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[Guide] Mastering the D/D ele 7/15/13

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Posted by: TGSlasher.1458

TGSlasher.1458

@Notsure. Fiery Greatsword IMO is good for pve. Mind you I haven’t gotten past 50 yet. My friend informs me that at higher lvls the Elemental is very helpfull. But the fiery greatsword is just amazing.

From a PvP point of view I find that the FGS is very situational. Whenever I use the elemental many players drop it before even caring about me, however I still prefer to use it in serious matches like Tourneys. If you down someone out of the ring and you have an elemental it will aggressively try to finish it off. So if they are a thief and they teleport your elemental will got to where they ported, unless aggroed by something else. Its funny watching your accidentally cast earth elemental do no damage to a downed foe preventing him from resing.

The FGS has its place in Legacy of the Foefire for 2 reasons. 1. if there are 2 of you going for the base the large door will be incinerated in 3-6 seconds. 2. you can pull 1 soldier at a time down the stairs by carefully placing your fire storm and then you can whirlwind into the corner of the ramp and that mob is almost dead.

If you want to up your damage even more try this out. Switch attunements just as you use your skills. So switch to fire then use whirlwind. That will grant you fury and 20% more chance to crit if you are in at least 5 arcane. If not don’t worry about the above.

My gripes with the FGS is that you have to stand still to cast it. Its an elite, why can I cast the non elites on the move but not this one?

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Population

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Posted by: TGSlasher.1458

TGSlasher.1458

D/D eles seem in high numbers in sPvP. I run D/D for pvp and most of the others are usually bad. There are ones that put me in my place though

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Player / new streamer LF other Players.

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Posted by: TGSlasher.1458

TGSlasher.1458

TGSlasher here, mainly play Sophea Of Elements. Haven’t done tourneys in a while though but I do believe I have played with your Warrior before. You may remember 2 Eles, Luilas and me and possibly a thief Surgee.

We are looking for a team still. Might look you up when I get the time.

We’re all Oceanic, 2 of us are from far north Qeensland, so gmt+10 without daylight savings, and Surgee is form NSW.

I work so I’m usually only on after work or weekends. So 5pm-6pm onward. I find that tourneys usually pop, earlier in the evening is quite quick and it does slow down a lot the later your on. Most of the time someone leaves your group and the game doesn’t re-que you, so annoying.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Ele bugs are getting worse as time goes on.

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Posted by: TGSlasher.1458

TGSlasher.1458

I can tell you that if you live in Australia and try to use Fire Grab on anything that is moving you will miss 90% of the time due to lag. I even miss Fire Grab on immobilized targets that are just about to get out of immobilize, as far as I can tell they are Imob to me but free to them and have started moving so I miss. Some anti lag would be nice here, but would prob bugger up you Americans.

RTL I go past my target alot, quite annoying when defending on a large point, such as graveyard and trying to close the gap to someone on the other side but miss and end up not moving out of the ring.

MG I have found self stuns you in 2 situations, 1 the target model is physically larger then the hit box, such as the Mad King, any large mob and svanir or the chieftain. This puts you in the pull animation for full duration if cast at point blank and slightly lesser the further you are away. The second situation is lag I think, I use it on a foe who to me is above a level (e.g. someone standing above the ramp to downstairs in the clock tower and I’m on the point) but to them they must be down the ramp. As the skill hits my character is sent into a left right repetitively ninja run for 3-5 seconds.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Lightning Flash ground target out of range

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Posted by: TGSlasher.1458

TGSlasher.1458

That’s a good idea Noein

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Lightning Flash ground target out of range

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Posted by: TGSlasher.1458

TGSlasher.1458

This could pertain to all teleport abilities but I don’t play around to much with the other teleports so I’m not 100% sure.

Lighting Flash is a wicked spell, allowing us to teleport to target location and even during another skill, those of you who know Churning earth know what I’m on about.

I have a grip with LF though. When trying to teleport away from someone it is hard to get the max range whilst concentrating on not being killed.

I would like the ground target to, instead of the skill failing as it does now, I would like it to port you to max distance in that direction if cast out of range.

So if you accidentally click 1 mtr out of range you will, after this change, teleport to max range instead of the skill failing and you having to press it again.

It would be good to have an option for this for all ground target skills: “Cast ground target skills at max range if the ground target is our of range”

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Ele's and weapon swapping

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Posted by: TGSlasher.1458

TGSlasher.1458

GW1 had a template system, for all your skills and whatnot, and you could save and link your entire build to your party members who could then save or load up the template.

I would like to see a similar system

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Anyone notice a decrease in D/D eles?

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Posted by: TGSlasher.1458

TGSlasher.1458

D/D here. Have been for a long time now (since not long after launch). I see S/D as a much better bunker.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

"Dueling" in spvp, out of control

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Posted by: TGSlasher.1458

TGSlasher.1458

Devs release 5v5 in hotjoin, YAY! All 5v5 matches are duels, COM’ON

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

dagger elementals wow:)

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Posted by: TGSlasher.1458

TGSlasher.1458

FOTM eles are generally bad players, eles who have been using the same FOTM build that everyone else does from launch even though staff was much better are a lot better. The skill difference is very noticeable. I run D/D and I run a similar build to the dapheonix build, have been since scepter damage was dropped by a truck tonne and staff was boring as watching dog doodo grow. Every D/D I run into is either really really good, or just horrible and tries the RTL → Updraft → Burning Speed → Fire Grab → Earthquake → Churning Earth → Lightning Flash combo on me, then loses, and if they manage to get away all their good abilities are on 40-45 sec cd (the majority are the latter). At least I can watch them run off with their tails between their legs unlike theives with their basilisk, c&d teleport into backstab run away and stealth combo.

I try to fight my friend in his stupidly ridiculous scepter dagger bunker condition build and just about always lose.

To do high damage we need to land 2 skills, churning earth and fire grab, dodge them or you will be sorry. Even then for fire grab you need to be on fire and for both we need good power and crit which takes a lot of our survivability. Having to swap out clearics or soldiers for beserkers (I prefer knights). Eles will roll in, do all thier big hitters then be on auto attack for a fair while. If you let them hit you then “you are a fool Potter and you will lose everything”.

There are many more powerful ways to play a dagger dagger ele then offload run away, that is the thief mindset and perhaps those players would be more suited to that class. If you start near your churning earth then you can force a dodge out of your foe and save your fire grab. Lots of people will heal at the last moment, its a bad idea but hey, still got that fire grab and a bunch of might you’ve stacked up? hows about cleansing fire during fire grab to do a nice 7k to your trying to heal but is now dead foe.

See my post on daphoenix’s guide for more (linked from his guide)

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

People want to report my ranger.

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Posted by: TGSlasher.1458

TGSlasher.1458

Pet gets ressed then heals, if the ranger’s pet is dead then you start attacking him then he uses lick wounds his pet will res and heal him

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Idea about Heartseeker

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Posted by: TGSlasher.1458

TGSlasher.1458

Heart seeker fix, heart seeker can no longer be used when foe is not in front of you

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

water field in frozen burst? :p

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Posted by: TGSlasher.1458

TGSlasher.1458

Doubt that will happen. People are already complaining about D/D eles and I doubt they will add 3x blast finisher heal to Dagger/Dagger

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

dagger elementals wow:)

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Posted by: TGSlasher.1458

TGSlasher.1458

You can remove all of my eles defenses if you wish (healing skills, protection, armour of earth etc), however, on that day I will be expecting our 50% damage nerf from the betas to be undone.

I miss my 5k DT’s

1k per hit (not full damage like it is now) scepter air auto attacks, * drrroooolllll *

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

[Guide] Mastering the D/D ele 7/15/13

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Posted by: TGSlasher.1458

TGSlasher.1458

@daphoenix
“I just find it strange that you dumped off evasive arcana over 10 fire. The cantrip stack might from the fire10 trait is 20 seconds iirc, and evasive arcana blasts are 30seconds iirc. You get way more using 30 arcana over 10 fire imo.”

Started using the fire 10 might after the EA nerf, haven’t really gone back to it (been lvling some and mainly doing the monthly / daily pvp)

For some reason I had only looked at the EA as a blast finisher, and had always used it as such (had energy sigil just in case I needed an immediate dodge). Totally left my mind that it is a free cleansing wave every 10 seconds, or dodge (in fire applies burning) into fire grab. I was enjoying pressing a cantrip and looking at the 3 buffs though and since I use the cantrips offensively its always 6might + churning earth or 3 to 6 might + fire grab. So whenever I’m going for my big hitters I can up my damage.

Might give EA another shot, the healing from it seems to be worth it, the blast finisher makes it fun even if I lose 3 to 9 might (up to 4 cantrips, 1x blast finisher is 3 might 4x cantrip is 12 might).

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Another Conjures Thread

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Posted by: TGSlasher.1458

TGSlasher.1458

Fiery Great Sword → stand still whilst casting, is this an elite? I thought so, apparently not a awesome as the other conjures.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Best Elementalist Leveling Setup

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Posted by: TGSlasher.1458

TGSlasher.1458

15 water and 10 arcane at least
Edit: 15 water for the minor, and 10 arcane for the boons on attunement change

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Elementalist Stacking: Churning Earth (Video)

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Posted by: TGSlasher.1458

TGSlasher.1458

How about X x ele and 1 x mesmer with portal.
Setup the portal in the enemies army and 4x churning earth through the portal

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

dagger elementals wow:)

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Posted by: TGSlasher.1458

TGSlasher.1458

You can remove all of my eles defenses if you wish (healing skills, protection, armour of earth etc), however, on that day I will be expecting our 50% damage nerf from the betas to be undone.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

[Guide] Mastering the D/D ele 7/15/13

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Posted by: TGSlasher.1458

TGSlasher.1458

Fighting out of the Ring
Fighting out of the ring is a style that I use when bunking a point (I wont say that I use it exculsivly or that I was first to come up with it but I have never seen anyone else using this style). It requires good knowledge of the surroundings as well as your limits and enemies positioning/status. This style will not work well against someone opening with stability when you engage them. You may also be back capped during fighting out of the ring.

The basics of Fighting out of the Ring style is quite simple, fight out of the ring. The longer your foe is in the ring the more chance you have of being neutralized (the point becomes neutral – no one gets points). Neutralization occurs very quickly when you don’t count toward capping (mistform, stealth, invulnerable) or an annoying guardian with his knocked you out with his “doesn’t say its a knockback but actually is wall skills”. If your not fighting in the point it cant be uncapped under you now can it. My fighting style is to look like I’m defending a point the actively engage the foe (only if there is 1, taking on 2 outside the point will lose you the point) as he approaches your bunker position.

Mention above is the lightning flash into updraft combo, very affective at putting your foe off guard and keeping him away from the point. You can also try lighting flash into earth 3 into updraft for the free un-dodgeable updraft. RTL out then lighting flash into range of earth 3 then earth 4 or wait till the imob is over, puts alot of your skills on cd, but keeps the fight away from the point, you want to do this against less mobile classes, otherwise keep your rtl to beat your foe back to the point.

Now that your out here, what next? You still have a good arsenal for kiting, remember your stopping your foe from reaching the point, so reverse kite him back is a good tactic here. Earth 2 – cripple, earth 4 – KD, water 3 – chill, water 4 – chill aura, lighting 3 – stun aura (the 2 auras need your foe to hit you to work).

Dapheonix mention using lightning hammer, if your using this as well then hammer 5 and hammer 3? are good to keep foes away (stun field and knock back), use this while kiting, the hammer has a relatively short cd, use the control skills then drop it and follow with your weapon skills. You can also teleport with the hammer, so instead of lighting flash -> earth 3 -> updraft you can now go lighting flash -> hammer 3, hammer storm (4?) hammer 5 after they get up, drop it and continue with your other control skills you have saved.

The above combo works well with the frost bow. Frost bow 5 is a 4-5 second stun that cannot be self broken. Lighting flash within ranger then let bow 5 fly and freeze them solid. Walk up to your foe using bow 2 then plant a bow 3 at point blank to stack up the freeze. You may use bow 4 if you want but to use the out of the ring style, drop it before your foe unfreezes.

If you use armour of earth (a very good bunker ability), save it till you get back to the ring. This will allow you to stay in the ring. And not be knock out. Now just bunker as you normally would, some of your skills will be coming of cd soon, so you’ve added around 10-30 seconds of points, then started bunking, instead of possibly losing the point during.

I did say you need a good eye, and to save your RTL didn’t I? What happens when a foe back caps while your not there, RTL back to that point and call 2 incs to your roamer/spiker, if your fast enough you can make it before they take neutralize it.

Thats it for my Fight out of the Ring strategy. Hope to see you guys on the battlefield, and hope that Daphoenix can corporate some of this stuff into his guide.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

(edited by TGSlasher.1458)

[Guide] Mastering the D/D ele 7/15/13

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Posted by: TGSlasher.1458

TGSlasher.1458

This leads me to my actual topic:
(Note: Everything I say in my posts is mostly pvp related.)

Unconventional attacks / Openers
A predicable ele is as good at damage / defending as a dead ele.
Getting stuck in particular rotation that is the same as every other eles rotation or building you build to every other eles build can be a bad idea. If I had a gun and you had a shield and every fight we had I opened by shooting you in the head, then every fight you would counter by raising your shield to protect your head every time and I would be down a bullet (bar the first 1 or 2 when we first met). However, if I shot you head the first 2 or 3 times, then, expecting you to block you head with your shield, I shot you in the leg, then we would have the opposite outcome.

The same is true for RTL Updarft combo. If you are a fast moving invisible (due to bug) sprinting mist man or a ball of lighting, I’m gonna dodge as you reach me and your down an updraft. If you do this every fight then you will always be down an updraft and I will still have mine (d/d ele vs d/d ele here).

Daphoenix goes on about openers, I’ll add a bit here.
Lighting flash into updraft, your foe was on the advance, now you are and you can get some damage in (burning speed/drakes breath and fire grab).

How about we start in earth then head lighting without wasting out blast finisher, or after our might stack combo? So we start with in earth (either at the start of the fight or after might combo) then we use our magnetic grasp (earth 3) we follow this up by changing to air during then we get a free updraft on our foe who cant dodge without using a skill or condition removal due to the immobilize. If you started the fight this way the you can go fire for fire 3 into fire 5, or even to water to get the chill 3 off before your foe recovers.

What about some RTL then lighting flash (the then is very important, if you try to LF straight after RTL it will bug out and you will go nowhere) then earth 3 to get up close and personal and perhaps throw in an earth 2 into earth 4. So you’ve put a bit on cd, but you have traveled to your foe, saved you updraft (you can even save you earth 4 as well if you want to).

Just used updraft into burning speed? You foe knows there is a flame grab coming after this, how about a mix up, don’t use the flame grab, use fire 4 then your might stack combo, or even earth 3 fire for a nifty fire shield, buffs and then a free un-dodgeable (unless they blow a skill) KD and churning earth might stack combo.

You might say, he was on the ground and you could have got a free fire grab, sure, but using a long high damage cd at the start of the fight puts you foe on the defensive but puts you out toward the end of the fight (unless the fight will last longer the the cd). If you save your fire grab, you can use fire 2 then fire 5 later to burst your foe down. Heck you might even still have some good stacks of might.

Why do you use cleansing fire and not mist form or armour of earth like everyone else Slasher? That’s a good question, with a simple answer, cleansing fire and lighting flash have the shortest cds and therefore I can get my buffs up quicker. MF I don’t use in Tourneys because the point will neutralize too quickly when I bunker and its cd is horrid. Amour of earth, that is a skill I use in tourneys instead of cleansing fire, unless I decide not to run a summon weap, its too good to pass up in bunker situations, but unfortunately it doesn’t last long for its cd.

If I’m not fighting a condition class I use my can trips offensively, no-one expects a cleansing flame, swap, fire grab (till now) or a fire grab with cleansing wave during. Or the lighting flash updraft combo yet.

Mix it up guys, do something different and confuse you foes. Doing the same stuff and running the same build makes you too predictable. And as I said, a predictable ele (anyclass even) is as good as a dead ele.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

(edited by TGSlasher.1458)

[Guide] Mastering the D/D ele 7/15/13

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Posted by: TGSlasher.1458

TGSlasher.1458

10 15 0 25 20 here, Cleansing Fire, Frost Bow and Lightning Flash, Fiery Great Sword of great justice is my elite. Knights or Beserkers with Knights Ammy

Thats right, pure offensive, with boons to build the defense.

Since builds are locked in tournys I run, 10 10 0 30 20 with Knights or Soldiers.
Since I cant get good condition removal during the match I put the 5 from air into water for the condition removal.

My very first dagger dagger build was 0 0 10 30 30, very similar to daphoenix’s tanky ele build. It was infact a direct copy of my friends staff op bunker build minus the blasting staff. The benefits of daphoenix’s 10 in air were way better then the boons every 90 seconds from earth’s embrace. However I did try daphoenix’s 10 in air at first, but went back to 10 earth. It wasn’t until I could no longer get 24 sec of stability from armour of earth that I made the change permanent.

Trying out some new stuff, particularly after the EA nerf put me into 10 fire, I had been looking for a while what I could give up, but 30 water (particularly 25 water) and 30 arcane were too good, and 3 stacks of might vs fury and swiftness didn’t seem worth my time. I was also playing around with the 15 point damage traits. Air was lightning bolt (scepter 2), it hit for decent damage but its use was not to boost dps. Reluctantly I dropped 5 from water to get 5 more in air.

15 points in air is amazing vs some classes, but will get you killed vs others. For e.g. without massive condition removal you have to take cleansing fire or die and even then, you can only remove 3 conditions + 1 cleansing wave. However, vs Guardian, if you start the fight in water, then as he enters range of lightning bolt switch to air you auto remove his aegis, allowing you to open with an interrupt or MG. Or if he knows your and ele, he might pop his aegis as you hit him to get 2x block, so switching to air will pop the fires then rtl at him will pop the second. Starting water leaves the old Air → Fire → Earth open for those of you who never change.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

(edited by TGSlasher.1458)

daphoenix.

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Posted by: TGSlasher.1458

TGSlasher.1458

I guess I need way more practice I can’t even tank a necromancer I really got SAD >:(

Good necro cannot be beaten by ele most common bunker multiboon traditional builds, not a chance on a million not a player on this earth :p

There is only a way to beat the good necro using ele, i am not going to disclose it here so you will have some fun trying to identify it, that is if you want use your time in doing it

Frost bow it in the face and burst it using your non tanky Beserker Ammy.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

daphoenix.

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Posted by: TGSlasher.1458

TGSlasher.1458

To use one of these combos you must be within the fire field at the start (earth 3 must be in the field or at least pass through the field on travel). Therefore, if you use earth 5 you must start the skill in the field, you will then see “area might” or similar in a heart then you can use the lightning flash to teleport at you foe. The blast finisher for earth 5 churning earth does not need to “explode/blast” in the fire field, it counts as long as you start the skill in the fire field.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Match Tie: Red Team Wins

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Posted by: TGSlasher.1458

TGSlasher.1458

Pure speculation, since I’ve never run into a tie situation before, but maybe it was because the Red team had more glory points accumulated than the Blue? Last kill may also be a possibility, but I feel like individual player points make for a better tiebreaker category.

Edit: Ninja’d

It is sum of personal points
This was hard to find:

If the team scores are tied, we compare total player scores for each team. In this case, it looks liked the red team had a total of 50 more player-score.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Match Tie: Red Team Wins

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TGSlasher.1458

Nope, its points based. Red team had more player points then your team did so they won

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

New sPvP features in 2013

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Posted by: TGSlasher.1458

TGSlasher.1458

I’ll add one for you. HOTM becomes a global room, instead of per server, so people can go to the mists and see everyone else in the mists, or be put into overflow if necessary.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

[Guide] Mastering the D/D ele 7/15/13

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Posted by: TGSlasher.1458

TGSlasher.1458

This should go in here somewhere:

Combos
Fire 3 and 4 are Fire Combo Fields.

Finisher
Earth 3 is a Leap Finisher now fixed again (this is not mentioned in the tool tip unless it was updated with the latest patch)
Earth 4 and 5 are Blast Finishers

These are the only combos you have within the weapon skills.
There are other skills that will create fields available to the elementalist in dagger dagger spec. These include:

Combos Utility/Traits
Util: Fire Axe 4 same skills as Fire 4 and a Fire Combo Field
Util: Lightning Hammer 5 same skill as staff air 5 and a Lightning Field

Finishers Utility/Traits
Util: Arcane Blast is not a blast finisher, it is a 100% Projectile Finisher
Util: Arcane Wave is a Blast Finisher
Util: Fire Axe 5 is a Leap Finisher
Util: Frostbow 2 is a 20% Physical Projectile (its a multi hit skills with 20% chance per projectile to apply the finisher effect) (I think this is incorrect and it is actualy 100% per projectile as 100% flaming ice bolts of justice are cool and the ingame tool tip says projectile finisher without 20%)
Util: Lightning Hammers 3rd skill in its auto attack chain is a Blast Finisher
Util: Lightning Hammer 2 is a leap finisher
Elite: Fiery Greatsword Elite skill 3 is a Whirl Finisher
Elite: Tornado is a Whirl Finisher for its full duration
Trait: Evasive Arcana dodge in earth attunement is a Blast Finisher

Back to the basics.
Combos Basic

Fire 3 or 4, then earth 3 will grant a fire shield, and if you are using Daphoenix or my build then you will get fury and swiftness from Zephyr’s Boon

Fire 3 or 4 then earth 4 or 5 will grant you 3 stacks of might
Fire 4 then earth 4 then earth 5 will gran you 6 stacks of might

To use one of these combos you must be within the fire field at the start (earth 3 must be in the field or at least pass through the field on travel). Therefore, if you use earth 5 you must start the skill in the field, you will then see “area might” or similar in a heart then you can use the lightning flash to teleport at you foe. The blast finisher for earth 5 churning earth does not need to “explode/blast” in the fire field, it counts as long as you start the skill in fire.

If your using Daphoenix’s earlier build with 30 arcane and Evasive Arcane instead of 20 arcane and 10 fire then you can dodge whilst in earth inside a field to get a combo. For Evasive Arcane to be counted as a finisher the end of your dodge must be within the field, not the start or middle but the end animation.

Your max might rotation is now, fire skills bla bla, fire 4, switch to earth, dodge into the field so you will end within the ring, earth 4 then earth 5 and teleport if you need to or if you want to damage your foe. This grants 9 stacks of might.

Earthquake (earth 4) and Churning Earth (earth 5) have long cooldowns, ring of fire is quite short, so your next rotation you can go fire bla bla, fire 4, earth 3 so you are in or pass through and net yourself some boons and a fire shield.

If you are fast enough or you foe is standing inside the fire field you can use earth 3 for the boons, then (dodge into the field if arcane 30) earth 4 then earth 5 and teleport to foe. This will net you fury, swiftness, a fire shield, protection from switching to earth and 9 stacks of might.

With the 20 arcane and 10 fire your net might will be 9 if you used the teleport, 6 for earth 4 and 5 in fire then 3 from lighting flash and the fire trait.
Those are all the combos for your weapon set

Combos Utilities
This is up to you, if you use dapheonix’s build you wont need to worry, if you have your own variation then you can experiment around with the different finisher from the utilities.

For e.g. if you drop a cantrip and take arcane wave you will gain 12 stacks of might from that fire 4, earth dodge, earth 4, earth 5 and arcane wave during earth 5 before the teleport then teleport.
(note, arcane skills can be used at any time like cantrips and not interrupt your skills in progress)

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

(edited by TGSlasher.1458)

daphoenix.

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

@ CachoDm – “What is better full divinity pvp runes, 2 water/2monk/2divinity or 3monk/3 water?”

I’m currently using 6 divinity, the water and monk runes got nerfed in pvp a bit. They now confer 20% boon duration when using them together. Previously I ran 2 water / 2 monk / 2 earth

Another good setup is 2 water / 2 monk / might or regen the ones with 20% might duration, or the ones with 20% regen duration as these bonuses are good for this build. 2 water / 2 monk / 2 Earth runes are ok as well, for protection duration, especially if you are using armour of earth and/or auto armour of earth in the earth trait line. I used to be able to hold 18-20 sec of protection with those runes, before the nerfs rolled in

I’d suggest reading through dapheonix’s guide, there is some good stuff and he is updating it when he can.

We all started out as noobies, and all you can do from there is get better, the build wont make you better, its how you can use it. Last night for example I was having a bad day, and got torn apart by my friends thief build. I re-adjusted to the situation and could beat him 90% of the time.

Another good tip is to play some of the other classes for a couple of matches, the ones that beat you, go through there traits and skills, read up on some of their builds. This will help you to know who can do what in what situation, as well as some of the tells. for e.g. does that warrior have 5 signets? probably a 100blads, keep an eye on him. Necro with the sig that puts all conditions on you, probably a condition mancer, save some condition removal. Thief has basilisk venom on, hes ready for a fight and you will be turned to stone, keep a stun break / mist form (if you use it) ready. This is also good to learn their “tells”, like in poka. You can learn the animation of certain skills and timings of others. For example, engineers big old bomb, use it on training dummy’s and learn its range and timer, certain classes heal skills (except guardian ridiculous block heal) and then you know when to use your interrupts.

There are also some 5v5 spvp servers, these are much better then the 8v8 zerg feast ones. You can’t fight 8 people by yourself so you will never get better that way. And if you follow your zerg then sure you will learn the skills by again you wont get better that way either, 8v8 zerg throwing crap at each other, its hard to know whats going on. Some 5v5 servers are used for 1v1 duels, this is a good way to learn 1v1, but watch out, some people run op 1v1 builds and will always beat you.

1v1ing with a friend or guild mate of a class or build that beats you is good too, if he/she tells you what they did to counter you, or what you could have done better then that’s great.

The easiest way to learn the ele’s skills is to play it in PvE. This will get the basics down, you can learn the basic skills and their cool downs, what can combo together and what works well together. But remember your traits will be different so until 80 some things will be out and you’ll need to adjust when you get back to pvp.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

How To D/D? Also, Badges?

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Posted by: TGSlasher.1458

TGSlasher.1458

For medals Area completion with your toons

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

daphoenix.

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

I’ll answer.

Combos
Fire 3 and 4 are Fire Combo Fields.

Finisher
Earth 3 is a Leap Finisher now fixed again (this is not mentioned in the tool tip unless it was updated with the latest patch)
Earth 4 and 5 are Blast Finishers

These are the only combos you have within the weapon skills.
There are other skills that will create fields available to the elementalist in dagger dagger spec. These include:

Combos Utility/Traits
Util: Fire Axe 4 same skills as Fire 4 and a Fire Combo Field
Util: Lightning Hammer 5 same skill as staff air 5 and a Lightning Field

Finishers Utility/Traits
Util: Arcane Blast is not a blast finisher, it is a 100% Projectile Finisher
Util: Arcane Wave is a Blast Finisher
Util: Fire Axe 5 is a Leap Finisher
Util: Frostbow 2 is a 20% Physical Projectile (its a multi his skills with 20% chance per projectile to apply the finisher effect) (I think this is incorrect and it is actualy 100% per projectile as 100% flaming ice bolts of justice are cool and the ingame tool tip says projectile finisher without 20%)
Util: Lightning Hammers 3rd skill in its auto attack chain is a Blast Finisher
Util: Lightning Hammer 2 is a leap finisher
Elite: Fiery Greatsword Elite skill 3 is a Whirl Finisher
Elite: Tornado is a Whirl Finisher for its full duration
Trait: Evasive Arcana dodge in earth attunement is a Blast Finisher

Back to the basics.
Combos Basic

Fire 3 or 4, then earth 3 will grant a fire shield, and if you are using Daphoenix or my build then you will get fury and swiftness from Zephyr’s Boon

Fire 3 or 4 then earth 4 or 5 will grant you 3 stacks of might
Fire 4 then earth 4 then earth 5 will gran you 6 stacks of might

To use one of these combos you must be within the fire field at the start (earth 3 must be in the field or at least pass through the field on travel). Therefore, if you use earth 5 you must start the skill in the field, you will then see “area might” or similar in a heart then you can use the lightning flash to teleport at you foe. The blast finisher for earth 5 churning earth does not need to “explode/blast” in the fire field, it counts as long as you start the skill in the fire field..

If your using Daphoenix’s earlier build with 30 arcane and Evasive Arcane instead of 20 arcane and 10 fire then you can dodge whilst in earth inside a field to get a combo. For Evasive Arcane to be counted as a finisher the end of your dodge must be within the field, not the start or middle but the end animation.

Your max might rotation is now, fire skills bla bla, fire 4, switch to earth, dodge into the field so you will end within the ring, earth 4 then earth 5 and teleport if you need to or if you want to damage your foe. This grants 9 stacks of might.

Earthquake (earth 4) and Churning Earth (earth 5) have long cooldowns, ring of fire is quite short, so your next rotation you can go fire bla bla, fire 4, earth 3 so you are in or pass through and net yourself some boons and a fire shield.

If you are fast enough or you foe is standing inside the fire field you can use earth 3 for the boons, then (dodge into the field if arcane 30) earth 4 then earth 5 and teleport to foe. This will net you fury, swiftness, a fire shield, protection from switching to earth and 9 stacks of might.

With the 20 arcane and 10 fire your net might will be 9 if you used the teleport, 6 for earth 4 and 5 in fire then 3 from lighting flash and the fire trait.
Those are all the combos for your weapon set

Combos Utilities
This is up to you, if you use dapheonix’s build you wont need to worry, if you have your own variation then you experiment around with the different finisher from the utilities.

For e.g. if you drop a cantrip and take arcane wave you will gain 12 stacks of might from that fire 4, earth dodge, earth 4, earth 5 and arcane wave during earth 5 before the teleport then teleport.
(note, arcane skills can be used at any time like cantrips and not interrupt your skills in progress)

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

(edited by TGSlasher.1458)

Any guides?

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

lvl 30+

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

Been running D/D since lvl 2 or 3 (unlocked all the skills for everything else of course, at lvl 7 on lvl 2 mobs because aoe killing them in 2 sec is much easier then grinding same lvl mobs to unlock skills).

I would suggest 10 in arcane for boons on attunement swap. Then as mentioned 10 air for zephers boon. Once you reach tier 2 traits I would try to go for 15 water, or keep 0 10 0 0 10 and build to 15 water. 15 water is a heal on swap to water as well as regen and soothing mists.

When in combat, just kite the melee while you destroy the ranged guys, then group the melee and drakes breath + flame grab + fire 4 + earth 4 + earth 5 them.

Also, don’t be stingy, buy some weapons / gear, you can pick up some cheap stuff on the TP. I would suggest every 10 lvls or so, unless you get lucky with drops.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Lightning whip bug

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Posted by: TGSlasher.1458

TGSlasher.1458

<- Human ele, also miss lot with the lightning whip and cannot kill barrels, boxes or trebs with it unless at the very right angle. Not “too” bad against players, I can still hit them but do miss regularly

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Why does that pit exist in the frozen map?

in PvP

Posted by: TGSlasher.1458

TGSlasher.1458

My friend thought the same thing when he first saw it. I was dueling him and Said, “K Bye”, and jumped down and he was wondering how I didn’t die.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Why does that pit exist in the frozen map?

in PvP

Posted by: TGSlasher.1458

TGSlasher.1458

The pit? You mean in the middle where the double points buff is? and the 2 holes either side? You can jump down there, it is filled with water. Its also where the buff that takes all of the points is located and has only killed me once from fall damage

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

No time for new game modes

in PvP

Posted by: TGSlasher.1458

TGSlasher.1458

2 x new game modes, Halloween + Wintersday. Windersday ctf is quite enjoyable and a great change from conquest.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Glory earning.

in PvP

Posted by: TGSlasher.1458

TGSlasher.1458

The funny thing is you don’t need to farm unless you want the rank, in which case, enjoy your cheese greater helm, other of use will just play to have fun.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Orb of Wrath dodging?

in PvP

Posted by: TGSlasher.1458

TGSlasher.1458

Yea, I believe its intended, you could also strafe arrows in gw1. This is why many big attacks take so long to hit, to give you time to hit or simply move out of the way.

What’s the bad news, ‘cause unless they’ve redecorated the Gate room, I don’t think we’re in Kansas anymore.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

@daphoenix.4283
(I only play sPvP atm, lvling my toon to 80 as well, so this is all sPvP related)

Ive been playing around with gear and what not, atm just using divinity I think. But I was looking at the 20% might duration with 3 sets. That adds 75 power and 60% might duration. As you get alot of might (fire 3 / 4 + earth 4 & 5 & dodge if in EA as well as 3 might per weapon swap) the might duration might help to keep those high stacks up longer. I’ve also been having fun with the new Knights ammy, 23k hp + power and precison. With the vigor on crits trait that is perm vigor and a heck of a lot of firepower with all the might and fury.

I need to re test the life steal sigil but I do believe that it stacks with healing power as I was getting 900 from my warrior (the weapon swap one perhaps that gives you more). And if lifesteal is the same as gw1 lifesteal it will actually steal that much health from your foe.

Research done (thanks wiki):
Lifesteal = damage to foe and that damage is returned as health. With most of the health steal sigils / runes the damage seem unaffected by power and the heal seems unaffected by Healing Power.

Superior Sigil of Blood – Deals a fixed 452 damage at level 80; unaffected by healing power

Superior Sigil of Leeching – Heals the player for 975; unaffected by healing power. As far as I could tell when I was testing this ability way back when you could not use it as an elementalist. I found that any weapon swap sigil that did not list its internal cd could not be used as an ele on attunement swap.

Rune of Vampirism – At level 80 the amount of life stolen after using your heal skill is 975. Doesn’t say if it affected by HP or not, and has the same CD as either renewal.

I have also been looking at Sigil of Strength, however its proc rate is too low for me, even with 40-50% crit + 20% fury. I’m thinking of putting in the 60% on crit to remove a boon from foe sigil, remove 1 boon every 10ish seconds seems alright, and a higher chance to remove with fire auto attack or water auto.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Seriously, did I miss something?

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

I’m running D/D, have been since about 3 days after release (s/d damage till then, fun with 2 people in the same spec hard with just the 1) so much fun. I don’t run 30 arcane or 30 water. I run 10 15 0 25 20 with knights to dish out a fairly large amount of damage for my defenses.

On top of that, I believe that Scepter dagger in bunker spec is much more durable then dagger dagger as they can kite and drop aoe effects into the rings. The build my friend is running is so lame. You cant hurt him much before he can full heal again and conditions don’t even have a chance to inflict much damage. His weakness is that all his damage output is condition damage.

I saw this trait buff and thought it might be good for my build, going out on a limb to lose a fair bit of defense but gain perma 15-25 might.

Not to mention that with my setup I would have 15 possible abilities in fire (2x conjure weapons as well) but generally I change like mad with the conjure out for the fury and buffs

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Is there any Team fight in GW2?

in PvP

Posted by: TGSlasher.1458

TGSlasher.1458

I see spvp as everyman for himself, noone really cares for the objectives they want the glory. 5v5 spvp is a little better but no one play it. Tpvp is group play or lose

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

The Warrior and the ranger....

in PvP

Posted by: TGSlasher.1458

TGSlasher.1458

Warrior

  • “shake it off” – 1 condition, stun break, 1 condition for nearby allies as well
  • Auto “shake it off” – as above
  • Quickening Breath – convert 1 condition to its opposite boon every time you use a warhorn skill + 20% less cd on warhorn skills
  • Signet of stamina. – all conditions
  • Mending – heal skill and remove 2 conditions

Ranger

  • Healing Spring: aoe regen to allies, aoe heal to you and your pet, water field, remove conditions on pulse
  • Signet of renewal – remove condition ever 10 sec (lame), active: pet takes conditions from you and allies (haven’t used this personally so don’t know how many conditions are removed).]
  • Brown Bear F2: Shake it off, remove 1 condition
  • Empathic Bond: pets periodically take conditions from you

Don’t for get, Sigil of Purity – 60% chance to remove a condition on crit – 10sec internal cd

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Akbaroth's Soliloquy

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

Indeed, just read this before.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

[Guide] Mastering the D/D ele 7/15/13

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Posted by: TGSlasher.1458

TGSlasher.1458

@daphoenix

Hey budy, nice PvP out there! Never tried that hammer on it, don’t you think it’s a waste of utility (like mist form) for just using one skill of the hammer?

I’m still trying to do this terrain blocking stuff you do, it’s pretty hard to get it right =(. Any tips?

Try out the frost bow, for 1 utility slot you get a 4 second stun that cannot be stun broken unless another enemy breaks it for them. That alone is worth it. around 40 sec cd (summon bow, use stun, drop, collect second bow after 40ish seconds use bow 5 drop).

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

(edited by TGSlasher.1458)

[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

I have seen Your lastests videoes from sPvP and something is not correct.
Following Your guide on sPvP items – that is:
“Armor and Weapons for sPvP
2 superior rune of water
2 superior rune of monk
2 superior rune of divinity

Celestial amulet with berserker’s jewel
Weapon sigils (10 condition damage per kill) and (3 stacks of might on weapon swap)"

And my HP pool is around 17-18k, while Yours is ~15k
What setup are You using?

I believe dapheonix has actually changed his gear at the moment. Monks and Water got nerfed from 15% to 10% in sPvP reducing our boon duration from around 90% to 70% (with 30 arcane of course). Not sure if he is still using monk, water, divinity.

dapheonix

I actually don’t use celestial or soldiers anymore. I use clerics and berzerkers more often in PvP."

Clerics doesn’t provide vitality so your health pool will be lower. I don’t watch his videos, don’t have the time but I believe he is using full divinity, clerics amulet with bezerkers jewel. This puts his hp at 14,855. Unless the editor is super outdated.

Unfortunately dapheonix hasn’t updated his guide in a little while (gear wise) and with no permission settings, only he can edit the guide and it is Christmas time I’d say he is probably busy.

I carry shamans, knights and celestials with me (normally when in full pvp mode I have 1 of each amulet but I’m leveling my ele atm so it takes too much space).

I’m currently using knights, 23k hp and lots of offense. However, defense is low and those big hits add up to 23k quite quickly.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Why are there no special events for Xmas/New year?

in Wintersday

Posted by: TGSlasher.1458

TGSlasher.1458

Fireworks on the 1st of January would be a bit late :p <- Aussie

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Elementalist Stole My Heart

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Posted by: TGSlasher.1458

TGSlasher.1458

My ele is my pvp class. Started off as a ranger, silly pets and not listening to anything I say. Then it was warrior, POWER SUCH POWER.

Then it was the elementalist. Ah the elementalist, how 2 of you in s/d full damage can destroy 4 thieves before they can even stealth. How powerful a d/d tank with a staff ele support can be (8x healing blast finishers before EA nerf, now its 7). Now a damage dealer d/d and a condition dealer s/d immune to conditions.

2 x ele, nothing better. That door in foefire, both of us with FGS + 2 sec, its dead. Those soliders in Foefire same 2 FGS, dead. That guild lord, summon frost bow, 1 of use whails on him, the other waits for his heal and he’s an ice block and dead.

Teleport into anything, anything into teleport during. Almost every buff in the game almost all the time.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Tips and Tricks by Elementalists!

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

-Updraft works as a dodge whilst immobilized.

-Frost Bow 5 is a 4-5 sec stun that cannot be broken with stun breaks or condition removal

-Changing attunement counts as an attack so be careful when you have confusion on you.

-2 people with fiery greatsword at point blank on a door in Foefire will break the large door very quickly by using the whirl at point blank toward the door, as well as the storm.

-Fiery GS can kill the lords soldiers (melee ones) in Foefire quickly. Use 1 or 2 to aggro them, then 5 where they will walk and finally 3 into the stair/ramp so your fill spin is stuck in a corner.

-Lightning flash works with most skills if you are fast enough. You can also lightning flash then do a move, such as updraft for a 900 range blowback.

-Cantrips can be cast whenever. Therefore you can cast cleansing fire while casting flame grab. This will apply burning to them then firegrab for 50% extra damage. This is handy if you foe has removed your conditions.

-Auras can be cast at anytime. Use frosty aura to apply insane chill to rangers or thieves when they open up on you. Use shocking aura to stun foes while you cast churning earth.

-You can change attunements whenever. Using a conjure and have at least 5 in arcane? Change attunement before each attack and you will apply fury to yourself before the attack.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

To the Darkhaven d/d human elementalist...

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

Fighting d/d eles is always great fun, the fight lasts a long time, almost indefinitely if there are no stuff ups

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows