by: SynfulChaot.3169

SynfulChaot.3169

I only see rangers doing that when they’re not in Melee where they should be and the rest of the team …isn’t good. The fight would be over already and no one would be downed in the first place if everyone is dodging and melee’ing correctly. We have lots of evades, they just require timing.

This is a bit different in level 80 Open World encounters of course. But being the timid backliner who thinks they’re keeping everyone else up…. just doesn’t seem factual to me. It seems like an excuse actually.

I was speaking of DPS in melee. Ranged is for when melee is too dangerous for your particular spec or when you’re too injured to not die to the next damage packet headed your way. We do have great dodges and evades, but they only last so long. If the battle takes too long, it is often better to jump back and return to ranged damage until you can once again safely re-enter melee.

And yes, you should technically never need to res another because everyone, in an ideal world, would never go down. But we all know that isn’t the case. Especially outside of guild groups. I’ve noticed that a good ranger, though, rarely ever goes down. And we’re nimble enough to help res others almost regardless of where they fall. And dropping a Healing Spring on them while ressing does improve our survivability while doing so.

It’s nice to not assume everyone only attacks at range, you know.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Troll Unguent and SoN going to be nerfed?

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Just to break in here, but PvP players are calling the Spirit change a buff, and it was in PvP lol. While you can’t keep the passive effects on the build 100% of the time, the strong part of the build and where most of the damage comes from are the actives proc’ing each other and storm spirit doing ~3k damage on active.

So now, it rewards players for intentionally getting their spirits killed, because it’s raised the AoE DPS, especially with Natures Vengeance, by being able to use the spirits actives even more often because they are on a shorter recharge if they are killed before 25 seconds. It punishes players for counter playing the build by killing the spirits even more, which is just hilarious.

Interesting. I knew that the good players would roll with the change as it wasn’t a blind nerf. Hmm. Eh. I’ll wait for a few more changes to spirits (one should be incoming) before adding them to my PvE build.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Troll Unguent and SoN going to be nerfed?

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Ranger is getting nerfed across the board for things that are being balanced in PvP. And if you don’t understand why that spirit nerf was needed in PvP, then you never paid attention to the PvP state of the game. There it was needed. Now it wasn’t needed to cascade to PvE as well, but looking at the change it is not as big a nerf as many were making it out to be and spirits are almost as viable in PvE as they were before. This was no pet damage nerf, after all.

Yes, the ranger is weak in late-game PvE. Noone should argue with you there. I know I won’t. We are. But we are not as such in PvP. We are still a boon in PvP if played right. And we can still roam well in WvW, using mostly the powerful PvP builds.

You are attributing far more of the nerfs to malice and ill-will than they are. Most of them have been necessary for PvP balance. Maybe not the pet damage one as that was due to other players not understanding that they needed to attack our pet too instead of only us. And definitely not the SB range nerf or ‘animation fix’ as those were … I’m not sure what those were. Probably just trying to make other weapons more ‘viable’ my removing options. Not a good solution, but a solution nonetheless. It did force other builds after all.

And you are forgetting our occasional buffs. Like the one to longbow. No, we don’t recieve many buffs … yet. But I think that is due to our class being broken at a fundamental design level. Like the class was designed before the combat system was.

Our problems are more deep-down than any other class and will take more time to fix. I do think they are finally finding some solutions to our problems and I do think we’ll be seeing some improvements soon.

Believe me or don’t. I honestly don’t give a kitten (self-censored). But don’t tell me that I don’t want the class to improve. Were that the case I’d not talk here at all. I’d not report posts that break the code of conduct. I’d not try to improve the dialogue. I’d not have talked to Sharp at PAX about class balance, especially as it pertains to rangers.

I do care and I do want the class to finally come into it’s own in PvE. And if you’re too blind to realize that, then maybe you should take a break.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

So what now? Viable and Competitive Builds

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Its also worth noting that if you PvE the focus is shifting to harder content which translates into more one hit kills and lots of dodging or in other words, Rangers have to do it without pets (Mesmers are also getting hurt by this too but too a much lesser degree).

Yeah. Being forced into content that auto-kills 20-30% of your DPS is definitely irritating. T.T

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Troll Unguent and SoN going to be nerfed?

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

Burnfall.9573:

— snip —

Ranger is my main, always has been and always will be. I play all classes, but I always come back to ranger as my preferred class.

Unlike some, I use my time in playing other classes to see what each does right and what each does wrong. I try to step back and determine the reasoning for balance choices, not just for ranger but for all classes. Just because some of us don’t only play ranger doesn’t mean that we’re trying to hold it back. It might just mean that we occasionally want variety. Or occasionally want to play a class that’s easier in PvE. >.<

But.

I will always point out what I think is weak in the class, and I do if you actually deign to read my posts. I will not, however, try to claim the class is in a weaker place than it is. We are quite viable in PvP and WvW. We are still capable of late-game PvE, but it takes more skill and micro-managing than any other class and it is still prone to leaving us with a dead pet and lowered DPS.

Also, if you bothered with my posts you’d see that I was also worried about the state of the class following Hrouda’s departure. It’s only due to a personal conversation with Sharp that I think that we still have a chance of getting better.

Constantly railing on the state of the ranger undermines any decent argument you may have. Especially when half your posts don’t show anything but dissatisfaction, as if you’ve already moved on. You show no objectivity. Only pure subjectivity that lashes out on any that disagree with you. Your abundance of deleted posts showcases that fact.

Try to malign me as much as you will, but instead of just railing on the class I’m trying to help it by discussing civilly with other rangers on our weak points. You may want to try it sometime. It will get you better results than your current tactic.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

So what now? Viable and Competitive Builds

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Posted by: SynfulChaot.3169

SynfulChaot.3169

I wouldn’t say strong. I don’t really see many rangers in solo queue at least anymore. The ones who do play are usually one of the first to die.

I’m sure there are a lot of good rangers, but it is probably their own skills overcoming a weak class.

Oh, we’re still strong. The lack of rangers in solo queue is due to the players being unable to adapt to minor changes and only wanting to play the most powerful class/classes. We’re strong, just not strong enough for those finicky players tastes.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Suggestion: Make pets dodge

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Posted by: SynfulChaot.3169

SynfulChaot.3169

What insta kill mechanic in this game can you not evade? You could even evade through those walls in AR could be evaded through as long as your evade lasted long enough.

With how fast that wall moved, even if your pet got hit by nothing else your pet would still run out of dodges and die.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Suggestion: Make pets dodge

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Posted by: SynfulChaot.3169

SynfulChaot.3169

God kitten did anyone read my post? It’d both be gained every X seconds (X = or < 15)

Yes. I did, at least. The problems are both the auto-usage and how to limit how many ‘dodges’ you could stack. Oh, and the fact that even evades won’t really save your pet from many of the insta-death field mechanics that are being added in late-game PvE content.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Heal as One, does anyone use this?

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Ohgod. If it had a way to get our pet back in the fight then I’d soooooo use that! I remember the old HaO. I had an entire beastmaster build centered around it and the old pet shouts. If we could have a pet build that was as effective as those GW1 pet builds, then I think a lot of people would stop with their valid complaints on the weaknesses of the pet.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Spirit Revamp Idea.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Its mostly an Aesthetic thing. When you see all the Spirits together you can’t really see what they are. It also allows Color Blind players to know what is which. Right now they can’t really tell.

If that’s the case, then the appearance of the spirits should be the same traited and untraited.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Suggestion: Make pets dodge

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Posted by: SynfulChaot.3169

SynfulChaot.3169

seeing as how it’d also be gained when you dodge…. yeah you could…

The problem with linked dodges is that we’d need to burn a dodge to make our pet dodge. So we’d run out of stamina much more often as many AoE’s would force us to dodge for both us and for our pet, draining it in one go. It’d only really be viable if we had yet another boost to our endurance regen. But that might cause balance issues as we already have some of the highest endurance regen, and we we focused all that to only ourselves we’d be even harder to kill in PvP/WvW than we already are.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Spirit Revamp Idea.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Interesting ideas, but it does nothing for those that prefer stationary spirits. And the fact that mobile spirits are already in the meta, but not the stationary ones, shows that they don’t need a lot of specialized boosting for being mobile.

When they are buffed, and they should be (at least in PvE/WvW), it should boost then whether or not they are traited for Spirits Unbound.

And as much as I like the idea of different appearances, keeping them the same makes for easier identification rather than having yet another thing on the field that you need to remember what it does.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

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Posted by: SynfulChaot.3169

SynfulChaot.3169

This, and the fact that the classes are supposed to be self-sufficient to a point. In this case, vulnerability on Maul hardly enhances our spike, when Maul is the only potential source of such spike anyway.

Pretty much. Like I said, I don’t really use the skill anymore as it isn’t worth using. The damage spike isn’t really much larger than the auto-attack chain. And for that to be true of the ‘spike’ attack? Sad.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Troll Unguent and SoN going to be nerfed?

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Posted by: SynfulChaot.3169

SynfulChaot.3169

I also play Necromancer too

So your agreeing with my main post? Or are you just trying to divert it away from the topic?

He’s just trying to divert it from topic to rag on ANet, as 80% of his posts are.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

So what now? Viable and Competitive Builds

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

BM bunker build is still strong to the point I switched specs out of boredom. These boards are so far off when it comes to the current state of the ranger… but then again so is every class board.

I don’t doubt you’re right, but perhaps you could enlighten us (or at least me) about the “current state of the ranger”, rather than just saying everyone’s wrong. I’m not attacking you, just very interested in what is actually going on beneath the public despair.

Current state of the ranger is that we’re still strong in PvP with multiple viable builds (spirit ranger, BM bunker, and traps). Most of those same builds are good for WvW roaming, and we can also support zergs from the backline with ranged pets and longbow.

It’s only in late-game PvE where we’re openly considered weak, mostly due to conditions being weaker in PvE and our reliance on the terribad AI of our pets. That and the gratuitous AoE damage that is tossed around in PvE as neither our pets nor our spirits have any detection or resistance to the AoEs.

That’s basically the state of the ranger in a nutshell.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

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Posted by: SynfulChaot.3169

SynfulChaot.3169

The deleted thread was that 1 about the previously deleted ones ;p

Ech. I hate it when you don’t even get a PM when they delete your posts when the thread gets deleted. That’s just irritating. >.<

I think you guys are out of focus.

The point of vulnerability is not just so you can have more damage, its so everyone attacking that target does more damage, which enhances the spike.

We know the point of the vuln. Unfortunately the amount of vuln that Maul applies is so kitten small that it’s not worth using. It does little to replace how much potential damage was removed with the bleed stack removal and it applies few stacks of vuln compared to the other ‘power’ weapon, the longbow.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

(edited by SynfulChaot.3169)

Does Anet read Ranger forums?

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Sorry, Burn, but many of your posts have been deleted as other players have reported them for breaking the Code of Conduct. Not for no reason.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Not awful patch after all? Yay or nay?

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Yeah. When PUGs give us a chance, rangers are often the ones keeping the party alive either by rezzing them when they fall or by maintaining decent DPS while dropping Healing Springs where their allies can benefit.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

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Posted by: SynfulChaot.3169

SynfulChaot.3169

The thing is that with this reasoning we shouldn’t really consider both fire fields Ranger has access to as something that can work in synergy with GS either. The sources of fire field are: torch and trap. Both are strongly tied to condition builds (although some could argue traps can be used with hybrid builds), while GS is at this point a power weapon, even more than before since the bleed on Maul is gone (which I miss greatly ever since I started experimenting with GS as a hybrid weapon). Essentially Healing Spring is the only combo field that is not tied to condition builds.

On an unrelated note – mods took down 3rd thread in a row. I would be getting the “challenge accepted” vibe by now, if I felt it was worth the effort in any way…

No. We probably shouldn’t. The water field is about the only one I see rangers use with any regularity. And only the good rangers. Some dungeon rangers insist on Troll Unguent instead. I never understand them…

And I miss the bleed on Maul as well as I did use it with a hybrid build for months. You’re right in that it’s now solely a power weapon. But a weak power weapon as it really doesn’t have the power a power weapon needs. Mostly due to a weak #2 attack. The other attacks are either good (#1 and #3) or just need refinement (#4 and #5).

As for the deleted thread? I must not have posted in it because I didn’t notice. >.<

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

Was referring more to the melee weapons as we’re comparing it to a melee weapon on the ranger. And the melee weapons don’t have such short cooldowns. Their cooldowns there are much longer at 30 and 45 seconds on dagger or 25 and 25 for focus.

And again, the ele doesn’t have that long-lasting of a water combo field so as to self-combo quite so well.

Dagger and focus aren’t the set the water fields, either, so I don’t really see what you’re getting at. On top of this, the elementalist doesn’t use long duration fields. They have access to many blast finishers that they chain together rapid fire for huge power spikes, rather than triggering a field repeatedly every so often like guardian does. The two aren’t very comparable.

I feel like the vuln on maul was just a “we don’t want the bleeds on this anymore, but we don’t know what else to do with it” move. This is pretty obvious by the underwhelming duration and stacks. Adding a blast finisher won’t help it, it would just be a bandaid fix to give the illusion that it’s a useful attack again. A skill’s sole purpose and use should not just be “it’s a blast finisher, that’s about it”.

Look at the guard’s hammer 2. It’s a blast, has solid damage, a decent aoe for melee, and serves as a small leap. He uses it for quick bursts of damage, stick to targets, and hurt things all around him. When there are no fields under him, it’s still a nice skill.

Now think about if maul were a blast, is there any scenario you would bother using it when not just triggering a field? If not, the skill still needs work.

Hey, you brought up eles. I’m not sure what the reason for it was.

And I totally agree on Maul. The skill is the only greatsword skill really in need of work. And the removal of bleed did seem like it was done for no reason that to remove condition damage from the weapon. The vuln did seem like it was just put in as a weak attempt at replacing the bleeds with something.

Now all I’ve really said is that I don’t think that it should necessarily get a blast finisher. There is much more it could do. AoE. Larger amounts of vuln. More damage. Maybe a blast finisher. But it’s current state is so weak as to be practically useless. I don’t even bother with it most of the time as it doesn’t really raise my DPS and it lowers my survivability as it lowers how often I evade on the auto.

I honestly love the guardian hammer 2. It’s wonderful in so many ways. It would be a great skill for the designers to look at to model ranger greatsword 2 after. It’s powerful without being too powerful. It gives many reasons to use it over the auto-attack when it’s cooldown is up.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Not awful patch after all? Yay or nay?

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

I believe they’re considering splits more. Especially when it comes to pets and spirits.

I really hope you’re right about that.
But in the meantime I’ve heard 50 different rumors from sources claiming to be in Test Krewe or who knew someone in it, and ain’t seen 1 yet that was even in the same zipcode

We’ll know soon if what I heard was right or not. I hope it is.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

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Posted by: SynfulChaot.3169

SynfulChaot.3169

I play one too. *Points down to sig.* Ele’s easily have the next best water fields, but no other water field lasts as long as Healing Spring.

And yes, they can combo well in their own fields, but their blast finishers are on pretty long timers. No sub-10 second blast finishers.

False, on staff they have Eruption which is on 6s cooldown. It is the main blast finisher of staff eles. Scepter eles have 2 blast finishers on fire. One is at 6s cooldown, the other is at 20s cooldown.

Was referring more to the melee weapons as we’re comparing it to a melee weapon on the ranger. And the melee weapons don’t have such short cooldowns. Their cooldowns there are much longer at 30 and 45 seconds on dagger or 25 and 25 for focus.

And again, the ele doesn’t have that long-lasting of a water combo field so as to self-combo quite so well.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

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Posted by: SynfulChaot.3169

SynfulChaot.3169

You should check out Elementalists some time.

I play one too. *Points down to sig.* Ele’s easily have the next best water fields, but no other water field lasts as long as Healing Spring.

And yes, they can combo well in their own fields, but their blast finishers are on pretty long timers. No sub-10 second blast finishers.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

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Posted by: SynfulChaot.3169

SynfulChaot.3169

— snip —

Neither would be too bad, but the lessening of the evade isn’t necessarily needed. Not in PvE, anyways. Maybe in PvP, but letting PvE continue to be dictated by the needs of PvP will only continue to drive players away.

As for the block? Probably pretty useless in PvP, but it can be quite useful in PvE. Probably could use some improvement, but it should remain a block/counter instead of getting replaced IMHO.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

Which is why I don’t think that it needs to become a blast finisher. Maul’s old role was as a DPS spike. I feel that is how it what it should become again. The rest of the weapon is pretty balanced, if a bit low on the damage scale.

I should have clarified that I was agreeing with you; sorry for that. I think most of the weapon’s problems are in basic skill flow. Its animations are clunky and the auto attack is too slow to pump damage; even if the base values were increased it wouldn’t mean much. Anet placed way too much value in the evade when it should have just been a neat little bonus.

That evade is what keeps me alive in any protracted melee fight. The flow of the auto-attack is pretty good. Unfortunately, there is little reason to break the auto-attack most of the time. Only when you need a block or a CC. Maul is kinda useless atm.

I would argue that maul needs to hit 5 targets. I wouldn’t mind a damage/attack speed increase on the auto chain either.

I wouldn’t necessarily disagree with you on that change, but GS needs a lot more QoL improvement than on just the first two skills.

Mostly with damage buffs, I think. A two-handed melee weapon should out-DPS a single-handed weapon. But our sword outshines our greatsword in damage, which is completely opposite of all other classes that can wield both.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Does Anet read Ranger forums?

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

I never saw Hrouda claim that the ranger was just fine. He did acknowledge the issues. He just, like most of us ranger veterans, wouldn’t agree with the naysayers that the class is useless. Which it is not.

And yes, it is a business. But their business isn’t in making you happy with every decision they make. They want to make the best game they can. Sometimes those are class balance decisions you’ll agree with. Sometimes they’re not.

Regardless, from what I’ve heard from Sharp I’m hopeful for the future of our class.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

And it’s quite powerful there as well. But rangers put out quite a few more useful combo fields than guardian including a fire field from torch (if you run it) and the game’s longest lasting water field.

It gives the weapon one really powerful (honestly too powerful) way to self-synergize but doesn’t address core problems the weapon faces, which is awkward animations and bad base damage. If they prioritize a blast finisher over fixing the weapon’s main problems, it will still only see major play in PvE because they will be forced to nerf other aspects of the weapon to compensate for the finisher.

Which is why I don’t think that it needs to become a blast finisher. Maul’s old role was as a DPS spike. I feel that is how it what it should become again. The rest of the weapon is pretty balanced, if a bit low on the damage scale.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

Not on such a short timer. That’d be a bit OP. Well … more than a bit.

Mighty Blow from Guardian Hammer would like to say hello.

And it’s quite powerful there as well. But rangers put out quite a few more useful combo fields than guardian including a fire field from torch (if you run it) and the game’s longest lasting water field.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

i agree the stack of vulnerability is too weak also i always thought it should be a blast finisher from the gfx it has on activation, would make sence

Not on such a short timer. That’d be a bit OP. Well … more than a bit.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Maul's vulnerability is too weak

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

I don’t really know why Maul only gives 3 stacks of 6s vulnerability.
It is only 3% damage increase at best, which doesn’t really make sense considering that the highest damage booster via trait for GS is only 5%.

I think that increasing the duration/stacks of Maul’s vulnerability won’t make it OP while pushing GS further into viability.

5 stacks for 12 seconds seems more reasonable to me.

For the DPS lost when the skill lost it’s bleed stacks, even untraited, the small amount of vuln the skill now applies is kinda pointless. It’d be nice to have a raise in damage dealt or much more vuln applied. As it is right now, the skill is almost not even worth using anymore.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Not awful patch after all? Yay or nay?

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

These are horrible Spirit Changes, especially in PvE.

They are now litterally PENALIZING us for managing to keep our spirits alive the full 60 seconds. It’s time for PvE splits. It’s been time for them for a LONG KITTEN TIME NOW.

Really getting fed up with this stuff.
And even more fed up with Sharp’s excuses and outright refusals to do Splits.
He needs to be fired. I’m dead serious about this.

I believe they’re considering splits more. Especially when it comes to pets and spirits.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

So what now? Viable and Competitive Builds

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

Stand out? Not much aside from good evasion. But just because we aren’t the best class doesn’t necessitate us being considered the worst. We’re still quite viable in PvP and WvW. We are lacking quite a bit in PvE, but that should be changing soon.

If all you care about is playing the meta and having the “most powerful class”, yeah, reroll. That’s not us and I doubt it ever will be. But if you like the class, stick with it. We’ll only be getting better.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

lesson learnt. dont give help at boards.

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

I think you hit the nail on the head. Yes, they are cautious as they don’t want a ‘fix’ to cause more problems than the initial problem. And a lot of the potential fixes are not as simple as people seem to think they are.

Sometimes they are more daring. Also, ANet never showed so lightspeed reaction for whining before. Correct me if i wrong.

I’ve been watching the changes to the class since launch as I’ve not stopped playing a ranger as my main. I’ve yet to see any change that seems a ‘lightspeed reaction for whining’. Were that the case SB would be useless and spirits would have been nerfed into uselessness months ago. But SB is still our most powerful ranged weapon and spirits are still quite viable.

The only major problem with the recent balance is that it seems that it only takes sPvP into account and completely ignores all other modes of play. So PvE and WvW often need to adapt to changes that were unnecessary for their game modes.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

lesson learnt. dont give help at boards.

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

Funny. Ever though ANet is a bit sluggish for doing such things. But now i can see it more clear. Seems game designer who is in charge of rangers is too cautious person. Most of previous changes was very conservative, because they are afraid of break something in mechanics. And they easily turns into panic when something appeals already broken. Sorry, it’s only assumption, but i find it probable.

I think you hit the nail on the head. Yes, they are cautious as they don’t want a ‘fix’ to cause more problems than the initial problem. And a lot of the potential fixes are not as simple as people seem to think they are.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Does Anet read Ranger forums?

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

I still don’t see specific “We know Rangers are in a bad place right now”. Am I missing something out of context?

I forget when it was, but I believe it was Jon Peters that stated that back near the beginning of the year, almost word-for-word.

EDIT: I found the original post from nine months ago here.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

(edited by SynfulChaot.3169)

Rune of the Traveler

in Ranger

Posted by: SynfulChaot.3169

SynfulChaot.3169

It did before when it was only a +5% movement speed buff. I don’t know if it does now, though. Almost seems like it doesn’t.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: SynfulChaot.3169

SynfulChaot.3169

why does no one search further? dulfycleric said on his/her website that magic find gear will become some sort of consumable which you can double click and give another stat combo, maybe there will be some restrictions but yes you can keep the skins and runes/sigils on your gear just the stats will change

We have searched further. Dulfy’s information was culled from the website and from this very forum thread. There has been no further information yet disseminated.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Make a Roleplaying server.

in Suggestions

Posted by: SynfulChaot.3169

SynfulChaot.3169

I just hate “RPers” who think their characters should be tough but can’t PvP worth kitten. If you want your character to be a tough guy, make him tough and learn to fight.

Dice rolls are just for baddies who feel their character should be entitled to something they are not.

Sorry. I really can’t agree with you here. Your game performance should have absolutely nothing to do with how effective your chara is. You are not your chara. You write them, yes, but you are not them. A player that may be great at the game can RP someone with no combat skills and someone not the best at the game can RP a skilled combatant. RP and PvE are different and your skill in one should have absolutely no bearing on your effectiveness in the other.

Also, if your chara specializes in a form of combat that is not supported, or is weak, through in-game mechanics? Are you just supposed to always lose? Sorry. No. That’s kinda unacceptable. If I want to RP a dual-pistol specialist I shouldn’t always lose just because that weapon combo is weak as kitten in 1v1.

Anyone who thinks that you should be good at PvP to RP is someone who is good at PvP themselves and wants to use that fact to kitten over other RPers.

I don’t like dice rolls myself. I think they are for those that cannot (or refuse to) speak to who they are fighting OOC and won’t come up with a mutual agreement on outcomes.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: SynfulChaot.3169

SynfulChaot.3169

Untrue. Only elitists call all non-zerker sets selfish. There are many viable builds that use, nae require, non-zerker sets. Only MF sets are truly useless and selfish as they are the only stat that does not affect your utility in combat at all.

All those sets are still strictly worse than zerger sets though. Also, you should never use mf set in a dungeon anyway: you don’t farm in dungeons.

True on running MF in dungeons. False on zerker being empirically better everywhere and for all classes. Condi-based sets are quite powerful if done right, as are bunker builds for particular classes.

If you truly think zerker is the king of everything, I dare you to run pure zerker in PvP, WvW, and dungeons on all classes and come back still thinking that is true.

By ‘balance’ they mean combat power. Celestial gear will have exactly the same killing power, survivability and so on as it did before the MF removal.

It’s true that the combat efficacy of the set won’t change. But there are still stat points being lost that were taken into account balance-wise when the set was created. It’s the loss of the stat points that is irritating people, along with the fact that many got the set to have MF without losing most stats at the same time. Others running MF sets are being recompensed, but not celestial users, even if MF is the reason they got the set.

And yes, the information that MF was on it’s way out was disseminated on the main website, but not all players go there frequently or the entirety of the blog postings.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

(edited by SynfulChaot.3169)

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: SynfulChaot.3169

SynfulChaot.3169

The people who call MF selfish call those sets selfish too.

You should run berserkers or get out. That’s the consensus.

Untrue. Only elitists call all non-zerker sets selfish. There are many viable builds that use, nae require, non-zerker sets. Only MF sets are truly useless and selfish as they are the only stat that does not affect your utility in combat at all.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Evolution of Guild Wars 2 in The First Year

in Guild Wars 2 Discussion

Posted by: SynfulChaot.3169

SynfulChaot.3169

It’s everything you’ve posted recently. You sound like a highly discontent player that is trying to convince the rest of us the game is doomed and that we shouldn’t like it anymore.

Now I’m not saying the game is perfect. It has flaws that I do point out on a daily basis, though not in the forums. But the game isn’t as doom-and-gloom as you keep trying to portray it as.

No one is trying to convince you with anything. Im saying it as i see it, some just don’t want to accept it as it is. You like the facebook direction gw2 is going? Good for you, i don’t. Cover your little eyes when you see my posts if you’re stunned by my omfgbbq posts or ignore me… do wtf you want its not important.

No. We accept what we see as well. We don’t see the the direction in as myopic a view as you are trying to push. Dungeon rewards aren’t terribad since the dungeon reward revamp. So long as you aren’t farming the same dungeon path multiple times a day the rewards are pretty strong. And many of us are happy enough with the current state of the game to keep playing.

And before you accuse me, as well, of not playing much of the game as you done towards Bright … I have completed all non-PvP content this game has offered me. All paths of all dungeons. All LS, including all achievements (except Liadri, but that’s next on my agenda). All JPs. Even a fair bit of WvW, though I don’t prefer it.

It’s not a ‘Facebook’ direction. Last I checked Facebook doesn’t have half the stuff we have here. It’s just a direction you don’t like so you’re openly insulting both it and those that don’t hate it as much as you do.

And I’d lay of the belittling of other players. It undermines any valid points you might make and just makes you look like a kitten (self-censored).

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

WvW only skills?

in WvW

Posted by: SynfulChaot.3169

SynfulChaot.3169

I think many players would prefer this ‘fragmenting’ to the current state where some skills are only useful in one format as their drawbacks make it too pointless to bring in the others. As is stands right now, many skills are PvE, PvP, or WvW specific because you don’t see them ever used by skilled players in the other formats. Weapon skills, and weapons in their entirety, are hindered as well.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

(edited by SynfulChaot.3169)

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: SynfulChaot.3169

SynfulChaot.3169

Do we have any idea what the list of sets we are going to be able to replace our magic find gear with?

We’re all still waiting on the magical blog posting we’ve been promised. I hope that post comes before the update, not after. Because if it’s after then it’s useless. Some of us would like to know so we can prepare properly.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Evolution of Guild Wars 2 in The First Year

in Guild Wars 2 Discussion

Posted by: SynfulChaot.3169

SynfulChaot.3169

im not sure about which subject you’ve quoted me but if its about Chinese gamers then neither. They won’t stand the casual crap anet brings every two weeks. Anet will be forced to add end game if they want to keep those players happy. Just wait and you’ll see in couple of months after game is released in China.

It’s everything you’ve posted recently. You sound like a highly discontent player that is trying to convince the rest of us the game is doomed and that we shouldn’t like it anymore.

Now I’m not saying the game is perfect. It has flaws that I do point out on a daily basis, though not in the forums. But the game isn’t as doom-and-gloom as you keep trying to portray it as.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

Evolution of Guild Wars 2 in The First Year

in Guild Wars 2 Discussion

Posted by: SynfulChaot.3169

SynfulChaot.3169

— snip —

Can’t tell if troll or just ignorant.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer