Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Traps at lower lvls with short-bow or axe. Drop traps where enemy mobs spawn / arrive for event and shoot the rest, but axe ricochet is better. Btw axe MH is a mediumish ranged weapons so you don’t need to be in melee to use it. But once you get use traps at range and increased range then that is good ae damage.
They should make an obvious animation but still let the pet move and follow its target during. I’m blowing my war horn for a second or two, I’m still moving. There’s lightning beaming from that elementalist, must be using its auto attack scepter, its still moving. That cat just flexed standing completely still, better walk 3 steps sideways, it didn’t turn to face me, missed, there goes his F2 move.
With so much of our damage in our pets they should just do their F2 move without having to breath in 5 seconds of air (drake). Or at least make the pet chase the guy when doing it that way they can still dodge as they get the animation que of a drake breathing enough air to turn it into a Shrek balloon. For the cats and leaps, warrior sword 2, instant leap. But even if the cat had to flex it could still turn facing its target allowing for the skill to not be wasted 90%. Even if they leave it as is, then put the skill on an interrupt CD if it misses.
I also agree with F2 having highest priority and the only moves it shouldn’t interrupt are things like the devourers dig retreat but making it the next thing it does when it resurfaces.
My experience with the Ranger so far. I love the pets for pve, they are great, they do alright damage (dps ones) and have ridiculous aggro. You switch pet mid champion fight, it attacks twice and has aggro, quite annoying if you have someone to ‘tank’ in the group and you need your pet alive. At times I find the pet dying from his aggro but I just swap out and focus on pet 2 alive for a minute.
In sPvP I dislike pets. They have their advantages, e.g. attacking downed foes to stop them from self resing while you nail their friends. You can also pet swap and use ability’s when downed, so you can switch to wolf and use fear. But I find them to be more just a buff with a life bar, keeping them close to use the Bears cure, ferns heal or stalkers extreme might. My friend has actually made a elementalist and engineer build to slaughter rangers pets (pets in general like minions, clones etc) and is quite annoying, making me take a ranged pet when fighting against him.
The dps pets are alright but a lot of their powerful F2 abilities such as the lynx’s bleed leap or the drakes breath moves and the only thing that you can do to help these are wait for the right moment. The reason it misses is because the pet always attacks where you were and doesn’t target track when charging its move. River Drake will fire in cone of about 30-60 degrees in front of it, some times being nice and firing 90 degrees. But if the foe has moved out of that cone the ability will fail and go on full cd instead of interrupt cd which I would much prefer.
My current Ranger build is contradictory to the above. I’m using River Drake (lightning) and wolf for fear. I start by lining up my target, send my pet at it, see what they are going to do and at the right moment pop F2 lightning breath, wait for it to fire then immediately pop quickening zephyr and rapid fire. They are in a lot of pain after that.
What I dislike about pets is their startup time, river drake is 3 to 5 seconds, reasonable cause it does so much damage. But my beef is with the ability having lag in an ability based game and that it is to my playing around not effected by quickness, so if I use QZ to soon it will fail and only half of his ability is quicker.
The AI is a little annoying. I would like for pets to follow you down hills and ledges. Pets can ‘teleport’ in jumping puzzles but can’t quite figure out how to walk down a cliff, instead preferring to aggro everything on the way.
I was using spirits but stopped in pve, they are stupid and draw more aggro then me and my pet attacking a mob in front of us. Did I also mention they die in one hit untraited.
River Drake’s lightning breath then Quickening Zephyr just as he’s about to fire and then longbow 2 and prey your River Drake isn’t on his silly streak. Got confusion, use the above without longbow 2, switch to Brown Bear and remove condition. Against Mesmers the River Drake should half hp them or more and remove there clones from the field.
This happens to me when exploring, especially with ranged enemies. A player runs past, his mob shoots, hits me and my pet instantly gains the aggressiveness of a horse from Skyrim. Off goes my pet, keeping me in combat till I realise and hit follow. That easy on my drake but with my raven out I just keep noobily wondering why my movement speed is so low lol.
Try using your great-sword leap skill as a movement skill, its pulls you to mobs all over the place. I went full 90 degrees once lol. I’ve also been pulled off a bridge into a horde of regenerating scale. If you turn auto target off though, you will charge right through something right in front of you. Not sure if melee assist affects this but haven’t really tested since beta 3.
The Salamander Drakes fire skill can’t measure up to the River Drakes lightning skill. Not only does lightning breath deal a ton of damage in a shorter time, it also does damage to nearby foes. Fire breath is also not the best choice when considering that drakes basically are direct damage pets.
I use the River Drake (lightning) in sPvP, simply amazing (when its not on its being stupid streak) but with lightning breath, rapid fire and quickening zephyr most players are about to pop there healing or die in just a few seconds. In an aoe environment the lighting breath crits so much that 3 enemies are on half hp from it. I’m wanting to test beast master tree to see if it hits harder but in sPvP I think that may be a mistake to rely on my sometimes silly pets.
Pets not res-able in combat is annoying in SPvP. Just beat an opponent and oops super log time to get out of combat cant res your pet before the next attacker comes, can only swap for a 1min cd.
I think pets should just rally regardless or at least have a chance to rally
Also I’d like to suggest naginatas, more known as spearblades, more known as polearms, more known as Jarvan-IV’s-weapon-but-not-extendable.
As an in-between of GS’s damage/mobility and hammer’s control.
Thank you for your time.
Spears as above water weapons.
A little less serious, Spear + Shield:
This is SPARTA. 2 handed spear unless using a shield.
1. Stab: Stab your foe
2. What is your profession?: Inspire allies granting buffs
3. Spear Throw: Throw your spear to immobilize your target
4. Shield Bash: Stun foe with a shield bash
5. Shield Defense: Raise your shield until canceled, counter all foes attacks with a stab, synchronizes with spear shield warriors in a horizontal line with yourself.
Now every warrior can be what they dreamed, a Spartan.
Utility: shouts and kick, for those “THIS IS SPARTA” times
(edited by TGSlasher.1458)
Eles have worst number 2 downed skill, warriors 2 is much better. Untraited vengeance is annoying but you can vengeance, endure pain and res an ally or get your revenge on the one who downed you. Verses an elementalist where the warrior goes down first then drops the ele he can vengeance and finish the ele off.
Pop 100 blades then elite shout during lol
what sigil do you use for dual sword? I put sigil of earth on one which is 60% chance to bleed + trait 30% = 90% chance to bleed on crit. I figured it would be pointless to put another sigil of earth on the offhand, so what else is good to use?
Does that work or is it, crit happens, 30% chance to bleed (trait) then a second calculation for the 60% sigil? Otherwise you could have 2 sigils of earth and trait for 150% bleed chance on crit
Sigil of Earth is a good sigil to use on you MH, but it doesn’t work cumulatively. You have a 60% chance to bleed on critical as well as a 33% chance, so you can technically proc two bleed stacks off of one critical. A safe (and cheaper) sigil to run on your offhand is the 5% damage one, because sigils only affect the weapon they are used on. So it increases that little bit of damage you actually do with your OH sword. Still, OH sword is sort of a crap-shoot damage wise.
You beat me. Are you sure they only proc of the one they are on? I was using elementalist with scepter dagger and had flame burst 30% in dagger and it was procing on scepter lighting death cannon move (air attune auto attack)
(edited by TGSlasher.1458)
I would like to see a second adrenaline burst skill when you have an off hand, or the adrenaline move changed to be a combination of weapons, so sword sword would be different to sword axe etc., etc..
Basically having F1 and F2, F1 uses 2 burst bar and F2 uses 3. Possibly a third that’s a small buff that uses 1 bar of adren and has a short cd.
*F1 – A skill and/or buff that combines main and offhand
*F2 – Current F1 move
E.G. F1:
*Axe main + Axe off: Strike your foe 2 times for medium to high damage. Strike your foe again for high damage.(Overall less damage then axe F1)
*Axe main + Shield: Strike your foe 2 times for medium to high damage. Gain protection for x seconds
*Mace Main + Mace Off: Face crack your opponent stunning them if they are weakened. Gain increased stun and daze duration by 5% per adrenaline level for x time.
Lower levels with healing signet is funny, my friend went afk with healing signet and had 2 mobs fighting him to no avail.
You could have tried on the training dummies, but I believe them to be weaker then the npcs
Wargs, don’t think you can tame them but would be awesome if you could.
Spirits have silly aggro, mobs will skip me and pet to one shot them. Are you a higher lvl, some people were saying that pet holds less aggro at higher lvls
River Drake and its lightning breath
Usually goes on c/d or fires after 3 enemies have been killed
Spirits have too high aggro as well, I placed one behind me and started attacking a bandit and he ran through me, ignored my pet and one shot the spirit before starting to attack my pet. The spirit is passive and just chillaxes, so much more threatening the 500 arrows in your face.
In Guild Wars 1 I played a Ranger Mesmer. Never used the pet much because it took up 2 skills on my bar. I liked the idea of being a bow wielding trap master who sneakily bypassed foes to setup a row of traps to lure my foes through or take down those escaping the group.
In Guild Wars 2 my main is a Ranger. I find some of the pets useful but others not so useful. I would like to have a stow during combat option or a way of being a Ranger without the pet. Think Rangers of the North (minus the shield) from lotr. Rangers should be men/women of the wild, skilled hunters or trappers that know the all the deer paths like the back of their hand. The thief is an assassin or rouge, the warrior a front liner neither of these are suitable replacements for un-petted rangers.
I originally did chose the ranger for the animal companion but find its AI and F2 ability annoying on some pets more then others as well. Some of the pets I’ve used, bear and wolf for e.g., have higher reaction times on there F2 ability and some you can spam F2 to force them to use it. I’m currently using a River Drake and on commanding him to use lightning breath the ability pulses for a good 5 seconds before he even starts the skill and by that time hes firing at a corpse which does not aoe chain like it would off an alive foe. More commonly the skill will pulse for 2 seconds then stop activating while he keeps clawing whatever he’s fighting. Trying to spam F2 with the River Drake will put the F2 ability on a interrupt CD of 10 sec or so.
Having the pet cause no aggro to creatures not in the fight and whilst not in combat would also be good. I don’t see to many bandits fighting the wildlife unless forced to attack it by me and I also don’t see a leash or collar saying that this creature isn’t wildlife.
“I’ll revive you” is another
I usually know because my pet is standing beside me and not shooting lightning. Mind you the mob is usually dead before he even starts using his F2 ability, that silly billy. They must have decided to make a 20 second thought process followed by a 5 second cast to limit the river drake’s op cannon of death.
Back on topic, I’m only usually unaware of my pets death is big groups because I normally look at its HP and F2 ability and if its standing near me.
They could add a GS item that unlocks bags across all characters for a different price. So if your only going to main one or two characters you can save some money, but if your going to alt it up you can get a bag upgrade for all your characters including any characters slots you add later
I don’t know if you guys know this, but the black lion chests can also give a chance at keys. I opened 5 chests in a row from one key. Same thing happened with a friend of mine, he kept getting keys out of his chests
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