Then be clear in your LFG comment. Also if it take 50 minutes to run inefficiently when it takes 30 to run efficiently then spending more than 20 minutes vetting players is silly. It’s like cruising the parking lot for a close spot for your health club because the extra 50 yards to walk is so tiring.
I disagree that it’s inherently silly. I find it totally reasonable that some players would rather spend 20m watching a video while making a better party rather than spend 20 extra mins dealing with a group that would take 20m longer to do a run.
Yes, it’s inherently silly, because they are treating the game like a job they dislike.
Worrying about exactly how much gold per minute they’re making and not even including the admin time, of vetting other players, in their calculations.
That is silly, in more ways than one.
To be fair, isn’t it their right to play GW2 as a job, even if you wouldn’t ever do that yourself? Just avoid them-some of them may be having genuine fun while playing efficiently, even if that would never be the case for you (or me, for that matter.)
I think JPs are silly, but have no qualms against those who absolute adore them (though I dislike when ANet makes too many regular areas JP-like, to satiate those players.) Jump away; just don’t force me do the darn things. All things have a right to grow.
Well, it would make it a lot easier for new players to avoid these types of players, if there was a queuing system.
Otherwise, they tend to run into them, sooner or later.
As even if they have enough brains/experience of MMOs to read the warning signs, they still end up in supposedly “everyone welcome” groups, where the leader has taken it upon himself to teach them, every step of the way, how to speedrun and refuses to join in, until they do exactly as he says.
Either that, or they join a group with a new friend and he, or she, joins a speedrun…
These are not good early experiences.
If you wanted a stagnating game, full of inflexible jobsworths only interested in gold and skins and completely off-putting to most new players, this is exactly how you would design it.
Anet just need to finally wake up and add a random queue system.
It’s 2015, for goodness sake…
Then, people will get what they get and if they don’t like that, they can make/join guilds with likeminded people and run their pedantic, uptight hearts out with them.
Yes so both groups can now get paired together randomly and then can kick and harass themselves endlessly until one group leaves and the other has the party and the dungeon.
Then people will get what they get and when it isn’t what they wanted they’ll start verbally abusing each other just like people do ALL THE TIME in ANY ENVIRONMENT.If people weren’t lazy and made their own groups we wouldn’t have this issue now. The fact that we do have it proves that a LOT of people are incapable of making their own groups with similarly minded people.
Taking choice away from players is NEVER a good thing.
You and I are, clearly, never going to agree on this, Harper.
The whole idea is that, if you had any very specific/rigid requirements, you wouldn’t use the queuing system.
Or, if you did, you would just have to relax your requirements (at least temporarily).
That would actually be good for everyone involved; especially the people with the too-rigid requirements.
People need to realise that they cant and shouldn’t try to control everything around them.
Learn to enjoy the chaos, or run with your own guild.
Plus, if you had any kind of understanding of human psychology, you would realise that it isn’t, necessarily, laziness to not want to make your own groups; especially as a new player.
…and that, once people feel excluded and over-pressurised, that feeling tends to endure, even long after they are past the “noob” stage.
That isn’t good for the future of the game.
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Then be clear in your LFG comment. Also if it take 50 minutes to run inefficiently when it takes 30 to run efficiently then spending more than 20 minutes vetting players is silly. It’s like cruising the parking lot for a close spot for your health club because the extra 50 yards to walk is so tiring.
I disagree that it’s inherently silly. I find it totally reasonable that some players would rather spend 20m watching a video while making a better party rather than spend 20 extra mins dealing with a group that would take 20m longer to do a run.
Yes, it’s inherently silly, because they are treating the game like a job they dislike.
Worrying about exactly how much gold per minute they’re making and not even including the admin time, of vetting other players, in their calculations.
That is silly, in more ways than one.
Your elitist is a caricatured portrait of “The farmer”. The farmer is a part of the hardcore – as you said.
Highly efficient he enjoys earning rewards to buy new skins with and does everything in his power to get as much loot as possible.
Seeks out other players who want the same thing and excludes players that don’t since he doesn’t have time to mess around and since wasting time ruins his game experience.
Kicks certain classes because experience has shown they’re most of the times a liability (BB rangers) and kicks non-zerkers because he’s there for the fast farm not to role play or watch dungeon cutscenes.
Kicks you for being low AP because it’s not a teaching run and higher AP has a better chance of finding an experienced player. Not full proof but better.This is exactly the type of player that Anet shouldn’t cater to.
Not only do they ruin the game for any other type of player that, probably normally accidentally, crosses their path; but they also make Anet next-to-no money, as they “earn” gold too fast to to ever need to buy gems.
Making Anet no money directly might be OK, if they made the other players they interacted with happier and more likely to stick with the game (and open their wallets); but when, in actual fact, the reverse is true…
So, thinking like a business person here, this is the type of player I would refuse to support, if I were them.
I’ve spent hundreds of dollars on the gemstore already. You are sadly mistaken.
You assume I farm everything – which I do – but everything I get on the gem store I buy with real cash to support the company that makes the game.
The fact that you feel you can earn gold too fast to even need gems proves how little you understand the gold to gem ratios.If you were a business person – with your line of thinking – you would soon find yourself bankrupt since you’re very capable of making fully unfunded assumptions.
You may say that, but I am basing this analysis on what I have, frequently, heard other people say.
That they can (and do), basically, fully fund the game (including all gem purchases) based on their dungeon and fractal runs.
A lot of people openly boast about doing this.
Just because you may not do it, doesn’t mean it’s not happening.
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So, thinking like a business person here, this is the type of player I would refuse to support, if I were them.
That’s the sort of person that would slander your company with a passion. I think it would be better to try to mitigate their damages. Do things like:
1. not touch the content they farm for years at a time.
2. Slowly degrade glass defenses, improve AI, nerf damage.
3. Make sure most of the new content has lots of AOE damage and requires large groups to get max rewards.
4. Create ridiculous gold sinks for marginal benefits that you know the farmers will feel they must have.
5. Add ways to gamble all your wealth away.
6. Create a particular instance run that causes all crits you deal to hurt you.
7. Announce how new content will make tanking and healing useful but not absolutely needed.Or another way to say all that: “Do exactly what ANET has been doing”.
I don’t disagree with any of these ideas, but I just don’t think they are enough to stop people acting like jerks.
This is why I think a random queuing system is necessary.
Because, ATM, the system favours people with a lot of expectations and specific demands.
Yes, I know anyone can, in theory, make their own no demands group, but as we also know, newer and/or shyer players are less likely to do that.
So, it just makes it a heaven for the people with the very specific demands and the bad attitudes, as there is often little choice, meaning people either try to conform, or just don’t bother running in random groups, at all.
Whereas, with a queuing system, the norm is “anything goes” (no one has to go out on a limb and ask for it) and if you have very specific demands, or don’t want to “carry” people, you make/join an appropriate guild with like-minded people.
That is how it should be (and is, in a game like WoW, for example), as facilitating people who ruin your game for others is not wise.
As for slander:
I think people are fairly jaded, these days, when it comes to people “slandering” companies (especially games companies).
It has to ring true for anyone to really care and the person doing it has to seem reliable, fair and honest and to not just have an unfair, or selfish, grudge.
So, I wouldn’t let that stop me, if I were them.
Their whole business model relies on (at least some) people buying gems with real money and if there are people who not only don’t do that, but also make it more likely that other people won’t do it, either, they need to be, if not actually stopped, at least slowed right down.
…and certainly not pandered to.
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Your elitist is a caricatured portrait of “The farmer”. The farmer is a part of the hardcore – as you said.
Highly efficient he enjoys earning rewards to buy new skins with and does everything in his power to get as much loot as possible.
Seeks out other players who want the same thing and excludes players that don’t since he doesn’t have time to mess around and since wasting time ruins his game experience.
Kicks certain classes because experience has shown they’re most of the times a liability (BB rangers) and kicks non-zerkers because he’s there for the fast farm not to role play or watch dungeon cutscenes.
Kicks you for being low AP because it’s not a teaching run and higher AP has a better chance of finding an experienced player. Not full proof but better.
This is exactly the type of player that Anet shouldn’t cater to.
Not only do they ruin the game for any other type of player that, probably normally accidentally, crosses their path; but they also make Anet next-to-no money, as they “earn” gold too fast to to ever need to buy gems.
Making Anet no money directly might be OK, if they made the other players they interacted with happier and more likely to stick with the game (and open their wallets); but when, in actual fact, the reverse is true…
So, thinking like a business person here, this is the type of player I would refuse to support, if I were them.
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Anet just need to finally wake up and add a random queue system.
It’s 2015, for goodness sake…
Then, people will get what they get and if they don’t like that, they can make/join guilds with likeminded people and run their pedantic, uptight hearts out with them.
…and open the flood gates for people trolling, griefing, afking?
Like people don’t grief and troll now?
Anything is better than what we have now, frankly.
Anet just need to finally wake up and add a random queue system.
It’s 2015, for goodness sake…
Then, people will get what they get and if they don’t like that, they can make/join guilds with likeminded people and run their pedantic, uptight hearts out with them.
Try playing Ranger, where every class already invalidates your class.
Quite.
They don’t do it because they desperately cling to this idea that they have to have a pet class and ranger has to be that pet class.
Because I guarantee you the day they allow rangers to turn in their pets – stow them and maybe get a different bonus/boost if no pet is equipped given the terrible pet AI and encounter design – that’s the day 90% of rangers quit pets forever.And you can’t sell well without having a “pet class” so they will force rangers into pets forever. Sad but true.
Or the people who play ranger for the pet would just quit the game, entirely.
The only way you can allow hunters/rangers to play without pets, is if they are still marginally better (on paper, at least) with them.
That way, if/when the pet UI screws up, they just become as bad, on average, as petless hunters/rangers; not worse.
…and as for class balance, in general – all classes should be made as equal as is humanly possible.
No one class should dominate.
Anything else is just bad design.
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The main issue is how you scale around others. The whole body scales up and down, so putting a shortest human man next to a tallest human man is like putting a 15 mm miniature next to a 25 mm one. I made Donari just a hair under max height, but I also picked a leaner build and shrunk and narrowed his head (yeah yeah, you RPers who know him, his head is not bigger than Tyria, just the ego inside it) so he’s not monstrously outscaled.
Conversely if you make someone smaller, you should scale up their head a little. It really helps avoid the “we’re from two different resolutions” appearance.
I’d like to know the actual feet/inches heights too (I’m too old to grok metric, sorry). But what if Tyrian humans run taller than Terrans? Then seven feet wouldn’t be “freakish”
Though I suppose you also meant that in relative terms.
The heads are all kind of small, anyway.
Max size head is more like average head size IRL.
I would like to know this for human female, as well.
I was going for about 5’9", so went for about 3/4 of the way up the scale, but I have no idea if that is right, or not.
10. The unnecessary buffs to ranger starting with the longbow stealth. (Ranger 2 years ago had a very high skill cap in order to be successful, now a 5 year old could play it)
What?
We have a 3 sec stealth ability on a 9.5 sec CD, which is reliant on hitting a target.
As opposed to thieves and mesmers which both have far, far, more than that and don’t have to hit anything to use it.
If there is some way to (legally) extend that time/reduce the CD, perhaps someone could let me know what it is?
As I have been through all the traits and found nothing.
Not only that, but why should ranger be harder to play than other classes?
Not only is that unfair, but it also will be off-putting to newer players, many of whom tend to gravitate towards pet classes, as they look like a fun option.
I agree with you re. people kicking people to make room for friends and WvW being poorly rewarded, compared with PVE (and some of your other points); but I simply have to take issue with the ranger thing.
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I have 5 Mystic Salvage kits (one in each of 5 bags) on the go, at the same time, ATM.
Saves me having to keep buying Master ones and cluttering up my inv, even more, with 2 per bag (so they don’t run out too quickly).
I have 1 per bag, so I don’t have to keep scrolling up and down and/or expanding my bag window to cover the entire screen.
That is another reason why I’m not particularly tempted by the Salvage-o-Matic – not only does it not appear to save you any gold, but it would only be in one bag.
you know how female asura have that 1 piece bathing suit……..why?
Probably because it looks cuter and avoids people (who think it’s inappropriate for even little girls to show their chests) getting unnecessarily upset.
Also, historically, men and boys also wore one piece bathing suits.
Well, it is helping absolute beginners, to be fair.
When I was first in a downed state, I think I would have been completely confused if it hadn’t said that.
My concern is this : if they create hard roles and the content in HoT requires a certain role for the party to be completed we will go back to square one on the whole “waiting around for 1 person to finally engage in content” problem they sought out to solve in the first place.
Yes and I agree that is not ideal.
But, neither is (IMO) dictatorial, skipping>permastacking>meleeing, DPS-only parties, all in matching clothes…
So if the choice is between waiting in queue for hours or all the fun I’ve been having for the past few years, I’ll take fun.
An automatic dungeon tool would eliminate that problem. It works good with SPvP currently. The wait times are negligible.
You already see a huge amount of issues and friction between types of players that run dungeons with the current LFG tool that has the ability to choose and find similarly minded people.
Can you imagine the horror it would bring if you had an automated dungeon tool that bunched in filthy elitist scum with carebear casual cute players? It’d be incredibly frustrating for all involved.
That would be a very good thing.
If “filthy elitist scum” want to dictate all rules, they should form their own “filthy elitist scum” guild and run with it.
That’s partly what guilds are supposed to be for – narrow interests.
They should not utilise the random dungeon queue system, unless they are prepared to take what they get, without complaints.
If they’re as good as they think they are, carrying a couple of “carebears” should be a piece of cake, anyway.
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Honestly, I think they meant well when they designed this game to be less reliant on the trinity.
I’ve moaned, myself, about an over-reliance on tanks and healers and about the way some tanks (in particular) can be divas, as some of them end up viewing themselves as indispensable.
However, all we’ve ended up with here instead, in PVE, is with (almost) everyone prioritising DPS (and insisting others do, too) and effectively sharing the support roles, by permastacking and meleeing, whenever possible.
That is even less fun than having to wait in a queue for a tank/healer and no fun, at all, for those who like to tank/heal; or even just to build and/or gear in a slightly tankier/more healerish way.
Not only that, but the game still suffers from the imbalance associated with trinity games such as WoW (as it still has different armour weights and so on) and in many cases, it’s even worse in that way.
Unfortunately, the road to hell is paved with good intentions.
I disagree with you. Playing the game is fundamentally more fun than waiting around to play the game.
I don’t really get what you mean, here?
I’m referring to one of the down-sides of a trinity being having to wait for tanks/healers, before you can play (as referenced in the video).
I’m not saying waiting = playing.
Also having one person dictate the course of an encounter is again something I fundamentally disagree with.
Yes, I know what you mean, which is why I mentioned the issue of (potential) divas.
There again, are DPS divas any better?
Are people who try to force people to gear, build and play a certain way preferable?
At least even bossy tanks, in games like WoW, are generally only telling people what to do and dictating the speed of the run.
They’re not normally, also, dictating gear and build choices, to randoms in dungeons.
My concern is this : if they create hard roles and the content in HoT requires a certain role for the party to be completed we will go back to square one on the whole “waiting around for 1 person to finally engage in content” problem they sought out to solve in the first place.
Yes and I agree that is not ideal.
But, neither is (IMO) dictatorial, skipping>permastacking>meleeing, DPS-only parties, all in matching clothes…
I know not all parties are like that, but it is obviously an overwhelming tendency, ATM.
Secondly – the moment roles are required the class that best fills the role becomes meta and people will demand that class and force each class into that predefined role that is required and that said class does best.
Yes.
If classes aren’t well balanced (or certain builds can make them that way), that will tend to be the case.
There again, haven’t we already got “meta” classes, ATM?
Just they’re all DPS.
Not only that, but we’re not even really “allowed” to play ranged in most parties, as it is inferior; let alone select the class, build and gear we prefer.
I find that pretty depressing and extremely restrictive.
Seems to me, that everything is fine and dandy, as long as you love stacking and meleeing.
Otherwise, not so much.
Good luck playing anything but full healing ventari rev if it turns out ventari rev is the strongest healer in the game and the encounters require a healer.
If they make combat roles mandatory for completion then we’re pretty much lost.
Some people think we’re pretty much lost, already, though.
Just most of them have already left the game, from the sounds of it.
I’m not saying which would be better, or worse.
Just that I am capable of enjoying group PVE, in WoW (or was, until fairly recently – let’s not go there).
Whereas, I’m not really capable of enjoying it, ATM, in this game (unless I’m in a VERY relaxed group).
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Honestly, I think they meant well when they designed this game to be less reliant on the trinity.
I’ve moaned, myself, about an over-reliance on tanks and healers and about the way some tanks (in particular) can be divas, as some of them end up viewing themselves as indispensable.
However, all we’ve ended up with here instead, in PVE, is with (almost) everyone prioritising DPS (and insisting others do, too) and effectively sharing the support roles, by permastacking and meleeing, whenever possible.
That is even less fun than having to wait in a queue for a tank/healer and no fun, at all, for those who like to tank/heal; or even just to build and/or gear in a slightly tankier/more healerish way.
Not only that, but the game still suffers from the imbalance associated with trinity games such as WoW (as it still has different armour weights and so on) and in many cases, it’s even worse in that way.
Unfortunately, the road to hell is paved with good intentions.
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Stupid thing is, they could easily have made it similar in style, to an extent, without making it so similar it looks like plagiarism.
Maybe they’ve made it more likely that you will get a precursor in the Beta?
Why is it going to be deleted?
The Revenant created on the temporary beta character slot will be deleted either when the expansion starts or when they change it enough that they wish the next beta to have the new version.
Oh, OK.
Well, yeah, betas are betas, I guess.
They’re for testing and if you want to see the game early and/or help test for free, you just have to accept that any progress will be lost.
Somewhere, back in the mists of time, I seem to remember that games companies used to pay people to test their games…
Yeah, something like that would be nice.
As I’ve said before, I’d also like to see long (just above the waist), natural-looking, wavy hair.
Like the wavy style human females have now (and with movement like that), but a little longer and less layered.
Why is it going to be deleted?
I was thinking that a Rox’s Quiver with a gold/brass metal trim, instead of silver, would be nice with weaps with gold/brass on them.
Some fairly simple, skirt-free leggings, ideally usable on all armour weights.
Would, also, like some kind of fairly simple, streamlined jumpsuit/catsuit type thing, with skirt-free leggings.
Finally, was thinking that it would be nice if there were some alternative pieces for existing armour sets, to give them more variety and a different look.
So, for example, pairs of matching leggings, for various armour sets with skirts, and a short feathered skirt, similar to the Apprentice Pants in length and shape (but a little more sophisticated in design), as an alternative to the long skirt for the Phoenix armour skin.
ATM, there only seems to be one light armour mini skirt option, in the game, so I think another one might be quite popular.
Oh… Mordrem Vinewrath Back item! ^^
But it may be not like a rose, which we already have, but more like Sclerite Karka Shell with thorns and flower at centre.I would love to see something like the White/Red flower backpieces in a dark/glowy purple!
Oh yeah, you’ve just reminded me – I’d also like to see one in a light, blush pink.
Maybe an orchid?
Or, even better, an orchid with a hummingbird that appears and feeds from it from time to time.
I appreciate that that might be a little more complicated to implement than just a orchid with bees (or whatever the little insects are), though.
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So earlier in the day they told me they’d refund the outfit, but I didn’t want to say anything on here until the refund went through. I got another response this afternoon telling me that they couldn’t refund the outfit, BUT not to worry because the team is “aware of this issue and team members currently are working on addressing it”.
I guess I’ll wait until July 21st to see if anything happens before pressing the issue, again.
This is totally ridiculous. I know that they don’t have the tools to do a proper gem refund (you get to keep the refunded item even when they refund your gems), but that isn’t my problem. If I bought a faulty product from any semi-professional retailer (in the United States) I would be eligible for a refund, no questions asked. This lack of accountability is absolutely staggering.
And the really stupid thing is that they only lose 700 gems by keeping people happy! Yes, I know that will eventually be $10, but is that really worth upsetting those that want a refund for this outfit because the fix for it was bad?
/rant off
As much as I don’t want to get my hopes up… I guess that’s promising news?
Also a quick question— when people mention gem refunds, are they referring to getting their gems back? Or getting the money back from the gems they bought? Because even if they just gave you back the gems, they don’t really lose any money since you still paid for the gems. Which is why I’m having some trouble understanding why they’re hesitant to give refunds. Maybe I’m just getting this whole refund business mixed up.
They gave me a gem refund (which is what I asked for).
The gems were the ones from the xpac package – so, bought with real money, effectively.
Not sure if that makes a difference?
Maybe they’re more inclined to refund gems if they were bought with cash?
Or maybe it’s just luck?
The only thing I can possibly think of is that it is because the gems spent on the Monk Outfit were from the Ultimate Heart of Thorns Edition. I don’t exactly see why that would make me ineligible for a refund, but that is one of the only things I can think of.
Mine were, too, so I don’t think it’s that.
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1) Rangers can trait for more stealth then a thief and no reveal.
Pretty sure we can’t.
Gone through all the Ranger traits and haven’t found anything like that.
Just saw a ranger doing that today . He would attack me from stealth then re-stealth right away. I stomped him, but we are talking about stealth.
I’ve seen rangers do that, as well.
They, basically, appear to have no CD on Hunter’s Shot.
However, as I say, pretty sure it’s not due to traits.
Someone on map chat said it was about stowing weaps resetting CDs, but I tried it and it didn’t work for me, so I don’t know.
Seems suspect, to me, but what would I know?
You still won, though?
Seems to me that thief isn’t broken, then.
I would say it was hugely OP before and remains so (perhaps to a slightly lesser extent).
You can’t (or shouldn’t) win all the time and yet, many thieves seem to think they should, for some reason.
I’m guessing because that is the reason they chose the class in the first place; to win all the time.
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Honestly, I hate ground targeting, in general.
I think all ground targeting AOEs should be changed to NPC/player targeted AOEs.
Where would the counterplay be?
Well, some weapons (on some classes, at least) don’t have a ground targeted AOE, anyway.
So, I don’t really see what the problem would be?
Hmm, Necro casting AoEs with staff and Wells having direct 100% chance to hit/activate marks? No. Thank. You.
Engineer Grenades to track the enemy next?
This is a game mechanic, designed to make people think about positioning, when you remove that, there’s no counterplay. Having the game play for you (ground target on the target enemy by default) removes the playstyle of the profession.I also think you’re confusing a ‘blast’ type skill, for AoE. Which stand for Area of Effect. A player is a player, not an area.
Honestly, this is only an issue with skillclickers imo.
I know what AOE means and I’m not a skill clicker, personally (not that I’m criticising those who are).
OK, just to clarify, I would generally prefer a player/NPC targeted multi-target type skill, than a ground targeted one.
Obviously, they would probably need to adjust things for balance, but I see no reason why it couldn’t be done.
I can cope with ground targeting (I did it on my mage in WoW), but I just prefer not to have to do it.
In WoW, for example, on my hunter, I only had to ground target for traps and flares.
The multi-target skill was NPC/player targeted.
I preferred that – it felt more natural.
Also, I think, as more and more people abandon their PCs and mice and play on laptops and even on tablets (I heard, recently), I feel ground targeting is becoming a more and more outmoded concept.
Oh and re. positioning:
On Ranger, you’re already constantly obstructed, by every almost imperceptible rise in ground level and blade of grass.
So it doesn’t feel necessary, to me, to further hamper the player via having to also worry about the positioning of a mage-like AOE.
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Just ban boss selling via abuse of LFG system. Problem solved.
Yeah, it shouldn’t be allowed, simple as that.
OP probably got kicked from a fractal for a legitimate reason and want’s to complain about it IMO.
I highly doubt it.
All games forums are full of people trying to justify the selling of instances (whether that be raids, or fractals, or whatever), however wrong, as all games forums are full of people who sell them.
It’s not justifying or wrong when Anet’s OFFICIAL STANCE AND POLICY is that you ARE allowed to “sell” dungeons and fractals, and that buyer’s beware of scams.
With all due respect to Anet, I don’t care what their official policy is, because I personally think it’s wrong and destructive to the community.
Especially when people are recruited and then cynically kicked, near the end, to make room for “paying customers”, as the OP has described.
Also, it obviously opens the door to scamming.
In general, I don’t just follow companies (or anyone else) blindly, I have my own moral code and make my own observations based on it.
Honestly, I hate ground targeting, in general.
I think all ground targeting AOEs should be changed to NPC/player targeted AOEs.
Where would the counterplay be?
Well, some weapons (on some classes, at least) don’t have a ground targeted AOE, anyway.
So, I don’t really see what the problem would be?
Just ban boss selling via abuse of LFG system. Problem solved.
Yeah, it shouldn’t be allowed, simple as that.
OP probably got kicked from a fractal for a legitimate reason and want’s to complain about it IMO.
I highly doubt it.
All games forums are full of people trying to justify the selling of instances (whether that be raids, or fractals, or whatever), however wrong, as all games forums are full of people who sell them.
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Confident man dont fall so easily on the tales of people around him.
You realise that not everyone who plays games is an adult; let alone a male?
Do you, honestly, think that it is reasonable to (for example) expect a shy, 12 year old girl to have to react like an impervious, adult man, or go “play with Barbie”?
Please open your mind.
What about them is hot?
The human-looking parts, or the plant parts?
If it’s the human-looking parts, surely you’re just saying that female humanoids are hot?
If it’s the plant parts, I don’t even know what to say…
Look it that way. You meet two girls, twins. One wears dirty and ugly clothes and other wears nice dress. Who would you think is hotter? And why do you like that piece of cloth so much that it makes difference, why not human part?
Well, clothing is more an indictator of wealth, taste (or lack of it) and an ability to choose clothes that compliment your skintone and body type and/or hide any possible “flaws”.
Wealth is normally thought of as attractive, in a capitalist society, as it represents safety and security and someone who is capable of choosing nice clothing, that suits them, is also more attractive (to most people) as they are probably intelligent and artistic.
Whereas, the Sylvari’s plant parts are a part of them.
So, TBH, its probably more like a woman who has nice hair, as opposed to a woman who has less nice hair.
Either way, we’re programmed to find plants visually appealing, so a woman with a pretty floral motif on her clothes will probably look more beautiful; but that is obviously different from finding plants, or plant parts, themselves, sexually attractive.
Most people would consider a woman who grew petals on her head less sexually attractive than one who grew normal hair, for example.
Even if they still found her pretty.
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Honestly, I hate ground targeting, in general.
I think all ground targeting AOEs should be changed to NPC/player targeted AOEs.
*Beldin: I code for a living, it is just that easy, it’s actually one of the very first things you learn how to do. And I said it saves it in the user profile, they could even save it in your character settings among half a dozen other locations. How do you think the Inventory/Bank windows remember where you put your stuff? same thing is applied to the skills panel and we’re good to go.
And again for reference, they already did it in gw1. It’s a standard thing in all mmo’s except gw2. Anyway, this topic has been beaten to death since the betas and still not addressed. The only thing we can do is hope they add it later.
There still have to be dedicated variables you create where you store the infos
in memory and you have to write code that writes the value of those variables
down to your profile, or loads them in memory, also they have to be checked
each time you change a weapon and so on ..And its simply not just 1 = Skill 2 2 = Skill 5 .. but its that for each possible
combination, and its get especially compicated when you want to have maybe
different layouts for axe and sword mainhand and then chose an offhand where
the layout conflicts with what you had chosen for that weapon.
Well, you should be able to just physically pick up and rearrange the skills, on the action bar, for each weapon and offhand choice, as you equip them.
Then, once you have done that, they should (ideally) stay that way for all weapons and offhands, of that type, on every char you have (unless/until you choose to move them again).
ETA: Actually, thinking about it, it would be better to make it so you can pick up and move each individual skill and it then that skill stays there for every char of that class you have/create.
Wasn’t really thinking it through.
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Yeah, ITA.
I really want to be able to move skills around, so they at least correlate somewhat in my mind.
That’s just how I think.
customizable UI would confuse and intimidate new players.
Pretty sure you’re joking, but no it wouldn’t.
If someone is an existing MMO player, they would already know about customising UI and if not, they would just leave it in the standard layout.
Neither would be confused, or intimidated.
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What about them is hot?
The human-looking parts, or the plant parts?
If it’s the human-looking parts, surely you’re just saying that female humanoids are hot?
If it’s the plant parts, I don’t even know what to say…
In WoW, it asks you if you really want to delete [name of item] and you just type DELETE in caps.
I never managed to, accidentally, delete anything with that system.
So, I would say it was fairly adequate (aside from hackers deleting stuff etc., obviously).
OP, it’s not selfish to want a safeguard.
We all make mistakes, sometimes.
BTW, I contacted them explaining the issue and Anet appear to have refunded me 700 gems and (to my surprise) not removed the outfit from my collection.
So, that was very good of them.
Ah well, I tried the same but they rejected my request:
“Purchases from the Gem Store are seldom refundable, and in this case we are not able to provide a refund of your purchase.” :-/
Did you explain the exact problem to them?
Because this is not a case of a change of mind, on your behalf – this is a case of buying one thing and ending up with another.
I’ve noticed another glitch when wearing the monk’s outfit on my human male character.
Sometimes when I get out of the water, my character keeps his breathing mask on and the shoulders change to a reddish brown color. This happens fairly frequently and the only way that I’ve been able to fix it is to rezone.
The waterbreather thing can happen with other outfits, as well.
90% of the armor including the cultural armor clips. You can’t have hair below the neck or it clips.
True, but in this case, the leg of your char clipped through the skirt, in certain positions, which is why they made it far larger and more flared.
Unfortunately, this “fix” has completely changed the proportions of the outfit.
Hope they fix this too.
With respect, you’re missing the point.
No, not missing the point at all, Anet are releasing buggy outfits and I spent 800 gems on a buggy outfit that I would appreciate fixed… If it was a skin where I could get rid of that part and be selective with armor pieces I wouldn’t mind as much, but this is an outfit.
The point is the same, the severity scale is what’s different.
Well, no, the point of this thread is that they fixed this particular outfit by changing its appearance, after purchase; as opposed to fixing it, without changing its appearance (either before, or after, purchase).
The fact that it was buggy, as a lot of outfits/armour sets/weapon skins seem to be, to one extent or another, although also a valid issue that should be discussed, is not really the main point of this thread.
BTW, I contacted them explaining the issue and Anet appear to have refunded me 700 gems and (to my surprise) not removed the outfit from my collection.
So, that was very good of them.
Forum bug strikes again…
My human female ele is one of the skinnier models and I noticed no clipping.
Did you try standing on the downward slope of a hill on her?
Because that is the only time I noticed it, due to the char’s legs bending and pushing her knee/thigh through the front of the skirt.
My char is not the skinniest, but she’s also not the largest body type, either.
She’s the first body type, on the second line of the first page, if that makes sense (i.e. this one):
To be fair, the original clipping was not that worse than other clipping in game. I am not sure why it had to be fixed.
Because some people simply seek with the magnifying glass for ever clipping
error and can’t stop complaining until everything turns into a big balloon.
In this case, they were aware of the clipping issues pre-release and said they were going to fix them.
So, this was not due to customer complaints (about this particular outfit, anyway).
Besides, if you look at the screenshot I posted (above), you will see that you wouldn’t have needed a magnifying glass to see that rather obvious clipping issue…
Even though it only seemed to occur when my char was standing in certain positions (like on a hill).
So, no, it’s not our fault and it’s not due to us using our “magnifying glasses”, or even due to our complaints; it is entirely their fault.
90% of the armor including the cultural armor clips. You can’t have hair below the neck or it clips.
True, but in this case, the leg of your char clipped through the skirt, in certain positions, which is why they made it far larger and more flared.
Unfortunately, this “fix” has completely changed the proportions of the outfit.
Hope they fix this too.
With respect, you’re missing the point.
The complaint that is being made, here, is that they have “fixed” the skirt clipping issue, by ruining the look of the outfit.
It is not a complaint about the original clipping issue.
If I’m honest, I think they did this on purpose.
They said they knew that it clipped, before releasing it, but I think they also knew that it would sell better without a balloon skirt.
So, they released it looking good, but clipping badly in certain positions and then hoped no one would notice, or care, when they “fixed” it.
If so, that was a really cynical move, on their behalf, quite frankly.
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90% of the armor including the cultural armor clips. You can’t have hair below the neck or it clips.
True, but in this case, the leg of your char clipped through the skirt, in certain positions, which is why they made it far larger and more flared.
Unfortunately, this “fix” has completely changed the proportions of the outfit.
Oh God, that looks awful.
I, basically, bought it in the first place because it had a straighter skirt.
Going to check mine…
ETA: Yeah, looks pretty terrible.
Not only more flared, but also makes my char’s hips and butt look like they’re about 16 feet wide. :/
I’d like a refund please, Anet – this simply isn’t the style of outfit I bought, anymore.
Wish it had just been made with leggings, for the bottom half, in the first place.
I don’t think Anet are very good with skirts.
I play a charr and this thread is absolutely disgraceful for so many reasons.
I play a human and I have absolutely no idea what you mean?
If you mean that Charr have clipping issues, that is a completely separate issue and does not, in any way, negate issues people have re. post-purchase changes to an outfit.
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I totally agree with this.
The game needs a lot more pre-live testing.
I don’t, honestly, care whether that testing happens via a PTR, or via some other method, but it needs to happen.
Hm… I think my warrior has quite sexualized armor right now. Ok, it’s a shop armor-skin, but you don’t need to farm an eternity to get the gems.
Human femals can wear this skin too. But if this is still too Ironman for you, you might want to play a norn warrior/guardian instead for 2 more feminine armors:
https://wiki.guildwars2.com/wiki/Norn_cultural_armor/Heavy
(look at the two below, the first armor is not sexy)
Yes, the armour in your screenshot is sexualised, but it is also clunky (where it exists, at all).
Basically, I would like more of the opposite of that.
More coverage (although, not nun-like – a bit of cleavage is fine), but sleek, not clunky, not skirted and instead, following the contours of the body.
As opposed to chunky lumps of metal and skirts in some places and totally bare skin in others.
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Not trying to be mean, but if people laying ground targets near you or standing really close to you in a game leaves you intimidated/emotionally damaged, you probably shouldn’t be playing games.
I don’t think you guys really get the problem the OP is referring to.
Or perhaps you do, but you just don’t want to admit that you do, for some reason…?
It’s not just the occasional ground target, or random char standing on top of another character, we’re talking about here.
It’s the same person, or more likely the same people, constantly, using their own chars to stand on top of (or, probably, immediately in front of and/or behind) another character and following the targeted player around the game, endlessly.
That is probably accompanied by written harassment (maybe derogatory and/or threatening and/or sexual) and/or following some initial incident(s) where written (or maybe verbal, on ts) harassment has occurred.
Of course, ongoing harassment, to that extent, is probably fairly uncommon (I haven’t personally experienced anything like that, in this game, for example), but that doesn’t mean it doesn’t occur, or shouldn’t be taken seriously when it does.
On the other hand, I will also say that I have run into a few players, in this game, who constantly heavily criticise other players, or types of players (without provocation), in chat and then, when someone inevitably responds, they say they have added that person to their blocklist.
As though the responder is the attacker; not them…
It’s hard to tell whether these people are just trolls looking for trouble, or whether they (also) have some kind of issue which means they don’t really understand the rules of normal, human social interaction.
So, you know, it can cut both ways – some people seem to be looking for trouble and then cry foul when they get it.
But, just because a few people ask for trouble and then cry wolf, that obviously doesn’t mean there aren’t, also, innocent people being harassed, or that these people just need to “grow thicker skin”.
Surely it is but if you have a chronic offender who adds you and follows you, might be a problem. Not that I’ve ever seen that or a player with that little of a life to do that… shrug
It does happen, sometimes, unfortunately and it’s obviously not something anyone should have to put up with.
“a potentially psychotic adolescent abuser”
Who’s, let’s face it, probably actually about 35 and living in his mum’s basement.
I agree with you, TBH.
I’m well past caring what other people may try to do to me, with their chars, in a game, but just because I’m sufficiently jaded to just ignore it, doesn’t make it OK.