Which is why I made the “Acid” suggestion. I think it should go hand in hand with Poison, and I believe it should be a very welcome tool. How many times have you been a condition based build and not be able to destroy Turrets, or Walls fast enough in PvP or PvE?
Acid
- Reapplies itself when cleansed
- Burns armor value for (0.1 * Malice) per second
- Damage to Armor lingers for (0.05 * Level) times the duration of the condition when expired
- Damages for (0.15 * Malice) + (4 * Level) + 8 damage per second
- Can be applied to structures
- Damages structures for (0.25 * Malice) + (4 * Level) + 8 damage per second
Skills that apply Acid
Necromancer
- Master trait: Armor burn lingers for 50% longer
- Grandmaster trait: 30% chance to apply Acid on Necrotic Grasp (3 seconds)
- Putrid Mark (2 1/2 seconds)
- Corrosive Poison Cloud (2 seconds)
- Deathshroud 5 skill
- Putrid Explosion (2 seconds)
- Death Nova (1 second)
- Spectral Wall (1 second)
Engineer
- Fumigate
- Acid bomb
Thief
- Scale venom
- Choking Gas
Ranger
- Carrion Devourer: Poison cloud (1 sec)
- Whiptail Devourer: Devourer Siege (1 sec)
Mesmer
- Chaos Storm (5 Seconds)
- The Prestige (3 Seconds)
- Into the Void (3 Seconds)
(edited by TheMightyAltroll.3485)
Bump bump bump 2
I have added you Bhawb.
Considering the major condition application class is Engineer…
So I want to test some Synergy between Necromancers, and to do that, I am hoping to establish an all-Necro tournament team, however not for the sake of winning. I’m going to give each participant a different Necro build that I have created in order to see how effective the synergy is.
So if you are willing to help, do please just fill this application out and PM it to me.
You must be in North America to apply.
IGN
Skype (If you have one)
Can you record gameplay?
How long have you used Necromancer? (Approx)
How skilled would you describe yourself/What builds do you prefer?
What hours are you generally online? (Timezone)
I would greatly appreciate anyone who would be willing to partake in this.
Current participants:
1: Bhawb (Minion)
2: Kravick
3:
4: Dark
5: Reedju
(edited by TheMightyAltroll.3485)
I’m done, I spent all day theorycrafting with Elementalist to see if they are underpowered without their soon-to-be-nerfed things. They aren’t.
As for the builds, figure them out yourself, if I can figure out these builds, you should be able to as well.
Staff works. Support/Bunker/Glass AoE/Condi-tank
Scepter works. Support/Tank/Glass Cond
Focus works really well too.
Anything else?
If you give that particular condition to multiple classes, it would become ungodly overpowered, you would see it in every match, dominating.
Disease would have to be Necromancer only.
I still vote for the Acid thing, that was the best idea I’ve seen out of all of them.
Staff works. Support/Bunker/Glass AoE/Condi-tank
Scepter works. Support/Tank/Glass Cond
Focus works really well too.
Anything else?
Yes but they’re looking for something that could be given to other classes, I’m not sure Disease would work, as much as I would like to see it.
That’s actually a good one.
- Acid: Cannot be cleansed, deals damage and reduces armor value over time. Can be applied to structures. (Deals moderate to high damage like burn)
That way you can give Corrosive Poison Cloud a better use by implementing that condition into it.
Classes with it: Necromancer (Obviously), Engineer (Obviously), Mesmer, Thief, Ranger (On pets)
(edited by TheMightyAltroll.3485)
Beastmaster Ranger, Phantasmal Mesmer, D/D Elementalist (Not anymore, atleast), and Minionmancer Necro.
Strongest 1v1 builds in the game, and virtually impossible to beat without other 1v1 builds. THAT is why duels don’t matter.
Duels can be used to teach new players and to partially learn mechanics of a fight, but most things can be learned from Tournaments. Plus many builds are unviable in 1v1 than in 5v5, such as my Staff AoE Elementalist. Sucks horrid in a stand up 1v1, but in a 5v5? I rain death like nobody’s business.
More bumping…
You must love Necromancers Bhagawd. I stand and fight, win or lose. Because it’s my only option. Of course I generally do that anyway because it’s my choice. I see my team running away from a few enemies, I go “Challenge Accepted” and generally kill 1 or 2 before I die myself.
Honestly it feels to me like Staffs are seriously lacking in damage, for no solid reason. Elementalist Air 2 on staff has a 1.5 second channel time for what? Low damage and a single AoE Blind? Come on… I’d rather you double the channel time and give it a 150% damage bonus. Not to mention the other extremely weak Ele staff skills
Staff Auto attacks are slow, and not very damaging. Necrotic Grasp being the worst offender, for how slow that projectile is, you’d expect it to either do massive damage, a good condition application, or both. Instead, we get a tiny amount of damage, and nothing worth actually using a Staff autoattack for.
Necromancer Marks are extremely weak for physical damage, the highest being Putrid Mark, and it too is very weak. It makes trying to spec for AoE DPS extraordinarily difficult.
It feels lackluster and almost as though we’re being punished for using a Staff expecting AoE when the strongest AoE in the game come from Ele Daggers… how does that work?
Do please look into buffing overall Staff damage class wide, to make DPS staffs more viable.
(edited by TheMightyAltroll.3485)
Wow… more of this QQ about only viable build… Why don’t you learn your class before QQing about RtL? I have been using Staff all day effectively.
Raptured, are you implying he lacks skills? Or that you disagree with my agreement?
I am an Ele and I think all my fellow Eles crying about RTL is silly. They can fill as many buckets with tears as they want, I prefer using focus :P
AND THIS LADIES AND GENTLEMEN
Is a REAL Elementalist.
I bow to you, my good sir.
Take heed, he actually knows how to play rather than cry about something trivial.
(edited by TheMightyAltroll.3485)
… I’m afraid not. That would be incredibly OP, and a nightmare to put into the game.
Deathshroud isn’t as great as advertised. Doom is a life saver, though, I will admit. Necrotic Traversal? Really? Deathshroud 2 can come in handy, but it’s not a solid Teleport. Shroud Stomp isn’t as effective as you might think.
I would be perfectly fine with buffing Elementalist’s HP at the cost of one of these three things: cleansing/healing/mobility.
I wasn’t trying to preach like it is a well known thing, because it isn’t. However, I do know many Elementalists that do extremely well without the meta builds.
Infact, yesterday I saw a Staff Elementalist that was purely destroying. I was so impressed I bothered to look up this video to express how impressed I was: http://www.youtube.com/watch?v=WlpBO3L6UJo
(edited by TheMightyAltroll.3485)
You probably should be asking that for all classes that use invulnerability, bro.
Ugh, more Ele QQ.
As for BlueprintFE, I make do with less on other classes. Bursting comes from dagger Auto. Not enough burst? Equip another dagger. Not enough survivability? Equip a Focus. Can’t have both, bro. Well, not anymore, atleast….
And this is why I don’t use Meta builds. Too much reliance.
This is a l2p problem. I know Elementalists that get along just fine without that Meta build, including myself. I even saw a staff Elementalist do incredibly well in tPvP, and I practically kissed his kitten right there I was so amazed.
I could whine all day about how Necromancer is incredibly glitchy and on the underdog side of the game with NO teleports, invulnerability, stability, boon access, or even strong damage… we don’t even have superior condition application… but no. I adapted, and now I dominate with Necromancer.
Granted the nerfing of Elementalist is a little misdirected. I would have just preferred cleansing and healing to be nerfed, but oh well. It was a long time in the making. Anyone who didn’t see this coming is daft.
By the way, burning is not to be underestimated even on noncondition builds.
(edited by TheMightyAltroll.3485)
My Phantasmal Mesmer has no fury or mightstacks… My Necromancer doesn’t have mightstacks either…
I dare you, master another class. Master all builds possible for that class. Your precious Elementalist has caused you to rely on things no other class can possibly do.
Learn and adapt.
My Elementalist can’t create illusions and doesn’t have access to the best cc elite in the game. My Elementalist doesn’t have 18k base hp and Death Shroud. This is a serious apples-to-oranges comparison. The Elementalist is the most boon dependent profession in the game because they are meant to have the most access to boons.
Learn to make valid comparisons.
(Oh, and Mesmers have better fury access than Elementalists do. Eles get 2 seconds base Fury on attunement swap, Mesmers give perma-fury to all phantasms – their main damage source. Not to mention that Staff Mesmers are excellent fury and might stackers with defense potential on par with that of the D/D ele.)
My Necromancer doesn’t have teleports, invulnerability, or massive healing/AoE cleansing either. Hell I don’t even have mediocre access to stability. Your point? Elementalist damage mitigation is massive, and anyone with 50%+ Crit chance, and 50%+ crit damage is monsterously powerful. Don’t like the Ele survivability in D/D? Learn to use a Focus. It’s good, I swear.
I can compare apples with oranges. Every class in the game has to deal with similar issues on similar builds except Elementalist. The only issue you have to deal with on Elementalist is learning how to survive. Which takes some skill.
Raptured, I burst very well on my Necromancer. 20+ kills per game roaming.
Honestly, Elementalists whining about Elementalist are just plain bad. A glass cannon Ele is no harder to use than a glass cannon Warrior, and significantly better too.
You can’t apply them all to an opponent at once, Bhawb, that was my point. We can’t keep a never ending stream of fears like people seem to think.
4 fears per application, maximum.
My Phantasmal Mesmer has no fury or mightstacks… My Necromancer doesn’t have mightstacks either…
I dare you, master another class. Master all builds possible for that class. Your precious Elementalist has caused you to rely on things no other class can possibly do.
Learn and adapt.
Champion… titled… people?
Kostbabis, if you think a title means someone is good, I’ve got some bad news for you…
http://gw2skills.net/editor/?fEAQJAoYhEmYbxRzwjDAEFvYS4hAEkgQhFNA-ToAg0CnIqRVjrGTNyas1MoYWA
^ There. Glass cannon. If you can learn to survive without OP skills, you’ll be perfectly fine.
I’m a Necromancer, if I want to burst people I have to manage with no escape tools, and very little survivability.
thats i why i said at least champion titled people..i was being generous to you since you can find plnty of noobs with the title..lol
The build has no invuln and no defence and an astonishingly high attunement cooldown,
In short you cant even burst properly due to not being able to rotate between ccs from air and earth to burst skills in fire etc..Im sorry its not viable.Ask anyone if you dont believe me. If we were duel right now and i could pick a warrior with standard 100 blades build i would kill you without breaking a sweat
I don’t need to rotate between CCs unless I absolutely need to. This is the nonsensical reliance the past OP Elementalist builds have placed on people. If you want invulnerability, grab a kitten Focus and learn how to use that. I can use it just fine.
My Necromancer has NO invulnerability either, yet I easily burst people down using only ONE CC, I can even tank on my glass Necromancer simply because I know how to SURVIVE.
This is essentially putting a bunch of spoiled rich kids onto an Island with Vaas Monten$gro. They have no notion of how to survive without their technology. Same thing with Elementalist, they don’t know how to survive without their OP gear.
(edited by TheMightyAltroll.3485)
It is literally impossible to get 6 fears on an opponent without help, bhawb >_>
Yes we can reach the 5 second max, but they’re on a hefty cooldown.
Champion… titled… people?
Kostbabis, if you think a title means someone is good, I’ve got some bad news for you…
http://gw2skills.net/editor/?fEAQJAoYhEmYbxRzwjDAEFvYS4hAEkgQhFNA-ToAg0CnIqRVjrGTNyas1MoYWA
^ There. Glass cannon. If you can learn to survive without OP skills, you’ll be perfectly fine, and if that isn’t enough survivability for you, grab a focus. Focus is underrated and incredibly strong for Ele when used properly.
I’m a Necromancer, if I want to burst people I have to manage with no escape tools, and very little survivability.
(edited by TheMightyAltroll.3485)
30/20/0/20/0 + Berserker’s Amulet
Same as any burster on another class might use.
I do perfectly fine with DPS Elementalist. I think you people have been abusing Ele for so long you forgot how a balanced burster feels.
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Necromancers can have a maximum of 4 fears on an opponent. That translates to 4 seconds.
I can daze someone on my warhorn for 4 seconds when traited and it has a shorter cooldown. I know Mesmers that can do way more than that more effectively even.
Here’s an idea, if you want DPS, deal with being a glass cannon like everyone else would have to.
Condition duration. I’ve seen condition based Thieves get away with runes of the Necromancer/Nightmare.
That’s still an incredibly long time.
They also said it’s going to be a new ~Condition~, and thus other classes should also have access to the effects that this new skill will cause
Ugh… There goes any possibility of Necromancer actually feeling like a Necromancer.
My fear is 1 second. 40 second cooldown.
Thieves fear me for 4-5 seconds 45 second cooldown.
I think that’s fine.
Deathshroud 5 Skill Weapon morphing possibilities:
- Staff
Mark a target, that target and all nearby targets in a radius of 320 receive “Rising Bile”
Rising Bile: Target receives no damage until the end of it’s duration, it then damages targets for a percentage of the duration. The final damage is an 240 radius AoE blast finisher that adds poison to nearby targets. Stacks duration
- Scepter
Mark a target, that target receives “Disease”
Disease: -33% heal effectiveness, -25% movement speed, and ticks small damage for the duration. The condition is spread to all enemies near the original marked enemy in a 120 radius. If the opponent cleanses the condition, they are dazed and receive spike damage based upon a percentage of the remaining duration. Stacks duration.
- Axe
Mark a target, that target receives “Withering Decay”
Withering Decay: Target’s attributes are slowly reduced by 50 per tick. If the target cleanses this before the duration is over, he receives 4 stacks of vulnerability and weakness. Fixed duration of 8 seconds. Does not stack intensity, or duration.
- Dagger
Mark a target, that target receives “Parasitic Bond”
Parasitic Bond: Everytime your target heals, you receive 33% of the health, every time your target damages you, he receives 33% of the damage. Has a fixed duration of 6 seconds. Can be cleansed.
- Underwater
- Trident
Mark a target, that target receives “Disease”
Disease: -33% heal effectiveness, -25% movement speed, and ticks small damage for the duration. The condition is spread to all enemies near the original marked enemy in a 120 radius. If the opponent cleanses the condition, they are dazed and receive spike damage based upon a percentage of the remaining duration. Stacks duration
- Spear
AoE of 240 adds “Suffocation” to targets
Suffocation: Targets have their heal, movement, and skill recharge effectiveness slowed increasingly over the duration by -5% per tick. Fixed duration of 13 seconds. Can be cleansed. Does not stack intensity or duration.
(edited by TheMightyAltroll.3485)
Deathshroud 5 Skill Weapon morphing possibilities:
- Staff
Mark a target, that target and all nearby targets in a radius of 320 receive “Rising Bile”
Rising Bile: Target receives no damage until the end of it’s duration, it then damages targets for a percentage of the duration. The final damage is an 240 radius AoE blast finisher that adds poison to nearby targets. Stacks duration
- Scepter
Mark a target, that target receives “Disease”
Disease: -33% heal effectiveness, -25% movement speed, and ticks small damage for the duration. The condition is spread to all enemies near the original marked enemy in a 120 radius. If the opponent cleanses the condition, they are dazed and receive spike damage based upon a percentage of the remaining duration. Stacks duration.
- Axe
Mark a target, that target receives “Withering Decay”
Withering Decay: Target’s attributes are slowly reduced by 10 per tick. If the target cleanses this before the duration is over, he receives 8 stacks of vulnerability. Does not stack intensity, or duration.
- Dagger
Mark a target, that target receives “Parasitic Bond”
Parasitic Bond: Everytime your target heals, you receive 33% of the health, every time your target damages you, he receives 33% of the damage. Has a fixed duration of 6 seconds. Can be cleansed.
- Underwater
- Trident
Mark a target, that target receives “Disease”
Disease: -33% heal effectiveness, -25% movement speed, and ticks small damage for the duration. The condition is spread to all enemies near the original marked enemy in a 120 radius. If the opponent cleanses the condition, they are dazed and receive spike damage based upon a percentage of the remaining duration. Stacks duration
- Spear
AoE of 240 adds “Suffocation” to targets
Suffocation: Targets have their heal, movement, and skill recharge effectiveness slowed increasingly over the duration by -5% per tick. Fixed duration of 13 seconds. Can be cleansed. Does not stack intensity or duration.
(edited by TheMightyAltroll.3485)
I’m all in favor of bringing in a smaller version of Agony for Necromancer use.
But I also like the OP’s Disease idea.
And the earlier Unstable Affliction idea.
I’m a very strong Necro, anyone need me for their team, send me a PM. I know all classes, and I have builds for every role on my Necro.
Either Disease, or a Cleanse punisher. I’m fine with either.
WOW you guys are right. I got 10 gold from killing them… Thanks.
That seems incredibly hard to believe. Especially since I’ve played tPvP for a very long time and never seen/heard of anything like that.
I can’t make Gold effectively in PvP. No one can.
So in order for me to buy extra toon slots, or new Arena tokens, I would have to level a toon to 80 in PvE and grind for hours on a single dungeon (CoF). Why? I don’t know.
I have tried another option, using my experience and skill in PvP to get gold. I know that Laurels are precious to simple PvE players, so I offer to teach them PvP in exchange for small bits of pocket change (50 silver to 1.5 gold depending on the class). That goes over really well, I love being laughed at and ridiculed by players 1/15th of my skill.
I have also tried selling Dyes. Which doesn’t form a solid source of income.
So, that aside, does anyone have any bright ideas how to effectively acquire shinies?
That was actually posted in the sPvP forums, Storm. Yes I agree.
Or we could instead fill Deathshroud 5 with a skill from GW1 that could be useful. I think of the Mesmer skill Hypochondria would be immensely useful for Necromancer.
Or you could add in an interesting mechanic to add this condition to allies, so that if an Ally is downed/killed Afflicted Soul Explosion
Or a condition based off Atrophy where it has an incredibly long duration and every time you use a weapon skill the effectiveness of said skills are reduced to 0 for the duration of the condition, and if you cleanse it, it deals damage to you equal of the remaining duration.
Bringing back Rising Bile would also be very welcome I think, if you cure it before the duration is over you take some significant damage or are CC’d.
And Spiteful Spirit would be essentially like a Necromancer’s exclusive version of Confusion.
(edited by TheMightyAltroll.3485)
Or we could instead fill Deathshroud 5 with a skill from GW1 that could be useful. I think of the Mesmer skill Hypochondria would be immensely useful for Necromancer.
Or you could add in an interesting mechanic to add this condition to allies, so that if an Allie is downed/killed Afflicted Soul Explosion
Or a condition based off Atrophy where it has an incredibly long duration and every time you use a specific weapon skill it’s damage or condition duration is slowly reduced to 0, and if you cleanse it, it deals damage to you equal of the remaining duration.
Bringing back Rising Bile would also be very welcome I think
And Spiteful Spirit would be essentially like a Necromancer’s exclusive version of Confusion.
(edited by TheMightyAltroll.3485)