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You'll-never-kill-me build sPvP

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Ah must’ve been a typo, I meant to have Sigil of Battle.

That build is made specifically to roam. Think of it as a tank.

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(edited by TheMightyAltroll.3485)

Blind, Cold, and Afraid -sPvP build

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Well from my experiences in using it recently, it dominates Mesmers as well. It doesn’t focus on freezing as much as it focuses on Fear and Blindness. It’s a big hybrid. Pretty much the only thing that killed me was a Trap Ranger that was able to keep distance from my blindness and luckily dodged all my fears. Guardians failed (Corrupt Boon), Warriors failed really hard (Chill/Blindness), Thieves didn’t even have a chance (they actually tended to kill themselves by letting me activate Reaper’s Protection), Elementalists also failed rather horribly (Corrupt Boon along with the constant interruptions/Fears just whittled them down to death), Engineers (Minor difficulty, beat them with loads of blindness on their grenades/CCs), Mesmer (Not very difficult, I kept identifying the real one, fearing him and pulling him in with Spectral grasp)

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You'll-never-kill-me build sPvP

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It honestly feels like you’re dividing your attention to too many traits and areas to almost become an ineffective blob. Regardless, I like the idea behind it.

I’ve fooled around with Leeching builds as well, and honestly I think this one is my favorite:

30/0/10/30/0
VI, X, XI, I, II, VIII, XII
Runes of Vampirism
Knight’s Amulet (Beserker Jewel)
Axe (Sigil of Leeching)/Focus (Sigil of Bloodlust)
Dagger (Sigil of Leeching)/Dagger (Sigil of Bloodlust)
Well of Suffering, Well of Corruption, Signet of Locust, Flesh Golem

Certified anti-burst build, very tough to kill.

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[Warrior] This class is already dead.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Just a guy from your fellow underwhelming class (Necromancer) here wishing you guys luck in getting fixed.

I do use Warrior myself quite often in tournaments, and it is lacking considerably. Guardians and Elementalists blow the capabilities of this class out of the water with their own ridiculous capabilities.

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Blind, Cold, and Afraid -sPvP build

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Made I build recently by accident for sPvP. Might’ve been done before, but I really have enjoyed using it. Essentially the build focuses on constantly chilling opponents, and blinding them, while adding powerful conditions and strong fear ticks. Probably the closest I’ve ever gotten to an actual ‘attrition’ build. I actually started enjoying Necromancer again with this, got a nasty smerk as I frustrated enemy players with my constant blinds chills and fears.

http://gw2skills.net/editor/?fQAQNAW7YjMax7Vbia87JAJFPDN0jdx15IFFHMA;TsAgyCuoiyElIKbUuokRtOYcw2AA

Attack 2971

Crit chance 14%

Armor 2036

Vitality 25312

Condition Damage 1306

Boon duration 20%

Condition duration 30% (That it displays. I have significantly more for certain conditions.)


Staff (Sigil of Superior Venom)

Scepter (Sigil of Superior Venom) / Dagger (Sigil of Superior Chilling)
____________

Consume Conditions

Corrupt Boon – Spectral Grasp – Well of Darkness

Plague
____________

Spite: 30
V – X – XII

Curses: 20
III – VI

Death Magic: 20
II – VIII
____________

6 Superior Runes of the Necromancer

Carrion Amulet / Carrion Jewel

If you think of any suggestions to better the build, feel free to share them

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(edited by TheMightyAltroll.3485)

True power of fear

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I’m okay where this thread has gone. Basically it’s another thread whining about Necro, but slightly more directed whining.

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I have some questions...

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Necromancers are bad in most Dungeons, and not desired. They are only effective at mass-dots, which most builds on most classes can achieve more effectively.

Necromancers can tank rather well, but they cannot do nearly as much damage as other classes. You can spec to do decent damage with Deathshroud and Lich form, but you will never be as effective as another burster.

I’d say they’re average for those things. Personally I feel for boss battles (Not multi-target bosses though, Necro sucks at those), Necromancers are superior to many other classes simply because of Deathshroud. Take the King from Ascalonian Catacombs for instance, many players will often die the second they get pulled in, however a Necromancer when traited properly can constantly keep pressure on the King by flipping into Deathshroud to get the Enfeebling blood skill, and insta-fear him, then go back to stacking DoTs. They’re also good against condition based enemies in PvE, as Plague Signet can really shine there when used properly.

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Necromancer: my opinion

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It feels to me like most of the people defending ArenaNet’s Necro choices are WvWers.

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True power of fear

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I’m explaining that Necro and Thief have limited access to Poison (Our best coming from Staff 3 and CPC), when other classes have larger access to it, which makes no sense.

I don’t need a strategy guide for application of poison, sir. I’m merely annoyed at the concept of the condition itself, infact I’m annoyed at most of the conditions in this game. Again, if you’re going to make DoTs a primary source of damage, they could’ve atleast made them more… I don’t know… dynamic I’d suppose.

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True power of fear

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Fear is essentially burn if burn was a CC when we use our fear-damage trait. However… we have almost no access to it. On my Engineer, I can put a 30 second burn that WILL kill you if you do not cure it. Which is ridiculous, atleast give us a 2-3 second, I mean honestly look at Thieves. The ONLY condition we were supposed to have exclusive is not even remotely as good as others. Now I know I’m beating a dead horse by complaining about what everyone else has complained about, but hear me out. Every class should have a condition (And or boon) that is exclusive to them, with different properties and all other conditions should be available in excess for other classes. That would make each class demanded for tournament play, and might even give Necromancer a strong footing in it. I’m thinking both Fear should be exclusive to Necromancer, and Poison should be exclusive to Thief and Necromancer.

Poison Should be achieved BEST through Necromancer and Thief, but everyone has access to it, and some even better. Plus poison isn’t even all that good, since it doesn’t last long enough to actually be very effective, which makes me feel like all those runes in the Armorshop that give poison duration are rather redundant. Instead, I feel like Poison should be the longest lasting condition in the game, I mean, you’re poisoning someone… not nicking them on the leg..

Honestly I feel like Fear, and Poison should both be buffed, and every other condition reworked. If you’re going to make DoTs a primary source of damage, then make them more useful and stand out. So far all it is to be done is spam the living crap out of your opponent and hope they don’t put up retaliation or one of the billion condition cures EVERYONE has. There is significantly less tacticity than could be wished. At the moment, what the Necromancer SHOULD be doing, i.e. Attrition, is far outweighed by what other classes ARE doing. Such as condition bursting. (Looking at Grenade Engineer)

Maybe I just truly miss Hexes… You know, things that actually took thought to use… and were terrifying to receive…

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(edited by TheMightyAltroll.3485)

Necromancer: my opinion

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It kind of already happened at professional levels of tPvP…

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Should Necromancer's get the dot burn?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Hmm, I’m gonna say no (Who’s with me?!).

For one, it isn’t very necromancer-y (IMO).

For two, I don’t think we need any more conditions.

And for three, I think they should keep the sort of exclusivity certain conditions have in this game – I like how not every class has access to every condition. Seems fair and intuitive to me.

Sorry…

Oh you mean how we were supposed to have fear, but infact everyone else does it better?

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Necromancer: my opinion

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

clap clap excellent rebuttals to an honest and fair opinion by Yoh that most people including myself support. Your skill in the art of language is truly commendable.

But yes, Necro is awful sadly.

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Necromancer: my opinion

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I hope Arenanet takes notice of this thread. As I really wish they would change Necro. I lost interest in Necro, started playing every other class more. It’s sad really.

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Necromancer: my opinion

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I agree fully. When I picked Necromancer in this game, I expected to feel a sinister thrill. I expected to see my team begin to win even though they were dying, to turn kills into curses for my enemies. To make death do my bidding, as a Necromancer should. I was highly disappointed. Necromancer is awful. Simply, purely, awful.

Fear should’ve been an exclusive condition for Necro (like confusion for Mesmer). It should’ve been based around that, summoning, and brought back hexes.

But no, now a bloody Dog can fear longer than us (Ranger Wolf fear).

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(edited by TheMightyAltroll.3485)

Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I guess then I can discount WvW completely. Since it’s completely different from PvP anyway, and often easier.

You can if you want. Some of us enjoy the added element of avoiding zergs and trying to get the drop on an enemy. SPVP is too “structured” for me… it’s boring when I know where my enemy is and have little maneuver space… but that’s just the inner daoc 8man inside me waiting for a game to truly pick up the mantle of daoc2.

I would definitely enjoy WvW more if everyone was on the same level as in PvP. But then you’d notice the difficulty Necromancer has then, and probably be vying for a buff like everyone else that sees the flaws.

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Why are you saying Necromancers are bad?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

What is easier, bringing everyone down to Necro level, or bringing up Necro to everyone else’s level. Which will be more well received by the community?

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Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Do you know how many debuffs and buffs Mesmers have? Everything is wrong with your posts. Everything. We actually have some of the worst condition application in the game compared to other classes, just so you know.

Uh. this comment is so wrong.

Necromancer has some of the best boon and condition control. Some classes almost, if not completely, lack any boon removal from enemies.

No class has access to every boon and every condition; some boons are more specific to a few professions. For example relation is most accessible on Guardian or Mesmer. Necromancer can also gain 10 stacks of Might with a single skill “Blood is Power” that is huge. Necromancer has at least 3 skills that transfer conditions on you to enemies and then traits and skills to remove conditions.

As for not being able to condition enemies you are just wrong. Scepter Necromancer can keep Poison up and stack Bleed like no other class. Axe Necromancers can stack Vulnerability like no other, if I wanted to go for pure damage id use an Axe.

Necromancer is not the best at negating none condition or boon related crowed control, this is probably what really is bothering the OP whether he knows it or not.
And for the rest of you Necromancer is far from the most under powered profession in the game.

If anything you all should be complaining that condition damage is so limited across 5 people. Bleeding for example could easily be kept at around 25 stacks with 2 necromancers maybe even one that is equipped for condition duration. On the other hand people who use pure damage would not face this obstacle.

I would also complain about minions but thats just my opinion I have no real experience with a minion build to defend any thing I might complain about them.

tldr:
Sorry but Necromancer is just not the best at running away like an Ele. Conditions should prob work better in a group. And maybe, minions could be made moderately better.

As I have stated before: Necromancer has slightly above average debuffs and condition control.

10 stacks of might means nothing when we lack the burst potential to do anything with it. Warriors have access to fury, and might far more often, even Engineers do.

Scepter Necromancer can put bleeds and poison like no other. Also vulnerability like no other. Really? Ever see a condition-grenade Engineer use autoattack? Hahahahahahahaha. Sure. Vulnerability, poison, chill, blindness, burn, bleed, weakness, and cripple. Sure. “Necromancer” is the best at it.

Necromancer is infact the most underpowered profession in the game in comparison to Elementalist. Gg.

Yes, I believe overall condition damage is a limited choice of damage, but increasing it would only buff other classes. Such as Engineer, and Ranger. Still leaving Necro near the bottom.

My points above would fix all of the things that ail Necromancer. We would be able to do decent physical damage, and also allow for some better condition capability, even making minionmancer viable at high level PvP.

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(edited by TheMightyAltroll.3485)

Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I guess then I can discount WvW completely. Since it’s completely different from PvP anyway, and often easier.

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Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Impressive. So you aren’t afraid of having your opinion linked to your ign, yet you’re afraid of having a decent discussion in game. My point being in WvW I can win zergs using even dysfunctional builds on up leveled toons. Could anyone roam with Necro? No.

Necro is hurt in all gametypes, but WvW is less significant.

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(edited by TheMightyAltroll.3485)

Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Do you know how many debuffs and buffs Mesmers have? Everything is wrong with your posts. Everything. We actually have some of the worst condition application in the game compared to other classes, just so you know.

Just the fact that you said Spectral Armor is good, happens to be enough for me to ignore the rest of your post.

The 10 second Stability is there due to the 90 second cooldown.

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(edited by TheMightyAltroll.3485)

Possibly OP...Or A Solution?

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I’ll modify my list just a tad

How to make Necromancer relevant:

  • Shorten cooldowns on most Utility skills by 10-15%
  • Increase weapon attack speed on most weapons by 10-15%
  • Allow use of utilities while in Deathshroud. (Think of it as an Engineer kit) (Or give it an actual useful 5th skill as Utilities in Deathshroud might be OP if given the other buff capabilities, I will admit.)
  • Give Spectral Armor Stability for 6-10 seconds.
  • Give “Blood is Power” fury for 10 seconds and half the usual might.
  • Buff Corrosive Poison cloud to do pulsing physical damage as well.
  • Give regen and protection for every sacrificed minion. Might and fury for every killed minion.
  • Buff Signet of Spite to give Fury (10 seconds), 2 stacks of Might (30 seconds), and Swiftness (20 seconds) instead of the conditions.
  • Plague Signet adds a passive boost to condition damage, and the active a transfer all conditions from allies to yourself and grant retaliation for 5 seconds.

inb4 everyone goes “OP” and I have to explain how Warriors, Mesmers, Elementalists, and Rangers can already do this.

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(edited by TheMightyAltroll.3485)

Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Ya know, I read all this crap about necromancers and how bad they are, and it just makes me even more proud to play the class. I’ve played my necro for almost 700 hours, but I’ve tried other classes and always went back. It’s the only level 80 I have. When people complain and whip out our giant list of reasons why they think necros are bad, I just have to sit back and laugh. I can solo some dungeons, go toe to toe with some champions all over the map, I can go Zergvzerg and walk away with 10-15 kills, I can tank more hits then anyone in my groups most of the time, I can maintain 20-25 stacks of bleeding to SEVERAL targets at once, I can apply 25 stacks of vurn to 6 targets in a matter of seconds, I walk away almost every match of sPvP with 15 kills and having died very few times, and I win MOST of my 1v1 duels, no matter the build or spec of the other player. I can do all this with no vigor, no blocks, broken mechanics, messed up pet AI, and the “worst class in the game.”
So yeah, I wish people would complain more, cause it makes me feel like a better player. Also, if you ask me, it’s not a bad class at all. I don’t people are realizing what they have.

Good for you. I can do all of that too, and better, on any other class in the game. Try condition-nade Engineer and see how much more effective it is at the condition application. We’re weak. Don’t deny it.

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Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Who’s saying you have to run with all of your signets up? What is wrong with you people? Why would anyone save Elementalist run with all Signets. I’m saying utilities in general are better for Warrior, including most signets. Signet of Rage is utterly broken tier for how fast it recharges and how much buff it gives for how long. It practically has a cooldown of 12 seconds when the boons run out. Nonsense.

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Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Simply feels to me even on my luckiest I only add 4, feels like an internal cooldown is all. Regardless, the other buffs are still rather necessary to be on equal footing with any other class.

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How do you defeat minion Necromancers?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Minionmancers are either very very tough, and their pets do all the damage, or very very strong and their minions are useless. Firstly, identify which this is.

If it is very tough but doing little damage, kill the Flesh Golem first, then the Shadow Fiend/Flesh Wurm, then the Blood Fiend, then finish off the Necromancer. Always go by target priority, the Flesh Golem does the most damage.

Minionmancers are only good in 1v1s, in group play, their Minions are dominated by powerful AoEs.

If it’s a very powerful Necromancer, but weak minions, kill the Flesh Golem first, and ignore all the other minions by going straight for the Necromancer. However, always kill the Flesh Golem.

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sPvP Class Tier List: - Updated 6/30

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Fighting game tier lists are determined by matchups with other characters.

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Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Signet of the Rage is monsterous. Period. Necromancer has nothing like it. Also, Drarnor, there has to be an internal cooldown, as when I channel and get 8 crits, I only end up adding 3 bleeds.

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I propose a boycott of Necromancy

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Considering we’re bottom rung compared to what other classes are capable of. Elementalist needs a huge nerf, and Necro needs a huge buff. Period.

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I propose a boycott of Necromancy

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Not going to boycott the most enjoyable class to play in the game, especially not because of perceived weakness.

It’s almost like you’re in denial. We are the weakest class in the game. Plain and simple. We lack even the most basic things every other class has such as basic boon variety.

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I propose a boycott of Necromancy

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It’s funny, they make conditions a main-source of damage, then put down a game-breaking boon called ‘Retaliation’

I love seeing 39,593 in reflected damage.

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I propose a boycott of Necromancy

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I guess I’ve been doing it for a while now. I love Necromancer, I have 26 semi-viable builds for it. However, they are less effective than ANY other build by ANY other class. So lately I’ve been using Ranger, Engineer, and Warrior far more than any of my Necro classes, simply because of viability in tPvP.

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Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Pistol/Pistol is also incredibly good. Engineer is useful, Necromancer is not. At the very least I can use Engineer to pelt massive damage Grenades over a point and kill anything on it. Necromancer can’t do that.

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Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Engineers are incredibly good. 1400 range nade condition-damage and it’s AoE? Yes please.

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Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I’m glad you agree. Overall the buffs I listed above would not make us overpowered, but rather put us at the same level as any other class. It would make us a very strong tank, lacking mobility, but powerful and hard to kill.

Most of the things I listed are actually basic things that come with all classes. Fury, Might, and Swiftness are achievable in every single class (in more than one ways) along with Haste, which we have no access too what-so-ever at the moment.

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Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I meant to say “Ele tank”, my apologies.

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Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Not even remotely Flow, as I have said, I play all classes. Warrior can do all of that, but better. Hell, even Engineer can do all of that but better. Condition nade builds are monsterous and AoE, plus they still have invulnerability with Elixir S.

Plus remember, with the above buffs I mentioned, we still have no mobility. We’d be sacrificing mobility (Something everyone else has) for the strongest tank (either pet, damage, or condition) in the game, which is what Arenanet intended for Necromancer.

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(edited by TheMightyAltroll.3485)

Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Yes, that’s absolutely right, they are. Warrior signets are far more useful.

@Anchoku That’s the problem, we don’t have enough survivability to be worth anything. Look at Elementalist bunkers, Guardian bunkers, freaking warrior tanks. We’re at the bottom rung for numerous reasons: No burst, average survivability, crappy pets, average condition application.

Elementalists are good in ALL of those fields.

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Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I would. However, they’re probably going to give that to Elementalist.

All of the things I just stated can already be done by Warrior on a much larger scale, I might add. Go play Rifle/GS Burst warrior, their Signets, all of their crap is on a much shorter cooldown and grant waaaaaay more stuff than what I listed there. Plus a glass warrior has the same survivability as a glass Necromancer so… the buff would put us on par with a Warrior. Which still isn’t as good as a Elementalist.

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(edited by TheMightyAltroll.3485)

Possibly OP...Or A Solution?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

How to make Necromancer relevant:

  • Remove internal cooldown on “Barbed Precision”
  • Shorten cooldowns on most Utility skills by 10-15%
  • Increase damage on most weapon skills by 10-15%
  • Allow use of utilities while in Deathshroud. (Think of it as an Engineer kit)
  • Give Spectral Armor Stability for 10 seconds.
  • Give “Blood is Power” fury and swiftness for 10 seconds.
  • Buff Corrosive Poison cloud to do pulsing physical damage as well.
  • Give might, fury, and regen for every sacrificed minion.

Boom, Necromancer is now on par with all other classes.

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(edited by TheMightyAltroll.3485)