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Why did you nerf the pull?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

You should Always factor in how much skill you need to do the actions vs how hard is to avoid it:

A S/d light burst with double arcane. How easy is to do it? Very easy… How hard is to dodge it? Its instant and you have to PREDICT it, you dont have reaction time, you must predict it.

A pull for a big shatter on 2-3 ppl? How easy is to do it? Avarage to Hard ( and in 1500TPVP games + Including tournies I played as the Curse and the mist league, I havent gotten pulled more than twice into a multiple shatter , thats how hard its to do it ). How hard is to dodge it? Its very doable, u have at least 0.5 sec to break stun and dodge roll, and you can also predict it easily. You can avoid with stability and Aegis of guard to everyone, you can dodge roll when you see curtain. You can Invul right after you get pulled….

So I think it was just a L2p Issue, as playing vs other mesmers , I rarely got bursted into their pull. If I did, its because I reacted too slow.

If you are reacting too slow its a L2p issue, not an OP issue. Its not hard at all to have a stun break or mist form near ur finger and when you get pulled , you use it…

I think this is an l2p issue for a Mesmer that doesn’t know other classes. Hell your skill barely even got nerfed. Get over it.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

sPvP Class Tier List: - Updated 6/30

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Post patch:

  • S Tier
    ++Necromancer
  • A Tier
    +Thief
    Mesmer
    -Ranger
  • B Tier
    +Engineer
    Guardian
    -Elementalist
  • C Tier
    -Warrior
  • D Tier
    None
Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

Tpvp and a build that works.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Tested it against my Necro school. Died in the first 30 seconds against a Terrormancer.

Not super effective, since it doesn’t do enough to neutralize a threat. It’s playing an attrition game against classes that are better at it. Nice try though, it’s good to see theory crafts like this.

Still going to stick to my A/S Rifle Warrior.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

The Mighty Altroll's Mighty Metas

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I beg to differ.
Doesn’t chilling make it harder to send them running through the wall though. Unless you placed it virtually next to them, but they can simply dodge away then as soon as they notice it.

Firstly, Spectral Walk is good as a double stun breaker, and I might have misspoken when I said it was bad, it’s useful, but my preference is Well of Darkness.

As for the Spectral Wall, Karla you didn’t understand what I was speaking of, try this combo:

Within 180-200 range Place Spectral Wall behind your opponent Staff 5, Staff 3 IMMEDIATELY Dodge forward to get infront of them, Deathshroud 5 -> Deathshroud 3, Deathshroud 2, Dodge again to get infront of them, finish with whatever else you like.

It’ll allow you to pick up extra duration on your fear, since you’re guiding them back and forth into the wall over and over. If they stunbreak while you’re guiding them back into the Spectral Wall, they are at a disadvantage, because if they were standing inside it when they stunbroke, they get hit by it, or they end up right infront if it, which means you can pressure them with Marks. The only classes that are immune to this form of strategy is Mesmer and Thief, due to their numerous stunbreaks.

Most of these builds aren’t new, came here trying to find something new and interesting.

However I have one comment on this build since it is close to what I run:

High Priest (Massive AoE burster)
30/0/10/0/30
II, VIII, XII, VI, II, VIII, XII
6 Runes of Divinity
Berserker’s Amulet
Axe (Sigil of Air) Focus (Sigil of Force)
Dagger (Sigil of Air (Or purity)) Warhorn (Sigil of Energy)
Consume Conditions, Well of Suffering, Well of Corruption, Well of Power, Lich form

As a massive AOE burster, wouldn’t it be better to put 10 points in curses and take weakening shroud instead? That’s few stacks of bleeds + direct damage + weakness on all those around. I understand you will lose the condition removal on DS, but you will put a lot more pressure on enemies.

You can if you like, but it’s rather weak to conditions, and the AoE from Weakening Shroud is not super great in terms of raw damage. However you can if you want to go full-glass.

MightyA…

Can you discuss the proper use of the Tormentor in sPvP? What’s the general mechanic? Sequence?

I am new to this kind of Necro and need some guiding to use it effectively.

Thanks for the builds!

Add me and whisper me ingame for help.

So how much dmg does terror now? And is it viable in a power/con hybrid build?

Terror does the same damage it used to, however now you simply have more access to it, and Torment/Burn to synergize with it. Making it rather OP.

How would you modify Potentate for WvW? Run Berserker’s and sprinkle with Knight’s? I’d probably also drop Banshee’s Wail for Focused Rituals.

Full Berserker, and Knights. Banshee’s Wail is very necessary for mobility and stun. However, I will say that my Potentate build is not very strong in WvW compared to tPvP. It’s best strength is the ability to fight very well on-point, where it’s wells are guaranteed to be effective. While it is still strong 1v1 and in large areas/zergs, you’ll still be at a disadvantage due to opponent mobility. I would recommend for WvW you try out a Vampire build.

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(edited by TheMightyAltroll.3485)

Are necros op now?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

They are quite overpowered. Their fear access, mixed with Torment, is simply nonsensical. Adalime went 9-0 in a dueling server, and went 12-1 in a tPvP against a premade on a Terrormancer build, and I, using the same build, dominated a Beastmaster Regen Ranger in under 17 seconds trapping him in a corner with fear.

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The Mighty Altroll's Mighty Metas

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I have used Khalifa’s build. It is worse than mine.

Also, my entire argument was that the bursting was one of the most EFFECTIVE in the game, not the largest.

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Condition build. Best. 6/25/13 build

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It’s a resource. If someone already created something similar to my build, and it was much better, I generally would be interested to see it. I don’t care about beating someone to the punch line, I care about effectiveness. Stow your attitude about my attitude.

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Condition build. Best. 6/25/13 build

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

That’s actually the build I was running since before the patch with a few differences.. Altroll listed it in his thread, but I won’t go so far as to call it my own creation. It was actually a conversation I had with Bhawb that got me on track with it anyway.

It’s a 0/30/20/0/20 chill/terror build. Taking Enfeebling Shroud, Terror, and Spectral Attunement. Greater Marks and Reaper’s Protection in Death Magic then taking Spectral Mastery and Soul Marks in Soul Reaping. This trait setup translates well over to WvW but Soul Marks isn’t needed so I use Master of Terror instead.

Runes are chill duration runes and sigils are Geomancy x2 and corruption. Utilities were Spectral Grasp, Wall, and would switch the third around for sPvP and WvW depending on the fight. Wall sometimes came off in WvW so I had room for Epi and Corrupt Boon, but Grasp has never come off my bar for anything else. Golem for the elite.

Best build I’ve come up with and I adore it.

With Paralyzation Sigils, Master of Terror, and Necro runes, you have an 85% fear duration, and postpatch you can actually get a nonsensical terror chain running with Spectral Wall, since utilizing chill, you can guide them in and out of the wall to refresh the duration. While they are eating Torment and bleeds from Weakening Shroud/Dark Path and poison from Chillblains. It’s very overpowered.

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Suggestions: A counterboon for Torment

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

The way the game is working currently Flow, it only seems logical. Conditions have become incredibly powerful in the last 2 days.

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Why did you nerf the pull?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

The pull wasnt too fast. If you had a finger on stun breaker , if you reaction time was avarage ( 0.2-0.3 ) you had more than time to break stun from a shatter .

If it was too fast for you, your reaction time was > 0.2 sec, meaning your reaction time is above human avarage. ( meaning its not a OP problem from the skill, but lack of hability to break stun fast enough ).

now 1 sec you destroyed the focus pull and made other wep sets better for off hand mesmer.

Hahaha, this is a good one. Please stop spreading misinformation. Google Scholar some actual research studies on reaction time before you say something like this. Human reaction times for simple tasks like pressing a button when a white dot pops up on a black screen can be as low as 0.2s in healthy young adults that are hyper vigilant, but as soon as you get into any complex actions (like playing a game), reaction times go to 0.6-1.5 seconds.

Reacting fast should be always needed in a game, it distinguishes good from bad players.

Reacting fast is required on most e-sports/sports. Making it easier for people to react to stuff makes only the game ’ s skill cap lower.

I dont aprove of the nerf of overall burst dmg ( warriors , thieves , 100 nade engi ) . This makes gameplay slower, and newbie friendly.

Cond was alredy heavy on old patch, now its even stronger.

Good luck having ppl watch cond wars 2. its boring as hell , and the spetacular plays done with 100b , 100 nades and the pull wich was so nice to watch are being taken.

Overall its bad for the showmanship and for a game who wants to be e-sport.

Go play a fighting game competitively for 2-3 years. Grow a good reaction. Come back, and see if you can avoid a pull. These are things that can only be avoided when you are expecting them. Much like any standard 50/50 mixup in a fighting game.

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The Mighty Altroll's Mighty Metas

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Spectral Armor is still bad. Spectral Walk is also bad. Well of Darkness provides far more team support and personal survivability. It also chills opponents allowing for stronger condition chains and control.

For instance, I can chill an opponent, place a Spectral Wall behind them, then fear them into it, Deathshroud 5, then Deathshroud 2 to teleport to them, then turn them around and guide them back into the Wall again for another second of fear. Not possible without Chill, and Well of Darkness just makes it that much easier. Plus blind is awesome, and highly useful for saving one’s skin, or stomping.

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The Mighty Altroll's Mighty Metas

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Which if any would you recommend for WvW? And which armor sets? tys in advance.

Trying to get better with Necro lately since Anet can’t get the Rangers squared away. Wells in zergs are amazing, but looking for something that I could small group roam with.

For a small group, and roaming, you might try running with a Vampire build. The condition vampire build I have listed above there can be replicated through Rabid gear.

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Suggestions: A counterboon for Torment

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

There will probably be a new boon in the future given to Guardians, Warriors, and Engineers. -33% duration to conditions.

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The Mighty Altroll's Mighty Metas

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Got any gameplay with these builds? Very nice btw. Gonna test some tomorrow.

I had some gameplay video for some of my earlier builds, but I don’t think I’m going to be making any new videos anytime soon. Feel free to add me ingame for help learning any build on the list.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

The Mighty Altroll's Mighty Metas

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I hate to be this guy and i dont mean to put you or your builds down personally and im not going to go through them individually and pick out what is good or not so good.

So you’re going to criticize me, and my builds. But you’re not going to use them, or bother learning them.

Mmkay.

You make broad statements some of which i just dont agree with looking at your potentate build a few glaring things stand out to me.

The statement thakittens the best burster build available isnt true.

It is true. I have used all of the known meta builds, and theory crafted numerous combinations. This is by far the best overall. It’s even better than other classes best meta burst builds.

You will do more damage if you spec points from blood magic into soul reaping, you will lose your ability to do damage more often but you will do more damage.

No you won’t. Damage more often is better, it’s also survivability. Well of Darkness is the best damage mitigation we have save Plague Form.

Also Running bone minions will give you more burst then the other options listed same with blood is power.

No it will not, it’s also inconsistent. 4k damage from exploding two bone fiends does not equal the sheer amount of damage and utility you gain from 5 seconds of wells, plus a dagger burst.

Im not saying the changes are good changes but they will give you more burst making your statement not true.

No they will not, I have tested running 20 in Soul Reaping, the burst is slightly higher, but not as effective. I could make a build that hits for 30,000 damage, but it won’t do any good if I die in a single hit, or have to wait 10 years, or my damage is suddenly taken away, or is as inconsistent as might stacking.

not running staff is a choice that probably 95% of tpvp necro’s would disagree with you about and also not running signet of undeath as well, some people/teams will require it others will not.

Guess what, 95% of the tPvP Necromancers run crappy meta builds. Staff is ineffective, all it can be used for on a burst build is Regen, 4 seconds of Chill, a condition transfer, and a Fear. Not good. The main weapon of this build is Dagger. Axe/Focus is simply for bloodlust stacking and Life Force stacking on downed players.

I just dont want new players to fall into the trap of reading what you have said and thinking oh wow this guy is 100% right and im going to do everything he says.

I have taught and aided more Necromancers than SoAC and most of the top tournament players combined. I know how the class works, and I know how it works compared to other classes. I have seen meta Necromancers, fought good ones, and my students have even had the chance to see/talk to Gibbly in some of the earlier profession tournaments. While I cannot be right 100% of the time, I do find myself right a good margin of the time. I am also unbiased, and if something is bad, then it is bad. Staff Bursting Necromancers are bad.

I just wanted to say that the statement that all these builds can be effective in the highest levels of tpvp is a bit much i mean how do you know have you tested them at the highest levels of pvp? because last time i checked you were not in the top 1000.

If you actually look at Leaderboards for your information/skill findings, you are sadly, and dearly mistaken. I have used the meta builds all the other Necromancers think are best for high level tPvP, and guess what, they’re significantly worse.

So please keep doing what you are doing because more theory crafters are always good maybe just turn it down a little.

I take your post as an indirect insult to me. I also take Zombie’s post as an insult to himself. I doubt either of you have tried the builds I have listed, or even know how to use them effectively.

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The Mighty Altroll's Mighty Metas

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Slight toughness boost, slight precision boost, and on undead rune builds, slight condition boost. I precision craft alot of my builds, and it’s not uncommon for me to use Knight’s Jewels on Berserker’s Ammies, or Valkyrie’s Amulets with Berserker’s Jewels. It does make a difference

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Condition build. Best. 6/25/13 build

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Take a look at my Tormentor build in “The Mighty Altroll’s Mighty Metas”

I have already created something similar to your build, only mine is a bit more effective. And easier. Sorry :/

Might stacking is always inconsistent, and I dislike relying on it. However without being biased, I’ll take a look at your variation tomorrow.

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Need tips on countering thief.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I can’t handle them, they blind, stealth have a sizable amount of dodge abilities and can spam spells that deal a pretty huge amount of damage and they regen a lot of HP from being in stealth. I there any way to deal with them as a necro?

Whisper me ingame some time, I’ll invite you to my Necro school. Right now, Necromancer is the most overpowered class in the game. Thieves are easily dealt with.

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New changes discussion thread 6/25

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Well, necs are still a punching bag, in case anyone forgot that.

I did forget that when I managed to win a 3v1.

Besides, condi necs cannot trait for burning anyway, but the addition of torment and the buff to spectral wall are quite nice overall.

My kitten they can’t, 30/30/10/0/0 with Rabid Amulet. We’re overpowered.

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The Mighty Altroll's Mighty Metas

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Yes. Works the same way as Melandru Runes which cut Fear’s duration by 50% because it’s both a CC and a Condition.

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New changes discussion thread 6/25

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Necro needed that buff, don’t fool yourself guys.
It has been a profession for every tryhard of this game before this patch and now that Necro is on par, all of a sudden it feels OP just because none expected a Necro to be a real threat.
Everyone had buffs in this patch. I can say that also the Steal thief feels OP now, but it’s just a matter of learning how to deal with.

Let the meta establish, then say what’s OP and what’s not.

Don’t fool yourself. Necro needed fixes, not a buff so massive every time I spawn it’s like a WMD detector went off in the whitehouse. I swear, the universe isn’t expanding, it’s just running away from my spectral wall.

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The Mighty Altroll's Mighty Metas

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I have a few builds that I have thoroughly tested and deemed viable, with improvements made for after the patch. Any of these builds can be used effectively in the highest of tournament levels, and are all viable. I have many more that I have theory crafted, however currently these are some of the better ones.

Any player that I have trained in the usage of these builds has vouched for their effectiveness.


  • Minions

Scourge Master (Bursting roamer)
30/0/30/10/0
II, IX, XI, III, VI, XI, III
6 Runes of Divinity
Berserker’s Amulet
Axe (Sigil of Air) Focus (Sigil of Force)
Dagger (Sigil of Air) Warhorn (Sigil of Energy)
Consume Conditions, Bone MInions, Shadow Fiend, Flesh Wurm, Flesh Golem

Minion lord (Conditionminion hybrid) (Moderately effective post-patch)
0/20/30/20/0
III, IX, II, VIII, XI, II, VII
Runes of Undead
Shaman’s Amulet (Or Rabid Amulet)
Staff (Sigil of Geomancy)
Scepter/Dagger (Sigil of Corruption x2)
Consume Conditions, Bone Minions, Shadow Fiend, Plague Signet (Corrupt Boon/Well of Power), Flesh Golem


  • Conditions

Death (Condition Tank) (Prepatch Viable)
0/30/20/20/0
III, IV, IX, II, VIII, III, VIII
6 Runes of Undead
Carrion Amulet (Rabid Jewel)
Staff (Sigil of Geomancy)
Scepter (Sigil of Geomancy) Dagger (Sigil of Earth)
Consume Conditions, Plague Signet, Corrupt Boon, Well of Darkness

The Tormentor (Terrormancer Variation of “Death” (Overpowered post patch))
0/30/20/0/20
IV, X, IX, II, VIII, IV, IX
6 Runes of the Necromancer
Carrion Amulet (Rabid Jewel)
Staff (Sigil of Parylization)
Scepter (Sigil of Parylization) Dagger (Sigil of Geomancy)
Consume Conditions, Spectral Wall, Plague Signet, Well of Darkness, Flesh Golem

Condition Vampire (Very survivable condition tank) (Very effective post patch)
0/30/10/30/0
IV, III, IX, I, V, II, XII
6 Runes of Undead
Rabid Amulet
Dagger (Sigil of Geomancy) Warhorn (Sigil of Blood)
Scepter (Sigil of Geomancy) Dagger (Sigil of Blood)
Consume Conditions, Plague Signet, Well of Corruption, Locust Signet, Flesh Golem

Corruptor (Duration based)
20/30/10/10/0
V, X, II, VII, XI, II, III
Nightmare Runes
Rabid Amulet
Staff (Sigil of Null)
Scepter (Sigil of Agony) Dagger (Sigil of Earth)
Consume Conditions, Corrupt Boon, Epidemic (or WoC), Signet of Undeath


  • Burst/Roaming

Pestilence (Versatile Condition/Power hybrid) (Very effective post-patch)
30/30/0/0/10
IV, X, XI(or XII), IV, IX, X, IV
6 Runes of the Thief
Carrion Amulet
Scepter (Sigil of Air) Dagger (Sigil of Agony)
Dagger (Sigil of Air) Warhorn (Sigil of Accuracy)
Consume Conditions, Spectral Grasp/Well of Corruption, Spectral Walk/Corrupt Boon/Spectral Wall, Signet of Spite, Lich/Plague form/Flesh Golem

Potentate (Wellmancer) (Most effective burster available)
30/20/0/20/0
I, X, XII, III, VIII, I, VIII
6 Runes of Divinity
Berserker’s Amulet
Dagger (Sigil of Air) Warhorn (Sigil of Force)
Axe (Sigil of Bloodlust) Focus (Sigil of Bloodlust)
Consume Conditions, Well of Suffering, Well of Corruption, Well of Darkness, Lich Form – * Potentate was originally theory crafted by Nihlatek Remortis, and improved/modified by Altroll


  • Bunker

Spot reserved if Spazzcromancer decides to release his Bunker build to the public


  • Special Focus builds

High Priest (Massive AoE burster)
30/0/10/0/30
II, VIII, XII, VI, II, VIII, XII
6 Runes of Divinity
Berserker’s Amulet
Axe (Sigil of Air) Focus (Sigil of Force)
Dagger (Sigil of Air (Or purity)) Warhorn (Sigil of Energy)
Consume Conditions, Well of Suffering, Well of Corruption, Well of Power, Lich form

Blind Cold and Afraid II (Control build) (Very effective post patch)
20/30/20/0/0
V, X , III, IX, X, II, VIII
6 Runes of Grenth
Carrion Amulet
Staff (Sigil of Venom)
Scepter (Sigil of Venom) Dagger (Sigil of Chilling)
Consume Conditions, Corrupt Boon, Spectral Grasp, Well of Darkness, Plague Form

  • *If you have any difficulty learning/using these builds, please do not doubt their effectiveness so immediately. Send me a PM, or a Whisper ingame. I shall aid you in their usage, or invite you to a guild where you can receive Necromancer help*
  • *These are tPvP Builds, they can be replicated in PvE/WvW, but effectiveness may vary*
Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

(edited by TheMightyAltroll.3485)

New changes discussion thread 6/25

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Mesmers have also become far more overpowered than they previously were.

Why would you think so?

More survivable, and the interrupt builds are starting to show, and get very very annoying.

Plus, I’ve been seeing confusion/torment Necro teams. Fears, Stuns, Confusion, Torment. Most terrifying combination ever.

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Torment feels weak....

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It’s double bleed damage while moving, and bleed damage while not moving. A.K.A it’s not going to hit hard unless your heavy spec’d for condis, and even then it’s fairly weak.

If you go full condi spec (with no might stacks) it should trigger ~220 DPS per stack while your target is moving. That’s not BAD but five stacks of torment will still deal lower damage than auto attack on sword and dagger. Seems kinda pointless to bring a dedicated utility slot for.

Don’t be stupid, with Torment and increased access to fear, Necromancers are now overpowered. Thieves are now the direct counter to Necromancers, since you can counter-apply torment to them, and use their own fear against them for big spikes. Not to mention your new spammable Deathblossom.

If you’re dealing with a condition necromancer, spamming Death Blossom is a dangerous suggestion.

No it isn’t. Deathblossom is an evade.

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zerk necro now viable?

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

With wells on a much shorter cooldown, would it be stupid to make a zerk based necro?

Berserker Necromancers have always been viable, and infact are more viable than condition Necromancers. However, now that we’re overpowered, they can be facerolled much easier.

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Torment feels weak....

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It’s double bleed damage while moving, and bleed damage while not moving. A.K.A it’s not going to hit hard unless your heavy spec’d for condis, and even then it’s fairly weak.

If you go full condi spec (with no might stacks) it should trigger ~220 DPS per stack while your target is moving. That’s not BAD but five stacks of torment will still deal lower damage than auto attack on sword and dagger. Seems kinda pointless to bring a dedicated utility slot for.

Don’t be stupid, with Torment and increased access to fear, Necromancers are now overpowered. Thieves are now the direct counter to Necromancers, since you can counter-apply torment to them, and use their own fear against them for big spikes. Not to mention your new spammable Deathblossom.

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New changes discussion thread 6/25

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It’s bad.

Necromancers are now incredibly overpowered with their increased fear access, and their burn. Thieves have become overpowered due to their spammable Deathblossom and many escapes. Mesmers have also become far more overpowered than they previously were.

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New Patch

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Is amazing, and I’m impressed that they would be willing to change this much about the game. I’m satisfied.

Unfortunately, now I have to start asking for my main class Necromancer to be nerfed, as we are way too overpowered.

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Tainted Shackles Skill Facet on Wiki

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Should do more damage, though, really. Unless it’s a super quick channel time, I’d imagine you could do way more damage without it.

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Tainted Shackles Skill Facet on Wiki

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Well that’s not very strong. 5 Bleeds and some minor damage.

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Leaving my Necromancer : (

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

im a bit sad really i have a lv 80 necro and i find im so weak no matter what build or how i set my traits etc.
so im thinking of maining another class but i dont know witch
im looking for a class that is good all around with good dmg and defense if thats possible
cause as i necro i find i take so long to to mobs down compared to other classes
and in PVP and specially WVW i feel useless
i can 1v1 no problem im a monsters but one its 1v2 and up i die almost right away

so does any one have any suggestion to what other class and explain why

maybe its just me but i find mesmers and guardians op(over powered) maybe thats why so many pll play them

Ps: and i heard theres a new patch and necros are getting some buffs but to me it seems it wont matter cause thief and Mesmers are getting some of the same buff like (BURN) they already have so much why do they need more i say the necros auto attack like scepter and axe need huge improments cause its weak as F?>:K

Join my Necromancer school. We’ll teach you why we’re borderline overpowered.

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Vampirism

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

The only reason I’d be worried about adding heal scaling to the vampiric traits is the thought of creating the next Immortal Ranger build (The one that heals what, 700 health per second, while shedding conditions?), but on a Necromancer.

Actually the Ranger heals 1,500+ health per second, while shedding conditions, while being able to kill you.

Is that 1500 with Troll Unguent running, or 1500 averaged overall? I can’t remember the details of that build. Either way, there’s definitely room to add scaling to vampiric traits before we get near that level of healing.

950-1100 from Troll Ungent (Shaman’s Amulet), 120+ Signet of Wild, and around 200-300 from regular Regeneration. All of which is on a 15 second cooldown, considering TU lasts for 10 seconds.

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Teaching Guild - Warrior/Ranger

in Ranger

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

No, server doesn’t matter. Neither does region. My Necro guild has EU and NA teachers/students

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Vampirism

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

The only reason I’d be worried about adding heal scaling to the vampiric traits is the thought of creating the next Immortal Ranger build (The one that heals what, 700 health per second, while shedding conditions?), but on a Necromancer.

Actually the Ranger heals 1,500+ health per second, while shedding conditions, while being able to kill you.

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Looking for a yoda

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

That’s a very nice list Jax, and I agree. Thieves are good at very little that other classes cannot do better.

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Looking for a yoda

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Stealth Rush doesn’t hardly make any difference. Stealth Ressing is about the only reason I can see. Any class can solo a boss. If you’re indicating burst, then almost every class has an efficient burst, and I’d rather have a Shatter Mesmer. Mobility, again, rather go for Ele/Mesmer.

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Looking for a yoda

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It’s not an point of view, or an opinion. It’s fact. Thieves hold significantly less value in PvP than most classes. Their capabilities are much narrower. I think most people would agree with me on that.

No actually it’s your opinion. Just because you’re not good at thief does not make the class bad, they can put a lot of pressure on a backpoint for the entire game.
Although yes they don’t fill as many roles as some other classes, that does not mean that they’re inferior in the role they play.

You also forgot to address the rest of what you said.

That’s absolutely hilarious, and a wonderful attitude. “Your opinion differs from mine, therefore you must be bad”

Tell me, give me an exact LIST of things that a Thief can bring to a tournament better than any other class.

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Looking for a yoda

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It’s not an point of view, or an opinion. It’s fact. Thieves hold significantly less value in PvP than most classes. Their capabilities are much narrower. I think most people would agree with me on that.

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Bug of the Day

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Perhaps you should post screenshots or videos with this.

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Looking for a yoda

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Thieves are not effective in PvP. Guardians are less effective than Engineers.

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New to Necro and to this game

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I have decided to take a leap into the profession Necro and so I am hoping to get some advice on leveling.

-What is the best weapon combo for leveling?
-What is the best spell rotation for the weapon combo?
-What stats am I looking for in terms of gearing myself for leveling?
-Skills and traits what do you recommend I go with?

Thanks for your help.

-Sneaxz

If you would like ingame help/advice, add me and whisper me when I’m on. I’ll invite you to a guild specifically for teaching Necromancers.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

Looking for a yoda

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

No, I’m just one of the few (or probably only) players on these forums that takes a hands on approach to aiding people.

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Seeking advice vs Mesmer

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Actually, I tend to go on the offense when I’m moa’d, often saving my dodges for it. Most Mesmers will expect you to run, use Moa as an opportunity to take out their clones, and to dodge. Try practicing in Moa form, have a friend use Moa on you and duel them while in it.

I have managed to actually kill a few Mesmers while Moa’d.

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Looking for a yoda

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

hey guys. im looking to get more into spvp in guild wars swapped over to this game from wow a little bit ago and im looking for someone that is good and experienced in spvp to help me better understand the game and to become better at spvp. if your interested leave a comment please.

I can help you. Add me ingame, I run guilds for teaching people. I currently have 2 Warrior toons up.

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New to GW, want to know more about bleeds.

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It applies it at the current duration of when the projectile hits. If the projectile lands at 3 seconds duration, you get 3 second duration on the opponent. I would personally recommend you only use transfers when you have multiple stacks of bleed, or severely long duration burns/poison.

I wouldn’t focus on duration in PvP/WvW, honestly. If you’re planning on PvE, then Duration will work nicely, but even at that, some builds are better for a quantity of bleeds/terror while still being able to spec for extra survivability.

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Vampirism

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

This isn’t healing we’re talking about though. We’re talking about regenerating through damage application. Honestly, I think the healing through Vampirism should be more of a tankish thing. Having it scale with HP would just make it a generic bunkeresque option, which we already have.

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Teaching Guild - Warrior/Ranger

in Ranger

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I got a couple volunteers for teaching, any one else wish to aid the community? Any people wishing to learn Ranger better?

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Vampirism

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Should scale with Vitality.

Thoughts?

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Tired of being a free kill.

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

It’s always going to be based upon opinion, however in my experience, I love having Warriors on my team, and Warriors love having me on theirs. I also use an Engi, and I certainly don’t feel as comfortable supporting Warriors as such.

Speaking of which, most of the things you described have to be individually built for nearly.

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Tired of being a free kill.

in PvP

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Because an Necromancer can compliment their damage, keep them alive with AoE Blinds, CC the oppponent almost as much as a CC-based Engineer, and all the while provide far more bursting potential at the same time than an Engineer.

To put it into perspective, Kindia (LB A/S Warrior) and myself captured a point, and held it for 7 minutes against constant attacks from a premade team, at one point winning a 5v2 with only 50% health from the start.

An Engineer, can only single-target and CC opponents outside of grenades (Grenades don’t help a Warrior much at all, by the way). Necromancers aid with a much bigger picture.

please tell me how necro cc better for warrior to land their damage then engi, because you are basically talking non sense right now, and yea, you can’t do a 5v2 with 50% health or its hotjoin with more then 5 people. and your example proves nothing, not to mention i once teamed with an engi and we moved from point to point destroying everything in our path within seconds. but then again that was my best map

Necromancer can Fear, perma chill, immobilize, daze, blind, all whilst dealing heavy damage. Engineers are not as effective at doing all of that, let alone AoE.

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