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The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

currently thieves are able to hop in and out of stealth constantly along with the ability to teleport. it feels really overpowered.

Currently Necromancers are able to stack bleeding + poison + dmg on fear with their marks constantly along with the ability to have another hp bar and use plauge for massive dmg. it feels really overpowered.

You’re bad for trying to make that comparison.

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Why did you choose a thief as your main?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Because my 2 button didn’t get enough exercise.

Nah I kid, I kid.

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A Huge Advantage

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

What does that have to do with Necromancers? Or Rangers? As far as I know, Mesmers and Thieves are the only ones with alot of stealth, or alot of clutter.

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A Huge Advantage

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

For the life of me I could not understand what you are trying to say.

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nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Heh, I thought he was thinking of Fire Grab only misplaced it on the Air attunement. Now that I think about it, I’ve rarely seen even Firegrab do that much.

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State of the mesmer.

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Keep crying about how your Mesmer is broken and unviable. I’ll continue laughing shaking my head. As will most people that have played more than 1 class.

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When wil you nerf thief perma stealth build ?

in Thief

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I’d rather not buff Heartseeker, I’d rather make it something that requires forethought before using. Increasing initiative cost would be fine. Dagger autoattack is fine on Thief, if I can use Dagger autoattack for my main damage on Necro, a Thief certainly can too.

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State of the mesmer.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

So were other classes. So do other classes. Mesmers do not need might. It’s still stronger than GS Warrior 3, the skill it copies.

Stop whining about needless things and admit that your class is too strong. I’m fine with fixing all of it’s bugs, and making other builds viable as long as the current two meta builds are nerfed somewhat.

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Conditionmancer advice

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

If you are in North America, I can help you ingame.

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State of the mesmer.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Don’t tell the Mesmers that. It might shatter their false reality.

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State of the mesmer.

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It’s an average shatter Mesmer build like any other. Full Berserkers, 20/20/0/0/30

Naturally you’ll never get 13k with anything against someone with 3,500 armor, but that’s not the point. Mesmers are superior to any other class in the game. Save maybe Ranger in it’s OP state.

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nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

A) Scepter 2 applies a decent bleed, and a decent cripple, but it actually takes predicting where the opponent will be to land it. It has a slow cast time. Scepter 3 doesn’t do anything. Mark of Blood is average. Ranger shortbow can apply stronger bleeds faster than a Necromancer can just by autoattacking.

B) I’m so sorry that you have to use a utility and that you’re not born completely invincible. Most other classes have to sacrifice 2 or more utilities to be viable.

C) So?

D) Shatter Mesmer is literally the only glass cannon build in the game that can survive being focused for extended periods of time simply because of invulnerability, stealth, retreats, decoys, and clutter.

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State of the mesmer.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Actually, if all the stars align, I’ve been able to get 13k+ damage off a shatter combo combined damage. 8k Shatters are just normal for most good Mesmers.

By the way, the weakest autoattacks in the game happen to belong to Sword Warrior, and Staff Necromancer.

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(edited by TheMightyAltroll.3485)

nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Mesmer can crit for just as much as Eviscerate, and is set up significantly easier, whilst also requiring no adrenaline build up.

Thieve’s damage comes at incredible risk and is easily avoided/counterbursted.

Ranger cannot burst for that much damage.

Necromancers marks are relatively weak, and can simply be countered by dodging. The important marks have very high cooldowns, and the Necro is vulnerable without them. Also, Necromancers have a 8k+ bleed on Blood is Power, for 30+ seconds. Too bad people have condition cleanses.

S/D Elementalists cannot do it every 10 seconds.

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State of the mesmer.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

My point was to show you how easy it was to set up a shatter. With a proper shatter build you can get 2,000+ damage per clone, with an extra shatter coming from yourself, that is 8,000 damage. Not including Blurred Frenzy or initial clone/phantasmal damage.

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State of the mesmer.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

S/P -> 4 -> 3 -> Dodge

3 Clones ready to shatter.

I don’t think you understand your own class.

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(edited by TheMightyAltroll.3485)

nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

That is false. Mesmer owns the best burst in the game. Mesmer has above average survivability on glass cannon builds. Mesmer has the highest sustained damage in the game.

Also, I thought I was done too, but you kept on spreading ignorance, so I feel it is my forumite duty to correct you.

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sword/dagger theif

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

That’s the point Omnibus, you’re not going to kill a good S/D Thief if he doesn’t want you to. You can only play mind games with them, to get them to do what you want them to do. Getting them off point is good.

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State of the mesmer.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Actually it takes 2 weapon skills, and 1 dodge for a burst upwards of 8,000 damage.

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nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

That is infact not the definition of OP.

The definition of overpowered is that a class, weapon, or other video game object/person is incredibly stronger, or has far more capabilities, than it’s peers.

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When wil you nerf thief perma stealth build ?

in Thief

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I want Thieves to be buffed, but I also want Heartseeker to apply 25 stacks of bleed, and 10 seconds of burn to anyone annoying enough to think about using it. Honestly, in this day and age I thought the 2-monkeys were gone. It’s not even good. Just remove it so I don’t have to hear it in my nightmares anymore. The only thing people use it for is spamming Stealth finishers into immediate Backstab.

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Please help me choose between these two setup

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Afya, if you want bursting, and survivability, you might try going full knight/ruby focusing entirely on vampirism, including siphoning wells. I can crit for 4k off Dagger 1 Necrotic Bite, and still survive considerable punishment.

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sword/dagger theif

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

How do you beat them? It feels like im wasting my time fighting them cuz they just spam flanking strike which evades, and then they blind and immobalize to mess you up more. Its just really dumb when they can evade everything by spamming flanking strike. Anyone else think it needs a nerf or is there a way around it? i play necro btw

Go Well based, dare him to step inside your wells.

Fighting an S/D Thief off point as a Necro is suicide, generally you can get by simply by ignoring him. If you’re fighting him on point, put down Wells. He can’t stay in them for too long, so he’ll constantly be teleporting/dodging out of them. That way you can capture the point.

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nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Now play a good 5 man Mesmer team.

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State of the mesmer.

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Jportell, unless they fixed it, which I don’t believe they did, you can still block/evade/deathshroud the kill from IoL. Making it a perma res.

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Warrior need advice for Bunker Ranger

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

So im a zerker warrior, i never had any problem with bursting classes down real fast or hurting bunker bit by bit.

but heres a ranger i just met a few minuts ago.

he was shooting someone else so i thought it might be a chance for me to at least take his hp down to half,

so i immobilized him and used 100b, most of the hits land and dealt quiet ammont of damage, but he just heals back and regen.

and what happened next is just horrible, he just walk around while dealing a lot of damage on my ally. i keep hitting him continuously , gs 1 2 3 4 5 switch to long bow same thing. no matter how much i hit him he just regen back the same amount or more.

my knowledge to ranger is limited, can some one please tell me what`s going on and how to counter it

He was using Troll Ungent, currently the most overpowered skill in the entire game. When built properly, with perma regen off Signet of the Wild, regular perma regen, and Troll Ungent, he can heal up to 1.5k per tick. It’s absolute nonsense. You have no choice but to wait until it wears off before you can hope to do any sort of damage to him.

It has a 15 second cooldown, (It’s a 25 second cooldown but it lasts for 10 seconds), that means you have 15 seconds to burst someone that probably has 3500 armor down to 0 health or they’ll simply regenerate it all back.

I would advice you use a Hammer for this fight, or a Mace. As you need alot of precision interrupts. However, you probably will not win the fight as a Warrior. I’ve only known Mesmers and other Rangers to have a chance at killing them.

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Warrior need advice for Bunker Ranger

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

So im a zerker warrior, i never had any problem with bursting classes down real fast or hurting bunker bit by bit.

but heres a ranger i just met a few minuts ago.

he was shooting someone else so i thought it might be a chance for me to at least take his hp down to half,

so i immobilized him and used 100b, most of the hits land and dealt quiet ammont of damage, but he just heals back and regen.

and what happened next is just horrible, he just walk around while dealing a lot of damage on my ally. i keep hitting him continuously , gs 1 2 3 4 5 switch to long bow same thing. no matter how much i hit him he just regen back the same amount or more.

my knowledge to ranger is limited, can some one please tell me what`s going on and how to counter it

He was using Troll Ungent, currently the most overpowered skill in the entire game. When built properly, with perma regen off Signet of the Wild, regular perma regen, and Troll Ungent, he can heal up to 1.5k per tick. It’s absolute nonsense. You have no choice but to wait until it wears off before you can hope to do any sort of damage to him.

It has a 15 second cooldown, (It’s a 25 second cooldown but it lasts for 10 seconds), that means you have 15 seconds to burst someone that probably has 3500 armor down to 0 health or they’ll simply regenerate it all back.

I would advice you use a Hammer for this fight, or a Mace. As you need alot of precision interrupts.

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Depressing Threads on the Ele

in Elementalist

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Go make a staff elemental.
Play it for a decently long time…

If you havent killed your computer…
come back and tell us what you think of your staff elemental. in wvw. pvp. dungeon. traits system…

But i agree, its fun to see DD users cry. =)
make them know what it feels like to play staff.

Okay, I think it’s quite effective in WvW as a bomardment build. It’s also very strong as a support/boss killer. Very difficult to use in PvP, but I managed to still do quite well with it. Certainly tougher to use than D/D I can say, though.

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Necro need advice vs teleport/stealth thief.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

What you did wrong is quite simple: Necromancer is currently not great at point defending.

That is actually incorrect, Necromancer can be just as good as a Guardian at point defense.

Your build is a defensive variation of the Fear build, it is good in theory, but against S/D thieves the fear duration and high life force will not be enough to sustain. He will simply wear you down.

That is quite true.

Then again, it took him a very long time! Enough time for a teammate to arrive, which is basically all you can ask from a Necromancer close point defender.

Not true. Again, Necromancer can bunker quite effectively.

What I am saying is neither of these builds are particularily good at what they were used for in this video.

Once again, I disagree on the Necro.

Necromancer with corrupt boon / flesh golem / fears is great at teamfighting against bunker Guardians or Elementalists.

Says whom? They can simply reapply the boons.

The thief spent too much time in stealth and has no way to knock you off the point for a decapture it. It would be much wiser for him to use his boon steal on an enemy bunker in a teamfight as well, imo.

Actually has has plenty of ways to do that. An evasion based Thief could have very well captured it and held it for a very long time.

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How to counter get out of jail free button?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

And of course someone has to bring sPvP into it. Don’t. It’s almost a separate game at this point, and pretty much no one even cares about it.

I agreed with you all the way up until that dumb generalization.

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Suggestions for necromancer

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Technically that’s what Necromancers were supposed to be. Moderate-high damage whilst being tough as nails. Only we would still be less effective than a Beastmaster simply because they heal for a hell of alot more than what I was suggesting.

A 3k crit would give us 450 health How is that overpowered compared to the 1.5k the Ranger regenerates per second?

I’m the last person to suggest something overpowered, but scaling off health would hardly do anything except give us another bunker build.

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nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Ugh, you really don’t even understand other classes at all. Jportell, why don’t you go try out other classes? I’m not even going to bother to argue with you people anymore. You’re delusional.

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Suggestions for necromancer

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I would be more in favor of seeing how it worked from other game’s perspectives. I am in love with the might and magic mechanics of Necromancers. I feel that Leeching should scale off of damage, not healing power. 15-20% of the damage you inflict turns into health

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nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I can’t discuss with you because you compare apples to oranges. You absolutely lost me there in the “Necros have the same DPS” comment, and lost me even further when you seem to believe that Blurred Frenzy isn’t as good as Hundred Blades… There literally is no downside to Blurred Frenzy.

Hammer has alot of CC, yes. BUT IT CANNOT BURST. You’re comparing that to Mesmer S/P? You have everything you could possibly need jam packed into a single weapon set. Don’t try to compare classes to a Mesmer, you cannot. Mesmer can do everything another class could do, better.

Mesmer, again, has everything they possibly need in their weapon sets, and their Class mechanic. Every other class in the game save Ranger, need utilities to deal damage, or set up damage. All of the setups and damage are ALREADY aligned with their Mechanic/Weapon. That’s an enormous advantage over most other classes immediately, as it becomes far more consistent.

I didn’t say the DPS glass Staff Ele build was bad, I said that you wouldn’t be able to use it. Mesmer is far more effective, and far more tougher than said Ele build, despite trying to accomplish the same things.

Once again, go play a 5v5 tournament against a team that built their core around 2-3 Mesmers. Try fighting a Mid point being bombarded by shatters.

I’m not saying Mesmer is OP because I fail to kill them, I’m saying they’re OP compared to every other class in the game save only Ranger which is equally strong. The things a Mesmer can do vs the things other classes can do.

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Dealing with Grenades Kit.

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Mobility. Utility. Clutter.

3 things that make the Mesmer hard to kill. Harder than Engineers.

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chaplan_: Necro gets burning via a trait.

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Indeed I do, Bhawb.

I’ll explain, I say I main each class since I don’t devote myself to any one specific class. I use them all equally. My best and preferred is definitely Necromancer, so you could say that I main Necro if you wanted my specific top class.

The equivalent of me in my fighting game days of saying I main everyone, simply because I mained a character that required advanced knowledge of every other character in the game in order to use him effectively (Shang Tsung). I play them all.

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(edited by TheMightyAltroll.3485)

nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

That wasn’t a point refuting anything you said. That was supposed to point out how to achieve the burst, they build completely around it, just like any other glass cannon. Which, in turn, supports my point later on that the damage of the burst isn’t the problem.

The damage of the burst wouldn’t be a problem if it weren’t so easy to set up and on such a short cooldown.

And no other class has such a severe decrease in dps after the burst (mesmer auto-attacks hit for less than pretty much every other class), or can have their burst take physical form, which can be killed before applying damage. It’s a trade-off.

Guess what, Necromancer has the most severe drop after a burst. Try using a Wellmancer, after your Wells are gone you have virtually nothing but light Dagger attacks. Necromancer Wells are on a 45 second cooldown, 38 seconds IF you trait for it (Involving 20 points into Blood Magic, where you don’t want it to be)

Plus if you build specifically for Deathshroud, your DS autoattack damage goes down immensely based on how much Deathshroud you have left. How neat is that?

Blurred Frenzy also makes him immobile. If you move away before or during the attack, you have some time to reposition yourself to counter-burst him.

So? It still makes him invulnerable for the duration.

The only thing this “proves” is that classes rely on their utilities… I don’t know about engineer, but a warrior and thief certainly don’t need utilities for their burst (each have CC on non-utility skills). Utilities just make a build more effective, and mesmer utilities have long cooldowns as well. Also…

Warrior requires utilities to set up a burst. Thieves require utilities to survive after their burst or to aid it. Engineer actually needs their utilities for a burst AND surviving afterwards. Necromancers need their utilities for literally everything and have to build around them. Elementalists need their utilities just to survive long enough to achieve a burst.

Mesmer, and Ranger, are the only classes in the game that allow their class mechanics/weapon skills to do everything for them, and NOT in a balanced way I might add. (For example of ‘balanced class mechanics’, see Guardian)

I find this extremely hard to believe. The utilities don’t make your burst more damaging, they help your survive (and I’ve played both tanky and glass specs without survival utilities. Both have a lot of problems staying alive against competent opponents). You had to have faced people waaaay worse than you are, and they must have died to a single burst- which, if that’s the case, any class could have killed hem just as easily.

Guess what, I dare you to go play an glass cannon DPS Staff Elementalist, with only 14k vitality and 0 toughness. I double dare you. Can’t do it? Guess what, even the glassiest of Mesmers are incredibly hard to kill. They have invulnerability, they have invisibility, they have loads of CC, and even half stun breakers on weapons. How in the name of hell do you find that bloody balanced?

If the mesmer stays at mid-range, then suddenly moves towards you, you know burst is coming, and should be reacting accordingly. If you mean keeping track of the actual mesmer, that is most certainly an experience thing that comes with practice. Even with the most frequent stealthing a mesmer can do, they are easy to pick out of a crowd. I find them in my mesmer vs mesmer fights quite easily.

1v1.

Try paying attention to that in a 3v3. Against 2 of them, and possibly a Thief.

The tells that a Swap is coming:
-Mesmer stays at mid-range to long-range for a while, then runs at you. iLeap is very short range, and Illusionary Persona shatters require melee range, so burst is likely about to happen. You should be on your toes.
-iLeap isn’t insta-cast. If you see them wave their arm (not swing their sword), ESPECIALLY if they aren’t close enough to swing their sword and hit you, iLeap is happening.
-iLeap sends a clone at you. Swap requires the clone to travel to you. The travel takes time. If you see a clone leaping at you, a Swap is about to happen.

Three different visual clues. None of them are instantaneous. It requires some quick reflexes and thought, but you certainly can learn to counter it.

See above.

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(edited by TheMightyAltroll.3485)

nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It is a learn to play issue, hence it being repeated so often. People refuse to learn how a profession works or become familiar with them, and then they come to the forums and make uninformed posts whining about topics that are not even issues, as you are doing now. It’s become clear that you’re bent on sticking to your senseless arguments, so why would I feed you by trying to reason with you? I initially responded with very valid points and your refutes were simply weak. Go ask players of top tPvP teams if they consider the Mesmer over-powered. It competitive PvP the Mesmer is essentially just utility.

I use Mesmer. I am familiar with how the profession works. I stated that I am not interested in seeing bug fixes with Mesmer until they are brought down and rebalanced. Get over it.

In a 1v1, a good D/D Ele, P/D Thief, or BM Ranger will be very capable of defeating a shatter Mesmer, particularly due to the fact that the majority of their damage is dependent on a single, very predictable and easily countered burst combo.

The game is not balanced for 1v1, if you stepped outside of your hole, you would realize that. You would also realize that P/D is considered, and really is an unviable build for tPvP.

Phantasm builds are the only aspect of the Mesmer right now that are complained about with any validity, and even then they pay for their power by being mediocre in team fights or any AoE-heavy situation. They’re essentially a build type created solely for 1v1s. That said, you’re complaining about the shatter Mesmer, which is what’s laughable.

The problems with Phantasmal builds are virtually non-existent, as the only overpowered part about them is the Phantasmal Duelist, which upon being nerfed, would be perfectly fine. The Shatter Mesmer is brought into every strong tournament team for a reason. I dare you to find me a single class that can do as much for a team as a shatter Mesmer.

Also, just for you own satisfaction, my Necro says hi

Congratulations, you have an 80 Necro. I’m so proud of you.

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nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I still don’t see a good enough reason for any nerfs. Full shatters require consumption of your clones/phantasms, which don’t just pop out of thin air- just because Mind Wrack is off recharge, doesn’t mean you have the illusions out to actually use it. And when you do use it, you leave yourself very vulnerable and without sources of significant damage. So if you avoid the burst through whatever means you choose, you have almost no pressure on you from the mesmer until MW recharges.

If I use my Lich to burst now, then I won’t have it until it recharges. That is what every class has to go through, only you have to do less to ready it up again.

Basically what I’m trying to say is: to get the big burst you think is unfair, a mesmer must devote the vast majority of their traits and all of their stats towards shatter damage. If a player specs that heavily into something, they should get good dividends for their heavy investment. That’s how bunkering/glass cannon-ing works.

So does EVERY OTHER CLASS TRYING TO DO DAMAGE. Only Mesmer does it WAY better, whilst still having moderate to high survivability.

But let’s look at the combo you are QQing about- iLeap > Swap > Daze Shatter > Blurred > MW. Or maybe it’s Daze Shatter before the iLeap? Not sure, but regardless- I think that’s the one you’re talking about. Gives immobilize, daze, and good damage compression since MW can be used with Blurred Frenzy. What are the key skills here to make the combo so strong? Is it the damage itself? Hundred Blades, Kill Shot, engineer burst (I don’t know the combo for that) and Backstab combos can all easily match the raw damage. And you said it yourself that those bursts are strong, but strong != overpowered.

Those bursts are strong, but Mesmer’s bursting comes easier, and on a short cooldown, and ontop of that it CANNOT be interrupted or blinded! I can interrupt a Hundred Blades Warrior, plus he’s not invulnerable while doing it.

The problem, as your posts hinted to, is the CC involved with the combo. The two CCs that occur are the daze and the immobilize. Daze is completely negated by any skill with a stunbreaker. But even if you don’t have a stunbreaker, you wouldn’t be able to stop the shatter with an interrupt or CC of your own anyways. It only prevents skills that apply blocking or invuln, provided they aren’t stunbreakers or insta-cast… of which, there are very few. So the issue isn’t really with the daze. Immobilize seems like the culprit, which negates the most powerful tool for negating shatters- dodging.

Essentially, a Greatsword Warrior has to bring utilities to help him get off his 100 blades. A Thief has to do quite a bit of setup, and bring utilities just to survive the retaliation. Hipshot Engineers have to waste ALL of their toolbelt skills for a huge burst, and those have long cooldowns.

Mesmers have everything they need on Staff and S/P. I honestly ran a shatter build a while back with no utilities, I did quite well.

Swap causes the only immobilize mesmer has. If you aren’t immobilized, it opens the door to dodge-rolling, which (when done correctly) will completely negate the entire burst combo. If you can counter Swap, then the burst damage is negated just as easily as other burst combos.

I would like to see you counter swap on reaction in the middle of a fight surrounded by clones.

So if you learn how to counter swap, which is just a generic CC skill with more than one tell, then shatters aren’t an issue… hence why people say l2p.

You cannot learn how to counter it. It is not possible. It’s like me telling you to counter my Corrupt Boon, or my Blood is Power in the middle of a fight, the kitten ed thing is virtually instant and you’ll never see it coming in time to stop it, and I only wish utilities on other classes on 45+ second cooldowns could do as much as a single Mesmer shatter.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

Dealing with Grenades Kit.

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

While I agree that HGH Engineers should be toned down, they’re certainly not impossible to kill. They’re actually somewhat easier to kill than a Shatter Mesmer, they simply bring ALOT to the table.

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nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It’s clearly a learn to play issue. TheMightyAltroll is the perfect example of a sub-par player that often loses to “x profession” in some form of PvP (sPvP/WvW), then comes to the forums and cries so that ANet will fix his/her problems him/her.

No competitive PvP player would call a Mesmer over-powered, especially when such claims are based on a burst combo that’s been around almost since the beginning of the game and is painfully easy to evade and/or negate. It’s laughable.

As for lists, take a look at what the majority opinion is:

https://forum-en.gw2archive.eu/forum/pvp/pvp/sPvP-Class-Tier-List/first

Further indication that it’s an issue with personal play skill and not actual facts. Basically, “cry me a river”. People like this are best ignored. I suggest the rest of you do the same.

I have looked at your posts. Literally 94% of your posts all include the words “Learn to play issue” So since we’re going to focus on personal attacks, rather than facts now apparently, allow me to reiterate.

You have literally not stated any facts, or even attempted to counter any of my arguments. If anything is sub par, it’s your attitude.

You only know a single class. I play all of them. My balance is based on Guardian and is unbiased, yours is based on Mesmer and quite biased. Any high level player that has had to fight a premade cored around Mesmers knows how devastating they can be. Perhaps you, sir, should learn to play.

I have explained and demonstrated my point, until you can grow up and prove irrefutably that Mesmers are UP or balanced, then I shall consider anything you say from here on out to be irrelevant.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

Ampm's d/d terror build

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I’ve already tried making a Hybrid that had stronger stats than that. However, it is interesting how you went about making it, but it’s not all that great. It sacrifices too much to be effective.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

PvP Balancing list:

  • Overpowered
    Mesmer
    Ranger
  • Strong
    Engineer
  • Balanced
    Guardian
  • Meh
    Necromancer
    Elementalist
    Thief
  • Underpowered
    Warrior

Of course this varies with build, being that D/P and S/D Thieves would be on the strong side, their other capabilities/team utilities are quite crap. Guardians are the shining example of balance, and are quite perfect the way they are. All classes should be raised/lowered based on the Guardian.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

Dealing with Grenades Kit.

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Have one of your friends play Necro, corrupt his boons or send his conditions back. He should melt fairly easily. Either that, or have a Thief backstab him. Guardians aren’t going to be able to do much except retaliation, reflect, and keeping their teams safe.

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nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Shatters can still be blinded/dodged… I have also had necros that used DS to eat up an entire burst and they came out with full health still.

Shatters cannot be Blinded due to Blurred Frenzy, and again, unless you’re an S/D Thief with unlimited evades, dodging is ineffective. As for the Necro, you’re obviously not using Mesmer correctly or he was Deathshroud based, in which case you should still be able to win the match based on the fact that he just wasted his Deathshroud.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

^Seriously do you have nothing to do but go to every forum in this game and tell people that are asking for their profession to be fixed they have no basis to ask for it to be fixed because you play a necro and because apparently you are no good on necro since they are all overpowered and you need massive buffs to make your class work.

I never asked for any buffs, I only asked for fixes. Considering we are actually a low tier class, I suppose that’s reasonable. However I mostly was asking for fixes for Warrior. Speaking of which, I haven’t denied any class except Mesmer/Ranger their bug fixes. I simply do NOT want to see Mesmers any stronger, even if it means fixing their bugs. Once they are brought down to our level, then we can talk about fixing/improving them.

Noone has asked for massive buffs for their class except warrior and necro… Mesmers just want their game breaking bugs that are ruining weapons/traits/builds and limiting the diversity of that class fixed… Whats funny is those blinds you talk about using to screw over an HGH engi can also be used to stop a mesmer from summoning phantasms…..

See above, and: Phantasms are Phantasms, I’m speaking of Shatters, the strongest burst in the game that cannot be interrupted or blinded. HGH Engineer’s burst can be interrupted, and blinded.

Do you honestly have nothing better to do then go to all class forums and tell them “Stop QQing asking for buffs (when really they just want bug fixes) and just be happy you aren’t a necro because i play necro and am the necro god and I know that necros just cannot be mesmers/thieves etc. therefore they need more nerfs”

Once again, see above. I play all classes, I want to see all classes fixed, Mesmer simply needs to be nerfed before it can be fixed, same thing with Ranger.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Counters to mesmers. BM ranger with a cat pet (lots of bleeds)

Overpowered to beat overpowered, nice.

Any form of necromancer (still i really don’t get how you have such a hard time against mesmer) Especially minon mancers since clone on dodge aggros to the closest target which with a minion necro is rarely ever the actual player. The only hard counter we have to minion necros is Moa but the long CD for it makes it not the best thing for team play.

That’s completely false. Only terrormancers deal decent damage to Mesmers, and only if the Mesmer is completely brainless. Minionmancers are terrible against Mesmers because if you’re smart, you’ll realize that the Minions have dumb AI, and will simply follow you to the end, so all you have to do, is burst the Minions with your Blurred Frenzy/Mindwrack combo, and his Minions suddenly are on a huge cooldown, and then you can focus him with your burst again in 10 seconds. Your “hard counter” to Minionmancers is Mindwrack and Blurred Frenzy.

HGH engi. Whoever says this build doesn’t have good burst is full of it… They can throw two grenade skills and mesmer down in <3 seconds. This build needs dealt with strictly because it stacks might better than any other build in this game… This is either because of the duration on HGH or the ability to stack up might runes leading to a 100% uptime on at least 15 stacks of might then spiking it to 25 (i have done and seen it!)

No one ever denied HGH Engineer having strong burst. But no good Mesmer will ever be downed in 3 seconds. Also, hilarious, you’re against Mesmer being nerfed but you’re QQing about Engineer. Well guess what buddy, I don’t have any problem killing Engineers, because as a Necro, I can blind and corrupt him. So if you don’t want to admit that you need to be nerfed, I won’t admit that Engineer needs to be nerfed. Because at the moment, I specifically recruit HGH Engineers to kill Mesmers in my premades.

Certain meditation guardian builds (Why?) High uptime on burning which mesmers cannot get rid of easily.

Gee willickers, perhaps you should learn the ‘staggered’ burst stratagem.

Other well played mesmers

kitten .

Non-Glass thieves… Why? Non-glass thieves can still out damage most mesmer builds.

lol

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

"STOP WITH THE QQ" Campaing

in Thief

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I have fought with every single build and profession in this game and this is my conclusion.

Like Dungeons . . . don’t go thief . . . go warrior or Mesmer.
Like SPVP . . . don’t go thief . . . go Ranger, Mesmer, Ele, Guardian
Like PVE . . . Don’t go thief . . . Go Ranger, Mesmer, Ele, Guardian, Warrior, Engi . . .
Like WvW zerk . . . . Don’t go thief . . . . go any else but thief . . . sucks.

Like roaming . . . . go Thief, Mesmer, Ranger, Ele

If you get killed by a roamer thief in wvw because you was just roaming with your necro . . .

Alright, since you’re apparently serious, allow me to answer in order:

  • 1: Thieves are fine in Dungeons, they can apply strong DPS and it’s the only place where P/P can actually shine, providing high DPS and blindness from 900 range.
  • 2: S/D Thieves are very strong in PvP
  • 3: Thieves are fine in PvE
  • 4: Stealth based Thieves can actually survive for a long time in Zergs, and are fine.
  • 5: Good Thieves cannot be killed in WvW, and deliver 12k+ crits from backstab.

All of your QQ happen to be l2p issues.

I can’t be bothered addressing your other points right now, but for #5, don’t lie and exaggerate the numbers like that. I’ve got 110% crit damage and HK traited and I rarely hit above 5-6k on a fully geared 80.

Then you’re doing something wrong. More than likely you forgot to pick the proper traits or you don’t have enough power.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Yeah he is because backstab thief is still more survivable and can keep people busy on a point for a good 3-4 min (mesmer can’t spam stealth despite popular belief) 100B warrior still out damages a mesmer and guess what 100B is still proceeded by a stun/immobilize or any form of CC JUST LIKE MINDWRACK AND BLURRED… its also on a traited 6 second cooldown…

Backstab Thief can keep people busy on a point for a good 3-4 minutes? You have never played Thief. Ever.

Greatsword Warrior doesn’t have invulnerability, daze, and immobilize on short cooldowns. Plus his Hundred blades requires him to be immobile, and it is channeled.

Also D/P thief can guarantee a backstab because #3 skill closes the gap but it doesn’t reveal you unless u allow it to finish… so what you can see (i have seen it done and done it on mobs) is a thief using 5>2 Combo can then hit 3>1 in quick succession and guarantee the backstab will override the damage portion of the 3. There by guaranteeing a thief backstab since d/p #3 is now un blockable for the gap closer (bet you didn’t know that Mr. awesome)

There is no “Guaranteed” anything for a Thief, even a facerolling Backstab Thief can be blinded and counter-bursted. Again, you have no idea how to use Thief, or what Thief is capable of.

Once again even if the 100% combo finisher on iDuelist is a bug mesmers usually will not take it because they are going to be taking Dom VII to remove boons with shatters.

Because boon removal is so important there isn’t a single build on the planet that can make due without it.

When he was referencing traits he wasn’t referencing ones that people take because others are just that much better he was referencing traits that were destroyed in the betas completely leaving them as an empty spot in trait trees like pretty much all mesmer GM traits that aren’t in illusions…

Cry me a river.

Mesmer mindwrack doing a total of 12k AOE all at once.. Please screenshot or it didn’t happen… The absolute highest i have seen it hit was for 2k with the clones and the iPersona meaning a total 8k that is if all the stars align.

Depending on how much toughness your opponent has. My glass Necromancer ate a 14k shatter once. Well, technically my Necromancer isn’t glassy since it has alot of blind, and an interrupt. But you know, Mind Wrack can’t be interrupted or blinded.

Oh and please tell me how it sucks so bad to have 5 meat shields at all times. Oh and also how bad it sucks to have a trait where these meat shields can each take a condition from you every 10 seconds… Which means that you have an effective condition duration on you of 2 seconds (considering you have 5 minions up). Bad AI aside you cannot deny that is freaking sweet.

I don’t know, maybe you should tell me what it’s like to take all of them away in a single shatter. Or actually be viable.

And i guarantee if mesmers had a GM trait passively removed conditions by having our illusions passively take them we would take that trait in a heart beat… Right now we have shattered conditions but it is in a line that has absolutely nothing to do with shatters and everything to do with keeping illusions up however if it was changed to where each illusion up took a condition every 10s we would be all over that it would also open up the possibility of a more proper bunker mesmer because right now the immortal build just doesn’t have condition removal to compete with guardians/necros/BM rangers/Eles or even thieves for that matter

I’m so sorry you aren’t invincible. Truly I am. But atleast you can resummon those pets every few seconds and go invulnerable. That’s a plus. But you’re then going to tell me how that’s a negative. Then you’re going to explain to me why Minionmancers are chosen for every high level tournament team.

Warriors are only a close second behind mesmers for worst condi removal on account of they still have it in the heal skill and they still have a utility slot guaranteed to remove all skills on activation.

Right, Mesmers are so awful. We should buff them immediately. I mean, right now the only way to hard counter them would be an HGH Engineer. We can’t have that.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

nerf mesmers!!!

in Mesmer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

No. The Thief and Warrior possess the “strongest” burst in the game.

No, they actually do not. Again, strongest implies things such as “Difficulty to avoid”. I can literally stop a Thief from doing any sort of damage to me for a very long time on any class. Mesmer’s burst is much harder to avoid, and does literally as much damage as a backstab when performed properly.

It can only be blocked, evaded, negated via invulnerability or stealth, and in the case of the Necro, soaked up entirely by a simple activation of Death Shroud.

Furthermore, it can be made moot almost completely by simply evading Illusionary Leap, cleansing immobilise, or blinking out of range once hit.

That’s completely false, you cannot evade when you are dazed and immobilized, the only way to evade such would be a teleport stunbreaker. Blocking and Invulnerability are both on much higher cooldowns than your burst. Necromancer cannot eat an entire shatter in Deathshroud unless they are built specifically for that, and if the Necromancer DOES manage to eat the burst, he doesn’t have Deathshroud for the rest of the fight, which is a death sentence. The best way for a Necro to negate damage is to Fear interrupt, which does not work since Blurred Frenzy and shatters cannot be interrupted.

Oh, and what class can do that? Mesmer… and Thief? Well done. Evading Illusionary leap can be a bit complicated if you’re not an S/D Thief with unlimited evades.

AoE with a very small radius, being utilised by one of the professions with the least amount of AoE in the game.

Sure, because bombarding a point with multiple Mindwracks won’t hit anyone.

Point being?

The ability to summon another class’ burst skill, nearly twice as effective out of your pocket doesn’t seem off to you? Delusional.

Lacks stealth.
Lacks human intelligence.
Lacks the ability to dodge.
Lacks 10k+ health.
Lacks the ability to move freely.
Etc, etc.

Actually, Phantasmal Duelist will follow, still happens to have considerable amount of toughness and can be respawned quite quickly. And you can infact give it stealth. So here’s a question, if I could summon a Thief out of my pocket to do Unload a few times and go away, does that make it any less overpowered than if I could summon a Warrior to hundred blades and then go away?

Inane argument is inane and irrelevant. See above

Inane argument is inane and irrelevant. See above.

It appears more to be a learn to play issue.

I agree, you should learn to play another class, or another build.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.