I agree with you.
WvW is about capturing/defending objectives.
As I said in another thread, it is not a duelling arena.
If people want to use it as such, that is up to them, but they have to accept that it’s like duelling on no man’s land in WWI and then complaining that someone, on your side, killed the German you were duelling.
In other words, it’s ridiculous and so is he.
You can try killing them if you want, but usually these people are much better than you and there are spectators from both enemy servers around that will kill you while your guys stand there watching.
That said, there are specific dueling spots (south camp mill, Obsidian Sanctum), that should be used for dueling.
Ahhh, the hate you can get when you’re backing away from an 1v1 when someone interrupts it and then dies is priceless.. better than enemy tears!
You probably get hate, because they didn’t realise it was a duel and were trying to help you.
You, then, backing away makes you look like either a coward, or someone who was, intentionally, trying to get someone else involved and then leave them to die.
You should at least appreciate that they were trying to help, even if (as it turns out) you didn’t want their help.
That’s assuming you weren’t, intentionally, trying to get some innocent person involved and then back off, of course.
With some of the locations involved, pretty sure that is what some people are doing.
It’s less duelling and more ensnaring…
The other day, I came across two enemies, apparently, bullying one person, so I stepped in to try to help out and the guy left me 2 v 1.
Fortunately, I was on Mesmer, so I stealthed and left too, but still.
Felt like a set-up, to me.
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well there are two things i do when someone interrupts my duels,
first: i disengange the moment i see someone coming near, hoping that my enemi will kill the zergling that try to gank , which happens most of the time
second: if the zergling was lucky enough to caugh him while he was at 10% life and kill him , i will invite the enemi player into my party, and run with the zergling that killed him , so he always know the position of him and can come to us and kill the zergling
i like the second thing the most, seeing how the zergling gets caught on the way to the zerg and then complains i dont ress or help him….like realy bro? you think i will help after you interuped my duel and ignoerd me spamming “stop its a duel!”?
That’s horrible.
You do realise that “zergling” was probably just trying to help a fellow player and didn’t even realise it was a duel?
…and that is the thanks he, or she, gets.
Also, you spamming “stop, it’s a duel” is probably going to be too late, if the enemy is only on 10% health.
Normally takes people a few moments to notice chat, when they are in that kind of situation, anyway.
As long as ennemy don’t attack our stuff (dolly / camp) I don’t interupt any duel.
If someone just try to make his ruins daily and don’t attack me, I do the same, no attack.Don’t attack non hostile players, it’s simple….
I try to do the same as this.
However, those of us who don’t tend to attack first, will be more likely to die, when someone (who appeared to be non-hostile) turns out to just have been slow to react.
Sad, but true.
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Whenever you like.
They are in WvW and WvW is not a duelling arena.
Personally, I would try to be considerate, if I realised it was a duel (as I try to be a considerate person, in general).
But, if I don’t happen to realise, too bad, frankly.
Sorry to hear about that.
The realm I’m on is plagued with bagfarming, wintrading, spying, double (or triple!) agent commanders and so on.
Virtually nothing is a real, accidental, natural encounter.
Not sure which is worse, TBH…?
Uneven match-ups, where some realms never win, or very obvious back and forth set-ups all the time.
One thing I am sure about, though, is that Anet should do something about both situations.
Because both ruin what could be a good, enjoyable, part of the game.
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This is one of the reasons I’ve stopped playing. I have well over 50% of my T6 mats, all but two of my gifts…but I need to level both an amorsmith and an attifacer on an alt to get them. All I need is a guide and some gold? I’ve never had more than 200 gold, ever. And I STILL need to buy a precursor (last I checked about 3-400 gold, not huge demand). As a primary WvW player, and mostly a support ele at that, I don’t have any income. The impossibility of getting my Legendary even after thousands of hours of gameplay, plus the wasting death of WvW to terminal neglect has driven me from the game. And I decided this week I won’t be buying HoT either. I’m not interested in yet another grind.
WvWers have no income? So the hundreds of top tier bags you get each day don’t count as income? The non-stop loot for ranking up? The badges you can turn into siege to sell? None of this is income to you? It isn’t anets fault that you spend all of your gold on other stuff and don’t want to invest it into the legendary.
It’s really not much, per hour, compared with dungeon running.
Yes, you get a few gold every day, but not the 10s of gold you get from dungeons.
Not sure why it is that way? But still.
The point is, it would be nice to have equal choices.
Do the content you prefer for x amount of time, for x amount of reward.
Some people would choose to do all one thing, others would choose to do a few different things, or a little of everything; but it would all provide roughly the same rewards.
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This is what I’m hoping for.
I don’t want to craft, but have spent more than enough time and money on the game; just on other things.
If it’s moderately challenging, but open-to-all, like LFR (in MoP), it will be a good thing for the game.
If it’s overly challenging and all gated, organised and therefore, basically, shut-off from most players, it will be a bad thing for the game.
I am not sure how expecting tools to confirm that your party requirements are met makes one an elitist. But if that is the case then I gladly accept the title.
You dont get to confirm. Thats the point. Its an MMO, people in the world are random.
Sometimes in life you get a crap team. Sometimes they are amazing.
Its part of the fun. Being elite means adapting and still owning and if you pull your team out of the fire your the hero. Being elitist means desperately trying to emulate this and never quite understanding what it means. Creating the highest possible chance for success because you aren’t good enough to carry the team or guide them.
Using the easy completion as a"psuedo win" whilst thinking it counts towards being elite. When its the complete opposite.
Thats the AP crowd.
The speed runners are just after a fast gold grind which is a lot different.
This.
So much this.
One of the best healers I met, in WoW, used to hope for new/less good players, as they made the game more fun and challenging for him.
That is what being “elite” truly means.
Being so good, you can rise to the challenge and quietly carry whole teams, if necessary.
That is what being a hero means.
Forum bug? 15 chars
In WoW you get kicked for low ilvl
In GW2 you get kicked for low AP.
I find the GW2 way a hell of a lot more hilarious.
Yeah, it is at least as ridiculous, if not more so.
Also, at least in WoW, the kicked person can just click a button to re-queue (assuming it’s LFR, or HC dungeons, or below) and will probably be OK next time.
That’s not to say Blizz are getting it right, either, though.
As most people seem to be avoiding the WoW non-queuable stuff, this xpac and/or just leaving the game altogether.
I think it’s more than fair to say that Blizzard have royally messed up the learning curve and natural progression that existed in MoP.
It’s one thing to not get things right, at first; that’s only human.
But, it’s quite another, to finally get them right, in one xpac and then turn around and remove all that rightness, in the next one.
Especially if you do so at the behest of a few elitist idiots.
…and they were only a few.
A few people posting the same utterly selfish and/or insane things, over and over, obsessively and Blizz listened to them. ><
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Your saying that you can’t control yourself and are typing things you regret later? although I’m happy with your common sense to regret it later, I don’t think Arenanet has to deliver the solution for you. The true solution is self control to type it out.
I don’t PvP, but I do PvE.
Yesterday it was kessex hills event completion day. After all these months I would have expected that at the queen spider people know to destroy the coccons and avoid the red circles. But 45% died on the red circles all the time, another 45% was rezzing them and the other 10% was trying to dps the spider queen, who healed herself on the neglected coccon’s. So outloud in my living room I ranted and used some strong powerterms which I will not repeat here (although it would type out like -kitten- -kitten -kitten- kitten- anyways) In chat I just typed “pls destroy coccon’s guys
”
They started to do that and the queen was dead 15 seconds later.Bottom line, if you want to express anger, do it out loud in your room or write it down on a piece of paper. never in chat!
Trust me, PVP is a whole different level.
I’ve never (or almost never) lost my temper at players in PVE (unless they have been verbally offensive to me, or someone else, first); but, I have in PVP, to the point where I decided to remove myself from it, in WoW.
It was never about people not being good enough – people can’t help that and I think I’m pretty patient in that way (I’m far from a perfect PVPer, myself).
It was mainly about people (most of whom knew better) just, intentionally, farming kills for achievements and totally ignoring objectives, despite being asked to help, repeatedly (and politely).
In the end, that can get to almost anyone.
In PVE, at least you know the opposition is just a mindless NPC and is, therefore, oblivious.
So, it’s far easier to just take it in your stride.
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Just tried my warhorn…
OMG, it’s bad.
I mean, I guess it’s funny (in a juvenile kind of way), but I felt the need to apologise to the people around me.
Ok. Good luck in convincing the devs to redo the wardrobe, outfits and armor so they can be mixed and matched like you want.
Well, one thing is certain:
Don’t ask, don’t get.
Don’t really like it on human female.
Hips are too exaggerated (as per usual) and start kind of low and the design isn’t that great.
It’s cute on Asura, but mainly because it looks like a regular dress which could be dyed and worn normally.
As for the price – yes, on the one hand, they have every right to charge what they like for it.
However, on the other hand, I can see that if you really wanted this outfit, it would be annoying that it costs more than an armour set.
Wedding items often have inflated prices IRL, so it reflects that, but it would appear to be fairly equally unwarranted that it should.
Yes, I think that would be quite nice.
Not really sure why some armours are, currently, limited to certain races?
I understand that you might not, automatically, get them.
But, as you say, I don’t see why you couldn’t work towards them.
Yeah, I agree.
All good suggestions.
You don’t have to be a “furry” to like tails.
They would (or could) just be a fun addition.
I feel like it’s impossible to like anything for an innocent reason, these days.
Just because someone, somewhere, may have a fetish for something, doesn’t mean we all do.
I feel like it’s fairly necessary in WvW, just for getting around (and helping other people get around), even though it takes the place of other skills that would be more generally helpful in PVP.
When you’re making these choices, it’s not like-for-like and that is the problem.
Yeah, I agree.
Seems to me that it should either be made more valuable than it currently is, in combat, or should just be provided as standard to everyone.
One of the things they got rid of, in WoW, three years ago, were talents that boosted speed, as they felt they didn’t offer enough to make them worthwhile choices, compared with the other talents on offer.
So, basically, red herrings.
Of course, they have mounts in WoW and speed boosts are often used as an excuse for why mounts aren’t needed in this game and/or would make it unbalanced.
Get rid of, or standardise the speed boosts and mounts would no longer be a threat to (supposed) balance.
Red squirrel tail backpack would be nice.
http://2.bp.blogspot.com/-O3wfESonMjY/T2NOcmQznFI/AAAAAAAAAWM/WOHVnvjMGYI/s1600/Red_Squirrel2.jpg
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Dye is at 30 gold. Looks it over, naaaa. Not worth the price.
(Months pass)
Dye is at 1000 gold. OMG I have to have it now!#lowerthedyepriceorriot
No, it’s more like:
Dye is at 30 gold. “Hmmm… seems a little high for just a colour. Maybe if I wait it will become slightly cheaper?”
(months pass)
Dye is at 1000g. “OMG, this is insane, this price is never going to come down. Better go on the forum and ask Anet to re-release it.”
Seems fair enough, to me.
£100 for a colour in a game IS insane, whichever way you look at it.
Yes, you can use other fairly similar colours, but it doesn’t change that fact..
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Edit: Ugh! It has open world, unavoidable PvP? My carebear butt ain’t having none of that. A pity. . . .
Yeah, that’s no good.
If games were balanced and fair and people weren’t such kittens (yes, I typed out “kittens”), it would probably be fine.
However, having initially played WoW on a PVP server and read the posts of truly deranged (I’m not exaggerating) WoW PVPers, on the WoW EU forum, I would never, ever, do that again.
r
Further, manipulating those mechanics has zero direct benefit to ANet: they don’t make any money out of the high cost of a low-supplied item such as any of the Taimi dyes.
They do, if people use real money to buy gems, to convert to gold, to buy them.
If they cost more gold to buy, Anet receives more real money.
Of course, this isn’t taking into account the possibility that, if they are very overpriced, they may sell badly and so, end up costing Anet potential money overall…
But, you get what I mean.
No, I don’t get what you mean. You can’t get the Taimi Dye kits today, so ANet can’t make any money off the current prices. As soon as they introduce those kits, how many people do you think are going to buy them that weren’t already planning to spend on in-game lottery tickets? Unless it’s tens of thousands of additional people, the difference isn’t enough to make it worth ANet’s time to try to second guess the market.
Or put another way, it’s a lot easier for ANet just to release limited-edition dyes for limited periods and let the TP market sort itself out. They’ll make just as much in gem sales without trying to psyche-out the community.
People forget that Taimi kits were available for a long time (and dropped from BL chests) and the colors weren’t that popular; they sold for about the same as other limited-edition colors did, while kits were available. It was only later that people decided that they really liked those specific colors and the supply dried up, driving prices up. That isn’t something ANet could have predicted based on the other limited-edition kits.
tl;dr no, ANet can’t easily make more money by doing anything different from what they did in the first place: creating lottery-type items for the gem shop and periodically changing the items for sale. Manipulating those mechanics has zero direct benefit to ANet: they don’t make any money out of the high cost of a low-supplied item such as any of the Taimi dyes.
Um, I don’t really get where the confusion is, here?
The Taimi kits are no longer available through the gemstore, but the dyes from them are still available on the TP.
The Electro Blue one is, currently, 1069g on the TP.
So, let’s say someone really wants that dye, but doesn’t have the available gold, he may decide to buy gems with real money and then convert those gems to 1100g, so he can buy the dye.
That has made Anet more real money than if (/when) the dye was cheaper.
I’m not saying they’re intentionally manipulating anything.
Just that they do control (at the very least) the entire initial supply, the price of things on the TP does (potentially) affect their real money income and that they could manipulate the market (in many different ways – good and bad) if they so chose.
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Elder Scrolls! Online! What can possibly go wrong!!! Everything, apparently!
Let’s add some detail to that. They used the previous graphics engine, virtually unchanged. And they used the same old interface unchanged except for adding mail chat and group functions. For some reason they didn’t realize that this was unsuitable for a modern MMO. Just opening your inventory or mail meant you were a sitting duck, unable to move or defend yourself.
Then they installed what amounted to several dire exploits, including the vampire one. People could get bitten by a vampire and use vampiric skills in the equivalent of WvW. By using the correct set up a single player could suck a whole zerg dry and be impossible to kill while doing it – the zerg just could not do enough damage. I have no idea if they ever fixed this but they didn’t during the first months. The reason I have no idea is I wasn’t going to pay a monthly fee for a game that had such dire issues and let my account shut down.
Then, instead of a mastery system, they have Veteran levels. At some point they altered these, adding more. The problem being this made a lot of high level content so difficult as to be impossible if you hadn’t kept your character fully leveled by doing literally everything up to that point. Even on level people found a great deal of this content extremely challenging to ridiculous.
A good number of people still play it, but not me. The underlying game was good, there were plenty of quests to do. They just didn’t fix stuff fast enough when people were screaming at them about the issues. It is an ideal example of what not to do when creating and maintaining an MMO.
Not only that, but you couldn’t set the camera to follow behind you – you had to keep moving it, constantly and considering a lot of the mobs did this teleport behind you thing (so, you had to keep turning), that was ridiculously annoying.
…and if you complained, you got “Oh, have you never played a game like this before?”.
Well, no, I haven’t actually!
WoW isn’t like that, GW2 isn’t, pretty sure SWTOR isn’t (as far as I remember), none of the console games I’ve played were…
Totally bizarre.
Other than that, it was a nice-looking, atmospheric game (if a little too much for my old laptop), but that was a gamebreaker, for me.
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Without going into a complete new discussion, I once compared the income of GW1 to that of GW2, where I put the initial income (from initial sale) as 100% (you can’t do this with actual numbers because GW2 has a much bigger scope).
Then I calculated the income GW2 would have made with yearly expansions based on how much GW1 earned with it expansions compared to the initial sale, and set that of to GW2 and what it earned with it’s original sale.
Result was, that based on these numbers, GW2 would have earned more money by now had it released a expansion every year (a €50,-) it would have earned more then it earned with the cash-shop. And even if you stretched it up to 1,5 year GW2 would have start earning more from I think the 3th expansion on (can’t remember exactly).
Of course this also means the game should be able to attain the number of players as GW1 did (again, compared to the initial game) but the fact that items like this in the the game will help with that as it creates an overall more fun experience instead of the grind the current way of doing things (that is related to the cash-shop approach) does.
Now I don’t think that at this point GW2 will still be as successful as GW1 was with it’s expansion (compared to the initial sale) because I think at some points GW2 already did some irreversible damage, nonetheless, it would be interesting to do this math again when we have the numbers from the HoT sales, what will be a little harder as sales have already started.
Anyway, so based on these numbers it is very much is a viable option when you go for a true B2P approach, and that is exactly how GW2 initial was put on the marked, but then it slowly moved to a cash-shop model that indeed results in what we see now. Maybe that with HoT we move back to a B2P model? Viable it is so do the numbers assume.
Now I will not go into this any more because I have in many other topics, and that would derail this thread to much. Some people will simply not understand the math but you can do the math yourself, all the required numbers are available here http://global.ncsoft.com/global/ir/earnings.aspx
Yes, but that’s the overall income?
So, it’s not, necessarily, taking into account the extra work that would be involved in producing an xpac every year?
So, quite possibly, in a $ per hour of work sense it would be less if they did that?
I would also prefer it if they did what you suggest, but surely there has to be a financial reason why they aren’t?
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Further, manipulating those mechanics has zero direct benefit to ANet: they don’t make any money out of the high cost of a low-supplied item such as any of the Taimi dyes.
They do, if people use real money to buy gems, to convert to gold, to buy them.
If they cost more gold to buy, Anet receives more real money.
Of course, this isn’t taking into account the possibility that, if they are very overpriced, they may sell badly and so, end up costing Anet potential money overall…
But, you get what I mean.
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not goign to bother quoting everything as I’ll be on for a sec
Even if the dye kit is brought back for the Anniversary it wouldn’t be in the system long enough to adjust the prices. The other items get rotated on occasion but apparently seeing how Taimi isn’t even available from a BLK Lion it isn’t one of those items.
The auction hall is flawed and designed in a way that allows for rampant increases in goods. In other games your auction hall requests will stay active for maybe 48 hours however in GW2 I haven’t noticed a limit to the amount of time an auction can be up
Well, of course, having the ability to list and forget does mean it’s more like the real life markets for limited supply, non-perishable goods.
Where people can list something and then just wait (for months, if necessary) until it sells.
Having to relist things every two days tends to do one of two things: makes people list for lower (so they don’t have to relist), or use listing software to do the work for them.
That is probably even more unfair than what we have here, as some people won’t use the software and so will end up being constantly, instantly undercut and either have to spend too much time relisting, or take losses on their items.
But, as you rightly say, the downside is that it will tend to keep prices higher.
A middle road would be for a listing to last for, say, 2 weeks, or a month.
This would (probably) flush out overly high prices, without forcing people to spend day and night relisting stuff.
As others have said, it is (fundamentally) a supply monopoly, though, as Anet entirely control the original supply of everything.
If they wanted to crash a market, they could do so at any time (by flooding it – either themselves directly, or via the drops people receive).
Conversely, they could help bolster a market, if they wanted to, by reducing the initial supply (or even by buying up excess existing stock).
Wouldn’t even cost them anything to do so, as they also create the currency.
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In your opinion, how long do you think gw2 will last before a real ‘next big mmorpg / gw3’ dislodges gw2 from its current throne? (yes i think gw2 is currently the best mmorpg)
Well, given that the “throne” you speak of is finely crafted from a solid lump of your personal opinion; either never, or whenever you decide to change your mind.
Realistically, I think WoW2 would inevitably be a force to be reckoned with.
Especially as, let’s face it, the current WoW (even with all the mistakes they made this xpac) still is.
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So the skeletons disappear from computer games because they are too gross for chinese?
But if there is rotting flesh and oozing organs on the bones thats ok? Oh come on.
I think the market for US and Europe is juicy enough for something like skeleton skin packs. You could even disable them for Asian servers.
Well yeah, you could.
Yeah, apparently, they have a particular issue with skeletons, as opposed to other things we might view as worse.
As I say, I don’t know why.
If you have to work 8 hours to make 80 gold in a game, you may as well move to China and join the gold farmers…
Even at UK minimum wage, you could earn £60 in that time and buy around 6000 gems, convert those to gold..or just work a couple hours then go play something you enjoy rather than grinding out some pixels.
Even 10 gold an hour works out at slave labour..
your mindset is whats killing video game industry. People like you are encouraging devs to lock more stuff behind gem shops and DLCs.
I think that is a little unfair.
Just because he (or she) is accurately pointing out that you might as well do even a minimum wage job, in a Western country, than slave all day doing something you dislike in a game (for less money), it doesn’t mean he necessarily likes the way non-sub games are designed.
It’s just a fact, unfortunately.
What he is leaving out, however, is that we all probably still have limits on what we think we should be paying a games company, for a game, over a certain period of time.
So, while we maybe could, in theory, work a bit more and then pour almost endless money into a game we don’t have time to play very much, most of us still probably wouldn’t.
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I agree that there should be way more good looking and fun items (toys, mini’s, ranger-pets) in the game, the cash-shop should get way less focus, they can earn the money with the expansions. So we can get more and the best items in the game where they belong.
But I disagree that it has to be limited. If there are enough items in the game that are interesting, fun but hard to get (because of low RNG, or better because it’s hard to get or a mix) items, it can still be a rare item in the game, it does not have to be limited for it.
Let’s take an easy example from another game.
I will take WoW as example (Yes I know, for some reason, people seem to hate that game so don’t like it as example, however most people know it and it’s over 10 years old, so a great to use as example.). There is a range of whelpings (Azure Whelpling, Crimson Whelpling, Dark Whelpling, Emerald Whelpling) that have been available from the initial game (over 10 years ago). They are simple drops that are even tradable, but with very LOW RNG.. nonetheless you can directly work towards them (so no need to grind gold) because those Whelpling are all in one area with groups, so you can just kill them. This is btw not the best type of content, but again, it works good as example.So there is an item you could buy from the TP and you could directly work for, it’s not out of reach for anybody. However, because of the way they put it in the game, even after 10 years it’s still a rare item that not many people have. You could, and should also implement items like that in challenging content.. Let’s say all JP’s get a special fun item (toy, mini, skin) for completing the JP in a very fast way (without the use of portals). Then it will stay rare items, but not limited so you can always go for it.
I don’t think, without a sub, they’re going to think of that as a viable option.
There’s only so much money a (moderately priced) xpac, every now and then, is going to raise.
The cash shop and lack of fun things to farm, in-game (encouraging you to use that cash shop more),. is essentially the price you pay for having no sub.
Do I like that situation? No.
But, it is what it is.
+1
Another point is (as I already said on another thread), unless they are going to make exotic aquabreathers freely available, again, this will just widen the gap even further.
There will be people in rare aquabreathers trying to fight people in ascended ones, in WvW (where underwater combat takes place more than some may assume).
I’ll second this suggestion. ANet won’t do it, of course, because they want people to grind to get mats for Asc. bullgravy, so they stay playing.
Or stop playing, as the case may be.
I imagine forcing people to craft and grind is, at best, a double edged sword for them.
Especially in a game that was supposed to be grind-free.
The bizarre thing, is that WoW (which was never touted as being grind-free) is, in many ways, less grindy.
Crafting is (genuinely) optional and if you want to get (for example) PVP gear, you just have to play that game mode.
As opposed to feeling, virtually, forced to craft, as you are here.
I could do WvW for an eternity and never get any ascended gear (just rings, trinks and weaps), unless I craft.
Agreed. I rarely get Asc. drops. Ironically, 2 of the 3 I’ve gotten (other than rings) came from WvW reward chests. Maybe that’s because I find the endless repetition of Champ trains, World Boss Trains and SW chest farms to be beyond boring into “I’d rather watch paint peel.”
As someone who hates crafting in GW2, I am unlikely to ever get full Asc. weapons and armor for one character, never mind multiples. Offering yet another Asc. piece to have to grind to craft is just one more nail in a coffin that is rapidly getting close to shut for me.
Yeah, I know exactly what you mean.
What we need is more options to obtain the same (or same level of) things.
I have nothing against the crafting option, for people who enjoy crafting, but just think there should be more ways to go than just crafting.
http://gw2armorgallery.com/human-light.htm
http://gw2armorgallery.com/human-medium.htm
http://gw2armorgallery.com/human-heavy.htm
I mean come on Anet look at these armors, in particular light and medium. This is a fantasy game yet why does some of the gear look like i can get it in a charity store?
There is little variation in level 80 armors and even then there is nothing that makes my jaw drop. Don’t get me wrong i love the whole wardrobe thing and personalizing a character but there isn’t enough good looking gear to create an overall good looking outfit with. The dyes are great however there just needs to be more armors/skins in the game that really stand out, like huge shoulder pads with massive green flames i don’t something that looks fantasy not real.
I hope a Dev sees this.
Sounds like something more associated with the extreme end of the WoW aesthetic.
I’m not going to disagree that there needs to be more options (medium armour definitely needs more non-coat options, for example), but I think they should still tie-in with the existing GW2 aesthetic.
That being, at most, moderately flashy (as opposed to full-on garish).
I am always for new shiny things, but I disagree with the ‘limited’ (read: exclusive) part. I don’t get people’s obsession with having things other people don’t have. It’s actually a pretty low attitude to have. “Exclusive” is a BAD thing, ok? The word is derived from Latin and literally means “shut out”.
I do however agree that most armor sets are bland and look way too similar. Most medium armor still look like coats. Most light armor still looks like puffy bathrobes. Seriously, someone at ANet must have a puffy skirt fetish: With the sole exception of the Viper skirt, every single skirt in the game stands away a half-mile from the hips. Ugh.
ITA.
Hi there!
I don’t know where to post this else.Just a message addressed to the Developer/Publisher:
I would absolutely pay money for kind of a ‘skin pack’ to turn the Necromancer pets into skeletons.
Thanks for reading!
Cant sell that in china
Why you think so?
They were discussing having skeletons, instead of graves, in WoW and people said that the Chinese have a major problem with skeletons.
Not sure if it’s a superstitious, or a cultural thing, or what?
But, yeah, apparently they censor any game with skeletons.
I can’t confirm whether that is true, or not, but that is what was said.
They aren’t bringing back dungeons. Those are toast. 5 man content is fractals. That’s what Anet is going to continue to support. And of course whatever the challenging group content is, but I highly doubt that’s going to be 5 man dungeons. More likely to be a raid of some type if anything.
I think the problem with Fractals, is that there is limited attraction to them, due to the whole AR thing.
As people who don’t craft (or don’t craft, yet) know they can only do low level ones, because they will hit an AR wall.
When you know there is something beyond a wall, that you can’t access without doing something you don’t wish to do (or do, yet), it tends to put you off the entire thing.
Whereas, dungeeons feel like they should be something anyone can do.
Even if, in reality, that is not necessarily the case (due to the whole meta/elitism/lack of queue system thing).
Gosh, I hope it’s not raids. I am not aware of any game where raiding hasn’t caused endless drama in its community. To be honest, the “challenging group content” announcement is scaring the hell out of me that GW2 might become just yet another endgame focused MMO after all. Dungeons – I am not opposed to getting more of then, but I can’t say I overly like the existing ones. Maybe if they are different enough from the old ones. Less gimmick fights, more fun.
Big, open-to-all, LFR-style raids don’t need to be elitist, though.
I’m envisaging a more challenging, PVE-only version of EOTM, here.
There are no lack of que its just not automated, you have to get off your butt and create/join the groups yourself. Reason why you see so many meta/elitism there is becouse they are very specific in what they want and take time to fill do a all welcome group and watch it get filled quickly. ( could however be hard getting people for story instances since most people only play those once to unlock spvp track and ability to open explore mode)
Yes, I’m aware that you currently have to “get off your butt”.
More than aware, in fact, as it’s all I ever hear on here.
However, I am suggesting that that is one of the reasons fewer people bother with instances, in this game, than in, say, WoW.
People can talk as though this game is a job and that everyone should suck up its inadequacies and whatever else is thrown at them, adapt to it and work hard, as much as they like.
The reality is that most people couldn’t give a flying fig about working in games.
Because, we understand that games are just games and not jobs.
If I have to try to negotiate people’s listings, that often turn out to be highly misleading, or make my own groups and then still have the wrong kinds of people joining and just general bad/intolerate behaviour, I’m simply not going to bother.
Judge me all you want, it makes no difference to me (or the millions like me).
I think the problem with Fractals, is that there is limited attraction to them, due to the whole AR thing.
As people who don’t craft (or don’t craft, yet) know they can only do low level ones, because they will hit an AR wall.
When you know there is something beyond a wall, that you can’t access without doing something you don’t wish to do (or do, yet), it tends to put you off the entire thing.
Whereas, dungeeons feel like they should be something anyone can do.
Even if, in reality, that is not necessarily the case (due to the whole meta/elitism/lack of queue system thing).
Actually the AR thing is quite easy to get around without crafting. If you’re doing the low level fractals you’ll get enough pristine relics to buy a ring and a simple versatile infusion so you can do that until you get 10 AR (two rings) which will let you progress up until level 19. If you do guild missions getting trinkets is dead easy and amulets are cheap in WvW so buying those will get you up to level 29.
Doing level 21 – 29 fractals will drop infused rings which allow you to put higher level infusions in (+8’s for example) so putting two high level infusions in should allow you to get the 40 AR needed to go up to 39. At this point you should have enough fractal relics to purchase a fractal capacitor, upgrade it to ascended and infuse it and add AR to it. Around this level you should also be getting ascended drops that you can change to your required stats in the mystic forge, equip and add some AR to. Continuing along this you’ll get the 55AR needed for up to level 49 and then the 70 needed for level 50.
Um, yeah, that daunting list is even more offputting to someone like me than having to craft would be…
I’m sure I could do all that, if my life depended on it, but fortunately it doesn’t.
Just accessing a few (probably mediocre, let’s face it) instances simply isn’t worth it, to me.
I appreciate you taking the time to post all the info, though.
Just for the record, BTW, I have done some lower level ones, but I didn’t find them fun enough to bother continuing, with all the AR gating.
Without the AR gating, I probably would have done a few more.
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Playing ranged should be equally viable (and not detrimental to the group, in any way) and the game should be redesigned to reflect that.
Anet would have to redo half GW2 for that.
Well, yes, they would have to redo how some things work.
IMO, they were badly designed in the first place.
They aren’t bringing back dungeons. Those are toast. 5 man content is fractals. That’s what Anet is going to continue to support. And of course whatever the challenging group content is, but I highly doubt that’s going to be 5 man dungeons. More likely to be a raid of some type if anything.
I think the problem with Fractals, is that there is limited attraction to them, due to the whole AR thing.
As people who don’t craft (or don’t craft, yet) know they can only do low level ones, because they will hit an AR wall.
When you know there is something beyond a wall, that you can’t access without doing something you don’t wish to do (or do, yet), it tends to put you off the entire thing.
Whereas, dungeeons feel like they should be something anyone can do.
Even if, in reality, that is not necessarily the case (due to the whole meta/elitism/lack of queue system thing).
Gosh, I hope it’s not raids. I am not aware of any game where raiding hasn’t caused endless drama in its community. To be honest, the “challenging group content” announcement is scaring the hell out of me that GW2 might become just yet another endgame focused MMO after all. Dungeons – I am not opposed to getting more of then, but I can’t say I overly like the existing ones. Maybe if they are different enough from the old ones. Less gimmick fights, more fun.
Big, open-to-all, LFR-style raids don’t need to be elitist, though.
I’m envisaging a more challenging, PVE-only version of EOTM, here.
(edited by Tigaseye.2047)
+1
Another point is (as I already said on another thread), unless they are going to make exotic aquabreathers freely available, again, this will just widen the gap even further.
There will be people in rare aquabreathers trying to fight people in ascended ones, in WvW (where underwater combat takes place more than some may assume).
I’ll second this suggestion. ANet won’t do it, of course, because they want people to grind to get mats for Asc. bullgravy, so they stay playing.
Or stop playing, as the case may be.
I imagine forcing people to craft and grind is, at best, a double edged sword for them.
Especially in a game that was supposed to be grind-free.
The bizarre thing, is that WoW (which was never touted as being grind-free) is, in many ways, less grindy.
Crafting is (genuinely) optional and if you want to get (for example) PVP gear, you just have to play that game mode.
As opposed to feeling, virtually, forced to craft, as you are here.
I could do WvW for an eternity and never get any ascended gear (just rings, trinks and weaps), unless I craft.
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Do you know why people do this? because they have been playing the SAME content for nigh on 3 years. Why wouldn’t you skip???
I know why they’re doing it.
I’m (mainly) blaming the game, here; not the player.
I always laugh when I hear people say, “No rangers!” in any group. It’s part of the reason I tend to solo everything instead. But, ironically, I tend to be the last person standing in any group I join and rezzing everyone afterwards.
But, all that said, I’d never let the whims or dislikes of other people dictate what class I play.
I suggest you do the same.
Yeah and that tends to be because rangers most of the time are people who are actually ranging bosses. If this happens to be you then duh you’re the last one to go down. Proximity is a huge factor in the way mobs aggro on this game.
If this isn’t you then that’s another story but this is the #1 reason for rangers getting as much hate as they do, not because of lack of DPS or utility.
The class itself just attracts bad players most of the time. It makes me feel sorry for the people playing ranger that are actually good players tbh.
Yeah, I’d have to say, survival isn’t a good gauge of pretty much anything, as there are too many variables to tell if it’s a result of good play as a standalone.
It’s more a combination of damage(a melee weapon is a must for this), party buffs (spotter/frost spirit), and utility (Nature spirit, other revival skills, quickness, etc).
In fact, in some/many instances, a bad ranger’s survival capability is THE REASON a they are surviving long enough to res their teammates—by playing safe and shooting at range, their damage and mechanics are bad to the point of being detrimental to the party’s success.
In a non-speedrun, I tend to just roll my eyes and go along with it. Sure, they’re bad, but it’s not like I’ve never been bad. I’m still bad with a fair bit of content. Heck, I’ve played some really wonky builds before, but changed my playstyle over time.
In a speedrun, though, that’s unacceptable and needs to be corrected.
What needs to be corrected is this whole skip>permastack>melee cheese.
Playing ranged should be equally viable (and not detrimental to the group, in any way) and the game should be redesigned to reflect that.
Closing down viable player options is, again, terrible design.
Not everyone wants to play melee; nor should they have to (or feel they should have to).
Once again, Anet will be losing players because of this situation and that is (obviously) bad.
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???
How is that not elitism? That´s basically like ousting the middlefield players from a soccer club because they neither defend or are out to make goals, that being the respective jobs of defenders and attackers.It’s because players are not excluded based on their qualities but based on their profession which can be easily changed. Switch to e.g. ele and you are no longer excluded yet your intrinsic qualities as a player have not changed.
But, some people enjoy playing certain classes and have 0 interest in others.
No one should ever have to switch classes, just to take part in a game adequately.
That is laughably terrible design.
So, by saying that, you are saying (by default) that Anet are terrible designers, whether you meant to, or not.
Obviously, I’m excluding a group balance scenario, here.
But, if it’s just “No x and y class.”, that is just ludicrous.
Anet need to sort this out.
Rangers need to be made better and given better group utility.
Blizzard managed it, in WoW, a few years ago; so, Anet could too, if they wanted to.
…and they really should want to, as Hunters/Rangers are a popular class in games, especially with newer players.
So, if they are sub-par in a game, that game will inevitably be less popular than it would otherwise be.
Also, they should add a dungeonfinder queue system, for people who want it, so that a culture of “run with what you get” is nurtured.
As opposed to the current mess.
~snip~
Like the WoW Druid.Which is why, imo, this has a 100% chance of never happening.
Well, I’m not saying it will.
Just that it sounds like something for another class, to me.
I find this whole attempt at mixing Hunters (Rangers) and Druids totally bizarre.
To me, they will always be totally different things and things that appeal to totally different kinds of people.
I, personally, want to run with my combat pets in a synergetic kind of relationship – not to become them.
Whereas, a typical Druid player (Druid is one of the only classes I never bothered to play, at mid, let alone high level, in WoW) wants to actually play as animals.
Two separate things.
Not only that, but I’m worried that , if it works as a spec, it is going to become the meta and any Ranger that doesn’t run it, is going to become even more shunned than they are now.
Also, that they will try to use it as an excuse for not improving Ranger in other ways (pets, for example).
As it will just be “Play Druid – problem solved.” all day long. ><
I don’t know all the details, though, so I freely admit I may be concerned about nothing.
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Ranger is awful in this game.
It is, basically, like Hunter was, in WoW, 4 years ago.
Which, if you think about the age of this game, is hardly surprising.
WoW turned Hunter around, gave it more group utility and made it mid-pack in pretty much everything.
So, Anet could do the same, if they wanted to.
I hope so (pretty obviously!).
I also noticed the endless mystery cat tonic (or whatever it’s called) has a tiger, so I know they already have the model/colourway.
would be cool if rangers get animal transformations instead of new pet (95% of the pets are not being used anyway ) or merging with the pet to transform into something stronger or roots tangle up on you and transform you into one of those big nature creatures(like human elite racial skill transformation)
Should really be a new class for something like that, IMO.
Like the WoW Druid.
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NO to Mounts!!!!!!!!! Want mounts? Go play some of the many other games with mounts in them
or go play GW1 and find a wurm in Nightfall. GAME ON
How can you say NO to mounts just like that, many people would like mounts.
I don’t like jumping puzzles or flying gliding jump pads, or whatever it is, doesn’t mean I just say NO to them, many people enjoy them.
Then as I said go to a game that has mounts in them….problem solved
WP’s and skill buffs are enough for GW2. Buy Nightfall if you don’t want to buy the 3 + expansion of GW1, you get wurm travel tho it is limited.
And the things you mentioned, jumping puzzles etc is already implemented in the game. So I can and will always say NO to mounts they weren’t in GW1 (wurms don’t really count) and just don’t belong in GW2. GAME ON
P.S. to the OP as well, I’m sorry to be so blunt but for every person that has or will quit any game there will be 3+ who join, so to many MMO’s the loss is minimal.
Well, it’s not “problem solved”, as some people will like this game in most other ways, so they will want mounts added to this game.
Not to be told to go and play another game.
If they don’t implement mounts here, maybe some people will go and play other games (maybe some already have); but that doesn’t mean that a helpful answer, on here, is just to tell people to go and do that.
Also, I doubt very much that 3+ people will, normally, join for every one lost.
Unless some other factor(s) are in play, at the time.
I would say it’s more likely to be the other way around, if anything.
Nor should I have to endure my mesmer’s constant prattle because he got yet-another buff from Signet of Inspiration, just so he could have Swiftness.
Oh God, yeah, that’s awful.
You can turn down “dialog volume”, in options, which helps a lot
Obviously, it means all the other voices are also quieter, but still.
Personally, I think they should just drop (or, at least, greatly reduce) the voice stuff from that particular utility, as it’s totally excessive as it is.
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If a guy leaves perma-swiftness outside his character build is because he is choosing to privilege other area in his gameplay style rather than traveling speed. Being slower is the price for this, and he is choosing to pay it. Choosing being the key word here. Choice: when you can’t have it all. Balance revolves around choices too, and in this case we are clearly talking about PvE too, because WPs are more prominent here.
If mounts were able to give perma-swiftness, suddenly all the builds that lean towards traveling speed would become a no-choice. Everyone would ditch traveling speed for something else, and mounts will become mandatory for any build to be decent. They would become way more important than Legendaries in seconds.
IMO, this game makes a very good work balancing exploration and fighting THROUGH CHOICES. 33% speed through an ITEM will totally destroy it. That’s not QoL.
TLDR:
To the people who want to have it ALL, power AND speed, through an item.
To the people who want everything easy, WITHOUT HAVING TO CHOOSE.NO.
Well, not exactly, because if they were like the mounts in WoW (if I remember correctly), you wouldn’t be able to mount-up in combat.
So, any mount swiftness would only benefit people in getting from A to B, out of combat.
Or, at least, if they were originally out of combat, when they mounted up.
Admittedly, current swiftness in this game is of limited use, in combat (unless, presumably, you are on a stealth class), as you are slowed anyway; but it’s still marginally better than nothing.
What they could do is make non-mounted swiftness in combat slightly better, to make up for it.
So, you know, if you wanted to (for example) try to run from a fight, you would have slightly more chance of making it.
Then, non-mount swiftness would still be a valuable asset.
Also, I think they would have to give everyone access to, at least, a basic mount for free, or a very nominal price.
They could charge more for fancier mounts, but some sort of functioning mount would have to be provided to all, pretty much as standard.
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I can’t believe this argument is still a thing.
You build your armor and runes for WvW, since literally ANYTHING will work in PvE. You can do Arah and Fractals in Nomad’s and Magi’s if you like, and will still finish easily.
Dungeons and PvE aren’t really built as DPS tests (excluding some encounters like Tequatl), and if the only viable set was Zerk, then there’d be no reason to have any other gear sets in PvE.
Also, it is a fact that Zerk players spend more time on their backs, period. The argument that “but but but one hit attack insta downs blah blah blah” is stupid because 95% of the game isn’t one hit KOs. So of COURSE defensive stats will make a difference.
So stop drinking the Zerk kool-aid, please. Is it optimal DPS? Sure. And how many of the enemies in PvE and WvW are target golems that don’t hit back?
Seriously I feel like I’m taking crazy pills.
Have you tried a full zerk build and had trouble surviving in PvE? I suggest you try it yourself instead of assuming every bad player who goes down often must be in full zerk.
Try it on a warrior first, then a ranger, then an ele. Tell me if you have any problems surviving with any of them.
You know they’re in full zerk, because they are normally the ones telling everyone else they should be…
No, I know they’re in full zerker… because they’re me and I’m wearing full zerker. Get over yourself. If you can’t stay alive in full zerker that is on you and your inability to dodge, block ,blind, reflect and heal when needed.
When did I say anything about me being able to stay alive, or not, in zerker (or any other) gear?
Kaleban said that people in zerker gear tend to die in dungeons and then Kristopheros, basically, said that he couldn’t know they were in zerker gear and was just assuming they were.
I then, merely, pointed out that you do know that they are wearing it, if they are the ones preaching about zerker gear, all run and telling everyone else they should use it (which they, frequently, were when I did some runs).
So, it would appear that if anyone needs to “get over” themselves, it is you.
As then you might even gain the ability to read people’s comments properly and figure out who said what and what, exactly, they meant by it.
Instead of (apparently) being so self absorbed and presumptuous, you can do neither.