Showing Posts For Taygus.4571:

Polite PSA to Anet RE: server population

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

As a CD native, I’ve since abandon my home server and forced to do this on BG. I don’t understand where they’re getting the metrics that says this is a viable design for this game.

Just stop making world events, if you want to make a challenging encounter, make it instance and increase party sizes to allow something like 10-25man. Don’t make content for 150 players, it doesn’t work, you don’t have the player base for that.

10-25?
Do you have any idea how hard some of us have it trying to organise 5 ma parties????

Instanced isn’t the way to go. Proper scaling on the other hand, is.

Failure of Spider achieve is unbelievable.

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Yesterday, I was lucky enough to see it spawn then gather with a group to kill it. No cocoons eaten…Then I got an achievement after killing it, I was like yesssssssssssssss. Then I checked my the achievement page, I got the kittening vista viewing achievement in the dailies instead…..I was like WATT??!!111!! the logged off…….I guess the the spider queen’s dead body has a nice view -.-

I heard of someone ending up with similar on another champ.
The posted in chat “I have seen better days of killing champs”. It was funny, but I can imagine it would be frustrating if it’s overriding an achieve S:

Ascended Spinal Blades - limited Stats

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Cant you change the colour again & again? and doesnt that count as “upgrade”?

If it isnt out for blades now, probably never will be. You could upgrade your blades to colour and then transmute the stats from another piece? That probably isn’t very worth it though S:

Suggestion: dealing with dead ppl

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

. Contested way-points are just irritating and especially in LA. the runs are so long and many times there are so many enemies between that you can’t make it even if you do.

You can’t make it, really??

Are you targeting the enemies or just running past? Are you an upleveled???

Suggestion: Halo and horn infusions

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

They are not armor. .-.

I’d prefer if they could be. No more losing it at WP/Zones etc.
I didnt bother getting one for this reason \=

Please Nerf Assault Knights, Anet

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

“As a bonus, keep track of sever success at the world events and make them easier for servers that fail more and harder for servers that succeed more. Scale awards based on difficulty. "

This really seems like a good idea. But not sure how it’d work out.

Would farmers go to the servers that are failing, knowing it would get easier?

What about overflow servers. They’re a mix of all, so they cant really be adjusted like that.
_
In this LS, Anet should have scaled the knights down, to say a minimum of 50 or 60 in total.

So the event would be doable at a 15/15/15 split maybe. but not 5/5/5, and it would scale up than to a MAX of 50. Some people seem to feel that the knights scale over that despite any players over the 50 mark not doing damage. (if this is so, it could be one of the reasons this event fails. Red dies, people swarm to blue, overscale blue, and it doesn’t get beaten in time..)

Scaling can’t be THAT hard. Knights at “x” health for 15 players, for every 1 extra player Knight is at “x +1000”. Or whatever number is suitable. I don’t think it scales like this, if it did though, it’d be much easier.
Wish Anet would explain they’re scaling system and IF knights scale.

Unable to dodge stomp

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Hi, everyone. You can dodge into Scarlet’s bubble while Kasmeer Meade is taunting her and finisher her off. Scarlet will drop her force field.

Thats NOT the achieve people are talking about. Read the thread.

Power Core Low Drop Rate

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Actually their drop rate isn’t bad in my experience. I generally get between 0 & 2.

What I’ve found is static is ridiculously common drop compared to synergetic and even more, compared to dynamic.

I do however also agree, that they should have been a guaranteed drop. [1 core RNG on colour, none of this 0-3 ..ah well.]

The scaling is terrible

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

>.< we had 5 people attacking blue (including me) while red had 120 and green had 145. it was too funny. then the majority gets mad when we fail the event.

Thats not possible as a map has a cap of 150.

Knights are too much of a gate to Scarlet now

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

You guys do know there is a portal that (if you have the spinal back piece) will take you directly to scarlet to finish her off… You might miss out on… oh I’d say not even 1% of the story doing so but hey you can finish.

I made it through the portal with my ele who does not have a spinal back piece. I do have an exotic version on my warrior however. It may just be a requirement that you have one on your account?

If you have gotten he achieve for equip spinal exotic, you only need it on the account. If not, as far as I know, it needs to be on the character.

No one interested in Ascended?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Is the assault on Scarlet too exhaustive to leave enough focus on shutting down miasma?

The problem with the way it’s set up is that if you’re in a group that just barely makes the timers, you’re looking at about 40? minutes of fighting which leaves you little time for running around doing the events surrounding it.. Especially considering everyone is after the champions at first..

This, there’s just no time between Knights/Holo’s to do the events, unless you fail the Knights.

I was complaining about unfairness?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Or..you know….don’t do them?
I mean really it’s not that important to complete all the achieve….can’t do it, don’t do it. I think this is perfectly fair and what should have been there in the first place.
There should be anywhere “safe” from those lasers.

(btw, I haven’t got it either … ..and I won’t be. ~shrugs~ )

What to do with 4250 Blade Shards?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Great. So more account bound garbage to hold onto in hopes that Anet does something so we who do not want legendary items can make use of them. Just like all the Bloodstone Dust, Empyreal Fragments, Dragonite Ore, and such. I have 2 mules now full of the stuff. About time to just clean it out, delete it all, and carry on. Personally, I think no base crafting mats should be account bound unless you only get them via karma.

How about just NOT having these things account bound?

I think that would be best.

Question about the Power Cores...

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

You can buy them off of the TP also. So if you’re worried you won’t get the 10 you need in time, you can always buy them. It might cost some gold, but it’s quicker.

10?

Question about the Power Cores...

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

They are tradeable (I assume there will be more uses for them in later patches). And they are getting cheaper, if all you need is 1, it won’t cost much at all. Last I check the synergetic was under 2g, and the price is dropping fast, now that we’re getting loot from the knights.

Noticeable Lower Population after Patch

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Personally, I got tired of not getting any loot at all for my effort so I’ve been off playing minecraft.

I tried the event again last night at reset…no loot from any knight, then we failed the holo fight because someone killed the green holo and we got adds. So for my hour of playtime I didn’t get a single piece of loot. And the time before the event I spent killing random mobs in the zone for dailies I barely got any loot from them either.

I may try the event one more time this weekend and I guess play on one of my lesser played classes so I have a chance at the achievements. Guess it’ll be warrior/guard since my necro, ranger and mesmer are all kitten with this event. -_-

Love the story, just really fed up and frustrated with getting absolutely nothing from the event. I don’t expect to get Scarlet’s Kiss or power cores…..heck even when loot was dropping I wouldn’t expect that (because my account is “cursed”) but seriously… nothing at all from anything. After killing in the zone I’d gotten maybe 5-6 of the supply bags. Just not right.

/end griping.

I’m playing with a necro-condition build, Its really not that bad, you do have to play a support role, for some of the fight with the Knights. But it doesn’t prevent you getting the achieves.

Mesmer is also one of the classes that stomp scarlet easier/quickly.

And you’re fine with conditions in the holo fight, it’s just the knights require you to pause and think “how else can I help while waiting”.

To encourage players to split up?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

If they meant for 18 chests to be aoption, it STILL would be. Why would they change something they intended to be in game?
They didn’t, they never expected people to go from one boss to the next, and farm them(now, the fact that didn’t think of this is a bit odd, but different topic.)

Not everyone plays just for loot though, and the proof was people trying the knights constantly with 0 loot, yeah they’d ask in chat if anyone got loot, but they still played it.

don’t focus so much on the loot you’re getting and enjoy the content for what it is.
__

If it turns out the 6 min achieve is unattainable, anet will change that. (just as they did with 1500 Civs to 1200.)

Anet... play how you want.

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

The issue is… Zerging managed to at least get close to killing all 3 knights in time.

Now, even if you’re in a full overflow, it seems impossible to manage 6 minutes to Knightfall.

People don’t seem to understand the whole calibration mechanic.

“Oh, I’m hitting 0. No idea why that is. I’ll just keep standing here using auto-attack.”

And they’ll learn it. It’s not that hard. Yeah there’s going to be a day of two .. “Zerg…what no”..“no damage ..WHY…” .. but they’ll pick up and we’ll be managing this boss no bother.

Hotfix - 18 chests changed to 6

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Before I got a chest after each knight I helped down. Now I get 0 no matter how many I kill. I liked it better before. Reward loot aside, I’m never going to earn enough power cores for my backpack at this rate.

Buy them, plenty of people are getting cores and selling.

Thank you so much Anet

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Even if you beat your knight, there’s no guaranteed reward unless the entire map manages to down all three.

Which seems inherently flawed to me.

Thats not true, … the event can fail, if you killed your Knight, you’ll get loot.

Nope. I participated in killing a knight from beginning to end and got nothing (2 knights were killed including the one I was fighting and yes, I had the right attunement). It should work the way you say it should but it doesn’t, at least not for everyone. As a matter of fact, the problem in which not everyone gets rewarded is still the same, whether chests are on corpses or on your screen.

report it as a bug, I have yet to see a player complaining about this in game. And I assume they would.

Loot from knights after the 6/3 patch

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Whats worse is that even if all three are killed, players only get the loot for one. Its just barely better than no loot. I’d prefer it to go back to the way it was with loot from each one. How the kitten are we supposed to amass power cores now?

played the knights since bug patch, 7 times, I got 6 power cores. (went like this, 0,1,2,3, fail, fail, 0 ) They’re also likely to drop in price on TP a great deal.
How many cores do you need really?

Well I’d like at least 10 of each so I can get one of each color, so thats 30 cores. Preferably more so I can maybe have two of two certain colors.

I wonder at players like you.

But anyway, cores prices ARE dropping, if you’re planning for that many, you got gold, buy them.

To encourage players to split up?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

out of curiosity, were the power core chance, just 1 or multiple? (per boss)

To encourage players to split up?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

it was 6 from each … players weren’t meant to do all 3, they did not account for that. (foolish, but it’s clear they did not intend for 18 chests!)

To encourage players to split up?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

but they never intended for people to get THAT much loot. Geez, can’t people see that the beginning loot was a major bug?

My AP's rely on others!?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Not to mention, there are dailies to do with the LS.

the achieves are to fit a mix of people, accept it.
I like that some of the achieves depend on a group working together. It’s not a solo game, and it’s not a standard multiplayer game with just friends.

If it was the only way to get your 15/15 for the LS, yes, I’d be annoyed over that. But it isn’t.

Some people like, some people don’t. boohoo, thats an mmo for you.

Knight loot nerfed

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

I’m still enjoying it. And I’m not the only one. Had a great time this morning in Desolate.
Aurora Glade was good too.
How about enjoying stuff for what they are, you’re getting your loot and you have a chance of 0-3 cores when you get your chest, so it’s still RNG with the same amount of chance of cores.

@Tara, it’s 5 or 6 chests/containers(whatever they are) and a chance at cores.

My AP's rely on others!?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

You don’t get the point, for dungeons u can just get your friends that are well coordinated with you to get the achievements, for world bosses it often takes a lot of time & effort for people to finally kill them (like 3 wurms) and those world bosses are permanent, meaning u can get the achievements anytime u want, for LS u only have 2 weeks to do so, while first week always end up as people beta testing the actual content because it is always full of bugs that prevent u from getting the achievements, after that week people loose interest in it so u can’t find anyone doing it, therefore u are unable to get the achievements. Achievements shouldn’t be dependable on totally random people & luck but on our own skills. It was like that with Marionette for the dodge achievements, even if u dodged every attack u still had to hope for others to finish their platform in order for your achievement to count, now it is the same thing with those 3 knights, in order to kill them in under 6 minutes u need a well coordinated group of 150 people (50 at each knight, otherwise u won’t be able to get them under 6 minutes) which is almost impossible to do.

Exactly. I mean yeah i’m really miffed that I have to say “Good-bye” to the 6-minute achievement… but if we can’t get the 3 Knights down then I can kiss the Scarlet achievement’s good-bye too… I dunno if this is worse than the Marionette or not… The fact that, unless the server i’m on actually gets to the hologram phase then I can’t get the 2 achievements there and if they don’t succeed on the hologram then I can’t do the “Finish Scarlet” one either…

So that’s 6 achievements for this LS that I may not get because of other people!!!

Let’s put that into perspective:
~ That is 35% of achievements
~ That is 25% of the max Achievement Points earnable

you CAN do the scarlett one.
All you need is to equip the first tier of the spinal back piece. (that’s cheap so gold isn’t an excuse).
(you do not need exotic or anything higher to enter the purple portal. The 1st tier of the back piece on your character, and tada, skip the holo fight entirely. )

Menders can heal the Knights. Awesome.

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Sure, let them heal it, it’s a nice little extra the players need to pay attention to, but 50% HP in one second? That is too much…

Why that boss and not the others, though?

And yes, if they’re going to, make it 5% per mender rather than 25%,

The Canoneer can be healed by the Menders too. I ran into this last night, and it took forever to kill him.

Champ,

my comment was on the 3 Knights. This mender healing will have players fighting for green and red, risking less players (when they need more) to blue. Not smart.

Thank you so much Anet

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Even if you beat your knight, there’s no guaranteed reward unless the entire map manages to down all three.

Which seems inherently flawed to me.

Thats not true, … the event can fail, if you killed your Knight, you’ll get loot.

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

how about anet actually makes conditions viable, why should there be only one type of build. I know balancing ain’t easy, but they constantly try and “balance” professions, having conditions be viable is a fair thing to want.

And thats what we’re asking for.

This boss emphasises just how much condition builds are seen as “less”/unneeded. So yeah, we’re in a huff over this and it’s about time anet looks into it.

Anet... play how you want.

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

The point being that there is more than one way to skin a cat. Both leave a naked cat. But I see you built a battle with a time approach to the holo battle after, and the problem is that 1×1 style starts the timer too soon for the holo battle because it starts after the first knight is dead and in the 1×1 style you could not have enough time to do the holo fight. Which is why we were failing the holo fight.

One thing I don’t understand however is How o you get attuned before all 3 knights are down. I thought you could only do that after they all were down. I know tonight I stayed at the blue knight and never got the red attunement just blue and green. Eventually I got a chest for it with a core and some stuff. Very skimpy stuff. Also that battle finished my LS Achievement and talk about a skimpy reward. The only rewards I’m looking for now are ascended ones or dragonite ore. I had my level 60 in so that might be why she go no ore but that’s a pretty slimy excuse.

Core is RNG, …..

Scarlet Stomp is extremely annoying

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Any class with a speed buff (might not even need that) and a quickness skill can do this as easily as they can avoid scarlet’s grenades. Just run up avoiding grenades as best you can, hit your quickness skill when you’re fairly close so it’s active before you stomp, then spam F as you approach. A quickness stomp is fast enough to finish scarlet before her aoe hits you if you get on it as soon as possible.

Wasn’t for me, she always interrupted me with that electrocute thing. I’d dodge/spectral walk fine, but get slammed mid stomp by that kitten electrocute.

Flew through it with a party though. (Me doing both the initial and finishing stomp, no different than before, and party member just hanging around…go figure.)

Menders can heal the Knights. Awesome.

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Sure, let them heal it, it’s a nice little extra the players need to pay attention to, but 50% HP in one second? That is too much…

Why that boss and not the others, though?

And yes, if they’re going to, make it 5% per mender rather than 25%,

Increased toughness on assault knights

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

ok stated it…. now actually give your opinion and start a discussion.

(btw the nerf isn’t much and doesnt prevent the knights being beaten with 25-30 people at a knight… Blue is the worst, and so should have/needs the most players.
But it’s not any harder because of the power nerf)

Loot from knights after the 6/3 patch

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Whats worse is that even if all three are killed, players only get the loot for one. Its just barely better than no loot. I’d prefer it to go back to the way it was with loot from each one. How the kitten are we supposed to amass power cores now?

played the knights since bug patch, 7 times, I got 6 power cores. (went like this, 0,1,2,3, fail, fail, 0 ) They’re also likely to drop in price on TP a great deal.
How many cores do you need really?

To encourage players to split up?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

It’s limiting at 50 people, you don’t think a 50 man zerg is enough per knight? It’s not stopping people from going from to the other.

Considering that either the damage boost from the color buff is gone, or knight got some greater damage reduction, no, quite often 50 ppl will not be enough. Organized guild groups perhaps. Pugs? Not very likely.
And it’s not even 50 – the map hardcap is no more than 150 ppl, and not everyone participates.
There was a reason why people kept zerging knights in order, and it wasn’t because of loot (which was nonexistend). It was because scaling of the event was so bad this method was the only viable for most overflows.

I’ve seen it achieved with about 25-30 people per knight. Blue having more. (Multiple times!……. only time it failed was Blues overpowered mender heal in one OF, and having people split 30/30/10 on the Knights, that failed too.)

So much for your needing more than 50 people to beat a knight eh

I have yet to see all knights capped at 50, red often does, despite Blue needing it most.

Now the 6 min achieve? yeah that would probably be easier with all knights capped.
_
Also I wasn’t in a guild, just spamming map chat saying “SPLIT” “Blue needs/green needs”
No organisation needed.

Helps with commanders, but again not needed

Menders can heal the Knights. Awesome.

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Its down right horrible, none of the other Knights deal with this. Making blue more difficult than the others, Its very unfair and wasnt necessary at all.
Only will push people away from blue

Unfairness

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Tbh,.. alot of people are happy to split, it’s not exactly hard to pick a Knight rather than everyone zerging the one.

Anyone Else Tired of Being a Beta Tester?

in Guild Wars 2 Discussion

Posted by: Taygus.4571

Taygus.4571

Meh Anet isnt the only company to do this, alot of games with interne access require updates. You just dont notice it as much as they arent constantly changing content.

To encourage players to split up?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

they didn’t want people to get loot from multiple Knights because they didn’t intend for people to play that way!.

They intended/expected people to split. So yes, I think its pretty understandable the change they made, no one was meant to get THAT much loot.

My AP's rely on others!?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

only need about 30 at each night (25 -30) .. with 40 or 50 preferably at Blue. Red & green will manage with 25-30 people easily.

Noticeable Lower Population after Patch

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

Got 14/14. No more need to log in for no loot anyways.

It would be worth to get the cores, but I neither get them nor bags. Why should I play this buggy content

dont worry core prices are dropping FAST.

Noticeable Lower Population after Patch

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

No rewards from knights = no zerg.

Well, when the primary new reward added in this release is the power cores…
What do you expect?
(Yes, there’s the single-time rewards from the instance that you can enter at any time with spinal blades. But note single-time.)

Cores are now only possibly awarded if you’re on a map that can kill all three.

People are just going to stop caring about this update unless the rewards are fixed.

you dont have to kill all 3, but you do need to be part of a group that kills A knight, to get the reward.
The main issue I’ve seen is Blue and it’s outrageous heals. (not enough people can be an issue, but generally wont prevent you getting loot. Only 50 people on map? continue your zerg… more, split 2 ways, more again, all 3…)
Blue heal though is OP!!!!!!!!!!!!!!!!

Noticeable Lower Population after Patch

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

After the patch, I have noticed lower population in lion’s arch than it was before. Back then even Overflow were quite populated, now kinda sucks. It feels dead, and people only shows up when the new champions(assault knights?) are about to spawn.

Could be because players are getting dumped to desktop. Repeatedly. Like, a lot.

This! , but it only happened to me in main, very annoying!!!

Unfairness

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

its one achieve, its not that big a deal, it wont prevent you getting 15/15, because of LS dailies.
(I dont have it btw…missed the easy chance)

To encourage players to split up?

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

they cant leave the content with bugs >.> …and there’s only so much testing they can do on private servers.

Gosh it’s not a major change in strategy, just removes, zerg red & spam 1.
Splitting is the way they originally meant the content to be!

Accidentally leaving before last cutscene...

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

one time loot, did you get the mask?

Thoroughly Enjoyable!

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

and if it was permanent, for how long would it be enjoyable?

One thing thats excellent about this content, is you don’t have much time to get used to it/bored by it (and even then there are players who do..but anyway).

Permanent content doesn’t stay fun for long.

Blue Watchknight healing to full randomly

in Bugs: Game, Forum, Website

Posted by: Taygus.4571

Taygus.4571

In OF, those 5 menders were constantly destroyed, it self-healed at 50%.

The other Knights don’t have the same kind of difficulty if it is the menders, but devs haven’t said one way or the other. And I;ve seen it self heal with NO menders

To encourage players... Thumb Up!

in Battle for Lion’s Arch - Aftermath

Posted by: Taygus.4571

Taygus.4571

yeah, I think the forced zerg break up is excellent! I’m happy with it, now, they do really need to work on their overflow systme though